”Compassion is a rarity in the fevered pitch of battle.”
Here are this weeks mods:
The Privateer by DapperJack
Having lost his ship and crew to the malevolent seas by the Manor, this shantyman has washed ashore in search of vengeance. With fiddle in one hand and a bottle o' grog in the other, the Privateer aims to venture into the Darkest of Dungeons.
This all new class mod comes with 5 skins, 7 unique abilities, 3 unique camping skills, 10 class trinkets, customized effects, a town event, and much more!
The Privateer is a mid-row support and stress healer who can be played in a number of ways. Put him in the front ranks and down some rum to make your Privateer a heavy hitting damage dealer, or throw him in the back ranks to heal stress and wounds alike!
Educated as a military medic in the mountains, the Rescuer and his faithful Saint Bernard and Pyrenees seek to aid those in need! Trained in medical sciences, he can heal health or stress, and cure medical conditions (bleed, stun, horror, blight). Using Nitrous Oxide heals group stress, but risks stunning himself. He has a unique rejuvenating hypnosis technique that can cleanse "battle-limited" skills from a teammate. In addition, the hounds can help with attacks, counter attacks, and bleeds. The Rescuer's self sacrificing nature is also his greatest weakness: his personal health is extremely low! With the right trinkets, his healing could match a Vestal's. The Rescuer may become your faithful companion.
“Take time to deliberate, but when the time for action comes, stop thinking and go in.”
― Napoleon Bonaparte
Greetings Hamlet Dwellers!
Today we wanted to give a glimpse into some of the mechanical changes as well as the release date for The Butcher’s Circus. Grab a friend or a foe and prepare yourselves because the Circus arrives at the Hamlet on May 28th.
In just a few weeks, all players who own Darkest Dungeon on Steam can join the fray! We can’t be more excited to have a release on the horizon as we’ve been heads down deep on Darkest Dungeon 2 and Circus development and haven’t had the pleasure of being able to present something to our community in some time. Soon, we can welcome you inside the big tent for us all to celebrate what we think is an interesting new way to play Darkest Dungeon.
As a little preview, let’s go over probably the biggest difference players will see when jumping into the ring: changes to turn order and initiative.
Normally in Darkest Dungeon, at the start of each combat round we roll all combatants’ initiative to establish a turn order. This initiative is the combination of the character’s speed plus a die roll. We don’t explicitly show who will act next because we like there to be some amount of unknown information that represents the chaos of a fight. Instead we use gold pips on the actors to show who has yet to act. However, in the Circus, it works quite a bit differently.
At the start of a match there is a coin flip, whomever wins the flip acts first. That is of course quite valuable, so the loser gets a special team-wide buff that lasts for the entire first round.
The starting player then gets to choose which hero to use first. That’s right–no initiative!
After that hero acts, play passes to the other player and they in turn get to choose a hero to act. Action continues to alternate back and forth between players in this way until all heroes have acted. Then a new round begins.
Although we are fans of some good old-fashioned RNG (as you well know), relying on the base game initiative system would introduce too much randomness into the outcome of a single PvP combat match.
This new mechanic introduces a huge new layer of decision making into combat. Do I go for immediate damage with Crusader or Leper? Or do I set up some marks with my Houndmaster or Bounty Hunter so that my Arbalest can score big kills? Should you activate the hero most vulnerable to being stunned first, even though ideally you’d like to leave them for last in order to combo or do a saving heal? It creates an interesting cat and mouse dynamic for the first half of the match as you attempt to outmaneuver and activate your chosen strategy while interrupting your opponent’s.
Along with the initiative change, we’ve also made other combat changes to enhance the PvP experience, but we’ll leave you to discover those in the Arena. It’s a whole new battle out there! However, rest assured that the single player campaign and combat will continue to function as they always have.
Add The Butcher’s Circus to your Steam’s Wishlist today and be notified the minute the DLC releases on May 28th! In anticipation of the release, we also invite you to join our Discord and speculate wildly with our welcoming community!
