Fixed a softlock issue in the Siren fight if a mind-controlled hero does from a heart attack.
Crash fix for when a mind-controlled hero kills an enemy with an actout in the Siren fight.
Shieldbreaker
Guard Break in single player no longer has overlapping pop text displays
The Butcher’s Circus
Fixed an issue with an incorrect check occuring when comparing enemy party to info on the server
Implemented some fixes for several desyncs/disconnect issues.(This should improve stability, but we are still working on more solutions beyond what is contained here)
Heroes should have their correct corpses on results screen in the Circus
Known Issues
Mac and Linux users should use the “pretbclinuxmac” Steam beta branch to avoid crashing on startup.
We are aware of the single player stuttering issues, and will look to resolve these as soon as possible.
”A moment of valor shines brightest against a backdrop of despair.”
Here are this weeks mods:
The Phantom by O'Nightmare! and Hooded_Lay
This class is based on the typical Rogue/Thief archetype, if they were embraced by religion. Stealth and mark play work together with shuffles as a setup for the Phantom to deliver powerful critical hits, besides him coming with his own little arsenal of tricks and the assassin's favorite: venom, from a snake's fangs to his weapons, to be used whenever you deem it fit! A concocted item which adds a damage dealing debuff, similar to blight, to all his attacks.
The Zenith approaches the Hamlet with an unwavering smile on his lips. He's an acrobatic fighter who cuts with his charm and his spear. With an oath in service to the god of honor and brotherhood, the Zenith inspires calm in his allies through bravado; helping to distract them from the horrors of adventuring. When required, he can set aside his jovial attitude and manifest the power of the Golden Janissary Style. This combat style affords great flexibility powering up combination moves to prepare for a devestating final attack that strikes out against eldritch and unholy enemies with righteous fury. His dedication to being an inspiring sun for his allies comes at the cost of his durability. He is an unarmored, mobile dancer who moves through the ranks of his allies. The Zenith's hedonistic personality will neither amuse the pious nor inspire trust in people with impressionable spouses.
We are still working to get improvements to the connection stability for players. This hotfix hopefully addresses some of those issues but also contained 2 common softlock and crash issues we wanted to resolve for those being affected. We will have more updates in the next day or so for other issues as we work through them.
Thank you to everyone playing and reporting their issues.
Darkest Dungeon
Potential fix for random crashes during circus logic(circus, matchmaking, fights...)
Fixed multiple dazed heroes are causing softlock in match due AI not selecting any of them
Enter the Arena and play Darkest Dungeon in an all new way: PvP battles!
In the Butcher’s Circus, you assemble a team of four heroes and battle other players to the death in pursuit of prestige and glory. But don’t worry! You won’t be risking your campaign heroes...just your pride.
The Butcher’s Circus is FREE to all owners of Darkest Dungeon. So grab it HERE:
In preperation for the release for the DLC tomorrow we are pushing a base game build to our coming_in_hot public beta branch for players to help us test for any issues with the base game. Below are the patch notes for what has change in the base game since our last patch.
Darkest Dungeon
NEW TOWN EVENT
Added two new town events that relieve stress for the entire hamlet roster if at least one circus match is played before beginning the next week.
Fixed positioning changes caused by AoE knockback and pull abilities
Added stress heal received while camping buff to Meditator quirk
Stress modifier vs [Enemy Type] buffs are now active while that enemy type is present in the combat. (Such as Fear/Hatred/Phobia quirks)
Lowered Bloodmoon Radiant Light Dodge bonus to match Stygian (2.5%) instead of Radiant (7.5%)
Plow Horse Color of Madness enemy won’t cause stall-related crashes when modded into non-wave combats
Fixed enemy reinforcements crash in Darkest Dungeon location
Fixed Abomination being able to ignore allies’ move-block actouts
Added option to opt out of data collection
Supports both new and old localization formats
Modding
NEW DUNGEON RULES
Added "dots_can_deathblow". When false, bleed and blight no longer causes heroes to roll a death’s door check.
Added “deaths_door_test_survived_resistance_chance” to dungeon rules. A hero’s deathblow resistance is reduced by this amount each time they survive a death’s door check, cumulatively.
