PC Gamer

Remember Spintires? It's the extraordinarily Russian off-road driving sim that earned attention for both its unique subject material (and accurate rendition thereof) and the ugly conflict between creator Pavel Zagrebelnyj and UK-based publisher Oovee. Those problems appeared to be ironed out early last year, but last week Zagrebelnyj told Eurogamer that the publisher owes him a shitload of money, but that there hasn't been any real communication between the parties for the better part of a year.

Coincidentally or not, Spintires was very recently struck by a rash of seemingly out-of-nowhere bugs that have caused it to crash or malfunction in various ways. And according to this post on Reddit, it's actually Zagrebelnyj's doing: It alleges that he's inserted time bombs into the game code that are responsible for the troubles. There have been four of them so far, each eventually fixed—unofficially—by a user.

Oovees, however, denied what it called press speculation about the game being intentionally sabotaged. The situation on the bug is that we became aware of a major bug last week that caused the game to stop for some users. We have been working on this with Pavel since it came up. Progress on the next planned update has been suspended while we sort the bug issue, it wrote on its forums. We believe we have now identified the problem and are now testing at this very moment a hot fix provided by Pavel, who is also ready to help further if needed. We're fully focused now on making the game work properly again, so please allow us to get this sorted first and we'll then be able to explain what has caused this and then carry on with future updates we have planned.

Despite the apparent imminence of a fix, however, Oovee has suspended sales of Spintires on Steam. It's still listed, but there's currently no option to purchase it, or even follow or add it to a wishlist. I'm not a coder, but that seems like a rather extreme step to take in the process of fixing a conventional bug—and I'm not a conspiracy theorist, but the sudden appearance of crippling bugs nearly two years after a game's release seems a little hinky, too.

I've reached out to Zagrebelnyj and Oovees for clarification, and I'll update when I learn more.

Thanks, PCGamesN.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Spintires [official site], the splendid game of mud and massive vehicles, appears to have been intentionally damaged by its creator Pavel Zagrebelnyj. We reported on the troubles that were brewing at Oovee last year. In short, financial disagreements and Pavel’s claims that he couldn’t update the game as he wanted to had caused a division between developer and publisher. Now, players are reporting crashes and the malfunctioning pieces of code appear to have been intentionally placed – ‘timebombs’, triggered at set times or dates. There’s a fix. For the game, if not for Pavel and Oovee.

… [visit site to read more]

Community Announcements - OOVEE
Good day off roaders,
 
I am sure you have all realised that the last update was at the beginning of November - but with a lot of work being carried out and it being spent between ironing out more bugs on the update, fixing the truck editor and developing the map editor, it has been a challenge. Well, at this point, we are testing the map editor and it will be made available once some errors and bugs are removed as it seems to crash and spark error messages regularly. I know a lot of you will be saying "I don't care, just give me the map editor" - but then it is down to us to gather all of the bugs posted by everyone, syphoning through a lot of posts saying the same thing and then it all has to be posted on our bug tracking facility. Some of you may think that would be great, but it is not justifiable for us, especially with our own testers posting on our bug tracking facility also. 
 
While we are on the subject of the editor, despite everyone having seen it already, I will officially announce it here - the truck editor is officially available to the owners of Spintires.
 
I see so many of your are enjoying the workshop element now included in the game - we are quite impressed with some of the creations that are being uploaded. We are currently looking to create a 'certified scheme' which will allow mods that really draw our attention to become certified by us - new players will be able to see which mods are the full package and are finished at a high quality. This will also give us the chance to engage more with our customers on the modding side, as they will see that we are taking a great interest in what hard work they have been putting in.
 
