Increased max available Quests by 1: more choices!
First pass on tuning curio interaction delays, bark times, and other stuff to help speed up delays.
Shrieker steal event will now only happen after week 40 and will only happen once per campaign.
Jester’s Finale Skill Redesign (and Related)
Finale was too effective at one-shotting mobs without any real downside or lasting cost. Skill has been redesigned to preserve the intent as a powerful big mob finisher, which takes time and setup to achieve maximum power.
Finale
Battle limit of 1
Finale cannot crit
Finale accuracy increased greatly
Dramatically reduced base damage.
Finale leaves a 12 round DEF debuff, to represent exhaustion.
Other jester moves (“Dirk Stab”, “Inspiring Tune”, “Battle Ballad”) give a 7 round +20% stackable damage buff to Finale.
Solo
Accuracy increased
Battle Limit 2
Gives a 7 round +50% stackable damage buff to Finale.
NOTE: we want Finale to still feel awesome and vital, but it was wrecking the balance. We’ll be monitoring feedback on this redesign and will tune more if necessary to ensure it’s a valuable skill...but not toooooo valuable.
Puppet Theatre cost increased and damage bonus decreased
Reducing new Buff/Debuff Narration VO to be much more rare.
Fixed Monster attacks that could give incompatible quirks and crash the game.
Fixed Quirks being able to evolve while you are treating them.
Sped up several Cove Monsters Animations slightly (Now more they look more menacing!)
Fixed Equipping Trinkets out of the loot window.
Updated Man-at-Arms, Highwayman, and Vestals combat idle animations
Compressed some Tool-tip Strings (MaA Retribution)
Fixed from self heal skills not being able to trigger narration.
Standardized crit chances of heals.
Tooltip Formatting and UI fixes
Various string fixes
The Crimson Court
Fixed Achievements:
World End - now awarded for completing Bloodmoon.
An Unexpected Party
What Strange Bedfellows
Bloodcult
The Flesh is willing - Will now proc if you get your first Flagellant via Town Event and not Stagecoach
The Blood now stacks at 6
Bosses now award an Invite for the the subsequent boss (if you have already generated a boss quest this effect won’t appear until you start the next one.)
Removed Initial Heal amount on Restoration Pop Text (Should no longer show a 0)
Fixed Bloodmoon death limit
Fixed Crimson Court Set Trinket rarity(Should now also trigger the correct Shrieker fight when stolen)
Statue:
Shield is now stun immune
Increased HP/Prot slightly
Small increase to laser damage
Fixed the Courtyard appearing locked on the Quest Select screen..
Shortened infestation 2 and 3 top end variability
Fixed to curios breaking when in Boss rooms. (Chest in Countess room should now correctly give players the Green Key)
Viscount and Crocodilian can no longer critically heal (See, we do nice things sometimes)
Fix to hero initiatives being lost when Viscount feeds.
Fixed quirks/affliction curio interaction with the key chests. (Reynauld can no longer steal your CC quest keys, lol)
Added Subtitles for Crimson Court cinematics. (Only English for now, Localization on the way)
Workshop
Added “remove on battle complete” parameter to buffs.
Increased max available Quests by 1: more choices!
First pass on tuning curio interaction delays, bark times, and other stuff to help speed up delays.
Shrieker steal event will now only happen after week 40 and will only happen once per campaign.
Jester’s Finale Skill Redesign (and Related)
Finale was too effective at one-shotting mobs without any real downside or lasting cost. Skill has been redesigned to preserve the intent as a powerful big mob finisher, which takes time and setup to achieve maximum power.
Finale
Battle limit of 1
Finale cannot crit
Finale accuracy increased greatly
Dramatically reduced base damage.
Finale leaves a 12 round DEF debuff, to represent exhaustion.
Other jester moves (“Dirk Stab”, “Inspiring Tune”, “Battle Ballad”) give a 7 round +20% stackable damage buff to Finale.
Solo
Accuracy increased
Battle Limit 2
Gives a 7 round +50% stackable damage buff to Finale.
NOTE: we want Finale to still feel awesome and vital, but it was wrecking the balance. We’ll be monitoring feedback on this redesign and will tune more if necessary to ensure it’s a valuable skill...but not toooooo valuable.
Puppet Theatre cost increased and damage bonus decreased
Reducing new Buff/Debuff Narration VO to be much more rare.
Fixed Monster attacks that could give incompatible quirks and crash the game.
Fixed Quirks being able to evolve while you are treating them.
Sped up several Cove Monsters Animations slightly (Now more they look more menacing!)
Fixed Equipping Trinkets out of the loot window.
