Liquid fast, meticulously polished, wickedly consuming: Call of Duty: Modern Warfare 3 doesn't deliver stories or engender emotion in its players, but rather deals in raw adrenaline. A match of Modern Warfare 3 is punctuated by the rush of a well-placed shot, the anger at a surprise, unjust death.
Infinity Ward's latest iteration on the series is more akin to a sport than it is a video game. That's not a new direction for the series. It's more a solidification of the sameness of the franchise that makes some love and others hate Call of Duty.
Where other games might slowly metamorphose from one sort of play to another, Call of Duty's innovations comes in increasingly narrow details. The focus is on playing with the formula that makes the game's online action a fun blend of light role-playing, gunplay, tactics and the predictability of a familiar though moderately improved experience.
Playing Call of Duty: Modern Warfare 3 compared to playing Modern Warfare 2 is different in a way most easily defined by its many passionate fans. Casual players dropping into the game's mainstay, it's deep, consuming online gameplay, will likely struggle to explain how the game has changed. But it is noticeable.
Matches are faster, respawn times shorter. The games rewards for doing well in a match. The renamed pointstreaks aren't just earned through kills anymore, they also are rewarded for completing non-lethal objectives. Players can now choose among three different ways to accrue those points and unlock the special pointstreak rewards. It's a subtle change that seems meant to handle the increasingly disparate sort of players attracted to Call of Duty.
The Assault package is essentially the same reward system used in Modern Warfare 2 and Black Ops, dispensing similar awards to people who achieve a set number of kills without dying. The Support package seems more geared to casual or new players, allowing them to build up their kill counts even when they die. These easier-to-unlock rewards tend to be more about supporting the team than helping a player bolster their own kill count. Finally the Specialist package seems to be designed for hardcore gamers, doling out awards for every two kills without a death. If a player kills eight people without dying they unlock everything until they die.
Another subtle change to the online mechanics is the ability to add special perks to weapons after earning experience on the same weapon for a while. This pushes players to master a specific weapon instead of switching around a lot. Finally, the game rewards players who top out at level 80 and then decide to give up all of their unlocks to start over. This starting over at level one is called Prestiging and earns players tokens which can be used for special unlocks in the Prestige Shop.
The game also adds a few new game modes. My favorite is Kill Confirmed, which requires a player to pick up the dog tags of a killed enemy to score the points for that kill.
Most of the changes rolled out in the game's multiplayer seem geared at rewarding those players both skilled and familiar with the game's mechanics, while trying to level the playing field for those casual players and folks first trying out the game. The results are mixed.
I still feel that the game can be overwhelming at times. Dropped into a poorly matched game and you're likely to die dozens of times within a single session. That's the sort of thing that should be better controlled through optimized matchmaking.
The reduced spawn times and almost immediate action a player runs into makes for a fun, quick, pick-up-and-play experience. It also, though, makes Call of Duty feel a bit less tactical than it should. With so small a penalty for death, players, especially new ones, tend to become cannon fodder for more-experienced gamers.
Over time I think the matchmaking system will sort through most of this and it will become less of an issue, but the game still feels too homogenized. The animations, the graphics, the subtleties that can make an experience stand out, increasingly feel like they're missing the sizzle that are found in some of my other favorite games.
But this is war as sport, so it depends on that familiarity to build a level playing field, a vocabulary of play that everyone can come to easily understand and participate in. It has mastered that.
Call of Duty's online competitive multiplayer, while certainly the game's most-played component, isn't the only one that matters.
The game also includes its own take on Horde Mode, which has players fighting increasingly difficult waves of enemies to earn cash which can be used in the match to upgrade weapons, unlock perks and prolong the experience. It's a nice addition to the game's online competitive modes and is bolstered by a return of Modern Warfare 2's Special Ops. In Special Ops, players run through single missions together trying to earn stars through skilled play, quick times and low deaths.
The biggest addition to the series this year is Call of Duty Elite, an always-on stat-tracking, community-building service meant to both support Call of Duty's online gaming sessions and expand the player base. Only it doesn't completely work, at least not yet.
