This is another follow-up bug fix build. A very big thanks to all of you, for being so diligent about sending in-game bug reports! :)
BUG FIXES
Fixed: Ardent Potion Vendor sells Sugary Lollipops, which are no longer applicable
Fixed: Winifred does not appear in summer's hollow as she should
Fixed: can't complete Elta/Otto quests since update ( Players who are having trouble finding Elta and Otto for quests should search for a new NPC named Patrik McIver. He is in Summer's Hollow near the carpentry water wheel. If a player who has already at least started "The Mystery of The Malicious Miscreant" talks to Patrik, he will allow certain NPCs to 'show up'.)
Fixed: quest Fresh Squeeze is stuck (Clarified the quest a bit so it wasn't confusing.)
Fixed: fishing spots hard to see in Corkle
Fixed: rebirth text needs updating to say Gandymeade Grove
Fixed: typo in Dareen dialogue
Fixed: lighting issues in Grogul zones
Fixed: Stone Garden bug logs hard to see
Fixed: Tell Me No Lies quest won't progress
Fixed: Ultraquinium quest tracks incorrectly
Fixed: typo with Calypso's name in Oak Valley
Fixed: rare issue causing "Accept changes" button on kennel to not appear when moving animals.
Fixed: bidding not actually anonymous in AH due to system messages
Fixed: can lure Jadister into next room with no mobs (Jadister now summons minions around him instead of in an absolute location.)
Fixed: rebirthed level 15 toon killed Loo (level 40) and got 8k xp credit
Fixed: Nymphatic Comforts quest won't progress
Fixed: Southern Coast is too dark
Fixed: dungeon gate in castle is still broken
Fixed: mob is stuck when moving toward wall in _wizard_research
Fixed: map is pitch black in location in Daggertooth Caves
Fixed: typo with new potions
Fixed: quest text goals inconsistent with quest dialogue
Fixed: Ardent too bright and BFG too dark with same settings
Fixed: lighting too dark in Cook Village
Fixed: Oak Valley too dark
Fixed: summer's hollow too dark
Fixed: briny mushrooms do not stack to 3 for quest as they should
Fixed: npc says player completed quest that player never accepted
Fixed: new water has two colors in shadow vega making it look strange
Fixed: cooking station in Cook Village is half floating
Fixed: floating tree in Rackabone Peak
Fixed: npc Rando gives incorrect information about gold
Fixed: garden plot highlight was not shown when advanced lighting was enabled and shadow detail past 50%.
Fixed: cog trade-ins would sometimes be deducted from vault instead of bag
Fixed: loading percentages didn't actually match bar (they now show a text instead).
Fixed: set next target (tab key) would only select one target instead of cycling through targets.
Fixed: achievement with Ginny still says Oak Valley (should be summers)
Fixed: player toon stuck in tree in kingsport
Fixed: hole in Crystal Spires
Fixed: 'invisible wall' stops player from going down the stairs in Courtyard
Fixed: hole in lament
Fixed: hole in ground in sapphira's lament
Fixed: carpet appears and disappears
Fixed: elder fragments missing needed info
Fixed: sugardews a different color when on ground
Fixed: NPC continues to tell high level player that he is still too low for quest
Fixed: Bones are floating in air in daggertooth caves
Fixed: Maplecrest level 40 text needs updating (no more portals now)
Fixed: Location in shiverspine has glitched wall
Fixed: Arctic cod has sell value, but cannot be sold to vendor
Fixed: Mobs spawning underground in Shadow Traven
Fixed: Floating effigy in shadow traven
Fixed: Toon looks like they are standing on air in shadow traven
Fixed: Tooltip text for eclipse is wrong
Fixed: Fishing spot not visible in stone gardens
Fixed: Typo in credits
Fixed: Typo on Darkstone Supply quest
Fixed: Plant floating in air in Traven
Fixed: Location in village causes toons to stop and cannot move forward
Fixed: Knowledge book gives inaccurate/confusing info about 'Starsheep'
This is another follow-up bug fix build. A very big thanks to all of you, for being so diligent about sending in-game bug reports! :)
BUG FIXES
Fixed: Ardent Potion Vendor sells Sugary Lollipops, which are no longer applicable
Fixed: Winifred does not appear in summer's hollow as she should
Fixed: can't complete Elta/Otto quests since update ( Players who are having trouble finding Elta and Otto for quests should search for a new NPC named Patrik McIver. He is in Summer's Hollow near the carpentry water wheel. If a player who has already at least started "The Mystery of The Malicious Miscreant" talks to Patrik, he will allow certain NPCs to 'show up'.)
