We've hit 300,000 fans on our Facebook page! This calls for a celebration! Enjoy Triple Match Reward Weekend from 5/9 7PM PDT - 5/12 7PM PDT, Dragon Lords! Triple the EXP, Crystals and Mastery will be awarded on all PvP, Co-Op and Single Player matches played in all 3 maps (MOBA, Capture Points or ARAM)!
During the event, Epic War Marks will also be tripled, giving you 6 times the normal match reward! You can also apply them to your past matches in your Recent Match history. Enjoy and have fun!
We've hit 300,000 fans on our Facebook page! This calls for a celebration! Enjoy Triple Match Reward Weekend from 5/9 7PM PDT - 5/12 7PM PDT, Dragon Lords! Triple the EXP, Crystals and Mastery will be awarded on all PvP, Co-Op and Single Player matches played in all 3 maps (MOBA, Capture Points or ARAM)!
During the event, Epic War Marks will also be tripled, giving you 6 times the normal match reward! You can also apply them to your past matches in your Recent Match history. Enjoy and have fun!
Important Details: -As a one-time option, you can now merge your Facebook linked account into your Steam linked account. During this process, your items and progress from Facebook will be added to Steam, and each account will remain separately playable from that point forward. -All accounts can only be merged once, no exceptions. -In order for the merge to complete successfully, you must not be logged into your Facebook or Steam account during the time of the account merge. -DragonBucks will not be merged, but will remain in your Facebook account for future use. If you don't plan to use your Facebook account any longer, it's recommended that you spend your DragonBucks before merging. -Rating will be taken from the highest of the two accounts, and the rating on your Facebook account will be reset. This is to prevent dragon lords from being listed in the Top 100 twice and keeping others from fairly being in the Top 100. -If you are combining Runes on Facebook at the same time you are merging your accounts, the runes in the Rune Combiner will not be merged over to Steam. -Although Runes and Rune pages will be merged to Steam, you will need to reset your Rune pages and place all your Runes again once the merge is completed on Steam. -Match history and PvP stats will not be merged. -Some Dragons and Weapons that you no longer own may show up in the list, this is because any Mastery or Forge progress you have will be merged. -Forge percentages, Adventure Mode stars, and non-repeatable Achievements may not directly add up because both accounts may share the same unlocks. Only the differences are merged together.
Ready to merge your Facebook account to Steam? Use our handy tool now! https://wyrmbyte.com/account You will be able to view all of your account details including rating, experience, mastery, forge progress and achievements before merging the accounts.
Important Details: -As a one-time option, you can now merge your Facebook linked account into your Steam linked account. During this process, your items and progress from Facebook will be added to Steam, and each account will remain separately playable from that point forward. -All accounts can only be merged once, no exceptions. -In order for the merge to complete successfully, you must not be logged into your Facebook or Steam account during the time of the account merge. -DragonBucks will not be merged, but will remain in your Facebook account for future use. If you don't plan to use your Facebook account any longer, it's recommended that you spend your DragonBucks before merging. -Rating will be taken from the highest of the two accounts, and the rating on your Facebook account will be reset. This is to prevent dragon lords from being listed in the Top 100 twice and keeping others from fairly being in the Top 100. -If you are combining Runes on Facebook at the same time you are merging your accounts, the runes in the Rune Combiner will not be merged over to Steam. -Although Runes and Rune pages will be merged to Steam, you will need to reset your Rune pages and place all your Runes again once the merge is completed on Steam. -Match history and PvP stats will not be merged. -Some Dragons and Weapons that you no longer own may show up in the list, this is because any Mastery or Forge progress you have will be merged. -Forge percentages, Adventure Mode stars, and non-repeatable Achievements may not directly add up because both accounts may share the same unlocks. Only the differences are merged together.
Ready to merge your Facebook account to Steam? Use our handy tool now! https://wyrmbyte.com/account You will be able to view all of your account details including rating, experience, mastery, forge progress and achievements before merging the accounts.
We've got an exciting update for you after today's maintenance from 5pm PDT - 5:30pm PDT. In this update, we'll be introducing one of the most commonly requested features: New controls! Along with the new keyboard and mouse controls, gamepad controls are also now supported for Dragons and Titans. Simply plug in your favorite gaming controller and you're set.
