Darkest Dungeon® - redhookjohn
  • Fixed a bug with the how the map processing handles quest curios within the uploader.
Darkest Dungeon® - redhookjohn
  • Fixed a bug with the how the map processing handles quest curios within the uploader.
Darkest Dungeon® - contact@rockpapershotgun.com (Alice O'Connor)

The splendid Darkest Dungeon [official site] has launched a Steam Workshop, making it a snap to find and install mods. With a while still to wait for Darkest Dungeon’s expansion, Crimson Curse, why not have a crack at some mods? Mods already on the Workshop cover everything from to a wintry makeover and UI tweaks to new classes and ways to make DD even more challenging. … [visit site to read more]

Darkest Dungeon® - redhookjohn


Today marks the release of Steam Workshop support for Darkest Dungeon! We’ve always wanted to support mods for Darkest Dungeon, and going back to the Kickstarter, we listed it as a stretch goal. Though at the time we didn’t reach that level of funding, due to our success through Early Access, we decided to fully incorporate STEAM Workshop after release. Today marks the beginning of that support, and we cannot be more excited to see what our players come up with!

To celebrate this event we are on sale this weekend on Steam! Have you been waiting for Workshop Support? Well now you can grab the game for cheap and check out what the modding community has already cooked up in the Workshop Library! There are already a handful of cool and interesting class mods, as well as small and large system overhauls for the game such as Pitch Black Dungeon by MaesterSilvio, which is not unlike what The Long War is for X-Com 2.

We will be hosting a Community Stream this Friday to showcase some of the mods listed on Workshop as well as answer questions from the community about the game and modding. Tune in to Twitch.tv tomorrow at 2pm PST!

Are you interested in making mods for Darkest Dungeon? Check out the Darkest Dungeon Workshop Group on STEAM and the modding guide here! Back while we were testing out the Workshop integration we created a group for modders to send us feedback as well as discuss and share their expertise. We plan on using this group as the home for future workshop feature requests as well as discussing things with our modding community.

Finally, while mods are exciting please understand that we must put a disclaimer up as well:

Red Hook Studios cannot be responsible for any damage to save games caused by subscribing to mods. We recommend backing up your saves first. Here are instructions how to do so. We also encourage mod creators to test your mods thoroughly before making them available to the public.

The Darkest Dungeon world is about to get a little bit bigger! We can’t wait to see more of your creations.

Delve deep,

Red Hook Studios
Darkest Dungeon® - redhookjohn


Today marks the release of Steam Workshop support for Darkest Dungeon! We’ve always wanted to support mods for Darkest Dungeon, and going back to the Kickstarter, we listed it as a stretch goal. Though at the time we didn’t reach that level of funding, due to our success through Early Access, we decided to fully incorporate STEAM Workshop after release. Today marks the beginning of that support, and we cannot be more excited to see what our players come up with!

To celebrate this event we are on sale this weekend on Steam! Have you been waiting for Workshop Support? Well now you can grab the game for cheap and check out what the modding community has already cooked up in the Workshop Library! There are already a handful of cool and interesting class mods, as well as small and large system overhauls for the game such as Pitch Black Dungeon by MaesterSilvio, which is not unlike what The Long War is for X-Com 2.

We will be hosting a Community Stream this Friday to showcase some of the mods listed on Workshop as well as answer questions from the community about the game and modding. Tune in to Twitch.tv tomorrow at 2pm PST!

Are you interested in making mods for Darkest Dungeon? Check out the Darkest Dungeon Workshop Group on STEAM and the modding guide here! Back while we were testing out the Workshop integration we created a group for modders to send us feedback as well as discuss and share their expertise. We plan on using this group as the home for future workshop feature requests as well as discussing things with our modding community.

Finally, while mods are exciting please understand that we must put a disclaimer up as well:

Red Hook Studios cannot be responsible for any damage to save games caused by subscribing to mods. We recommend backing up your saves first. Here are instructions how to do so. We also encourage mod creators to test your mods thoroughly before making them available to the public.

The Darkest Dungeon world is about to get a little bit bigger! We can’t wait to see more of your creations.

Delve deep,

Red Hook Studios
Darkest Dungeon® - redhookjohn
  • Priority for colour files now ranks MODs files over the base game files.
Darkest Dungeon® - redhookjohn
  • Priority for colour files now ranks MODs files over the base game files.
Darkest Dungeon® - redhookjohn
  • Added trinket outline fx to quest select.
  • Moved tutorial option to other instead of gameplay so its saved app wide.
  • Fixed various typos
  • Updated Town Fair town event text to accurately state that all treatment facilities are free.
  • Fixed a duplicate Party Name
  • Fixed Invisible Obstacle bug
  • Fix center on map when tabbing when Auto-Center option set to OFF
  • Hooked up new starting room backgrounds for plot quests.
  • Added Close Button when choosing mode on new save file.
  • Fix to deck based stagecoach bug resulting in premature shuffling.
  • Shrieker Nest loot adjustment
  • Plot quest reward trinkets, (Trophy/Darkest Dungeon Talisman) are no longer valid for trinket retention because you can never lose them.
  • Added missing activity log strings
  • Fixed two small bugs relating to the Crow Town Events
Darkest Dungeon® - redhookjohn
  • Added trinket outline fx to quest select.
  • Moved tutorial option to other instead of gameplay so its saved app wide.
  • Fixed various typos
  • Updated Town Fair town event text to accurately state that all treatment facilities are free.
  • Fixed a duplicate Party Name
  • Fixed Invisible Obstacle bug
  • Fix center on map when tabbing when Auto-Center option set to OFF
  • Hooked up new starting room backgrounds for plot quests.
  • Added Close Button when choosing mode on new save file.
  • Fix to deck based stagecoach bug resulting in premature shuffling.
  • Shrieker Nest loot adjustment
  • Plot quest reward trinkets, (Trophy/Darkest Dungeon Talisman) are no longer valid for trinket retention because you can never lose them.
  • Added missing activity log strings
  • Fixed two small bugs relating to the Crow Town Events
Darkest Dungeon® - redhookjohn

  • Added New Batch of 200+ Community Party Names. (NO LOC for these yet, they will all be in English for now)
  • Added more locations for new Trinket fx
  • Disabled provision warnings when preparing for the Shrieker
  • Tweaked Shrieker AI
  • Uncapped Trap Disarms (100% or more should _always_ succeed now)
  • Shift-Click can now also sell stacks while Provisioning
  • Fixed Quirk Descriptions
  • Added missing strings
  • Added remaining Localization for strings added in the Radiant Update.
  • Fixed a bug that allowed Man-At-Arms to guard 2 targets simultaneously.
  • Potential Fix for Invisible Obstacle bug
  • Fixed to a town event cooldown bug
  • Added new art for each dungeon regions starting room.
  • New Option:
    • Game Menu > Options > Other > Auto-Center Dungeon Map: (Default: ON) Dungeon map will auto-center on party when idle.
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