Fixed: quest Fresh Squeeze is stuck (Clarified the quest a bit so it wasn't confusing.)
Fixed: fishing spots hard to see in Corkle
Fixed: rebirth text needs updating to say Gandymeade Grove
Fixed: typo in Dareen dialogue
Fixed: lighting issues in Grogul zones
Fixed: Stone Garden bug logs hard to see
Fixed: Tell Me No Lies quest won't progress
Fixed: Ultraquinium quest tracks incorrectly
Fixed: typo with Calypso's name in Oak Valley
Fixed: rare issue causing "Accept changes" button on kennel to not appear when moving animals.
Fixed: bidding not actually anonymous in AH due to system messages
Fixed: can lure Jadister into next room with no mobs (Jadister now summons minions around him instead of in an absolute location.)
Fixed: rebirthed level 15 toon killed Loo (level 40) and got 8k xp credit
Fixed: Nymphatic Comforts quest won't progress
Fixed: Southern Coast is too dark
Fixed: dungeon gate in castle is still broken
Fixed: mob is stuck when moving toward wall in _wizard_research
Fixed: map is pitch black in location in Daggertooth Caves
Fixed: typo with new potions
Fixed: quest text goals inconsistent with quest dialogue
Fixed: Ardent too bright and BFG too dark with same settings
Fixed: lighting too dark in Cook Village
Fixed: Oak Valley too dark
Fixed: summer's hollow too dark
Fixed: briny mushrooms do not stack to 3 for quest as they should
Fixed: npc says player completed quest that player never accepted
Fixed: new water has two colors in shadow vega making it look strange
Fixed: cooking station in Cook Village is half floating
Fixed: floating tree in Rackabone Peak
Fixed: npc Rando gives incorrect information about gold
Fixed: garden plot highlight was not shown when advanced lighting was enabled and shadow detail past 50%.
Fixed: cog trade-ins would sometimes be deducted from vault instead of bag
Fixed: loading percentages didn't actually match bar (they now show a text instead).
Fixed: set next target (tab key) would only select one target instead of cycling through targets.
Fixed: achievement with Ginny still says Oak Valley (should be summers)
Fixed: player toon stuck in tree in kingsport
Fixed: hole in Crystal Spires
Fixed: 'invisible wall' stops player from going down the stairs in Courtyard
Fixed: hole in lament
Fixed: hole in ground in sapphira's lament
Fixed: carpet appears and disappears
Fixed: elder fragments missing needed info
Fixed: sugardews a different color when on ground
Fixed: NPC continues to tell high level player that he is still too low for quest
Fixed: Bones are floating in air in daggertooth caves
Fixed: Maplecrest level 40 text needs updating (no more portals now)
Fixed: Location in shiverspine has glitched wall
Fixed: Arctic cod has sell value, but cannot be sold to vendor
Fixed: Mobs spawning underground in Shadow Traven
Fixed: Floating effigy in shadow traven
Fixed: Toon looks like they are standing on air in shadow traven
Fixed: Tooltip text for eclipse is wrong
Fixed: Fishing spot not visible in stone gardens
Fixed: Typo in credits
Fixed: Typo on Darkstone Supply quest
Fixed: Plant floating in air in Traven
Fixed: Location in village causes toons to stop and cannot move forward
Fixed: Knowledge book gives inaccurate/confusing info about 'Starsheep'
A large update to V&H has just been released – apart from new features and bug fixes, it also brings an overhaul of our starter area! Explore 7 distinct zones, each with their own locations, quests and secrets to be found!