A mod that adds a grand total of 31 new backgrounds to rooms all throughout the normal dungeons! A simple addition that is good for anyone who wants to add a simple little bit of content if you’ve seen all the normal backgrounds 10 times over.
After what seems like an eternity lost in madness a newcomer claws her way back to reality and drags her sorry carcass into the Hamlet. While her grip on sanity is tenuous at best she draws strength from madness and she will ride that whirlwind of destruction into oblivion itself. Sometimes, if she is lucky, she'll still be standing amidst the wreckage. A solitary figure left alive to mourn for the fallen.
A Senua has entered the Hamlet. What is a Senua, you might ask? Is it related to Senuna the obscure Celtic goddess? Perhaps. Is it related to Senua from Hellbade: Senua's Sacrifice? Absolutely! She even bears the severed head of her lover on her quest into darkness but if ever there was a character suited to Darkest Dungeon then it is she. With her hallucinations and delusions she should fit right in among the other denizens of the Hamlet.
“Everything that happens before Death is what counts.”
-Ray Bradbury, Something Wicked This Way Comes
Greetings Hamlet Dwellers!
The rumors are true – tents are being pitched, banners raised, and the Hamlet is rife with competitive camaraderie. The Butcher’s Circus has arrived!
On April 2nd we announced that we will be releasing a new FREE DLC for Darkest Dungeon on Steam. This new DLC will add a whole new way to play: PvP battles against friends and foes alike!
We’ve always toyed with the idea of a competitive version of our combat system, and as we began to shift production to Darkest Dungeon II, we just couldn’t give up on the idea. Thanks to the success of the game, we hired a few extra hands to dedicate to this DLC while the rest of our studio continued work on Darkest Dungeon II. The results of this experiment are almost ready to unveil!
Here are a few tidbits of what to expect with The Butcher’s Circus DLC.
We are adding a whole new sub-hamlet screen, The Circus! You can easily switch between the Circus and Hamlet screens much like you do when going to select your next quest. Once in the Circus you can choose to challenge a friend, visit the prize booth to see what rewards are next for your progression, or enter the main tent and join the matchmaking queue to face off against other players.
The party select screen (pictured above) allows you to quickly select and kit out your party. An important note: the heroes you use to enter the ring are not the ones you have on your roster in the Hamlet. You can experiment and try out PvP parties without fearing the loss of Dismas or Reynauld as they attempt to assault the Darkest Dungeon! Going to the Circus is no risk for your campaign.
The Butcher’s Circus will have its own version of skills, class balances, and other various combat mechanical changes that are separate from Darkest Dungeon’s main campaign. Those changes do not extend into the single player game. The next blog post will cover more details on those changes we’ve made to create an exciting and competitive environment.
While we have you here, let’s go over some Frequently Asked Questions we’ve seen from the community since we’ve announced the DLC.
Q: How much will this DLC cost?
We are giving it away for FREE, permanently.
Q: Are there in-game purchases, loot boxes, or microtransactions?
No. All rewards are gated behind player progression, pure and simple. No pay to win, no pay for visuals.
Q: What’s the catch – how will you make money on this?
Thanks to the success of Darkest Dungeon, we are excited to share this with the community and we hope you enjoy it! (The Butcher’s Circus does require the core game to play, and DLC heroes also require the associated DLC to unlock.)
Q. What platforms/stores will this DLC be available on?
At launch we will only be on Steam, and only on Windows. We will be adding Mac and Linux support soon after. Other platforms and storefronts are TBD. Honestly, it depends a bit on the reception of the DLC!
Q. Can I use any mods or modded characters in the Butcher’s Circus?
No. In order for us to have any form of anti-cheat in place, that means that everything related to the PvP mode (facing other players) cannot be modded.
Q. Can I use The Flagellant or Shieldbreaker in the Butcher’s Circus without owning the Crimson Court or Shieldbreaker DLCs?
