Fixed visual bug with one-way fast travel stations
Glitched (pink) items will now display properly in the UI
DLC mission names will now show up on LAN lobby screens
Fixed bug so that glowing portions of heads appear correctly with skins
The Baroness’ “Custom Loads” skill will no longer erroneously apply a one-damage status effect
Fixed Tassitron Engineers arc weld to fire properly at players
Character customizations will now properly unlock for The Doppelganger and The Baroness
Eghood is now on a respawn timer and is runnable without having to quit/reload
Button highlights on the main menu friends list will no longer get stuck after a player leaves
Gun graphics and animations added back to the Grinder UI
Teleport effects will now display properly on Deck 13
Players in an active Baroness contract can now duel
Fragtraps with the “Cryogenic Exhaust Manifold” skill can now complete the “Trouble with Space Hurps” mission
Remote and split-screen players can now receive loyalty rewards
Players using the “Nuked” controller preset can now see the “Inspect” button prompt
Fixed issue so that status effect visuals and damage match in length
Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage
Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions
Dahl chests will no longer disappear and re-appear in Triton Flats
Reflected laser beams will now properly display after ricocheting
Nel will now spawn and aggro properly
Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased
Fixed an issue where the “Moon Mission Meister” achievement would sometimes not unlock
Opha Superior is now a runnable boss
Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste
Fixed an issue where the Grinder would sometimes become non-functional
The Grinder will now produce items over level 50 in playthroughs one and two
Tony Slows will now always spawn during the “No Such Thing as a Free Lunch” mission
Fixed a zombie audio issue during multiplayer sessions
Fixed an exploit with EOS and legendary loot
Players can no longer spend skill points in their own skill tree while inspecting another player’s skill tree
Players should no longer get stuck during the “Kill Meg” mission
The Luck Cannon’s bonus damage will no longer apply to projectiles from other weapons
Updated cinematics to high-def versions
[Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ½
[Claptastic Voyage] 5H4D0W-TP’s health bar will no longer linger after its death
[Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot
[Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind
[Claptastic Voyage] Players will no longer get stuck on the “The Psychology of Claptrap” mission
[Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items
[Claptastic Voyage] Updated Loot bug drop pool
[Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions
[Claptastic Voyage] A black sphere will no longer appear when the “Enter the Claptrap” mission is in the “TURN IN” state
[Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly
[Claptastic Voyage] Increased damage particle size when hitting EOS
[Claptastic Voyage] MINAC’s doors will no longer get stuck after level transitions
[Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage
[Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the “Chip’s Data Mining Adventurer” mission
[Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the “You Can Stop The Music” mission
[Claptastic Voyage] Players will be able to progress when hacker bot dies during the “File Search in The Nexus” mission
[Claptastic Voyage] The “Cult of the Vault” challenge in Motherlessboard now includes the proper number of Vault Symbols
[Claptastic Voyage] Gates will now close when Jailbreaker dies
[Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena
Fixed visual bug with one-way fast travel stations
Glitched (pink) items will now display properly in the UI
DLC mission names will now show up on LAN lobby screens
Fixed bug so that glowing portions of heads appear correctly with skins
The Baroness’ “Custom Loads” skill will no longer erroneously apply a one-damage status effect
Fixed Tassitron Engineers arc weld to fire properly at players
Character customizations will now properly unlock for The Doppelganger and The Baroness
Eghood is now on a respawn timer and is runnable without having to quit/reload
Button highlights on the main menu friends list will no longer get stuck after a player leaves
Gun graphics and animations added back to the Grinder UI
Teleport effects will now display properly on Deck 13
Players in an active Baroness contract can now duel
Fragtraps with the “Cryogenic Exhaust Manifold” skill can now complete the “Trouble with Space Hurps” mission
Remote and split-screen players can now receive loyalty rewards
Players using the “Nuked” controller preset can now see the “Inspect” button prompt
Fixed issue so that status effect visuals and damage match in length
Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage
Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions
Dahl chests will no longer disappear and re-appear in Triton Flats
Reflected laser beams will now properly display after ricocheting
Nel will now spawn and aggro properly
Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased
Fixed an issue where the “Moon Mission Meister” achievement would sometimes not unlock
Opha Superior is now a runnable boss
Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste
Fixed an issue where the Grinder would sometimes become non-functional
The Grinder will now produce items over level 50 in playthroughs one and two
Tony Slows will now always spawn during the “No Such Thing as a Free Lunch” mission
Fixed a zombie audio issue during multiplayer sessions
Fixed an exploit with EOS and legendary loot
Players can no longer spend skill points in their own skill tree while inspecting another player’s skill tree
Players should no longer get stuck during the “Kill Meg” mission
The Luck Cannon’s bonus damage will no longer apply to projectiles from other weapons
Updated cinematics to high-def versions
[Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ½
[Claptastic Voyage] 5H4D0W-TP’s health bar will no longer linger after its death
[Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot
[Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind
[Claptastic Voyage] Players will no longer get stuck on the “The Psychology of Claptrap” mission
[Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items
[Claptastic Voyage] Updated Loot bug drop pool
[Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions
[Claptastic Voyage] A black sphere will no longer appear when the “Enter the Claptrap” mission is in the “TURN IN” state
[Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly
[Claptastic Voyage] Increased damage particle size when hitting EOS
[Claptastic Voyage] MINAC’s doors will no longer get stuck after level transitions
[Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage
[Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the “Chip’s Data Mining Adventurer” mission
[Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the “You Can Stop The Music” mission
[Claptastic Voyage] Players will be able to progress when hacker bot dies during the “File Search in The Nexus” mission
[Claptastic Voyage] The “Cult of the Vault” challenge in Motherlessboard now includes the proper number of Vault Symbols
[Claptastic Voyage] Gates will now close when Jailbreaker dies
[Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena
The following bosses will now respawn when a player exits and re-enters a map:
Tiny Destroyer
Boomer
Rabid Adams
Giant Shuggarath
Bruce
Rooster Booster
Even-More-Disgusting Tork
Drongo Bones
Meg
CLAP-L3K
Lost Legion Powersuit Noob
Meat Head
(Note: Col. Zarpedon's loot pool has been added to the Sentinel since Zarpedon cannot respawn.)