Updated Man-at-Arms, Highwayman, and Vestals combat idle animations
Compressed some Tool-tip Strings (MaA Retribution)
Fixed from self heal skills not being able to trigger narration.
Standardized crit chances of heals.
Tooltip Formatting and UI fixes
Various string fixes
The Crimson Court
Fixed Achievements:
World End - now awarded for completing Bloodmoon.
An Unexpected Party
What Strange Bedfellows
Bloodcult
The Flesh is willing - Will now proc if you get your first Flagellant via Town Event and not Stagecoach
The Blood now stacks at 6
Bosses now award an Invite for the the subsequent boss (if you have already generated a boss quest this effect won’t appear until you start the next one.)
Removed Initial Heal amount on Restoration Pop Text (Should no longer show a 0)
Fixed Bloodmoon death limit
Fixed Crimson Court Set Trinket rarity(Should now also trigger the correct Shrieker fight when stolen)
Statue:
Shield is now stun immune
Increased HP/Prot slightly
Small increase to laser damage
Fixed the Courtyard appearing locked on the Quest Select screen..
Shortened infestation 2 and 3 top end variability
Fixed to curios breaking when in Boss rooms. (Chest in Countess room should now correctly give players the Green Key)
Viscount and Crocodilian can no longer critically heal (See, we do nice things sometimes)
Fix to hero initiatives being lost when Viscount feeds.
Fixed quirks/affliction curio interaction with the key chests. (Reynauld can no longer steal your CC quest keys, lol)
Added Subtitles for Crimson Court cinematics. (Only English for now, Localization on the way)
Workshop
Added “remove on battle complete” parameter to buffs.
Now a week out of The Crimson Court and a flurry of patches, we just wanted to give everyone an update on how this week is going to be with builds. We are hoping to slow down build releases as we have resolved most of all the critical issues. We will be taking our time this week to collect fixes for all the current support issue and outstanding tickets(Cutscene Subtitles, etc) we have on our list.
We aren't done yet with final balance and tuning, as we are going to be reviewing our metrics and player feedback from the past week and now. So expect some changes later this week.
Thank you to everyone who has helped report bugs, shared their thoughts on the boards, and supported us by participating in yet another release!
Darkest Dungeon
Fixed bug involving the Trinket menu fading.
Fixed Raid end Quirk replacements from not appearing
Fixed Quirks not obeying defined rules for incompatibility. (Don’t worry you can still be a Gambler and a Known Cheat)
Fixed combat skill switching after targeting, can target incorrectly.
Fixed missing strings (Hopefully that’s all of them)
The Crimson Court
Added embark warning for first Courtyard quest.
Fixed Quirks unlocking/replacing on Cursed characters
Fixed Curse “Resist” pop-up appearing for characters who are already Cursed.
Workshop
Fixed bug preventing the changing of mod load priority
Fixed localization using variations indiscriminately when there is no base file string
Now a week out of The Crimson Court and a flurry of patches, we just wanted to give everyone an update on how this week is going to be with builds. We are hoping to slow down build releases as we have resolved most of all the critical issues. We will be taking our time this week to collect fixes for all the current support issue and outstanding tickets(Cutscene Subtitles, etc) we have on our list.
We aren't done yet with final balance and tuning, as we are going to be reviewing our metrics and player feedback from the past week and now. So expect some changes later this week.
Thank you to everyone who has helped report bugs, shared their thoughts on the boards, and supported us by participating in yet another release!
Darkest Dungeon
Fixed bug involving the Trinket menu fading.
Fixed Raid end Quirk replacements from not appearing
Fixed Quirks not obeying defined rules for incompatibility. (Don’t worry you can still be a Gambler and a Known Cheat)
Fixed combat skill switching after targeting, can target incorrectly.
Fixed missing strings (Hopefully that’s all of them)
The Crimson Court
Added embark warning for first Courtyard quest.
Fixed Quirks unlocking/replacing on Cursed characters
Fixed Curse “Resist” pop-up appearing for characters who are already Cursed.
Workshop
Fixed bug preventing the changing of mod load priority
Fixed localization using variations indiscriminately when there is no base file string
Added missing translations. (About 10% of the Crimson Court text was still in English only.)
With very few exceptions, all text in the DLC should now be translated to the current 9 languages. (English, German, French, Spanish, Italian, Br-Portuguese, Russian, Polish, Czech.)
Note: We are reviewing other languages to translate to.
Added missing translations. (About 10% of the Crimson Court text was still in English only.)
With very few exceptions, all text in the DLC should now be translated to the current 9 languages. (English, German, French, Spanish, Italian, Br-Portuguese, Russian, Polish, Czech.)
Note: We are reviewing other languages to translate to.