Call of Duty® (2003)

Black Ops' Rezurrection DLC is One Small Step for Zombie-Kind
Nacht der Untoten. Verruckt. Shi No Numa. Der Riese. These names strike terror in the hearts of anyone that dared venture into the undead playgrounds of Call of Duty: World at War. The zombie story started there. It ends on the Moon.


Due out on August 23 for the Xbox 360, the Rezurrection donwloadable content pack for Call of Duty: Black Ops combines remastered versions of those four classic zombie packs with a new one called Moon, for obvious reasons. Forget about heading to a remote island to escape the undead hordes; they're spaceborn now, and there's no escape. Expect high-tech weapons, bizarre new weapons, and one hell of a challenge.


The five maps are packaged with an enhanced Zombies Soundtrack featuring three never-before-purchasable tracks and a special Xbox 360 Moon theme, all for the low, low price of 1,200 Microsoft points.


What's that you say? You've already gotten those four maps with the Hardened or Prestige editions of Black Ops? Well fine then, you get Rezurrection for free.


I'm sure the PC and PlayStation 3 players will get a similar deal whenever the content comes their way.


Black Ops' Rezurrection DLC is One Small Step for Zombie-Kind
Black Ops' Rezurrection DLC is One Small Step for Zombie-Kind
Black Ops' Rezurrection DLC is One Small Step for Zombie-Kind
Black Ops' Rezurrection DLC is One Small Step for Zombie-Kind
Black Ops' Rezurrection DLC is One Small Step for Zombie-Kind
Black Ops' Rezurrection DLC is One Small Step for Zombie-Kind
Black Ops' Rezurrection DLC is One Small Step for Zombie-Kind
Black Ops' Rezurrection DLC is One Small Step for Zombie-Kind


Call of Duty® (2003)

Not one to exclude 87 million customers, Activision confirmed today that it will release a Wii version of Call of Duty: Modern Warfare 3 this year. Typically, the Wii versions of Call of Duty games launch alongside their HD counterparts.


Call of Duty® (2003)

Activision will release the fourth Call of Duty: Black Ops "content pack," named Resurrection, by end of September on Xbox 360, PS3 and PC, the company says. Resurrection will follow First Strike, Escalation and Annihilation. Details still to come...


Call of Duty® (2003)

Everybody at the Call of Duty Convention Gets a Free Modern Warfare 3Activision sweetens the pot for fans considering attending the first-ever Call of Duty XP convention in Los Angeles next month, revealing additional details on what fans can expect to get out of the show, including a free copy of the Modern Warfare 3 Hardened Edition.


$150 is a lot to ask fans to spend on a convention dedicated to a single video game franchise, even when all of the proceeds go towards the Call of Duty Endowment. Today's big reveal effectively knocks around $70 off the asking price by providing attendees a voucher good for a full copy of the Modern Warfare 3 Hardened Edition when it ships this November.


What's inside the Hardened Edition? Visitors to the convention will find out at the show, where the special version of the eagerly anticipated game will make its big debut.


They'll also get a first look at some of the exclusive video content coming to the Call of Duty Elite service, courtesy of dumbdumb, the production company led by Will Arnett and Jason Bateman of Arrested Development fame. Arnett himself will be on hand to introduce the new video content series, and if you ask him nicely he may astound you with his illusions.


The show will also see the debut of a new Modern Warfare-inspired live-action short by We Can Pretend, the Toronto-based team behind the Find Makarov short from earlier this year.


All that on top of being the first players in the world to take up arms in Modern Warfare 3 multiplayer, competing in various challenges for prizes and bragging rights in both the new title and previous games in the Call of Duty series.


And of course there are still the live-action game-themed events, the $1 million tournament (with four slots being filled via the Call of Duty XP website), and much, much more.


Now how much would you pay?



You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Call of Duty® (2003)

Look, Single-Player People Are Just BetterI'm not denying this is territory I've covered before. There's no disguising that I'm a fan of single-playing gaming over multiplayer. Finally it's time to just say it. We need to stop avoiding the matter, stop not saying what everyone's thinking. I'm the man brave enough to do this. I am a valiant man, and maybe I won't be recognised within my own lifetime, but by God one day I shall be heralded as the prophet and man of integrity I truly am. But please, don't think me immodest. I would hate that.