The new controls scheme introduces click to move with auto-targeting of the closest enemy. You can now strafe opponents and will not be limited to simply flying backwards while firing.
The defaults are as follows for the new controls scheme: Mouse Left Click fires your dragon's breath attack as in the original legacy controls. Mouse Right Click controls your dragon's movement with 'click to move'. Click once to fly to the selected area or click and hold to maintain continuous flight towards the targeting reticle. Shift stops your flight and moves your dragon's head to face the cursor, no matter where it is on the screen. Spacebar changes your target to the enemy closest to you. Mouse Left Clicking directly on an enemy will target the selected enemy. The numbers 1-5 will still upgrade your dragon and weapon abilities as in legacy mode and QWER will activate your abilities in battle exactly as before.
If you want, you can remap the keys in the Option Menu with the new Key Binding system. Simply press F10 to bring up the Options Menu and click Controls. You can remap the keys in all of the control schemes including the gamepad controls. The Options Menu allows you to also toggle between the new controls and legacy mode. As a gentle reminder, any change to the controls you've been using will definitely feel strange to you at first, so we recommend you play several matches in Single Player or Adventure Mode to retrain your brain and finger memory before heading into PvP!
Maintenance begins at 5pm PDT (that's in about 2 hours). Enjoy the new controls and let us know what you think after you've tried it out for a while!
We've got an exciting update for you after today's maintenance from 5pm PDT - 5:30pm PDT. In this update, we'll be introducing one of the most commonly requested features: New controls! Along with the new keyboard and mouse controls, gamepad controls are also now supported for Dragons and Titans. Simply plug in your favorite gaming controller and you're set.
The new controls scheme introduces click to move with auto-targeting of the closest enemy. You can now strafe opponents and will not be limited to simply flying backwards while firing.
The defaults are as follows for the new controls scheme: Mouse Left Click fires your dragon's breath attack as in the original legacy controls. Mouse Right Click controls your dragon's movement with 'click to move'. Click once to fly to the selected area or click and hold to maintain continuous flight towards the targeting reticle. Shift stops your flight and moves your dragon's head to face the cursor, no matter where it is on the screen. Spacebar changes your target to the enemy closest to you. Mouse Left Clicking directly on an enemy will target the selected enemy. The numbers 1-5 will still upgrade your dragon and weapon abilities as in legacy mode and QWER will activate your abilities in battle exactly as before.
If you want, you can remap the keys in the Option Menu with the new Key Binding system. Simply press F10 to bring up the Options Menu and click Controls. You can remap the keys in all of the control schemes including the gamepad controls. The Options Menu allows you to also toggle between the new controls and legacy mode. As a gentle reminder, any change to the controls you've been using will definitely feel strange to you at first, so we recommend you play several matches in Single Player or Adventure Mode to retrain your brain and finger memory before heading into PvP!
Maintenance begins at 5pm PDT (that's in about 2 hours). Enjoy the new controls and let us know what you think after you've tried it out for a while!
The Spring 2014 Season begins right after today's maintenance from 10AM - 10:30AM PDT. During the seasonal competitions, thousands of Dragon Lords compete to secure their spot in the revered Top 100. The battles will be fierce, but if you manage to battle your way to the Top 100 ranked players in Dragons and Titans, you will receive an exclusive avatar, designed just for our Spring 2014 Top 100 players!
At the start of all seasons, the Ranking Leaderboards and all player ratings will be reset to begin a new season of competition with a clean start. Players who ended the previous season with a rating of 1275 or higher will be reset to 1275 and all other players will be reset to 1200. We will also introduce a new set of balance changes after this short maintenance.
Seasonal Balance Changelog:
Bladebiter: Foe Chaser's damage increased from 150/200/250 to 180/230/280. Wrathful Chop's damage increased from 250/300/350 to 270/320/370 .
Death's Reach: Spirit Attack's white ghosts' damage was increased from 60/70/80 to 80/100/120 and white Spirit Attach's ghosts' health increased from 800/1000/1200 to 1000/1200/1400. Wrath of the Fallen's mana cost reduced from 250/300/350 to 200/225/250.
Elder's Branch: Tanglevine's slow was increased from 50% to 60% and added a 3 second 15% armor reduction.
