Darkest Dungeon® - redhookjohn
We are still working to get improvements to the connection stability for players. This hotfix hopefully addresses some of those issues but also contained 2 common softlock and crash issues we wanted to resolve for those being affected. We will have more updates in the next day or so for other issues as we work through them.

Thank you to everyone playing and reporting their issues.

Darkest Dungeon
  • Potential fix for random crashes during circus logic(circus, matchmaking, fights...)
  • Fixed multiple dazed heroes are causing softlock in match due AI not selecting any of them
  • Fixed game crashes on provision screen
  • Fixed an issue with requesting info from server
Darkest Dungeon® - redhookjohn
Greetings Hamlet Dwellers!

We are hard at work behind the scenes to improve stability and help track down and squash bugs. Thanks again for all your help in reporting issues.


Darkest Dungeon
  • Fixed softlock when using Guard Break skills while The Butcher's Circus is not installed

The Butcher’s Circus
  • Fixed visual hero mods resulting in multiplayer heroes appearing as white boxes
  • Fixed an issue that caused single player hero mods to inadvertently cause desyncs in multiplayer.
  • Adjusted the Narration VO variants when opponent is starting their turn. The buffoons will be slightly less.... flummoxed.

Modding
  • Fixed “.battle_complete_combat_skill_id skillname” no longer triggering .type "move" skills
  • Fixed “.kill target effect” to work as before
  • Fixed an issue that caused “move” type skills to not apply buffs.
  • Fixed an issue that caused death effects to apply on both allies and enemies

Known Issues
  • Mac and Linux users should use the “pretbclinuxmac” Steam beta branch to avoid crashing on startup.
  • Desync logs aren’t being created by non-debug builds currently.
  • The fix to the Guard Break softlock is now causing some visual fx issues which do not impact gameplay.
Darkest Dungeon® - RedHookNatisha
Enter the Arena and play Darkest Dungeon in an all new way: PvP battles!


In the Butcher’s Circus, you assemble a team of four heroes and battle other players to the death in pursuit of prestige and glory. But don’t worry! You won’t be risking your campaign heroes...just your pride.



The Butcher’s Circus is FREE to all owners of Darkest Dungeon. So grab it HERE:

https://store.steampowered.com/app/1117860/Darkest_Dungeon_The_Butchers_Circus/
Darkest Dungeon® - redhookjohn
Greetings Hamlet Dwellers!

In preperation for the release for the DLC tomorrow we are pushing a base game build to our coming_in_hot public beta branch for players to help us test for any issues with the base game. Below are the patch notes for what has change in the base game since our last patch.

Darkest Dungeon
  • NEW TOWN EVENT
    • Added two new town events that relieve stress for the entire hamlet roster if at least one circus match is played before beginning the next week.
  • Fixed positioning changes caused by AoE knockback and pull abilities
  • Added stress heal received while camping buff to Meditator quirk
  • Stress modifier vs [Enemy Type] buffs are now active while that enemy type is present in the combat. (Such as Fear/Hatred/Phobia quirks)
  • Lowered Bloodmoon Radiant Light Dodge bonus to match Stygian (2.5%) instead of Radiant (7.5%)
  • Plow Horse Color of Madness enemy won’t cause stall-related crashes when modded into non-wave combats
  • Fixed enemy reinforcements crash in Darkest Dungeon location
  • Fixed Abomination being able to ignore allies’ move-block actouts
  • Added option to opt out of data collection
  • Supports both new and old localization formats

Modding

  • NEW DUNGEON RULES
    • Added "dots_can_deathblow". When false, bleed and blight no longer causes heroes to roll a death’s door check.
    • Added “deaths_door_test_survived_resistance_chance” to dungeon rules. A hero’s deathblow resistance is reduced by this amount each time they survive a death’s door check, cumulatively.
  • NEW TRINKET EFFECT TRIGGERS
    • Added "melee_attack_skill" effect trigger for trinkets
    • Added "ranged_attack_skill" effect trigger for trinkets
    • Added "riposte_attack_skill" effect trigger for trinkets
    • Added "attack_crit" effect trigger for trinkets
  • NEW BUFF RULES
    • Buffs can now be conditional on actorStatus "virtued" and "afflicted"
    • Buffs can now be conditional on rule_type "activated_first " and "activated_last "
    • Buffs can now decrement at the end of rounds rather than the end of an actor’s turn by using .buff_duration_type "after_turn" and "after_round"
  • NEW SKILL RULES
    • Combat skills with “.ignore_deathsdoor true” will deathblow instantly if they deal lethal damage, regardless of deathblow resist. The target will be killed even if it was not already on death’s door.
  • NEW STATS
    • Added “deathblow_chance” which increases the chance of deathblow and is applied against deathblow resistance.
    • Added “heartattack_stress_heal_percent” which modifies the amount that stress is lowered after suffering a heart attack.
    • Added “buff_duration_percent” which increases the duration of buffs applied by the hero
    • Added “ignore_guard” which causes skills to bypass guard.