Gilly Tunnel
Though it colorfully sparkles with pleasing magic and is the shortest route to Summer’s Hollow, Gilly’s Tunnel is no longer to be trusted for it now teems with twisted Kobolds, whose favorite pastime is that of deadly mayhem. This is where you enter the game. After a caravan journey gone wrong, you will have to find a way out of this Kobold-infested cavern – and in doing so, learning the basics of how to play Villagers & Heroes.
Summer's Hollow
This bustling little town, where trade and commerce abound, is a colorful mecca for merchants and revelers alike, and is the lively heart of the region especially during festival time, when travelers far and wide flock here to partake of the many merriments provided.. The busy hub of Ethos Island! In Summer’s Hollow you will find quest-givers, vendors, crafting stations, fellow players, and much more. Here is also where the main quest line starts to unfold…
Dagmar Strand
These golden meadows where turning windmills and expansive farmlands abound, are home to luscious vineyards, well-stocked fishing ponds, and more than a few hungry wolves and deadly bees, who are prone to lurk in the radiant fields. The largest zone of Ethos Island, Dagmar Strand is expansive and filled with areas to explore! Many places to gather resources can be found here, as well as entrances to the Marigold Marina and Briny Caverns.
Gandymeade Grove
This delightful haven of twinkling trees and soft grassy knolls is the idyllic retreat for busy townspeople, picnic baskets in hand, in search of a serene getaway. Be careful though, of the notorious Troll Camp. These unseemly beasts enjoy, too, the many pleasures of the enchanting grove. The lush grove of Gandymeade contains the largest mine on Ethos Island, and ample supplies of wood. Beware though, as the ancient castle of Mallok is also located deep in the woods…
Marigold Marina
Named so for its beautiful floating gardens, which are famous throughout the land, the marina is also known for its rambunctious nightlife, where those with a taste for gambling and mead will always find their thirsts well-tended to. The Marigold Marina holds the only way off Ethos Island and into Ardent City, the massive capital of Ardent.
Briny Caverns
A watery labyrinth of twisting tunnels, and sparkling caves. Greenery abounds, as does magic, both benign and dreadful. These caverns hold many secrets, and are well worth exploring! Rumors have it that an old enemy also have made their home here…
Cronk Island
This diseased island of rotted earth and blackened soil is a haven for outcasts, or those who wish only to be left alone. It lures foul creatures with twisted yearnings whose dark needs are rarely met. Cronk Island is accessible from Summer’s Hollow, and will play an important role in events to be unfolded…
A large update to V&H has just been released – apart from new features and bug fixes, it also brings an overhaul of our starter area! Explore 7 distinct zones, each with their own locations, quests and secrets to be found!
Gilly Tunnel
Though it colorfully sparkles with pleasing magic and is the shortest route to Summer’s Hollow, Gilly’s Tunnel is no longer to be trusted for it now teems with twisted Kobolds, whose favorite pastime is that of deadly mayhem. This is where you enter the game. After a caravan journey gone wrong, you will have to find a way out of this Kobold-infested cavern – and in doing so, learning the basics of how to play Villagers & Heroes.
Summer's Hollow
This bustling little town, where trade and commerce abound, is a colorful mecca for merchants and revelers alike, and is the lively heart of the region especially during festival time, when travelers far and wide flock here to partake of the many merriments provided.. The busy hub of Ethos Island! In Summer’s Hollow you will find quest-givers, vendors, crafting stations, fellow players, and much more. Here is also where the main quest line starts to unfold…
Dagmar Strand
These golden meadows where turning windmills and expansive farmlands abound, are home to luscious vineyards, well-stocked fishing ponds, and more than a few hungry wolves and deadly bees, who are prone to lurk in the radiant fields. The largest zone of Ethos Island, Dagmar Strand is expansive and filled with areas to explore! Many places to gather resources can be found here, as well as entrances to the Marigold Marina and Briny Caverns.
