Darkest Dungeon® - RedHookBrooks
This is the first patch to have some focused gameplay changes, but it will not be the last! Remember that the game is in Early Access, and we'll be experimenting with mechanics and balance for the foreseeable future. Strap in and come along for the ride!

These changes are based upon consistent feedback and observed results from the game's first week and a half of play:
  • Champion (L5) Monsters: increased difficulty across the board.
  • Grave Robber needed a little somethin': increased Speed, added stacking Accuracy buffs for Thrown Dagger and Poison Dart
  • Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out
  • Plague Doctor: Increased Blight and Disease Resistance, increased Blight damage of Noxious Blast and Plague Grenade, Added a small heal to Battlefield Medicine. Now she's the hero we deserve, not just the hero we need.
  • Ghoul, Swinetaur, Unclean Giant: increased HP to make them even a little more menacing.
  • Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts!
  • Bone Arbalist: reduced Bayonet Jab crit. Should be less threatening at the front.
  • Heroes don't like it when you prolong combat unnecessarily
  • Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns.
  • No heroes are truly immortal
Other fixes and changes:
  • Fixed crash at end of dungeon raid caused by incompatible quirks
  • Added threshold for health bar display based on actor scale
  • Improved backup save file handling
  • Fixed purge result announcement
Darkest Dungeon® - RedHookBrooks
This is the first patch to have some focused gameplay changes, but it will not be the last! Remember that the game is in Early Access, and we'll be experimenting with mechanics and balance for the foreseeable future. Strap in and come along for the ride!

These changes are based upon consistent feedback and observed results from the game's first week and a half of play:
  • Champion (L5) Monsters: increased difficulty across the board.
  • Grave Robber needed a little somethin': increased Speed, added stacking Accuracy buffs for Thrown Dagger and Poison Dart
  • Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out
  • Plague Doctor: Increased Blight and Disease Resistance, increased Blight damage of Noxious Blast and Plague Grenade, Added a small heal to Battlefield Medicine. Now she's the hero we deserve, not just the hero we need.
  • Ghoul, Swinetaur, Unclean Giant: increased HP to make them even a little more menacing.
  • Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts!
  • Bone Arbalist: reduced Bayonet Jab crit. Should be less threatening at the front.
  • Heroes don't like it when you prolong combat unnecessarily
  • Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns.
  • No heroes are truly immortal
Other fixes and changes:
  • Fixed crash at end of dungeon raid caused by incompatible quirks
  • Added threshold for health bar display based on actor scale
  • Improved backup save file handling
  • Fixed purge result announcement
Darkest Dungeon® - RedHookBrooks
PC build #7587
---------------------
  • Minor performance optimizations
  • Fixed save crash when loading into the start of battle from save
  • Fixed display bug from hitting ESC during save scroll in front end flow
  • Fixed bug where <4 heroes can embark into a dungeon
  • String updates

Mac build #7587
-----------------------
  • Mac build now in sync with PC build!!
Darkest Dungeon® - RedHookBrooks
PC build #7587
---------------------
  • Minor performance optimizations
  • Fixed save crash when loading into the start of battle from save
  • Fixed display bug from hitting ESC during save scroll in front end flow
  • Fixed bug where <4 heroes can embark into a dungeon
  • String updates

Mac build #7587
-----------------------
  • Mac build now in sync with PC build!!
Darkest Dungeon® - RedHookBrooks
  • Crusader upgrade costs fixed
  • Crusader equipment costs fixed
  • Fix to wrong save loading
  • Updated save backups
Darkest Dungeon® - RedHookBrooks
  • Crusader upgrade costs fixed
  • Crusader equipment costs fixed
  • Fix to wrong save loading
  • Updated save backups
Darkest Dungeon® - RedHookBrooks
  • Camping skill adjustments (increased Plague Doctor's disease curing ability, corrected and adjusted some skills which were not proc'ing correctly)
  • More incompatible quirk updates to reduce conflicting quirks
  • Clamp damage as an attempt to blind fix the crazy high damage problem
  • Fixed using firewood when in the bark phase of an ambush
  • Fixed removing multiple quirks at Sanitarium
Darkest Dungeon® - RedHookBrooks
  • Camping skill adjustments (increased Plague Doctor's disease curing ability, corrected and adjusted some skills which were not proc'ing correctly)
  • More incompatible quirk updates to reduce conflicting quirks
  • Clamp damage as an attempt to blind fix the crazy high damage problem
  • Fixed using firewood when in the bark phase of an ambush
  • Fixed removing multiple quirks at Sanitarium
Darkest Dungeon® - RedHookBrooks
  • More fixes for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch
  • Removed incompatible quirks
  • Tuned down reaction act out wait times significantly for better combat flow
  • Fix for Sanitarium not removing correct quirk
  • Fix for Sanitarium not removing a quirk at all
  • Improved stress relief tutorial text
  • Rounded up monster HP in tooltip (so monsters don't show 0 HP)
Darkest Dungeon® - RedHookBrooks
  • More fixes for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch
  • Removed incompatible quirks
  • Tuned down reaction act out wait times significantly for better combat flow
  • Fix for Sanitarium not removing correct quirk
  • Fix for Sanitarium not removing a quirk at all
  • Improved stress relief tutorial text
  • Rounded up monster HP in tooltip (so monsters don't show 0 HP)
...