Heya folks, got another update for you, sorry for the long delay since the last update but it took us awhile to work most of the kinks out of the new tree system but it also gave us time to add a bunch of fun new stuff.
We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes.
We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being saved correctly.
Let us know if you notice any major performance changes, the new way we're saving items may cause some lag and if so we have some ways to speed it up but we're not sure if it will cause a problem yet.
Most of the new content this update was a direct result of the feedback we've been getting from players, so we want to everyone out there for their suggestions and criticisms =) If you run into any issues, let us know in the comments, the forums or you can email us directly at playsignsoflife@gmail.com
New Content
Added 3 new creatures
Sulfur gas creature - Found at medium or deeper depth
Plant creature - Found occasionally on the surface of the planet
Goat - Found on the surface of the planet
New tree system
4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
2 wood types, one contains sap and the other contains rubber
Trees now grow slowly, but grow while you are away (even when you are offline)
Fruit now grows slower, but also grows while you are away
Trees re-grow limbs as long as you don't cut it down to a stump.
In order to remove a tree, you must destroy the stump with an axe.
You cannot break the blocks under a tree.
Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.
Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.
Added a Backglider - Allows you to glide while falling and holding the jump button
Sulfur gas gun - Fires blasts of sulfur gas
Razor Leaf Sword
Added 4 new materials
Laminous Wing
Gas Bladder
Sulfurous Ash
Razor Leaf Blade
Added 3 new fruits
Jiggly Fruit
Delicious Fruit
Sweet Fruit
Added 3 new seeds
Jiggly Fruit Seed
Delicious Fruit Seed
Sweet Fruit Seed
New Recipes
Backglider - 2x Laminous Wing, 4x Bone
Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass
UI Changes
Added a loot all button to containers that takes every item from a container and puts it in your inventory
Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.
A button for centering on the player
A button for zooming in and out as well as a zoom level display
A button for panning around the map
Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
GPS Device mineral scan visibility duration doubled
Added a funky holo effect thing to the background of the GPS Device
Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.
Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps
Gameplay Changes
Flint and Rocks are now throwable
Reduced blue flying creature spawn rate a bit
Bug Fixes
Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
Fixed buggy player movement while walking on rotated/flipped sloped blocks
Possible fix for issue related to not gaining fullness upon eating
Fix for an issue related to crafting using items taken from a worktable in the world
Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
Fixed a bug that would cause the kinetic inductor to not work when encumbered
Fixed an issue that would prevent you from splitting items in containers in the world
Fixed the AGIS button the HUD
The players fists are now "unequipped" when you die
Heya folks, got another update for you, sorry for the long delay since the last update but it took us awhile to work most of the kinks out of the new tree system but it also gave us time to add a bunch of fun new stuff.
We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes.
We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being saved correctly.
Let us know if you notice any major performance changes, the new way we're saving items may cause some lag and if so we have some ways to speed it up but we're not sure if it will cause a problem yet.
Most of the new content this update was a direct result of the feedback we've been getting from players, so we want to everyone out there for their suggestions and criticisms =) If you run into any issues, let us know in the comments, the forums or you can email us directly at playsignsoflife@gmail.com
New Content
Added 3 new creatures
Sulfur gas creature - Found at medium or deeper depth
Plant creature - Found occasionally on the surface of the planet
Goat - Found on the surface of the planet
New tree system
4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
2 wood types, one contains sap and the other contains rubber
Trees now grow slowly, but grow while you are away (even when you are offline)
Fruit now grows slower, but also grows while you are away
Trees re-grow limbs as long as you don't cut it down to a stump.
In order to remove a tree, you must destroy the stump with an axe.
You cannot break the blocks under a tree.
Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.
Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.
Added a Backglider - Allows you to glide while falling and holding the jump button
Sulfur gas gun - Fires blasts of sulfur gas
Razor Leaf Sword
Added 4 new materials
Laminous Wing
Gas Bladder
Sulfurous Ash
Razor Leaf Blade
Added 3 new fruits
Jiggly Fruit
Delicious Fruit
Sweet Fruit
Added 3 new seeds
Jiggly Fruit Seed
Delicious Fruit Seed
Sweet Fruit Seed
New Recipes
Backglider - 2x Laminous Wing, 4x Bone
Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass
UI Changes
Added a loot all button to containers that takes every item from a container and puts it in your inventory
Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.
A button for centering on the player
A button for zooming in and out as well as a zoom level display
A button for panning around the map
Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
GPS Device mineral scan visibility duration doubled
Added a funky holo effect thing to the background of the GPS Device
Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.
Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps
Gameplay Changes
Flint and Rocks are now throwable
Reduced blue flying creature spawn rate a bit
Bug Fixes
Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
Fixed buggy player movement while walking on rotated/flipped sloped blocks
Possible fix for issue related to not gaining fullness upon eating
Fix for an issue related to crafting using items taken from a worktable in the world
Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
Fixed a bug that would cause the kinetic inductor to not work when encumbered
Fixed an issue that would prevent you from splitting items in containers in the world
Fixed the AGIS button the HUD
The players fists are now "unequipped" when you die
Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =)
New Content
Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.
Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.
Power Core - 3x Large Battery, 3x Steel Ingots, 3x Plastic, 1x Refined Rose Quartz (Requires Material Printer)
UI Changes
Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.
Fixed some issues with the medium and large fonts.
Gameplay Changes
Added reload animation to grenade launchers.
Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
Doubled energy regen per step of kinetic inductor
Bug Fixes
Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
Changing font with a dialogue box open will now properly resize the dialogue box.
Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
Kinetic inductors now properly stop working when unequipped
Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =)
New Content
Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.
Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.
Power Core - 3x Large Battery, 3x Steel Ingots, 3x Plastic, 1x Refined Rose Quartz (Requires Material Printer)
UI Changes
Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.
Fixed some issues with the medium and large fonts.
Gameplay Changes
Added reload animation to grenade launchers.
Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
Doubled energy regen per step of kinetic inductor
Bug Fixes
Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
Changing font with a dialogue box open will now properly resize the dialogue box.
Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
Kinetic inductors now properly stop working when unequipped
Hey folks, I have a small update for ya. Normally I'd hold off until we had a more substantial update ready, but we found a bug with the item details that would occasionally cause items to get removed when you attempted to split a stack so we went ahead and pushed out what we had so far. We also made some balance changes to picks and guns which should make fighting armored creatures a bit less annoying, but we may still need to raise their health amounts to make up for the change, so let us know what you think.
New Content
Added a trash container that holds deleted items until you leave the game. This should be useful if you accidentally delete an item.
UI Changes
You should no longer open the key item pouch through other containers when you right click
Fixed some graphical weirdness with equipping items in the MEG menu with right click
Gameplay Changes
You can now dig multiple background blocks simultaneously with the proper upgrades (Meant to be in the last update, but its here now!)
Pick damage reduced, but picks now pierce through armored creatures
Most bullets (not shotgun pellets) now partially pierce armored creatures (reduce armor by half)
You can no longer equip batteries from power sockets menus.
Bug Fixes
Fixed an issue with the item detail popup buttons (items getting deleted when split, etc)
Fixed a bug that would cause basic smelters to pause their progress
Fixed beds not making you go to sleep
Fixed some minor tooltip issues
Fixed some dupes/issues with the crafting/build menus
Hey folks, I have a small update for ya. Normally I'd hold off until we had a more substantial update ready, but we found a bug with the item details that would occasionally cause items to get removed when you attempted to split a stack so we went ahead and pushed out what we had so far. We also made some balance changes to picks and guns which should make fighting armored creatures a bit less annoying, but we may still need to raise their health amounts to make up for the change, so let us know what you think.
New Content
Added a trash container that holds deleted items until you leave the game. This should be useful if you accidentally delete an item.
UI Changes
You should no longer open the key item pouch through other containers when you right click
Fixed some graphical weirdness with equipping items in the MEG menu with right click
Gameplay Changes
You can now dig multiple background blocks simultaneously with the proper upgrades (Meant to be in the last update, but its here now!)
Pick damage reduced, but picks now pierce through armored creatures
Most bullets (not shotgun pellets) now partially pierce armored creatures (reduce armor by half)
You can no longer equip batteries from power sockets menus.
Bug Fixes
Fixed an issue with the item detail popup buttons (items getting deleted when split, etc)
Fixed a bug that would cause basic smelters to pause their progress
Fixed beds not making you go to sleep
Fixed some minor tooltip issues
Fixed some dupes/issues with the crafting/build menus
We've got a brand spankin' new patch ready for you folks, featuring mostly quality of life improvements that we've been working on the last several weeks. Most of this update came directly from feedback we've received on the forums and elsewhere, so I just want to say thanks to everyone who is playing Signs of Life and giving us suggestions and feedback. As always, we more than welcome your comments and concerns with the update, so don't be shy and let us know your thoughts =)
New Content
Added a popout map when you right click the GPS device
Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.
