Darkest Dungeon® - redhookjohn
This build was pushed right before GDC last week. Posting notes now since we forgot to get them posted when the build went live. We are still working on the crash issues that have come up in the past couple weeks. Thank you for patience!

Build #13887

  • Hitting take all after the Antiquarian finds loot during Camping no longer selects the character underneath it.
  • Fixed some subtitles that were had extra lines in it (Wayne says…)
  • Antiquarian
    • PROT bonus from Guard me changed from 25/28/32/36/40 to 20/22/25/27/30
    • ACC debuff on Flashpowder changed from 5/8/10/12/15 to 5/10/12/15/18
  • Fix to crash related to the Siren fight.
Darkest Dungeon® - redhookjohn
This build was pushed right before GDC last week. Posting notes now since we forgot to get them posted when the build went live. We are still working on the crash issues that have come up in the past couple weeks. Thank you for patience!

Build #13887

  • Hitting take all after the Antiquarian finds loot during Camping no longer selects the character underneath it.
  • Fixed some subtitles that were had extra lines in it (Wayne says…)
  • Antiquarian
    • PROT bonus from Guard me changed from 25/28/32/36/40 to 20/22/25/27/30
    • ACC debuff on Flashpowder changed from 5/8/10/12/15 to 5/10/12/15/18
  • Fix to crash related to the Siren fight.
Darkest Dungeon® - RedHookBrooks
The plan was to allow the update to sit in the public beta branch for a few days to make sure no major crashes were occurring, or if they were that we could get them resolved before wide release. While we’ve found the build to be stable for most machines, we are working through some crash issues that have popped up, seemingly related to outside driver updates.

During the public beta we asked our players to submit not just bug reports, but also feedback on the new changes. We’ve gathered some great feedback this week, and while we plan on making tweaks and adjustments, much of our team will be attending GDC next week. We didn’t want to withhold the build for longer than we initially planned, so we're going to roll our the Antiquarian today and look to make further adjustments and tuning changes upon our return.

We are seeing great discussions in the community - keep it coming! With the added players to the update we can get even more feedback, and also will give players time to really sink into the new character and features.

For everyone who opted in to the “coming_in_hot” beta you can now safely switch out of the BETA and your save will carry forward.

  • Fixed Volume on Antiquarian and Musketeer recruit VO
  • Added Subtitles for Antiquarian and Musketeer recruit
  • Updated how gold de-stacking works upon Antiquarian death, stacks should now reduce down to highest possible stack upon battle/event completion
  • Blacksmith Deed costs have been reduced to their intended values
  • Added Character Barks for Antiquarian and Musketeer for DDQ4
  • Camping Button Feedback
  • Fix monster tooltip showing up doing monster skill
  • Added feedback to the skill buttons on the battle icons.

If you are experiencing a crash...

Try running Steam as an administrator or Try running Darkest Dungeon as an administrator:

If you are seeing issues with Steam and Steam games, please try the following:
Exit from Steam.
Right click the Steam.exe from C:\Program Files\Steam or your default location and choose the "Run as Administrator" option to launch Steam. The option may not work with a Desktop shortcut to Steam so be sure to use the direct Steam.exe.
This process is not permanent. If this corrects your issue, you can continue to launch Steam in this manner or upgrade your Windows User account to Administrator status.

Try running the game via the build script
Steam\steamapps\common\DarkestDungeon\_windows\Darkest_1920x1080.js

Also:
Try opting in and opting out of the steam client beta and seeing if the regular game crashes.

That is done via
Steam>Settings>Beta Participation
Darkest Dungeon® - redhookjohn
The plan was to allow the update to sit in the public beta branch for a few days to make sure no major crashes were occurring, or if they were that we could get them resolved before wide release. While we’ve found the build to be stable for most machines, we are working through some crash issues that have popped up, seemingly related to outside driver updates.

During the public beta we asked our players to submit not just bug reports, but also feedback on the new changes. We’ve gathered some great feedback this week, and while we plan on making tweaks and adjustments, much of our team will be attending GDC next week. We didn’t want to withhold the build for longer than we initially planned, so we're going to roll our the Antiquarian today and look to make further adjustments and tuning changes upon our return.

We are seeing great discussions in the community - keep it coming! With the added players to the update we can get even more feedback, and also will give players time to really sink into the new character and features.

