Mount & Blade II: Bannerlord - Callum

e1.6.1

Singleplayer

Crashes
  • Fixed a crash that affected some save files due to incorrect party data for heroes.
  • Fixed a crash that occurred when determining deserted troops for oversized parties.
  • Fixed a crash that occurred while handling pending kingdom decisions.
  • Fixed a crash that occurred when a disbanding party entered a settlement.
  • Fixed a crash that occurred when selecting an heir.
  • Fixed a crash that occurred during tournaments.

Fixes
  • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually.
  • Fixed a dialogue bug that caused the conversion to become stuck when proposing a marriage alliance for the player character.
  • Fixed village hearth and town prosperity tooltip formatting issue.

Multiplayer

Crashes
  • Fixed a crash that occurred when logging into multiplayer with a username that contained certain characters.
Fixes
  • Fixed an issue with gaining gold during the warmup phase.
  • Fixed an issue with gaining gold from team kills.
  • Fixed an issue with some perks that caused gold to be incorrectly awarded.

Both

Crashes
  • Fixed a crash that occurred when multiple missiles collided with the same shield at the same time, with the first one breaking the shield.
Fixes
  • Fixed a bug that caused shields to be automatically sheathed after throwing a spear.


e1.6.2 Beta

Singleplayer

Crashes
  • Fixed a crash that affected some save files due to incorrect party data for heroes. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred when determining deserted troops for oversized parties. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred while handling pending kingdom decisions. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred when a disbanding party entered a settlement. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred during tournaments. (Also in e1.6.1 hotfix.)
  • Fixed a crash that occurred during large battles.
  • Fixed a game freeze that occurred during battles.
  • Fixed a crash that occurred when transferring prisoners from a settlement to a party.
  • Fixed a crash that occurred after creating a random clan with a console command.
  • Fixed a crash that occurred due to party influence cost calculations.
  • Fixed a crash that occurred when pasting a weapon in the smithy.
  • Fixed a crash that occurred during the "Assemble The Banner" quest.
  • Fixed a crash that occurred when navigating the Encyclopedia.

Fixes
  • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually. (Also in e1.6.1 hotfix.)
  • Fixed a dialogue bug that caused the conversion to become stuck when proposing a marriage alliance for the player character. (Also in e1.6.1 hotfix.)
  • Fixed village hearth and town prosperity tooltip formatting issue. (Also in e1.6.1 hotfix.)
  • Fixed a bug that caused clans to propose to annex the wrong settlements.
  • Fixed a bug with culture filter options not being visible in the Encyclopedia.
  • Fixed a bug that caused the "Destroy Raiders Conspiracy" quest to fail when engaging other parties.
  • Fixed an issue with some crafting orders failing even when meeting the requirements. Now, the handling value is also taken into account when the crafting requirement is calculated.

Multiplayer
Crashes
  • Fixed a crash that occurred when logging into multiplayer with a username that contained certain characters. (Also in e1.6.1 hotfix.)

Changes
  • Added Customisation System texts and visual improvements.
  • Votes are now updated immediately when voting for culture or map in the intermission screen.

Both

Crashes
  • Fixed a crash that occurred when multiple missiles collided with the same shield at the same time, with the first one breaking the shield. (Also in e1.6.1 hotfix.)

Fixes
  • Fixed a bug that caused shields to be automatically sheathed after throwing a spear. (Also in e1.6.1 hotfix.)


Known Issues
Mount & Blade II: Bannerlord - Dejan

e1.6.1

Singleplayer

Crashes
  • Fixed a crash that occurred when the player selected an heir that was at the time staying in a settlement.
  • Fixed a crash that occurred while closing the inventory screen.
  • Fixed a crash that occurred due to army management influence cost calculations.
  • Fixed a crash that occurred when a party entered a settlement.
  • Fixed a crash that occurred during the Destroy Raiders conspiracy quest on map event finalization.
  • Disabled a number of lord's hall scenes as they were causing crashes.

Fixes
  • Fixed a bug that prevented the renaming of crafted weapons.
  • Fixed an alignment issue for the name input area in the weapon crafted popup.

Multiplayer

Crashes
  • Fixed a crash that occurred when a mount killed an agent in multiplayer matches.
  • Fixed a crash that occurred when joining the duel server at the end of a duel match.

Fixes
  • Fixed a bug that caused the "Gold granting perks" to work during warmup.
  • Fixed a bug that caused the kick voting in multiplayer matchmaking to not work as intended.
Both

Crashes
  • Fixed a crash that occurred when a block action that didn't have a guard action following it was made.
  • Fixed a crash that occurred when an attack action that didn't have a guard action following it was made.

e1.6.2 Beta

Singleplayer

Crashes
  • Fixed a crash that occurred when the player selected an heir that was at the time staying in a settlement. (Also in 1.6.1 hotfix).
  • Fixed a crash that occurred while closing the inventory screen. (Also in 1.6.1 hotfix).
  • Fixed a crash that occurred when a party entered a settlement. (Also in 1.6.1 hotfix).
  • Disabled a number of lord's hall scenes as they were causing crashes. (Also in 1.6.1 hotfix).
  • Fixed a crash that occurred during the Destroy Raiders conspiracy quest on map event finalization. (Also in 1.6.1 hotfix).
  • Fixed a crash that occurred due to rebellions in settlements with certain cultures.
  • Fixed a crash that occurred towards the end of battles.
  • Fixed a crash that occurred when entering certain scenes.

Fixes
  • Fixed a bug that prevented the renaming of crafted weapons. (Also in 1.6.1 hotfix).
  • Fixed an alignment issue for the name input area in the weapon crafted popup. (Also in 1.6.1 hotfix).
  • Fixed a bug that caused most parties to have low gold and become poor after a couple of game years.
  • Fixed an error that occurred when compiling shaders.

Multiplayer

Fixes
  • Fixed a bug that caused the "Gold granting perks" to work during warmup. (Also in 1.6.1 hotfix).

Both

Crashes
  • Fixed a crash that occurred when a block action that didn't have a guard action following it was made. (Also in 1.6.1 hotfix).
  • Fixed a crash that occurred when an attack action that didn't have a guard action following it was made. (Also in 1.6.1 hotfix).


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Aug 19, 2021
Mount & Blade II: Bannerlord - Dejan

e1.6.1

Latest Changes:

Singleplayer

Crashes
  • Fixed a crash that occurred when encountering a party that was already on the way to join the player's army.
  • Fixed a crash that occurred when the last remaining lord/lady was executed.
  • Fixed a crash that occurred if the selected heir was in a caravan party.
  • Fixed a crash that occurred when an attack without a guard action was made.

Fixes
  • Fixed a bug that caused disabled storyline heroes to spawn.
  • Fixed a bug that caused the troops that join the rival gang leader quest fight to be removed from the player’s party.
  • Fixed a bug that prevented the relation bonus from being given upon the successful completion of the Headman Needs Grain quest.
  • Fixed a bug that caused most clans to become poor after some time.

Changes
  • Made further adjustments to the attribute and focus point distribution of NPC heroes. This should address cases where most points went into one attribute or skill as well as cases where skills were in excess of the learning limit.
  • Localization improvements.

Multiplayer

Fixes
  • Fixed a bug that caused incorrect points to be displayed in the duel mode in some cases.

Previous Beta Hotfixes:

09/08/21
Singleplayer

Crashes
  • Fixed a crash that occurred when trying to declare war against minor factions. (Also in e1.6.0 hotfix).
  • Fixed a modding-related bug with the upgrade troops popup showing just the first two upgrade targets of a character on the troop tree instead of all of them.

Fixes
  • Fixed a bug that caused some noble parties to recruit and disband troops in a loop.
  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements. (Also in e1.6.0 hotfix).

Changes
  • Peace offers will be automatically accepted if the player is contracted as a mercenary.
  • Some demand adjustments have been made to default items to improve trading.
  • Changed the primary production type of some villages.


Multiplayer

Fixes
  • Server-side stability fixes. (Also in e1.6.0 hotfix).
  • Fixed a bug that showed the wrong arena preference after changing troops in Duel mode. (Also in e1.6.0 hotfix).
  • Fixed a bug related to the profanity checker. (Also in e1.6.0 hotfix).

Changes
  • Throwable spears can no longer be thrown from horseback. (Also in e1.6.0 hotfix).
  • Server time limit made visible in Duel mode. (Also in e1.6.0 hotfix).
  • Faction voting is now available in Duel mode. (Also in e1.6.0 hotfix).
  • Arena preference is assigned automatically based on the selected class in Duel mode unless the player changes their arena preference using a flag. (Also in e1.6.0 hotfix).
  • The win/loss icon has been removed for Duel mode in match history.

Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a crash that occurred when determining the leader party of a siege when pillaging.
  • Fixed a crash that occurred after completing a crafting order for a noble that is in a party.
  • Fixed a crash that occurred when selecting "leave it to others" during sally out missions.
  • Fixed a crash that occurred when a caravan received items with modifiers.
  • Fixed a crash that occurred when fading out agents (mostly seen during tournaments).
  • Fixed a crash that occurred during large battles.
  • Fixed a crash caused by a raider party that was not removed during the “Destroy Raiders” quest.
  • Fixed a crash caused by the “Rival Gang Moving In” quest while loading to the waiting to join the fight state.
  • Fixed a crash that occurred when calculating inventory stats of a party with corrupt inventory data while loading a save.
  • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
  • Fixed a crash that occurred when attempting a prison break.
  • Fixed a crash that occurred when encountering a “Noble Revolt” quest party.
  • Fixed a crash that occurred when using drag and drop in the equip item panel.
  • Fixed a crash that occurred when removing a prisoner hero with the slider and then trying to execute the prisoner.
  • Fixed a crash that occurred when opening the inventory screen while having many companions in the party.
  • Fixed a crash that occurred after losing the battle against town guards in the “Gang Leader Needs Weapons” quest.
  • Fixed a crash that occurred due to some notables having null as their current settlement.
  • Fixed a crash that occurred when opening the quest menu that was caused by empty log entries.
  • Fixed a crash that occurred after the player selected an heir from their own party.

Performance
  • Optimisations to the campaign map party icon loading, reducing spikes.
  • Improved thumbnail render performance.
  • Additional minor UI memory improvements.
  • Dead notables and wanderers are now removed from object manager after 7 game days.

Save & Load
  • Fixed party name error when loading an old save for non-English languages.

Localisation
  • Various text improvements, fixes and grammar corrections.
  • Turkish language updates and fixes.
  • Chinese language updates.
  • Added translation support for French, Portuguese, Russian, Italian and Spanish for translators.
  • Reworked German post-processor.

Art
  • Added new musical instruments: Bodhran, cornu, dombra, oud, flute, hurdy-gurdy, vielle, kemane, harp, khomus, nay.
  • Added crowns for Battania, Northern Empire and Western Empire.
  • Added a splash screen to the initial loading screen.
  • Added more variety to facekeys and banners to solve duplication issues.
  • Added 11 new villages (also added to settlements.xml and custom battle scenes.xml):
    • empire_village_001 (Dyopalis)
    • empire_village_005 (Vealos)
    • empire_village_006 (Tevea)
    • empire_village_009 (Aeoria)
    • empire_village_011 (Gaos)
    • khuzait_village_g (Tismil)
    • khuzait_village_h (Usek)
    • vlandia_village_d (Halisvust)
    • vlandia_village_e (Etirfurd)
    • vlandia_village_f (Hongard)
    • vlandia_village_h (Palisont)
  • Minor scene fixes to Empire, Aserai, Vlandia and Khuzait towns and castles.
  • Sound improvements to Empire, Aserai, Vlandia, Khuzait, Battania and Sturgia town and castle scenes.
  • Performance and visual improvements to Sturgia level 3 castle models.
  • Improvements to some materials and textures.
  • Fixed an issue with snow not being properly rendered in some scenes.

Animations
  • A feature that reads the positions of the joints was disabled for hogs and chickens as it was causing problems.

Audio
  • Added sounds for civilian animations.
  • Fixed phasing errors in distant combat sounds.
  • Minor improvements to settlement ambients.
  • Intro video sound is now a bit less startling.

UI
Changes
  • Encyclopedia now saves the scroll position so when players go back to a list it will continue from where it left off.
  • Encyclopedia pages now have Next and Previous buttons that change the page to the next item on the list.
  • The 5x and entire stack modifiers now work on the barter screen.
  • Heroes in the encyclopedia now have different idle animations to reflect their traits (similar to conversation idle animations).
  • The affected relations tooltip when executing a prisoner can now show all relations by using the ALT key.
  • Added explanatory tooltips to the recruit and upgrade popup buttons.
  • The inventory transaction history tooltip now hides new entries after 40 items.
  • The troop selection popup in custom battle now shows the type and tier of the troop.
  • Most of the input texts now show the key icon instead of the name of the key.
  • Added a "Faster Camera" key to photo mode.
  • The town management reserve slider now moves in increments of 100.
  • The tournament winner screen now shows the winner's banner.
  • Discard donation values are now comparable in the inventory screen.
  • Improved readability of some of the key icons.
Fixes
  • Fixed some inconsistencies with the quest available icon.
  • Fixed a bug that caused the player to show up as one of the bodyguards when talking to a hero in the main party.
  • Fixed a bug that caused workshop detail information to be missing from the clan income tab.
  • Fixed some tooltips and texts not reflecting re-bound keybindings.
  • Fixed a bug that prevented the player from changing weapons with a gamepad in practice fights.
  • Fixed some localisation issues in the crafting screen.
  • Fixed a bug that caused the encounter overlay to show swapped banners for encounter sides.
  • Fixed the entire stack modifier not working with the slaughter action in the inventory.
  • Fixed some layout issues with the character developer perk selection bar and inventory tooltip.
  • Fixed some text issues when a word didn’t have any spaces in it. They're now separated to the next line.
  • Fixed the name given in the character creation getting reset if the player goes back some stages in the character creation.
  • Fixed an issue with the order flag staying visible when a conversation started while the order UI was active.
  • Fixed an issue with the encyclopedia not updating when the main character's name changed.

Battles & Sieges
  • Fixed an issue that stopped agents from switching to melee even if they were close to the enemy.
  • Fixed a bug that caused ranged troops to turn their back while switching to a melee weapon in close-quarter fights.
  • Troops will no longer lose morale if a retreat is ordered by the player and then cancelled.
  • Fixed a bug that caused a sudden FPS drop after the attacker side retreated in siege battles.
  • Improved the formula for calculating pillaging effects.
  • Fixed the mismatch between values in the tooltip for pillaging options and the values in the menu after pillaging actions.
  • Added Keep Battles:
    • AI Defenders that escaped to the keep during the siege will put up a fight inside of it now.
    • The fights will take place in the settlement’s keep after the main siege has been won by the attacking player party.
    • Defenders will hold and fall back to chokepoints, while waves of attackers charge into the keep.
  • Fixed a bug that caused some parties to enter hostile settlements freely, causing them to appear as defenders of the settlement.
  • Fixed a bug that prevented militia from joining sieges, even if the loyalty in the settlement was high.
  • Fixed a bug that caused some parties to get stuck in an endless battle.
  • Fixed the positioning of bounced back missiles so that they no longer spawn on the far side of the scene when they hit an object with a script (mainly castle walls).
  • Fixed a bug that prevented troops from responding to enemies when they were using machines.
  • Fixed an issue that caused troops to not use ladders in certain situations.
  • Fixed an issue that caused troops to not break the interior castle gate in certain situations.
  • Reduced friendly fire incidents from attacker siege engines.