KNOWN ISSUES
Some Localization Strings are still missing for some languages. These will be corrected when we push the DLC.
May 25, 2020
Darkest Dungeon® - RedHookNatisha
"One can sometimes find clarity in madness, but only rarely..."

Here are this weeks mods:

The Exile by Badger

This mod includes a hero with custom sprites, a unique skillset , ten trinkets, and over 500 custom dialogue lines. The Exile is a versatile melee fighter who specializes in team support. Manipulate party positions and augment allies' movesets with his Assignments, or bypass and undermine enemy defenses with his attack skills.

https://steamcommunity.com/sharedfiles/filedetails/?id=2101866853





The Color of Blood and Venom by Hunting Slime

This mod adds a desert and courtyard area for the Endless Harvest, with the desert area featuring snakes, spiders, wolves and maggots while the Courtyard area adds all kinds of Bloodsuckers, adding a little bit extra to the Harvest to make it more dangerous.


https://steamcommunity.com/sharedfiles/filedetails/?id=1417882314





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon








May 18, 2020
Darkest Dungeon® - RedHookNatisha
”Be wary - triumphant pride precipitates a dizzying fall...”

Here are this weeks mods:

The Bloodclot by Uncanny Gemstar

The Bloodclot is a highly variable and self sufficient hero. From the front, he savages enemies at close range. He pierces shell, bone, and armor alike with vampiric fangs that ravage those weakened by blight and bleed. He rips and consumes his foes flesh with mutated flesh that hungers for blood to sustain himself. With the strength granted by his curse, he tears targets to pieces with his claws, heightening his frenzied ability to consume his enemies. In the back rows, he rains hell down on the battlefield, no shuffling mosquito or retreating cultist able to escape him. He lobs balls of his own cursed festering blood at foes, opening their own wounds, or sprays accumulated bile to clear his thoughts. His most dangerous ability is utilized through Litmus, drowning the enemies in the very malignancies they inflict upon him. His body is ravenous and bottomless, and can consume the suffering of his allies, curing them of their ailments while bringing out his own.

https://steamcommunity.com/sharedfiles/filedetails/?id=2060478391






Doomsday - Miniboss Mod by Dem and Adon

Fight a terrifying new menace. Encounter Doomsday, a new monster in three new challenging dungeon encounters! If you can defeat this powerful creature, you have a chance to earn crystal shards, rare trinkets, or new quirks that may help you in your Color of Madness adventures. Will you be able to defeat him before your heroes meet their doom?

In addition to new dungeons, there is a small random chance to encounter Doomsday in the Endless Harvest Quest or in LVL 2, 3, 4, or 5 Dungeons in the Weald, Cove or Sunward Isles (Optional Mod). Random encounters do NOT occur in the Ruins, Warrens or Crimson Court. You will see a visual indicator that means there is a 25% CHANCE at the encounter in that area.


https://steamcommunity.com/sharedfiles/filedetails/?id=1889221242







Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon








May 11, 2020
Darkest Dungeon® - RedHookNatisha
"A moment of valor shines brightest against a backdrop of despair."

Here are this weeks mods:

The Eucharistan by Cryptix

Once a mere priest of the abbey, the Eucharistan was inflicted with a terrible disease of the blood, uncurable by even the holy miracles of light. Downcast and questioning his faith, he found himself lost outside the Hamlet, eventually stumbling upon the courtyard. While trapped in the den of depravity and misshapen mutants, he was infected with the Crimson Curse, which interacted with his own diseased blood in a way never seen before: the Eucharistan completely rejected his own blood and replaced it with the Blood itself, becoming a living font of the valued elixir. Brought before the Countess half mad with pain, he was taught to utilize his new abilities and become the front line of a new infection vector, one wrought by faith and fury…

https://steamcommunity.com/sharedfiles/filedetails/?id=2077870092




Mash Variety Project by Dragonborn

One of, if not the first tool generated mod(s) for DD, the Mash Variety project aims to add variety to your normal dungeon runs by adding over 33 thousand new monster compositions (mashes) across all areas! With it being completely mod compatible, this can drastically change who and what you fight in your dungeon runs.

https://steamcommunity.com/sharedfiles/filedetails/?id=1959413259





Thank you to the creators for their hard work and talent! We hope you all are remaining safe and healthy!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon
May 4, 2020
Darkest Dungeon® - RedHookNatisha
”Compassion is a rarity in the fevered pitch of battle.”
Here are this weeks mods:


The Privateer by DapperJack

Having lost his ship and crew to the malevolent seas by the Manor, this shantyman has washed ashore in search of vengeance. With fiddle in one hand and a bottle o' grog in the other, the Privateer aims to venture into the Darkest of Dungeons.

This all new class mod comes with 5 skins, 7 unique abilities, 3 unique camping skills, 10 class trinkets, customized effects, a town event, and much more!

