Call of Duty® (2003)

Five Things That Make For A Good Power Weapon Competition demands dominion. Dominion begets power. And, if you're serious about keeping that power, chances are power weapons come into the picture.


Power weapons are tools that allow us to deal immense damage. Think stuff like sniper rifles, or even vehicles like tanks. These can dictate the entire flow of the match, so it's not surprising that they're so important in multiplayer games. Players must resolve to always be in control of power weapons, even if they're not using them.


I'd go so far as to say that, if done right, power weapons are one of the elements that define the entire experience. What is Gears of War without its chainsaw gun? What is Halo without the Energy Sword?


Sure, these weapons are available in the single-player modes, but the titillation of defeating an AI is not the same as defeating an actual person. People struggle, they fight back—which makes destroying them with a power weapon all the more gratifying (despite how unsettling it is to say!)


Having your stock rocket launcher, your sniper rifles, your shotguns is simple enough; many games have them. Developing a good power weapon is much more difficult. This is my criteria for the makings of a good power weapon—though naturally, a weapon doesn't have to fulfill all of these traits at once.


It has to make you feel cool

Five Things That Make For A Good Power Weapon Weapons in a game are like extensions of ourselves. They represent us in some way. Think about it: you often can't see more than your hands and your gun, so you might as well say you are are the gun. And if the purpose of most games can be boiled down to "power fantasies," then a good power weapon knows how to make a player feel like a badass.


My favorite example here would have to be the Ghost from Halo. The glide of the vehicle is otherworldly, making zipping through the maps a joy even if you're not shooting anyone. It's what I imagine handling a futuristic motorcycle would be like—the very epitome of cool.


There has to be risk on top of the reward

Five Things That Make For A Good Power Weapon


You can't just give a player immense power without there being a catch. It's partially a matter of balance: making a weapon dangerous to use gives other players a fighting chance. It's also a matter of design—the 'reward' is all the more satisfying if it's something that could easily ruin you. Never underestimate the thrill of dancing with danger and then getting away with it.


As an example, the OneShot in Gears of War takes a normal sniper rifle and super charges it. It's literally one shot one kill, no matter where the shot lands—and it can go through some cover. It also has a long charge time, a visible aiming laser, it's audible, and scoping in makes it difficult to be cognizant of what's going on around you—which makes you easy pickings.


The benefits of risk and reward also explains the recent obsession with bows and crossbows in many multiplayer games (Tomb Raider, Far Cry 3, Crysis 3, Gears of War: Judgement, etc)—bows often require enough precision that, should you miss, an enemy can probably gun you down before you have a chance to take another shot. If you don't miss, though—chances are one arrow is all it takes to kill someone.


It has to be unique

Five Things That Make For A Good Power Weapon


What use is having a power weapon if it's much like your normal weapons—or hell, like the weapons in other games? You can't feel cool with a run of the mill gun; that's why stuff like "rocket launcher" doesn't make the cut. A unique power weapon is also necessary to establish a game's identity and flair, ultimately encapsulating what sets game X apart from game Y.


Uncharted is the game where you can call down spiders on people. Call of Duty is the game where you can nuke the entire playing field. Gears of War is the game where you can chainsaw people with a lancer. All rather memorable experiences—and memorable games.


This aspect is probably the most difficult.


It has to have complexity and nuance

Five Things That Make For A Good Power Weapon


This is somewhat related to risk and reward, in that it's both a balancing issue (players have to earn the right to use a power weapon) and that, if done right, complexity and nuance make the payoff that much better.


Giving a weapon complexity and nuance also keeps things interesting for the player, which is good for long-term gaming. If adhered to, complexity and nuance means the weapon requires some form of mastery to use—which eliminates stuff like 'noob tubes' from consideration.


Would piloting an Apache in Battlefield be the same if anyone could do it with ease and finesse from the get-go? Probably not. And the same goes for figuring out, say, the nuances of how the Scattershot bullets in Halo bounce off surfaces, or how the many ways in which you can use a Digger in Gears of War is as enjoyable as the moment when you pull the trigger.


It has to make you feel powerful

Duh.


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And what of normal guns? Arguably, they should follow all these mandates too. I'd say that the best weapons empower you such that, with proper usage and know-how, there's barely any difference between a power weapon and a normal weapon. That's why even small side arms, like the Magnum in Left 4 Dead, can feel so powerful despite not being a special gun or ability.


I'm curious, though: what are some of your guys' favorite power weapons or abilities in games? What about them is special or interesting? Sound off in the comments!


The Multiplayer is a weekly column that looks at how people crash into each other while playing games. It runs every Monday at 6PM ET.


Top image credit: commorancy


Call of Duty® (2003)

Sure, shooting people is an option in Black Ops II, and that's plenty of fun. Or, you can play catch with your enemies. With a live grenade. Don't worry, it won't go off. Here's how.


