Brawlout - Angry Mob


We’re pumped to be working with H2O Delirious, Daithi De Nogla, BasicallyIDoWrk & Dr.Kendo to bring you exclusive streamers gear!

Keep an eye out to claim your item codes!
Brawlout - Angry Mob


We’re pumped to be working with H2O Delirious, Daithi De Nogla, BasicallyIDoWrk & Dr.Kendo to bring you exclusive streamers gear!

Keep an eye out to claim your item codes!
Nov 20, 2017
Brawlout - Angry Mob
Teching
  • Added Teching: When getting hit, and when your character is still in ‘hit stun’, you can press ‘Dash’ to tech and recover instantly from hit stun. You need to press it in a 8 frame buffer, before touching the ground. You can’t spam the ‘Dash’ button either, as that would lock out the window when you can successfully perform the tech.
  • When successfully performing a tech, you instantly stop your hitstun, and you are invincible for 21 frames. You can also do a tech roll by holding the left or right direction at the start of the tech
  • Before we added teching, characters were invincible during their get-up-from-ground animation. That’s no longer the case. This allows even longer combo strings against opponents who don’t tech or DI the right way.

Tutorial
  • Added a basic tutorial, for newcomers, and an advanced tutorial, which goes over various specific game mechanics, like Air Dashes, Rage Bursts or the Rage Mode

Gameplay
  • Major performance improvements. Optimizing the game code to run on Nintendo Switch at 60FPS has it’s benefits: It now runs at 400 FPS on High-End PCs, on Ultra detail level !!!
  • AI improvements: easier on the lower levels, harder, faster and stronger at higher levels! Runs way smoother in 4 player matches too!

UI
  • Total redesign of all menu screens
  • Added skills overview for each brawler
  • New win screen
  • Fixed several bugs when transitioning around the character select screen
  • Fixed various controller mapping issues


Coming Soon
  • A fix for port priority is in the works, and should hit Steam within the week
  • Our next guest character will join Brawlout just in time for the Nintendo Switch release next month.
  • Character Variants: As well as cosmetic skins, each original Brawlout character has up to three Variants; alt versions of the character with different stats, outfits and even new moves. Our plan is to balance each one of them just right, to make them suitable for competitive tournaments.
  • The more you play a character, you’ll increase its Mastery Level, which in turn unlocks unique rewards
  • You’ll also unlock tons of other cosmetic items for your characters, plus combat effects and lots of taunts for your characters
  • New single player mode: Arcade Tower - battle your way against challenging AI opponents, for even more rewards
Nov 20, 2017
Brawlout - Angry Mob
Teching
  • Added Teching: When getting hit, and when your character is still in ‘hit stun’, you can press ‘Dash’ to tech and recover instantly from hit stun. You need to press it in a 8 frame buffer, before touching the ground. You can’t spam the ‘Dash’ button either, as that would lock out the window when you can successfully perform the tech.
  • When successfully performing a tech, you instantly stop your hitstun, and you are invincible for 21 frames. You can also do a tech roll by holding the left or right direction at the start of the tech
  • Before we added teching, characters were invincible during their get-up-from-ground animation. That’s no longer the case. This allows even longer combo strings against opponents who don’t tech or DI the right way.

Tutorial
  • Added a basic tutorial, for newcomers, and an advanced tutorial, which goes over various specific game mechanics, like Air Dashes, Rage Bursts or the Rage Mode

Gameplay
  • Major performance improvements. Optimizing the game code to run on Nintendo Switch at 60FPS has it’s benefits: It now runs at 400 FPS on High-End PCs, on Ultra detail level !!!
  • AI improvements: easier on the lower levels, harder, faster and stronger at higher levels! Runs way smoother in 4 player matches too!

