Borderlands: The Pre-Sequel - GBX_Jwhite
May 19, 2015

Version 1.0.6 patch notes.

General

  • Various performance improvements
  • Various multiplayer connectivity improvements
  • Fixed visual bug with one-way fast travel stations
  • Glitched (pink) items will now display properly in the UI
  • DLC mission names will now show up on LAN lobby screens
  • Fixed bug so that glowing portions of heads appear correctly with skins
  • The Baroness’ “Custom Loads” skill will no longer erroneously apply a one-damage status effect
  • Fixed Tassitron Engineers arc weld to fire properly at players
  • Character customizations will now properly unlock for The Doppelganger and The Baroness
  • Eghood is now on a respawn timer and is runnable without having to quit/reload
  • Button highlights on the main menu friends list will no longer get stuck after a player leaves
  • Gun graphics and animations added back to the Grinder UI
  • Teleport effects will now display properly on Deck 13
  • Players in an active Baroness contract can now duel
  • Fragtraps with the “Cryogenic Exhaust Manifold” skill can now complete the “Trouble with Space Hurps” mission
  • Remote and split-screen players can now receive loyalty rewards
  • Players using the “Nuked” controller preset can now see the “Inspect” button prompt
  • Fixed issue so that status effect visuals and damage match in length
  • Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage
  • Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions
  • Dahl chests will no longer disappear and re-appear in Triton Flats
  • Reflected laser beams will now properly display after ricocheting
  • Nel will now spawn and aggro properly
  • Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased
  • Fixed an issue where the “Moon Mission Meister” achievement would sometimes not unlock
  • Opha Superior is now a runnable boss
  • Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste
  • Fixed an issue where the Grinder would sometimes become non-functional
  • The Grinder will now produce items over level 50 in playthroughs one and two
  • Tony Slows will now always spawn during the “No Such Thing as a Free Lunch” mission
  • Fixed a zombie audio issue during multiplayer sessions
  • Fixed an exploit with EOS and legendary loot
  • Players can no longer spend skill points in their own skill tree while inspecting another player’s skill tree
  • Players should no longer get stuck during the “Kill Meg” mission
  • The Luck Cannon’s bonus damage will no longer apply to projectiles from other weapons
  • Updated cinematics to high-def versions
  • [Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ½
  • [Claptastic Voyage] 5H4D0W-TP’s health bar will no longer linger after its death
  • [Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot
  • [Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind
  • [Claptastic Voyage] Players will no longer get stuck on the “The Psychology of Claptrap” mission
  • [Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items
  • [Claptastic Voyage] Updated Loot bug drop pool
  • [Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions
  • [Claptastic Voyage] A black sphere will no longer appear when the “Enter the Claptrap” mission is in the “TURN IN” state
  • [Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly
  • [Claptastic Voyage] Increased damage particle size when hitting EOS
  • [Claptastic Voyage] MINAC’s doors will no longer get stuck after level transitions
  • [Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage
  • [Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the “Chip’s Data Mining Adventurer” mission
  • [Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the “You Can Stop The Music” mission
  • [Claptastic Voyage] Players will be able to progress when hacker bot dies during the “File Search in The Nexus” mission
  • [Claptastic Voyage] The “Cult of the Vault” challenge in Motherlessboard now includes the proper number of Vault Symbols
  • [Claptastic Voyage] Gates will now close when Jailbreaker dies
  • [Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena
Borderlands: The Pre-Sequel - GBX_Jwhite
May 19, 2015

Version 1.0.6 patch notes.