For everyone who opted in to the “coming_in_hot” beta you can now safely switch out of the BETA and your save will carry forward.

  • Fixed Volume on Antiquarian and Musketeer recruit VO
  • Added Subtitles for Antiquarian and Musketeer recruit
  • Updated how gold de-stacking works upon Antiquarian death, stacks should now reduce down to highest possible stack upon battle/event completion
  • Blacksmith Deed costs have been reduced to their intended values
  • Added Character Barks for Antiquarian and Musketeer for DDQ4
  • Camping Button Feedback
  • Fix monster tooltip showing up doing monster skill
  • Added feedback to the skill buttons on the battle icons.

If you are experiencing a crash...

Try running Steam as an administrator or Try running Darkest Dungeon as an administrator:

If you are seeing issues with Steam and Steam games, please try the following:
Exit from Steam.
Right click the Steam.exe from C:\Program Files\Steam or your default location and choose the "Run as Administrator" option to launch Steam. The option may not work with a Desktop shortcut to Steam so be sure to use the direct Steam.exe.
This process is not permanent. If this corrects your issue, you can continue to launch Steam in this manner or upgrade your Windows User account to Administrator status.

Try running the game via the build script
Steam\steamapps\common\DarkestDungeon\_windows\Darkest_1920x1080.js

Also:
Try opting in and opting out of the steam client beta and seeing if the regular game crashes.

That is done via
Steam>Settings>Beta Participation
Darkest Dungeon® - redhookjohn
  • Dismas stopped stubbing his toe after the stagecoach crash in the tutorial, thus allowing him to start at full HP
  • Put in placeholder strings for non-english barks for pending localization
Darkest Dungeon® - redhookjohn
  • Dismas stopped stubbing his toe after the stagecoach crash in the tutorial, thus allowing him to start at full HP
  • Put in placeholder strings for non-english barks for pending localization
Darkest Dungeon® - RedHookBrooks
“Trinkets and baubles, paid for in blood” - The Ancestor

In today’s update players will gain access to the newest class, the Antiquarian, as well as a bevy of changes to help reduce late game grind!

We are doing this update a little differently than some of you may be used to; we will be deploying the update to our public beta branch “coming_in_hot”. For the next few days the Antiquarian Update will live on this beta branch that will require players to opt into. Once you opt in you cannot go back to the older build. After a couple of days of allowing the community to test the new systems and submit bug/feedback, we will tweak/adjust & make it live for all our players in the main branch, at which point beta players can safely switch back to the release build.

To opt into the Public Beta Branch:
  • Right Click on Darkest Dungeon in your Steam Library
  • Select Properties
  • Select BETAs tab
  • In the dropdown box select “coming_in_hot”
  • Close the Properties Window
It might take a moment for it to switch over, but you should see it download the update.

We want to start handling all our major updates this way as it helps leverage what was so great about our time in Early Access, namely: our community. Since the game is ‘released’ we want to maintain a stable build for all our players. Allowing the update to percolate a bit in the beta branch gives us a chance to pivot and course-correct based on your feedback.

What’s Next?

The Linux port is practically ready and we will be rolling it out later this month. We are thankful for the patience of all our Linux users and look forward to seeing them enjoy the game.

Moving forward, we wanted to remind everyone that Town Events will be delayed until a later date. It will benefit from the additional development time and we are excited to begin focusing on that again. We still don’t have a timeline for it, as GDC (Game Development Conference) is next week.

Playstation 4 and VITA is still on track for Late Spring/Early Summer, but it’s still too early to start discussing any details on the port. Just rest assured it’s happening!

The Antiquarian Update - Build #13843 PATCH NOTES:
  • New Class: Antiquarian!
  • New Stage Coach upgrade tree: higher level heroes to recruit!
  • Quest Rewards: Heirloom type is no longer tied to each region. Instead, a random heirloom reward is generated for each individual quest.
  • Heirloom Exchange: trade heirlooms in town! You lose a little in each trade, but this is a quick fix to get that upgrade you really need.
  • Trophy Trinkets now find their way back to the hamlet after losing one. This means also means Trophy Trinkets will now reward retroactively.
  • Changed never again buff to 50% (was 30%)
  • Roster Size Increase: 9/12/16/20/24/28
Town upgrade pricing adjustments:
  • reduced crest costs for Nomad and Survivalist
  • reduced deed costs in blacksmith
  • slightly increased deed costs in Stage Coach
  • increased crest usage in most buildings by 25%
  • added costs for new stagecoach upgrade tree