Character Development System
  • Reworked attribute selection for AI.
  • Player weight and build will not change more than 30%.
  • Fixed a bug that caused the character age to not update when selecting the starting age and going back to previous character creation screens.

Clan and Party
  • Changed ransom offer notification texts to improve clarity.
  • Fixed a bug that caused ransom offers to not disappear after donating the prisoner.
  • Fixed a bug that made the main party unusable if the main hero died while disguised and imprisoned, and the selected heir was in the main party.
  • Fixed a bug that prevented the party from disbanding when the main hero got executed and they were the last member of the main party.
  • Fixed a bug that teleported the main hero's husband/wife to a random settlement from the main party.
  • Fixed a bug that caused the player's fiancé(e) to marry someone else a few days after they had agreed to marry the player.
  • Fixed a bug that prevented the player from selecting a clan member as a candidate when offering a hand in marriage, even though they should have been selectable.
  • Fixed a bug that occurred when cancelling a marriage barter; the proposed clan members couldn't be selected again when offering a hand for marriage.
  • Added wording for the niece, nephew, and grandchildren of the player character.
  • Fixed a bug that allowed imprisoned companions to be able to govern settlements.
  • Improved some party AI-related decisions. AI parties will think about what they do after some predefined events such as settlement owner change, clan change, and war and peace declarations.
  • Fixed a bug that caused the player's capturer party to be invisible.
  • Fixed a bug that caused relations to not increase after freeing someone from an enemy party.
  • The lame horse feature is now limited to the player's horse only.
  • The first hero on the party screen is now the one that is brought into missions.

Army Gameplay
  • Fixed a bug that caused the army behaviour text to not update even if the army behaviour had changed in the army idle menu.

Kingdoms and Diplomacy
  • Peace and War declarations will now show the reasoning behind them in the kingdom decision screen.
  • Enemy factions can now send peace offers to the player’s faction. The player can see these offers on the right part of the screen via notifications. If the player is the leader of the faction they can accept or decline these offers. If the player is a vassal then the offer is considered through the voting feature.
  • Fixed an inconsistency with influence costs when proposing settlement annexation decisions.
  • Fixed a bug that caused kingdoms with only one clan to trigger a claimant decision when capturing a settlement.
  • Fixed a bug that caused some minor faction clans to be destroyed after their leader's death.
  • Fixed a bug that caused faction variables to be empty in the menu that informs the player about the recent peace declaration.

Economy and Trade
  • Workshops can now produce faction-neutral items.
  • Fixed a bug that caused artisan workshops to replace other workshops.

Crafting
  • Fixed a bug that created an order for the main hero.
  • Updated Experienced Smith and Steel Maker 3 secondary effects:
    • Experienced Smith - Successful crafting orders give 2 relationships with notables.
    • Steel Maker 3 - Successful crafting orders give 4 relationships with lords.
  • Updated the formula that determines the required Research Point Experience for unlocking a new part.

Settlement Actions (Town, Village, Castle and Hideout)
  • Prison Break improvements:
    • The Prisoner now has 2 states (follow and stay) that can be toggled by interacting with them.
    • Added a new text to show that there are no prisoners after scouting the keep.
    • Removed polearms from prison guards.
  • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
  • Fixed a rounding error that affected the calculation of gold cut due to low security and low loyalty.
  • Fixed a bug that allowed the player to redo village hostile actions (force notables to give recruits, force people to give supplies) after save & load. These actions now have a cooldown.
  • Fixed a bug that caused some battle simulations to last forever while helping a friendly village.
  • Fixed a bug that caused some generic NPC characters (board game host, tavern keeper, musicians) to be doubled when the player sneaked into the enemy city.
  • The “Sneak Into Town” formula has been rebalanced to prioritise Roguery more than Renown.
  • Fixed a calculation error while giving bonus experience to garrison troops.
  • Fixed a bug that caused ransoming prisoners in the tavern menu to give fewer denars than stated.
  • Fixed a bug that caused the "Donate prisoner" button to disappear after siege battles.
  • Fixed a bug that caused the progress bar to stop after loading a save while attacking a hideout.
  • Fixed a bug that caused construction speed to decrease when loyalty increased.
  • Fixed a bug that allowed the player to bet on board games infinitely at the same town using save & load.
  • Fixed a bug that caused the board game host NPC to be missing after entering and exiting the tavern.

Quests & Issues
  • Implemented a new quest, "Revenue Farming". Quest Summary: A lord is looking for someone to collect rents that are owed to them.
  • Improvements to the issue/quest spawn algorithm.
  • Updated the main storyline time limits. The 10 years time limit for the first phase has been increased to 20. The 30 years overall time limit has been removed.
  • Radagos now gets full health after the tutorial is over.
  • Fixed a bug that prevented quest progress in "Destroy Raiders" from being updated when the bandits surrendered to the player.
  • Fixed a bug that prevented the notables from spawning in the mission during the "Rival Gang" quest.
  • Fixed a bug that prevented the "Raid Enemy Territory" quest from being cancelled when leaving the kingdom.
  • Fixed a bug that triggered a war on a neutral faction after completing the "Conspiracy Caravan" quest.
  • Fixed a bug that generated dialogue with the quest giver more than once.
  • Fixed a bug that generated conspiracy quests after the start of the third phase of the main story.
  • Fixed a bug that caused an exclamation mark to appear on the ransom broker, even though there was no quest.
  • Fixed a bug that caused all quest-related dialogues to be overridden by the "Raid Enemy Territory" quest dialogues.
  • Fixed a bug that caused the quest party leader's dialogue to be generic bandit dialogue during the "Notable Needs Access to Village Commons" quest.

Conversations & Encounters
  • Fixed friendly parties starting an encounter due to their targeted party not updating correctly.
  • Fixed a dialogue bug with hostile prisoner lords after they were captured in a siege.
  • Workshops can now be bought from notables through dialogue.
  • Fixed a bug that caused the player to join an encounter with their brother after talking to the brother from the army menu.
  • Fixed minor text errors: capitalisation of trade goods, grammar related to the numbers of loads needed in quests, and text variables not appearing in encyclopedia entries.

Other
  • Battanian Peasants no longer wear the Townsman Luxury Coat.
  • Improved the variety of armours and outfits on Noble Characters.
  • Fixed an issue with Aserai Townswomen wearing Desert Helmets.
  • Khuzait Horse Archer now uses the Heavy Recurve Bow.
  • Khuzait Raider now uses the Simple Short Bow.
  • Fixed an issue with Eleduran wearing the wrong outfit.
  • Sturgian Spearman Heavy Spearman now uses Chainmail Long Sleeve.
  • Changed Cavalry Lamellar Armor’s culture to Aserai.
  • Removed 6 leg armour from Light Lamellar Armor (since it has no leg parts).
  • Renamed Infantryman Mail over Stripped Leather to Infantryman Mail over Striped Leather.
  • Fixed an issue with the headpieces of two-handed polearms being turned in the opposite direction.
  • Fixed an issue with some facekeys that caused a pregnancy-like belly.
  • Added a "Toggle Characters" option to Photo Mode.
  • Fixed a bug that prevented Marauder bandits from being recruitable.


Multiplayer

Crashes
  • Fixed a crash that occurred after picking a faction in duel mode.
  • Fixed a crash that occurred when switching to spectator.
  • Fixed a server-wide client-side crash that occurred after switching between maps during a custom game.

Design & Balance
Equipment Changes
  • Throwing Weapon Adjustments:
    • Removed ‘Bonus Damage to Shields’ from all non-axe throwing weapons.
    • Throwing Spears can not be picked up from corpses.
    • Increased the accuracy of all bows equipped on AI troops in Captain mode.
    • Increased throwing weapon stack counts for AI Troops in Captain mode from 3 to 5 and 6 to 10.
  • Khuzait Heavy Mace damage decreased from 69 to 62.
  • Khuzait Heavy Glaive damage decreased from 171 to 115.
  • Spatha damage increased from 64 to 72.
  • Kite Shield (Voulgier) weight decreased from 5 to 2.
  • Weight of Stronger Shields used by Heavy Infantry decreased to around 2.
  • Armour of Stronger Shields used by Heavy Infantry increased by 5.
  • HP of Stronger Shields used by Heavy Infantry increased by 20.
  • Two-handed Maces are now slightly faster.
    • Northern Two-Handed Hammer swing speed increased from 69 to 74.
    • Highland Spiked Mace swing speed increased from 69 to 72.
  • Menavlion Changes:
    • Longer Menavlion deals less swing damage and more thrust damage.
    • Heavy Menavlion deals less damage but can crush through.
  • Pikes Changes:
    • Awl Pike damaged increased from 41 to 47
    • Highland Pike thrust speed increased from 89 to 91
    • Highland Pike damage increased from 40 to 47
    • Eastern Pike damage increased from 42 to 48
    • Southern Pike thrust speed increased from 91 to 92
    • Southern Pike damage increased from 44 to 47
  • Arrow/Bolt Count Adjustments:
    • Regular and Strong Arrows count is set to 35
    • Extra Arrows count is set to 50 (Only used in Captain mode)
    • Regular and Strong Bolts count is set to 25
    • Extra Bolts count is set to 40 (Only used in Captain mode)
  • Bastard Weapons are slightly longer but slower, especially in one-handed mode.
Troop Changes
  • Changed the second slot perks of all troops to be Combo Perks:
    • Combo perks grant equipment and have passive bonuses on the troop.
    • Captain mode troops use their own perks.
  • Slightly increased acceleration of all non-ranged troops.
  • All Heavy Infantry movement speed increased to 80.
  • All Heavy Infantry armour decreased by 2 (except Spear Infantry).
  • All Shock Troops hit points set to 100.
  • Skirmishers deal 10% more damage with Throwing Weapons.
Empire
  • Recruit:
    • Pilum now replaces the default Javelins (Non-Captain modes).
    • Swapped first and second slot perks.
  • Legionary:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.
  • Cataphract:
    • Now has a shield by default.
    • Armour decreased from 45 to 40.
    • Added Improved Armor Perk instead of Bastard Axe Perk.
Battania
  • Clan Warrior:
    • Replaced default Long Sword with Short Sword.
    • Replaced Axe Perk with Long Sword Perk.
  • Wildling:
    • Throwing Spear now replaces the default Javelins (Non-Captain modes).
    • Increased default and Strong Shield size.
    • Replaced Axe Perk with Club Perk.
  • Oathsworn:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.
Khuzait
  • Lancer:
    • Now has a shield by default.
Sturgia
  • Brigand:
    • Throwing Spear now replaces the default Javelins (Non-Captain modes).
    • Replaced default Northern Axe with Northern Woodsplitter Axe.
    • Replaced Heavy Axe Perk with Sword Perk.
  • Varyag:
    • Replaced Bastard Axe Perk with Better Sword Perk in Captain mode.
Vlandia
  • Voulgier:
    • Reordered perks in the first slot.
  • Sergeant:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain Mode.
  • Arbelist:
    • Replaced Axe Perk with Faster Release Perk.
    • Replaced Mace Perk with Small Shield Perk.

Map Related
  • Solved GI, physics and stuck point issues with Tsagaan Castle.

Other - Miscellaneous
  • Fixed an issue with the main menu music continuing in multiplayer loading screens.

Server & Network
  • Fixed walk/run state discrepancies under certain conditions between the client and the server.
  • Reduced falling hard/soft state discrepancies between the client and the server.

UI
Changes
  • The scoreboard now toggles like the singleplayer scoreboard.
Fixes
  • Fixed a bug that kicked players for inactivity after intermission voting.
  • Fixed a bug that caused the muted icon to not show next to muted players on the scoreboard.


Both

Crashes
  • Fixed a crash related to sound occlusion.

Performance
  • Fixed some minor memory leaks.

Animations
  • Adjusted horse fall animations for gameplay.

Combat
  • Reworked kick: Added new animations and increased the penalty for missing a kick.
  • Being able to kick immediately after falling hard from some height is no longer possible.
  • Being able to switch between weapons during an attack release is no longer possible.
  • Ready attack and defend animation durations are no longer bound to poses of the animations. Instead, they are now calculated from a data table, with more consistent values. This should make attacking and defending more predictable.
  • Stun Changes:
    • Defender stuns are lowered, by reducing the impact of weapon weight. Reduced the momentum factor that gets calculated from the attackers and defenders weapons physical attributes (weight) so defender stuns are reduced. Effectively, the length of the stuns is affected less by weapon weights.
    • Heavy Attacks deal more defender stun and damage. Heavy attacks now deal around 15% more stun to defenders. They also deal slightly more damage now.
    • Active blocks cause attacker stun based on defender weapon weight. Similar to how the attacking weapon causes more Defender stun.
  • Couch Lance changes:
    • Reduced mount turning speed while the rider is couching.
    • Made a small adjustment to the camera (zooms in slightly).
  • Slightly reduced Archer turning speed while aiming.
  • Reduced the length of infantry knockdown animations.
  • Adjusted the timings of when dismounted cavalry are able to use their shields when getting up.
  • Horse Head and Neck damage modifiers for Pierce decreased from 2x to 1.2x.
  • Decreased the equip speed of crossbows by 25%.

Other
  • Increased the camera reset speed for when the view character key is released.
  • Eliminated visual errors with the knees of tall riders.