Here we are one week after the game and service's launch and Activision is still struggling to make Elite functional. It's a reminder of the problems that Battlefield 3 suffered when it launched, only, in the case of Electronic Arts' stumble, that impacted game play. With Elite, the problem prevents players from tracking their stats, tinkering with their loadouts and building upon their clans, but doesn't seem to impact play.
While on the surface the Elite outage seems much less serious than the one suffered by Battlefield 3, I think both will become serious issues for how gamers perceive each franchise. Elite was meant to be Activision's big push to turn a wildly successful video game into something more akin to a national pastime. But new gamers were greeted with broken technology and error messages when they tried the new service.
It will, I'm sure, eventually function for all, but I'm not sure how easily Elite will recover from the blundered launch.
Finally, there is the game's campaign, a five to six hour narrative experience that does a lot to remind players what it was they loved so much about the original Modern Warfare. No, it isn't a better experience than that original amazing game, but it is a tightly-paced, carefully-shaped story that manages to deliver a satisfy ending.
Players are introduced to what will likely become the new cast of future Modern Warfare games in a hand-off, that, while not quite emotional, is evocative. The globe-trotting journey through the aftermath of a Russian invasion of the United States is helped along nicely by some smart game design choices that go a long way to fix problems that have long plagued the series. While narrative shooters still lean heavily on creating a path and driving the player carefully along it, Modern Warfare 3 does a lot to disguise those invisible walls meant to keep you from straying. More than with any other shooter I've played in recent memory, I was allowed to run far ahead or linger far behind without noticeably impacting the game. I found myself running along side streets rather than down the main road in missions, only to find that the game changed the way I confronted the enemies. That minor tweak in enemy behavior helps prolong the illusion of player control in a dynamic war.
The experience of working your way through the culmination of a story that started four years ago is surprisingly satisfying. No matter how much you think you don't care about Modern Warfare's story, you owe it to yourself to finish the journey. A number of memorable tent-pole set pieces build up to and mingle with clever reminders of the greatest moments of the three-game experience.
Call of Duty's flavor of gameplay is marked by succinct writing, nuanced enhancements and always-streamlined action. There is little message here, just pure entertainment. But sometimes that's all a person wants or needs from their gaming.
World War III throws the globe into chaos. Cities are being destroyed. People are fighting. People are dying. And what are the chickens doing? Dancing.
Call of Duty: Modern Warfare 3 was released on Nov. 8. It has chickens.
MW3: SPAZZMATICA CHICKEN POLKA DANCE [YouTube Thanks, Scott!]
This charming foul-mouthed hardcore gaming mom helps to elucidate some of the problems we all stumble across while playing Call of Duty: Modern Warfare 3 online.
Some weapons, she points out, are a little overpowered. The game allows you to transition to the scope view on a gun a bit too quickly and other players can be a little bothersome at times. Sure, her language is a bit more colorful, a little more salty, but that's what she's getting at. Oh, she also punctuates her tirade with a little bullet-to-ceiling gunfire.
You can thank/blame marketing and a Michael Bay-on-steroids storyline all you want, but there's a reason people come back to Call of Duty games year after year, and it has nothing to do with zombies or sideburns.
It has to do with how the game feels.
There's a quickness to Call of Duty games that you don't see mentioned in many reviews, and don't even see mentioned that often by fans, but it is, I think, the reason people who have played (or at least been exposed to) other shooters keep playing Activision's flagship series.
It's intangible, in a way, sensed only through the impression that your iron sights "snap". That death to a bad guy comes the instant you squeeze the trigger.
You can put some of this down to the fact Call of Duty games run at 60 frames-per-second, and how that makes the game feel "sharper", but that's not the whole story.
Tech specialists Digital Foundry went a little deeper than this, and directly measured the response times between Modern Warfare 3 and the closest thing we've got to it this holiday season, Battlefield 3.
Their findings? That MW3 is over twice as fast as BF3 (50ms vs 116ms) when you're measuring the amount of time it takes from the press of a button to an action taking place on screen. While this doesn't make BF3 any less of a game—Digital Foundry point out that it's in the same ballpark as many other big-name shooters—it does explain why Call of Duty games feel so responsive.
Can the average gamer notice? I honestly have no idea, I am but one man, but for all the series' faults and flaws in the pacing and story-telling departments, I've always felt the game has got its actual shooting down pat. This is probably why!