Class Changes

Highwayman
  • Duelist Advance - Added Riposte
  • Open Vein - Added Bleed Resist Debuff
  • Wicked Slice - Increased DMG mod to +15%
  • Increased Min Damage for L4/L5 weapons from 7/8 to 9/8
  • HP changed from 22/26/30/34/38 to 23/28/33/38/43

Arbalest
  • Field Dressing now always heals for 35% and has a 50% chance to heal for 50%
  • Blind Fire - Bonus SPD changes from 5/6/7/8/9 to 4/5/6/7/8 SPD
  • Now applies even on Miss

Misc Fixes:
  • Added Never Again bearers to roster group when sorting by Level
  • Added Characters in party to be grouped up when sorting roster by activity.
  • Removed ability to use Firewood while in the middle of camping, thus starting a new camp. You can no longer camp, while you camp, even though you all like to camp.
  • Added NG+ Crest to Embark and Provisioning screens.
  • Added The Siren’s version of the Cove Music to the Soundtrack DLC.
  • Backer Heroes and Trinkets are now unique to the estate and can be reacquired after losing one.
  • Fix to Abominations who stayed in beast form after being teleported out of combat.
  • Fix to Narrator lines not playing when starting New Game +
  • Restored to rotation certain Narrator lines concerning treasure and sick damage.
  • Fixed to NG+ tutorial using wrong backgrounds.
  • Fixed Cursor selection issues around Party Roster on Embark/Provisions screen.
  • Attempt at fixing problem where secret room icon on the map disappears.
  • Fixed roster entry splat when looking at a hero in the guild or blacksmith.
  • UI polish when selecting combat/camping skills in the character screen and when selecting a hero to go into the guild/blacksmith or to display the character screen.
  • Added secret room scout sound.
  • You can no longer sell 0 value trinkets.
  • Fix plot quest order so crypts tutorial shows up first crypts.
  • Fixed Heart Attack Achievement to proc off of any death resulting from a heart attack.
  • Fixed “Dysfunction: Kill any boss with a party of four afflicted heroes” not counting on DD bosses.
  • Fix for Fungal Giant’s Confusion Spore skill chance
Darkest Dungeon® - redhookjohn
“Trinkets and baubles, paid for in blood” - The Ancestor

In today’s update players will gain access to the newest class, the Antiquarian, as well as a bevy of changes to help reduce late game grind!

We are doing this update a little differently than some of you may be used to; we will be deploying the update to our public beta branch “coming_in_hot”. For the next few days the Antiquarian Update will live on this beta branch that will require players to opt into. Once you opt in you cannot go back to the older build. After a couple of days of allowing the community to test the new systems and submit bug/feedback, we will tweak/adjust & make it live for all our players in the main branch, at which point beta players can safely switch back to the release build.

To opt into the Public Beta Branch:
  • Right Click on Darkest Dungeon in your Steam Library
  • Select Properties
  • Select BETAs tab
  • In the dropdown box select “coming_in_hot”
  • Close the Properties Window
It might take a moment for it to switch over, but you should see it download the update.

We want to start handling all our major updates this way as it helps leverage what was so great about our time in Early Access, namely: our community. Since the game is ‘released’ we want to maintain a stable build for all our players. Allowing the update to percolate a bit in the beta branch gives us a chance to pivot and course-correct based on your feedback.

What’s Next?

The Linux port is practically ready and we will be rolling it out later this month. We are thankful for the patience of all our Linux users and look forward to seeing them enjoy the game.

Moving forward, we wanted to remind everyone that Town Events will be delayed until a later date. It will benefit from the additional development time and we are excited to begin focusing on that again. We still don’t have a timeline for it, as GDC (Game Development Conference) is next week.

Playstation 4 and VITA is still on track for Late Spring/Early Summer, but it’s still too early to start discussing any details on the port. Just rest assured it’s happening!

