”Glittering gold, trinkets and baubles, paid for in blood.”
Here are this weeks mods:
The Brigand Treasurer by Shay, AnonymousKoala, Terkmc, 54NBB, Sketch
Here Be Monsters is a series of mods that will add new enemies to Darkest Dungeon. This installment introduces the Treasurer, an elusive lowlife in the employ of the nefarious brigands that terrorize the hamlet. While not particularly threatening in combat, the rapacious Treasurer is a difficult target to apprehend, and if left long enough may even run away altogether. If defeated though, the chest he guards will produce a plethora of treasures and valuable trinkets for our estate!
A nonintrusive mod that adds all 103 Butcher's Circus trinkets to singleplayer. Doesn't require any DLC - you don't even need to enable the Circus on your save.
- 103 "Ringmaster" rarity trinkets, painstakingly ported by hand from the Butcher's Circus, with some slight rebalancing and changing due to certain mechanics not working in PvE (for example, enemies cannot go to Death's Door and be Deathblowed). - An additional section for the Nomad Wagon where you can purchase Ringmaster trinkets on a weekly rotation - for a hefty price! - No "trinket bloat", as these trinkets cannot be found in battles or loot, so don't worry about the huge influx reducing the chances of getting other types of trinkets.
We have also identified more issues with regards to the stuttering issues some of our users are encountering since the DLC release. We hope to have more fixes for those in the near future.
Darkest Dungeon
Fixed - Bigger enemies(their size is bigger than 1), can not move forward
Fixed - The game sometimes crashes due to missing item class
Fixed - [MODS] Mod is making it possible to have 3 trinkets in TBC; ends match instantly
The Butcher’s Circus
Various fixes to improve the stability of the multiplayer and reduce desyncs.
Known Issues
Mac and Linux builds are still not available. Please use the pretbclinuxmac Steam Beta branch until we are ready to release those builds.
We are still investigating and working on the stuttering issues that has appeared since the DLC release
”Reeling, gasping, taken over the edge into madness!”
Here are this weeks mods:
Other Worldly Infestation by GoblinMan IsCool, Iris Heart, and Smarmy Mormon Jesus
“The thing has no name, for it needs no language. Nevertheless, those who would submit to its wordless will are rewarded, in a fashion. The creature's blessings are as repulsive as they are robust. Twisted, half human monstrosities stalk the flesh-ridden halls, protecting their gestating god.” Other Worldly Infestation (Eldritch Expansion) is a mod that plans to expand upon the eldritch visuals already in the game by adding more of it and forever putting it in a state of eldritch flash, adding new eldritch themed skins to hamlet NPCs.
A thick fog has came in from the moor onto the estate. While Traveling the depths of the estate, be prepared to run into thick mist that you will need a torch to find your way through.
This mod adds in the mist obstacle and blood trap to all dungeons, mainly to add in variety to the standard dungeons. Alongside this, it also features brand new curios and some changes to pre-existing curio interactions as well, adding a new layer to what you might already be familiar with.
As part of this update we also created a new public beta branch on Steam that has a new build containing an improved version of our network connection code that we would like users to test before we roll it out to the community at large. The branch is called tbc_test and the improvements should significantly reduce desync and disconnect issues, while also improving the speed and responsiveness of gameplay in all multiplayer games.
We encourage you, if you have time, to switch over to that branch and playtest with others to help us find any issues before we roll it out to the community. We have automatic crash/debug logs being sent to us so if you play and hit issues we will capture them immediately.
The Butcher’s Circus
Added - [PARTY SELECTION] In party setup, if the Hero Info Popup (right click) is open, left clicking on a hero should close the info popup and open the dropdown
Fixed - [PARTY SELECTION] UI Exploit can allow access to locked DLC heroes in multiplayer
Fixed - When Quick menu is visibled(in party setup) and player presses ESC, only realm inventory is closed
Added - [COMBAT] Show enemy virtue/affliction indicator on enemy info panel portrait
Modding
Added - [MODS] Allow the dots_can_deathblow rule to work in singleplayer for modders
Added - [MODS] Enable new features in single player for modders by removing "networked_hero" gate
Added - “deaths_door_test_survived_resistance_chance” now works for SP
Added - "melee_attack_skill" now works for SP
Added - "ranged_attack_skill" now works for SP
Added - "attack_crit" now works for SP
Added - "riposte_skill" now works for SP
Added - "buff_duration_type" now works for SP
Added - "ignore_deathsdoor" now works for SP
Added - actorStatus "virtued" and "afflicted" now works for SP
Fixed - [MODS] Item that transforms hero causes a crash if used before any battle
Fixed - [MODS] Arena trinkets can have undefined rarity in mods, resulting in strange behavior
Known Issues
Mac and Linux builds are still not available. Please use the pretbclinuxmac Steam Beta branch until we are ready to release those builds.