There is of course a downside to this, namely that because Infinity Ward (and Treyarch) emphasise this speed, and go to the trouble of rendering both a few frames of footage and a gameplay input so quickly, there's little scope for graphical improvement this console generation.
DICE's scaling back to 30 frames-per-second, meanwhile, meant that it could squeeze things in like fancy lighting for Battlefield 3 that Call of Duty's ageing engine could only dream of.
So it's horses for courses, basically!
You can read the full, very interesting breakdown below.
Modern Warfare 3 vs. Battlefield 3 [DigitalFoundry]
Call of Duty is reviled among a vocal group of gamers. When they read that the latest iteration of the series is selling well, or is well reviewed, or is being played by a lot of people, they seem to take it personally. That's always baffled me. So on Twitter today I asked the 13,500 or so people who follow me why that is.
I can't rerun everything they said, but what follows are some select opinions sometimes expressed in multiple Tweets. I'd still love to hear from more of you. Not more blind hate, or unfocused vitriol, but well-reasoned explanations for why you're not a fan of the series or its successes.
Me? I stick by my suggestion that if you're a fan of shooters you should buy the latest in the series. My full review runs Tuesday, and that's where I'll go into the details of my opinion on what I think is a pretty good, though not unflawed game. Of course, Luke thinks it's silly to hate on the game.
Now for those reasons:
_SimplyG writes: "It only bothers me when it completely overshadows other titles released around the same time that are worth more attention, IMO."
V_Ben writes: "It's gaming's popcorn film. Big, dumb and mass market. A crowd pleaser, but not exactly what people want to represent the medium. I mean, can you imagine If people pointed at transformers as an example of cinema at its finest, or twilight for books?"
jerschobel writes: "it perpetuates stereotypes of gamer culture that simply aren't true. many who buy COD buy ONLY COD."
browntown2327 writes: "It's a good game but there are so many other games out there that people are missing out on because all they play is MW."
Dragonzigg writes: "It shows to the world that the stereotypical videogame - the violent, bombastic FPS - is still the most popular."
EvilKatarn writes: "My reason is that the game is very iterative. It's basically the same game back from 2007. Minor additions and a premium price."
tim_rosas writes:"It makes a mockery of troops anywhere in the world by placing depictions of them in a fantasy world and making them kill people."
Taggart451 writes: "It bothers me in the same sense as they're still making Fast & Furious. They're only doing it for the money, not for any passion. But that's just coming from a non-fan. I'm sure the atmosphere is COMPLETELY different for them; they love what they do."
EddieMakuch writes: "It glorifies and festishizes the activity of war greatly. It also actively dodges showing genuine depictions of modern conflict."
yyr_ writes: "IMHO, extremely passionate gamers may say 'I just KNOW that game X is better, therefore it SHOULD have sold more than MW3!'"
FabledFew writes: "Other good games deserve some of the money that Activision makes. They gobble up so much of the money that this industry makes."
mahlemedved writes: "Because of what happened to infinity ward, because it's carbon copy, because the unbalanced MP rewards winners"
Pic: Forest Badger/Shutterstock
Call of Duty: Modern Warfare 3's record-breaking, first-day sales are impressive, but almost more impressive is the life these Call of Duty games seem to have online.
This morning I hopped online to see how the past four year's worth of Call of Duty games were doing online. Yes, people still do play the original Call of Duty: Modern Warfare. I did the same thing at the beginning of the year, to see how the games were doing. Let's compare.
Each of these games show the current number of online players when you log in to find a match on the Xbox 360. I happen to only have all of these games on this platform, so I wasn't able to check out the PC or PS3. Here's what I found:
Call of Duty: Modern Warfare 3 had 776,152 people logged in shortly before 11 a.m. eastern on Veterans Day, a work day for many. Last year's Treyarch-developed game, Call of Duty: Black Ops, had 196,648 players logged in. The previous Infinity Ward-developed game, Call of Duty: Modern Warfare 2 still had 62,541 people playing it. Remember, that's a 2-year-old game and it's a weekday. Call of Duty: World at War, a game set during World War II, still had 5,800 people playing it. Finally, Call of Duty 4: Modern Warfare, the game that helped propel the series into the stratosphere, was being played by 3,309 people four years after the game was released. Not bad.
