I am Vitali Kirpu, the creator of Pixel Piracy and ex-CEO of the Quadro Delta, some of you probably know already, but the Quadro Delta went bankrupt, and nobody told you why. I am here to tell you why it went bankrupt and why it took over six months to tell you this.
There are two reasons why Quadro Delta went bankrupt first of the reasons is that the sales of the Pixel Privateers were not what we expected.
And the second reason involves a public figure Alexander Poysky selling generated CD-KEYs in secret. I will not go into the specifics here for the time being, and this is the main reason for the silence. My STEAM representative is however aware of the issue that happened. I also believe what happened to Quadro Delta partially caused STEAM to limit how many CD-KEYS can be generated. https://www.polygon.com/2017/8/18/16167462/valve-steam-keys-limiting-developers
It seems that the person who Alexander Poysky worked with and probably still works with is now trying to spread the false rumors like this. ------------------ ------------------
I want to say that SquareZack in this instance is a catalyst for this announcement. I will be contacting Steam regarding SquareZacks false accusations.
In retrospective when you will look at this post and cross-reference what I will say in the future regarding this matter you will understand what happened to Pixel Piracy and Quadro Delta in detail.
If you want, you can ask Alex on Twitter what he thinks about this announcement. He will probably fight my statement, or he will block you. You, however, want to do it publicly.
Right now I am working as a software specialist in the oil industry and at nights I am developing the next hit game Ragnorium with a much better experience that I have obtained from Pixel Piracy in 2014 and from the Pixel Privateers in 2016.
Some of you really want to see new updates to the Pixel Piracy and perhaps redesign and performance boost to the endgame, but the situation I am in currently does not make it possible for me to make any updates to the game. I am an ambitious man and I am planning to move on and I want everyone else to move on with me.
I really wish haters would stop hating Pixel Piracy and leave the bandwagon of hate and focus on the future as I told earlier. Unlike Quadro Delta, I have ZERO tolerance for hate and I will be banning every single abusive toxic member who crosses the line of fine criticism. Some of you don't know what I had to go through and what it feels to be betrayed by the partner, making games is more than just writing code as there is more variables involved. Where are the other people who helped me with the Pixel Piracy? (I am not speaking about Re-Logic here)
Ragnorium is a one-man show and this game will define me for the years to come and I will not let other people come on my way this time around to tamper with my dream. Today you judge me based on Pixel Piracy and in 2018 you will judge me based on the Ragnorium.
You send resources and colonists to the alien planet and try to establish a self-sustainable colony. The game is 3D and it's going to be released in 2018 or 2019. You as a consumer, in the end, will decide if the game is worth your time and money. You will watch some videos on youtube and maybe follow the devlog and then eventually decide if you want to give this game a try or not, nobody is forcing you.
- Join Ragnorium discord with over 800 members (https://discord.gg/Gy65VN). I am on discord daily interacting with the community.
I want to leave this in the positive tone and I really wish that community will mature with me, after all, every one of us moves on and acquires new experience.
It's fascinating that there is so much interest in the Pixel Piracy despite its age. So, as the creator of the game, I am humbly inviting everyone to the new channel where we can discuss together the new future for the Pixel Piracy without any barriers. Link -> DISCORD
Hopefully, i will also be able to answer some of your questions there as much as I can, but on the main hand, i want to focus on the game and what people want from the game.
Join discord now and be updated on the news and talk with me about Pixel Piracy.
Hello there everyone! Alexander Poysky here again (finally!). I'm back up to speed with my health issues and will be writing here more often.
First off I want to sincerely thank the entire team at Quadro Delta and Re-Logic for having been so patient with my health issues, it's been a long road to recovery but I'm finally doing my physical therapy.
Let's adress the elephant in the room. Yes, we passed our Q1 launch window. Want to know why? Because we won't be offering anything short of something that Re-Logic would publish. It's that simple. Most publishing houses push developers towards quick release dates in order to hit proper times, but Re-Logic is different, VERY different. Contrary to normal publishers, they are concerned with the game, the core concept, the ideals we stand for, and how we work. What this translates into is that they are more than happy to guide us into making a game that they themselves would have made, which will assure the quality of the product over anything that could ever resemble a launch window in the name of profit. We'll be done soon, we are getting there, but we will be taking the Gandalf approach. "A good game never launches before or after, it launches right when it should".
