3089 -- Futuristic Action RPG - phr00t
Hey all,

3089 is getting an update! On top of a few fixes, I've made many improvements to the underlying engine (jMonkeyEngine) as I develop the sequel: 4089. I'm making sure 3089 benefits from many of those improvements, along with contributions from the greater jMonkeyEngine community. Complete list of updates:

  • You can now perform a location rescue in an enemy tower (you will be teleported outside)
  • Improved ambient occlusion performance and visuals, particularly up close
  • Updated to the latest version of jMonkeyEngine, including many performance improvements
  • Fixed a few graphical glitches with explosions and clouds off in the distance
  • Fixed a bug in ray vs. sphere collision detection (may help with landing
    shots)

Want to know more about the sequel, 4089? It will be a whole new, highly customizable action RPG taking place inside a large mothership inspired by the Deus Ex series! Follow its development here:

http://www.phr00t.com

Oculus Rift support is also planned for 4089!

OK, back to work!
- Phr00t
3089 -- Futuristic Action RPG - phr00t
Hey all,

3089 is getting an update! On top of a few fixes, I've made many improvements to the underlying engine (jMonkeyEngine) as I develop the sequel: 4089. I'm making sure 3089 benefits from many of those improvements, along with contributions from the greater jMonkeyEngine community. Complete list of updates:

  • You can now perform a location rescue in an enemy tower (you will be teleported outside)
  • Improved ambient occlusion performance and visuals, particularly up close
  • Updated to the latest version of jMonkeyEngine, including many performance improvements
  • Fixed a few graphical glitches with explosions and clouds off in the distance
  • Fixed a bug in ray vs. sphere collision detection (may help with landing
    shots)

Want to know more about the sequel, 4089? It will be a whole new, highly customizable action RPG taking place inside a large mothership inspired by the Deus Ex series! Follow its development here:

http://www.phr00t.com

Oculus Rift support is also planned for 4089!

OK, back to work!
- Phr00t
3089 -- Futuristic Action RPG - phr00t
Hey all,

3089 has been updated! Lots of the building textures have been improved & new ones have been added. Here are some screenshots of showing off some of the latest changes:

http://imgur.com/a/0sGlX

The long awaited "snap-to-grid" building placement feature is now implemented, which should greatly help in placing aligned structures.

In celebration, Phr00t's Software is hosting another free key giveaway for both games! You can enter on Facebook here:

https://www.facebook.com/phr00ts.software/posts/10101896924529922

Keep an eye out on the Facebook page for announced winners!

3089 is now entering "maintenance" mode, where updates will address bug fixes & balancing tweaks as needed.

Here are the full list of changes in v1.3.1:
  • New building textures with the help of Swawa3D
  • Snap-to-grid building placement feature added
  • Added a “safe mode” when retrying the game if it crashed before
  • Arrow keys will now always defuse bombs again
  • Tweets won’t be made if 3089 couldn’t determine your IP address
  • You can no longer use the grappling hook to float up on hooked robots
  • You can no longer try and fly a vehicle flown by another player
  • Hid the other player when it is flying a vehicle
  • Fixed multiplayer synchronization bugs, particularly with restarting a server & vehicles
  • Fixed flown vehicles in multiplayer from bouncing around midair
  • Fixed vehicle weapon synchronization in multiplayer
  • Fixed an end-game condition that could constantly be re-triggered
  • Fixed a spelling error in one of the Xax Natives dialogs
  • Fixed player positioning when starting a new game after loading a player at a high level area
  • Other minor performance & reliability tweaks

Let me know if anything broke!
- Phr00t
3089 -- Futuristic Action RPG - phr00t
Hey all,

3089 has been updated! Lots of the building textures have been improved & new ones have been added. Here are some screenshots of showing off some of the latest changes:

http://imgur.com/a/0sGlX

The long awaited "snap-to-grid" building placement feature is now implemented, which should greatly help in placing aligned structures.

In celebration, Phr00t's Software is hosting another free key giveaway for both games! You can enter on Facebook here:

https://www.facebook.com/phr00ts.software/posts/10101896924529922

Keep an eye out on the Facebook page for announced winners!

3089 is now entering "maintenance" mode, where updates will address bug fixes & balancing tweaks as needed.