Back in January of this year I had the same idea of looking at how many people were still playing this dated Call of Duty titles. One evening on Jan. 30, I logged into all four Call of Duty games, from the original Modern Warfare to the then most recent Black Ops to see how many were playing. Comparing those numbers from almost a year ago to today's, I'm a little surprised how little they have changed.
Here's a quick run down:
Black Ops: 757,237
Modern Warfare 2: 174,059
World at War: 15,079
Modern Warfare: 15,361
What's it all mean? Well judging by these numbers, it looks like the series has a strong fanbase that like to stick around.
More than 6.5 million people bought copies of Call of Duty: Modern Warfare 3 in North America and the United Kingdom in the first 24 hours of its release pulling in more than $400 million, Activision said today.
That makes it one of the largest entertainment launch in history, with sales of more than $400 million. That's an impressively big number, one that approaches the biggest opening weekend for a movie of all time. That record is held by Harry Potter and the Deathly Hallows Part 2. Its reported $483 million take includes the entire world and two days, not just one, so there's a very good chance that Modern Warfare 3's worldwide end up breaking that record too.
Modern Warfare 3's impressive sales topples last year's record-breaking release of Call of Duty: Black Ops, which managed to sell 5.6 million copies the day it went on sale. That means Black Ops sold $360 million worth of copies in its first 24 hours of release in North America and the U.K. That compared to the $310 million that Modern Warfare 2 pulled in two years ago by selling 4.7 million copies.
"We believe the launch of Call of Duty: Modern Warfare 3 is the biggest entertainment launch of all time in any medium, and we achieved this record with sales from only two territories," said Bobby Kotick, CEO, Activision Blizzard, Inc. "Other than Call of Duty, there has never been another entertainment franchise that has set opening day records three years in a row. Life-to-date sales for the Call of Duty franchise exceed worldwide theatrical box office for "Star Wars" and "Lord of the Rings," two of the most successful entertainment franchises of all time."
Eric Hirshberg, CEO, Activision Publishing added, "Call of Duty is more than a game. It's become a major part of the pop cultural landscape. It is a game that core enthusiasts love, but that also consistently draws new people into the medium. It is the most intense, adrenaline pumping entertainment experience anywhere. I would like to thank our incredible teams at Infinity Ward and Sledgehammer Games for making a brilliant game. But most of all, I would like to thank our millions of passionate fans worldwide. We made this game for you."
Activision also announced today that they donated $3 million to their Call of Duty Endowment, a non-profit, public benefit corporation that seeks to provide job placement and training for veterans. This latest donation will be added to the $2 million that Activision has already donated to the Endowment, which has provided more than $1.5 million in grants and scholarships to veterans' organizations across the country since it was conceived by Bobby Kotick in November of 2009.
Call of Duty: Modern Warfare 3 is the Madden of this generation, a video game that manages to soak up so much money, attention and time that it transcends the medium.
But just because everyone else is buying Infinity Ward's latest military shooter doesn't mean you should, right? More »
Among many of those who like to label themselves as a "gamer", there is no franchise more reviled than Call of Duty. The merest mention of its name sends people flying to post anonymous comments blasting the game as the very model of everything that's wrong with video games today.
Take a look at... More »
Among many of those who like to label themselves as a "gamer", there is no franchise more reviled than Call of Duty. The merest mention of its name sends people flying to post anonymous comments blasting the game as the very model of everything that's wrong with video games today.
Take a look at any comments section on almost any video game site on Earth and you'll see the same thing. People wondering aloud why the series is so popular, complaining about its incremental updates, mocking its design and lambasting those who have the tenacity to actually enjoy it.
Those people are idiots.
There is nothing wrong with not liking Call of Duty. Everybody has different tastes in gaming, and what might compel one person to line up for hours in the middle of night might cause another to...stay at home and get a good night's sleep. Some people will like what the series offers, others won't, that's life.
But there's something wrong with hating Call of Duty, especially to the level many people bury themselves in at this time of year. I mean, what drives you to hate a video game? To work yourself up into such a state that you feel the need to project that hate, to continuously remind the world of how much you don't enjoy it?
It's a question that's often perplexed me, much like it did Lisa Simpson when she wondered "why would they come to our concert just to boo us?". But it's also a question I think I have an answer for.
