Darkest Dungeon® - contact@rockpapershotgun.com (Alice O'Connor)

Brigand Vvulf can flipping well do one. If you, like me, have been playing a fair bit of Darkest Dungeon [official site] since it added town events, you’ve likely run into that horrible raiding git. You’ve likely had him and his pals barrel into your hamlet and light it up then lost a mercenary or two figuring out how the encounter works. You’ve likely had him return a few weeks later to do it again, highlighting the worst parts of Darkest Dungeon. Good news: as of last night’s update, Vvulf is now less irritating.

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Darkest Dungeon® - redhookjohn
This update is just moving all the changes that were part of the small public beta to the live game. If you participated in the "coming_in_hot" testing feel free to opt out of the beta as all changes are now live for all players.

Thanks for your feedback!

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Various fixes to new color coded strings
  • Fixed idle resolve level heroes not being saved on raid start.

  • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.
Darkest Dungeon® - redhookjohn
This update is just moving all the changes that were part of the small public beta to the live game. If you participated in the "coming_in_hot" testing feel free to opt out of the beta as all changes are now live for all players.

Thanks for your feedback!

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Various fixes to new color coded strings
  • Fixed idle resolve level heroes not being saved on raid start.

  • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.
Darkest Dungeon® - redhookjohn
We pushed an update to our "coming_in_hot" public beta branch of the game. These changes will exist there for a few days as players try them out and make sure there are no major new bugs before moving it to the main branch for everyone to enjoy.

If you have some time please switch over to the "coming_in_hot" branch in the game options on the BETAS tab. Your save file will transfer over (though backing up is always a good idea).

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Fixed idle resolve level heroes not being saved on raid start.
    • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.
Darkest Dungeon® - redhookjohn
We pushed an update to our "coming_in_hot" public beta branch of the game. These changes will exist there for a few days as players try them out and make sure there are no major new bugs before moving it to the main branch for everyone to enjoy.

If you have some time please switch over to the "coming_in_hot" branch in the game options on the BETAS tab. Your save file will transfer over (though backing up is always a good idea).

  • Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
  • Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
  • Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
  • Vvulf appearance chance reduced slightly
  • Town invasion plot quest has normal retreat instead of always raid retreat.
  • UI Tweaks
  • Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
  • Tweaked values for VO triggers
  • Various string fixes
  • Fixed idle resolve level heroes not being saved on raid start.
    • Linux fixes
    • Fixed a bunch of uninitialized data
    • Fixed some threads burning CPU
    • Some other misc. fixes
    • Fixed some compiler errors.
Darkest Dungeon® - redhookjohn
  • Fixed Crash caused by localization issues. (For real this time. Sorry!)
Darkest Dungeon® - redhookjohn
  • Fixed Crash caused by localization issues. (For real this time. Sorry!)
Darkest Dungeon® - redhookjohn
  • Fix for crash caused by localization issues in last patch.
Darkest Dungeon® - RedHookBrooks
  • Fix for crash caused by localization issues in last patch.
Darkest Dungeon® - RedHookBrooks
  • Added Localization for Polish and Brazilian-Portuguese.
  • Fixed Missing strings.
  • Fix to infinite building upgrades from ‘Labor Force’ town event.
  • Fixed Arbalest double leveling from Town Event.
  • Fixed Jester not leveling from Town Event.
  • Brigand Barrel will now despawn when Vvulf is slain.
  • Fixed Town ambiance audio.
  • Fixed Abominations not having skills when being resurrected. Abominations now come back with LVL1 Skills, all other classes still come back with no skills.
  • Arbalest's Blindfire will now correctly ignore the new brigand corpses.
  • Fixed to Town Event Buffs not being saved properly.
  • Added Blacksmith upgrade purchased requirements for town events. This affects Free Weapon/Armor Town Event.
  • Fixed crashes when loading saves.
  • Various crash fixes.
...