The very last thing I would want is to come off as snobbish. But I'd like to make the argument that multiplayer gaming is the going down to the pub to watch the "match", to single-player gaming's evening in with a glass of wine. What I'm trying to say is, I've had quite enough of loud, yobbish multiplayer gamers making noise outside my window as they drunkenly make their way home, because I have guests. I would like you all to keep it down please.


I remember the first time I played a multiplayer game. The internet had yet to find its ways into homes, and my friend Fred carried his PC to my house on his back. Setting them up in my father's study, we linked the two together with something people back then called a serial cable, and with a fizz and a pop the two were connected. Their entities so entwined, when we each loaded up Doom by some sort of witchcraft we appeared on the other's monitor. Dazzled, we found ourselves unable to look at only one screen, frantically swinging our heads back and forth to see how when we moved in our game, we moved at the same time in the other. It barely made sense.


But now, just as how the modern world has forgotten the value of a phone call now you no longer have to carry the coal from the bottom of the garden, multiplayer gaming falls too easily into the hands of the unwashed, and it becomes the grubby equivalent of teenagers comparing ringtones on a crowded train.


I stress again, I would hate it if I appeared pompous at all when I suggest that single-player gaming, ever-more the forgotten gem of our hobby, is for the more sophisticated, intellectual individual. It takes something more, a different kind of mind, a more educated, refined view, to understand and value the art of the single-player. Let me tell you why.


The worth of single-player comes in the form of narrative. As with any good novel, or a finely crafted film. It is the equivalent to literature. While multiplayer is an ill-informed argument. It has no direction, no beginning nor end, no meaning.


Games are made with intent. Like books, films and television, the finest examples among them are those that both exist to say something, but allow the player to create his own interpretation. And while of course there are any number of poor or stupid single-player games, there is no multiplayer that evenly closely matches the finest RPG or adventure.


Like I say, I would be just mortified if anyone interpreted these words to be snooty or condescending. I'm just saying people who prefer single player games are a better class than people who mostly opt for multiplayer.


But what about massively multiplayer games, one may ask. Well, it's quite simple. When approached as a single-player game, with a world to explore, stories to be told, and a beginning, middle and end, they are firmly in the category of the more refined arts. Once they've descended into mindless raiding in an endless, empty pursuit of a trinket, looped for eternity, then they are something quite other.


More top stories from Rock Paper Shotgun


Shoot The Rich: Hedone Preview "It's Unreal Tournament meets The Social Network. It's bloodsport meets reality TV. It's Britain's Got Innards."
Thoughts on E.Y.E.: Divine Cybermancy "Streum clearly want their combat to be respected, and ignore the slow, challenge-free cover-systems that contemporary gaming tells us we want."
Impressions: From Dust "Dammit, I want to unleash collossal disaster, not just instantly drown a village of five near-silent men!"


I can hear those loutish grunts of protest. "Who are these ‘guests' drinking your wine if you're playing single-player?" they ask, thinking they've been so astute. Well, my generously foreheaded friend, they're the characters in the game.


Yes, indeed, characters. Something of a mystery to our hooligan brethren. The closest they can understand would be the cartoons that accompany Team Fortress 2, pretending that these outlines of personalities have any effect on their Möbius strip of gaming. Meanwhile I am meeting people, people with lives, backgrounds, motivations and goals. People I can influence, and who can influence me, beyond temporarily making them be dead for a fifteen second wait.


My company in these single-player games does not berate me, nor shout racial and homophobic epithets after me. If I choose to play at my pace, on my terms, the cast of the game does not huff and grumble, nor question my parents. If I do extremely well they do not grow bitter, or question my methods. They play their parts, along a journey.


A journey with a goal, and ending, a purpose. Mine is a gaming infused with meaning. Mine is a simulacrum for life, a reflection on experience and a metaphor for understanding my existence. Multiplayer gamers emulate some Sisyphean torture, yet as the ball rolls back down the hill these creatures cheer and high five.


I do not argue that these people should be stopped, nor that their games should not be made. Of course not – they need their entertainment, and it's best if they're kept busy. Far better that they're imagining progress within their 45,000th match of Modern Warfare 2 than out smashing windows or selling drugs in parks. But where I object is when the games that sate them become greater in number than those for the more discerning player.


