"Fan the flames! Mold the metal! We are raising an army!"
A mod army that is!
One of our Discord server moderators presented to us a fun idea to showcase some mods each week on our server. We agreed and decided to take it one step further and share them here as well. The main purpose is to put (usually) lesser known or new mods of all and every kind up on showcase for people to see.
"Women and men; soldiers and outlaws; fools and corpses. All will find their way to us now that the road is clear."
Our second mod contest ever held has concluded and the results are in! We first announced the contest on our Discord on November 18th and opened up submissions on January 19th. There were three amazing entries that you can see below!
The theme of the contest was Winter or Celebration, and modders were allowed to work in teams to make any type of mod.
Mod Contest Winners:
๐ฅ First: ๐ฅ
Bogatyr Class Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1976300413 Team: Slightly_Seal - Coding/Design Miraclebutt - Animation/Writing S-Purple - Art Assets/Concepting Smarmy Mormon Jesus - Help w/ Coding/Cut Artworks for Anim totally not anonymous_koala - Help w/ Animation
โA spark without kindling is a goal without hope.โ
Did you know thereโs a Darkest Dungeon Official Discord server with 11k+ Stalwart members?
The server started off as a place for testers to communicate with each other, give us feedback, and report bugs. We opened the server to the public just after CoM release, and by November 2019 we had 10k members! The server is a great place for all players, from new Seekers to Legends to chat, make new friends, and help each other out!
We regularly hold a variety of contests and are excited to be holding our 2nd mod contest!
The contest was previously announced on our server in November. Participants are allowed to work in teams up to 5 and can create any type of mod as long as it has a Winter or Celebration theme. Mod must be a new mod created for the contest, starting from November 18th, 2019.
Submissions close on Jan 27th!
Come join our Discord server by clicking here, for great company and more details on the contest!
Change to assert message for running out of solutions.
Fix to estate summary bug with district buttons and controller.
Fix to districts blocking character sheet input with controller.
Fix for Fanatic's background offset bug
Fix to heroes not having combat_end buffs cleared on retreat.
Fix for shards collected amount not showing up on raid results screen
Fix roster scrolling w/ controller at high fps
Fix to monster AOE Friendly skills not working with one 2 slot monsters and 2 1 slot monsters.
Add command line argument to disable monster preloading. If you have white box issues please try this, but please note it will cause the game to stutter at battle start
-disable_monster_pre_loading
Additional heart attack variables cleared. Fixes stress relief activities for heroes that died of a heart attack when lost in time and space.
Fixed a typo in in Ghoul_B brain, deafening whine is now skull toss
Changed Bone Bearerโs Unholy Rally skill to prevent over-summoning.
Fix to Hag soft lock and various errors
Fixed a bug where act out comments would prevent heart attacks and afflictions on the pyre or in the cauldron.
Fix to battle saving stall and consecutive crit / dodge battle variables.
Using just one pop up font for Korean. Fixes missing pop up characters in Koreanb.
Fix to ignore stealth tag on aoe monster skills.
Reordered skill side effects with unselecting skill so that selection remains during side effects (fixes restraining padlock trinketโs stress damage reduction on party)
Fix to invalidate stall skill flag not being used with some enemy-targeting low damage skills (i.e. Man-at-armsโ Bellow)
Updated corpses to not prevent stall acceleration.
District controller support added. Open districts with โSquareโ button.
Controller: Show inventory frame on empty items in the raid inventory.
DLC related: Added Shieldbreaker, Flagellant and Musketeer upgrade overrides for different modes.
Added ignore_stealth to Shrieker skills to avoid stealthed hero exploit. (Sorry, not sorry)
Fix to hero ai (siren, random command act out ) not taking stealth into account with aoe.
Additional ignore_stealth improvements to Vvulf & Ancestor
Mod support: Added โWas Hitโ trinket effects
Mod support: Fix to mod compatibility with duplicate trinket rarities.
The Crimson Court
Fix to prisoner room crashes and errors.
Fix to Countess egg error in graveyard
Hook up tooltip to infestation banner with controller.
Fix to icon tooltip for infestation banner.
Typo fix to graveyard entry for death by drinking blood
The Color of Madness
Fixed a bug where skills wouldnโt refresh between 2 wave raids
Fix to death effects not showing up when waves get cleared.
Fixed bug where threshold rewards were no longer properly awarded
Endless Harvest now gives out xp and rewarded quirks have been updated
Endless Rewards are given out even if haven't "completed" the quest
Added quirks rewards at end of Endless when reaching at least first threshold
Fix to skip curio / proceed wave overlay positions.
Fix to Color of Madness kill count achievements being off by one.