Modding
  • Added a warning to catch navmesh problems on steep surfaces.
  • Animation clips can now be filtered in the resource browser.
  • Campaign map size is no longer hardcoded, it is now set from the map scene.
  • Harness' “covers_head” flag now works for helmets as well.
  • Fixed a bug where CampaignGameStarter object was reinitialized. Now, Behaviors and models will be added to CampaignGameStarter at MBSubModuleBase.InitializeGameStarter so that other modules can add/remove other campaign behaviours before they are initialized.
  • Made further changes to access modifiers. You can learn more about this: HERE
  • Added a console command (crafting.reload_pieces {MODULE_NAME} {XML_NAME}) for modders to be able to reload crafting pieces XML of their choosing without needing to restart the game.
  • Fixed a bug that caused modded sounds to be played as 2D sounds even though they were marked 3D.
  • Better automatic navigation mesh generation for open field battles.
  • Improved moddability of the keybinds. Modders can now introduce auxiliary key categories.
  • Party screen now supports more than 2 upgrade targets.
  • Added a script that moves any object from point A to point B without any help from agents.
  • XSLT files are now working even if there is no XML file with the same name.
  • Moved "Owner" variable from "PartyBase" to "PartyComponent" as getter function.
  • Moved "HomeSettlement" variable from "PartyBase" to "PartyComponent" as getter function.
  • A new interface called "IMapEntity" has been added to support custom interactable entities on the map.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Mount & Blade II: Bannerlord - Dejan

Beta e1.6.2

Singleplayer

Crashes
  • Fixed a crash that occurred during scene loading.
  • Fixed a crash that occurred when loading older save files.
  • Fixed a crash that occurred while calculating party influence cost.
  • Fixed a crash that occurred while loading a save that had the Rival Gang Moving In issue active.
  • Fixed a crash that occurred after abdicating leadership of a kingdom while the kingdom had just mercenary clans.
  • Fixed a crash that occurred during large battles.
  • Fixed a crash that occurred during the Rival Gang Moving In issue.
  • Fixed a crash that occurred when loading a save file with incorrect mapfaction data of storyline heroes.
  • Fixed a crash that occurred when declaring war on minor factions through dialogue.
  • Fixed a crash that occurred when pillaging a settlement after a siege.

Performance
  • Made various combat performance optimizations.

Localisation
  • Localization improvements.
  • Turkish & Chinese language updates.
  • Minor text fixes and updates.

Art
  • Added two new Battanian armours.
  • Added a new Aserai armour.
  • Added a Khuzait ornate battle crown.
  • Added cloth physics to some of the saddle reins (Rugged Saddle, Rugged Beduin Saddle, Rugged Fur Saddle).
  • Fixed some clipping issues on Reinforced Suede Armor.
  • Sound improvements for Aserai, Vlandia, Empire & Sturgia scenes.
  • Minor fixes to various scenes from all factions.
  • Fixed the incorrectly used scene for the tutorial village.
  • Fixed collision problems with some battania dungeon models and the scene.
  • Fixed a navmesh issue on the second level Empire keep.
  • Improvements for various materials and textures.

Animations
  • Fixed some child animation related bugs.
  • Fixed a bug that caused some agent animations to not blend completely on mission start.

Campaign Map
  • Village level masks now update correctly as the village hearth value changes. A village mask changes the display of the village on the campaign map by adding buildings and production resources as the village hearth value grows. Previously, it only changed after raids or loading the game.
  • Fixed a bug that caused some lord parties to get stuck on the world map.

Audio
  • Prevented civilian ambiences from leaking into battle scenes.
  • Added idle animation sounds for soldiers.
  • Improved screen audio during character creation.

UI
Changes
  • Clan party member role assignment tooltip now shows the explicit effects that the hero will have on the party.
  • Added "Wealth" comparison to the Clan encyclopedia list page.
  • Added "Press ALT to compare with: {ITEM}" explanation tooltip to the inventory to show this ability to the player.
  • When looting, the left side inventory is now by default sorted by value.
  • Added a display of factions that the current selected faction is in war with to the kingdom diplomacy tab.
  • Added a Battle Size option step(800) between 600 and 1000.
  • Map rotation (Q,E) keys are now bindable.
  • Improvements to the pillaging menu options and menus for better UX and narrative.
  • Removed the notable power decreasing effect text from the pillaging effects for castles.
Fixes
  • Form Fitting Armor perk's effect is now correctly shown in the inventory.
  • Localization layout fixes.
  • Fixed a bug that prevented the hero thumbnail from disappearing when taking them from dungeon to party.
  • Fixed a bug that caused option descriptions to not show up after a language change in the options screen.

Battles and Sieges
  • The bracing feature has been enabled for spears with handles with 230 base length and above.

Clan and Party
  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
  • Fixed a bug that caused lord parties to recruit and disband troops in a loop.

Armies
  • Fixed a bug that caused lords in the player’s army to vanish after losing a siege battle simulation.

Kingdoms and Diplomacy
  • Introduced the ability to make peace with rebel clans that rebelled against other factions through dialogue. Diplomacy between the player clan and other clans has been made consistent across different clan types.
  • Changed the minor faction hero spawn chance from 10% per week to 10% per day.
  • Fixed a bug that allowed the minor faction clans to continuously spawn new heroes even after being eliminated.

Crafting
  • Northern Grip Wood Two Handed is now a tier 3 piece and requires 1 Wrought Iron and 1 Hardwood for crafting.

Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that caused construction speed to decrease as loyalty increases.
  • Fixed a bug that prevented the bribery dialogue with the lord’s hall guards from appearing.
  • Fixed a bug that prevented the influence bonus from getting added after donating a prisoner.
  • Fixed a bug that caused the player to receive influence after selling prisoners to a ransom broker.

Quests & Issues
  • Removed the hard conditions that prevented the player from sending a companion to resolve an issue. Instead, the companion skill in relation to the issue skill requirements will determine the success chance. 
  • Added more “reason” dialogues to explain why the player can't take a quest.
  • Changed the quest NPC health in the Notable Wants Daughter Found quest.
  • Little sister and little brother now spawn in the mentioned settlement after the "Rescue Your Family" quest is over.
  • Elder brother is now available for creating a party after he is rescued.
  • Main hero's elder brother's equipment now resets after the tutorial is over.
  • Decreased the probability of Disrupt Supply Lines quest caravan to select a friendly settlement as a target.
  • Improvements/changes to quest logs to make them consistent with the new alternative solution fail probability feature.
  • Fixed a bug that caused the Captured by Bounty Hunters quest to not fail even when the player had lost the duel fight.
  • Fixed a bug that caused the Destroy Raiders issue parties to keep spawning if they weren’t defeated by the player.
  • Fixed a bug that caused the settlement names to be missing in the description text of the Scout Enemy Garrisons quest on the quest tooltip.
  • Fixed a bug that caused the Destroy Raider quest parties to ignore the player party when the player was in a settlement with a small party.
  • Fixed a bug that kept generating conspiracy quests after a conspiracy had been activated.
  • Fixed a bug that prevented the relation bonus from being given when an issue had been solved via an alternative solution.

Conversations & Encounters
  • Various improvements to conversations as well as encyclopedia and notifications texts.
  • Improved facial expressions and their use in conversations.
  • Fixed a bug that caused the army conversation menu to use a temporary background.
  • Fixed a bug that caused some NPC items to disappear after a conversation.

Other
  • Swapped stats of Legionary Studded Harness and Legionary Reinforced Studded Harness.
  • It is now possible to do thrust attacks using the "Highland Decorated Blade" part and the “Highland Broadsword” sword.
  • Improved the speed of "Crossbow" from 35 to 55.

Multiplayer

Crashes
  • Fixed a crash that occurred when a mount killed an agent in multiplayer matches.

Map Related
  • Changed the layout and gameplay of the Streets of Syllianon scene.

Other - Miscellaneous
  • Implemented the level progression & customization system. You’ll now be awarded Loot for playing multiplayer games. This Loot can then be used to unlock various cosmetic items which change the appearance of your character & troops.

Server & Network
  • Fixed a bug that caused incorrect remaining time to be displayed in the intermission screen.

UI
Fixes
  • Various visual bug fixes for Duel mode.

Both

UI
Changes
  • The chatlog window is now resizable.

Performance
  • Performance improvements to combat physics.
  • Reduced the CPU memory usage of the game.
  • Audio performance improvements.
  • Minor UI performance improvements.

Combat
  • Kicks can now be interrupted by damage.
  • The ghost camera can now pass under obstacles like bridges, tents etc.
  • Extended the combat AI so that agents are able to use spear bracing.

Modding
  • Made adjustments so that custom classes that inherit from LogEntry, Issue, Quest or InformationData should now be much less likely to break a save game when the mod is removed.
  • Fixed a problem that caused rebellions in settlements with a custom culture (introduced by a mod) to crash the game.
  • Did preliminary work to allow modders to add to existing banner icon groups and introduce whole new groups with BannerManager.LoadBannerIcons(string xmlPath).
  • MissionGauntletNameMarker (ALT key name markers in settlements etc.) is now more moddable as you’re able to add/remove new agent targets.
  • Added horizontal scrolling to troop trees in the encyclopedia (if it's required).
  • Added <AlwaysLoad/> spritesheet config to indicate that the spritesheet category should be loaded by default.
  • Minor faction hero templates are now added through XML and stored in the Clan object directly. The minor faction hero spawn chance and hero limit values are now also moddable.
  • Troops can now have individual upgrade costs and XP reward for killing.
  • In the editor, progress bars were added to the “Navigation Mesh Auto Generation”, “Navigation Mesh Grid Generation”, “NavMesh Debug Mark Elevation Problem Faces” and “Remove Unreachable Faces” features.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Aug 17, 2021
Mount & Blade II: Bannerlord - Callum


Greeting warriors of Calradia!

With the recent release of e1.6.0 and well over a hundred game updates under our belt since the start of early access, we figured it’s about time that we discussed some of the progress made since our previous blog post back in April before turning our attention to some of the future plans for the game. Oh, and fair warning, this is a bit of a big one so you might want to grab yourself a drink and make yourself comfortable before reading on!


Sieges keep on improving!

Over the past few months, dozens of new scenes, items, animations, icons, artwork, and sounds have been added to the game, greatly expanding the options and experiences available to you while journeying through Calradia. Additionally, several new features and systems were introduced, presenting you with fresh challenges while giving you greater control over key aspects of the game.

Some of the additions could be considered to be a bit more substantial, such as; Crafting Orders, which provides more purpose and meaning to the extensive weapon crafting system by allowing you to explore a new career path within the sandbox; Keep Battles, which expand sieges with the addition of climactic battles in the heart of besieged castles; Party and Kingdom War Stances, which allow you to assign orders to subordinate parties to dictate their approach towards hostilities; and Duel, a new multiplayer game mode that pits you against other players in single combat.

Meanwhile, other impactful, but perhaps a bit more subtle, additions were made, including; unique rewards when joining a kingdom for the first time; ransom offers for prisoners; revised cultural bonuses; more difficulty options, including an Ironman mode which restricts your playthrough to a single save file; new quests; the ability to abdicate a throne; various quality of life and UI updates, such as the overhaul of the Kingdom Wars tab and the introduction of an event log; Encyclopedia and Party screen tweaks; AI combat improvements; settlement production icons; and the ability to pick and choose specific troops in custom battles.


Explore a new career path with Crafting Orders!

Of course, none of this will be news to you if you have been following the development of the game from the patch notes or Development Update videos, so let’s move on to discuss some of our plans moving forward!

gamescom
Usually, around this time of the year, we’d be sharing our plans for gamescom with you. However, with the ongoing Covid-19 pandemic making meeting you in person in Cologne this year all but impossible, we have decided to forgo participating in gamescom related activities this time around, including the online event. Instead, we feel that our time would be best spent keeping our heads down and focussing entirely on the development of the game, without any additional distractions.

Returning to the Studio
With most of our employees now having received their second vaccine shot, we have started to make plans for a phased return to the studio. Naturally, the health and well-being of our team are of utmost importance to our decision making and we will be taking many safety measures. This, combined with the many new faces that have joined the team since we started working remotely makes planning the seating arrangements a little trickier, but we want to assure you that, just as at the start of the pandemic, we are well prepared for this transition and work will continue on the game unabated.


Face off against other players in single combat in multiplayer Duel mode

Singleplayer
Switching the topic back to the game, in the short to medium term we intend to focus on the following priorities for singleplayer. However, please be aware that this is not an exhaustive list and you should expect a few additional surprises in addition to the planned features outlined below!

Battle Terrain System
The battle terrain system was initially announced in Development Update #7 and it was great to see the positive feedback that it received! The feature will provide a more strategic and unique experience for each and every battle by associating specific scenes with campaign map regions rather than terrain types, while also taking into account party positioning and orientation within the region to influence the initial battle setup.

Since the announcement, we have continued to work on the system and have notably increased the pool of field battle scenes to better support it. However, due to the sheer scale of this feature and the amount of work required, you can expect to see updates to this through the addition of new scenes long after it is made available to you.


Choose your battle(field)s wisely with the Battle Terrain System

Granting of Peerage to Companions
While adventuring through Calradia, it is almost guaranteed that you will pick up a companion or two to accompany you on your journey. These characters can fight alongside you in battle, or assist you with crafting, questing, or governing your fiefs. They may also be assigned to lead caravans or clan parties to earn you additional coin or influence. As your campaign progresses and the bonds between you and your followers develop, we feel that it’s only appropriate that you should be able to reward them for their loyalty and service by elevating them to the ranks of the nobility, if you so choose of course!

Order of Battle
While the Mount & Blade series has always emphasised fighting alongside and commanding your troops from within the thick of the battle, nothing speaks against establishing some order before you clash with your enemies!

This feature will allow you to assign troops and heroes to formations, as well as, give them orders and position them during the deployment phase for both battles and sieges.


Prepare for battle with the Order of Battle deployment phase

Banner Bearers
Alongside Order of Battle, we are working on the Banner Bearer feature, which will allow heroes to bring their banners to battle and have them carried by soldiers within their formation. Not only will this make battles more colourful and visually diverse, but there will also be gameplay effects for the soldiers marching under each banner.

Party Templates
Another means to increase the variety of encounters and make AI party leaders feel more distinct are party templates. Currently, party leaders pursue largely the same “effective” template through their recruitment and upgrading of troops. We will explore and implement a greater number of templates that may be assigned to AI party leaders based on their cultural and character traits.

Cut Scenes
The sandbox simulation includes many significant life events, ranging from the death of a comrade to witnessing the birth of your child. Whether these are ill or good tidings, they are currently communicated quite abstractly. As such, we intend to give them more life and improve overall immersion by introducing several cut scene notifications, similar to the existing execution animation.


Commemorate significant life events with cut scenes

Looking a bit further ahead, we will continue to make progress in many other key areas of the sandbox, with some of our longer-term priorities being:

Sally Out Mission
Sieges in Bannerlord are quite dynamic events that can play out in a number of different ways, with one outcome being defenders sallying out to break the siege. Currently, the game will initiate a standard field battle for these encounters, which can be a little immersion breaking and isn’t truly befitting of the event. In the future, we want the sally out action to have its own dedicated mission that plays out on the relevant siege scene, making these unique events a bit more special. Forth Eorlingas!

Scenes
As always, and as our recent patch notes can attest to, work continues on adding a variety of new scenes to the game. In addition to Towns, our current focus is on creating scenes for the Battle Terrain System. Naturally, you should also expect to see improvements and updates to existing scenes, as well as, the addition of some new, more specific scenes.


Unique Town scenes for you to explore and conquer!

Claimant Quests
The setting of Mount & Blade II: Bannerlord is one of turmoil, with the Emperor murdered and the Calradic Empire heading towards civil war. It should come as no surprise that such times of change provide opportunities to actors that would otherwise have stayed in the shadows. They may just need the right hero to help them press their claim...