General

  • Various performance improvements
  • Various multiplayer connectivity improvements
  • Fixed visual bug with one-way fast travel stations
  • Glitched (pink) items will now display properly in the UI
  • DLC mission names will now show up on LAN lobby screens
  • Fixed bug so that glowing portions of heads appear correctly with skins
  • The Baroness’ “Custom Loads” skill will no longer erroneously apply a one-damage status effect
  • Fixed Tassitron Engineers arc weld to fire properly at players
  • Character customizations will now properly unlock for The Doppelganger and The Baroness
  • Eghood is now on a respawn timer and is runnable without having to quit/reload
  • Button highlights on the main menu friends list will no longer get stuck after a player leaves
  • Gun graphics and animations added back to the Grinder UI
  • Teleport effects will now display properly on Deck 13
  • Players in an active Baroness contract can now duel
  • Fragtraps with the “Cryogenic Exhaust Manifold” skill can now complete the “Trouble with Space Hurps” mission
  • Remote and split-screen players can now receive loyalty rewards
  • Players using the “Nuked” controller preset can now see the “Inspect” button prompt
  • Fixed issue so that status effect visuals and damage match in length
  • Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage
  • Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions
  • Dahl chests will no longer disappear and re-appear in Triton Flats
  • Reflected laser beams will now properly display after ricocheting
  • Nel will now spawn and aggro properly
  • Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased
  • Fixed an issue where the “Moon Mission Meister” achievement would sometimes not unlock
  • Opha Superior is now a runnable boss
  • Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste
  • Fixed an issue where the Grinder would sometimes become non-functional
  • The Grinder will now produce items over level 50 in playthroughs one and two
  • Tony Slows will now always spawn during the “No Such Thing as a Free Lunch” mission
  • Fixed a zombie audio issue during multiplayer sessions
  • Fixed an exploit with EOS and legendary loot
  • Players can no longer spend skill points in their own skill tree while inspecting another player’s skill tree
  • Players should no longer get stuck during the “Kill Meg” mission
  • The Luck Cannon’s bonus damage will no longer apply to projectiles from other weapons
  • Updated cinematics to high-def versions
  • [Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ½
  • [Claptastic Voyage] 5H4D0W-TP’s health bar will no longer linger after its death
  • [Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot
  • [Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind
  • [Claptastic Voyage] Players will no longer get stuck on the “The Psychology of Claptrap” mission
  • [Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items
  • [Claptastic Voyage] Updated Loot bug drop pool
  • [Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions
  • [Claptastic Voyage] A black sphere will no longer appear when the “Enter the Claptrap” mission is in the “TURN IN” state
  • [Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly
  • [Claptastic Voyage] Increased damage particle size when hitting EOS
  • [Claptastic Voyage] MINAC’s doors will no longer get stuck after level transitions
  • [Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage
  • [Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the “Chip’s Data Mining Adventurer” mission
  • [Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the “You Can Stop The Music” mission
  • [Claptastic Voyage] Players will be able to progress when hacker bot dies during the “File Search in The Nexus” mission
  • [Claptastic Voyage] The “Cult of the Vault” challenge in Motherlessboard now includes the proper number of Vault Symbols
  • [Claptastic Voyage] Gates will now close when Jailbreaker dies
  • [Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena
Borderlands: The Pre-Sequel - Drcane
The Steam sale is extended one more day! Save up to 80% off on the Borderlands franchise.

http://store.steampowered.com/search/?snr=1_4_4__12&term=borderlands
Borderlands: The Pre-Sequel - Drcane
The Steam sale is extended one more day! Save up to 80% off on the Borderlands franchise.

http://store.steampowered.com/search/?snr=1_4_4__12&term=borderlands
Borderlands: The Pre-Sequel - GBX_Jwhite
Coming March 24, 2015

Version 1.0.5 Patch Notes

The following bosses will now respawn when a player exits and re-enters a map:

  • Tiny Destroyer
  • Boomer
  • Rabid Adams
  • Giant Shuggarath
  • Bruce
  • Rooster Booster
  • Even-More-Disgusting Tork
  • Drongo Bones
  • Meg
  • CLAP-L3K
  • Lost Legion Powersuit Noob
  • Meat Head

    (Note: Col. Zarpedon's loot pool has been added to the Sentinel since Zarpedon cannot respawn.)


