Darkest Dungeon® - redhookjohn

In today’s update, we’re thrilled to be adding over 40 different Town Events to the Hamlet. Upon returning from a quest, you may find things are not as you left them!

This update is also of special significance, as it completes the last of the Kickstarter game feature stretch goals. Huzzah! (Now we will move on to producing the Kickstarter physical goods.)

Changelist:
  • TOWN EVENTS - bonus recruits, extra supplies, facility closures, and more! Each event is presented with unique key art and commentary by the Narrator (Wayne June), and many are supported with additional in-game art. Be warned, The Hamlet is not as safe as it once was… (Note: you can adjust the frequence of Town Events in the OPTIONS menu, although they are mandatory for NG+)
  • Hamlet Polish: Various lighting FX and smoke added to the Hamlet.
  • Added a Default Party Order Button, find it on your Map in a dungeon!
  • Loot All - now keybound to SPACEBAR
  • Credits - Accessible from the options menu, we are proud to list thousands of backers who helped bring this project to life! Oh, and us too.
  • ESC and ENTER now dismisses Single Prompt Confirmation Windows (i.e. full inventory warning prompt)
  • Added confirm for when you don’t have any combat skills selected.
  • Jester “Finale” skill now hits with more punch!
  • Fixed riposte bugs with stats not applying from riposte skill.
  • Click to skip quirk-driven curio interaction bark.
  • Fix to estate not being saved when heroes are dismissed. (This will fix trinkets getting lost in town.)
  • Trap disarm tooltip in tray now takes difficulty into account to accurately display chance.
  • Fixed up tooltips for Russian localization
  • Fix heirloom exchange bugs.
    • Fixed max not being accessible for transfer amounts.
    • Fixed not being able to close it when it’s open and you purchase in such a way that you end up with 0 heirlooms.
  • Adjusted 'Field Dressing' camping skill to fix bug
  • Fix to estate saving in provision screen resulting in lost money.
  • Fix to retreat outside of plot quest.
  • Fix to captured dead heroes (Crew, Cauldron, Siren) not dying after quest.
  • Activity log now will log stress heal with buff
  • Fixed Shambler corpses not being large
  • Fix to missing crit lines for Musketeer
  • Unequip trinket for hero who dies in retreat and add the trinket to raid finish inventory.
  • Fixed up incompatible quirks awarded at the end of a raid.
  • Bookshelves and Book stacks can now drop Journal Pages
  • The Town Crier can now be found enjoying the various stress relief facilities in the Hamlet once the town grows a bit
  • Added Temporary English text for all the new text for other Languages. (Localization is being worked and should be done soon).
  • Fixed Bug Quirk Gained from Facility Usage not Replacing Quirk correctly
  • Various UI fixes

We want to extend a sincere thanks to all our players and fans for your support of Darkest Dungeon. While this update marks the end of our Kickstarter feature commitments, it’s certainly not the last update the game will receive! We’re honored to have found an audience for our game, and are looking forward to supporting and expanding it later in the year.

Until then, keep your torches lit, and ...beware the Vvulf!

--The Darkest Dungeon Team
Darkest Dungeon® - redhookjohn

In today’s update, we’re thrilled to be adding over 40 different Town Events to the Hamlet. Upon returning from a quest, you may find things are not as you left them!

This update is also of special significance, as it completes the last of the Kickstarter game feature stretch goals. Huzzah! (Now we will move on to producing the Kickstarter physical goods.)

Changelist:
  • TOWN EVENTS - bonus recruits, extra supplies, facility closures, and more! Each event is presented with unique key art and commentary by the Narrator (Wayne June), and many are supported with additional in-game art. Be warned, The Hamlet is not as safe as it once was… (Note: you can adjust the frequence of Town Events in the OPTIONS menu, although they are mandatory for NG+)
  • Hamlet Polish: Various lighting FX and smoke added to the Hamlet.
  • Added a Default Party Order Button, find it on your Map in a dungeon!
  • Loot All - now keybound to SPACEBAR
  • Credits - Accessible from the options menu, we are proud to list thousands of backers who helped bring this project to life! Oh, and us too.
  • ESC and ENTER now dismisses Single Prompt Confirmation Windows (i.e. full inventory warning prompt)
  • Added confirm for when you don’t have any combat skills selected.
  • Jester “Finale” skill now hits with more punch!
  • Fixed riposte bugs with stats not applying from riposte skill.
  • Click to skip quirk-driven curio interaction bark.
  • Fix to estate not being saved when heroes are dismissed. (This will fix trinkets getting lost in town.)
  • Trap disarm tooltip in tray now takes difficulty into account to accurately display chance.
  • Fixed up tooltips for Russian localization
  • Fix heirloom exchange bugs.
    • Fixed max not being accessible for transfer amounts.
    • Fixed not being able to close it when it’s open and you purchase in such a way that you end up with 0 heirlooms.
  • Adjusted 'Field Dressing' camping skill to fix bug
  • Fix to estate saving in provision screen resulting in lost money.
  • Fix to retreat outside of plot quest.
  • Fix to captured dead heroes (Crew, Cauldron, Siren) not dying after quest.
  • Activity log now will log stress heal with buff
  • Fixed Shambler corpses not being large
  • Fix to missing crit lines for Musketeer
  • Unequip trinket for hero who dies in retreat and add the trinket to raid finish inventory.
  • Fixed up incompatible quirks awarded at the end of a raid.
  • Bookshelves and Book stacks can now drop Journal Pages
  • The Town Crier can now be found enjoying the various stress relief facilities in the Hamlet once the town grows a bit
  • Added Temporary English text for all the new text for other Languages. (Localization is being worked and should be done soon).
  • Fixed Bug Quirk Gained from Facility Usage not Replacing Quirk correctly
  • Various UI fixes