General
Adds support for upcoming downloadable content.
Addressed an issue where Maylay shields would give a damage boost to all Digi-Jack attacks and not just melee.
Top tier SDU upgrades can now be purchased and will no longer disappear after ending a session.
Added support for Nvidia Surround
Fixed an issue where certain sound effects could fail to play.
Addresses an issue where certain skills were not being correctly modified by class mods.
Fixed an issue where certain customizations would not be dropped in-game.
Col. Zarpedon's loot pool can now be dropped from the Sentinel since Zarpedon cannot respawn.
Addressed a rare issue where Wilhelm's robotic voice failed to replicate for clients.
Users will no longer experience a rare crash while listening to ECHO recordings in Serenity's Waste.
Players will no longer receive an "All Players Needed" message after using Digi-Jacks in a single player game.
Stopped the "All Players Needed" message from appearing if a player goes back to the entrance of Deadlift's lair.
Increased the rate at which the game checks to see if the player is looking at a usable object.
Various CPU performance optimizations.
Fixed an issue where grinding 3x purple items could result in a crash.
The grinder can now produce items above level 50 in Normal and True Vault Hunter modes.
Fixed an issue where the trophy "I Welcome Your Attack, Fool" could fail to unlock.
Sterwin will no longer die from Guardian attacks during the "Sterwin Forever" mission.
Fixed an issue where weapons could lose functionality after Claptrap's "Meat Unicycle" action package expired.
Aurelia players will no longer crash after joining a game hosted by a player playing as the Doppelganger.
Cleaned up graphical oddities that occurred after shooting certain frozen enemies.
Players can no longer use moonstones to grind 3x very rare (purple) items unless they are class mods.
Players will no longer retain "slowed" state when taking cryo damage from multiple sources.
Jack's Indistinguishable Projection class mod texture now appears correctly when viewed in inventory.
Players will no longer get stuck after saving and quitting during the "Science and Violence" mission.
The Chronicler of Elpis class mod will now show all of its Freeze Chance and Shield Capacity bonuses on the item card.
Fixed an issue where the player could lose weapon functionality if entering “Fight for Your Life” while the “Medi-bot” action package is active.
Improved stability when playing the “Digistructed Madness” missions in the Holodome DLC.
Fixed a possible progression blocker in the mission “A New Direction".
Fixed an issue where Dr. Spara’s dialogue was inaudible for clients.
Wilhelm’s ShockAbsorber footstep audio can now be heard by online clients.
Fixed an issue where Hanna would react erratically for client players after death in the mission “Don’t Shoot the Messenger”.
Fixed an issue where Eghood’s dialogue could play after he had been killed.
Addressed a possible progression blocker in the Holodome DLC that could occur when client players save and quit.
Kills made by Digi-Jacks now count toward the increased action skill duration of the skill “Best Foot Forward”.
Fixed a Doppelganger issue where the player could still fire his/her weapon while entering the “Fight for Your Life” animation.
Reduced frequency of “critical hit” callout audio.
The challenge “Big Game Hunt” will now only increment once for each kraggon killed.
Jack's Indistinguishable Projection Class Mod will now correctly increase his slam damage.
Addressed a rare issue where the Host player could be invisible for clients.
Updated an improper texture on the “Smasher” loyalty reward pistol.
Addressed a rare crash that could occur when fighting Flame Knuckle.