Vocalisation
Yup, you heard that right! A portion of the dialogues in Bannerlord will be voiced in English. This will focus on areas that you are likely to experience often or in a meaningful way, such as greetings and conversations from the main storyline.

Other
Of course, we will also be working on maintaining, balancing and improving all of the existing singleplayer features and content. This is including further AI fixes and improvements, for sieges in particular, as well as, a continued effort to improve performance across the board. This extends to the polishing of any newly introduced content, such as War & Peace reasons, and balancing existing mechanics like Birth & Death rates, skill experience gains, and armour effectiveness. It also covers the addition of smaller mechanics, like an AI death chance in simulation battles, an option to respec perks, and the ability to retire the active main character.

Furthermore, we will continue to expand content such as issue quests, music and sounds, animations, models (including crafting pieces), artwork, and so forth.

https://cdn.taleworlds.com/upload/news/futureplans.aug21.07.mp3
Sturgia Tavern, by Ensemble Galatia

Multiplayer
Moving on to the multiplayer side of the game, these are our current priorities for the short to medium term. However, just as with the singleplayer plans outlined above, this is not an all-encompassing list!

Ranked Matchmaking
The matchmaking system will allow you to play the game in a more competitive setting and be assigned ranks based on your performances in both Skirmish and Captain game modes. This system will be much stricter than the current match finding system when it comes to pairing evenly matched opponents against one another, allowing you to test your skills against other players on a more even footing.

Progression System and Skins
The progression system will reward you simply for playing the game! You will be able to use your hard-earned points to unlock skins for your troops and sigils for your profile. Eventually, this will be expanded with further customisation systems that will reward you for your multiplayer engagements and escapades!


Show off more than just your combat prowess with multiplayer skins!

Voice Chat
A rudimentary version of voice chat was already introduced to Skirmish mode quite recently, however, we would be the first ones to admit that it is a little lacking. We intend to improve this over time by giving you more options and control over the voice chat system, allowing you to communicate with your teammates more easily and effectively.

Cheer and Shout Systems
Voice chat isn’t really for everyone, and it certainly doesn’t help when it comes to taunting your opponents! Thankfully, this is something that we have already taken into consideration with the Cheer and Shout systems. Cheers will allow you to express yourself to your opponents and teammates through a number of different animations and sounds. Meanwhile, Shouts will open up another method of communication with your teammates through a variety of combined audio and text commands, allowing you to suggest where to attack and defend more quickly and efficiently, and all without waking up everyone in the house!


Cheers and Shouts provide new ways for you to communicate in multiplayer

MVP System
Of course, it is all well and good discussing the ways that we intend to improve teamwork and communication in multiplayer, but that doesn’t mean that there shouldn’t be a bit of healthy competition within the team either right?! With the introduction of the Most Valuable Player (MVP) system, the best performing player in each round will receive an MVP award which will be displayed for all to see and admire, giving you that extra little incentive to push yourself to try and outperform your teammates.

End of Match Screen
Similarly, a new end of match screen is in the works which will give a more detailed summary of each game, including awards for players that achieve impressive feats during a match or otherwise excel in different areas of combat and the game mode.

Flag Capture Improvements
The flag capture system will be reworked to take away some of the emphasis from the flags. This will be achieved by having nearby enemies slow down the rate at which flags can be captured, with the aim of promoting a more free and open fight around the flag without needing to constantly hug the flag pole. This change also aims to ensure that rounds will no longer end while a fight is taking place under a flag, switching the focus in those moments from the flag to the combat.

Other
Alongside the more major updates outlined above, work will continue on improving all other aspects of multiplayer, including; an overhaul of the score calculation system to better account for damage dealt and objectives achieved; a rework of the entire scoreboard; the addition of multiple projectile mangonels to Siege, as well as, ballista aiming and performance improvements; a new single life game mode; general gameplay improvements to each game mode; new badges to track your accomplishments; updates and changes to perks; and a host of new maps.

Additionally, we will continue to work with our community combat testing group to further balance and refine the finer details of the combat and character class systems. More details on this will be shared in the next Development Update video, so make sure to give our YouTube channel a follow to ensure you don’t miss out on that!

Finally, later down the line (and possibly after the full release of the game), we intend to share custom server files to allow you to host your own multiplayer game servers.


Multiplayer perks have been overhauled and expanded giving you more tactical choices

Both
Of course, not all of the game’s features and systems are restricted to just singleplayer or multiplayer, and so, here’s just some of our plans for specific updates that will affect the entire game:

Battle Ambient Sound System
The Battle Ambient Sound System will group and merge distant battle sounds to single sound events, reducing sound-related calculations by up to 70%. This means that even low-end machines will be able to hear the distant roars and clashes of crowded battlefields without giving up on performance. The system will also allow us to sculpt more refined distant sounds in the future, so hurray for high-end too!

To further improve sounds, we are also working on transitioning to Quad Ambiences. Quad Ambiences will provide a depth of directionality to our ambient beds without adversely impacting performance, meaning that you should be able to tell which way you are facing even with your eyes closed. And as a pleasant side effect, it also means that ambients will sound much better on 5.1/7.1 surround sound systems too!

Language Support
We are pleased to announce that localisation of the game is ongoing for English, Turkish, Simplified Chinese, Brazilian-Portuguese, German, French, Italian, Japanese, Korean, Polish, Russian, and Spanish.

Additionally, together with our partners, we have been working on not just direct translations, but also on building a system that can support the game’s dynamic texts that have variable characters, objects, genders and grammatical contexts.

Modding Support
Modding support continues to be a key priority for us, with many recent changes made in direct response to the feedback from our modding community. We intend to continue fully supporting modding through improvements and additions to our existing modding tools, alongside new, and more detailed documentation and guides over on the Bannerlord Modding Documentation website. We can also confirm that Steam Workshop is planned as a future update meaning that you will be able to access and share mods with ease.


Bring your ideas to life with the Mount & Blade II: Bannerlord - Modding Kit

Whew! So that was quite a lot to get through, but it still leaves a couple of big questions unanswered. Mainly, when will the game be fully released, and on what platforms? Well, we want to be up-front at this point by saying that early access will continue on into next year, with our current estimate for the full release being Q2 2022. We are fairly confident that we will hit that target, however, if we feel the game still isn’t ready at that point, then we will delay the release. As for platforms, we can confirm that the game will be coming to consoles, however, we are unable to share any further details on this just yet.

And finally, we just want to take a moment to thank you for your continued support. Whether it’s through backing the game in early access, sending crash dumps and creating bug reports, sharing feedback over on our forums, or even just taking the time to read this post, we truly, truly appreciate it. Thank you!
Mount & Blade II: Bannerlord - Callum

e1.6.0

Singleplayer

Crashes
  • Fixed a crash that occurred when loading a save due to storyline heroes not having the correct faction data.
  • Fixed a crash that occurred when trying to declare war against minor factions.

Fixes
  • Fixed the barter cooldown from resetting after saving and loading the game.
  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements.
  • Fixed class buttons overflowing the panel in weapon class selection in the smithy.
  • Fixed a crafting bug that prevented crafted weapons from being renamed.


Multiplayer

Crashes
  • Fixed a crash that occurred when entering the lobby if the username contained special characters.

Fixes
  • Server-side stability fixes.
  • Fixed a bug that showed the wrong arena preference after changing troops in Duel mode.
  • Fixed a bug related to the profanity checker.

Changes
  • Throwable spears can no longer be thrown from horseback.
  • Server time limit made visible in Duel mode.
  • Faction voting is now available in Duel mode.
  • Arena preference is assigned automatically based on the selected class in Duel mode unless the player changes their arena preference using a flag.
  • The win/loss icon has been removed for Duel mode in match history.


e1.6.1 Beta

Singleplayer

Crashes
  • Fixed a crash that occurred when trying to declare war against minor factions. (Also in e1.6.0 hotfix).
  • Fixed a modding-related bug with the upgrade troops popup showing just the first two upgrade targets of a character on the troop tree instead of all of them.

Fixes
  • Fixed a bug that caused some noble parties to recruit and disband troops in a loop.
  • Fixed a bug that caused garrison troops to desert and auto recruit troops in player-owned settlements. (Also in e1.6.0 hotfix).

Changes
  • Peace offers will be automatically accepted if the player is contracted as a mercenary.
  • Some demand adjustments have been made to default items to improve trading.
  • Changed the primary production type of some villages.


Multiplayer

Fixes
  • Server-side stability fixes. (Also in e1.6.0 hotfix).
  • Fixed a bug that showed the wrong arena preference after changing troops in Duel mode. (Also in e1.6.0 hotfix).
  • Fixed a bug related to the profanity checker. (Also in e1.6.0 hotfix).

Changes
  • Throwable spears can no longer be thrown from horseback. (Also in e1.6.0 hotfix).
  • Server time limit made visible in Duel mode. (Also in e1.6.0 hotfix).
  • Faction voting is now available in Duel mode. (Also in e1.6.0 hotfix).
  • Arena preference is assigned automatically based on the selected class in Duel mode unless the player changes their arena preference using a flag. (Also in e1.6.0 hotfix).
  • The win/loss icon has been removed for Duel mode in match history.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Aug 2, 2021
Mount & Blade II: Bannerlord - Callum

e1.6.0

Latest Changes:

Singleplayer

Crashes
  • Fixed a crash that occurred when a caravan got items with modifiers.
  • Fixed a crash that occurred when attempting a prison break.
  • Fixed a crash that occurred due to a bug that caused the player clan to be kicked out of a kingdom randomly.
  • Fixed a crash that occurred when clicking the encyclopedia link of bandit clans on the journal page of the “Destroy Raiders” quest.
  • Fixed a crash that occurred while loading due to removed items.
  • Fixed a crash that occurred when selecting an heir from the player party.
  • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
  • Fixed a crash that occurred due to a raider party not being removed during the “Destroy Raiders” quest.

Fixes
  • Fixed an issue with ranged troops turning their back while switching to melee weapons in close quarter combat.
  • Fixed a bug that made weapon and armour donating give less XP than expected.

Changes
  • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
  • Reworked attribute selection for AI.


Previous Beta Hotfixes:

06/07/21
Singleplayer

Crashes
  • Fixed a crash that affected saves with the "Rival Gang Moving In" issue active.
  • Fixed a crash that occurred after completing a noble's crafting order.
  • Fixed a crash that occurred after defeating and attempting to loot "Destroy Raiders" quest parties.
  • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
  • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.

Fixes
  • Fixed the never-ending war bug that involved "Destroy Raiders" issue parties without the player party in it.
  • Fixed a bug that created crafting orders for the main hero.
  • Fixed a bug that caused crafting piece selections to reset after crafting a weapon.
  • Fixed some text layout issues with Chinese translation.
  • Fixed a bug that made the main party unusable if the main hero died as a prisoner in disguise and the selected heir was in the main party.
  • Fixed a bug that prevented the desert speed penalty from being applied.
  • Fixed a bug that prevented modded sounds from playing as 2D sound even though it was marked as 3D.

Changes
  • Experienced Smith and Steel Maker 3 perks' secondary effects updated. (Experienced Smith - Successful crafting orders give +2 relationships with notables. Steel Maker 3 - Successful crafting orders give +4 relationship with lords.) & Research Point Experience needed for unlocking a new part formula has been updated.
  • The security value of a settlement is now affected by nearby hideouts. And if the settlement has any bounded villages, the raids of those villages affect the security value (previously, raided villages affected the loyalty value). Also, the effect of Prosperity on the Security value is now listed as a tooltip.
  • XP rewards from donating items with perks are now capped to 75 XP for tier 1 items, 150 XP for tier 2 items, 250 XP for tier 3 items and 300 XP for items with tier 4 or more.
  • The auto recruitment feature on settlements can now be disabled via a checkbox.

Multiplayer

Crashes
  • Fixed a crash that occurred when joining a server.


Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a crash that occurred after some castle positions were captured by the attackers in some scenes.
  • Fixed a crash that occurred when passing over mangonel stone piles and arrow barrels with a cursor.
  • Fixed a crash that occurred when talking to certain wanderer characters.
  • Fixed a crash that occurred due to story mode heroes having no clans when loading a saved game.
  • Fixed a crash that occurred when trying to call the “Lord Needs Tutor” quest NPC to an army.
  • Fixed a crash that occurred due to item modifiers that were no longer valid.
  • Fixed a crash that occurred while opening the quest log.
  • Fixed a crash that occurred after completing the “Disrupt Supply Lines” conspiracy quest.
  • Fixed a crash that occurred during the “Village Needs Help With Brigands” quest.
  • Fixed a crash that occurred due to a notable's current settlement being null.
  • Fixed a crash that occurred when losing the battle against guards in the “Gangleader Needs Weapons” quest.
  • Fixed a crash that occurred if the player attacked the rival gang leader alone in the “Rival Gang Leader” quest.
  • Fixed a crash that occurred when a ransom offer was made for a companion.
  • Fixed a crash that occurred due to the main storyline’s second phase.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel for equipped items.
  • Fixed a crash that occurred when the player forfeited during the AI's turn in board games.
  • Fixed a crash that occurred during loading of a save with corrupt party inventories.

Performance
  • Completed further campaign optimisations.
  • Fixed a bug that caused a loss in performance when the defender won a siege battle.
  • Fixed a memory issue in settlement menus when the game language was Turkish.

Save & Load
  • Added an Ironman game mode that restricts your campaign save to a single save file.
  • Players can choose to enable this option during character creation and won’t be able to change it during the game. If enabled, this option blocks the "Save as", "Load" and "Exit to Main Menu" buttons. The game will create a single save file for each individual campaign and will overwrite it when the game is saved.
  • Fixed a bug that caused the wrong background to be displayed in the menu when loading the game while in a dispersing army.
  • Fixed a bug that caused notable portraits to be missing after saving & loading in the “Wait” menu.
  • Fixed a bug with party names after save & load for non-English languages.
  • Fixed a bug that caused a changed player character name to revert to the previous name after reloading the game.

Localisation
  • Chinese language updates.
  • Turkish language updates.
  • Various text fixes and updates.

Art
  • Added two new Sturgia boots.
  • Added a new Battanian battle crown model.
  • Added a new Western Empire battle crown model.
  • Added a new Northern Empire battle crown model.
  • Water refraction quality improvements.
  • Performance and visual improvements to the Sturgia level 2 keep model.
  • Fixed a bug that prevented the intro movie from playing before a new sandbox game.
  • Fixed a particle effect on the gallows.

Animations
  • Fixed some agent animation related problems in civilian missions.

Campaign Map
  • Improved campaign map villages and added LODS for all campaign map icons.
  • Introduced a 10% desert speed penalty on the campaign map.

Audio
  • Improved settlement ambient sounds.
  • Improved campaign ambient sounds.