Gandymeade Grove
This delightful haven of twinkling trees and soft grassy knolls is the idyllic retreat for busy townspeople, picnic baskets in hand, in search of a serene getaway. Be careful though, of the notorious Troll Camp. These unseemly beasts enjoy, too, the many pleasures of the enchanting grove. The lush grove of Gandymeade contains the largest mine on Ethos Island, and ample supplies of wood. Beware though, as the ancient castle of Mallok is also located deep in the woods…
Marigold Marina
Named so for its beautiful floating gardens, which are famous throughout the land, the marina is also known for its rambunctious nightlife, where those with a taste for gambling and mead will always find their thirsts well-tended to. The Marigold Marina holds the only way off Ethos Island and into Ardent City, the massive capital of Ardent.
Briny Caverns
A watery labyrinth of twisting tunnels, and sparkling caves. Greenery abounds, as does magic, both benign and dreadful. These caverns hold many secrets, and are well worth exploring! Rumors have it that an old enemy also have made their home here…
Cronk Island
This diseased island of rotted earth and blackened soil is a haven for outcasts, or those who wish only to be left alone. It lures foul creatures with twisted yearnings whose dark needs are rarely met. Cronk Island is accessible from Summer’s Hollow, and will play an important role in events to be unfolded…
Hello, Everyone! We have a rather large new build for you all. Sugarsweet Summit is gone, but in its place you will find a great many bug fixes and improvements to the game in general. We have also done a massive overhaul on the tutorial zones, one which new and rebirthed players alike are sure to find, we believe, to their liking. And last but not least, we have implemented a new bug tracking software system into this build, which will benefit us all greatly from here on out! Please visit our forums to learn more about it, and all about our new, 'no-more-reporting-bugs-on-the-forums' policy. (https://forum.villagersandheroes.com/showthread.php?12847-New-Bug-Reporting-System)
IMPROVEMENTS
In-game bug reports can now take screenshots! Press: 'CTRL-ALT-B'
Bidders in the Auction House are now listed as being anonymous
House License requirement has been removed
Improved the animation of monsters so that they no longer appear to be ‘sliding.’
Removed the Vim Invitational Rune
The animation for Pyrrus Golems attack is a little bit faster, but their damage was lowered.
No trade items can now be sold to vendors (e.g. Rings from Maldwyn's Tomb).
A lot of toys and spells that involved things moving along or settling on the ground will now work even if you aren't on 'terrain' (for example, the streets of Ardent and a campfire).
We have removed the old and deprecated "Superior Glittershade Pig" from the game.
Players now get Grubella's eyeballs from a different source (no longer Grimbad who would only drop 1, which was a problem when more than 1 player was in a group).
Removed some bounty master achievements for early zones and small zones.
Elderbane and Elder Garde now have normal descriptions that will be localized (no more mention of the Rift).
The buggy and broken "hunter / seeker' achievements have been removed from the game.
Traven crafting recipes now marked as quest items to make sorting easier in Knowledge book
Made it so when you hit the 'resurrect' or 'revive' button after death, the opposite button vanishes. This prevents players from accidentally clicking both during a lag spike, and possibly using a voltan's resurrect with no effect.
Made a tweak to the quest "Eyes on the Prize" where you can't turn in the imperial documents if you are not on the quest, "Eyes on the Prize". (You still may be able to get the documents early if another player in your party has the quest and you don't, but you won't be able to turn them in until after having received the quest).
Made a change so lower level enemies have less armor that scales up to be normal starting at level 11.
Removed the Kingsport Insulter Achievement (it was buggy)
We did a lighting pass on all of the zones in the game. (HDR has been removed.)