In order to put those characters into your party you will need to own their respective DLCs. That said you can still be matched against players who are using them, even if you don’t own them yourself.
Q. Will this have any sort of anti-cheat?
Yes! The service we are using for this DLC that handles our matchmaking, analytics, and progression system will also be running our anti-cheat system. Because this service is using various analytics tools to help us we will need to update our EULA agreement to let people know about how we comply with GDPR requests.
Q. Is an internet connection required to access this DLC?
Yes. For now you will need to have a connection to the internet in order to even get access to the Circus menu screens.
Q. Will there be bots to play against?
Yes, we will have bots! If you get anxious with playing other people and want to experiment in your own time, you can play against bots. Since we require an internet connection to access the Circus menu screens, that means at launch there won’t be any offline bots. This is a feature we hope to add post release.
Q. Will the hero corpses be making their way back to the main campaign?
No. The corpses are very important for this mode and we haven’t evaluated their impact on the main campaign. While many of our fans over the years have requested hero corpses, since we aren’t looking to modify the base game with this DLC we have chosen to keep them inside the DLC.
Q: Is this Delaying Darkest Dungeon 2?
Nope! The Butcher’s Circus staff were hired specifically to work on this, and we didn’t do it at the cost of also making progress on DD2. So… enjoy The Butcher’s Circus guilt-free. Or if you aren’t the PvP type, rest-assured that the sequel remains under production and we look forward to sharing more news on it when we can!
”These nightmarish creatures can be felled! They can be beaten!"
And so can this pandemic! Hope everyone is staying healthy and safe during this time.
Here are this weeks mods:
The Bloat by Kranot, Sasiji, and Kenthril
Bloated, Diseased, Disgusting, surprisingly capable and friendly. This describes the Bloat best. A fat Happy man from an unknown region of the world that carries within him every plague imaginable. But instead of being a decaying corpse some strange pagan fetish keeps him alive and well. He values Friendship, good stories and a good meal.
As the Bloat is a very cautious man who tries to not get his amulet broken he has developed a very specific fighting style. He sticks to the middle of back rows and spreads his diseased sludge through a custom slimesprayer. He also utilizes the many side effects of his myriad of diseases to his advantage to stick insects on foes or cover himself in a crust of mold. Gameplay-wise this probably translates as: Ranged off-tank blighter with some buffing thrown in.
Swine Chieftain (Here Be Monsters) by Shay, Sasiji, and anonymous_koala
Here Be Monsters is a series of mods that will add new minibosses to all 4 vanilla dungeons. This first one adds the Swine Chieftain, a rare enemy that will only appear in the Warrens. With him come a drove of marauding Swine, as well as the living battering ram of their army, the dreaded Grond. While he and his lackeys will prove an arduous challenge, the treasure and trinkets he may drop, including two rare unique trinkets not available anywhere else, will be a handsome reward for a task well performed…
”As the light gains purchase, spirits are lifted and purpose is made clear."
Here are this weeks mods:
Joke Trinkets by Pseudonomenclature
The Jester is still pretty ticked off about being nerfed time and time again throughout the game's development, and has taken it to be some kind of cruel ironic joke. Well, now they have countered with a few Jests of their own, this time at the expense of that all-too-dreaded game balance! This is all incredibly stupid.
This mod adds 11 new very silly and dubiously balanced trinkets to the game! They can be obtained with a 10% chance as loot from CURIOS (if interacted with by a Jester) or from DEFEATING ENEMIES (if you have a Jester in your party).
A collection of every skin Anti has made, all put into a single mod! This features many different skins for every single vanilla hero, some putting very different takes or ideas on the base heroes!
The Apostate by TheHolyChicken, Anti', and anonymous_koala
"The narrow-minded fools refuse to accept that the Flame is but half the story..."
