The image above is of a French soldier currently on active duty in Mali. He's wearing a mask that looks like the one a character from Call of Duty wears. This is, somehow, cause for enough indignation that the French military and government have opened an investigation into what they call "unacceptable" behaviour.
Wow.
The entire controversy appears to stem from the fact the mask makes the guy look like Ghost (pictured below), a character from the Modern Warfare sub-series of Call of Duty games, whose first game was released in 2007. The association people (and some elements of the the French press) have made between the soldier and a character in an "ultra-violent video game" is apparently being seen as something distasteful.
At a press conference earlier this week, reports AFP, French Colonel Thierry Burkhard said the wearing of the mask was "unacceptable behaviour", and that it was "not representative of the action that brought France to Mali to help". French authorities are now trying to identify the soldier, presumably so they can reprimand/make a scapegoat out of him.
Well Col. Burkhard, and everyone who took note of only the observation and whose knee jerked instantly in response, you might want to investigate the mask before investigating the man.
For one, you've got to feel for this particular guy, since skull masks (or balaclavas, which is actually what Ghost is wearing) are incredibly common in armed forces across the world, especially the US. American soldiers have been wearing them, and have been having their pictures taken in them, for years. This isn't one guy acting alone, it's an established "fashion" amongst soldiers worldwide.
Which leads us to perhaps the more important point: the mask was not invented by Call of Duty, or its developers Infinity Ward. Indeed, its presence in the game was inspired by the mask's use by soldiers in real life, as it's been worn by US troops—who first took to it as a fashionable alternative from regular gear (it began life as a designer ski mask) at the beginning of the Iraq War—for almost a decade now, long before development ever began on the Modern Warfare series.
It was even in Hollywood movies before it was in Call of Duty, with 2005's Harsh Times (left) featuring a scene in which Christian Bale is sporting a "skull mask" almost identical to the one "Ghost"—and now this French soldier—wears.
In short, the mask is in Call of Duty because it's associated with real soldiers, not the other way around. If the French are saying it's somehow representative of a video game, it makes no more sense than saying bad tracksuits are only around because of Grand Theft Auto IV. And if they're just upset over the fact the guy is wearing a decorative mask, when he's a soldier fighting a war in which people are going to be killed, then the fact they're worried about this shows their PR priorities are entirely broken.
Could this particular soldier have been influenced by the game? Maybe. I'm sure the prevalence of such headwear has increased since the release of the first Modern Warfare game in 2007. But it's silly for the French to assume, or take some upset commentator's word for it, that this is some kind of video game homage without even knowing who the soldier is (his identity remains a mystery), let alone his reasons for wearing it.
The photographer at the heart of the controversy, AFP's Issouf Sanogo, is "surprised" by the resulting media storm.
"A helicopter was coming in to land and churning up tremendous dust clouds", he told AFP. "Instinctively, all the soldiers grabbed their scarfs to avoid getting a mouthful of sand. It was evening, and rays of sunlight were pushing through the trees and into the dust clouds. It was a lovely light. I spotted this soldier wearing a strange scarf and took the photo. At the time, nothing about the scene seemed especially unusual or shocking. The soldier wasn't posing and there was nothing staged about the image. He was just standing there, protecting his face from the dust, waiting for the chopper to land. No one tried to stop me shooting the picture."
Unmasking a controversy in Mali [AFP]
Call of Duty earned both the first and second spot of Major Nelson's annual Xbox rankings, which is a pretty impressive (if totally unsurprising) achievement for Activision's popular military shooter franchise.
Halo 4 took third place on the list, which measures the top 20 games based on the number of unique users that connected to that game on Xbox Live each day.
Here's the full list:
1. Call of Duty: Black Ops II
2. Call of Duty: Modern Warfare 3
3. Halo 4
4. Minecraft: Xbox 360 Edition
5. Call of Duty: Black Ops
6. FIFA Soccer 13
7. FIFA Soccer 12
8. Battlefield 3
9. Halo: Reach
10. Call of Duty: Modern Warfare 2
11. Borderlands 2
12. Assassin's Creed III
13. Skyrim
14. Madden NFL 13
15. Gears of War 3
16. NBA 2K13
17. NBA 2K12
18. Far Cry 3
19. Grand Theft Auto IV
20. Forza Motorsport 4
And here are the top 20 Xbox Arcade games of 2012 (based on sales, not users):
1. Minecraft: Xbox 360 Edition
2. Trials Evolution
3. The Walking Dead
4. Pinball FX2
5. Counter-Strike: Global Offensive
6. Castle Crashers
7. Gotham City Impostors
8. I Am Alive
9. Fruit Ninja Kinect
10. Tony Hawk's Pro Skater HD
11. Trials HD
12. Magic 2013
13. Fez
14. Dungeon Defenders
15. Alan Wake's American Nightmare
16. Peggle
17. The Simpsons Arcade Game
18. REAL STEEL
19. Toy Soldiers: Cold War
20. Full House Poker
For more, including the top 20 indies of last year, check out Major Nelson's blog.