UI
  • Total redesign of all menu screens
  • Added skills overview for each brawler
  • New win screen
  • Fixed several bugs when transitioning around the character select screen
  • Fixed various controller mapping issues


Coming Soon
  • A fix for port priority is in the works, and should hit Steam within the week
  • Our next guest character will join Brawlout just in time for the Nintendo Switch release next month.
  • Character Variants: As well as cosmetic skins, each original Brawlout character has up to three Variants; alt versions of the character with different stats, outfits and even new moves. Our plan is to balance each one of them just right, to make them suitable for competitive tournaments.
  • The more you play a character, you’ll increase its Mastery Level, which in turn unlocks unique rewards
  • You’ll also unlock tons of other cosmetic items for your characters, plus combat effects and lots of taunts for your characters
  • New single player mode: Arcade Tower - battle your way against challenging AI opponents, for even more rewards
Brawlout - Angry Mob


Next MAJOR update comes with 18 Character Variations!
Help us tune their play style just the way you want!

We made a Google Form to gather balancing feedback: https://docs.google.com/forms/d/e/1FAIpQLSehLKvG707gvVoLjhmY9EZ5Nlr5VWvLKv4A1GPX8kyBev1NbQ/viewform

Thank you!
Brawlout - Angry Mob


Next MAJOR update comes with 18 Character Variations!
Help us tune their play style just the way you want!

We made a Google Form to gather balancing feedback: https://docs.google.com/forms/d/e/1FAIpQLSehLKvG707gvVoLjhmY9EZ5Nlr5VWvLKv4A1GPX8kyBev1NbQ/viewform

Thank you!
Brawlout - Angry Mob

We are super excited to announce a new playable character: Hyper Light Drifter, from the hard-hitting indie gem of the same name.
Developed by Heart Machine studio, the titular hero is set to unsheathe his light sword against the competitors of Brawlout today.
Brawlout - Angry Mob

We are super excited to announce a new playable character: Hyper Light Drifter, from the hard-hitting indie gem of the same name.
Developed by Heart Machine studio, the titular hero is set to unsheathe his light sword against the competitors of Brawlout today.
Brawlout - Angry Mob
Gameplay
  • Hit detection fix for Olaf’s pillar (fixes a bug where Chief Feathers wasn’t damaging it when attacking from top right corner)
  • Moving platforms no longer push you while you’re on Olaf’s pillar
  • King Apu’s stage main platform has a larger bottom collider, so you can’t go under it
  • Fixed a bug where you can perform a double jump when pressing jump just when landing on the ground with specific moves
  • Changed the wavedash speed for all characters with Olaf being the slowest, then Paco, then the rest of the cast with the same speed

UI
  • Fixed a bug where you can remain stuck in Match results screen
  • Fixed a bug where you don’t receive invites when already in another lobby
  • Fixed a bug where you can remain suck when connecting to private lobby

Online
  • Actual wins count is now displayed in ranked mode (character select) instead of 88

Sephi’ra
  • Fixed a bug where you have no end lag and no fall after up special, when hitting platforms while invisible/teleporting

Olaf
  • No longer breaks other Olaf’s pillar with Up Attack or Up Smash, when on top of it
  • Air forward attack does less knockback and hits one frame later

Chief Feathers
  • Air down attack has 15 frames less landing lag if you hit someone on the way down
Brawlout - Angry Mob
Gameplay
  • Hit detection fix for Olaf’s pillar (fixes a bug where Chief Feathers wasn’t damaging it when attacking from top right corner)
  • Moving platforms no longer push you while you’re on Olaf’s pillar
  • King Apu’s stage main platform has a larger bottom collider, so you can’t go under it
  • Fixed a bug where you can perform a double jump when pressing jump just when landing on the ground with specific moves
  • Changed the wavedash speed for all characters with Olaf being the slowest, then Paco, then the rest of the cast with the same speed

UI
  • Fixed a bug where you can remain stuck in Match results screen
  • Fixed a bug where you don’t receive invites when already in another lobby
  • Fixed a bug where you can remain suck when connecting to private lobby

Online
  • Actual wins count is now displayed in ranked mode (character select) instead of 88

Sephi’ra
  • Fixed a bug where you have no end lag and no fall after up special, when hitting platforms while invisible/teleporting

Olaf
  • No longer breaks other Olaf’s pillar with Up Attack or Up Smash, when on top of it
  • Air forward attack does less knockback and hits one frame later

Chief Feathers
  • Air down attack has 15 frames less landing lag if you hit someone on the way down
...