You don't really hate Call of Duty. But you do enjoy being an obnoxious elitist.
Maybe you preferred it when video games were seen as "uncool". Maybe you feel the media attention and mainstream acceptance the series draws is somehow unfair. Maybe the people who enjoy the games aren't the kind of people you hang out with on vicious internet forums, so don't fit your myopic vision of what a true "gamer" constitutes.
It could be any one of those things, any combination of them, or many more, it doesn't matter. Hating Call of Duty is part of the identity you've created for yourself. You're not some mainstream thug who only buys Madden and Call of Duty once a year. Those people aren't "real gamers". You're a real gamer, someone who pre-ordered Dark Souls, who has been collecting JRPGs since childhood, who still visits arcades, who somehow has the ability to love one multinational corporation and hate another, even though their goals are exactly the same.
Running around the internet screaming about how much you hate Call of Duty is thus part of this identity. It's the enemy, the other, the yang to your yin. You wouldn't be the gamer you think you are if you didn't hate everything this series stood for.
The thing is, the identity you're clinging to is bullshit. You can't own a passion for a medium, or hope to dictate its tastes by whining about it. People don't walk around calling themselves "moviers", and pretend they're the only ones allowed to watch films. Everybody watches movies, some more than others, everyone with their own likes and dislikes. Same with books, same with TV, same with music.
So let it go, will you? You're not preserving anything. So what if millions of people enjoy a video game you don't? Let them! There are plenty of valid reasons to criticise the franchise, sure, but there are plenty of valid reasons to love it as well, and if people want to love it - and millions of them do, every November - you raining on their parade every chance you get isn't going to stop them.
It's just going to make you look like an asshole.
Described in a police report as plotting to blow up a Best Buy and murder its employees because they didn't have his preordered copy of Modern Warfare 3, a Denver-area man says his upset outburst was interpreted to an illogical extreme just to punish him for being upset on the game's highly anticipated rollout night.
Lomon Sar says he had preordered the Hardened Edition of Call of Duty: Modern Warfare 3 earlier in the day but couldn't write down a confirmation number as he was driving at the time. The purchase cost more than $100. When he showed up at his local Best Buy, an employee told Lomon his name wasn't in the computer, and that's when he went off. Like a bomb.
"I put my hands up to my head and I'm like, 'God, now I'm mad.' I said, 'I am so pissed right now I can blow this place up,'" Sar told KUSA-TV of Denver.
Sar disputes the part of the police report where he was described as asking when employees were leaving their shifts, threatening or implying he'd shoot them in the parking lot. The store manager "needs to apologize for screwing me around," said Sar, who added that he was guilty only of using a poor choice of words.
"It's just something you say when you get mad, you know what I mean? But they're like empty threats. You can't get in trouble for just saying you're gonna bomb a building."
Actually, you can.
Call of Duty Elite remains basically down and out three days after the release of Call of Duty: Modern Warfare 3. Activision said today they will be extending all one-year paid memberships to the service by 30 days to help make up for the outage.
They are also extending the ability to sign up as a "Founder" until the end of the month.
The biggest issue that Elite initially faced was registration, Activision said. But updates yesterday greatly increased how many people could register at one time. Which led to the next problem: Too many users.
"At launch, our registration and login systems were crushed by gamers trying to enter the Elite site at the same time," according to an update on the service. "We have now fixed the registration and login systems, but we have found that the greater than expected demand is crashing servers. We're immediately deploying multiple additional servers to beef up the system. We are also going to temporarily limit access to Elite services on both the console applications and website while we build additional capacity and scale. We'll look to increase access to greater numbers of users as soon as possible."
As Activision pushes to get those extra servers up and online they say they will be limited access to the service. They don't, however, say how they're limiting it. It would make some sense for them to give first access to premium members, since those users are paying extra for the service, but this is a service meant to be open equally to those who aren't paying as well, so maybe that would be a bad idea.
Activision also was quick to point out that once you do get into the service, if you're able to, it may show stats that seem to be incorrect. Don't worry, they say, those correct stats are still being tracked.
The stat-tracking service outage doesn't seem to be impacting gameplay, which remains online and mostly trouble-free, from what I've seen.
Elite Service Notice [Elite Status Update]