Enabled Hot area for Party Position to proceed. (Walking to the edge of the โroomโ will allow you to proceed like normal dungeons when using controllers )
Steam Build #24353 This update contains some significant changes to Endless Harvest brought about by feedback and observation.
Itโs important to us that Endless Harvest is an exciting, tense experience. Some of the balance and structure in the first deployment make it possible to advance through what we consider an excessive amount of kills (1000+!) which results in a drawn out experience lacking some of the tension and excitement that we feel is vital. These changes have been made to try to keep the experience โpunchyโ, while still retaining that incentive and challenge of bettering your kill counts...without requiring a dozen or more hours for a single deep run. We hope that you find them to be good changes for the long term health of the mode, just as we do!
Introducing Color of Madness Endgame Conditions!
Once you have progressed beyond 200 Kills, the shimmering space-time of the corrupted Farmstead takes on an endgame condition, called a โReflection.โ These are mutators that increase the difficulty of the quest in different ways from that point onward.
Unbearable Reflection:
Heroes: +33% Stress Dmg Received
Heroes: -33% Stress Heal
Monsters: +4 SPD
Reflection of Decay:
Heroes: -50% Healing
Monsters: +15% PROT
Monsters: +25% Stun Resist
Monsters: +25% Debuff Resist
Sanguine Reflection:
Heroes: -8% Deathblow Resist
Monsters: +7.5% Crit
Monsters: +3 SPD
Reflection Obscura:
Heroes: -20% Stress Damage Received (a boon!)
Heroes: -20% Healing
Monsters: +10% PROT
Monsters: +25% Damage
These conditions stack on top of other Light conditions already present in whatever room you are present in the Farm or Space and Time.
Battle Limit Skill Refreshments in Endless Harvest:
Battle Limited skills with battle-long durations were balanced for the normal game structure. In Endless Harvest, this resulted in them being overpowered because a given combat lasts much longer than a normal 4-monster combat.
Now in Endless Harvest, Battle Limited skills donโt refresh until the end of a given wave *group* instead of refreshing after each wave. This helps with the balance and creates some tension around when you should pop and lock those Leper combos.
Shard Dust, however, now carries the additional benefit of refreshing battle limited skills on an individual heroes. This is a zany idea that we think can be compelling and give you some additional tactical options. Of course, donโt hit that dust too much, or it will leave the hero worn out.
Changelist
Darkest Dungeon
Japanese Localization added for Darkest Dungeon, The Crimson Court, and The Shieldbreaker. (The Color of Madness is coming).
SOME SAY THAT CRITSMAS WENT TOO FAR. (Critsmas was when we increased crit %s AND added the OnCrit Buffs for each hero.) They are basically right. We have tweaked a number of crit values (skills, trinkets) down a bit to account for those OnCrit Buffs that were a late addition. Crits are still net+ from pre-Color of Madness release.
Total Scouting chance can now be seen as a tooltip on the Quest Provision screen.
Shambler loot increased
Champion Bone Courtiers should drop their special Chalice more often now
Moved Laudanum glossary entry to base game (from CC)
Fix to crash when killing siren with controlled hero with reflect damage.
Swinetaur brain improvements: hooked PIG SPEAR back up (it went missing!) and improved logic of Trot Retreat
Added buff/debuff+ icons to quest length duration buffs/debuffs.
Fix to double riposte overriding corpse crit clear.
Fix to centered icons swapping sides.
Carrion eater ACC++ on their main attacks
Fix to alpha curio bug in battle.
Leper crit tuning
reworded Help strings referencing Retreat Flag to say "Retreat Icon (which looks like an "X")"
Fix for quest generation that was creating too many quests in individual dungeons
Town buffs and debuffs now use the new Buff+ and Debuff+ icons.
Add ability to modify combat speed in the rules file.
Fix to removing mortality debuff camping skills and the has had heart attack flag cleared.
Riposte now won't trigger attack additional effects.
Game now saves every time you sell a trinket.
Fix to dead hero save load exploit.
Fix to heart attack save load exploit.
Mini-map will no longer auto center when scouting if you have the map_follow_party option set to off.
Adjusted Torch Tooltip zones to account for when there is a light meter or not.
Fixing loading issue where some spine_fx were missing (blood_splatter specifically)
Fixing loading issue where some spine_fx were missing (blood_splatter specifically)
Fix to swinatuar brains and trot retreat fixes.
Fix to journal crash if you uninstall dlc.
Added monster size check to unholly rally when corpses are disabled.
Reduced active area of realm inventory by removing empty background.