Sugarsweet Summit has been removed
A new Starter zone, 'Gilly Tunnel,' has been added
Tutorial Zones (Ethos, Lower Ethos, Summer's Hollow, Cronk Island) received an overhaul:
Cronk Island now has a portal in Summer’s hollow, and can no longer be accessed via Lower Ethos
Player now enters game in a central location within Summer’s Hollow
Summer’s Hollow, Gandymeade Grove, and Marigold Marina are now separate zones with portals instead of Lower Ethos and Ethos on map. (The blue line boundary has been removed.)
Dagmar’s Strand (an area formally part of Lower Ethos) is now its own zone
Summer’s Hollow has been ‘thinned out’ – fewer NPCs, quests, and objects.
A Portal to Villages has been added to Summer's Hollow
Some NPC’s in the tutorial zones have been moved to make quests simpler. Some NPCs have been removed altogether
All of the main quests within The Mystery of the Malicious Miscreant have had alterations made to them to improve ease of quest flow
Quest markers on the map have been streamlined for clarity
The World Map has been updated
Some quests have been removed, some quests have been added to help players through the new portals.
Some quest items have been removed
ITEM SHOP IMPROVEMENTS
We have removed the old experience potions from the shop. These potions lasted either 30 days or 1 day, boosted xp gains by 50%, but did not stack with Ardent Society Memberships. Any player who still has any amount of these item will keep them and they will still function just as before (the only difference being they will no longer be available in the shop).
New Items: Heroic Experience Booster and Villager Experience Booster. Both of these potions last for 3 days (perfect for a weekend), provide 50% experience boost (the same as the 'old' version), but DO stack with Ardent Society memberships.
We have replaced The Vanguard's Pack in the item shop with a new starter pack, called The Vanguard Pack. This pack sells for 140 crowns, and contains the following items:
Black Explorer’s Outfit
Black Explorer’s Gloves
Black Exploer’s Boots
Black Explorer’s Mining Cap
4th Bag
Rainbow Winged Hat
Celestia’s Winged Slippers
Voltan’s Resurrect
Travel Stone
Weekend Hero Potion
Weekend Villager Potion
BUG FIXES
Fixed: Location of friends shows as a % sign
Fixed: Quests sometimes vanish from journals
Fixed: Gardening plots flash like strobe lights
Fixed: Village icon in menu is now only shown if players own a house in a village, and the icon doesn't constantly flash anymore.
Fixed: Sound in Zombie Town is excessively loud
Fixed: Quest Pay Out Collection. (Now progresses successfully)
Fixed: Mushmonsters should be called by name
Fixed: To Be Brilliant Quest (it will now update successfully)
Fixed: Typo in Spider Hold quest
Fixed: Lake Kiwa fishing hole #16 is bugged
Fixed: Two fishing holes in Lake Kiwa are too far from land
Fixed: Tiny adjustment made to livestock tooltip.
Fixed: a bug that could, on certain computers and configurations, cause verify assets to happen too often.
Fixed: Endless looping dialogue with Constable Dugan
Fixed: Duke Reynaldo would sometimes get stuck and would prohibit progression of the Malicious Miscreant quest.
Fixed: Mutagen's instant kill attack. (Mutagen is now very resistant to immobilizing effects - such as slows - that cause her AOE to break. To compensate she now has a little less health regen, does a little less damage, and casts her AOE slam every 40 seconds instead of every 30.)
Fixed: hole in the wall in Daggertooth Kennel
Fixed: Pertinent mining rocks missing in Fossilized forest
Fixed: Hen's Eggs need to be sold by a vendor. (They are now sold by the Harvest Vendor.)
Fixed: Blackfury Gorge level needs to match player level. (It is now a level 79 zone.)
Fixed: Sort selected bag button covers bag 5 and 6
Fixed: Bounty level rewards xp inconsistent
Fixed: first Sword Storm blow makes no sound
Fixed: a location in Saphira's Lament causing players to get stuck
Fixed: Bounty Cione Draock respawns in unmanageable places
Fixed: Simplified Craggej mood scripts a bit, also fixing a bug that made them easy to kill by magic effects and wizards.
