Submarines in Subnautica might be damaged by collisions, malfuntions, or over-eager large alien lifeforms. In the race to repair a damaged submarine, you are not just trying to stay afloat, you are also trying to breath.
This is a technical demonstration of a development prototype. It is not representative of the quality of the final game.
Submarines in Subnautica might be damaged by collisions, malfuntions, or over-eager large alien lifeforms. In the race to repair a damaged submarine, you are not just trying to stay afloat, you are also trying to breath.
This is a technical demonstration of a development prototype. It is not representative of the quality of the final game.
Today we made our internal task tracker, a Trello board, public. Anyone can now see what the Subnautica team is working on, in real time. You can see where we are delayed, where we are fast, our failures and successes. The board covers almost all of Subnautica development!
Not included are in-progress trailer renders (super serious secret stuff guys!), some story elements (also super secret!) and our 3D art production pipeline (housed in a separate tracker that can't be easily made public.)
Our builds usually run on a Monday to Friday timescale. On Mondays, we generally self-direct, analyse the previous build, and scope the week's work. On Friday evening, builds are made as we all run off for the weekend. Apart from the areas mentioned above, roughly 80% of what we do is tracked on this Trello board. Enjoy poking around!
Today we made our internal task tracker, a Trello board, public. Anyone can now see what the Subnautica team is working on, in real time. You can see where we are delayed, where we are fast, our failures and successes. The board covers almost all of Subnautica development!
Not included are in-progress trailer renders (super serious secret stuff guys!), some story elements (also super secret!) and our 3D art production pipeline (housed in a separate tracker that can't be easily made public.)
Our builds usually run on a Monday to Friday timescale. On Mondays, we generally self-direct, analyse the previous build, and scope the week's work. On Friday evening, builds are made as we all run off for the weekend. Apart from the areas mentioned above, roughly 80% of what we do is tracked on this Trello board. Enjoy poking around!
This is the interior of a Cyclops engine bay, which we are currently piecing together.Here is what a Cyclops submarine looks like from the outside:
The engine bay sits behind the sail (the bit poking midway down the dorsal edge of the sub's hull) and ahead of the prop. Speaking of the prop, here is the propshaft component being 3D modelled:
This is the interior of a Cyclops engine bay, which we are currently piecing together.Here is what a Cyclops submarine looks like from the outside:
The engine bay sits behind the sail (the bit poking midway down the dorsal edge of the sub's hull) and ahead of the prop. Speaking of the prop, here is the propshaft component being 3D modelled:
In real life / meatspace / on Planet Earth, the underwater world is often more 'alien' than we realise. It is surprisingly hard to come up with ideas for Subnautica creatures that are alien, when so much of the real underwater world is so utterly incredible.
The Warper though? We will bet our left kidney that you have never seen one of these on a diving trip. The Warper could have crazy gameplay effects: If you choose to follow it through its portal, you might end up far from your submarine, supplies, and not be able to work out where you are.
A few weeks ago, we showed off the Starship concept. In an underwater game, having a starship is absolutely crucial! There has been much progress, and the textured model is pretty much finished.
In real life / meatspace / on Planet Earth, the underwater world is often more 'alien' than we realise. It is surprisingly hard to come up with ideas for Subnautica creatures that are alien, when so much of the real underwater world is so utterly incredible.
The Warper though? We will bet our left kidney that you have never seen one of these on a diving trip. The Warper could have crazy gameplay effects: If you choose to follow it through its portal, you might end up far from your submarine, supplies, and not be able to work out where you are.
A few weeks ago, we showed off the Starship concept. In an underwater game, having a starship is absolutely crucial! There has been much progress, and the textured model is pretty much finished.
Subnautica is an underwater adventure and exploration game. That means it needs… starships! This is the final concept piece for a starship that will feature in Subnautica. Penned by Pat Presley, those clever cookies amongst you might notice some signature Unknown Worlds details…
Right now, the starship is being 3D-modeled in preparation for inclusion in a development build. Those that played Subnautica at PAX East 2014 may have noticed a stand-in Starship sitting on the horizon, a hint at the gameplay that this vessel might bring.
Subnautica is an underwater adventure and exploration game. That means it needs… starships! This is the final concept piece for a starship that will feature in Subnautica. Penned by Pat Presley, those clever cookies amongst you might notice some signature Unknown Worlds details…
Right now, the starship is being 3D-modeled in preparation for inclusion in a development build. Those that played Subnautica at PAX East 2014 may have noticed a stand-in Starship sitting on the horizon, a hint at the gameplay that this vessel might bring.