UI
Changes
  • Party screen upgrade/recruit popup
    • 2 new popups have been added to the party screen to streamline the upgrading/recruiting process.
    • With these additions, the required amount of clicks has been reduced by removing the need to click on each troop tuple to upgrade/recruit.
    • Added an option to the party screen that allows you to lock units.
  • Village nameplates production icons
    • Added production icons that can be seen from any distance to village nameplates to indicate the primary product of the village.
  • Encyclopedia item sorting
    • Added sorting options to encyclopedia list pages:
      • Kingdoms: number of Clans, number of Fiefs, Total Strength
      • Clans: number of Members, number of Fiefs, Strength, Tier
      • Heroes: Relation to the main hero, Age
      • Settlements: Prosperity, Militia, Loyalty, Security, Food, Garrison
      • Troops: Level, Tier
  • Custom battle troop selection
    • Added the ability to choose which type of troops will spawn from the custom battle screen.
  • Crafting screen changes
    • Added an option to hide locked items
    • Added an indicator to newly unlocked pieces
    • Made the Smithing skill value companions visible, along with how many pieces they've unlocked in a template... and more.
  • Added a "Saving..." UI element to indicate when the game is saving.
  • Improved how influence cost for cohesion boost is shown in the Army Management panel.
  • Improved photo mode UI elements.
  • Added clan names next to hero names in the encyclopedia to differentiate between heroes with the same name.
  • Added shortcuts to transfer all prisoners buttons.
  • Added the ability to rotate the campaign camera with Q and E.
  • Added the save & load warning popup to the "Continue Game" button in the initial menu.
  • Changed "Units" to "Troops" on the encyclopedia home page.
  • Transfer All Troops/Items now transfers up to the weight/party size limit.
  • Updated the visuals of clan renown/tier in the clan screen.
  • Added 3 different icons for Devastate, Pillage and Show Mercy options.
  • Added gamepad D-pad navigation to the character creation stages and the escape menu.
  • Reduced the maximum number of troops limit option for siege battles.
Fixes
  • Fixed available issue icon visibility issues on settlement nameplates.
  • Fixed the player being able to give an order to themselves while they're the only troop in the formation.
  • Fixed an issue that prevented the player from selecting multiple formations by holding the CTRL-key.
  • Fixed an issue that prevented party nameplates from being visible after leaving a settlement with an army.
  • Tutorial panels now show the correct keybinds in their texts both for keyboards and gamepads.
  • Fixed the initial rotation of shields in the inventory preview popup.
  • Fixed barter gold amount entry cursor position issues.
  • Fixed an issue that prevented pasted text in the encyclopedia search from populating results.
  • Fixed a flicker that occurred before a map conversation opened.
  • Fixed some layout issues in the Character Developer, Army Management, Party, and Clan screens.
  • Fixed being able to change or close the Kingdom screen while a decision was active.
  • Fixed an issue with some properties not having tooltips in the settlement encyclopedia page.
  • Fixed the "Time Remaining" text in the quest screen showing the wrong values.
  • Fixed "Show Mouse" visuals not disappearing when the mouse was visible on the scoreboard.
  • Fixed an issue that caused the player character to incorrectly drop their weapons in some instances.
  • Fixed an issue that caused the troop transfer popup in the order UI to show incorrect names for formations.
  • Fixed an issue that caused failed rebel clans to be stacked in the encyclopedia.
  • Fixed the Rumors of War menu temporary background problem.

Battles & Sieges
  • Changed the difficulty setting which reduces damage to allies to now only affect the player's own party. Friendly agents outside of the player party will no longer receive a damage reduction.
  • Improved AI target selection while using the mangonel.
  • Fixed an issue that caused the AI to require a second charge order for it to attack and further progress into the enemy town/castle after ladders were raised or the gate broken.
  • Added a scene feature that allows scene designers to override default reference positions to solve instances where the defending AI has trouble determining the enemy’s offensive approach directions due to the scene being too skewed in terms of certain reference points.
  • Removed formation-related speed limits from troops when a battle ends so that they can chase fleeing enemies.
  • Fixed a bug that caused parties with 0 troops to appear after losing a battle as an army.
  • Fixed a bug that caused militia to have a different faction than the settlement, preventing it from joining sieges.

Character Development System
  • Revised cultural effects:
    • Aserai
      • [Pro] Caravans are 30% cheaper to build. 10% less trade penalty.
      • [Pro] No speed penalty in deserts.
      • [Con] Daily wages of troops in the party are increased by 5%.
    • Battania
      • [Pro] 50% less speed penalty and 15% sight range bonus in forests.
      • [Pro] Towns owned by Battanian rulers have +1 militia production.
      • [Con] 10% slower build rate for town projects in settlements.
    • Empire
      • [Pro] 20% less garrison troop wages.
      • [Pro] Being in an army brings 25% more influence.
      • [Con] Village hearths increase 20% less.
    • Khuzait
      • [Pro] Recruiting and upgrading mounted troops is 10% cheaper.
      • [Pro] 25% production bonus to horses, mules, cows and sheep in villages owned by Khuzait rulers.
      • [Con] 20% less tax income from towns.
    • Sturgia
      • [Pro] Recruiting and upgrading infantry troops is 25% cheaper.
      • [Pro] Armies lose 20% less daily cohesion.
      • [Con] 20% more relationship penalty from kingdom decisions.
    • Vlandia
      • [Pro] 5% more renown from battles. 15% more income while serving as a mercenary.
      • [Pro] 10% production bonus to villages that are bound to castles.
      • [Con] Recruiting lords to armies costs 20% more influence.
  • Increased the starting attribute and focus points in Sandbox Character Creation.
    • Players will now start the game with a bonus 2 focus points (FP) and 1 attribute point (AP) at age 20, 4 FP and 2 AP at age 30, 6 FP and 3 AP at age 40 and 8 FP and 4 AP at age 50.
  • Added item donation through perks.
    • Stewardship T5 perk "Foreseeable Future" has been renamed to "Giving Hands", with its primary effect changed to "Discarded weapons can be donated to troops for increased experience."
    • Stewardship T4 perk "Paid in Promise" secondary effect has been changed to "Discarded armors can be donated to troops for increased experience."
    • With these perks whenever a player discards an item from the inventory & loot screen, their troops gain experience.
  • Fixed the “Horse Master” perk not providing an easy way to switch between a shield and a bow while riding a horse.
  • Fixed the “Crossbow-Donkey's Swiftness” perk incorrectly giving a bonus to all ranged weapons.
  • Fixed an issue that caused siblings to not receive the last education rewards.
  • Fixed an issue that prevented the education notifications from being triggered for siblings.
  • Fixed an issue that caused the female character to have an unusual belly during character creation if selecting 20 years old before returning back to the facegen.
  • Fixed a bug that caused female characters to have an unusual belly after childbirth.
  • Fixed an accuracy model inconsistency which made characters more accurate on horseback than on foot for certain skill values. Accuracy on horseback should now scale better with the riding and ranged weapon skills.

Clan and Party
  • Non-upgradeable and max-tier units no longer gain XP from the shared XP distribution.
  • Fixed an issue that prevented clan banners from changing when joining a kingdom as a mercenary.

Kingdoms and Diplomacy
  • Improved the decision making logic for kingdom decisions to take into account relationships when determining support levels.
  • Improved distribution of settlements that were previously owned by a clan that was destroyed.
  • Fixed an issue that caused the player clan to be removed from the kingdom.

Crafting
  • Added a new feature named Crafting Orders which can be accessed via the "Enter Smithy" game menu option in towns. It allows players to craft weapons for nobles and notables with open orders. Consequently, weapon crafting has been split into two modes: Crafting Orders and Free Build.
    • Fulfilling crafting orders will grant you with crafting experience and research points needed to unlock new parts, in addition to a gold reward and relationship gain with the noble/notable based on the value of the crafted item.
    • After taking an order, you'll need to create a weapon design that satisfies the stated requirements. Exceeding expectations or underdelivering comes with its own bonuses and penalties, such as an increase or reduction of the gold reward.
    • Relationship gains from Crafting Orders need to be unlocked with perks.
    • The crafting experience and research points needed to unlock new parts gains received from the "Free Build" have been greatly reduced.
    • We will continue to evaluate the values of items produced via the crafting process.

Settlement Actions (Town, Village, Castle and Hideout)
  • Success chance for gaining relation via emissaries has been reduced by half.
  • Fixed an issue that caused the player to gain relations with the same notable twice in a row via emissaries.
  • Fixed a menu bug that said there was no one inside the Lord's Hall even though that wasn’t the case.
  • Fixed the incorrect menu text that was displayed when aiding a village that was being raided.
  • Fixed a bug that caused the prison break cost to be negative under certain conditions.
  • Fixed a bug that caused some villages to continue to have available issues even though they had been raided.
  • Fixed a bug that caused notables in a besieged settlements to have the wrong discussion options.
  • Fixed a bug that caused the teleportation of clan members when the player placed them in a settlement.

Quests & Issues
  • Added a new issue named “Gang Needs Recruits”.
  • Added a new issue quest named "Conquest of City".
  • Added a new issue quest named "Noble Revolt".
  • Added additional dialogues for issues that can be solved by a companion.
  • The spy from the quest "The Spy Among Us" now has 225 hp.
  • Fixed a bug in the "Rival Gang Moving in" quest that caused the enemy gang leader to appear on the settlement menu after being killed in the alley fight.
  • Fixed a bug that caused the “Manual Laborers” quest giver to activate prisoner dialogue twice.
  • Fixed a bug that caused the same quest log to be added multiple times in the “Lord Needs Tutor” quest.
  • Fixed a bug that caused the “Lord Needs Tutor” quest hero to have a child.
  • Fixed a bug that blocked the player from assigning companions to the “Village Needs Draught Animals” quest.
  • Fixed a bug that caused the “Raid Enemy Territory” quest dialogue to override other quest dialogues.
  • Fixed a bug that prevented the cancellation of the “Escort Merchant Caravan” quest if the quest settlement changed ownership and the new owner was at war with the player faction.
  • Fixed a bug that allowed the main hero to meet quest mentors twice.
  • Fixed a bug that caused the conspiracy quests to keep coming up after the "Arzagos/Istiana's Plan" quest had been finalised.
  • General bug fixes and improvements to the “Destroy Raiders” conspiracy quest.
  • General bug fixes and improvements to the “Caravan Ambush” quest.
  • Mounted Ransackers of the “Caravan Ambush Quest” now use Short Militia Spears instead of Reinforced Highland Spears.
  • Fixed a bug that caused the surrendering bandits to not count towards quest progress in the “Destroy Raiders” conspiracy quest.

Conversations & Encounters
  • The barter option with looters no longer takes power ratio into account. Instead, it will consider who initiated the encounter. This fixes an issue where bandits would come to the player and ask for a toll, but there was no option to pay because the player was stronger than them.
  • Barter auto-offer now prioritises gold over other barterable items.
  • Ransoming prisoners via conversation with the Ransom Broker has been temporarily disabled.
  • Fixed a bug that allowed the player to talk to their brother about joining a kingdom as a vassal.

Other
  • All saddles can now be equipped as civilian equipment.
  • Removed Decorated Nordic Hauberk from the Sea Raider equipment templates.
  • Revised tournament equipment templates for Battania, Aserai and Sturgia.
  • Vlandian Gallant troops now use Saddle Horses instead of Hunters.
  • Revised clan logos of all factions for better readability and recognition.
  • The horse type Sturgian Hunter is now named Sturgian Chaser.
  • Replaced stats of Legionary Studded Harness and Legionary Reinforced Studded Harness with one another.
  • Fixed an issue with Mercenary Cavalry units having two items in the same weapon slot.
  • Updated Equipment sets of Mercenary Swordsman and Hired Blade units, making each more distinguishable.
  • Fixed a bug that caused tutorial trainers to receive very low damage from player attacks.
  • Fixed a bug that caused Storymode refugee parties to have map icon banners.
  • Fixed a bug that allowed some lord parties to enter hostile cities.
  • Added the missing text attributes in family members' encyclopedia pages.
  • Fixed a bug that caused the player to hover after mounting a horse in the training ground.
  • Fixed a bug that caused the advanced trainers to continue fighting after the player left the combat area.
  • Fixed a bug that caused some wanderers to always have the same equipment.

Multiplayer

Crashes
  • Fixed a crash that occurred during skirmish matches.
  • Fixed a crash that occurred when opening the team selection window.

Design & Balance
  • Made the shield blocking hitbox slightly more forgiving to opposing swing attacks.

Game Modes
  • Added Duel mode.
    • Duel mode allows you to face off against other players in single combat. Duels take place on a new map, Proving Grounds, which has 3 different zones for infantry, ranged and mounted combat, with each zone containing multiple arenas.
    • After selecting a faction and class, players are spawned in a central hub area where they can challenge other players to a duel. If the challenge is accepted, both players are teleported to a suitable arena and the duel begins, with the winner being the first player to score 3 rounds.
    • Winning duels earns Bounty points.
      • Winners of a duel get half of their opponent's Bounty added to their own.
      • Any Bounty earned by the players is summed up as their Score on the scoreboard.
  • Added voice chat for Skirmish game mode.

Map Related
  • Fixed physics problems and improved the flora in Tsagaan Castle.
  • Improved the mesh blend on Xauna.

Other - Miscellaneous
  • Added a mechanism that remembers previous perk selections.
  • Added a profanity filter to the in-game chat.
  • Fixed an issue that caused everyone in a multiplayer game to appear as friends.

Server & Network
  • Reduced the lag when entering the multiplayer lobby.

UI
Changes
  • Added map name and server name to the scoreboard.
Fixes
  • Fixed some layout issues in the lobby.
  • Fixed gold amount text showing incorrect values in some instances.
  • Fixed the attacker and defender siege icons showing up incorrectly.

Both

Crashes
  • Fixed a crash that occurred while closing the game.

Audio
  • Improved sound listener calculations to allow for better positioning of in-game sounds.

UI
  • Added “Animation Sampling Quality” to the game options. It can be used to improve CPU performance for lower performance systems.
  • Added support for more than 700 symbols for texts.

Performance
  • Memory performance improvements.
  • Reduced spikes caused by the sound occlusion system.
  • Reduced GPU memory usage.

Animations
  • Heavy chain attack blending improvements.

Combat
  • Improved AI horse archer targeting and fixed a bug that caused AI horse archers to always miss a stationary target.
  • Fixed incorrect calculations that caused mounted troops to almost always target the enemy mount, even when it would have been far easier to hit the rider.