Permanent Hot Fixes
The Doppelganger will now get the appropriate amount of free grenades while airborne with a Bomber Oz kit equipped.
The Doppelganger's Projection class mod will now provide the correct gun damage bonus.
Aurelia’s “Privileged” class mod will now apply the correct reload speed bonus.
Fire rate and reload speed bonuses from Aurelia’s “Privileged” class mod will now properly apply when the mod is equipped from the backpack.
Bonus sniper rifle damage from Aurelia’s “Big Game Hunter” will now properly apply when the mod is equipped from the backpack.
A bullet will no longer be added to the currently equipped weapon when a player with Aurelia’s Silver Lining skill kills an enemy with a melee critical hit.
Chronicler of Elpis class mod now displays the correct shield capacity increase on its item card.
Aurelia’s “High Definition” class mod will now properly apply its gun damage bonus when the mod is equipped from the backpack.
Jack's Indistinguishable Projection class mod description now correctly indicates that the damage bonus only applies to Hyperion guns.
The geyser will now fire automatically when Iwajira is killed.
Added the Hail assault rifle to Iwajira's loot pool.
Addressed certain "Cult of the Vault" symbols not displaying properly for clients.
Adjusted Flying Sera Guardian enemies to properly award experience, activate skills and trigger second wind upon defeat.
Fixed a bug that allowed Nisha to dual wield weapons that weren't pistols. Addressed an issue where some types of ice damage were being incorrectly resisted.
The Rosie's continuous damage bonus has been reduced.
Miss Moxxi's Probe's lifesteal bonus and critical modifiers have been reduced.
Fixed an issue where the “Building a Robot Army” mission could fail to advance at the “Destroy Powersuits” objective.
The Hellfire, Magma, and Hail splash damage DoT status effect will now tick for the correct amount of damage.
Players can now discover the ‘Cult of the Vault’ symbol in Titan Robot Production Plant.
'Tread Carefully' challenge - Players can now successfully complete the challenge by destroying five power suits without triggering any power cores.
'Death from Above' challenge - Players will now be alerted that they have unlocked a customization head after completing tier five of the challenge.
The effective range of the ‘Blaster’ and ‘Spitter’ type laser guns has been increased.
The Holodome overchargable jump pad will now be able to be overcharged if the player shoots the overcharger before activating the optional jump pads.
Hot Fixes
Fixed an issue where the bridge could disappear after the “Cross bridge” objective is completed in the mission “Cluster 00773 P4ND0R4”.
Improved performance for the host player in an online game when engaging in combat during “Cluster 99002 0V3RL00K” .
Fixed a progression blocker when the player allows multiple viruses to attack the firewall during “The Psychology of A Claptrap” mission.
Character audio will no longer go silent after killing Shadow Trap.
The following bosses will now respawn when a player exits and re-enters a map:
Tiny Destroyer
Boomer
Rabid Adams
Giant Shuggarath
Bruce
Rooster Booster
Even-More-Disgusting Tork
Drongo Bones
Meg
CLAP-L3K
Lost Legion Powersuit Noob
Meat Head
(Note: Col. Zarpedon's loot pool has been added to the Sentinel since Zarpedon cannot respawn.)
General
Adds support for upcoming downloadable content.
Addressed an issue where Maylay shields would give a damage boost to all Digi-Jack attacks and not just melee.
Top tier SDU upgrades can now be purchased and will no longer disappear after ending a session.
Added support for Nvidia Surround
Fixed an issue where certain sound effects could fail to play.
Addresses an issue where certain skills were not being correctly modified by class mods.
Fixed an issue where certain customizations would not be dropped in-game.
Col. Zarpedon's loot pool can now be dropped from the Sentinel since Zarpedon cannot respawn.
Addressed a rare issue where Wilhelm's robotic voice failed to replicate for clients.
Users will no longer experience a rare crash while listening to ECHO recordings in Serenity's Waste.
Players will no longer receive an "All Players Needed" message after using Digi-Jacks in a single player game.
Stopped the "All Players Needed" message from appearing if a player goes back to the entrance of Deadlift's lair.
Increased the rate at which the game checks to see if the player is looking at a usable object.
Various CPU performance optimizations.
Fixed an issue where grinding 3x purple items could result in a crash.
The grinder can now produce items above level 50 in Normal and True Vault Hunter modes.
Fixed an issue where the trophy "I Welcome Your Attack, Fool" could fail to unlock.
Sterwin will no longer die from Guardian attacks during the "Sterwin Forever" mission.
Fixed an issue where weapons could lose functionality after Claptrap's "Meat Unicycle" action package expired.
Aurelia players will no longer crash after joining a game hosted by a player playing as the Doppelganger.
Cleaned up graphical oddities that occurred after shooting certain frozen enemies.
Players can no longer use moonstones to grind 3x very rare (purple) items unless they are class mods.