Top Games of 2012 [Major Nelson]
Step one: assault shield. Step two: combat axe. Step three: no fun allowed. It's the fun police, here to mess you up with one of the worst/best loadouts in Black Ops II.
I'm curious as to how viable this loadout is, so I'll have to try it out. I love me some tomahawk, so I might as well... but if I was going up against GrillMcLoin here, I'd probably feel kind of mad!
CoD Black Ops 2 - Fun Police [GrillMcLoin]
This trailer for Call of Duty: Black Ops 2's new map pack, Revolution, is actually pretty funny.
Out next Tuesday for Xbox 360 (and later for other consoles), Revolution actually lets you play as the zombies in Call of Duty's popular undead-killing mode. This trailer is designed for people worried that the new DLC might take over their lives. Here's Peter Stormare, otherwise known as That One Guy From Prison Break, offering to take over while we play. Thanks Pete!
Finding out all the small, unexpected quirks of how different mechanics clash with each other in games is fascinating, and that's basically the premise for all these Mythbuster-esque videos we regularly feature. Usually, it's Halo 4. Not this time. Here are some Black Ops II myths put to the test by YouTube user defendthehouse, including whether or not it's possible to survive a semtex grenade sticky. Turns out, it is—if you do something specific.
Another exciting thing is finding out that you can stick C4 to the train and have it still be there when the train comes back. I gotta try that one out!
Episode 4 - Black Ops 2 Mythbusters [defendthehouse]
They hide in the shadows, in the corners. They're waiting with a high power weapon out, waiting for you. The plan is to gun you down before you have a chance to react. I'm talking about the most hated player in a game, next to a cheater: the camper.
Campers play multiplayer games, typically shooters, by staying in one spot and waiting for enemies to come to them. Ideally, campers want to find a place where nobody can come up behind them, or in locations that are well-fortified. These things make killing opponents easier.
Today I watched the video above by YouTube user 402THUNDER402, showcasing the handiwork of a vicious Call of Duty: Black Ops II camper. I've never seen anything like it.
Personally, I find it difficult to watch this guy's elaborate set up and not be downright amazed that he can pull it off. He sets up all sorts of turrets, claymores and a shield up in a small room that nobody can go through. He dies once in the entire match, despite other player's constant attempts to try to gun him down.
If I was playing, I'd see it differently I'm sure. I'd rationally be able to tell that he has a good set up that stops me from being able to kill him, but the admiration wouldn't come until after the rage subsided.
Even so, I wouldn't be mad at the player. I don't blame anyone for using what is in their power to win, within reason (i.e., something like cheating wouldn't be okay—though admittedly, there is a glitch at work in the video above.)
We play games to win, right? Winning is the entire point. I may not use the same tactics as a camper, but I aim for the same thing. As long as that's true, and as long as the player follows the rules of the game, then I don't feel I'm justified in getting angry at how they're playing.
And it's not that player's fault that a developer created levels that lend themselves to camping, or that players refuse to stop going through the area after they know that a camper is there, or that the game is not balanced to stop heavy camping from happening. Sometimes, camping happens even because players just aren't good enough to stop it.
The issue, arguably, is sportsmanship. Is it in the spirit of the game to stay in one place waiting for other players? Some would say no. Personally, I think that's hogwash and camping is an acceptable thing to do—I just wouldn't find it interesting myself. I'm more of a run and gun type player. That type of playstyle keeps things interesting for me, but it's a self-imposed rule.
Thankfully games have gotten better over the years about map layout and, overall, I've experienced fewer campers than I have before. It's not completely unavoidable though. Name a game, we can probably find a spot on the map where people like to camp.
