Ori and the Blind Forest - contact@rockpapershotgun.com (Joe Donnelly)

Although first scheduled to release alongside its console counterpart last month, Microsoft have now confirmed the gorgeous 2D platformer Ori and the Blind Forest [official site] will launch its Definitive Edition on PC next week. In fact it’s so gorgeous that I think we should take a look at its latest trailer before we get onto what the Definitive Edition entails, don’t you agree?

… [visit site to read more]

Ori and the Blind Forest

Ori and the Blind Forest Definitive Edition, a re-release of the gorgeous and thoroughly-good platformer that adds new areas, difficulty options, and gameplay upgrades, was originally supposed to be out last fall. Developer Moon Studios announced in December, well after that season had come and gone, that the update had been delayed to the spring of this year, which it recently nailed down to March 11. Just two days ahead of that date, it's been delayed again, but only on the PC. The Xbox One version will go out as scheduled. 

Yes, we did announce a release date of March 11th. But to make sure everyone who plays Ori and the Blind Forest: Definitive Edition gets a great experience regardless of platform, we re taking a bit of extra time with the Windows Store and Steam versions, Microsoft Studios Executive Producer Mark Coates explained on the Xbox Wire. We will launch the Xbox One version on March 11, and will update you soon on when the other versions will launch.

Beyond that disappointment, the update reveals a bit more about some of the changes in the Definitive Edition. The two new areas, Black Root Burrows and Lost Grove, have their own unique visual themes and mechanics, and there are a pair of new core skills to learn as well, Dash and Light Burst. Pricing was also revealed: Ori and the Blind Forest Definitive Edition will sell for $20, and owners of the original will have the option of upgrading for $5.

Update: The story originally indicated that the listed pricing had only been confirmed for the Xbox One version of the game. A rep has since confirmed that it will also apply to the PC release.

Ori and the Blind Forest - contact@rockpapershotgun.com (Joe Donnelly)

After much success following its release last year, Ori and the Blind Forest [official site] will launch its Definitive Edition on March 11th. With it, come tweaks to the game’s theater mode, new story material and a brand new arena. Pop below to find out more.

… [visit site to read more]

Ori and the Blind Forest

Ori and the Blind Forest is gorgeous, fun, and tough, and enough of a hit that a Definitive Edition, with new areas and mechanics, was announced this summer. The plan, as noted by Gamespot, was to have the new version out for the fall, which as you may have noticed did not happen. And yesterday, developer Moon Studios revealed on Twitter that the update won't be out until early-ish in 2016.

Specific reasons for the delay weren't given, but the trouble can most likely be traced back to the fact that this is apparently going to be a very big update. The Definitive Edition will have "new areas, new abilities, more story, more features, more everything!" the studio tweeted in a follow-up. "Built with the same care and love as the original game."

The Definitive Edition won't be free for owners of the original, but it will be available to them as DLC at a discounted price. The cost hasn't been revealed, but if this looks like your cup of tea you can score the original release for 12 bucks—that's 40 percent off its regular price—during the Steam Winter Sale, which runs until January 4.

Ori and the Blind Forest - Arie
Bug fixes:
  • Fixed Windows 10 "running to the left" Xbox One controller issue.
  • Fixed an issue where the screen would flip upside down during cutscenes.
  • Fixed controller vibration not working on some controllers.
  • Fixed an issue with Sorrow Pass boulder going missing, causing the player to get stuck.
  • Fixed rare issue with no main menu showing up after “Press any key”.
Ori and the Blind Forest - Arie
Bug fixes:
  • Fixed Windows 10 "running to the left" Xbox One controller issue.
  • Fixed an issue where the screen would flip upside down during cutscenes.
  • Fixed controller vibration not working on some controllers.
  • Fixed an issue with Sorrow Pass boulder going missing, causing the player to get stuck.
  • Fixed rare issue with no main menu showing up after “Press any key”.
Batman: Arkham Asylum - contact@rockpapershotgun.com (Ben Barrett)

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 8 of the sale.>

… [visit site to read more]

Ori and the Blind Forest - Arie
Bug Fixes
  • Fixed regression from Patch 1 with 3rd party controllers
  • Fixed slow-downs in several areas
  • Fixed minor issue with slug behavior for speed-runners
Ori and the Blind Forest - Arie
Bug Fixes
  • Fixed regression from Patch 1 with 3rd party controllers
  • Fixed slow-downs in several areas
  • Fixed minor issue with slug behavior for speed-runners
Ori and the Blind Forest - Arie
Additions
  • A new save slot backup system which allows accessing up to 5 previous save points per save slot.
  • To use the new backup system simply press Up while highlighting a save slot.
  • The save slot backup feature will only work with new soul links and auto save points being made and is not retroactive.

Improvements:
  • Significantly reduced input lag when playing the game in full screen with VSync On.
  • Toggling between fullscreen and windowed mode (Alt+Enter shortcut) should now be instant.
  • Alt+Tab switching performance and behavior drastically improved and is much faster.
  • Better handling of multi-monitor setups - the game can now be played in full screen on any monitor.
  • Resolution switching is now handled much better and is significantly faster.
  • Improved input handling for RT/LT and some buttons for different custom controllers.
  • A lot of performance tweaking and optimization across the board.

Bug fixes:
  • Retroactively fixed the bug where players couldn’t jump out of the water.
  • Fixed rare scenarios in which Ori would randomly fall through colliders of the ground.
  • Fixed instances in which people could save in bad locations or get into infinite death loops.
  • Fixed the game hangs caused by toggling fullscreen mode, usage of win key or alt+tab.
  • Fixed the “Elite” Achievement not awarding in some cases.
  • Retroactively fixed the issue of the last door in Mount Horu not opening.
  • Retroactively fixed the Light Vessel not appearing in Forlorn Ruins.
  • Fixed the issue of people being stuck under the stompable wedge in Sunken Glades.
  • Fixed instance in which players are able to sequence skip the Glide ability and get stuck.
  • Fixed pushing and pulling blocks not functioning properly in some rare cases.
  • Fixed the issue with players getting stuck under the lasers in Moon Grotto.
  • Fixed instance in which the sequence after Kuro’s Nest wouldn’t play properly.
  • Fixed the issue in which players get pushed through the ground by a stomper in Moon Grotto.
  • Fixed the sequence break that might occur due to watching Kuro’s Attack cutscene before starting a new game.
  • No longer possible to lock the game by opening the Skill Tree while Bashing.
  • Fixed the save slots set to completed when playing the last cutscene from the menu.
  • Fixed the issue of not being able to jump when getting Charge Jump without Climb.
  • Fixed text rendering when playing in DX9 mode.
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