Darkest Dungeon® - RedHookBrooks
  • More save handling improvements
  • Various optimizations
  • Fixed preamble text scrolling issue
  • Fixed confirmation for quest item dismissal
  • Added wait when clearing obstacles to prevent moving in and out
  • Fixed scaling issue when playing on resolutions higher than 1080p
Darkest Dungeon® - RedHookBrooks
  • More save handling improvements
  • Various optimizations
  • Fixed preamble text scrolling issue
  • Fixed confirmation for quest item dismissal
  • Added wait when clearing obstacles to prevent moving in and out
  • Fixed scaling issue when playing on resolutions higher than 1080p
Darkest Dungeon® - RedHookBrooks
  • Performance optimizations on both platforms
  • Various stability improvements on both platforms
  • Empty cauldrons are now completely indestructible
  • Corrected rabies level progression for Rabid Dogs
  • Fixed many missing strings
  • Fixed inventory error handling when save loading
  • Fixed afflicted heroes moving over each other when surprised at the beginning of combat
  • Extra row is now auto-added to realm inventory so it will never be full and so you can unequip trinkets
  • Fixed tutorial popup showing up in main menu
  • Fixed heirloom tooltip rendering issue in raid results
  • Added additional quirk incompatibility logic to raid finish
  • Fixed Death's Door debuffs applying on restore
Darkest Dungeon® - RedHookBrooks
  • Performance optimizations on both platforms
  • Various stability improvements on both platforms
  • Empty cauldrons are now completely indestructible
  • Corrected rabies level progression for Rabid Dogs
  • Fixed many missing strings
  • Fixed inventory error handling when save loading
  • Fixed afflicted heroes moving over each other when surprised at the beginning of combat
  • Extra row is now auto-added to realm inventory so it will never be full and so you can unequip trinkets
  • Fixed tutorial popup showing up in main menu
  • Fixed heirloom tooltip rendering issue in raid results
  • Added additional quirk incompatibility logic to raid finish
  • Fixed Death's Door debuffs applying on restore
Darkest Dungeon® - RedHookTyler
  • More trinket art! Fewer cupcake box placeholders! :)
  • Ancestral Trinkets should now all have fx painted on them
  • Fix for Sanitarium curing wrong quirk. (Might still error if you had a hero in the Sanitarium before getting this build, but should work properly after that.)
  • L5 bosses have increased HP (They were missed when we scaled up L5 creatures earlier in the week.)
  • Fixed Grave Robber ACC stacking buff from Thrown Dagger and Poison Dart
  • Hero stat tooltips now show buff source categories in better detail
  • Fixed crash caused by solo hero trying to buff non-existent team members as part of act out
  • Fixed buff count crash when no buff count is provided
  • Fixed instant skill buffs not working when skill is selected from previous round
  • Fixed bug where dead hero can get Afflicted when getting killed by hunger

Have a great weekend! Stick to the light, and don't let the Ectoplasms get out of control while we're away.
Darkest Dungeon® - RedHookTyler
  • More trinket art! Fewer cupcake box placeholders! :)
  • Ancestral Trinkets should now all have fx painted on them
  • Fix for Sanitarium curing wrong quirk. (Might still error if you had a hero in the Sanitarium before getting this build, but should work properly after that.)
  • L5 bosses have increased HP (They were missed when we scaled up L5 creatures earlier in the week.)
  • Fixed Grave Robber ACC stacking buff from Thrown Dagger and Poison Dart
  • Hero stat tooltips now show buff source categories in better detail
  • Fixed crash caused by solo hero trying to buff non-existent team members as part of act out
  • Fixed buff count crash when no buff count is provided
  • Fixed instant skill buffs not working when skill is selected from previous round
  • Fixed bug where dead hero can get Afflicted when getting killed by hunger

Have a great weekend! Stick to the light, and don't let the Ectoplasms get out of control while we're away.
Darkest Dungeon® - RedHookBrooks
  • Stun resistance buff now works as intended
Darkest Dungeon® - RedHookBrooks
  • Stun resistance buff now works as intended
Darkest Dungeon® - RedHookTyler
We discovered a major bug where many skill tooltips were incorrectly rounding effect chances to the nearest whole integer. This made things like the Plague Doctor's 70% Cure for Battlefield Medicine incorrectly show up as 100%. It also made the Hellion's YAWP show up as 100% base Stun chance instead of the 125% overpowered stun that it is. (On a side note, the reason chances can be above 100% are that enemy resistance gets subtracted, so there is still value in having greater than 100% base chance.)

We have fixed this tooltip display bug, which will enable all skills to show the proper percentage. Note that the skill chances themselves *were always calculating correctly*--they were just displaying wrong!

So rest assured there has been no widespread nerfing or upgrading. Just a few tweaks as given below.

Look at the bright side--our heavy-handed rounding didn't cause a spacecraft to crash or anything! That being said, we have now put all "roundf()" statements under lock and key in the office, and anyone who wants to use one must fill out a 3-part request form and get at least two authorized signatures.

Other changes in this update:
  • Heroes that go missing in town as part of an activity (e.g. drunken bender, vision quest) will remain on the roster, but greyed out and locked. This way you know they aren't gone forever.
  • Plague Doctor base chances for CureSelf on Battlefield Medicine have been increased. They will *appear* to have decreased because of the tooltip bug above. But in reality they have gone up. MIND-BENDING ESCHER-ESQUE CRAZINESS.
  • As much we love the Leper, we had to fix the trinket bug that was allowing him to do millions of points of damage. :( (Berserk Mask damage debuff corrected)
  • Fixed missing debuffs on various trinkets that were mis-indexed on the spreadsheet.
Darkest Dungeon® - RedHookTyler
We discovered a major bug where many skill tooltips were incorrectly rounding effect chances to the nearest whole integer. This made things like the Plague Doctor's 70% Cure for Battlefield Medicine incorrectly show up as 100%. It also made the Hellion's YAWP show up as 100% base Stun chance instead of the 125% overpowered stun that it is. (On a side note, the reason chances can be above 100% are that enemy resistance gets subtracted, so there is still value in having greater than 100% base chance.)

We have fixed this tooltip display bug, which will enable all skills to show the proper percentage. Note that the skill chances themselves *were always calculating correctly*--they were just displaying wrong!

So rest assured there has been no widespread nerfing or upgrading. Just a few tweaks as given below.

Look at the bright side--our heavy-handed rounding didn't cause a spacecraft to crash or anything! That being said, we have now put all "roundf()" statements under lock and key in the office, and anyone who wants to use one must fill out a 3-part request form and get at least two authorized signatures.

Other changes in this update:
  • Heroes that go missing in town as part of an activity (e.g. drunken bender, vision quest) will remain on the roster, but greyed out and locked. This way you know they aren't gone forever.
  • Plague Doctor base chances for CureSelf on Battlefield Medicine have been increased. They will *appear* to have decreased because of the tooltip bug above. But in reality they have gone up. MIND-BENDING ESCHER-ESQUE CRAZINESS.
  • As much we love the Leper, we had to fix the trinket bug that was allowing him to do millions of points of damage. :( (Berserk Mask damage debuff corrected)
  • Fixed missing debuffs on various trinkets that were mis-indexed on the spreadsheet.
...