    General

  • Adds support for upcoming downloadable content.
  • Addressed an issue where Maylay shields would give a damage boost to all Digi-Jack attacks and not just melee.
  • Top tier SDU upgrades can now be purchased and will no longer disappear after ending a session.
  • Added support for Nvidia Surround
  • Fixed an issue where certain sound effects could fail to play.
  • Addresses an issue where certain skills were not being correctly modified by class mods.
  • Fixed an issue where certain customizations would not be dropped in-game.
  • Col. Zarpedon's loot pool can now be dropped from the Sentinel since Zarpedon cannot respawn.
  • Addressed a rare issue where Wilhelm's robotic voice failed to replicate for clients.
  • Users will no longer experience a rare crash while listening to ECHO recordings in Serenity's Waste.
  • Players will no longer receive an "All Players Needed" message after using Digi-Jacks in a single player game.
  • Stopped the "All Players Needed" message from appearing if a player goes back to the entrance of Deadlift's lair.
  • Increased the rate at which the game checks to see if the player is looking at a usable object.
  • Various CPU performance optimizations.
  • Fixed an issue where grinding 3x purple items could result in a crash.
  • The grinder can now produce items above level 50 in Normal and True Vault Hunter modes.
  • Fixed an issue where the trophy "I Welcome Your Attack, Fool" could fail to unlock.
  • Sterwin will no longer die from Guardian attacks during the "Sterwin Forever" mission.
  • Fixed an issue where weapons could lose functionality after Claptrap's "Meat Unicycle" action package expired.
  • Aurelia players will no longer crash after joining a game hosted by a player playing as the Doppelganger.
  • Cleaned up graphical oddities that occurred after shooting certain frozen enemies.
  • Players can no longer use moonstones to grind 3x very rare (purple) items unless they are class mods.
  • Players will no longer retain "slowed" state when taking cryo damage from multiple sources.
  • Jack's Indistinguishable Projection class mod texture now appears correctly when viewed in inventory.
  • Players will no longer get stuck after saving and quitting during the "Science and Violence" mission.
  • The Chronicler of Elpis class mod will now show all of its Freeze Chance and Shield Capacity bonuses on the item card.
  • Fixed an issue where the player could lose weapon functionality if entering “Fight for Your Life” while the “Medi-bot” action package is active.
  • Improved stability when playing the “Digistructed Madness” missions in the Holodome DLC.
  • Fixed a possible progression blocker in the mission “A New Direction".
  • Fixed an issue where Dr. Spara’s dialogue was inaudible for clients.
  • Wilhelm’s ShockAbsorber footstep audio can now be heard by online clients.
  • Fixed an issue where Hanna would react erratically for client players after death in the mission “Don’t Shoot the Messenger”.
  • Fixed an issue where Eghood’s dialogue could play after he had been killed.
  • Addressed a possible progression blocker in the Holodome DLC that could occur when client players save and quit.
  • Kills made by Digi-Jacks now count toward the increased action skill duration of the skill “Best Foot Forward”.
  • Fixed a Doppelganger issue where the player could still fire his/her weapon while entering the “Fight for Your Life” animation.
  • Reduced frequency of “critical hit” callout audio.
  • The challenge “Big Game Hunt” will now only increment once for each kraggon killed.
  • Jack's Indistinguishable Projection Class Mod will now correctly increase his slam damage.
  • Addressed a rare issue where the Host player could be invisible for clients.
  • Updated an improper texture on the “Smasher” loyalty reward pistol.
  • Addressed a rare crash that could occur when fighting Flame Knuckle.

    Permanent Hot Fixes

  • The Doppelganger will now get the appropriate amount of free grenades while airborne with a Bomber Oz kit equipped.
  • The Doppelganger's Projection class mod will now provide the correct gun damage bonus.
  • Aurelia’s “Privileged” class mod will now apply the correct reload speed bonus.
  • Fire rate and reload speed bonuses from Aurelia’s “Privileged” class mod will now properly apply when the mod is equipped from the backpack.
  • Bonus sniper rifle damage from Aurelia’s “Big Game Hunter” will now properly apply when the mod is equipped from the backpack.
  • A bullet will no longer be added to the currently equipped weapon when a player with Aurelia’s Silver Lining skill kills an enemy with a melee critical hit.
  • Chronicler of Elpis class mod now displays the correct shield capacity increase on its item card.
  • Aurelia’s “High Definition” class mod will now properly apply its gun damage bonus when the mod is equipped from the backpack.
  • Jack's Indistinguishable Projection class mod description now correctly indicates that the damage bonus only applies to Hyperion guns.
  • The geyser will now fire automatically when Iwajira is killed.
  • Added the Hail assault rifle to Iwajira's loot pool.
  • Addressed certain "Cult of the Vault" symbols not displaying properly for clients.
  • Adjusted Flying Sera Guardian enemies to properly award experience, activate skills and trigger second wind upon defeat.
  • Fixed a bug that allowed Nisha to dual wield weapons that weren't pistols.
    Addressed an issue where some types of ice damage were being incorrectly resisted.
  • The Rosie's continuous damage bonus has been reduced.
  • Miss Moxxi's Probe's lifesteal bonus and critical modifiers have been reduced.
  • Fixed an issue where the “Building a Robot Army” mission could fail to advance at the “Destroy Powersuits” objective.
  • The Hellfire, Magma, and Hail splash damage DoT status effect will now tick for the correct amount of damage.
  • Players can now discover the ‘Cult of the Vault’ symbol in Titan Robot Production Plant.
  • 'Tread Carefully' challenge - Players can now successfully complete the challenge by destroying five power suits without triggering any power cores.
  • 'Death from Above' challenge - Players will now be alerted that they have unlocked a customization head after completing tier five of the challenge.
  • The effective range of the ‘Blaster’ and ‘Spitter’ type laser guns has been increased.
  • The Holodome overchargable jump pad will now be able to be overcharged if the player shoots the overcharger before activating the optional jump pads.

