Hey there, Alex Poysky here yet again on a Satudary!
We have had Mikko hard at work with Jesus this week while Vitali and I finally took some (very) much needed R&R, here's the patch list!
Bug Fixes
Player was able to unlearn negative perks like Bully
Fixed infinite money exploit (sell already placed ship item over and over)
Wood wheel and sails were not increasing sailing speed
Tier 3 ship had an invisible wall
When renaming a pirate, pressing wasd would move the camera
Settings should now be applied correctly when restarting the game
Improvements
Healing items and skills now heal a percentage of total HP: Throwing medicine (10%), Doctor aura (1%/tick), Elixir(20%), Bread(5%), Small Elixir(10%), Crab Meat(10%), Cabbage(5%), Butter(3%), Viking Elixir(5%), Blueberry(3%), Raspberry(1%), Banana(10%), Egg(7%), Coconut(10%)
Paying pirate salaries now costs 50% less (full morale now costs the pirate's pay instead of double the pay)
Hey there, Alex Poysky here yet again on a Satudary!
We have had Mikko hard at work with Jesus this week while Vitali and I finally took some (very) much needed R&R, here's the patch list!
Bug Fixes
Player was able to unlearn negative perks like Bully
Fixed infinite money exploit (sell already placed ship item over and over)
Wood wheel and sails were not increasing sailing speed
Tier 3 ship had an invisible wall
When renaming a pirate, pressing wasd would move the camera
Settings should now be applied correctly when restarting the game
Improvements
Healing items and skills now heal a percentage of total HP: Throwing medicine (10%), Doctor aura (1%/tick), Elixir(20%), Bread(5%), Small Elixir(10%), Crab Meat(10%), Cabbage(5%), Butter(3%), Viking Elixir(5%), Blueberry(3%), Raspberry(1%), Banana(10%), Egg(7%), Coconut(10%)
Paying pirate salaries now costs 50% less (full morale now costs the pirate's pay instead of double the pay)
Hello there everyone, Alex Poysky here with a new patch straight from Mikko's hands. Get it while it's still hot!
Bug Fixes
With Autosave setting off, game no longer saves when exiting to main menu
Improvements
Pirates now select the closest target to attack instead of any target
Added ladder to inaccessible Tier 3 ship's roof
Added toggles for Vignette and Motion Blur effects
It's now possible to unlearn skills (press the small x next to the skill in pirate menu)
Pet capture chance is now 15% (was 5%)
We have been taking a lot of your feedback into account, and I wanted to take the chance to thank our community manager Jesus Fabre for always being on board to hear your feedback and work so well under stress!
Rest assured friends, we are still VERY MUCH hard at work!
Hello there everyone, Alex Poysky here with a new patch straight from Mikko's hands. Get it while it's still hot!
Bug Fixes
With Autosave setting off, game no longer saves when exiting to main menu
Improvements
Pirates now select the closest target to attack instead of any target
Added ladder to inaccessible Tier 3 ship's roof
Added toggles for Vignette and Motion Blur effects
It's now possible to unlearn skills (press the small x next to the skill in pirate menu)
Pet capture chance is now 15% (was 5%)
We have been taking a lot of your feedback into account, and I wanted to take the chance to thank our community manager Jesus Fabre for always being on board to hear your feedback and work so well under stress!
Rest assured friends, we are still VERY MUCH hard at work!
Hey there guys, we have worked in a few tweaks to the PRIORITY system of the game.
- Pirates will now PRIORITISE COOKING over CLEANING.
In any case we always reccomend that basic tasks such as cooking, cleaning, and fishing not be mixed, not because they CAN'T but because pirates prioritise their logic based on their mood, morale, and different underlying factors, and might sometimes not behave as you would WANT them to. In any case, this is one less issue for you all to have :).
Hey there guys, we have worked in a few tweaks to the PRIORITY system of the game.
- Pirates will now PRIORITISE COOKING over CLEANING.
In any case we always reccomend that basic tasks such as cooking, cleaning, and fishing not be mixed, not because they CAN'T but because pirates prioritise their logic based on their mood, morale, and different underlying factors, and might sometimes not behave as you would WANT them to. In any case, this is one less issue for you all to have :).
Hello there, I know it's saturday but we have been taking your issues into account and tweaking the system.
First off, we have located and directed our MAC/LINUX users to the problems they are experiencing with BLACK SCREEN bugs and the like. This has to do with Steam ITSELF is handling Linux/Mac OS, so while there isn't a super quick hotfix there IS an easy way around it. On our store page we will link to the forum post pertaining to the solution, but this is it right now
-Towns are now a little bit bigger and have at least food and weapon shop. - Fixed bug where chickens sometimes used grappling hook. - Food restores hunger 25% more hunger.
Call us crazy but Vitali and I WILL be back in the evening to CONTINUE patching all throughout the night.
We are commited to tweaking the game to a state we feel caters to all players and your insight is invaluable!
Hello there, I know it's saturday but we have been taking your issues into account and tweaking the system.
First off, we have located and directed our MAC/LINUX users to the problems they are experiencing with BLACK SCREEN bugs and the like. This has to do with Steam ITSELF is handling Linux/Mac OS, so while there isn't a super quick hotfix there IS an easy way around it. On our store page we will link to the forum post pertaining to the solution, but this is it right now
-Towns are now a little bit bigger and have at least food and weapon shop. - Fixed bug where chickens sometimes used grappling hook. - Food restores hunger 25% more hunger.
Call us crazy but Vitali and I WILL be back in the evening to CONTINUE patching all throughout the night.
We are commited to tweaking the game to a state we feel caters to all players and your insight is invaluable!
Hello there everyone! Alex Poysky here with the first official Post-Launch patch that adresses a few niggles here and there.
Fixed bug where salary where you sometimes paid more salary than needed!
Fixed bug where your pirate crew would attack berrry bush forever even if yuu order them not to.
Fixed typo on new game creation
Food Value decreased by 50%, pirates will now always drink rum and eat food at tavern when they are below 40% morale/hunger.
Pirates will now prioritize food over rum in taverns.
Cannons will not target enemy pirates who boarded your ship anymore.
Throwable projectiles will not bounce anymore
Arena Mode now cleans dead bodies!
Arena mode now drops 80 different melee weapons and 30 different ranged weapons!
Arena mode now gives extra 2 levels for your pirate.
P.S: We are aware that a player has ALREADY beaten the game and discovered that the end-game screen was not functioning correctly. In light of this we are working on getting a new end-game state up and running that won't be in until NEXT patch (next friday).
For now, PLEASE imagine the most incredible and awesome, mind boggling and traumatic thing possible, and apply that instead!
Hello there everyone! Alex Poysky here with the first official Post-Launch patch that adresses a few niggles here and there.
Fixed bug where salary where you sometimes paid more salary than needed!
Fixed bug where your pirate crew would attack berrry bush forever even if yuu order them not to.
Fixed typo on new game creation
Food Value decreased by 50%, pirates will now always drink rum and eat food at tavern when they are below 40% morale/hunger.
Pirates will now prioritize food over rum in taverns.
Cannons will not target enemy pirates who boarded your ship anymore.
Throwable projectiles will not bounce anymore
Arena Mode now cleans dead bodies!
Arena mode now drops 80 different melee weapons and 30 different ranged weapons!
Arena mode now gives extra 2 levels for your pirate.
P.S: We are aware that a player has ALREADY beaten the game and discovered that the end-game screen was not functioning correctly. In light of this we are working on getting a new end-game state up and running that won't be in until NEXT patch (next friday).
For now, PLEASE imagine the most incredible and awesome, mind boggling and traumatic thing possible, and apply that instead!