Modding

Changes
  • Added two new resources to the modding_resources folder to support the new Horse Reins Simulation Creation tutorial.
  • Added new detail sound prefabs (Rats, Tavern Exterior, Arena Exterior, Keep Fight Exterior).
  • Added the ability to name a new paint layer upon creation.
  • Added some more problem detection systems related to siege ladders for scenes.
  • Added support for adding new custom battle maps outside the CustomBattle module (within other modules).
  • The Hero class now uses events to handle certain restrictions instead of cached data, for example, the CanHaveQuestsOrIssuesEvent event which checks if a hero can be targeted by new quests or issues.
  • Added a new callback with the name OnBeforeMissionBehaviourInitialize() to MBSubModuleBase which is called before MissionBehaviour's OnBehaviourInitialize method. This is in response to a community request for a cleaner way to remove Missionbehaviors from missions.
  • Did a refactor to move Campaign related classes from Object Manager to Campaign Object Manager.
  • Culture and trait attributes have been added to the equipment template XMLs.
  • Added and removed some internal modifiers to make them more consistent and reduce unnecessary limitations.
    • You can learn more about this HERE.
  • Made the character attraction for romance moddable by moving it to a game model.
  • Removed "All" lists for some of the default classes such as DefaultSkills, DefaultPerks, DefaultFeats, DefaultTraits, DefaultBuildingTypes, DefaultIssueEffects, DefaultPolicies, DefaultSiegeStrategies, DefaultSkillEffects, DefaultVillageType, DefaultSiegeEngineTypes, DefaultItems, DefaultItemCategories, DefaultCharacterAttributes. Every instance of said object can now be accessed with a new list at its corresponding type or its extensions, for example, use SiegeEngineTypes.All instead of DefaultSiegeEngineTypes.All. SiegeEngineTypes.All will include all of the Siege Engine Types in the object manager. Lists like DefaultSiegeEngineTypes.All were mostly hardcoded.
  • Skill effects are now registered to the object manager which means that SkillEffect.All now includes skill effects added by mods.
  • Modifying which basic volunteers a hero gives out can now be changed through a game model (VolunteerProductionModel). The only way to achieve that previously was by rewriting the RecruitmentCampaignBehavior.
  • Campaign event receivers are now moddable (modders can add their custom campaign event receivers through Campaign.AddCampaignEventReceiver).
  • Removed the character attribute enum (adding new attributes wasn’t possible before). It is now using static references instead at DefaultCharacterAttributes and Attributes.All to reference CharacterAttributes.
Fixes
  • Fixed a crash that occurred during terrain creation.
  • Fixed a crash that occurred after cancelling the prefab save dialog.
  • Fixed a crash that occurred while using the animation clip inspector.
  • Play/Stop Sounds now works correctly in the editor.
  • Fixed a visual issue with terrain-mesh blending.
  • Fixed colour grade selection in the scene editor.
  • Fixed the shaded wireframe mode in the shading types menu.
  • Terrain editing bug fixes & UX improvements.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Mount & Blade II: Bannerlord - Callum

Beta e1.6.1

Singleplayer

Crashes
  • Fixed a crash that occurred when determining the leader party of a siege when pillaging.
  • Fixed a crash that occurred after completing a crafting order for a noble that is in a party.
  • Fixed a crash that occurred when selecting "leave it to others" during sally out missions.
  • Fixed a crash that occurred when a caravan received items with modifiers.
  • Fixed a crash that occurred when fading out agents (mostly seen during tournaments).
  • Fixed a crash that occurred during large battles.
  • Fixed a crash caused by a raider party that was not removed during the “Destroy Raiders” quest.
  • Fixed a crash caused by the “Rival Gang Moving In” quest while loading to the waiting to join the fight state.
  • Fixed a crash that occurred when calculating inventory stats of a party with corrupt inventory data while loading a save.
  • Fixed a crash that occurred after the “Disrupt Supply Lines” quest.
  • Fixed a crash that occurred when attempting a prison break.
  • Fixed a crash that occurred when encountering a “Noble Revolt” quest party.
  • Fixed a crash that occurred when using drag and drop in the equip item panel.
  • Fixed a crash that occurred when removing a prisoner hero with the slider and then trying to execute the prisoner.
  • Fixed a crash that occurred when opening the inventory screen while having many companions in the party.
  • Fixed a crash that occurred after losing the battle against town guards in the “Gang Leader Needs Weapons” quest.
  • Fixed a crash that occurred due to some notables having null as their current settlement.
  • Fixed a crash that occurred when opening the quest menu that was caused by empty log entries.
  • Fixed a crash that occurred after the player selected an heir from their own party.

Performance
  • Optimisations to the campaign map party icon loading, reducing spikes.
  • Improved thumbnail render performance.
  • Additional minor UI memory improvements.
  • Dead notables and wanderers are now removed from object manager after 7 game days.

Save & Load
  • Fixed party name error when loading an old save for non-English languages.

Localisation
  • Various text improvements, fixes and grammar corrections.
  • Turkish language updates and fixes.
  • Chinese language updates.
  • Added translation support for French, Portuguese, Russian, Italian and Spanish for translators.
  • Reworked German post-processor.

Art
  • Added new musical instruments: Bodhran, cornu, dombra, oud, flute, hurdy-gurdy, vielle, kemane, harp, khomus, nay.
  • Added crowns for Battania, Northern Empire and Western Empire.
  • Added a splash screen to the initial loading screen.
  • Added more variety to facekeys and banners to solve duplication issues.
  • Added 11 new villages (also added to settlements.xml and custom battle scenes.xml):
    • empire_village_001 (Dyopalis)
    • empire_village_005 (Vealos)
    • empire_village_006 (Tevea)
    • empire_village_009 (Aeoria)
    • empire_village_011 (Gaos)
    • khuzait_village_g (Tismil)
    • khuzait_village_h (Usek)
    • vlandia_village_d (Halisvust)
    • vlandia_village_e (Etirfurd)
    • vlandia_village_f (Hongard)
    • vlandia_village_h (Palisont)
  • Minor scene fixes to Empire, Aserai, Vlandia and Khuzait towns and castles.
  • Sound improvements to Empire, Aserai, Vlandia, Khuzait, Battania and Sturgia town and castle scenes.
  • Performance and visual improvements to Sturgia level 3 castle models.
  • Improvements to some materials and textures.
  • Fixed an issue with snow not being properly rendered in some scenes.

Animations
  • A feature that reads the positions of the joints was disabled for hogs and chickens as it was causing problems.

Audio
  • Added sounds for civilian animations.
  • Fixed phasing errors in distant combat sounds.
  • Minor improvements to settlement ambients.
  • Intro video sound is now a bit less startling.

UI
Changes
  • Encyclopedia now saves the scroll position so when players go back to a list it will continue from where it left off.
  • Encyclopedia pages now have Next and Previous buttons that change the page to the next item on the list.
  • The 5x and entire stack modifiers now work on the barter screen.
  • Heroes in the encyclopedia now have different idle animations to reflect their traits (similar to conversation idle animations).
  • The affected relations tooltip when executing a prisoner can now show all relations by using the ALT key.
  • Added explanatory tooltips to the recruit and upgrade popup buttons.
  • The inventory transaction history tooltip now hides new entries after 40 items.
  • The troop selection popup in custom battle now shows the type and tier of the troop.
  • Most of the input texts now show the key icon instead of the name of the key.
  • Added a "Faster Camera" key to photo mode.
  • The town management reserve slider now moves in increments of 100.
  • The tournament winner screen now shows the winner's banner.
  • Discard donation values are now comparable in the inventory screen.
  • Improved readability of some of the key icons.
Fixes
  • Fixed some inconsistencies with the quest available icon.
  • Fixed a bug that caused the player to show up as one of the bodyguards when talking to a hero in the main party.
  • Fixed a bug that caused workshop detail information to be missing from the clan income tab.
  • Fixed some tooltips and texts not reflecting re-bound keybindings.
  • Fixed a bug that prevented the player from changing weapons with a gamepad in practice fights.
  • Fixed some localisation issues in the crafting screen.
  • Fixed a bug that caused the encounter overlay to show swapped banners for encounter sides.
  • Fixed the entire stack modifier not working with the slaughter action in the inventory.
  • Fixed some layout issues with the character developer perk selection bar and inventory tooltip.
  • Fixed some text issues when a word didn’t have any spaces in it. They're now separated to the next line.
  • Fixed the name given in the character creation getting reset if the player goes back some stages in the character creation.
  • Fixed an issue with the order flag staying visible when a conversation started while the order UI was active.
  • Fixed an issue with the encyclopedia not updating when the main character's name changed.

Battles & Sieges
  • Fixed an issue that stopped agents from switching to melee even if they were close to the enemy.
  • Fixed a bug that caused ranged troops to turn their back while switching to a melee weapon in close-quarter fights.
  • Troops will no longer lose morale if a retreat is ordered by the player and then cancelled.
  • Fixed a bug that caused a sudden FPS drop after the attacker side retreated in siege battles.
  • Improved the formula for calculating pillaging effects.
  • Fixed the mismatch between values in the tooltip for pillaging options and the values in the menu after pillaging actions.
  • Added Keep Battles:
    • AI Defenders that escaped to the keep during the siege will put up a fight inside of it now.
    • The fights will take place in the settlement’s keep after the main siege has been won by the attacking player party.
    • Defenders will hold and fall back to chokepoints, while waves of attackers charge into the keep.
  • Fixed a bug that caused some parties to enter hostile settlements freely, causing them to appear as defenders of the settlement.
  • Fixed a bug that prevented militia from joining sieges, even if the loyalty in the settlement was high.
  • Fixed a bug that caused some parties to get stuck in an endless battle.
  • Fixed the positioning of bounced back missiles so that they no longer spawn on the far side of the scene when they hit an object with a script (mainly castle walls).
  • Fixed a bug that prevented troops from responding to enemies when they were using machines.
  • Fixed an issue that caused troops to not use ladders in certain situations.
  • Fixed an issue that caused troops to not break the interior castle gate in certain situations.
  • Reduced friendly fire incidents from attacker siege engines.

Character Development System
  • Reworked attribute selection for AI.
  • Player weight and build will not change more than 30%.
  • Fixed a bug that caused the character age to not update when selecting the starting age and going back to previous character creation screens.

Clan and Party
  • Changed ransom offer notification texts to improve clarity.
  • Fixed a bug that caused ransom offers to not disappear after donating the prisoner.
  • Fixed a bug that made the main party unusable if the main hero died while disguised and imprisoned, and the selected heir was in the main party.
  • Fixed a bug that prevented the party from disbanding when the main hero got executed and they were the last member of the main party.
  • Fixed a bug that teleported the main hero's husband/wife to a random settlement from the main party.
  • Fixed a bug that caused the player's fiancé(e) to marry someone else a few days after they had agreed to marry the player.
  • Fixed a bug that prevented the player from selecting a clan member as a candidate when offering a hand in marriage, even though they should have been selectable.
  • Fixed a bug that occurred when cancelling a marriage barter; the proposed clan members couldn't be selected again when offering a hand for marriage.
  • Added wording for the niece, nephew, and grandchildren of the player character.
  • Fixed a bug that allowed imprisoned companions to be able to govern settlements.
  • Improved some party AI-related decisions. AI parties will think about what they do after some predefined events such as settlement owner change, clan change, and war and peace declarations.
  • Fixed a bug that caused the player's capturer party to be invisible.
  • Fixed a bug that caused relations to not increase after freeing someone from an enemy party.
  • The lame horse feature is now limited to the player's horse only.
  • The first hero on the party screen is now the one that is brought into missions.

Army Gameplay
  • Fixed a bug that caused the army behaviour text to not update even if the army behaviour had changed in the army idle menu.

Kingdoms and Diplomacy
  • Peace and War declarations will now show the reasoning behind them in the kingdom decision screen.
  • Enemy factions can now send peace offers to the player’s faction. The player can see these offers on the right part of the screen via notifications. If the player is the leader of the faction they can accept or decline these offers. If the player is a vassal then the offer is considered through the voting feature.
  • Fixed an inconsistency with influence costs when proposing settlement annexation decisions.
  • Fixed a bug that caused kingdoms with only one clan to trigger a claimant decision when capturing a settlement.
  • Fixed a bug that caused some minor faction clans to be destroyed after their leader's death.
  • Fixed a bug that caused faction variables to be empty in the menu that informs the player about the recent peace declaration.

Economy and Trade
  • Workshops can now produce faction-neutral items.
  • Fixed a bug that caused artisan workshops to replace other workshops.

Crafting
  • Fixed a bug that created an order for the main hero.
  • Updated Experienced Smith and Steel Maker 3 secondary effects:
    • Experienced Smith - Successful crafting orders give 2 relationships with notables.
    • Steel Maker 3 - Successful crafting orders give 4 relationships with lords.
  • Updated the formula that determines the required Research Point Experience for unlocking a new part.

Settlement Actions (Town, Village, Castle and Hideout)
  • Prison Break improvements:
    • The Prisoner now has 2 states (follow and stay) that can be toggled by interacting with them.
    • Added a new text to show that there are no prisoners after scouting the keep.
    • Removed polearms from prison guards.
  • Notables now provide elite troops instantly instead of first creating a basic troop and then upgrading it to an elite troop.
  • Fixed a rounding error that affected the calculation of gold cut due to low security and low loyalty.
  • Fixed a bug that allowed the player to redo village hostile actions (force notables to give recruits, force people to give supplies) after save & load. These actions now have a cooldown.
  • Fixed a bug that caused some battle simulations to last forever while helping a friendly village.
  • Fixed a bug that caused some generic NPC characters (board game host, tavern keeper, musicians) to be doubled when the player sneaked into the enemy city.
  • The “Sneak Into Town” formula has been rebalanced to prioritise Roguery more than Renown.
  • Fixed a calculation error while giving bonus experience to garrison troops.
  • Fixed a bug that caused ransoming prisoners in the tavern menu to give fewer denars than stated.
  • Fixed a bug that caused the "Donate prisoner" button to disappear after siege battles.
  • Fixed a bug that caused the progress bar to stop after loading a save while attacking a hideout.
  • Fixed a bug that caused construction speed to decrease when loyalty increased.
  • Fixed a bug that allowed the player to bet on board games infinitely at the same town using save & load.
  • Fixed a bug that caused the board game host NPC to be missing after entering and exiting the tavern.

Quests & Issues
  • Implemented a new quest, "Revenue Farming". Quest Summary: A lord is looking for someone to collect rents that are owed to them.
  • Improvements to the issue/quest spawn algorithm.
  • Updated the main storyline time limits. The 10 years time limit for the first phase has been increased to 20. The 30 years overall time limit has been removed.
  • Radagos now gets full health after the tutorial is over.
  • Fixed a bug that prevented quest progress in "Destroy Raiders" from being updated when the bandits surrendered to the player.
  • Fixed a bug that prevented the notables from spawning in the mission during the "Rival Gang" quest.
  • Fixed a bug that prevented the "Raid Enemy Territory" quest from being cancelled when leaving the kingdom.
  • Fixed a bug that triggered a war on a neutral faction after completing the "Conspiracy Caravan" quest.
  • Fixed a bug that generated dialogue with the quest giver more than once.
  • Fixed a bug that generated conspiracy quests after the start of the third phase of the main story.
  • Fixed a bug that caused an exclamation mark to appear on the ransom broker, even though there was no quest.
  • Fixed a bug that caused all quest-related dialogues to be overridden by the "Raid Enemy Territory" quest dialogues.
  • Fixed a bug that caused the quest party leader's dialogue to be generic bandit dialogue during the "Notable Needs Access to Village Commons" quest.