Arb/Musk fix to stagecoach chances for cases where user doesn't have Musketeer installed
Fix to Virtue Hero avoidance in several monster attacks (brains)
Added ability to specify clickable area of button
Fix to shambler ambush bug
Retroactively giving the In Such Haste achievement
Fixed a bug that affected specific encounter bgs (ie. Fanatic and Shieldbreaker Nightmares)
Fix to mashes being cleared from traps that spawn battles.
Fixing pop up props associated with heros to be drawn with the hero instead of after the fact.
Fixes spawn monster effect rendering in front of summoner during summon.
Fixed retreat raid button from popping up during teleport
Updated localization
Crimson Court
Adjusted Infestation - Players have consistently reported some dissatisfaction around the number of Bloodsucker spawns in dungeons during periods of High Infestation. In order to better preserve each dungeonโs identity, High Infestation has had the following adjustments:
Overall amount of hallway Bloodsucker encounters reduced, so as to not overwhelm a dungeonโs native population.
Egg Sac curios appear at High Infestation, allowing players an opportunity to opt-in to a Bloodsucker fight and farm Blood and Invitations.
Fixed a typo on CC Bleed Res Debuff 5 (ie. Champion monsters will now correctly apply bleed resistance debuffs to some of their attacks.)
Fix to countess not showing skill names on transforms
Shieldbreaker
We have been concerned to see feedback that some players believe the Shieldbreaker flashback battles are never-ending and therefore the SB isnโt given as much value as she deserves. Weโve implemented a few things to help communicate that there are only 7 flashbacks and they only need passed once. (Not once per recruited SB.)
Added a tutorial for flashbacks.
Flashbacks now have a 50% chance of happening on a given quest.
The Shieldbreaker will now bark to warn the player of an impending nightmare before resting.
Once the 7 flashbacks have been completed, all Shieldbreakers get a free restful sleep buff each time they camp!
Fix to controller exploit with flashbacks and ambush.
Fix to being able to retreat from a flashback.
Fix to immediately switching to room after not ambush camp and be visible sitting.
The Color of Madness
Reflections (see above)
Change to Battle Limited skill refreshment while in Endless Harvest (see above)
Wave spawned monsters now are placed more intelligently. (Front rank monsters will more reliably be placed in front; back rank monsters will more reliably be placed in back.)
Revised length of post-Spire wavepools for new Endless Harvest rules. (Each wave group is shorter now.)
Fix sorting of shard recruits.
Remove raid buffs when dying and going to time and space.
Remove plot quest required quirk heroes (shard recruits) from being calculated in hero level requirement for town events (vulf).
Added refreshing of skills in curio rooms
Abomination has an exception for his transformation
Shard dust refreshes skills when used
Remove roster limit quirk heroes ( shard recruits ) from being included in goals.
Adding colour_grades to monster art files. In particular Galaxy and Spire.
Geologic Study hall should no longer increase stacking of Tapestries and Antiquarian treasures
Fix to torch settings persisting after death in time and space.
Added Kill Count to Wave UI
Lowered Thing roaming icon on quest select screen to reduce overlap on 4th position quest icons above it
FIXED bug where once you've finished endless, game would reroll quests everytime you start it
Remove map references from help menu in wave raid.
Remove quest modifier buffs when you die and go to time and space.
Thing debuffs don't apply if the attack misses
Thing persists after retreat (you can't retreat to then roll a new encounter)
Fixed "preferred" typo in game code.
Fix to skill Refresh pop text.
Adjusted Shamblers encountered in the Farmstead to be equivalent to fighting at 0 light.
Updated miller success/defeat strings
Added controller support for nomad wagon and stagecoach for shard activities.
Fixed bug w/ crystal overlays
Sleeper's caretaker goal should now function correctly
Increased Crystal Aberrations stun resist 400 from 200 (This is to prevent it from surviving until wave reinforcement, resulting in bugs)
Fixed and issue around reloading a save during a turn where multiple Crystal Aberrations self-destructed resulting in one of the crystal surviving and causing an assert with wave reinforcements.
Modding
You can disable new Virtue loss at high stress and return to legacy system through an entry in Rules.json ("virtue_can_lose_from_stress" : false)
Added tag based quirk evolution duration buff.
Added a cure disease effect
Add variable to disable buff description.
Ability to have additional mashes based on quirk tags
Fix to mod support bug where hp dot duration percent mods where not being applied.
Added ability for multi target effects to have individual rolls on targets
With this build we added the new Korean Localization provided by BADA Games. This new localization has replaced the old Korean and is selectable by choosing Korean (ํ๊ตญ์ด) in the language select. Korean B or ํ๊ตญ์ด (B) is the old localization which is still being re-worked by the original translator firm.
Thank you for your patience while we corrected the localization, and we hope you enjoy the new version.