Gorefist: Binding Strike's slow duration increased from 2/3/3 to 2.5/3/3.5, mana cost increased from 75/90/105 to 75/100/125 and cooldown adjusted from 4/3/2 sec to 3 sec at all levels. Thesher's damage increased from 90/110/130 to 100/130/160, charge time decreased from 9 sec to 7 sec and added a 30% slow with a 1 sec duration.
Hyperion's Light: Purify's range increased from 90 to 90/110/130, healing increased from 100/150/200 to 125/175/225 and mana cost decreased from 88/113/138 to 75/100/125.
Rising Soul: Mana Well's well health increased from 700 to 800/1000/1200. Removed collision on mana well for allies so you can move through it.
Slingsharp: Minion’s Snap range adjusted to 500.
The Aegis: Shield Bash's damage increased from 60/75/90 to 90/105/120 and slow status effect was increased from 20% to 30%.
The Harvester: Increased Phantom Blade’s damage from 80/110/140 to 100/130/160 and added 60% life steal on hits.
The Scintallion: Mana Bolt's damage bonus of 1.5x normal at maximum lifetime was increased to 2.5x. The minimum thrust was also adjusted from .5 to 0.
Titan's Call: Hyperion's Echo’s healing increased from 300/400/500 to 450/600/750 and now clears negative status effects on allies.
Truth's Charge: Joust's damage was increased from 110/150/190 to 150/200/250, cooldown decreased from 12 sec to 12/11/10 sec and Joust now slightly limits your ability to turn while in use. Knight’s Focus bonus was increased from 30/40/50% to 35/50/65% and mana cost increased from 100/125/150 to 125/150/175.
Unity Mark: Glyph Ascendant's reduced damage to structures of -50% was removed. Mark Made Flesh's team boost was increased from 10/15/20% to 15/25/35%.
Autodrake: Increased the size of hitbox on Gyrobomber from 5 to 10 to make it easier to hit
Briartove: Thorn Breath's mana cost decreased from 4/5/7 to 4/4/4 Thorn Breath's damage increased from 20/30/40 to 23/33/43 Increased range of Briarthrash by 10%
Direbone: Increased base speed from 106 to 108 Bone Shard's health increased from 500 to 600
Dreadnaught: Dreadnaught's Ash Burst direct damage lowered from 75/100/125 to 50/75/100. Ash Burst is now gated by levels like Seastark’s Rushing Waters. You can now only upgrade Ash Burst to rank 2 once you're at least level 4 and rank 3 when you're at least level 7. Fixed a bug where Ash Burst’s projectile speed was increased at levels 2 and 3 and reduced Ash Burst’s projectile speed from 200 to 180 at all levels.
Gemtalon: Earthstar's Light's beam did 25% damage at the furthest point of the beam. This has been increased to 50%. Prismatic Armor's damage reduction taken has been increased from 50/70/90 to 60/75/90%.
Heartstone: Emperor's Spear's damage increased from 100/140/180 to 120/175/230 and the speed of the spear was increased from 100 to 103. Ethereal Warrior's mana cost decreased from 80/90/100 to 50/60/70.
Lunaveil: Eclipse no longer has a limit on number of enemies hit at once and now allows movement at 30% speed while charging Eclipse.
Magmascale: Re'o Rano's damage increased from 50/60/70 to 65/75/85
Mistfallow: Dissipate's invincibility period when activating the ability was reduced from 1.5 sec to .5 sec.
Nightmare: Fear Swarm's mana cost decreased from 12/15/18 to 11/14/17 Added DoT to Flames of Terror. 80/100/120 per sec for 2 secs.
Noxwing: Increased base speed from 100 to 102. Poison Breath is wider and increased speed of breath slightly from 100 to 120, damage adjusted from 14/18/25 to 14/19/24 and mana cost increased from 1 to 2. Noxious Cloud's mana cost decreased from 3/4/5 to 3/3/3
Quetzalcoatl: Jungle Mist's mana cost reduced from 5/6/7 to 4/5/6. Warrior Spirit's mana cost reduced from 250/350/450 to 200/250/300.
Rimrock: Landslide's slow reduced from 20/30/40 for 5 seconds to 10/15/20 for 3 seconds Increased health from 1800/2050/2300/2550 to 1850/2100/2350/2600
Seastark: Churning Seas damage increased from 10/14/18 to 10/15/20, healing increased from 20/25/30 to 25/30/35 and bubbles now heal allies on impact instead of when the bubbles burst. Rushing Waters damage increased from 200/250/300 to 200/350/500, healing increased from 30/40/50 to 100/200/300, and armor reduction while in Rushing Waters was reduced from -30/-25/-20% to -10/-5/0%. Finally the duration was increased from 4/4/4 to 4/5/6 sec.