Players will no longer retain "slowed" state when taking cryo damage from multiple sources.
Jack's Indistinguishable Projection class mod texture now appears correctly when viewed in inventory.
Players will no longer get stuck after saving and quitting during the "Science and Violence" mission.
The Chronicler of Elpis class mod will now show all of its Freeze Chance and Shield Capacity bonuses on the item card.
Fixed an issue where the player could lose weapon functionality if entering “Fight for Your Life” while the “Medi-bot” action package is active.
Improved stability when playing the “Digistructed Madness” missions in the Holodome DLC.
Fixed a possible progression blocker in the mission “A New Direction".
Fixed an issue where Dr. Spara’s dialogue was inaudible for clients.
Wilhelm’s ShockAbsorber footstep audio can now be heard by online clients.
Fixed an issue where Hanna would react erratically for client players after death in the mission “Don’t Shoot the Messenger”.
Fixed an issue where Eghood’s dialogue could play after he had been killed.
Addressed a possible progression blocker in the Holodome DLC that could occur when client players save and quit.
Kills made by Digi-Jacks now count toward the increased action skill duration of the skill “Best Foot Forward”.
Fixed a Doppelganger issue where the player could still fire his/her weapon while entering the “Fight for Your Life” animation.
Reduced frequency of “critical hit” callout audio.
The challenge “Big Game Hunt” will now only increment once for each kraggon killed.
Jack's Indistinguishable Projection Class Mod will now correctly increase his slam damage.
Addressed a rare issue where the Host player could be invisible for clients.
Updated an improper texture on the “Smasher” loyalty reward pistol.
Addressed a rare crash that could occur when fighting Flame Knuckle.
Permanent Hot Fixes
The Doppelganger will now get the appropriate amount of free grenades while airborne with a Bomber Oz kit equipped.
The Doppelganger's Projection class mod will now provide the correct gun damage bonus.
Aurelia’s “Privileged” class mod will now apply the correct reload speed bonus.
Fire rate and reload speed bonuses from Aurelia’s “Privileged” class mod will now properly apply when the mod is equipped from the backpack.
Bonus sniper rifle damage from Aurelia’s “Big Game Hunter” will now properly apply when the mod is equipped from the backpack.
A bullet will no longer be added to the currently equipped weapon when a player with Aurelia’s Silver Lining skill kills an enemy with a melee critical hit.
Chronicler of Elpis class mod now displays the correct shield capacity increase on its item card.
Aurelia’s “High Definition” class mod will now properly apply its gun damage bonus when the mod is equipped from the backpack.
Jack's Indistinguishable Projection class mod description now correctly indicates that the damage bonus only applies to Hyperion guns.
The geyser will now fire automatically when Iwajira is killed.
Added the Hail assault rifle to Iwajira's loot pool.
Addressed certain "Cult of the Vault" symbols not displaying properly for clients.
Adjusted Flying Sera Guardian enemies to properly award experience, activate skills and trigger second wind upon defeat.
Fixed a bug that allowed Nisha to dual wield weapons that weren't pistols. Addressed an issue where some types of ice damage were being incorrectly resisted.
The Rosie's continuous damage bonus has been reduced.
Miss Moxxi's Probe's lifesteal bonus and critical modifiers have been reduced.
Fixed an issue where the “Building a Robot Army” mission could fail to advance at the “Destroy Powersuits” objective.
The Hellfire, Magma, and Hail splash damage DoT status effect will now tick for the correct amount of damage.
Players can now discover the ‘Cult of the Vault’ symbol in Titan Robot Production Plant.
'Tread Carefully' challenge - Players can now successfully complete the challenge by destroying five power suits without triggering any power cores.
'Death from Above' challenge - Players will now be alerted that they have unlocked a customization head after completing tier five of the challenge.
The effective range of the ‘Blaster’ and ‘Spitter’ type laser guns has been increased.
The Holodome overchargable jump pad will now be able to be overcharged if the player shoots the overcharger before activating the optional jump pads.
Hot Fixes
Fixed an issue where the bridge could disappear after the “Cross bridge” objective is completed in the mission “Cluster 00773 P4ND0R4”.
Improved performance for the host player in an online game when engaging in combat during “Cluster 99002 0V3RL00K” .
Fixed a progression blocker when the player allows multiple viruses to attack the firewall during “The Psychology of A Claptrap” mission.
Character audio will no longer go silent after killing Shadow Trap.
Find the mysterious “H-Source” code and get out of Claptrap’s consciousness without going insane in the Borderlands: The Pre-Sequel: Claptastic Voyage add-on pack. Available 3/24/15.
Find the mysterious “H-Source” code and get out of Claptrap’s consciousness without going insane in the Borderlands: The Pre-Sequel: Claptastic Voyage add-on pack. Available 3/24/15.