Here, today - I give to you the changelog for the latest update:
 
 
16/12/15
- dont allow user maps for lobbies with "active achievements" - minor map fixes
 
14/12/15
- game can load user maps (with disabled achievements) - MP included - CRC check added to make sure map versions are the same in MP - maps backwards compatibility, and more mods backwards compatibility (mod/map updates dont break savegames) - some sounds, visuals tuning - bugfixes (logs dropping off trucks, inability to continue saved games with some mods) - check changes in Media.xml when deciding to disable achievements/MP (fix exploits) - mud made stiffer - important physics fix (light vehicles now behave correctly with addons, but affect heavy vehicles too) - fix lua errors preventing some mods from working properly - EDITOR: fixed bugs related to publishing mods - EDITOR: creating maps now support (with no workshop support yet) - EDITOR: change texture formats - performance improvements (and some other bugfixes/improvements)
 
3/12/15
- crashfix (workshop related) - dont continue game until mods are updated (otherwise savegame gets broken)
 
2/12/15
- minor visual improvements - game support loading of user maps
  
26/11/15
- more improvements to suspension damage system - new damage visuals - new damage effect: oil spilling off - new assets: zil131 utility, gaz66 small utility trailer (works for zils too), short-short logs for zil130 - greatly improved IK controls (crane now wont go down by itself when rotating) - bugfix: huge initial damage received when switching to truck (gamestopper) - bugfix: when hitting truck with other truck, which in turn hits third truck -> intercollision happens, then results in huge dmage and physics destabilisation (gamestopper) - bugfix: incorrect number of short logs spawning when unpacking short logs - new water-flows-off-truck visual effect - more mud-wheel physics improvements - long mod names UI dialog cropped - mud decals visual improved (no mirror mapping)
  
18/11/15
- lobby game starting with no trucks selected for the map - more perfomance optimisation for trucks in mud - winch ropes goes white at times (visual bug) - rope in "pull" state now fits terrain (doesnt intersect it) - visuals
  
16/11/15
- driving dynamics improved (uaz most of all)
 
15/11/15
- further damage system improvements - more visual effects improvements - beacons now required to install some trailers
 
14/11/15
- markers rays removed (was annoying) - RU localisation fixes - coop achievements work correctly - cloaking synced correctly in MP - more damage calculation fixes/improvements - xbox360 controller keys remapped - more minor visual effects tweaks - minor UI fixes
  
13/11/15
- fullscreen crashfix - shadercache optimisation - fix: optimised particles should not recieve shadows
  
12/11/15
- waterwave visuals update - wheel mud bursts visuals update - improved damage system - suspension damage is now also detected - winXP 32bit fix - shaders removed from retail build
Community Announcements - Reece
Good day off roaders,
 
I am sure you have all realised that the last update was at the beginning of November - but with a lot of work being carried out and it being spent between ironing out more bugs on the update, fixing the truck editor and developing the map editor, it has been a challenge. Well, at this point, we are testing the map editor and it will be made available once some errors and bugs are removed as it seems to crash and spark error messages regularly. I know a lot of you will be saying "I don't care, just give me the map editor" - but then it is down to us to gather all of the bugs posted by everyone, syphoning through a lot of posts saying the same thing and then it all has to be posted on our bug tracking facility. Some of you may think that would be great, but it is not justifiable for us, especially with our own testers posting on our bug tracking facility also. 
 
While we are on the subject of the editor, despite everyone having seen it already, I will officially announce it here - the truck editor is officially available to the owners of Spintires.
 
I see so many of your are enjoying the workshop element now included in the game - we are quite impressed with some of the creations that are being uploaded. We are currently looking to create a 'certified scheme' which will allow mods that really draw our attention to become certified by us - new players will be able to see which mods are the full package and are finished at a high quality. This will also give us the chance to engage more with our customers on the modding side, as they will see that we are taking a great interest in what hard work they have been putting in.
 
Here, today - I give to you the changelog for the latest update:
 
 
16/12/15
- dont allow user maps for lobbies with "active achievements" - minor map fixes
 
14/12/15
- game can load user maps (with disabled achievements) - MP included - CRC check added to make sure map versions are the same in MP - maps backwards compatibility, and more mods backwards compatibility (mod/map updates dont break savegames) - some sounds, visuals tuning - bugfixes (logs dropping off trucks, inability to continue saved games with some mods) - check changes in Media.xml when deciding to disable achievements/MP (fix exploits) - mud made stiffer - important physics fix (light vehicles now behave correctly with addons, but affect heavy vehicles too) - fix lua errors preventing some mods from working properly - EDITOR: fixed bugs related to publishing mods - EDITOR: creating maps now support (with no workshop support yet) - EDITOR: change texture formats - performance improvements (and some other bugfixes/improvements)
 