I remember the days when every game had a multiplayer component bundled in with it, something to keep the children happy while the adults played the proper game. But this has now swung the other way, with single-player modes often a bot-based version of the multiplayer nothingness. This absolutely has to stop. The yobs cannot be allowed to dominate, or I would argue all of society can only be minutes from collapse.


So as I have said, coming across in any way as if I think myself superior is far from my intent. I apologise if anyone has gotten that impression. But let's not let the multiplayer lot take over, eh?


John Waker is a writer for Rock Paper Shotgun, one of the world's best sites for PC gaming news. John is Britain's leading adventure gaming specialist. Follow him on Twitter.

Republished with permission.


(Photo by James "BO" Insogna | Shutterstock)
Call of Duty® (2003)

If His Demands Are Met, He Guarantees Battlefield 3 Will Triumph Over Modern Warfare 3In today's online multiplayer shooter edition of Speak Up on Kotaku, commenter WhoKnew? lists the tweaks he believes will lead to more people playing Battlefield 3 than Modern Warfare 3 this fall.


Dear EA / DICE,


While the internet is filled with Battlefield 3 vs. Modern Warfare 3 propaganda that pretty much defines fanyboyism at its best, there is really only one issue that needs to be addressed by you guys.


No, it's not frame rates, or engines, or multiplayer details.


Let's talk lobbies. We need to get this right. The one big, over looked advantage that the Call of Duty franchise has is the seamless lobby system. There needs to be a better lobby system in Battlefield 3 then there was in Battlefield: Bad Company 2.


Everyone needs to be able to talk to everyone between matches. This is just a must. Trash talking is part of the appeal of playing a multiplayer game (when keeping it classy). To not be able to taunt or trash talk your opponents between rounds, is rather boring.


Everyone on your team needs to be able to communicate during matches. Not just whoever is in your four-man squad. Let's face it, I have a ton of friends I want to be able to talk to during my matches, not just three. This is almost a deal breaker to anyone who loves online play with a bunch of friends. It is also why the majority still flock to the Call of Duty series.


There needs to be a kill/death screen at the end of a round. I know the franchise is not big into focusing on kill/death ratios but there needs to be one. It doesn't have to be the main screen but please let us scroll to a screen where we can see this data. In a world where, let's face it, everyone (well, majority) is obsessed with kill/death, it needs to be there.


Please listen and I guarantee your player numbers will not only meet but exceed that of your rival franchise.


Thanks for listening.


WhoKnew? :P


About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here.
Call of Duty® (2003)

Norwegian Retailers Pull Warcraft, Call of Duty Titles in Light of ShootingOne week after 77 died in two attacks carried out by a militant extremist in Norway, two retailers have temporarily pulled copies of World of Warcraft and several Call of Duty games from shelves, citing their ties to the accused killer's manifesto.


In a 1,500 page diary, the accused, Anders Behring Breivik, wrote that Warcraft provided a useful cover story for the time he spent in seclusion plotting his terrorist attacks. While Breivik also gave more practical advice on training with firearms, including where to acquire them, he also suggested that playing Call of Duty: Modern Warfare 2 was a way to keep one's skills honed.


The retailers Coop Norway and Platekompaniet both pulled the games, characterizing it as a temporary removal. In addition to World of Warcraft and the four most recent entries in Call of Duty (Black Ops, Modern Warfare 2, World at War and Modern Warfare), the retailers also pulled Counter-Strike: Source, Homefront and Sniper: Ghost Warrior.


But another retailer, Spaceworld, refused to pull any games, saying it saw no connection between games and the tragedy. "We have never seen any research that games alone have led to such incidents," said a company representative.


(2009 file image by Getty Images)

Disse Spillene Fjernes fra Hyllene [IT Avisen (translated), thanks Mow]



You can contact Owen Good, the author of this post, at owen@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Call of Duty® (2003)

What's the Best Game for a Multiplayer Shooter Noob? Commenter DeapGalaxy isn't an online multiplayer shooter fan, but he'd sure like to be. Help him find the perfect game in today's thrilling episode of Speak Up on Kotaku.


Okay, I need help with getting a game.