Conversations & Encounters
  • Fixed friendly parties starting an encounter due to their targeted party not updating correctly.
  • Fixed a dialogue bug with hostile prisoner lords after they were captured in a siege.
  • Workshops can now be bought from notables through dialogue.
  • Fixed a bug that caused the player to join an encounter with their brother after talking to the brother from the army menu.
  • Fixed minor text errors: capitalisation of trade goods, grammar related to the numbers of loads needed in quests, and text variables not appearing in encyclopedia entries.

Other
  • Battanian Peasants no longer wear the Townsman Luxury Coat.
  • Improved the variety of armours and outfits on Noble Characters.
  • Fixed an issue with Aserai Townswomen wearing Desert Helmets.
  • Khuzait Horse Archer now uses the Heavy Recurve Bow.
  • Khuzait Raider now uses the Simple Short Bow.
  • Fixed an issue with Eleduran wearing the wrong outfit.
  • Sturgian Spearman Heavy Spearman now uses Chainmail Long Sleeve.
  • Changed Cavalry Lamellar Armor’s culture to Aserai.
  • Removed 6 leg armour from Light Lamellar Armor (since it has no leg parts).
  • Renamed Infantryman Mail over Stripped Leather to Infantryman Mail over Striped Leather.
  • Fixed an issue with the headpieces of two-handed polearms being turned in the opposite direction.
  • Fixed an issue with some facekeys that caused a pregnancy-like belly.
  • Added a "Toggle Characters" option to Photo Mode.
  • Fixed a bug that prevented Marauder bandits from being recruitable.


Multiplayer

Crashes
  • Fixed a crash that occurred after picking a faction in duel mode.
  • Fixed a crash that occurred when switching to spectator.
  • Fixed a server-wide client-side crash that occurred after switching between maps during a custom game.

Design & Balance
Equipment Changes
  • Throwing Weapon Adjustments:
    • Removed ‘Bonus Damage to Shields’ from all non-axe throwing weapons.
    • Throwing Spears can not be picked up from corpses.
    • Increased the accuracy of all bows equipped on AI troops in Captain mode.
    • Increased throwing weapon stack counts for AI Troops in Captain mode from 3 to 5 and 6 to 10.
  • Khuzait Heavy Mace damage decreased from 69 to 62.
  • Khuzait Heavy Glaive damage decreased from 171 to 115.
  • Spatha damage increased from 64 to 72.
  • Kite Shield (Voulgier) weight decreased from 5 to 2.
  • Weight of Stronger Shields used by Heavy Infantry decreased to around 2.
  • Armour of Stronger Shields used by Heavy Infantry increased by 5.
  • HP of Stronger Shields used by Heavy Infantry increased by 20.
  • Two-handed Maces are now slightly faster.
    • Northern Two-Handed Hammer swing speed increased from 69 to 74.
    • Highland Spiked Mace swing speed increased from 69 to 72.
  • Menavlion Changes:
    • Longer Menavlion deals less swing damage and more thrust damage.
    • Heavy Menavlion deals less damage but can crush through.
  • Pikes Changes:
    • Awl Pike damaged increased from 41 to 47
    • Highland Pike thrust speed increased from 89 to 91
    • Highland Pike damage increased from 40 to 47
    • Eastern Pike damage increased from 42 to 48
    • Southern Pike thrust speed increased from 91 to 92
    • Southern Pike damage increased from 44 to 47
  • Arrow/Bolt Count Adjustments:
    • Regular and Strong Arrows count is set to 35
    • Extra Arrows count is set to 50 (Only used in Captain mode)
    • Regular and Strong Bolts count is set to 25
    • Extra Bolts count is set to 40 (Only used in Captain mode)
  • Bastard Weapons are slightly longer but slower, especially in one-handed mode.

Troop Changes
  • Changed the second slot perks of all troops to be Combo Perks:
    • Combo perks grant equipment and have passive bonuses on the troop.
    • Captain mode troops use their own perks.
  • Slightly increased acceleration of all non-ranged troops.
  • All Heavy Infantry movement speed increased to 80.
  • All Heavy Infantry armour decreased by 2 (except Spear Infantry).
  • All Shock Troops hit points set to 100.
  • Skirmishers deal 10% more damage with Throwing Weapons.
Empire
  • Recruit:
    • Pilum now replaces the default Javelins (Non-Captain modes).
    • Swapped first and second slot perks.
  • Legionary:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.
  • Cataphract:
    • Now has a shield by default.
    • Armour decreased from 45 to 40.
    • Added Improved Armor Perk instead of Bastard Axe Perk.
Battania
  • Clan Warrior:
    • Replaced default Long Sword with Short Sword.
    • Replaced Axe Perk with Long Sword Perk.
  • Wildling:
    • Throwing Spear now replaces the default Javelins (Non-Captain modes).
    • Increased default and Strong Shield size.
    • Replaced Axe Perk with Club Perk.
  • Oathsworn:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain mode.
Khuzait
  • Lancer:
    • Now has a shield by default.
Sturgia
  • Brigand:
    • Throwing Spear now replaces the default Javelins (Non-Captain modes).
    • Replaced default Northern Axe with Northern Woodsplitter Axe.
    • Replaced Heavy Axe Perk with Sword Perk.
  • Varyag:
    • Replaced Bastard Axe Perk with Better Sword Perk in Captain mode.
Vlandia
  • Voulgier:
    • Reordered perks in the first slot.
  • Sergeant:
    • Replaced Bastard Sword Perk with Better Sword Perk in Captain Mode.
  • Arbelist:
    • Replaced Axe Perk with Faster Release Perk.
    • Replaced Mace Perk with Small Shield Perk.

Map Related
  • Solved GI, physics and stuck point issues with Tsagaan Castle.

Other - Miscellaneous
  • Fixed an issue with the main menu music continuing in multiplayer loading screens.

Server & Network
  • Fixed walk/run state discrepancies under certain conditions between the client and the server.
  • Reduced falling hard/soft state discrepancies between the client and the server.

UI
Changes
  • The scoreboard now toggles like the singleplayer scoreboard.
Fixes
  • Fixed a bug that kicked players for inactivity after intermission voting.
  • Fixed a bug that caused the muted icon to not show next to muted players on the scoreboard.


Both

Crashes
  • Fixed a crash related to sound occlusion.

Performance
  • Fixed some minor memory leaks.

Animations
  • Adjusted horse fall animations for gameplay.

Combat
  • Reworked kick: Added new animations and increased the penalty for missing a kick.
  • Being able to kick immediately after falling hard from some height is no longer possible.
  • Being able to switch between weapons during an attack release is no longer possible.
  • Ready attack and defend animation durations are no longer bound to poses of the animations. Instead, they are now calculated from a data table, with more consistent values. This should make attacking and defending more predictable.
  • Stun Changes:
    • Defender stuns are lowered, by reducing the impact of weapon weight. Reduced the momentum factor that gets calculated from the attackers and defenders weapons physical attributes (weight) so defender stuns are reduced. Effectively, the length of the stuns is affected less by weapon weights.
    • Heavy Attacks deal more defender stun and damage. Heavy attacks now deal around 15% more stun to defenders. They also deal slightly more damage now.
    • Active blocks cause attacker stun based on defender weapon weight. Similar to how the attacking weapon causes more Defender stun.
  • Couch Lance changes:
    • Reduced mount turning speed while the rider is couching.
    • Made a small adjustment to the camera (zooms in slightly).
  • Slightly reduced Archer turning speed while aiming.
  • Reduced the length of infantry knockdown animations.
  • Adjusted the timings of when dismounted cavalry are able to use their shields when getting up.
  • Horse Head and Neck damage modifiers for Pierce decreased from 2x to 1.2x.
  • Decreased the equip speed of crossbows by 25%.

Other
  • Increased the camera reset speed for when the view character key is released.
  • Eliminated visual errors with the knees of tall riders.


Modding
  • Added a warning to catch navmesh problems on steep surfaces.
  • Animation clips can now be filtered in the resource browser.
  • Campaign map size is no longer hardcoded, it is now set from the map scene.
  • Harness' “covers_head” flag now works for helmets as well.
  • Fixed a bug where CampaignGameStarter object was reinitialized. Now, Behaviors and models will be added to CampaignGameStarter at MBSubModuleBase.InitializeGameStarter so that other modules can add/remove other campaign behaviours before they are initialized.
  • Made further changes to access modifiers. You can learn more about this: HERE
  • Added a console command (crafting.reload_pieces {MODULE_NAME} {XML_NAME}) for modders to be able to reload crafting pieces XML of their choosing without needing to restart the game.
  • Fixed a bug that caused modded sounds to be played as 2D sounds even though they were marked 3D.
  • Better automatic navigation mesh generation for open field battles.
  • Improved moddability of the keybinds. Modders can now introduce auxiliary key categories.
  • Party screen now supports more than 2 upgrade targets.
  • Added a script that moves any object from point A to point B without any help from agents.
  • XSLT files are now working even if there is no XML file with the same name.
  • Moved "Owner" variable from "PartyBase" to "PartyComponent" as getter function.
  • Moved "HomeSettlement" variable from "PartyBase" to "PartyComponent" as getter function.
  • A new interface called "IMapEntity" has been added to support custom interactable entities on the map.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
Mount & Blade II: Bannerlord - Callum

e1.5.10

Multiplayer

Changes
  • Added a spam filter to chat. Players can send up to 5 messages in the span of 15 seconds. If players exceed this limit, the spam filter will not let any messages be sent.
  • Lowered the character limit on chat messages from 500 to 100.

Fixes
  • Fixed a bug with empty chat messages causing the client to crash.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Jul 6, 2021
Mount & Blade II: Bannerlord - Callum

e1.5.10

Latest Changes:

Singleplayer

Crashes
  • Fixed a crash that occurred after selling prisoners to the ransom broker via the conversation screen and asking one of the companions to gather all of the other companions.
  • Fixed a crash that occurred after sieges that involved the player party as the besieger party.
  • Fixed a bug that prevented the launcher from starting on the machines that have 2 core CPUs.
  • Fixed a bug that crashed the game while calculating inventory stats of a party with corrupt inventory data while loading a save.

Fixes
  • Fixed an issue that assigned a hero that was kicked from the clan as a governor if they had previously held this role.
  • Fixed an issue that caused the tutorial quests to seem active even after completing or skipping the tutorial.
  • Fixed an issue with the conspiracy quest whereby attacking the caravan would declare war with the neutral faction.

Changes
  • The auto recruitment feature on settlements can now be disabled via a checkbox.

Multiplayer

Crashes
  • Fixed a crash that occurred when entering the team selection screen after an intermission.
  • Fixed a crash that occurred when joining a server.

Changes
  • Added a new voting system to the intermission screen that allows players to vote on the next map and factions.

Modding
  • Added CustomPartyComponent to be used for parties with different requirements (mostly quest parties).


Previous Beta Hotfixes:

17/05/21
Singleplayer

Crashes
  • Fixed a crash that occurred when opening the trade screen in settlements. (Also in e1.5.9 hotfix.)
  • Fixed a crash that was caused by the main storyline's second phase. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred when trying to talk to Arzagos.
  • Fixed a number of crashes related to the "Artisan Can't Sell Product at a Fair Price" quest.

Fixes
  • Fixed a bug that occurred when the player forfeited during the AI's turn in board games. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused the main party wounded count to increase permanently after failing a prison break attempt. (Also in e1.5.9 hotfix.)
  • Fixed a memory problem in settlement menus when the game language was set to Turkish.
  • Fixed a bug that prevented education notifications from disappearing after completing the related stage.

Changes
  • Added plural text function support for non-English translations.
  • Updated Chinese subtitles for the campaign intro movie.

Modding
  • Fixed sound channels enabling mods to play 3D sounds.


01/06/21
Singleplayer

Crashes
  • Fixed a crash that occurred when killing the Family Feud quest NPC after persuading the target notable. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred due to never-ending looter map events. (Also in e1.5.9 hotfix.)
  • Fixed a crash that occurred after selling prisoners to the ransom broker and giving the "gather others" command to one of our companions.
  • Fixed a crash that occurred after completing the Disrupt Supply Lines conspiracy quest.
  • Fixed a crash that occurred in the inventory screen due to the equip/inspect panel of equipped items.
Fixes
  • Fixed kingdom decisions that had no plausible decision outcomes in edge cases. (Also in e1.5.9 hotfix.)
  • Fixed a bug that caused player heroes to be duplicated in the main party. (Also in e1.5.9 hotfix.)
  • Fixed the menu entry freezes.
  • Fixed a bug that caused clan members to die in combat even with the 100% clan member death chance reduction.
Changes
  • Auto recruitment in garrisons now stops if the new recruit would cause the total wage of the garrison to pass the limit. This was previously causing the desertion of high-tier troops due to new recruits being added.


Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a crash that occurred when selecting a ranged weapon.
  • Fixed a crash that occurred when dying in an arena practice fight while locked onto a target.
  • Fixed a crash that occurred when using the "add_progress_to_current_building" console command.
  • Fixed a crash that occurred while reloading save games.
  • Fixed a crash that occurred when a lord quest giver died.
  • Fixed a crash that occurred when trying to talk to an army leader that had not merged with the army yet.
  • Fixed a crash that occurred when encountering 0 troop parties that had spawned after army vs army battles.
  • Fixed a crash that occurred while loading which was caused by some story mode heroes.
  • Fixed a crash that occurred in missions when a hero died in battle.
  • Fixed a crash that occurred after trying to complete a quest with a lord solution.
  • Fixed a crash that occurred after talking to a companion about their grievance in regards to the last raid.
  • Fixed a crash that occurred when the player tried to talk to an unmet hero in the player's party.
  • Fixed a crash that occurred when trying to save a village from a raid.
  • Fixed a crash that occurred during the Escort Caravan quest.
  • Fixed a crash that occurred when the player spoke with the daughter-in-law while she was in the player’s party.
  • Fixed a crash that occurred while navigating the encyclopedia.
  • Fixed a crash that occurred at the end of the conversation with Arzagos or Istiana.
  • Fixed a crash that occurred when an issue was completed with an alternative solution while the main party was moving on the map.
  • Fixed a crash that occurred due to bandit factions sending ransom offers.
  • Fixed a crash that occurred during the Weaken Empire main storyline quest.
  • Fixed a crash that occurred due to delayed peace declarations during the main storyline last phase.
  • Fixed a crash that occurred due to ransom offers that were made for the player’s companions.
  • Fixed a crash that occurred when the rival gang leader quest giver died during the alley mission.
  • Fixed a crash that occurred when switching weapons in the smithy.
  • Fixed a crash that occurred when trying to complete a non-valid transfer in the order transfer popup.