3/12/15
- crashfix (workshop related) - dont continue game until mods are updated (otherwise savegame gets broken)
 
2/12/15
- minor visual improvements - game support loading of user maps
  
26/11/15
- more improvements to suspension damage system - new damage visuals - new damage effect: oil spilling off - new assets: zil131 utility, gaz66 small utility trailer (works for zils too), short-short logs for zil130 - greatly improved IK controls (crane now wont go down by itself when rotating) - bugfix: huge initial damage received when switching to truck (gamestopper) - bugfix: when hitting truck with other truck, which in turn hits third truck -> intercollision happens, then results in huge dmage and physics destabilisation (gamestopper) - bugfix: incorrect number of short logs spawning when unpacking short logs - new water-flows-off-truck visual effect - more mud-wheel physics improvements - long mod names UI dialog cropped - mud decals visual improved (no mirror mapping)
  
18/11/15
- lobby game starting with no trucks selected for the map - more perfomance optimisation for trucks in mud - winch ropes goes white at times (visual bug) - rope in "pull" state now fits terrain (doesnt intersect it) - visuals
  
16/11/15
- driving dynamics improved (uaz most of all)
 
15/11/15
- further damage system improvements - more visual effects improvements - beacons now required to install some trailers
 
14/11/15
- markers rays removed (was annoying) - RU localisation fixes - coop achievements work correctly - cloaking synced correctly in MP - more damage calculation fixes/improvements - xbox360 controller keys remapped - more minor visual effects tweaks - minor UI fixes
  
13/11/15
- fullscreen crashfix - shadercache optimisation - fix: optimised particles should not recieve shadows
  
12/11/15
- waterwave visuals update - wheel mud bursts visuals update - improved damage system - suspension damage is now also detected - winXP 32bit fix - shaders removed from retail build
Community Announcements - OOVEE
Good day off-roaders,
 
The latest update is now available with an array of fixes and improvements. These include an offline mode fix and also further optimization of the interaction between truck and terrain.
 
The truck editor will available soon - we will notify you once it is live.
 
Changelog:
 
 
8/11/15
- water visuals bugfix - garage parts trailer wheels changed - volcano map: position of maz7310 changed

 
7/11/15
- terrain tearing bug fix - terrain chunks disappearing at certains angles bug fix - minor graphics improvements (mud, dirt bursts, detail maps) - minor analog gearstick controls improvement - minor mud/vehicle physics improvement - jerking hack removed (rapidly switching forward/rear gears) - some localisation fixes

 
5/11/15
- mesh cache fix (modding support) - new achievements: volcano honk, mushroomer - minor mud/performance/driving optimisation/improvement - rocks mass increased - mushrooms assets improved - hide driver in capsized trucks

 
3/11/15
- mods backwards compatibility (new version dont break savegames) - hash check before each time game starts (fixes some exploits) - minor UI tweaks - more achievements fixes

 
30/10/15
- new kraz carriage integrated (and all trailers/addons derived from it) - mods backwards compatibility in savegames (all is left to make savegames fully backwards compatible is maps) - camera beneath ground of proving grounds fix of fix - check for files hash each time map starts (fixes some exploits)

 
28/10/15
- truck damage improved (RISE OF MACHINES, STUDENT DRIVER achievements fixed) - some trucks/assets changed (kamaz 6520/6522, 4310 mod, carriages - SAVEGAMES WORK) - forest crane rotation bug fixed - logs falling thru cart bug fixed - game not working in offline fixed - kamaz 65111/65115 mod added - differential lock system improved slightly - when changing stratup trucks, unavailable addons arent installed - drive camera auto-zoom returned (but only works when there is no user input for a while) - mud/water visual bug fixed - proving grounds incorrect camera position fix + "starting" proving ground resets its trucks - in windowed mode, confirm exit before closing game when clicking 'X' - analogous stick mode now preserves "acceleration limit" - log kiosk added to Proving Grounds

Happy Off-roading
Community Announcements - Reece
Good day off-roaders,
 
The latest update is now available with an array of fixes and improvements. These include an offline mode fix and also further optimization of the interaction between truck and terrain.
 