Here are the full list of changes in v1.3.1:
  • New building textures with the help of Swawa3D
  • Snap-to-grid building placement feature added
  • Added a “safe mode” when retrying the game if it crashed before
  • Arrow keys will now always defuse bombs again
  • Tweets won’t be made if 3089 couldn’t determine your IP address
  • You can no longer use the grappling hook to float up on hooked robots
  • You can no longer try and fly a vehicle flown by another player
  • Hid the other player when it is flying a vehicle
  • Fixed multiplayer synchronization bugs, particularly with restarting a server & vehicles
  • Fixed flown vehicles in multiplayer from bouncing around midair
  • Fixed vehicle weapon synchronization in multiplayer
  • Fixed an end-game condition that could constantly be re-triggered
  • Fixed a spelling error in one of the Xax Natives dialogs
  • Fixed player positioning when starting a new game after loading a player at a high level area
  • Other minor performance & reliability tweaks

Let me know if anything broke!
- Phr00t
3089 -- Futuristic Action RPG - phr00t
Hey all,

Our artist, Swawa3D, improved nearly all of the robotic textures, tweaked some models & helped implement a cool new visual feature where details will glow in the dark (like robot eyes). We are planning on tweaking some of the building textures next.

Want to take over a blue base? Now you can! After clearing out a section of a blue base, you can use a conversion tool to permanently convert that section to a friendly red base -- you'll be rewarded with skill points too, depending on the difficulty of the area. Pick up the tools at a Quest station.

Meteor charges are here! Meteor strikes will occasionally drop explosive items, but get them quick before they disappear!

There are lots of other improvements & fixes, listed here:

  • Improved textures & models from Swawa3D (http://www.swawa3d.com/)
  • New “Base Takeover” capability (via items obtained at Quest stations)
  • New “Meteor Charges” occasionally dropped by meteor strikes; get them quick!
  • Spiderbots & Rollertanks now have reinforced armor on sides & back
  • Fixed a bug that caused games on the Find Multiplayer Games list to not be selected correctly
  • Blue multiplayer quest icons will now disappear properly when no longer needed
  • Bosses will no longer drop consumables on death
  • Turrets will no longer flicker on the minimap
  • Disabled client construction of storage bins (so clients don’t leave items on servers that may go offline)
  • Fixed positioning of floating “Stun” messages
  • Added an option on the Pause Menu to relocate the red X challenge
  • Arrow keys are no longer fixed as movement keys & can be reassigned
  • Fixed the “short name” of collectors to just show your name
  • Tweaked multiplayer messages to be more informative
  • Fixed some spelling errors
  • Redesigned crosshairs by Swawa3D
  • Added an option to kick client when you are the server
  • Reworded the message when trying to toggle a hoverboard with no installed slots available
  • Removed ghosts from being shown in the minimap
  • Other minor performance & reliability tweaks

This is likely the last major update since 3089 is nearly complete & will soon be entering a maintenance phase consisting of primarily bug fixes and balancing tweaks as needed. However, some texture tweaks are still coming & I'd like to implement a snap-to-grid building option.

Let me know if anything broke & as always, back to work!
- Phr00t
3089 -- Futuristic Action RPG - phr00t
Hey all,

Our artist, Swawa3D, improved nearly all of the robotic textures, tweaked some models & helped implement a cool new visual feature where details will glow in the dark (like robot eyes). We are planning on tweaking some of the building textures next.

Want to take over a blue base? Now you can! After clearing out a section of a blue base, you can use a conversion tool to permanently convert that section to a friendly red base -- you'll be rewarded with skill points too, depending on the difficulty of the area. Pick up the tools at a Quest station.

Meteor charges are here! Meteor strikes will occasionally drop explosive items, but get them quick before they disappear!