We want to extend a sincere thanks to all our players and fans for your support of Darkest Dungeon. While this update marks the end of our Kickstarter feature commitments, it’s certainly not the last update the game will receive! We’re honored to have found an audience for our game, and are looking forward to supporting and expanding it later in the year.

Until then, keep your torches lit, and ...beware the Vvulf!

--The Darkest Dungeon Team
Darkest Dungeon® - redhookjohn
This build is the same as the previous build exempt now all three platforms are in parity.
Darkest Dungeon® - redhookjohn
This build is the same as the previous build exempt now all three platforms are in parity.
Darkest Dungeon® - redhookjohn
LINUX!
We are happy to announce that Linux is officially out as a supported platform! Earlier this month we put out a beta version of the Linux build and with the help of our community members we’ve addressed all the major issues and feel confident in the current stability of the build to give it a wide release.

We want to thank Aaron Melcher of Knockout Games for his hard work in doing the port! Many Linux players will probably recognize his name as he has done many Linux ports for various popular games, and he has done a great job on Darkest Dungeon. We also want to thank our community members who jumped in early to help track down bugs and report them to Aaron as he worked on getting the build ready for release.

While we have your attention it is also a great opportunity to give everyone an update on what’s going on with the Town Events and PS4/VITA.

MAC APP STORE RELEASE (OSX)
Although the game is already available for OSX via other storefronts, we are excited to be bringing it to the Mac App Store this later this week! Some people prefer to buy their games via that storefront, and we’re happy to oblige as well as to start strengthening our relationship with Apple! Stay tuned for imminent updates.

TOWN EVENTS
Let’s talk Town Events. We have now been full steam on Town Events for the past few weeks, and we’re excited about the new features! With the added time we have been able to digest our own internal feedback to the system, as well as the feedback we’ve received from our community.

Last time we talked about Town Events we wanted to put a clear definition out there as to what we want to accomplish with the added system. To reiterate:
  • ‘Town Events’ are designed to add variety to the Hamlet over the course of a campaign. Upon returning from an expedition, there is a chance for a thematic event to trigger in town – this functions akin to a deck of event cards.
Town Events add variety to the overall campaign and also provide additional personality to the Hamlet itself! In some cases, the events are related to quests. For example, the ALL SAINTS DAY event has a high chance to proc after successfully completing the Ruins Gather Holy Relics Quest. ALL SAINTS DAY sends the Abbey into a zealous celebration, and makes all treatments there free for that week!. We like this example as it helps answer a common community concern on the value of the various gather/destroy quests that we’ve had in the game for a long time, and have been criticized for their loss in value due to inventory restrictions.

Town Events are currently planned to deploy in mid to late May. We will also be circulating the patch on the “Coming in Hot” beta branch before wide release, so stay tuned for details if you wish to be one of the first to try out the update!

PLAYSTATION UPDATE
We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process. We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting.

We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game!

STEAM WORKSHOP / MODDING
Although we don’t have anything concrete here just yet, we wanted to also remind everyone that we are committed to improving the mod-ability of the game and officially supporting it via better tools, docs, and Steam Workshop integration! We have been amazed at the creations we’ve seen already. With everything already mentioned in this update, we’ve just been busy with other things we promised sooner! This remains incredibly important to us and we believe will really strengthen the long-term community of the game. We’ll update you as we break ground!

Those of you already engaging in modding, please feel free to post requests and ideas for tools/docs/etc in the Steam forums.

REMAINING KICKSTARTER REWARDS
Last but definitely not least, we are starting to ramp up the machinery in preparation for producing the remaining Kickstarter rewards: prints, art books, diorama, drawn faces, etc. We have definitely not forgotten these! Finishing up Town Events will check off our last *feature* stretch goals, as well.

More updates coming on all these goodies!

WRAP UP
BOOM, that’s it for now! We hope you are excited for all the things 2016 has in store for Darkest Dungeon. As always, we are listening to your comments and feedback at all the places listed below!