We didn't follow this rule of thumb for Pixel Piracy and while the game was rated well, and while we were a successful title on early access, we have always felt that there were a number of errors that we made. I myself pushed release on that title in order to hit the Summer Sale back in the day. It wasn't done out of avarice, but out of a lack of guidance. Now we HAVE that guidance and are fine with waiting, the game comes before all else. We owe it to you as players. We will not make the same mistakes with Privateers, and we have experience, a solid and wonderful publisher, and our past mistakes that we have learned from to show for it.
Trust me, it doesn't come without it's fair share of stress and problems, heck I just got myself into a big mortage due to the fact that I calculated a Febuary release so I'm the first one to wish the game is out in the wild. But we need to make this sacrifice in order to provide you all with the title we've envisioned.
POST LAUNCH:
I want to adress our POST launch plan here, and while the logistics of it will be handled internally by myself and the team, I feel that you should know what the general game plan is.
The first 6 months post-launch will see the team continously working on the game. We will be adding a wealth of new content to the title, and NO WE WILL NOT BE CHARGING FOR IT. We plan on doing things the way Re-Logic do things with Terraria, and have a long lasting product with permanent free updates at regular intervals.
TLDR:
We are still alive, Priv will come out soon, when it's done, and post launch we will be adding loads of content for free.
P.S As always, any complaints regarding the way I handled Piracy's launch can be taken up directly with me at alexpoysky@gmail.com and I PROMISE to respond each and every criticism with dedication as I always have. I think each and every one of you who have dedicated time to ask about my health, donate games for me while I was recovering in bed, and chat with me to help me pass the time during these difficult months. While I'm not 100% well yet, I'm back and have the same desire to speak with each and every one of you as always!
Did some coding for pixel piracy and i have some patchnotes for you guys. Some minor stuff but i tried to work on the lag issue and i got alittle bit increase in FPS.
1.1.26
Fixed bug where cannoners would sometimes stop shooting at the enemies
Ship Explosion is more cooler now
1.1.25
Improved GPU performance and should improved gameplay
Base Dificulty of the game Improved and the later danger levels should pose alot of dificulty
Changed look of the world map
Hope you guys get more cool cheap games on the lunar steam sale!
Did some coding for pixel piracy and i have some patchnotes for you guys. Some minor stuff but i tried to work on the lag issue and i got alittle bit increase in FPS.
1.1.26
Fixed bug where cannoners would sometimes stop shooting at the enemies
Ship Explosion is more cooler now
1.1.25
Improved GPU performance and should improved gameplay
Base Dificulty of the game Improved and the later danger levels should pose alot of dificulty
Changed look of the world map
Hope you guys get more cool cheap games on the lunar steam sale!
We are excited to announce today that Pixel Piracy is coming to consoles in February! 505 Games brings the game to PS4 and Xbox One in all it’s pirate-y glory, including improvements to visuals, user interface, and more! It will be available for $14.99. The game launches on Xbox Live and the PS Store on February 16th, just in time for anyone who forgot Valentine’s Day!
In addition to the news of the console release, we have a brand new website for the game which you can find here. Anyone that has questions, concerns, or just wants to be a part of the Pixel Piracy community can hop over to our forums. We’ve unveiled a new area just for console players, to compliment the existing Piracy forums. Feel free to come and share the hype for console launch - we’re certainly chugging along on the hype train here at the studio! Alex shared his thoughts on the console launch over at the Playstation blog as well:
We are excited to announce today that Pixel Piracy is coming to consoles in February! 505 Games brings the game to PS4 and Xbox One in all it’s pirate-y glory, including improvements to visuals, user interface, and more! It will be available for $14.99. The game launches on Xbox Live and the PS Store on February 16th, just in time for anyone who forgot Valentine’s Day!
In addition to the news of the console release, we have a brand new website for the game which you can find here. Anyone that has questions, concerns, or just wants to be a part of the Pixel Piracy community can hop over to our forums. We’ve unveiled a new area just for console players, to compliment the existing Piracy forums. Feel free to come and share the hype for console launch - we’re certainly chugging along on the hype train here at the studio! Alex shared his thoughts on the console launch over at the Playstation blog as well: