This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Darkest Dungeon [official site].
Darkest Dungeon is an RPG in which four flawed heroes face damnably transcendent terrors as they explore the ancient narrow passages beneath a cursed mansion. Notch by notch, their grasp on sanity slips and their vitality trickles thinner as their torch dims and new horror befalls them.
This is a game in which pressure mounts, misfortune crushes, and mistakes are punished. You can t expect your party to always survive, whether driven to death or madness, and its turn-based combat plays out with the constant understanding that every decision can turn on a knife-edge: a missed hit, an ill-considered target, the wrong ability. And a lot of that tension is founded on something that on its face sounds prosaic, even old-fashioned:
THE MECHANIC: 2D combat … [visit site to read more]
New enemies are coming to Darkest Dungeon [official site] as part of the upcoming free update adding a shorter (but not easier) ‘Radiant’ mode. That’s the word from developers Red Hook Studios, who say they’re planning to launch the update by early February with other a number of “quality of life” tweaks too. The bad news is that all this extra work will push the dungeon crawler’s expansion, the vampiric Crimson Court, back into April. I’ll happily wait for that, especially if other fanciness is coming first. Like that new cheerleading Bone Bearer. … [visit site to read more]