Halo 4's Abandon map, for instance, has a cylindrical structure in the center that people like to hang out in. There are multiple ways to get into the building, but with a good team-setup, it's sometimes difficult to penetrate.
Every game will have places like that—high traffic areas that are easy to defend. These tend to be small, claustrophobic spaces, lifts and elevators, power weapon locations, or objectives. If it's a capture-the-point/flag type deal, camping is a necessary tactic to win.
Camping is unavoidable, basically, though the degree to which it happens varies depending on map layout and game balance. So not only have I gotten used to it, I'm of that whole 'don't hate the player, hate the game' mentality. It keeps things in perspective.
The emblems in Call of Duty get such a bad rap. People would have you think it's a wasteland of genitalia, particularly penis swastikas. Sure, sure. Those types of emblems happen sometimes. Most of what I've come across aren't penis swastikas though. Actually, folks are using the 32 layer capacity of the emblem editor in Black Ops II to make some great things. Take a look in the gallery above.
Some even come with tutorials, as is the case with the superb Batman above, by YouTube user TheTizzlenut.
And, naturally, if you have an emblem to show off, share in the comments. Non-penis ones, I mean. (But who am I kidding, really?)
Triforce emblem by Giant Bomb user Golguin.
Finn and Jake from Adventure Time, by COD 24/7 user joal0503.
Eric Cartman by YouTube user dpjsc08.
Nyancat Pikachu by YouTube user Sherbertmelon.
Fennekin from the upcoming Pokemon game, by YouTube user DreadlockGamer.
Wreck-It Ralph, by Tumblr user dstens.
Amaterasu from Okami, from Tumblr user bribriblitz.
Leonidas by YouTube user babifoot.
Spongebob Squarepants emblem by YouTube user TheMadReview.
Super Meat Boy by Giant Bomb user Drace.
Persona 3's protagonist by Giant Bomb user billycmehling.
Iron Man/Angry Bird hybrid by CoDEmblemTutorials.
Arthur, via the emblops Tumblr. I'm amused by their quip: "yeah, fuck that. if i see this, i'm out. hands up. log off. i'm out. you don't fuck with someone who has the friendliest emblem on earth. you just don't."
Am I the only one that's a tad bewildered by the idea? Apparently, Gearbox—the developers behind Borderlands 2—had the opportunity to make a Call of Duty game according to a translated Krawall interview. Nothing official, but they were in a position to consider it. Obviously, they didn't go for it. Here's why, according to IGN.
"I just didn't see what there was left to accomplish. For me, there are two scenarios for which a Gearbox project makes sense," explained Randy Pitchford, President at Gearbox, "First, when the game just wouldn't have existed without us. Or second, when we could offer something new for an existing brand, a unique perspective or a new start."
Perhaps more remarkable is the idea that they didn't do it because Call of Duty wouldn't have been a challenge for Gearbox. Making a Call of Duty game would have meant giving people what they want out of the franchise, which would have also meant following expectations. More of the same, if you will.
I'm curious as to why that 'we shouldn't just follow expectations' philosophy didn't carry over to Borderlands 2, but hey. We're talking about what-could-have-been here.
Gearbox Could Have Developed a Call of Duty Game [Krawall, via IGN]
Mark your calendars: on January 29th, the 'Revolution' map pack for Black Ops II drops. And it packs a ton of content according to this trailer: not only does it have a number of new maps, but it also features a new game mode that lets you play as the zombies in a mode appropriately called 'Turned.' About time, eh? It also includes the first DLC gun in Call of Duty history ('Peacekeeper,' it's called), if that's your sort of thing. But really, guys: you can play as the zombies!
I'm curious if the lack of corners on that skatepark really makes that much of a difference. Wouldn't think so, but I haven't played it, so who knows. Either way, the devs are promising maps that play with verticalility and maps that allow you to play with the environment a bit, so the DLC looks interesting.
Revolution DLC Map Pack Preview - Official Call of Duty: Black Ops 2 Video [CALLOFDUTY]
Maybe the retro graphics on this will help with not having your blood pressure rise while watching typical frustrating moments from playing Call of Duty's multiplayer. This amusing YouTube video comes from user rabbodirect65, who knows the pain of a Call of Duty player well, it seems.
I hate it when I can't seem to pick up any of the tags of folks that I killed like in the video, grr. Makes me think, too: I'd totes play a Call of Duty that looks like this.
Retro Ops II: Black Ops II Rage Montage [rabbodirect65]