The truck editor will available soon - we will notify you once it is live.
 
Changelog:
 
 
8/11/15
- water visuals bugfix - garage parts trailer wheels changed - volcano map: position of maz7310 changed

 
7/11/15
- terrain tearing bug fix - terrain chunks disappearing at certains angles bug fix - minor graphics improvements (mud, dirt bursts, detail maps) - minor analog gearstick controls improvement - minor mud/vehicle physics improvement - jerking hack removed (rapidly switching forward/rear gears) - some localisation fixes

 
5/11/15
- mesh cache fix (modding support) - new achievements: volcano honk, mushroomer - minor mud/performance/driving optimisation/improvement - rocks mass increased - mushrooms assets improved - hide driver in capsized trucks

 
3/11/15
- mods backwards compatibility (new version dont break savegames) - hash check before each time game starts (fixes some exploits) - minor UI tweaks - more achievements fixes

 
30/10/15
- new kraz carriage integrated (and all trailers/addons derived from it) - mods backwards compatibility in savegames (all is left to make savegames fully backwards compatible is maps) - camera beneath ground of proving grounds fix of fix - check for files hash each time map starts (fixes some exploits)

 
28/10/15
- truck damage improved (RISE OF MACHINES, STUDENT DRIVER achievements fixed) - some trucks/assets changed (kamaz 6520/6522, 4310 mod, carriages - SAVEGAMES WORK) - forest crane rotation bug fixed - logs falling thru cart bug fixed - game not working in offline fixed - kamaz 65111/65115 mod added - differential lock system improved slightly - when changing stratup trucks, unavailable addons arent installed - drive camera auto-zoom returned (but only works when there is no user input for a while) - mud/water visual bug fixed - proving grounds incorrect camera position fix + "starting" proving ground resets its trucks - in windowed mode, confirm exit before closing game when clicking 'X' - analogous stick mode now preserves "acceleration limit" - log kiosk added to Proving Grounds

Happy Off-roading
PC Gamer

Spintires is a game about making trucks real muddy, and what a wonderful niche to snuggle up in. Andy noted that there wasn't a whole lot to it in his review, and while updates have been promised for a while now, they've been slow going. That might be because of "communication problems" between developer Pavel Zagrebelnyj and publisher Oovee, or maybe everyone involved is trying to reverse out of a muddy swamp. Probably the former, but you never know.

Anyhoo—Spintires has been updated. With five lovely new trucks. And know that official modding tools, and Steam Workshop support, are on the way soon. Those trucks are the B-66, B-131, C-4310, D-537 and K-700, and I bet you can't wait to deform terrain with their big wheels, and slather their chassis in sloppy mud.

As for Steam Workshop support, that's mostly done, albeit "with some finishing off to do".

"The remaining programming that needs to be done could not be completed until this build was stable," Oovee say. "This is where we had to make a decision, either 1) release the update as it stands, with workshop and the editors to follow over the coming weeks, or 2) break the news to you that you would not be receiving the update that is ready to be released, until workshop and the editors were ready to go.

"After much consideration, we have made the decision to release this stable iteration of the update, minus full workshop implementation and the editors due to them being incomplete at this time."

The full patch notes are located here. (Cheers, RPS.)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Spintires‘ post-release development has seemed at times to be mimicking the game’s subject matter, progressing with the speed of enormous lorries grinding themselves deeper and deeper into mud. Progress is being made however, slow and steady. Last Friday publishers Oovee released an update which fixes umpteen bugs, adds five new trucks, and paves the way for Steam Workshop support and mod tools to follow in the near future.