Added Grenade Launcher
Added jeweler and munition pouch that collect gems and ammo respectively
We've got a brand spankin' new patch ready for you folks, featuring mostly quality of life improvements that we've been working on the last several weeks. Most of this update came directly from feedback we've received on the forums and elsewhere, so I just want to say thanks to everyone who is playing Signs of Life and giving us suggestions and feedback. As always, we more than welcome your comments and concerns with the update, so don't be shy and let us know your thoughts =)
New Content
Added a popout map when you right click the GPS device
Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.
Added Grenade Launcher
Added jeweler and munition pouch that collect gems and ammo respectively
Heya folks, got another update for ya. Its a bit light on content as we've been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin' awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we've been getting on our forums. As always, we'd love to hear from you if you have any suggestions or run into any issues with the update =)
New Content
Impact Rod
Added Ore Scanning alternate fire mode to Wrist Scanner
Added punching as a default melee weapon
New Recipes
Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets)
Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder)
UI Changes
Minimap size and brightness increased
Wrist terrain scanning changed to left mouse button by default
Added edge peek option to settings menu
Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
Ammo is now displayed on the active scroll slot for a second while scrolling
Hovering over scroll slots now shows the name of the item in the slot
Fixed some of the issues with font size rendering after changing font sizes
Analyzing crafting requirements will now give you the recipe for that item if it exists
You can now analyze crafting requirements by right clicking on them
Added a crafting category in materials for bricks
Fixed UI display issue on equipped batteries
Added achievements for crafting gems
Item Changes
Reduced energy cost of wrist map scanner
Lowered granite and marble deposit densities to match block density
Basic smelter now requires mud bricks instead of regular bricks
Increased number of rocks and flint during world generation
Bug Fixes
Fixed a bug that would sometimes result in incorrect collisions on melee weapons
Fixed a bug that resulted in 2x the proper encumbrance from shields
Fixed a crash related to foreign languages and certain dialogue boxes
Fixed a crash related to planting grass seeds
Fixed a crash related to changing keybinds without a selected character
Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
Fixed a bug that would let you take items from the crafting window
Fixed an issue related to switching weapons during a roll
Fixed a bug that could cause prefabs to overlap during world generation
Fixed winter hat recipe
Fixed a crash related to certain dialogue boxes
Fixed a bug related to using high velocity ammo on SMGs
Fixed an issue that could result in ant tunnels generating over certain underground bases
Creature Changes
Mobs that block the player no longer act as trampolines (almost sorry)
Heya folks, got another update for ya. Its a bit light on content as we've been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin' awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we've been getting on our forums. As always, we'd love to hear from you if you have any suggestions or run into any issues with the update =)
New Content
Impact Rod
Added Ore Scanning alternate fire mode to Wrist Scanner
Added punching as a default melee weapon
New Recipes
Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets)
Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder)
UI Changes
Minimap size and brightness increased
Wrist terrain scanning changed to left mouse button by default
Added edge peek option to settings menu
Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
Ammo is now displayed on the active scroll slot for a second while scrolling
Hovering over scroll slots now shows the name of the item in the slot
Fixed some of the issues with font size rendering after changing font sizes
Analyzing crafting requirements will now give you the recipe for that item if it exists
You can now analyze crafting requirements by right clicking on them
Added a crafting category in materials for bricks
Fixed UI display issue on equipped batteries
Added achievements for crafting gems
Item Changes
Reduced energy cost of wrist map scanner
Lowered granite and marble deposit densities to match block density
Basic smelter now requires mud bricks instead of regular bricks
Increased number of rocks and flint during world generation
Bug Fixes
Fixed a bug that would sometimes result in incorrect collisions on melee weapons
Fixed a bug that resulted in 2x the proper encumbrance from shields
Fixed a crash related to foreign languages and certain dialogue boxes
Fixed a crash related to planting grass seeds
Fixed a crash related to changing keybinds without a selected character
Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
Fixed a bug that would let you take items from the crafting window
Fixed an issue related to switching weapons during a roll
Fixed a bug that could cause prefabs to overlap during world generation
Fixed winter hat recipe
Fixed a crash related to certain dialogue boxes
Fixed a bug related to using high velocity ammo on SMGs
Fixed an issue that could result in ant tunnels generating over certain underground bases
Creature Changes
Mobs that block the player no longer act as trampolines (almost sorry)