Darkest Dungeon® - RedHookTyler
  • Update FMOD which should alleviate some audio issues
  • Fix to roster getting overridden in some situations
  • Shambly McShamblerson won't howl until he summons minions

General note: we are working on tons more things in the background as part of the Cove Update--this patch was mainly just to get the audio fixes out.
Darkest Dungeon® - RedHookTyler
  • Update FMOD which should alleviate some audio issues
  • Fix to roster getting overridden in some situations
  • Shambly McShamblerson won't howl until he summons minions

General note: we are working on tons more things in the background as part of the Cove Update--this patch was mainly just to get the audio fixes out.
Darkest Dungeon® - RedHookTyler
Small update with miscellaneous bug fixes to activity log, double corpse death FX on end of combat, double stat displays, monster rank sometimes not being set upon creation of combat, and a few more behind the scenes things.
Darkest Dungeon® - RedHookTyler
Small update with miscellaneous bug fixes to activity log, double corpse death FX on end of combat, double stat displays, monster rank sometimes not being set upon creation of combat, and a few more behind the scenes things.
Darkest Dungeon® - contact@rockpapershotgun.com (Aleksander Gilyadov)

Developer Red Hook Studios Darkest Dungeon [official site] — a brooding, and sadistic take on roguelike RPGs — wouldn t work without its gorgeous art design. Actually, it would fail miserably at everything it attempts to do otherwise, from the storytelling to the mechanics. I spoke to Darkest Dungeon’s creative director Chris Bourassa to find out how they created an art style that would unify the entire game.

… [visit site to read more]

Jul 20, 2015
Darkest Dungeon® - RedHookBrooks
  • Fix to Jester's Finale if there were fewer than 4 people in the party
  • Fix to crash when loading game saved at start of combat round
  • Fix to various stutters and hiccups/performance issues, particularly those that occurred while the game was auto-saving
  • Optimized roster saving
  • Formless Flesh boss mutate animations no longer missing on PC / causing crashes on Mac

Jul 20, 2015
Darkest Dungeon® - RedHookBrooks
  • Fix to Jester's Finale if there were fewer than 4 people in the party
  • Fix to crash when loading game saved at start of combat round
  • Fix to various stutters and hiccups/performance issues, particularly those that occurred while the game was auto-saving
  • Optimized roster saving
  • Formless Flesh boss mutate animations no longer missing on PC / causing crashes on Mac

Darkest Dungeon® - RedHookChris
This is a minor patch we released yesterday to address some issues from the Corpse and Hound update.
  • Fixed cannon AI and crash when calling for reinforcements
  • Protection modifier to damage added to combat monster panel
  • Various audio fixes
  • Ongoing trinket tweaks
Darkest Dungeon® - RedHookBrooks
This is a minor patch we released yesterday to address some issues from the Corpse and Hound update.
  • Fixed cannon AI and crash when calling for reinforcements
  • Protection modifier to damage added to combat monster panel
  • Various audio fixes
  • Ongoing trinket tweaks
Darkest Dungeon® - RedHookTyler
Hotfix - July 16th
  • monsters get crit bonus with increasing darkness
  • fix to sanitarium strings
  • fix to [q] and [e] selection while camping.
  • houndmaster z sorting
  • updated animation in quest complete sequence
  • audio debug output reformatting
  • FMOD Errors show up by default.
  • fix to skill doubling effects when exiting out to main menu
  • misc small fixes
...