… [visit site to read more]

Community Announcements - RB
Hi everyone,
 
Today we are bringing you the long awaited update... a lot of time has been spent on killing all of the major bugs over the last 10 builds, but please be aware that there may be some very minor bugs still existing in this build. We hope that you will be understanding with the next bit of information: -
 
Workshop is ready, with some finishing off to do – however, the remaining programming that needs to be done could not be completed until this build was stable. This is where we had to make a decision, either 1) release the update as it stands, with workshop and the editors to follow over the coming weeks, or 2) break the news to you that you would not be receiving the update that is ready to be released, until workshop and the editors were ready to go.
 
After much consideration, we have made the decision to release this stable iteration of the update, minus full workshop implementation and the editors due to them being incomplete at this time.
 
However, there is a silver lining to every cloud. There are five new trucks and some modified original trucks available, that are the first official content available via workshop by Oovee. Of course, it is one of the most stable and tested builds we have released.
 
We have the following new trucks, that are available via workshop:
  • B-66                                                                                             
  • B-131
  • C-4310
  • D-537
  • K-700

Please note that mods were previously tolerated despite the contradiction of our EULA, however, it is important to note that these mods are a form of hacking and we have not officially supported mods up until this point. Workshop is our way of giving our player base the opportunity to upload and download mods directly from one central hub - although up until this point, they have been hosted on this forum and on a number of other sites.
 
For those modders that have created trucks, the truck/mod editor will be available soon and will allow the user to create a mod directly in the editor and export to Steam Workshop.
 
For those modders that have created maps, the map editor will be available soon and will entail a conversion of the map to the most up to date version in order to be playable.
 
Please note, that if you read the Original Post for this update you will see that what we need for mod support to work in its entirety is not far behind our reach. Please remain patient and more details will be confirmed in due course.
 
 
Now, we will show you the long changelog for your viewing.
 
 
22/10/15
 
- folder/file structure changes - maps cosmetic changes (+ as a bonus "bushes" spawn location at Proving grounds now works) - truck format change (mass selector instead of numeric input) + maz7310/535/kirovets700 properties changed slightly - winch bugfix: stop suggesting winch when attaching different winch (multiple winch MP bug not yet fixed) - MP bug: wheels not spinning for 4x players game (was a major network bug affecting all MP games, be it 2,3 or 4 players) - assets improvements (log cart fixes, wooden bridge, logs texture, leaves textures) - multiple broken achievements bugfixes (fisherman, david, various objective achievements) - some performance optimisations (collision check when spawning trailers/trucks) - visual fix: tracks now visible over "dirt bridge" - "lying spruce" properties changed a bit (more traction so ites easier to get over it)

19/10/15
- logs penetrating trucks in multiplayer fix - assets updated (wooden bridge, log load stacks, kraz log cart, ground leaves) - achievements fixes - objectives completion fixes - shader misses removed, shader cache size reduces (optimisation and fix) - long logs trailer removes - kraz red lights addon removed - maps improvements

16/10/15
- "tossing" trucks critical bug fixed - small trees break threshold reduced (uaz469 driving performance!) - gaz66 stripped off hissing sounds - servers made incompativle with all previous versions (including leaked beta) - logs falling off randomly and hanging in midair fixed - multiplayer winch points out of reach while they shouldnt be - minor "the Hill" map fixes - uaz469 accelerations speed reduced - after "Install missing mods" pressed, remove "missing mods" trucks - crash happening after "Install missing mods" - wooden bridge made solid (no unfair holes) - minor visual tweaks

15/10/15
- garage scrollbar position preserved - physics fixes for some of the trucks/trailer (capsized carriage trailer) - trailer rear camera placement fixes - multiplayer client wheels correct visualisation - "install missing mods" button in lobby for clients - uncloaking path synced across players in multiplayer - multiplayer events notifications (player delivers load, removes cloaking, unlocks garage) - bug: unlocked garages/removed cloaking/finished objectives not recieved when joining game - bug: other players' icons still visible after leaving server - some sounds/assets tweaked - exploit: unlock achievements by joining games with finished maps - winch snapping off in multiplayer - bug: going fullscreen with steam enabled glitches - maps changes (The Hill mostly)

