Starting Town Generator now has some more shop variety.
Bug Fix: Crap will now always find a way to the surface even if you buried it inside the ship. (Fixes Bug where sometimes pirates don't clean the ship because crap is inside the ship hull)
Bug Fix: The ship will no longer stop at the Sea Tiles if you pass by.
Bug Fix: Press to Interact was not appropriately hidden.
Added Plague System. Your Pirates can now get Flu from others (Plague Modifier increases appearance chance of Patient 0, who will eventually infect everyone).
Added Flu Medicine to the Witch Shop.
Equip Browser -> Item Sprites are now 50% more Compact.
World Map Tooltip now shows if there is a chance that the tile has a Monster Appear Chance.
Fixed Bug where Sushi was not removed properly after consumption.
Fixed one instance of memory Leak that was happening when you removed all ship tiles.
From now on, i will try to update the game every Friday.
Today's Update focuses on Monsters!
Added Plankton, Shrimp, and Crap Golem Ship Tiles.
Added Plankton Monster Encounter to the Ships and Islands.
Added Shrimp Monster Encounter to the Ships and Islands.
Added Crap Golem Monster Encounter to the Ships and Islands.
Monster Selection at the start of the new Game now reflects the appearance chance of these encounters.
Fixed Bug where some sounds were playing in 3D.
Reverted some Balance changes from the last patch. Passive XP is now better, and when defeating Legendary Pirates, the difficulty rises by 50% and not 100%.
Greater Fool Ticket Nerf.
Next Week I plan to some new town NPCs and sickness to the game. (Plague Modifier).
Stay tuned for more; I will try to update the game every week till Summer 2023.
I got a minor update with some fixes and a new interesting NPC!
*Added New Greater Fool NPC to the Town, which has a 30% chance to appear. You can buy Greater Fool Tickets and sell them later for loss or profit (pirate investing). *Docking Fee is now Capped at 400G. *Empty Starting Island Appear chance decreased from 30% to 20%, and made that Island Smaller. *Fixed Bug where Pirates would not collect Eggs from the Chicken Nest. *Fixed Bug where your ship would teleport to 0,0 coordinates on the map in some rare situations. *Fixed Bug where the location on the map underneath you would not hide properly.
Amendment
Pirates now get 400% less Passive Exp.
Defeating Legendaries now makes new Enemies 100% More Harder.
I hope you are having a good weekend! Got lots of snow in Finland!
Created Groundwork for new Ship Encounter types. -> Added New Ship Encounter Type: Neutral. These Encounters can be avoided 100%; the first is Fishermen and Sea.
Added New Town Shop: Witch Hut. Witch Sells Green Crystals that make your Pirates glow a little bit; the Witch Hut will be later used to buy some Witch Magic Items.
You can launch Shrimp Legacy DLC within the DLC Page if you have it if, for some reason, Steam does not show the DLC prompt.
Next Week I want to start implementing the first batch of monsters and look into some performance improvements.
I got some feedback that Docking System is a bit too cruel. I decided to do a balance pass.
The docking System no longer requires a physical Dock, but instead, all you need is a Town; this change gives backward compatibility for all saves that are pre-1.2.10 but also makes it a bit easier for you to edit your ship while still having an effect of taxation on medium-big ships.
Hoboken Pirates and Island Bandits spawn 1 unit less.
I also did a slight nerf on the Docking Fee.
New Docking Fee Calculation: Ship Tiles / 12 + 8
If you don't like something, be vocal about it, i listen and try to see what i can do about things.
Many of you are wondering what will happen after i fix the bugs. I decided to draft a roadmap for you all to see, i might alter it later, but this is a general idea that i have for the content.
The first step is to fix the most painful bugs, i am like 60-70% done with that and then create an infrastructure (Content Deploying + Rum Drifting), after which the content-pumping phase will begin, akin to Weekly Shonen Jump, i utilized the same strategy before with my other game, and it was quite a good system to work with, people knew that on every Friday there would be an update with some content.
Development Strategy PP Development Strategy consists of making a desirable product and adding depth to the game.
There is lots of opportunity for how the game can be expanded, I am looking forward to that, but first, i will be focusing on the infrastructure. For example, PPSL is Infrastructure. If you are looking for frequent Content Updates, then i think it's safe to assume that those will be coming somewhere in March.
What Next? In the near future, you can look forward to the 1.2.10 Update, which will add Docking System Feature. Then there will be PPSL, and Rum Drifting alongside some Monsters.
Docking System: You will have to pay a tariff to dock on the island and build a ship. This is optional; however, if you refuse to pay, then Debtors will be attacking you. Bigger the ship, more you pay!
PPSL: Pixel Piracy - Shrimp Legacy: After the deployment of PPSL, the world of Pixel Piracy will gain background and a reason to exist.
Rum Drifting and Monsters: Monsters are pretty self-explanatory. However, Rum Drifting will make sense after the 1.2.10 Update and Deployment of PPSL.