Solreign: Sun Beam's damage was increased from 150/190/260 to 160/220/270 Solar Flare's beam damage was increased from 50/77/105 to 60/100/140, no longer has a limit on number of enemies hit at once and now allows movement at 30% speed while charging Solar Flare.
Spineback: Sandstorm's speed increased from 115 to 115/120/125
Venomtail: Sting Punch's DoT increased from 60/80/110 to 100/110/120 and the radius of Sting Punch increased slightly from 18.5 to 22.
The Spring 2014 Season begins right after today's maintenance from 10AM - 10:30AM PDT. During the seasonal competitions, thousands of Dragon Lords compete to secure their spot in the revered Top 100. The battles will be fierce, but if you manage to battle your way to the Top 100 ranked players in Dragons and Titans, you will receive an exclusive avatar, designed just for our Spring 2014 Top 100 players!
At the start of all seasons, the Ranking Leaderboards and all player ratings will be reset to begin a new season of competition with a clean start. Players who ended the previous season with a rating of 1275 or higher will be reset to 1275 and all other players will be reset to 1200. We will also introduce a new set of balance changes after this short maintenance.
Seasonal Balance Changelog:
Bladebiter: Foe Chaser's damage increased from 150/200/250 to 180/230/280. Wrathful Chop's damage increased from 250/300/350 to 270/320/370 .
Death's Reach: Spirit Attack's white ghosts' damage was increased from 60/70/80 to 80/100/120 and white Spirit Attach's ghosts' health increased from 800/1000/1200 to 1000/1200/1400. Wrath of the Fallen's mana cost reduced from 250/300/350 to 200/225/250.
Elder's Branch: Tanglevine's slow was increased from 50% to 60% and added a 3 second 15% armor reduction.
Gorefist: Binding Strike's slow duration increased from 2/3/3 to 2.5/3/3.5, mana cost increased from 75/90/105 to 75/100/125 and cooldown adjusted from 4/3/2 sec to 3 sec at all levels. Thesher's damage increased from 90/110/130 to 100/130/160, charge time decreased from 9 sec to 7 sec and added a 30% slow with a 1 sec duration.
Hyperion's Light: Purify's range increased from 90 to 90/110/130, healing increased from 100/150/200 to 125/175/225 and mana cost decreased from 88/113/138 to 75/100/125.
Rising Soul: Mana Well's well health increased from 700 to 800/1000/1200. Removed collision on mana well for allies so you can move through it.
Slingsharp: Minion’s Snap range adjusted to 500.
The Aegis: Shield Bash's damage increased from 60/75/90 to 90/105/120 and slow status effect was increased from 20% to 30%.
The Harvester: Increased Phantom Blade’s damage from 80/110/140 to 100/130/160 and added 60% life steal on hits.
The Scintallion: Mana Bolt's damage bonus of 1.5x normal at maximum lifetime was increased to 2.5x. The minimum thrust was also adjusted from .5 to 0.
Titan's Call: Hyperion's Echo’s healing increased from 300/400/500 to 450/600/750 and now clears negative status effects on allies.
Truth's Charge: Joust's damage was increased from 110/150/190 to 150/200/250, cooldown decreased from 12 sec to 12/11/10 sec and Joust now slightly limits your ability to turn while in use. Knight’s Focus bonus was increased from 30/40/50% to 35/50/65% and mana cost increased from 100/125/150 to 125/150/175.
Unity Mark: Glyph Ascendant's reduced damage to structures of -50% was removed. Mark Made Flesh's team boost was increased from 10/15/20% to 15/25/35%.
Autodrake: Increased the size of hitbox on Gyrobomber from 5 to 10 to make it easier to hit
Briartove: Thorn Breath's mana cost decreased from 4/5/7 to 4/4/4 Thorn Breath's damage increased from 20/30/40 to 23/33/43 Increased range of Briarthrash by 10%
Direbone: Increased base speed from 106 to 108 Bone Shard's health increased from 500 to 600
Dreadnaught: Dreadnaught's Ash Burst direct damage lowered from 75/100/125 to 50/75/100. Ash Burst is now gated by levels like Seastark’s Rushing Waters. You can now only upgrade Ash Burst to rank 2 once you're at least level 4 and rank 3 when you're at least level 7. Fixed a bug where Ash Burst’s projectile speed was increased at levels 2 and 3 and reduced Ash Burst’s projectile speed from 200 to 180 at all levels.
