3089 is getting an update! On top of a few fixes, I've made many improvements to the underlying engine (jMonkeyEngine) as I develop the sequel: 4089. I'm making sure 3089 benefits from many of those improvements, along with contributions from the greater jMonkeyEngine community. Complete list of updates:
You can now perform a location rescue in an enemy tower (you will be teleported outside)
Improved ambient occlusion performance and visuals, particularly up close
Updated to the latest version of jMonkeyEngine, including many performance improvements
Fixed a few graphical glitches with explosions and clouds off in the distance
Fixed a bug in ray vs. sphere collision detection (may help with landing shots)
Want to know more about the sequel, 4089? It will be a whole new, highly customizable action RPG taking place inside a large mothership inspired by the Deus Ex series! Follow its development here:
3089 is getting an update! On top of a few fixes, I've made many improvements to the underlying engine (jMonkeyEngine) as I develop the sequel: 4089. I'm making sure 3089 benefits from many of those improvements, along with contributions from the greater jMonkeyEngine community. Complete list of updates:
You can now perform a location rescue in an enemy tower (you will be teleported outside)
Improved ambient occlusion performance and visuals, particularly up close
Updated to the latest version of jMonkeyEngine, including many performance improvements
Fixed a few graphical glitches with explosions and clouds off in the distance
Fixed a bug in ray vs. sphere collision detection (may help with landing shots)
Want to know more about the sequel, 4089? It will be a whole new, highly customizable action RPG taking place inside a large mothership inspired by the Deus Ex series! Follow its development here:
3089 has been updated! Lots of the building textures have been improved & new ones have been added. Here are some screenshots of showing off some of the latest changes:
3089 has been updated! Lots of the building textures have been improved & new ones have been added. Here are some screenshots of showing off some of the latest changes:
Our artist, Swawa3D, improved nearly all of the robotic textures, tweaked some models & helped implement a cool new visual feature where details will glow in the dark (like robot eyes). We are planning on tweaking some of the building textures next.
Want to take over a blue base? Now you can! After clearing out a section of a blue base, you can use a conversion tool to permanently convert that section to a friendly red base -- you'll be rewarded with skill points too, depending on the difficulty of the area. Pick up the tools at a Quest station.
Meteor charges are here! Meteor strikes will occasionally drop explosive items, but get them quick before they disappear!
There are lots of other improvements & fixes, listed here:
New “Base Takeover” capability (via items obtained at Quest stations)
New “Meteor Charges” occasionally dropped by meteor strikes; get them quick!
Spiderbots & Rollertanks now have reinforced armor on sides & back
Fixed a bug that caused games on the Find Multiplayer Games list to not be selected correctly
Blue multiplayer quest icons will now disappear properly when no longer needed
Bosses will no longer drop consumables on death
Turrets will no longer flicker on the minimap
Disabled client construction of storage bins (so clients don’t leave items on servers that may go offline)
Fixed positioning of floating “Stun” messages
Added an option on the Pause Menu to relocate the red X challenge
Arrow keys are no longer fixed as movement keys & can be reassigned
Fixed the “short name” of collectors to just show your name
Tweaked multiplayer messages to be more informative
Fixed some spelling errors
Redesigned crosshairs by Swawa3D
Added an option to kick client when you are the server
Reworded the message when trying to toggle a hoverboard with no installed slots available
Removed ghosts from being shown in the minimap
Other minor performance & reliability tweaks
This is likely the last major update since 3089 is nearly complete & will soon be entering a maintenance phase consisting of primarily bug fixes and balancing tweaks as needed. However, some texture tweaks are still coming & I'd like to implement a snap-to-grid building option.
Let me know if anything broke & as always, back to work! - Phr00t
Our artist, Swawa3D, improved nearly all of the robotic textures, tweaked some models & helped implement a cool new visual feature where details will glow in the dark (like robot eyes). We are planning on tweaking some of the building textures next.
Want to take over a blue base? Now you can! After clearing out a section of a blue base, you can use a conversion tool to permanently convert that section to a friendly red base -- you'll be rewarded with skill points too, depending on the difficulty of the area. Pick up the tools at a Quest station.
Meteor charges are here! Meteor strikes will occasionally drop explosive items, but get them quick before they disappear!
There are lots of other improvements & fixes, listed here:
New “Base Takeover” capability (via items obtained at Quest stations)
New “Meteor Charges” occasionally dropped by meteor strikes; get them quick!
Spiderbots & Rollertanks now have reinforced armor on sides & back
Fixed a bug that caused games on the Find Multiplayer Games list to not be selected correctly
Blue multiplayer quest icons will now disappear properly when no longer needed
Bosses will no longer drop consumables on death
Turrets will no longer flicker on the minimap
Disabled client construction of storage bins (so clients don’t leave items on servers that may go offline)
Fixed positioning of floating “Stun” messages
Added an option on the Pause Menu to relocate the red X challenge
Arrow keys are no longer fixed as movement keys & can be reassigned
Fixed the “short name” of collectors to just show your name
Tweaked multiplayer messages to be more informative
Fixed some spelling errors
Redesigned crosshairs by Swawa3D
Added an option to kick client when you are the server
Reworded the message when trying to toggle a hoverboard with no installed slots available
Removed ghosts from being shown in the minimap
Other minor performance & reliability tweaks
This is likely the last major update since 3089 is nearly complete & will soon be entering a maintenance phase consisting of primarily bug fixes and balancing tweaks as needed. However, some texture tweaks are still coming & I'd like to implement a snap-to-grid building option.
Let me know if anything broke & as always, back to work! - Phr00t
A big thank you to Swawa3D (http://www.swawa3d.com/) for his hard work, and also a big thank you to all my supporters who suggested improvements and reported bugs.
Although 3089 is nearly finished, more content is coming. I'd like to add another quest task type, meteor shower loot & tweak a few more things.
A big thank you to Swawa3D (http://www.swawa3d.com/) for his hard work, and also a big thank you to all my supporters who suggested improvements and reported bugs.
Although 3089 is nearly finished, more content is coming. I'd like to add another quest task type, meteor shower loot & tweak a few more things.