    Hot Fixes

  • Fixed an issue where the bridge could disappear after the “Cross bridge” objective is completed in the mission “Cluster 00773 P4ND0R4”.
  • Improved performance for the host player in an online game when engaging in combat during “Cluster 99002 0V3RL00K” .
  • Fixed a progression blocker when the player allows multiple viruses to attack the firewall during “The Psychology of A Claptrap” mission.
  • Character audio will no longer go silent after killing Shadow Trap.
Borderlands: The Pre-Sequel - GBX_Jwhite
Coming March 24, 2015

Version 1.0.5 Patch Notes

The following bosses will now respawn when a player exits and re-enters a map:

  • Tiny Destroyer
  • Boomer
  • Rabid Adams
  • Giant Shuggarath
  • Bruce
  • Rooster Booster
  • Even-More-Disgusting Tork
  • Drongo Bones
  • Meg
  • CLAP-L3K
  • Lost Legion Powersuit Noob
  • Meat Head

    (Note: Col. Zarpedon's loot pool has been added to the Sentinel since Zarpedon cannot respawn.)


    General

  • Adds support for upcoming downloadable content.
  • Addressed an issue where Maylay shields would give a damage boost to all Digi-Jack attacks and not just melee.
  • Top tier SDU upgrades can now be purchased and will no longer disappear after ending a session.
  • Added support for Nvidia Surround
  • Fixed an issue where certain sound effects could fail to play.
  • Addresses an issue where certain skills were not being correctly modified by class mods.
  • Fixed an issue where certain customizations would not be dropped in-game.
  • Col. Zarpedon's loot pool can now be dropped from the Sentinel since Zarpedon cannot respawn.
  • Addressed a rare issue where Wilhelm's robotic voice failed to replicate for clients.
  • Users will no longer experience a rare crash while listening to ECHO recordings in Serenity's Waste.
  • Players will no longer receive an "All Players Needed" message after using Digi-Jacks in a single player game.
  • Stopped the "All Players Needed" message from appearing if a player goes back to the entrance of Deadlift's lair.
  • Increased the rate at which the game checks to see if the player is looking at a usable object.
  • Various CPU performance optimizations.
  • Fixed an issue where grinding 3x purple items could result in a crash.
  • The grinder can now produce items above level 50 in Normal and True Vault Hunter modes.
  • Fixed an issue where the trophy "I Welcome Your Attack, Fool" could fail to unlock.
  • Sterwin will no longer die from Guardian attacks during the "Sterwin Forever" mission.
  • Fixed an issue where weapons could lose functionality after Claptrap's "Meat Unicycle" action package expired.
  • Aurelia players will no longer crash after joining a game hosted by a player playing as the Doppelganger.
  • Cleaned up graphical oddities that occurred after shooting certain frozen enemies.
  • Players can no longer use moonstones to grind 3x very rare (purple) items unless they are class mods.
  • Players will no longer retain "slowed" state when taking cryo damage from multiple sources.
  • Jack's Indistinguishable Projection class mod texture now appears correctly when viewed in inventory.
  • Players will no longer get stuck after saving and quitting during the "Science and Violence" mission.
  • The Chronicler of Elpis class mod will now show all of its Freeze Chance and Shield Capacity bonuses on the item card.
  • Fixed an issue where the player could lose weapon functionality if entering “Fight for Your Life” while the “Medi-bot” action package is active.
  • Improved stability when playing the “Digistructed Madness” missions in the Holodome DLC.
  • Fixed a possible progression blocker in the mission “A New Direction".
  • Fixed an issue where Dr. Spara’s dialogue was inaudible for clients.
  • Wilhelm’s ShockAbsorber footstep audio can now be heard by online clients.
  • Fixed an issue where Hanna would react erratically for client players after death in the mission “Don’t Shoot the Messenger”.
  • Fixed an issue where Eghood’s dialogue could play after he had been killed.
  • Addressed a possible progression blocker in the Holodome DLC that could occur when client players save and quit.
  • Kills made by Digi-Jacks now count toward the increased action skill duration of the skill “Best Foot Forward”.
  • Fixed a Doppelganger issue where the player could still fire his/her weapon while entering the “Fight for Your Life” animation.
  • Reduced frequency of “critical hit” callout audio.
  • The challenge “Big Game Hunt” will now only increment once for each kraggon killed.
  • Jack's Indistinguishable Projection Class Mod will now correctly increase his slam damage.
  • Addressed a rare issue where the Host player could be invisible for clients.
  • Updated an improper texture on the “Smasher” loyalty reward pistol.
  • Addressed a rare crash that could occur when fighting Flame Knuckle.