The folks over at defendthehouse found that, if two people have the "fast hands" perk—which allows you to throw back grenades thanks to a reset timer—they can just keep throwing a live grenade back and forth forever. Kind of absurd, eh?


Now the question is: how many grenades can be juggled between two folks?


Playing Catch with a Frag! [Myth 6 of 31] [defendthehouse]


Call of Duty® (2003)

Call of Duty Co-Creator Jason West Has Left His New Studio Jason West, a co-creator of Call of Duty and co-founder of video game studio Respawn Entertainment, has left the company he helped found, two sources have informed Kotaku. The departure was amicable.


West, who left because of family issues, has been gone since last May, according to one reliable source who asked not to be named.


West, along with fellow Respawn co-founder Vince Zampella, helped found the studio Infinity Ward back in 2002. As a subsidiary of Activision, Infinity Ward turned their first-person shooter series Call of Duty into a worldwide phenomenon. West and Zampella were fired from the studio in 2010.


In recent years, West and Zampella were tangled up in a massive lawsuit involving Activision, EA, and possible subterfuge.


According to our reliable source, West has been gone since the lawsuit was settled in May of 2012.


West has not been involved with the development of Respawn's first game, which will be published by EA. Respawn has teased that they'll show it off at this year's E3 in June.


We reached out to Respawn Entertainment, but they would not comment.


Call of Duty® (2003)

Cryptic Infinity Ward Messages Show off Branded Mini-PC Call of Duty makers Infinity Ward posted two telling photos to Facebook and Twitter this week, showing off what appears to be an Xi3 Piston PC, one of Valve's adorable prototype Steam Box devices, with the company's logo plastered on it. (UPDATE: Or any of the other Xi3 mini-computers—the Steam Box is just one possible variation.)


It's also got another device (maybe a hard drive?) attached on the bottom. The photo on Twitter came with the message "What's this?" while the one on Facebook said simply "Game development."


Talk about cryptic.


This could mean a lot of things. Maybe Infinity Ward has partnered with Xi3 or even Valve to launch the next Call of Duty game when Steam Boxes start rolling out. Or maybe something much less predictable is going on.


Either way, I think that tiny Piston is kind of cute. I could see it (or something similar) sitting beneath my TV.


What's this? (phone for scale reference) [Twitter via neoGAF]


The original headline of this story was "Cryptic Infinity Ward Messages Show Off Branded Steam Box Prototype." That was a mistake. The PC pictured here could be a Steam Box, but it could just as easily be any of the other PCs that Xi3 is making using the same shell. We apologize for the error.


Call of Duty® (2003)

It can be easy to become desensitized to Call of Duty's brand of realistic-yet-cartoonish violence. As motion-captured video-game dudes blow each other away over and over again, whatever I'd normally feel at watching that kind of carnage melts away. I see the game for what it is, and it stops having an impact.


Videos like this one, a live-action recreation of the game by Aperture VFX, can be an odd reminder of just how violent Black Ops 2 is. It's very well-made, and I was impressed by how realistically they managed to re-create the first-person killing of Black Ops 2. But it's also a reminder that, yeah, in this game you pretty much just horribly murder your friends over and over. And laugh about it!


Call of Duty® (2003)

Lame or anticlimactic kill cams aren't so rare: in fact, I'd bet that most of the final kills we view at the end of multiplayer matches aren't noteworthy at all. But there are weak endings to matches...and then there's this.


Dying by way of care package also isn't new—heck, there are medals for it in previous Call of Duty games. It's never happened to me and I've never done it to someone else, but they happen. As a final kill cam though? What a way to go. I'd probably go between feeling humiliated and tickled that something like that happened to me.


The video above, by YouTube user Stephanie Peters, is a recent Black Ops II clip showcasing this unfortunate/amazing type of kill cam. There are older ones, like this one, and this one.


They all just reinforce how absurd this type of kill cam is, really. I can't think of a worse way to die in a kill cam, but feel free to show us videos of your own examples!


Skeph658 - Black Ops II Game Clip [Stephanie Peters]


Call of Duty® (2003)

The People Who Created Call of Duty Imply We'll See Their Next Game At E3 [UPDATE]Vince Zampella, one of the studio heads of Respawn Entertainment, says his team will "be" at E3 this year, presumably showing off whatever kind of game you make next after you make Call of Duty the biggest thing going.


We scoff at most announcements of announcements, but this is a special one. After all, one of the most successful groups of game developers of all time is returning to the public eye after a three-year absence.


Zampella and Respawn's other boss Jason West worked on EA's once-popular Medal of Honor military shooter series before founding Infinity Ward and turning Call of Duty into a juggernaut for rival Activision. Remember Call of Duty II back at the launch of the Xbox 360? That was them. Remember Call of Duty IV: Modern Warfare and its now industry-standard unlock-based multiplayer system? Them too. Remember that "No Russian" level in 2009's Modern Warfare 2? Them.