12/10/15
- localisation fixes - RU localisation added for new strings - maz535,maz7310 made more powerfull + diff lock imrpovements - forest crane rotation bug fixed - multiplayer truck intercollision glitches fixes - carriage trailer wheels changed - camera auto-zoom removed upon user requests - spawn truck crash fix

11/10/15
- minor GUI fixes - minor winch/loading fixes - kirovets steering fix - minor multiplayer collision fixes - lobby/server active achievements status fix - minor map fixes

10/10/15
- camera moves correctly while using multiplay chat - improvements to truck/mud physics (engine power, dynamics and traction) - multiplayer log sync redone : instead of trying to sync phys bodies - one player can now ask to acquire load ownership - icon now shows if multiplayer player is currently browsing game menu (paused) - forest crane helper visualisation and camera fixes - cant start lobby unless all but 1 members are "ready" - widescreen UI clipping fix - check truck spawn location (dev mode) for intersections - multiplayer truck interactions fix

08/10/15
- sounds changed (chat sounds, log sounds, gaz-66 sounds, some env sounds) - mud physics changed - vehicle behavious changed (gearbox and diff lock) - level Hill changed (road at the start) - level Volcano changed (bugs with water) - all levels tweaked - truck-choosing dialog speed up - mods reloaded, truck format changed slightly - multiplayer sync fixed/improved - truck stuck / game crash after changing wheels (bug) - bug with mod dialog buttons inactive fixed - bug with cloaking not being removed from minimap properly - wheeltrack visual bugs - new messagebox when attempting to change time in hardcore/multiplayer (nav mode) - new crane helper visualisation implemented - graphics tuned (night time mostly) - installed mods dont disable achievements (bug)

4/10/15
- Network traffic reduced 3-4 times - multiplayer trucks interaction improved greatly - animated physical driver in all trucks - new trucks (zil-131, kamaz-4310, kirovets-700, maz-537, gaz-66) - old assets remastered (ural-4320/432010, kamaz-6520/6522, map assets - trees, log heaps) - maps improved (visually and balance
Community Announcements - Reece
Hi everyone,
 
Today we are bringing you the long awaited update... a lot of time has been spent on killing all of the major bugs over the last 10 builds, but please be aware that there may be some very minor bugs still existing in this build. We hope that you will be understanding with the next bit of information: -
 
Workshop is ready, with some finishing off to do – however, the remaining programming that needs to be done could not be completed until this build was stable. This is where we had to make a decision, either 1) release the update as it stands, with workshop and the editors to follow over the coming weeks, or 2) break the news to you that you would not be receiving the update that is ready to be released, until workshop and the editors were ready to go.
 
After much consideration, we have made the decision to release this stable iteration of the update, minus full workshop implementation and the editors due to them being incomplete at this time.
 
However, there is a silver lining to every cloud. There are five new trucks and some modified original trucks available, that are the first official content available via workshop by Oovee. Of course, it is one of the most stable and tested builds we have released.
 
We have the following new trucks, that are available via workshop:
  • B-66                                                                                             
  • B-131
  • C-4310
  • D-537
  • K-700

Please note that mods were previously tolerated despite the contradiction of our EULA, however, it is important to note that these mods are a form of hacking and we have not officially supported mods up until this point. Workshop is our way of giving our player base the opportunity to upload and download mods directly from one central hub - although up until this point, they have been hosted on this forum and on a number of other sites.
 
For those modders that have created trucks, the truck/mod editor will be available soon and will allow the user to create a mod directly in the editor and export to Steam Workshop.
 
For those modders that have created maps, the map editor will be available soon and will entail a conversion of the map to the most up to date version in order to be playable.
 
Please note, that if you read the Original Post for this update you will see that what we need for mod support to work in its entirety is not far behind our reach. Please remain patient and more details will be confirmed in due course.
 
 
Now, we will show you the long changelog for your viewing.
 
