Darkest Dungeon® - RedHookBrooks
  • Fixed crash at launch on some machines
  • Can now click to skip opening cinematic
  • Loading screen fix
  • Fixed bug with options not loading
  • Fixed bug with damage bar not being reset properly
  • "Escape" background for raid results when successfully retreating from dungeon
  • Improved save file handling
  • Various stability improvements
Darkest Dungeon® - RedHookBrooks
  • Fixed crash at launch on some machines
  • Can now click to skip opening cinematic
  • Loading screen fix
  • Fixed bug with options not loading
  • Fixed bug with damage bar not being reset properly
  • "Escape" background for raid results when successfully retreating from dungeon
  • Improved save file handling
  • Various stability improvements
Darkest Dungeon® - RedHookBrooks
  • Removed easy to trigger debugging keys
Darkest Dungeon® - RedHookBrooks
  • Removed easy to trigger debugging keys
Darkest Dungeon® - RedHookBrooks
  • Fix for OpenGL compatibility test in build #7907
  • Fix for "Could not create GL context" error
Darkest Dungeon® - RedHookBrooks
  • Fix for OpenGL compatibility test in build #7907
  • Fix for "Could not create GL context" error
Darkest Dungeon® - RedHookTyler
  • Weapon icons visually upgrade as you increase weapon level (armor icons will be coming in a future patch)
  • Click to dismiss a hero 'bark' - toggle in the Options screen
  • Added logic to avoid edge case bark stacking delays
  • Health bars animate to show damage more clearly
  • Damage Over Time (DoT) is now properly applied without delay at the start of an enemy turn saving 1.8 secs of hang time per DoT'd enemy!
  • Removed waits when applying effects that did not have results (for example, curing blight on a hero that isn't blighted)
  • Selective RNG shaping and tuning to prevent unintended edge cases
  • Fix for exploit to complete quest multiple times when quitting out of the raid results screen
  • Added logic to reduce back to back hero act outs of the same type
  • Fix to quest generation problem when plot quests are avoided and roster is all high level
  • Random kill boss quests are no longer generated (This was leading to problems where a particular variant of boss (e.g. Swine Prince) was being named, but it was actually a higher difficulty boss (e.g. Swine God). Now, only plot quests will generate bosses.)
  • Buffs now update when torch level changes
  • Some Dodges now properly display as Misses
  • Fixed battle icon rendering gold when being ambushed
  • Various save file fixes
  • Improved save recovery
  • OpenGL 2.1 support *
  • Windows XP support *
* - Please note that we are not changing the minimum system requirements at this time.

IMPORTANT: Save file location on PC has now been changed to the user's "My Documents" folder to support Windows XP (since it does not have a native Saved Games directory). Your old saves will still be in the previous Saved Games location as this is currently a "copy" and not a "move", but they will no longer be updated.


Darkest Dungeon® - RedHookBrooks
  • Weapon icons visually upgrade as you increase weapon level (armor icons will be coming in a future patch)
  • Click to dismiss a hero 'bark' - toggle in the Options screen
  • Added logic to avoid edge case bark stacking delays
  • Health bars animate to show damage more clearly
  • Damage Over Time (DoT) is now properly applied without delay at the start of an enemy turn saving 1.8 secs of hang time per DoT'd enemy!
  • Removed waits when applying effects that did not have results (for example, curing blight on a hero that isn't blighted)
  • Selective RNG shaping and tuning to prevent unintended edge cases
  • Fix for exploit to complete quest multiple times when quitting out of the raid results screen
  • Added logic to reduce back to back hero act outs of the same type
  • Fix to quest generation problem when plot quests are avoided and roster is all high level
  • Random kill boss quests are no longer generated (This was leading to problems where a particular variant of boss (e.g. Swine Prince) was being named, but it was actually a higher difficulty boss (e.g. Swine God). Now, only plot quests will generate bosses.)
  • Buffs now update when torch level changes
  • Some Dodges now properly display as Misses
  • Fixed battle icon rendering gold when being ambushed
  • Various save file fixes
  • Improved save recovery
  • OpenGL 2.1 support *
  • Windows XP support *
* - Please note that we are not changing the minimum system requirements at this time.

IMPORTANT: Save file location on PC has now been changed to the user's "My Documents" folder to support Windows XP (since it does not have a native Saved Games directory). Your old saves will still be in the previous Saved Games location as this is currently a "copy" and not a "move", but they will no longer be updated.


Darkest Dungeon® - RedHookBrooks
  • Potential fix for Steam Overlay problem
  • Fixed profile editing issues
  • Fixed incorrect torch animation playing when loading into a dungeon
  • Fixed problem with curio quest item interaction not playing the correct sound effect
  • Fixed weird problem on Mac where you would always get a negative quirk and a positive quirk in the raid results
  • Fixed bug where you could drag loot from the loot box to your inventory even though it was supposed to go to the hero
  • Fixed curio quirk purge banner staying up indefinitely
  • Fixed quest generation to guarantee quest for each dungeon that is unlocked
  • Fixed scouting banner staying up when you switched to the inventory
  • Fixed act out reactions so that they only happen by heroes and in reaction to heroes who are alive
  • Fixed issue to ensure that any loot taken from a dead hero in a hallway doesn't interrupt the overlay events
  • Fixed overlay event assert
  • Fixed many spelling mistakes
  • Unnamed Curse is now a negative result!
  • Knife board was accidentally tagged as "drink"...not anymore
Darkest Dungeon® - RedHookBrooks
  • Potential fix for Steam Overlay problem
  • Fixed profile editing issues
  • Fixed incorrect torch animation playing when loading into a dungeon
  • Fixed problem with curio quest item interaction not playing the correct sound effect
  • Fixed weird problem on Mac where you would always get a negative quirk and a positive quirk in the raid results
  • Fixed bug where you could drag loot from the loot box to your inventory even though it was supposed to go to the hero
  • Fixed curio quirk purge banner staying up indefinitely
  • Fixed quest generation to guarantee quest for each dungeon that is unlocked
  • Fixed scouting banner staying up when you switched to the inventory
  • Fixed act out reactions so that they only happen by heroes and in reaction to heroes who are alive
  • Fixed issue to ensure that any loot taken from a dead hero in a hallway doesn't interrupt the overlay events
  • Fixed overlay event assert
  • Fixed many spelling mistakes
  • Unnamed Curse is now a negative result!
  • Knife board was accidentally tagged as "drink"...not anymore
...