Denounced by the Church for "straying from the Light", these former Vestals now seek out those texts declared forbidden and apocryphal in their search for the Truth. Many question their morality, but none doubt their tenacity…
The Apostate acts as a formidable group leader who empowers allies as their wounds mount. Despite renouncing the healing practices of the Vestal, she still has the uncanny ability to keep others from succumbing to death, albeit through very different techniques. When provoked, she is capable of unleashing power that devastates any who stand in her way.
Koala’s Creature Collection by anonymous_koala and 15+ other users detailed in the mod link!
After 2 years of development, Koala's Creature Collection is finally out!
Adding 17 new monsters with custom art ,animations and sounds (among them a challenging new miniboss!) that roam the 4 base dungeons, the Pelagic Plague - A disease much like the Crimson Curse except instead of killing your heroes, it transforms them into the Cove's fishpeople, with act-outs varying for each infected character!
With those additions and a variety of new trinkets, diseases, quirks, town events, and a new story delivered through Journal Pages, KCC is sure to add much needed variety to any savefile!
The Windcaller is a Buff/Debuff focused Support Hero, built around Pushing and Pulling both friend and foe alike. With strong gusts of wind she can disrupt enemy positioning, weakening them in the process and leaving them vulnerable. Should your opponents do the same, she can simply Slingshot your heroes to the frontline, or Whisk them away To Safety in the backline. If your team can handle it, she can also grant a huge buff to Dodge, Speed, and Crit chance, at the cost of Shuffling your entire party in a Wild Whirlwind.
She works well in stationary teams with fixed positioning, able to easily reposition heroes back in their proper locations should they be shuffled or moved. But she also works wonders in teams built around dancing and moving around, taking advantage of strong buffs and offering a unique party-wide shuffle to buff up your heroes. Whether it's keeping a Leper firmly planted in the frontline with Storming Slingshot, or shuffling your Grave Robber around to spam Lunge, she's got plenty to offer to any team while avoiding overstepping onto the roles of vanilla characters.
The Alchemist by Shay , Alexrkseth, Kenthril, Loki Laufey, and Rothag
The Alchemist is a group project mod that adds a brand new hero to Darkest Dungeon. This hero is completely custom, with all new sprites, skills, sounds, and animations, as well as a complete set of unique trinkets and color palettes.
The Alchemist specializes in draining the life from her opponents to channel into her allies, equally capable of healing or inflicting damage and debuffs. As she deals damage, so does her healing output grow stronger, making her a flexible combatant. Her unique summon abilities, the Homunculus and the Lab Rat, are capable of providing additional support via either guarding her allies or ravaging her enemies.
"The Alchemist, despite her unsettling nature and abominable appendage, finds herself often saving the lives of her comrades. Her research and many experiments have rewarded her with great restorative abilities that can be further empowered through offensive action. In addition, she is accompanied by her lab-grown assistants that fiercely protect her, and whoever she calls an ally."
"A moment of valor shines brightest against a backdrop of despair."
We hope you all can remain Stalwart and Vigorous during this time and can find some solace through these mods!
Here are this weeks mods:
The Rightful Heiress by kaxen
Disgusted by the line of suitors claiming to be an improvement to her station in life, the Heiress returned to the cursed family estate with a fire for battle despite her own inexperience. Fortified by wine, she seeks to wade into the nightmare despite the hopelessness of the undertaking.
Heiress is a more offensive version of The Rightful Heir, boasting decent damage and mark proficiency, with few support abilities, while still having a signature ability of heir to collect and store more heirlooms while in a dungeon. Heirloom bonuses increase with the amount of heiresses in the party, and does not conflict with heir's ability, if you run both of them in same party.
Clobber is the Weald's guardian, who after years of watching his home be corrupted by the Hag's fungus, brigands, bloodsuckers and pretty much every enemy faction in the game at this point, decided he had enough and is ready to CRUSH the evildoers. Other things included in this mod are 12 new trinkets, a new district, a custom town event, and a new mechanic: chaining together rapid punches until Clobber is exhausted, through his "Punchout" skill!