The Antiquarian Update - Build #13843 PATCH NOTES:
  • New Class: Antiquarian!
  • New Stage Coach upgrade tree: higher level heroes to recruit!
  • Quest Rewards: Heirloom type is no longer tied to each region. Instead, a random heirloom reward is generated for each individual quest.
  • Heirloom Exchange: trade heirlooms in town! You lose a little in each trade, but this is a quick fix to get that upgrade you really need.
  • Trophy Trinkets now find their way back to the hamlet after losing one. This means also means Trophy Trinkets will now reward retroactively.
  • Changed never again buff to 50% (was 30%)
  • Roster Size Increase: 9/12/16/20/24/28
Town upgrade pricing adjustments:
  • reduced crest costs for Nomad and Survivalist
  • reduced deed costs in blacksmith
  • slightly increased deed costs in Stage Coach
  • increased crest usage in most buildings by 25%
  • added costs for new stagecoach upgrade tree

Class Changes

Highwayman
  • Duelist Advance - Added Riposte
  • Open Vein - Added Bleed Resist Debuff
  • Wicked Slice - Increased DMG mod to +15%
  • Increased Min Damage for L4/L5 weapons from 7/8 to 9/8
  • HP changed from 22/26/30/34/38 to 23/28/33/38/43

Arbalest
  • Field Dressing now always heals for 35% and has a 50% chance to heal for 50%
  • Blind Fire - Bonus SPD changes from 5/6/7/8/9 to 4/5/6/7/8 SPD
  • Now applies even on Miss

Misc Fixes:
  • Added Never Again bearers to roster group when sorting by Level
  • Added Characters in party to be grouped up when sorting roster by activity.
  • Removed ability to use Firewood while in the middle of camping, thus starting a new camp. You can no longer camp, while you camp, even though you all like to camp.
  • Added NG+ Crest to Embark and Provisioning screens.
  • Added The Siren’s version of the Cove Music to the Soundtrack DLC.
  • Backer Heroes and Trinkets are now unique to the estate and can be reacquired after losing one.
  • Fix to Abominations who stayed in beast form after being teleported out of combat.
  • Fix to Narrator lines not playing when starting New Game +
  • Restored to rotation certain Narrator lines concerning treasure and sick damage.
  • Fixed to NG+ tutorial using wrong backgrounds.
  • Fixed Cursor selection issues around Party Roster on Embark/Provisions screen.
  • Attempt at fixing problem where secret room icon on the map disappears.
  • Fixed roster entry splat when looking at a hero in the guild or blacksmith.
  • UI polish when selecting combat/camping skills in the character screen and when selecting a hero to go into the guild/blacksmith or to display the character screen.
  • Added secret room scout sound.
  • You can no longer sell 0 value trinkets.
  • Fix plot quest order so crypts tutorial shows up first crypts.
  • Fixed Heart Attack Achievement to proc off of any death resulting from a heart attack.
  • Fixed “Dysfunction: Kill any boss with a party of four afflicted heroes” not counting on DD bosses.
  • Fix for Fungal Giant’s Confusion Spore skill chance
Darkest Dungeon® - redhookjohn
  • Fixed “It takes more than brawn...(Learn a new Camping skill)” achievement being awarded without having learned a new skill.
  • Fixed problem with disappearing or already opened curios after reloading a save game while in a battle.
  • Fix to being stuck at 3 roster when going into dd quest and retreating out immediately with an empty stage coach. Darkest dungeon quests always progress town.
  • Updated Polish Translation
  • Fixed Monster and Skills Names for Spanish Translation.
  • Fix for Special Boss Backgrounds not loading when relaunching the game.
  • Various UI positioning tweaks. (Centering text, Text overlapping in Blacksmith)
  • Fix problem where backer heroes would have their selected combat/camping skills reset.
  • MAC: Fix for Control not working when trying to right click.
Darkest Dungeon® - redhookjohn
  • Fixed “It takes more than brawn...(Learn a new Camping skill)” achievement being awarded without having learned a new skill.
  • Fixed problem with disappearing or already opened curios after reloading a save game while in a battle.
  • Fix to being stuck at 3 roster when going into dd quest and retreating out immediately with an empty stage coach. Darkest dungeon quests always progress town.
  • Updated Polish Translation
  • Fixed Monster and Skills Names for Spanish Translation.
  • Fix for Special Boss Backgrounds not loading when relaunching the game.
  • Various UI positioning tweaks. (Centering text, Text overlapping in Blacksmith)
  • Fix problem where backer heroes would have their selected combat/camping skills reset.
  • MAC: Fix for Control not working when trying to right click.
...