I've never really gotten into the whole multiplayer shooter scene, I've never even owned a single Call of Duty game, not because I'm like "lol cods 4 n00bz", I just never got round to it. But now I want to play a multiplayer shooter game, but because I don't exactly have a load of disposable income I'll have to come to Kotaku to help me choose one since I can't try them all out.


I enjoyed the Uncharted 3 beta, and I will be picking up U3 on day one (Mainly for the single player), but then maybe I should go to something more popular like Modern Warfare 3 or Battlefield 3. I'm looking for a good shooter with a good big community, I only own a PS3 so maybe even something like Killzone 3 or Resistance 3?


Also I'm not too keen on something heavily objective or team based like Team Fortress 2, I don't mind playing in a team, just as long as there's room to do my own thing too!


Could someone help me out finding out which game to choose?


About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here.
Call of Duty® (2003)

The New York Yankees of First-Person Shooters Welcomes the Negative FeedbackI couldn't get Robert Bowling to use the words Battlefield 3 in a sentence.


He's an Infinity Ward guy, which means he's a Call of Duty and Modern Warfare guy. And I guess that means that, in public, he's not going to try to talk about Battlefield 3, the latest taste-test challenge to the mighty CoD, to a pesky reporter.


After we played some pre-release Modern Warfare 3 together, I told him about the hate I see for his series. Every time we write about your games, we have hordes of Battlefield 3 fans attacking Modern Warfare 3 in the comments below our articles. They root for its failure. Surely, I asked Bowling, you get that too?


"Any game that has two very different audiences, you're going to see it," he told me. "Every game has its passionate userbase. We see it from everybody."


But, is it annoying?


"I wouldn't say it's annoying. It's what it is. It's what games have been forever."


Call of Duty is on top. It's Goliath. It's the New York Yankees. It's LeBron James going into the NBA Finals. Bowling says the franchise has 30 million fans to please, and counting. That's the kind of popularity that spawns competition and hate. I wanted to know from Bowling what it feels like to be in that position, what it feels like to have people preparing to cheer if you fall.


It's helpful to get the hate, Bowling told me.


"We may have the number one selling game," he said. "We may have, at times, the number one most played game. So it's very easy to sit back and say. 'We've done our jobs perfectly. We have the best game ever created. Look at the numbers.' But then you can get online and have people kick dirt in your face constantly every day about anything that they may not like about the game. It allows you to have a gut check and a perspective that this is where we still need to go. This is work that we still need to do."


Where do people kick dirt on his face? Twitter. He says joining Twitter "was the best thing I've ever done from a development standpoint" for just this reason. "It allows you to not rest on acclaim alone, whether critical or commercial, and makes you realize that there are still audiences out there that want to enjoy your games that may not even play shooters, that may not be into the type of game you make. You can look at that and find ways to introduce them into the experience." He cited MW3's co-op Survival Mode as an example of the kind of franchise improvement made because of heat on Twitter. It is designed to give single-player Modern Warfare fans a way to experience the franchise's multiplayer perks by including them in a relatively safe horde mode.


But those Battlefield 3 fans… they are such a consistently fiery and vocal bunch that I wonder about them. They seem marshaled to dog Modern Warfare in ways that won't necessarily spawn a new gameplay mode for Modern Warfare 4 or whatever. Shortly before Bowling and I were chatting, news had come out that www.modernwarfare3.com was re-directing to Battlefield.com (It doesn't anymore). No reaction?


A public relations person from Activision jumped in to point out that Battlefield publisher EA was not behind that. I turned to Bowling once more. Nothing more to say about these Battlefield folks?


"They are passionate."



You can contact Stephen Totilo, the author of this post, at stephentotilo@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

The New York Yankees of First-Person Shooters Welcomes the Negative Feedback

Battlefield 3 Isn't Competing With Modern Warfare 3, But it Still Wants to Win

The way I see it, Battlefield 3 and Call of Duty: Modern Warfare 3 aren't really competitors. They're just two modern shooters that happen to be coming out two weeks apart from each other.
When I suggest this to Kevin O'Leary, brand manager for Battlefield 3, he's quick to agree. More »



Call of Duty® (2003)

Battlefield 3 Isn't Competing With Modern Warfare 3, But it Still Wants to WinThe way I see it, Battlefield 3 and Call of Duty: Modern Warfare 3 aren't really competitors. They're just two modern shooters that happen to be coming out two weeks apart from each other.