There are lots of other improvements & fixes, listed here:

  • Improved textures & models from Swawa3D (http://www.swawa3d.com/)
  • New “Base Takeover” capability (via items obtained at Quest stations)
  • New “Meteor Charges” occasionally dropped by meteor strikes; get them quick!
  • Spiderbots & Rollertanks now have reinforced armor on sides & back
  • Fixed a bug that caused games on the Find Multiplayer Games list to not be selected correctly
  • Blue multiplayer quest icons will now disappear properly when no longer needed
  • Bosses will no longer drop consumables on death
  • Turrets will no longer flicker on the minimap
  • Disabled client construction of storage bins (so clients don’t leave items on servers that may go offline)
  • Fixed positioning of floating “Stun” messages
  • Added an option on the Pause Menu to relocate the red X challenge
  • Arrow keys are no longer fixed as movement keys & can be reassigned
  • Fixed the “short name” of collectors to just show your name
  • Tweaked multiplayer messages to be more informative
  • Fixed some spelling errors
  • Redesigned crosshairs by Swawa3D
  • Added an option to kick client when you are the server
  • Reworded the message when trying to toggle a hoverboard with no installed slots available
  • Removed ghosts from being shown in the minimap
  • Other minor performance & reliability tweaks

This is likely the last major update since 3089 is nearly complete & will soon be entering a maintenance phase consisting of primarily bug fixes and balancing tweaks as needed. However, some texture tweaks are still coming & I'd like to implement a snap-to-grid building option.

Let me know if anything broke & as always, back to work!
- Phr00t
3089 -- Futuristic Action RPG - phr00t
Hey all,

3089's interface got an overhaul & things are looking much better! An all-new trailer & set of screenshots have been added to the Steam store page:

http://store.steampowered.com/app/263360/

In celebration of 3089's new look, the Facebook page for Phr00t's Software is having a key giveaway! You can win either 3079 or 3089:

https://www.facebook.com/phr00ts.software/posts/10101841496353432

A big thank you to Swawa3D (http://www.swawa3d.com/) for his hard work, and also a big thank you to all my supporters who suggested improvements and reported bugs.

Although 3089 is nearly finished, more content is coming. I'd like to add another quest task type, meteor shower loot & tweak a few more things.

OK, back to work!
- Phr00t
3089 -- Futuristic Action RPG - phr00t
Hey all,

3089's interface got an overhaul & things are looking much better! An all-new trailer & set of screenshots have been added to the Steam store page:

http://store.steampowered.com/app/263360/

In celebration of 3089's new look, the Facebook page for Phr00t's Software is having a key giveaway! You can win either 3079 or 3089:

https://www.facebook.com/phr00ts.software/posts/10101841496353432

A big thank you to Swawa3D (http://www.swawa3d.com/) for his hard work, and also a big thank you to all my supporters who suggested improvements and reported bugs.

Although 3089 is nearly finished, more content is coming. I'd like to add another quest task type, meteor shower loot & tweak a few more things.

OK, back to work!
- Phr00t
3089 -- Futuristic Action RPG - phr00t
Hey all,

Major 3089 update! Take a look at the new visuals for 3089:

http://imgur.com/a/dkRBz

Here are all of the changes in this latest update (v1.1.3):

  • All new in-game interface inspired by Swawa3D (Swawa3D.com)
  • Fixed some significant memory & performance bugs in jMonkeyEngine, might resolve any stuttering on some systems
  • Fixed a bug that caused items lost on death to not deactivate
  • Items are now organized in store inventories
  • Dagger weapons charge their lunge attack faster than swords
  • You can now grapple onto large & flying robots
  • Got rid of console debug messages when pressing some keys
  • Updated Game Guide & Quick Tips for new interface
  • Other minor performance & reliability tweaks

Let me know if I broke anything :-P
3089 -- Futuristic Action RPG - phr00t
Hey all,

Major 3089 update! Take a look at the new visuals for 3089:

http://imgur.com/a/dkRBz

Here are all of the changes in this latest update (v1.1.3):

  • All new in-game interface inspired by Swawa3D (Swawa3D.com)
  • Fixed some significant memory & performance bugs in jMonkeyEngine, might resolve any stuttering on some systems
  • Fixed a bug that caused items lost on death to not deactivate
  • Items are now organized in store inventories
  • Dagger weapons charge their lunge attack faster than swords
  • You can now grapple onto large & flying robots
  • Got rid of console debug messages when pressing some keys
  • Updated Game Guide & Quick Tips for new interface
  • Other minor performance & reliability tweaks

Let me know if I broke anything :-P
...