    Permanent Hot Fixes

  • The Doppelganger will now get the appropriate amount of free grenades while airborne with a Bomber Oz kit equipped.
  • The Doppelganger's Projection class mod will now provide the correct gun damage bonus.
  • Aurelia’s “Privileged” class mod will now apply the correct reload speed bonus.
  • Fire rate and reload speed bonuses from Aurelia’s “Privileged” class mod will now properly apply when the mod is equipped from the backpack.
  • Bonus sniper rifle damage from Aurelia’s “Big Game Hunter” will now properly apply when the mod is equipped from the backpack.
  • A bullet will no longer be added to the currently equipped weapon when a player with Aurelia’s Silver Lining skill kills an enemy with a melee critical hit.
  • Chronicler of Elpis class mod now displays the correct shield capacity increase on its item card.
  • Aurelia’s “High Definition” class mod will now properly apply its gun damage bonus when the mod is equipped from the backpack.
  • Jack's Indistinguishable Projection class mod description now correctly indicates that the damage bonus only applies to Hyperion guns.
  • The geyser will now fire automatically when Iwajira is killed.
  • Added the Hail assault rifle to Iwajira's loot pool.
  • Addressed certain "Cult of the Vault" symbols not displaying properly for clients.
  • Adjusted Flying Sera Guardian enemies to properly award experience, activate skills and trigger second wind upon defeat.
  • Fixed a bug that allowed Nisha to dual wield weapons that weren't pistols.
    Addressed an issue where some types of ice damage were being incorrectly resisted.
  • The Rosie's continuous damage bonus has been reduced.
  • Miss Moxxi's Probe's lifesteal bonus and critical modifiers have been reduced.
  • Fixed an issue where the “Building a Robot Army” mission could fail to advance at the “Destroy Powersuits” objective.
  • The Hellfire, Magma, and Hail splash damage DoT status effect will now tick for the correct amount of damage.
  • Players can now discover the ‘Cult of the Vault’ symbol in Titan Robot Production Plant.
  • 'Tread Carefully' challenge - Players can now successfully complete the challenge by destroying five power suits without triggering any power cores.
  • 'Death from Above' challenge - Players will now be alerted that they have unlocked a customization head after completing tier five of the challenge.
  • The effective range of the ‘Blaster’ and ‘Spitter’ type laser guns has been increased.
  • The Holodome overchargable jump pad will now be able to be overcharged if the player shoots the overcharger before activating the optional jump pads.

    Hot Fixes

  • Fixed an issue where the bridge could disappear after the “Cross bridge” objective is completed in the mission “Cluster 00773 P4ND0R4”.
  • Improved performance for the host player in an online game when engaging in combat during “Cluster 99002 0V3RL00K” .
  • Fixed a progression blocker when the player allows multiple viruses to attack the firewall during “The Psychology of A Claptrap” mission.
  • Character audio will no longer go silent after killing Shadow Trap.
Borderlands: The Pre-Sequel - Drcane
The Borderlands franchise is on sale for up to 80% off on Steam this weekend. Sale ends 3/23/15. http://store.steampowered.com/sale/2k_publisher_weekend/
Borderlands: The Pre-Sequel - Drcane
The Borderlands franchise is on sale for up to 80% off on Steam this weekend. Sale ends 3/23/15. http://store.steampowered.com/sale/2k_publisher_weekend/
Borderlands: The Pre-Sequel - Drcane
Find the mysterious “H-Source” code and get out of Claptrap’s consciousness without going insane in the Borderlands: The Pre-Sequel: Claptastic Voyage add-on pack. Available 3/24/15.

https://www.youtube.com/watch?v=RwSLbVEAEdE
Borderlands: The Pre-Sequel - Drcane
Find the mysterious “H-Source” code and get out of Claptrap’s consciousness without going insane in the Borderlands: The Pre-Sequel: Claptastic Voyage add-on pack. Available 3/24/15.

https://www.youtube.com/watch?v=RwSLbVEAEdE
...