Darkest Dungeon
The Collector: Man At Arms head now has a damage + stun attack. Vestal head now has a damage + stress attack. Also they should augment the offensive Dismas head better. This should make Collector less exploitable for stalling.
Updated monster brains: Post-virtue stress matters again, modified brain desires so stress target preferences can still target virtuous heroes. Improved handling of stun attacks vs already stunned targets.
Added an activity log entry for when The Shrieker adds new trinkets to his collection of baubles.
Fix to monster spawn fx not going away in code.
Fix to fix restore party order when clicking the skip curio button.
Shadow Fade no longer battle limited. Buffs adjusted accordingly (reduce duration on 1, reduce crit on other)
Drowned captain move resist boosted to 200+
Fix to default multiply of damage add buffs.
Increase string sizes of tooltips for trinkets and effects.
Removed blood splatter from seasoning attack
Updated swinetaur brain
Non-removable debuffs (debuffs resistant to Herbs) now have a unique icon.
Small Flesh Eaters HP+, now accelerate stall since they are weak mobs
Big Flesh Eater toughened up: more HP, more PROT, and attack does more dmg, brain tweak to attack more after marking
Focus Ring small nerf
Fix to Vulf bombs not going away.
Update to brains to fix when counting guarded monsters and has corpses.
Updated vestal judgement and judgement_target fx
Centered tray icons.
Fix to town progression goals.
Fix to trinket dragging crash.
Show battle limit and health requirements for skills in the guild
Added battle limit and health percentage validation check for tooltip length of combat skills.
Condensed Leper defend tooltips.
Fix to skill based buffs that are about friendly skills that do not heal aka โmusicalโ quirk.
Fix to saves being loaded with improper interactions variable set.
Fix to target hp buff rules not taking the targets max hp into account for calculating percent.
Fix to death trinket effects when camping and during heart attack.
Turned off monster spawn FX for some monsters and bosses.
Fix to crit buff icon not updating.
Fix to quirks interfering with debuff plus icon.
Fix to dots causing plus debuff icon.
Fix to debuff icon not updating.
Singleton quirks cannot be locked. (Prevents useless spend of cash)
Fixed some missing strings (English for now)
Fixed bug where hero/monster selector temporarily appeared after friendly timescript
New short animations for non emphasis curio interactions
The Shieldbreaker
Obsidian blade trinket now actually obsidian.
Guarantee her trinkets if you lose them.
The Color of Madness
Optimized the loading for wave dungeons and audio streaming; this should resolve many of the โinfinite loadingโ issues owners with low spec machines.
The Sleeper has been added as miniboss, can now reappear once you get past the initial phase of The Endless Harvest plot quest.
The Crocodillian has been added to The Farmstead as a potential boss. (You do not need to own Darkest Dungeon: The Crimson Court DLC for him to appear. OUR PLEASURE :)
The Collector has been added to The Farmstead as a potential boss.
Fixed combat duration bug with coat at arms.
added crit to horse trample
farm spacetime animation for sleeper boss fight
Provision boxes sometimes are empty (endless harvest supply balancing)
new wavepools in recurring section for testing in COMING IN HOT
Now only loading incoming dungeons
next step could be to only load boss if it's only a boss mash or mashes if it's a mash encounter
Fix to miller wife restore curio loop.
Remove high score tooltip.
wave bgs for monsters weren't being updated
Fix to wave transition barks.
Fix to duplicate trinket bug with endless.
Shard Mercs now take their 10% cut regardless if they survive the run or not.
shard merc clarification: doesn't take up roster spot (ENGLISH only)
Fix to various narration issues around curio rooms.
Fix to torch settings not being applied in space.
Fix to various background and boss/miniboss selection and loading.
Fix to reflect damage causing corpses on crit ripostes.
We have uploaded a new build to "coming_in_hot" (build #24121). This build contains the new Korean localization by BADA Games. To select it please open the Game Options, Select Other, and in Language select Korean (ํ๊ตญ์ด).
Please note that Korean B or ํ๊ตญ์ด (B) is the old translation as we wait for the company to delivery their improved version.
Please switch to "coming_in_hot" public beta branch to gain access and give us your feedback on the new localization.
We have been delivered the second Korean translation, done by BADA Games, who created the original fan translation.
We are currently working on getting it implemented. Part of that work is a new font that was voted on from a poll BADA circulated to players. We hope this new font will be more legible and more to your liking.
Once we have this translation hooked up we will post again on how to access it before it gets pushed live. Both BADA and us would like to hear your feedback on the quality of the new translation.
We still have the original translation being revised as well, and we plan to provide that as an alternate once it's ready.