NEW TRINKET EFFECT TRIGGERS
Added "melee_attack_skill" effect trigger for trinkets
Added "ranged_attack_skill" effect trigger for trinkets
Added "riposte_attack_skill" effect trigger for trinkets
Added "attack_crit" effect trigger for trinkets
NEW BUFF RULES
Buffs can now be conditional on actorStatus "virtued" and "afflicted"
Buffs can now be conditional on rule_type "activated_first " and "activated_last "
Buffs can now decrement at the end of rounds rather than the end of an actor’s turn by using .buff_duration_type "after_turn" and "after_round"
NEW SKILL RULES
Combat skills with “.ignore_deathsdoor true” will deathblow instantly if they deal lethal damage, regardless of deathblow resist. The target will be killed even if it was not already on death’s door.
NEW STATS
Added “deathblow_chance” which increases the chance of deathblow and is applied against deathblow resistance.
Added “heartattack_stress_heal_percent” which modifies the amount that stress is lowered after suffering a heart attack.
Added “buff_duration_percent” which increases the duration of buffs applied by the hero
Added “ignore_guard” which causes skills to bypass guard.
KNOWN ISSUES Some Localization Strings are still missing for some languages. These will be corrected when we push the DLC.
"One can sometimes find clarity in madness, but only rarely..."
Here are this weeks mods:
The Exile by Badger
This mod includes a hero with custom sprites, a unique skillset , ten trinkets, and over 500 custom dialogue lines. The Exile is a versatile melee fighter who specializes in team support. Manipulate party positions and augment allies' movesets with his Assignments, or bypass and undermine enemy defenses with his attack skills.
This mod adds a desert and courtyard area for the Endless Harvest, with the desert area featuring snakes, spiders, wolves and maggots while the Courtyard area adds all kinds of Bloodsuckers, adding a little bit extra to the Harvest to make it more dangerous.
”Be wary - triumphant pride precipitates a dizzying fall...”
Here are this weeks mods:
The Bloodclot by Uncanny Gemstar
The Bloodclot is a highly variable and self sufficient hero. From the front, he savages enemies at close range. He pierces shell, bone, and armor alike with vampiric fangs that ravage those weakened by blight and bleed. He rips and consumes his foes flesh with mutated flesh that hungers for blood to sustain himself. With the strength granted by his curse, he tears targets to pieces with his claws, heightening his frenzied ability to consume his enemies. In the back rows, he rains hell down on the battlefield, no shuffling mosquito or retreating cultist able to escape him. He lobs balls of his own cursed festering blood at foes, opening their own wounds, or sprays accumulated bile to clear his thoughts. His most dangerous ability is utilized through Litmus, drowning the enemies in the very malignancies they inflict upon him. His body is ravenous and bottomless, and can consume the suffering of his allies, curing them of their ailments while bringing out his own.
Fight a terrifying new menace. Encounter Doomsday, a new monster in three new challenging dungeon encounters! If you can defeat this powerful creature, you have a chance to earn crystal shards, rare trinkets, or new quirks that may help you in your Color of Madness adventures. Will you be able to defeat him before your heroes meet their doom?
In addition to new dungeons, there is a small random chance to encounter Doomsday in the Endless Harvest Quest or in LVL 2, 3, 4, or 5 Dungeons in the Weald, Cove or Sunward Isles (Optional Mod). Random encounters do NOT occur in the Ruins, Warrens or Crimson Court. You will see a visual indicator that means there is a 25% CHANCE at the encounter in that area.
"A moment of valor shines brightest against a backdrop of despair."
Here are this weeks mods:
The Eucharistan by Cryptix
Once a mere priest of the abbey, the Eucharistan was inflicted with a terrible disease of the blood, uncurable by even the holy miracles of light. Downcast and questioning his faith, he found himself lost outside the Hamlet, eventually stumbling upon the courtyard. While trapped in the den of depravity and misshapen mutants, he was infected with the Crimson Curse, which interacted with his own diseased blood in a way never seen before: the Eucharistan completely rejected his own blood and replaced it with the Blood itself, becoming a living font of the valued elixir. Brought before the Countess half mad with pain, he was taught to utilize his new abilities and become the front line of a new infection vector, one wrought by faith and fury…
One of, if not the first tool generated mod(s) for DD, the Mash Variety project aims to add variety to your normal dungeon runs by adding over 33 thousand new monster compositions (mashes) across all areas! With it being completely mod compatible, this can drastically change who and what you fight in your dungeon runs.