We are still investigating and working on the stuttering issues that has appeared since the DLC release.
"The space between worlds is no place for mortal men."
Here are this weeks mods:
The Scarecrow by Chassé
Ever wanted to play as one of the Scarecrows from the Farmstead? ... Probably not, honestly. Here's a mod for it anyway. This mod DOES NOT require any DLC, not even Color of Madness.
The Scarecrow is a support class / damage dealer, one of the enemies from the endless Farmstead given new life as an ally. He has a wide variety of abilities allowing him to function in multiple party compositions, and is able to fulfil many roles. He comes with 4 basic palette-swap skins, and the unique ability to gain the Refracted affliction outside of the Farmstead.
A holy spirit trapped in runebound armor, or a mad wraith driven to consume souls? Only the ancestor knows the truth, and he's not talking. Nevertheless, armed with a hand crafted harvester scythe and the powers of death itself, the Sepulchre can weather the tides of battle with its abilities, and grows stronger over the course of a dungeon thanks to its signature ability Offering. This is the first of the Misfortunate classes, a group banded together over their shared past with a mysterious creature known only as the Hand.
Fixed a softlock issue in the Siren fight if a mind-controlled hero does from a heart attack.
Crash fix for when a mind-controlled hero kills an enemy with an actout in the Siren fight.
Shieldbreaker
Guard Break in single player no longer has overlapping pop text displays
The Butcher’s Circus
Fixed an issue with an incorrect check occuring when comparing enemy party to info on the server
Implemented some fixes for several desyncs/disconnect issues.(This should improve stability, but we are still working on more solutions beyond what is contained here)
Heroes should have their correct corpses on results screen in the Circus
Known Issues
Mac and Linux users should use the “pretbclinuxmac” Steam beta branch to avoid crashing on startup.
We are aware of the single player stuttering issues, and will look to resolve these as soon as possible.
”A moment of valor shines brightest against a backdrop of despair.”
Here are this weeks mods:
The Phantom by O'Nightmare! and Hooded_Lay
This class is based on the typical Rogue/Thief archetype, if they were embraced by religion. Stealth and mark play work together with shuffles as a setup for the Phantom to deliver powerful critical hits, besides him coming with his own little arsenal of tricks and the assassin's favorite: venom, from a snake's fangs to his weapons, to be used whenever you deem it fit! A concocted item which adds a damage dealing debuff, similar to blight, to all his attacks.
The Zenith approaches the Hamlet with an unwavering smile on his lips. He's an acrobatic fighter who cuts with his charm and his spear. With an oath in service to the god of honor and brotherhood, the Zenith inspires calm in his allies through bravado; helping to distract them from the horrors of adventuring. When required, he can set aside his jovial attitude and manifest the power of the Golden Janissary Style. This combat style affords great flexibility powering up combination moves to prepare for a devestating final attack that strikes out against eldritch and unholy enemies with righteous fury. His dedication to being an inspiring sun for his allies comes at the cost of his durability. He is an unarmored, mobile dancer who moves through the ranks of his allies. The Zenith's hedonistic personality will neither amuse the pious nor inspire trust in people with impressionable spouses.
We are still working to get improvements to the connection stability for players. This hotfix hopefully addresses some of those issues but also contained 2 common softlock and crash issues we wanted to resolve for those being affected. We will have more updates in the next day or so for other issues as we work through them.
Thank you to everyone playing and reporting their issues.
Darkest Dungeon
Potential fix for random crashes during circus logic(circus, matchmaking, fights...)
Fixed multiple dazed heroes are causing softlock in match due AI not selecting any of them