When I suggest this to Kevin O'Leary, brand manager for Battlefield 3, he's quick to agree. But he's also quick to point out why he thinks Electronic Arts' flavor of modern warfare might fare well against Activision's.


But before I entertained somewhat subtle argument by O'Leary for why Battlefield 3 might be better than Modern Warfare 3, I watch him play Battlefield 3 on a Playstation 3.


The console version is less impressive than the computer version, but not in a way I find functionally meaningful. The gameplay I watch unfold before me takes place in the campaign. What differences I see between it and Modern Warfare 3 are so subtle that they'd likely be lost on all but die-hard fans of either series.


In the scene, O'Leary guides a soldier through a building and into a courtyard where his team of soldiers are assaulted by enemies in nearby buildings. At first blush this is another modern-day shooter. But then I notice that O'Leary's return fire is chipping away at the low wall behind which an enemy is hiding. The visual and audio fidelity of the game is also impressively different than Modern Warfare—more realistic.


There's not a lot here, though, to show what separates a Modern Warfare 3 from a Battlefield 3. But this isn't where games like this live. Multiplayer, online gameplay is the bread and butter of most modern shooters. And it's online where the games feel so very different.


There's something about the way the two games present in multiplayer that make them feel like entirely different games. A fan of Battlefield 3's online play may not like Modern Warfare 3 and vice versa. There's also a different skill set, a subtle difference, but one that can make quite a difference in a gamer's successes in one game versus the other.


I mention this to O'Leary. I don't think that these two games are really competitors—not for the people who play them.


O'Leary agrees. So does the executive producer of the game, Patrick Bach, who's said in the past that Battlefield 3 is not trying to be Modern Warfare 3.


"Our game focuses on this battlefield experience. Even if it's not a big map it feels like a big map," O'Leary says when I ask him to explain why shooter fans like myself may view the games as very different. "We give you so many tools; you can choose your vehicles, your weapons, your class."


These choices directly impact they way you play online as well. If you choose a class armed with an rocket-propelled grenade because you want to take out tanks, and then find there are none to take out, you're going to change your class.


The inclusion of destructibility and vehicles also has a major impact on the feel of the game.


The end result is a shooter that at its core feels like a much more objective-driven, holistic approach to warfare, rather that a deep dive into the ground soldier's war.


That doesn't make one game better or worse. It just makes them different.


And at first O'Leary sort of seems on board with that notion, saying that this is a "fantastic year" for gamers because there are so many great games coming out.


"People can go for this sort of first-person shooter or that first-person shooter or say ‘Do I want both?'" he says. "We expect that a lot of people will go for both."


Then O'Leary mentions a phrase I've not heard before: Ultra-hit buyers. That's Modern Warfare 3's big advantage in this competition between non-competitors.


When O'Leary uses the phrase I interrupt him, asking him to explain what he means.


Ultra-hit buyers, he says, are the people who buy a game because it's hugely popular or because their friends bought it, not necessarily because it is the best option.


It's those opinion makers that Electronic Arts is hoping to win over with Battlefield 3. Shift their interests from Modern Warfare 3, goes the plan, and EA could win the war.


"We want to win over the hardcore guys who may be on the fence," he said. "We want to do that with Frostbite 2."


Frostbite 2 is the engine that runs Battlefield 3, the engine that allows for destructible environments, impressive graphics and—unfortunately—a lower frame rate on the console than Modern Warfare.


On a computer, both Modern Warfare and Battlefield play at 60 frames per a second (or more), but Battlefield drops to 30 on a console.


But the frames per second are ancillary to the experience. Battlefield 3 is about "how do you deliver the best all-out war experience," O'Leary said . "It's 30 frames per a second on console, but we have destruction, vehicles, a new animation system."


"It's not about a number. It's about the full experience."



Battlefield 3 Isn't Competing With Modern Warfare 3, But it Still Wants to Win

The New York Yankees of First-Person Shooters Welcomes the Negative Feedback

I couldn't get Robert Bowling to use the words Battlefield 3 in a sentence.
He's an Infinity Ward guy, which means he's a Call of Duty and Modern Warfare guy. More »



...