--Red Hook Studios
Tech Support: visit Steam Forums or email support@redhookgames.com
Backer Support: backersupport@redhookgames.com
General feedback: visit the forums, or email feedback@redhookgames.com
Darkest Dungeon® - redhookjohn
LINUX!
We are happy to announce that Linux is officially out as a supported platform! Earlier this month we put out a beta version of the Linux build and with the help of our community members we’ve addressed all the major issues and feel confident in the current stability of the build to give it a wide release.

We want to thank Aaron Melcher of Knockout Games for his hard work in doing the port! Many Linux players will probably recognize his name as he has done many Linux ports for various popular games, and he has done a great job on Darkest Dungeon. We also want to thank our community members who jumped in early to help track down bugs and report them to Aaron as he worked on getting the build ready for release.

While we have your attention it is also a great opportunity to give everyone an update on what’s going on with the Town Events and PS4/VITA.

MAC APP STORE RELEASE (OSX)
Although the game is already available for OSX via other storefronts, we are excited to be bringing it to the Mac App Store this later this week! Some people prefer to buy their games via that storefront, and we’re happy to oblige as well as to start strengthening our relationship with Apple! Stay tuned for imminent updates.

TOWN EVENTS
Let’s talk Town Events. We have now been full steam on Town Events for the past few weeks, and we’re excited about the new features! With the added time we have been able to digest our own internal feedback to the system, as well as the feedback we’ve received from our community.

Last time we talked about Town Events we wanted to put a clear definition out there as to what we want to accomplish with the added system. To reiterate:
  • ‘Town Events’ are designed to add variety to the Hamlet over the course of a campaign. Upon returning from an expedition, there is a chance for a thematic event to trigger in town – this functions akin to a deck of event cards.
Town Events add variety to the overall campaign and also provide additional personality to the Hamlet itself! In some cases, the events are related to quests. For example, the ALL SAINTS DAY event has a high chance to proc after successfully completing the Ruins Gather Holy Relics Quest. ALL SAINTS DAY sends the Abbey into a zealous celebration, and makes all treatments there free for that week!. We like this example as it helps answer a common community concern on the value of the various gather/destroy quests that we’ve had in the game for a long time, and have been criticized for their loss in value due to inventory restrictions.

Town Events are currently planned to deploy in mid to late May. We will also be circulating the patch on the “Coming in Hot” beta branch before wide release, so stay tuned for details if you wish to be one of the first to try out the update!

PLAYSTATION UPDATE
We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process. We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting.

We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game!

STEAM WORKSHOP / MODDING
Although we don’t have anything concrete here just yet, we wanted to also remind everyone that we are committed to improving the mod-ability of the game and officially supporting it via better tools, docs, and Steam Workshop integration! We have been amazed at the creations we’ve seen already. With everything already mentioned in this update, we’ve just been busy with other things we promised sooner! This remains incredibly important to us and we believe will really strengthen the long-term community of the game. We’ll update you as we break ground!

Those of you already engaging in modding, please feel free to post requests and ideas for tools/docs/etc in the Steam forums.

REMAINING KICKSTARTER REWARDS
Last but definitely not least, we are starting to ramp up the machinery in preparation for producing the remaining Kickstarter rewards: prints, art books, diorama, drawn faces, etc. We have definitely not forgotten these! Finishing up Town Events will check off our last *feature* stretch goals, as well.

More updates coming on all these goodies!

WRAP UP
BOOM, that’s it for now! We hope you are excited for all the things 2016 has in store for Darkest Dungeon. As always, we are listening to your comments and feedback at all the places listed below!

--Red Hook Studios
Tech Support: visit Steam Forums or email support@redhookgames.com
Backer Support: backersupport@redhookgames.com
General feedback: visit the forums, or email feedback@redhookgames.com
Darkest Dungeon® - redhookjohn
  • Fixed Move Tooltip cutting off text
  • Added FLAC files of the soundtrack... for real this time.
Darkest Dungeon® - redhookjohn
  • Fixed Move Tooltip cutting off text
  • Added FLAC files of the soundtrack... for real this time.
Darkest Dungeon® - redhookjohn
New Fixes in #14017
  • Fix to enemy move animations

These are the previous notes for build #13985 that was in coming_in_hot
  • Fixed an issue around retreating from drowned crew while captured. It will now kill the hero with a warning in a confirm before attempting the retreat.
  • Fix to a crash related to dying outside of combat with the loot window open and quitting the game.
  • Disable heirloom exchange when you don’t have any heirlooms.
  • Fixes for various strings
  • Added in Localization for all new strings added in the Antiquarian Patch.

All these are now live on the main build.
Darkest Dungeon® - redhookjohn
New Fixes in #14017
  • Fix to enemy move animations

These are the previous notes for build #13985 that was in coming_in_hot
  • Fixed an issue around retreating from drowned crew while captured. It will now kill the hero with a warning in a confirm before attempting the retreat.
  • Fix to a crash related to dying outside of combat with the loot window open and quitting the game.
  • Disable heirloom exchange when you don’t have any heirlooms.
  • Fixes for various strings
  • Added in Localization for all new strings added in the Antiquarian Patch.

All these are now live on the main build.
...