Fixed: Rotburgas Wardens are now normal attacking minions. They will attack the players after they are summoned. You still need to kill them to defeat Rotburga. They will no longer go aegis and bug out.
Fixed: NPC Hesse is looking for bugs underground.
Fixed: a case where if the player was delivering pamphlets before they help Goran he could get in a weird state (now you have to help Goran first).
Fixed: a case where players could pre-trigger the statues for Shiverstead Founders, which could sometimes bug the quest.
Fixed: Beginning of the End quest wrongly instructs players to Sanctorium in last step
Fixed: The quests, 'Prefavors for Patrocolus' and 'Golden Quills for the Gifted Chicken' had some bad logic that made completing (and accepting) these quests a challenge. They have been fixed.
Fixed: 'Daggertooth Likes' quest wrongly tracks on World Map near Auctioneer in Ardent City
Fixed: an issue in which purchased items were not actually purchased, but were displayed as a zero quantity in item shop bags, which then would disappear when players would move to inventory, making it seem as though purchased items had vanished. (Even though the items had not actually been purchased.)
Fixed: HUD icons would not flash upon first entering a zone. (For example, the mail icon would not flash to alert off-line players when they come back into the game that they had received mail.)
Fixed: Shadow Vega has a missing ocean
Fixed: Not enough Naids in the Copse (We lowered the amount of kills needed for the daily 'Copse Patrol' from 7 to 5)
Fixed: Not enough zombies in Cronk to complete quest (We changed the amount of Fetid Mold needed from 4 to 2)
Fixed: Webbing attack not slowing players as it should
Fixed: Got stuck in a crevice after defeating Donalda
Fixed: Luck Card graphics would get successively more cut off as used
Fixed: Clicking on dungeon gate in Ardent Castle causes toon to spin erratically
Fixed: Old quests still show after rebirthing, though relogging clears
Fixed: Lake Kiwa has Incorrect Icons on Map for Wood Trees (Should Be Fruit)
Fixed: You are at 510 359 83 in The Crystal Spire stuck in hole
Fixed: You are at -369 -205 147 in The Crystal Spire hole that you cant get out of
Fixed: flying bone parts in air instead of floor
Fixed: typo in moonglade quest
Fixed: You are at -60 41 103 in Vinton. Can only fish from the lvl 7 fishing spot from the water, not from the shore.
Fixed: schwarzwut schlucht -53 118 21, zuerst schwebte hier eine steinspinne, dann sogar ich in der luft (location causes toon and spider to float)
Fixed: A Location In Vega Causes Toon, Flowers, and Monster To Become Invisible
Hello, Everyone! We have a rather large new build for you all. Sugarsweet Summit is gone, but in its place you will find a great many bug fixes and improvements to the game in general. We have also done a massive overhaul on the tutorial zones, one which new and rebirthed players alike are sure to find, we believe, to their liking. And last but not least, we have implemented a new bug tracking software system into this build, which will benefit us all greatly from here on out! Please visit our forums to learn more about it, and all about our new, 'no-more-reporting-bugs-on-the-forums' policy. (https://forum.villagersandheroes.com/showthread.php?12847-New-Bug-Reporting-System)
IMPROVEMENTS
In-game bug reports can now take screenshots! Press: 'CTRL-ALT-B'
Bidders in the Auction House are now listed as being anonymous
House License requirement has been removed
Improved the animation of monsters so that they no longer appear to be ‘sliding.’
Removed the Vim Invitational Rune
The animation for Pyrrus Golems attack is a little bit faster, but their damage was lowered.
No trade items can now be sold to vendors (e.g. Rings from Maldwyn's Tomb).
A lot of toys and spells that involved things moving along or settling on the ground will now work even if you aren't on 'terrain' (for example, the streets of Ardent and a campfire).