The Privateer is a mid-row support and stress healer who can be played in a number of ways.
Put him in the front ranks and down some rum to make your Privateer a heavy hitting damage dealer, or throw him in the back ranks to heal stress and wounds alike!


https://steamcommunity.com/sharedfiles/filedetails/?id=1965654832





The Rescuer by Dem and Selafio

Educated as a military medic in the mountains, the Rescuer and his faithful Saint Bernard and Pyrenees seek to aid those in need! Trained in medical sciences, he can heal health or stress, and cure medical conditions (bleed, stun, horror, blight). Using Nitrous Oxide heals group stress, but risks stunning himself. He has a unique rejuvenating hypnosis technique that can cleanse "battle-limited" skills from a teammate. In addition, the hounds can help with attacks, counter attacks, and bleeds. The Rescuer's self sacrificing nature is also his greatest weakness: his personal health is extremely low! With the right trinkets, his healing could match a Vestal's. The Rescuer may become your faithful companion.

https://steamcommunity.com/sharedfiles/filedetails/?id=2053917390





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon








Darkest Dungeon® - RedHookNatisha
“Take time to deliberate, but when the time for action comes, stop thinking and go in.”
― Napoleon Bonaparte

Greetings Hamlet Dwellers!

Today we wanted to give a glimpse into some of the mechanical changes as well as the release date for The Butcher’s Circus. Grab a friend or a foe and prepare yourselves because the Circus arrives at the Hamlet on May 28th.

In just a few weeks, all players who own Darkest Dungeon on Steam can join the fray! We can’t be more excited to have a release on the horizon as we’ve been heads down deep on Darkest Dungeon 2 and Circus development and haven’t had the pleasure of being able to present something to our community in some time. Soon, we can welcome you inside the big tent for us all to celebrate what we think is an interesting new way to play Darkest Dungeon.

As a little preview, let’s go over probably the biggest difference players will see when jumping into the ring: changes to turn order and initiative.

Normally in Darkest Dungeon, at the start of each combat round we roll all combatants’ initiative to establish a turn order. This initiative is the combination of the character’s speed plus a die roll. We don’t explicitly show who will act next because we like there to be some amount of unknown information that represents the chaos of a fight. Instead we use gold pips on the actors to show who has yet to act. However, in the Circus, it works quite a bit differently.



At the start of a match there is a coin flip, whomever wins the flip acts first. That is of course quite valuable, so the loser gets a special team-wide buff that lasts for the entire first round.

The starting player then gets to choose which hero to use first. That’s right–no initiative!

After that hero acts, play passes to the other player and they in turn get to choose a hero to act. Action continues to alternate back and forth between players in this way until all heroes have acted. Then a new round begins.



Although we are fans of some good old-fashioned RNG (as you well know), relying on the base game initiative system would introduce too much randomness into the outcome of a single PvP combat match.

This new mechanic introduces a huge new layer of decision making into combat. Do I go for immediate damage with Crusader or Leper? Or do I set up some marks with my Houndmaster or Bounty Hunter so that my Arbalest can score big kills? Should you activate the hero most vulnerable to being stunned first, even though ideally you’d like to leave them for last in order to combo or do a saving heal? It creates an interesting cat and mouse dynamic for the first half of the match as you attempt to outmaneuver and activate your chosen strategy while interrupting your opponent’s.

Along with the initiative change, we’ve also made other combat changes to enhance the PvP experience, but we’ll leave you to discover those in the Arena. It’s a whole new battle out there! However, rest assured that the single player campaign and combat will continue to function as they always have.

Add The Butcher’s Circus to your Steam’s Wishlist today and be notified the minute the DLC releases on May 28th! In anticipation of the release, we also invite you to join our Discord and speculate wildly with our welcoming community!

Discord link: https://discordapp.com/invite/darkestdungeon

Blog link: https://www.darkestdungeon.com/the-butchers-circus-dlc-releases-on-may-28th/
Apr 27, 2020
Darkest Dungeon® - RedHookNatisha
”A moment of clarity in the eye of the storm…”

Here are this weeks mods:

EC Dungeon Backgrounds by eclipsezr

A mod that adds a grand total of 31 new backgrounds to rooms all throughout the normal dungeons! A simple addition that is good for anyone who wants to add a simple little bit of content if you’ve seen all the normal backgrounds 10 times over.

https://steamcommunity.com/sharedfiles/filedetails/?id=1447858689






Darkest Dungeon: Senua by Balgin Stondraeg

After what seems like an eternity lost in madness a newcomer claws her way back to reality and drags her sorry carcass into the Hamlet. While her grip on sanity is tenuous at best she draws strength from madness and she will ride that whirlwind of destruction into oblivion itself. Sometimes, if she is lucky, she'll still be standing amidst the wreckage. A solitary figure left alive to mourn for the fallen.

A Senua has entered the Hamlet. What is a Senua, you might ask? Is it related to Senuna the obscure Celtic goddess? Perhaps. Is it related to Senua from Hellbade: Senua's Sacrifice? Absolutely! She even bears the severed head of her lover on her quest into darkness but if ever there was a character suited to Darkest Dungeon then it is she. With her hallucinations and delusions she should fit right in among the other denizens of the Hamlet.


https://steamcommunity.com/sharedfiles/filedetails/?id=2016855256





Thank you to the creators for their hard work and talent!

If you would like to suggest mods for us to showcase, you can join our Discord here:

http://discord.gg/darkestdungeon








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