Zampella and West were fired from Activision in the spring of 2010, as allegations flew in both directions. Activision claimed the duo were insubordinate and plotting to jump to EA. Employees at Infinity Ward complained that Activision was holding out on payments. Most of Infinity Ward left to support Zampella and West, taking jobs at the pair's newly-formed studio, Respawn. That studio inked a deal with EA for their first game but next to nothing has been heard from Respawn since. All parties have settled their lawsuits since then, leaving the game developers to focus on making games.


What in the world has Respawn been working on for the last three years? Probably a shooter, but you never know. Looks like we'll find out by E3, which happens on the week of June 10. The image up top? It's a blurry hint at what Respawn might have been working on back in late 2011. Things should come into focus more clearly soon.


I've reached out to Zampella for clarification on what Respawn might have cooking for E3.


UPDATE:


Zampella adds:


EA Tweets:


Call of Duty® (2003)

Maybe you're sick of all the Harlem Shake videos (they almost never have the real Harlem Shake, dang it!) This take on the dance by SanchoWest knows your pain, knows it well enough to take matters into its own hands and destroy the jerks that are running the meme into the ground.


Boom. Gone. If only it were that easy!


Harlem Shake: Black Ops 2 HARDEN EDITION! [SanchoWest ]


Call of Duty® (2003)

Activision Lays off About 30 People, Saying There Will Be Fewer Licensed Games This YearEven the massive money-making game publisher Activision lays off people from time to time, as the company confirmed today that they've cut about 30 jobs from their global work force. Kotaku first heard that the cuts were affecting Treyarch, the studio behind Call of Duty: Black Ops II, but a spokesperson for Activision said that a good number of the cuts were from outside of Treyarch, from the parts of the company involved with licensed games.


Here's the company's statement:


"Like any successful business, Activision Publishing consistently works to align its costs with its revenues—this is an ongoing process. In 2013, we expect to release fewer games based on license properties and as a result are realigning our structure to better reflect the market opportunities and our slate. Approximately, 30 full-time employees have been impacted globally, which represents approximately one half of one percent of Activision Blizzard's employee population. We are offering those employees who are impacted outplacement counseling services."


Fewer licensed games?


Activision's licensed games line-up has included annual or semi-annual entries in the James Bond, Transformers, Cabela (hunting) and Spider-Man. The company is adding a Walking Dead game and a Deadpool game to its roster this year and is also making a Teenage Mutant Ninja Turtles. They also put a Family Guy game out last year. So how does Activision wind up with fewer licensed games this year? It seems that some of those licenses will be taking a rest. The smart money is on Bond being done. Could there be more? Activision's not talking about that status of any of its licenses, James Bond or otherwise.


As for the cuts at Treyarch that are part of those 30-or-so layoffs, Activision notes that: "Now that we have launched Black Op II, we are taking a minimal reduction in staff to better align our development talent against the needs of DLC development. The release of the DLC will not be impacted by this move."


Call of Duty® (2003)

The Most Amazing Snow Levels And Zones In Video Games


Barring timed underwater escort missions, snow levels, with all their slippery ice and falling rocks (not to mention the fog), are probably the deadliest.


Yet it's easy to find enjoyable—or at least memorable—ones, even if we disregard games where the entire setting is snowy (We're looking at you, Skyrim).



Assault On The Control Room (Halo: Combat Evolved)

The Most Amazing Snow Levels And Zones In Video Games source: Halo Wiki




Sherbert Land (Mario Kart 64)

The Most Amazing Snow Levels And Zones In Video Games source: Mario Wiki




Battle Of Hoth (Shadows Of The Empire)

The Most Amazing Snow Levels And Zones In Video Games source: glennplant's LP




Ice Cap Zone (Sonic The Hedgehog 3)

The Most Amazing Snow Levels And Zones In Video Games source: Sonic Wiki




Cliffhanger (Call Of Duty: Modern Warfare 2)

The Most Amazing Snow Levels And Zones In Video Games source: CoD Wiki




Valak Mountain At Night (Xenoblade Chronicles)

The Most Amazing Snow Levels And Zones In Video Games source: MasterLL's LP




Cool, Cool Mountain (Super Mario 64)

The Most Amazing Snow Levels And Zones In Video Games source: cloudfangLP




Dun Morogh (World Of Warcraft)

The Most Amazing Snow Levels And Zones In Video Games source: WoWWiki




Heart Of Ice (Uncharted 2: Among Thieves)

The Most Amazing Snow Levels And Zones In Video Games source: official screenshots




Phendrana Drifts (Metroid Prime)

The Most Amazing Snow Levels And Zones In Video Games source: Metroid Wiki


In your opinion, which are the most amazing snow levels? Show us with visual support in the comments.


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