We have removed the old and deprecated "Superior Glittershade Pig" from the game.
Players now get Grubella's eyeballs from a different source (no longer Grimbad who would only drop 1, which was a problem when more than 1 player was in a group).
Removed some bounty master achievements for early zones and small zones.
Elderbane and Elder Garde now have normal descriptions that will be localized (no more mention of the Rift).
The buggy and broken "hunter / seeker' achievements have been removed from the game.
Traven crafting recipes now marked as quest items to make sorting easier in Knowledge book
Made it so when you hit the 'resurrect' or 'revive' button after death, the opposite button vanishes. This prevents players from accidentally clicking both during a lag spike, and possibly using a voltan's resurrect with no effect.
Made a tweak to the quest "Eyes on the Prize" where you can't turn in the imperial documents if you are not on the quest, "Eyes on the Prize". (You still may be able to get the documents early if another player in your party has the quest and you don't, but you won't be able to turn them in until after having received the quest).
Made a change so lower level enemies have less armor that scales up to be normal starting at level 11.
Removed the Kingsport Insulter Achievement (it was buggy)
We did a lighting pass on all of the zones in the game. (HDR has been removed.)
Sugarsweet Summit has been removed
A new Starter zone, 'Gilly Tunnel,' has been added
Tutorial Zones (Ethos, Lower Ethos, Summer's Hollow, Cronk Island) received an overhaul:
Cronk Island now has a portal in Summer’s hollow, and can no longer be accessed via Lower Ethos
Player now enters game in a central location within Summer’s Hollow
Summer’s Hollow, Gandymeade Grove, and Marigold Marina are now separate zones with portals instead of Lower Ethos and Ethos on map. (The blue line boundary has been removed.)
Dagmar’s Strand (an area formally part of Lower Ethos) is now its own zone
Summer’s Hollow has been ‘thinned out’ – fewer NPCs, quests, and objects.
A Portal to Villages has been added to Summer's Hollow
Some NPC’s in the tutorial zones have been moved to make quests simpler. Some NPCs have been removed altogether
All of the main quests within The Mystery of the Malicious Miscreant have had alterations made to them to improve ease of quest flow
Quest markers on the map have been streamlined for clarity
The World Map has been updated
Some quests have been removed, some quests have been added to help players through the new portals.
Some quest items have been removed
ITEM SHOP IMPROVEMENTS
We have removed the old experience potions from the shop. These potions lasted either 30 days or 1 day, boosted xp gains by 50%, but did not stack with Ardent Society Memberships. Any player who still has any amount of these item will keep them and they will still function just as before (the only difference being they will no longer be available in the shop).
New Items: Heroic Experience Booster and Villager Experience Booster. Both of these potions last for 3 days (perfect for a weekend), provide 50% experience boost (the same as the 'old' version), but DO stack with Ardent Society memberships.
We have replaced The Vanguard's Pack in the item shop with a new starter pack, called The Vanguard Pack. This pack sells for 140 crowns, and contains the following items:
Black Explorer’s Outfit
Black Explorer’s Gloves
Black Exploer’s Boots
Black Explorer’s Mining Cap
4th Bag
Rainbow Winged Hat
Celestia’s Winged Slippers
Voltan’s Resurrect
Travel Stone
Weekend Hero Potion
Weekend Villager Potion
BUG FIXES
Fixed: Location of friends shows as a % sign
Fixed: Quests sometimes vanish from journals
Fixed: Gardening plots flash like strobe lights
Fixed: Village icon in menu is now only shown if players own a house in a village, and the icon doesn't constantly flash anymore.
Fixed: Sound in Zombie Town is excessively loud
Fixed: Quest Pay Out Collection. (Now progresses successfully)
Fixed: Mushmonsters should be called by name
Fixed: To Be Brilliant Quest (it will now update successfully)
Fixed: Typo in Spider Hold quest
Fixed: Lake Kiwa fishing hole #16 is bugged
Fixed: Two fishing holes in Lake Kiwa are too far from land
Fixed: Tiny adjustment made to livestock tooltip.