 
22/10/15
 
- folder/file structure changes - maps cosmetic changes (+ as a bonus "bushes" spawn location at Proving grounds now works) - truck format change (mass selector instead of numeric input) + maz7310/535/kirovets700 properties changed slightly - winch bugfix: stop suggesting winch when attaching different winch (multiple winch MP bug not yet fixed) - MP bug: wheels not spinning for 4x players game (was a major network bug affecting all MP games, be it 2,3 or 4 players) - assets improvements (log cart fixes, wooden bridge, logs texture, leaves textures) - multiple broken achievements bugfixes (fisherman, david, various objective achievements) - some performance optimisations (collision check when spawning trailers/trucks) - visual fix: tracks now visible over "dirt bridge" - "lying spruce" properties changed a bit (more traction so ites easier to get over it)

19/10/15
- logs penetrating trucks in multiplayer fix - assets updated (wooden bridge, log load stacks, kraz log cart, ground leaves) - achievements fixes - objectives completion fixes - shader misses removed, shader cache size reduces (optimisation and fix) - long logs trailer removes - kraz red lights addon removed - maps improvements

16/10/15
- "tossing" trucks critical bug fixed - small trees break threshold reduced (uaz469 driving performance!) - gaz66 stripped off hissing sounds - servers made incompativle with all previous versions (including leaked beta) - logs falling off randomly and hanging in midair fixed - multiplayer winch points out of reach while they shouldnt be - minor "the Hill" map fixes - uaz469 accelerations speed reduced - after "Install missing mods" pressed, remove "missing mods" trucks - crash happening after "Install missing mods" - wooden bridge made solid (no unfair holes) - minor visual tweaks

15/10/15
- garage scrollbar position preserved - physics fixes for some of the trucks/trailer (capsized carriage trailer) - trailer rear camera placement fixes - multiplayer client wheels correct visualisation - "install missing mods" button in lobby for clients - uncloaking path synced across players in multiplayer - multiplayer events notifications (player delivers load, removes cloaking, unlocks garage) - bug: unlocked garages/removed cloaking/finished objectives not recieved when joining game - bug: other players' icons still visible after leaving server - some sounds/assets tweaked - exploit: unlock achievements by joining games with finished maps - winch snapping off in multiplayer - bug: going fullscreen with steam enabled glitches - maps changes (The Hill mostly)

12/10/15
- localisation fixes - RU localisation added for new strings - maz535,maz7310 made more powerfull + diff lock imrpovements - forest crane rotation bug fixed - multiplayer truck intercollision glitches fixes - carriage trailer wheels changed - camera auto-zoom removed upon user requests - spawn truck crash fix

11/10/15
- minor GUI fixes - minor winch/loading fixes - kirovets steering fix - minor multiplayer collision fixes - lobby/server active achievements status fix - minor map fixes

10/10/15
- camera moves correctly while using multiplay chat - improvements to truck/mud physics (engine power, dynamics and traction) - multiplayer log sync redone : instead of trying to sync phys bodies - one player can now ask to acquire load ownership - icon now shows if multiplayer player is currently browsing game menu (paused) - forest crane helper visualisation and camera fixes - cant start lobby unless all but 1 members are "ready" - widescreen UI clipping fix - check truck spawn location (dev mode) for intersections - multiplayer truck interactions fix

08/10/15
- sounds changed (chat sounds, log sounds, gaz-66 sounds, some env sounds) - mud physics changed - vehicle behavious changed (gearbox and diff lock) - level Hill changed (road at the start) - level Volcano changed (bugs with water) - all levels tweaked - truck-choosing dialog speed up - mods reloaded, truck format changed slightly - multiplayer sync fixed/improved - truck stuck / game crash after changing wheels (bug) - bug with mod dialog buttons inactive fixed - bug with cloaking not being removed from minimap properly - wheeltrack visual bugs - new messagebox when attempting to change time in hardcore/multiplayer (nav mode) - new crane helper visualisation implemented - graphics tuned (night time mostly) - installed mods dont disable achievements (bug)

4/10/15
- Network traffic reduced 3-4 times - multiplayer trucks interaction improved greatly - animated physical driver in all trucks - new trucks (zil-131, kamaz-4310, kirovets-700, maz-537, gaz-66) - old assets remastered (ural-4320/432010, kamaz-6520/6522, map assets - trees, log heaps) - maps improved (visually and balance
...