Gemtalon: Earthstar's Light's beam did 25% damage at the furthest point of the beam. This has been increased to 50%. Prismatic Armor's damage reduction taken has been increased from 50/70/90 to 60/75/90%.
Heartstone: Emperor's Spear's damage increased from 100/140/180 to 120/175/230 and the speed of the spear was increased from 100 to 103. Ethereal Warrior's mana cost decreased from 80/90/100 to 50/60/70.
Lunaveil: Eclipse no longer has a limit on number of enemies hit at once and now allows movement at 30% speed while charging Eclipse.
Magmascale: Re'o Rano's damage increased from 50/60/70 to 65/75/85
Mistfallow: Dissipate's invincibility period when activating the ability was reduced from 1.5 sec to .5 sec.
Nightmare: Fear Swarm's mana cost decreased from 12/15/18 to 11/14/17 Added DoT to Flames of Terror. 80/100/120 per sec for 2 secs.
Noxwing: Increased base speed from 100 to 102. Poison Breath is wider and increased speed of breath slightly from 100 to 120, damage adjusted from 14/18/25 to 14/19/24 and mana cost increased from 1 to 2. Noxious Cloud's mana cost decreased from 3/4/5 to 3/3/3
Quetzalcoatl: Jungle Mist's mana cost reduced from 5/6/7 to 4/5/6. Warrior Spirit's mana cost reduced from 250/350/450 to 200/250/300.
Rimrock: Landslide's slow reduced from 20/30/40 for 5 seconds to 10/15/20 for 3 seconds Increased health from 1800/2050/2300/2550 to 1850/2100/2350/2600
Seastark: Churning Seas damage increased from 10/14/18 to 10/15/20, healing increased from 20/25/30 to 25/30/35 and bubbles now heal allies on impact instead of when the bubbles burst. Rushing Waters damage increased from 200/250/300 to 200/350/500, healing increased from 30/40/50 to 100/200/300, and armor reduction while in Rushing Waters was reduced from -30/-25/-20% to -10/-5/0%. Finally the duration was increased from 4/4/4 to 4/5/6 sec.
Solreign: Sun Beam's damage was increased from 150/190/260 to 160/220/270 Solar Flare's beam damage was increased from 50/77/105 to 60/100/140, no longer has a limit on number of enemies hit at once and now allows movement at 30% speed while charging Solar Flare.
Spineback: Sandstorm's speed increased from 115 to 115/120/125
Venomtail: Sting Punch's DoT increased from 60/80/110 to 100/110/120 and the radius of Sting Punch increased slightly from 18.5 to 22.
The Spring 2014 Season begins April 1st and runs until July 1st. All players who reach the Top 100 will receive an exclusive avatar that can only be earned by reaching the Top 100 in the Spring 2014 Season.
As always, to start off with a clean slate, all player ratings will be wiped at the start of the season. Players who end the current season with a rating of 1275 or higher will be reset to 1275 and all other players will get reset to 1200.
Steam players have had a few weeks now to get accustomed to the game. With the start of the new season, you'll now be able to hold your own in battle and give the older players a run for their money in the race to the Top 100!
We'll also be starting the new season with another batch of balance changes which will be added after tomorrow's maintenance from 10:00AM - 10:30AM PDT.
The Spring 2014 Season begins April 1st and runs until July 1st. All players who reach the Top 100 will receive an exclusive avatar that can only be earned by reaching the Top 100 in the Spring 2014 Season.
As always, to start off with a clean slate, all player ratings will be wiped at the start of the season. Players who end the current season with a rating of 1275 or higher will be reset to 1275 and all other players will get reset to 1200.
Steam players have had a few weeks now to get accustomed to the game. With the start of the new season, you'll now be able to hold your own in battle and give the older players a run for their money in the race to the Top 100!
We'll also be starting the new season with another batch of balance changes which will be added after tomorrow's maintenance from 10:00AM - 10:30AM PDT.