Fixed: a bug that could, on certain computers and configurations, cause verify assets to happen too often.
Fixed: Endless looping dialogue with Constable Dugan
Fixed: Duke Reynaldo would sometimes get stuck and would prohibit progression of the Malicious Miscreant quest.
Fixed: Mutagen's instant kill attack. (Mutagen is now very resistant to immobilizing effects - such as slows - that cause her AOE to break. To compensate she now has a little less health regen, does a little less damage, and casts her AOE slam every 40 seconds instead of every 30.)
Fixed: hole in the wall in Daggertooth Kennel
Fixed: Pertinent mining rocks missing in Fossilized forest
Fixed: Hen's Eggs need to be sold by a vendor. (They are now sold by the Harvest Vendor.)
Fixed: Blackfury Gorge level needs to match player level. (It is now a level 79 zone.)
Fixed: Sort selected bag button covers bag 5 and 6
Fixed: Bounty level rewards xp inconsistent
Fixed: first Sword Storm blow makes no sound
Fixed: a location in Saphira's Lament causing players to get stuck
Fixed: Bounty Cione Draock respawns in unmanageable places
Fixed: Simplified Craggej mood scripts a bit, also fixing a bug that made them easy to kill by magic effects and wizards.
Fixed: Rotburgas Wardens are now normal attacking minions. They will attack the players after they are summoned. You still need to kill them to defeat Rotburga. They will no longer go aegis and bug out.
Fixed: NPC Hesse is looking for bugs underground.
Fixed: a case where if the player was delivering pamphlets before they help Goran he could get in a weird state (now you have to help Goran first).
Fixed: a case where players could pre-trigger the statues for Shiverstead Founders, which could sometimes bug the quest.
Fixed: Beginning of the End quest wrongly instructs players to Sanctorium in last step
Fixed: The quests, 'Prefavors for Patrocolus' and 'Golden Quills for the Gifted Chicken' had some bad logic that made completing (and accepting) these quests a challenge. They have been fixed.
Fixed: 'Daggertooth Likes' quest wrongly tracks on World Map near Auctioneer in Ardent City
Fixed: an issue in which purchased items were not actually purchased, but were displayed as a zero quantity in item shop bags, which then would disappear when players would move to inventory, making it seem as though purchased items had vanished. (Even though the items had not actually been purchased.)
Fixed: HUD icons would not flash upon first entering a zone. (For example, the mail icon would not flash to alert off-line players when they come back into the game that they had received mail.)
Fixed: Shadow Vega has a missing ocean
Fixed: Not enough Naids in the Copse (We lowered the amount of kills needed for the daily 'Copse Patrol' from 7 to 5)
Fixed: Not enough zombies in Cronk to complete quest (We changed the amount of Fetid Mold needed from 4 to 2)
Fixed: Webbing attack not slowing players as it should
Fixed: Got stuck in a crevice after defeating Donalda
Fixed: Luck Card graphics would get successively more cut off as used
Fixed: Clicking on dungeon gate in Ardent Castle causes toon to spin erratically
Fixed: Old quests still show after rebirthing, though relogging clears
Fixed: Lake Kiwa has Incorrect Icons on Map for Wood Trees (Should Be Fruit)
Fixed: You are at 510 359 83 in The Crystal Spire stuck in hole
Fixed: You are at -369 -205 147 in The Crystal Spire hole that you cant get out of
Fixed: flying bone parts in air instead of floor
Fixed: typo in moonglade quest
Fixed: You are at -60 41 103 in Vinton. Can only fish from the lvl 7 fishing spot from the water, not from the shore.
Fixed: schwarzwut schlucht -53 118 21, zuerst schwebte hier eine steinspinne, dann sogar ich in der luft (location causes toon and spider to float)
Fixed: A Location In Vega Causes Toon, Flowers, and Monster To Become Invisible