Performance
  • Improved campaign map party performance with code refactoring.
  • Slightly reduced video memory usage on the campaign map.
  • Increased quick conversation loading performance.
  • The transfer of a large number of units by the AI between formations was overhauled to increase performance and prevent spikes.
  • Made several optimisations regarding AI parties recruiting prisoners.

Save & Load
  • Fixed a bug that made town alleys empty after a save/load.
  • Fixed a bug that prevented the game menu ID from being saved.
  • Fixed a bug that removed some NPCs and companions when loading a game.

Localisation
  • Chinese language updates.
  • Turkish language updates.
  • Various text updates and grammar corrections.

Art
  • Added an intro video that plays when starting a new Story mode or Sandbox campaign. This video gives an overview of the state of Calradia as the game begins.
  • Added 23 new village scenes.
    • 4 Aserai
    • 2 Battania
    • 11 Empire
    • 3 Khuzait
    • 2 Sturgia
    • 1 Vlandia
  • Added 10 new town scenes for Syronea, Onira Jaculan, Ocs hall, Sargot, Myzea, Jalmarys, Zeonica, Ortysia, Rovalt, and Diatma.
  • Added 3 new castle scenes for Mazdahan, Sestadim, and Verecsand castles.
  • Added a new tartan patterned scarf.
  • Added a new combat helmet with face mask, with 2 variations (steel and brass).
  • Added two new Sturgian leather boots.
  • Improved performance and visuals for Sturgian level 1 and 2 castle models.
  • Improved various materials and textures.
  • Resolved Khuzait village houses physics problems.
  • Fixed helmet scaling issues and helmet beard cover errors.
  • Fixed a visual issue with the two-handed Empire sword grip.

Animations
  • Fixed animation weights that caused various civilian mission animation bugs.

Campaign Map
  • Fixed issues with the campaign map camera zoom-in on high terrain.
  • Fixed a bug that prevented tracks from disappearing.
  • Fixed a bug that caused some tracks to disappear immediately after they appeared.

Audio
  • Added new sounds that trigger when clicking various buttons on the settlement’s panel on the campaign map.
  • Added new detail sounds for settlements.
  • Fixed the jumpiness of ambient sounds.

UI
Changes
  • Added a player character visual to the save/load screen.
    • Players can now see their main character with their horse in the save/load screen before they load a save game.
  • Added additional information to the Kingdom wars tab.
    • Added a War Log tab. Players can now see recent events that have happened in the selected war.
    • Separated Captured Towns into two separate bars in the War item: Captured Towns and Castles. Added Prisoners bar.
    • Added Towns, Castles, and Tributes bars to Truce items.
    • Added detail tooltips to some of the bars to show detailed information about the values in those bars.
  • Added difficulty presets to Campaign Options (Freebooter, Warrior, Bannerlord). These presets have default values for various difficulty options. The player can still choose to modify specific difficulty options, f.e. “Player Received Damage”.
    • Added a new difficulty option: Clan member death chance in missions.
    • Added a new difficulty option: Persuasion success chance.
    • Friendly troops and player received damage options' values were updated.
    • Removed a difficulty option: Friendly parties received damage.
  • Moved "Enable Tutorial" and "Autosave Interval" from Campaign Options to Gameplay Options.
  • Notables in the settlement overlay are now sorted by their power. Previously, only nobles were sorted and notables were randomly ordered.
  • Added time of day and "Click to reset camera" tooltip to the “time of day” circle located on the center map bar.
  • Added Aunt and Uncle relation texts to clan screen members.
  • Skills shown in the Clan Members tab now show up in order of their categories.
  • Skill passive gain info is now visible by default in the character development screen.
  • Added mount information to encyclopedia troop equipment icons.
  • Spectated agent name is now visible in the spectator UI.
  • Swapped Next and Previous character buttons while spectating.
  • Added settlement's culture to settlement tooltips.
  • Removed unused "Dispatched" category in the Clan-Parties tab.
  • Some interactable pillows and grounds will now be shown as "Ground" instead of "Chair".
  • Improved cursor visuals when navigating the campaign map using controllers.

Fixes
  • Fixed a bug that caused the issue icon to be visible on a settlement nameplate even though there were no issues available in that settlement.
  • Fixed a visual bug with the hero health bars on the party screen.
  • Fixed inconsistencies in the tournament leaderboard popup. Removed the prize column.
  • Fixed layout/overlap issues with settlement and army overlay popups.
  • Fixed inconsistent hero banner locations in the Clan screen.
  • Fixed a bug that enabled players to dismiss army members during an encounter on the campaign map.
  • Fixed a bug that caused raid icons to be displayed on settlement nameplates after loading the game.
  • Fixed a bug that caused the game speed to be “fast forward” after opening/closing menus.
  • Fixed a bug that caused the traded money information to be shown in the feed twice.
  • Fixed a bug with loading map notifications for ransom offers.
  • Fixed a bug that caused ransom offers for the player character to be shown to the player.
  • Fixed a bug that caused the education notification for siblings to not trigger.

Battles and Sieges
  • Campaign Map Interactions
    • Parties would sometimes lift an ongoing siege due to a high wounded ratio so that they could travel to nearby towns to rest, and returning to siege when healed. This loop has been fixed.
    • Fixed an issue that allowed the player to break out from a besieged town without losing men by selecting “Sally out” and “Leave battle” after.
    • Siege tents on the campaign map no longer switch positions when an army joins an ongoing siege.
    • Removed the "surrender" option in siege parley. Players will now lose 10 influence if they abandon a besieged settlement that belongs to their kingdom by parleying with the enemy for safe passage.
    • Improved relationship changes that occur when pillaging settlements. They will now occur only when the player is the encounter leader (there won't be any changes when the player is an army member or between AI NPC's with or without player involvement).
  • General Mission Related Improvements & Fixes
    • Improved the battle spawn system. The spawn distance between all types of formations has been lowered. The distance between cavalry units in regular and loose formations has also been lowered. Party/army leader heroes now spawn at the center of their forces in missions.
    • Formations were referred to according to the type of the first unit added to them which caused various inconsistencies. A more complex but accurate logic that takes into account the most numerous troop type was added.
    • Fixed a bug that caused all formations to stay in place and fight only when attacked or when enemies came close.
  • Siege Mission Related Improvements & Fixes
    • Implemented a logic that makes agents choose the shorter direction (clockwise or counter-clockwise) to circumvent blocker navmeshes. The lack of this logic was most significantly shown when agents tried to move to a pushing position around a moving siege tower from the front when it would have been much easier if they went around it from the other side.
    • Fixed a bug that sometimes caused archers to not use archer positions.
    • Fixed a bug that caused attacker siege weapons to shoot at and damage their own siege towers and battering rams.
    • Fixed a bug that caused soldiers to stay in place instead of following the siege ram and towers until reaching the wall.
    • Fixed a bug that caused ranged siege weapons to sometimes choose irrelevant targets.

Character Development System
  • Removed the character level effect when calculating the learning rate. Increasing the character level now no longer reduces the learning rates.
  • Improved the battle movement speed progression concerning the athletics skill. Reduced the movement speed increase effects of all perks.
  • Perk effects are now correctly shown in the post-battle screen.
  • Fixed a bug that caused the player to lose the generosity trait immediately after starting the tutorial.
  • Fixed a bug that caused the “Forced Labor” perk to reduce the carrying capacity.
  • Fixed the “In Best Light” perk secondary effect.
  • Fixed the “Contractors” perk primary effect.
  • Fixed the “Sharpened Edge” perk effects on crafted weapons.
  • Fixed a bug that prevented militia effects of perks from working in castles.

Clan and Party
  • Clan parties can now be assigned a general stance (defensive/neutral/aggressive). If defensive is selected, clan parties won’t make hostile actions towards enemy settlements on their own. If aggressive is selected, they will try to make more hostile actions towards the enemy.
  • The player is now able to limit the wages of all clan parties, including garrisons. If a given limit is reached, these parties/garrisons stop recruiting units. Other parties won’t leave units to garrisons that have already reached the given wage limit. All castles and towns now also recruit 1 unit daily. This recruit is selected from the local notables.
  • The AI is now able to determine ideal wages for all of it’s settlement's garrisons, taking into account it’s financial situation and prosperity of the settlements. If a garrison’s wage isn’t paid, 5 units will desert from the garrison each day.
  • Troop changes:
    • Removed spears from Vlandian Swordsman.
    • Sturgian Veteran Bowman now uses Commoner Axe.
    • Updated Stats of Druzhinnik Champion and Druzhinink to make them better all-around characters.
    • Added a hooked guard to the Menavlion weapon so that it can dismount on hit.
    • The Imperial Bucellarii Bow skill has been raised to 140 from 130.
    • Aserai Skirmisher has been renamed to Aserai Light Archer and is now a ranged unit.
    • Battanian Wildling now has 140 Athleticism (was 130) and 120 one-handed skill ( was 130).
    • Battanian Clan Warriors now have a set of throwing daggers.
    • Revised stats of Caravan Guards, Veteran Caravan Guards and Armed Traders.
    • Renamed Embers of the Flame units to: Spark, Flame and Blaze.
  • Fixed a bug that allowed the player to sell captives an infinite amount of times.
  • Fixed a bug that caused companions to stay naked after being kicked from the clan.
  • Fixed a bug that prevented the brother from being assigned to a caravan.
  • Fixed a bug that disabled the ability to marry siblings to a leader of another clan.
  • Fixed a bug that allowed heroes below the age of 18 to become emissaries and gain level.
  • Fixed a bug that made younger siblings' skin colour different from the main hero's skin colour.

Armies
  • Fixed an issue that allowed a starving party that had joined an army with food to continue losing troops on the first day.

Kingdoms and Diplomacy
  • When joining a kingdom as a vassal for the first time, the player will now be given special equipment and elite troops.
  • The player can now abdicate the throne in their kingdom.
  • Relation with the king is now much more important when it comes to defection calculation. If a clan has a poor relation with the king it has a higher likelihood of defecting.
  • Settlements can no longer be gifted to mercenaries.
  • The loyalty drift medium for settlements was slightly reduced, increasing the possibility of rebellions occurring. Rebel clans are now also stronger. The rebel leader spawns with a higher amount of money while the rebelled settlement starts with better militia and a higher food amount.
  • The player will now receive ransom offers for prisoners kept by the player and the player’s clan members.
  • Combat after using “Force notables to give you recruits” or “Force peasants to give you supplies” will now cause a war whether the player is victorious or not.
  • Fixed a bug that caused rebel clans to join deactivated kingdoms.
  • Fixed faulty relationship requirements to join a kingdom (relationship with the king can’t be lower than -10 to be able to join).

Economy and Trade
  • Towns now have 50% more money on average.
  • The total hearth value of villages and prosperity value of castles and towns had a high inflation. The daily increase of these two variables is now smaller which prevents high inflation during late game.
  • Wood workshops and smithies were making much less profit compared to other workshops. Profits for these two workshops have been slightly increased.
  • Fixed a bug that prevented caravans from providing any profitable trade information.
  • Fixed a bug that caused some settlements to have trash items in their markets when starting a new game.
  • Fixed a bug that caused some caravans to get stuck in settlements.
  • Fixed a calculation bug that caused settlements to have negative taxes.

Settlement Actions (Town, Village, Castle and Hideout)
  • Faction rulers can now enter all settlements within their domain, regardless of their relation with the settlement owner.
  • Tournament weapons have been slightly revised for a better gameplay experience.
  • The secondary effect of the Siege Workshop settlement project is now listed on it’s description.
  • Stashes are no longer available in undistributed settlements.
  • Ransom brokers are now visible while pressing the "Alt" button.

Quests & Issues
  • Related quests will now fail if the player forces peasants to give supplies (minor coercion) or forces notables to give recruits (major coercion).
  • Related quests will now fail if the player changes his kingdom and becomes an enemy with the quest giver.
  • Added/Changed some lord solution logs for quests that have a lord solution.
  • Added “Remaining time” value to story mode quests.
  • “Lady's Knight Out” quest's acceptance log has been updated.
  • Fixed a bug that caused the player to get stuck in the lord's hall when trying to solve the "Overpriced Raw Materials" quest with a ruler solution.
  • A bug caused "Art of Trade" quest rewards and payments to be incorrect. It has been fixed.
  • Fixed a bug in the main storyline where a lord told the player to talk to a dead character.
  • Fixed a bug that caused quest items to be removed from the inventory in quest "Deliver the Herd", even though the player chose the option to keep them.
  • “Inn and Out” quest reward gold has been fixed to 800.
  • Fixed a dialogue state problem that caused the “Manual Laborers” quest giver to ask for prisoners twice.
  • Fixed a bug that caused the “Village Needs Draught Animals” quest alternative (companion) solution to give reward twice.
  • Fixed the “Scout Enemy Garrisons” quest log floating-point calculation related bug.
  • Fixed a bug that caused some quest NPC's to act like companions in the tavern after resolving the related quest.
  • Fixed a bug that caused some irrelevant items to be missing in inventory after completing the “Gang Leader Needs Weapons” quest.
  • Fixed a bug that prevented the "Escort Merchant Caravan" quest from failing when the quest was taken from a rebel city and the city owner changed ownership to a hostile faction.
  • Fixed a bug that failed the “Rescue Your Family” quest after 10 years.
  • Fixed a bug that prevented the main hero from completing the” Rescue Your Family” quest if the game had been saved in the menu that opens the final conversation with Radagos.
  • Fixed a bug that prevented the main hero from sending a companion to solve an issue.
  • Added various improvements and fixes for the “Rival Gang Moving In” quest.
  • “Scout Enemy Garrisons” quest conditions no longer include the issue giver being an army leader.

Conversations & Encounters
  • Added new facial expressions as the default idles for NPCs based on their traits and relationship to the player.
  • The peace option through dialogue has been blocked when the player is in a kingdom.
  • The equipment of non-hero troops in map conversations has been diversified.
  • Fixed animation problems that occurred when the player entered a conversation in the crouch state.
  • Fixed a bug that caused friendly army members to open a parley conversation with the player.
  • Fixed a bug that allowed the player to join the army through the conversation screen after paying for safe passage.

Other
  • Fixed an issue with the disorganised speed penalty continuing until the party travelled to a settlement instead of disappearing after a short period.
  • Fixed a bug with the photo mode colour grade selection.
  • Fixed DLSS ghosting issues.
  • Made a minor visual fix to the Banner Editor.
  • Removed saddles from the game that were added for testing purposes (players will still keep them if they have them in a save game).
  • Scythes, pickaxes, hoes, blacksmith hammers, pitchforks and hammers can now be used as civilian equipment.
  • Blunt Broadsword Blade piece which is used in tournaments now deals blunt damage.
  • Added hidden culture affixes to several armours, weapons, horse harnesses and horses which will make pieces of the culture more likely to be found in said culture's settlements.
  • Fixed a calculation bug that influenced the number of garrison troops when creating a rebel settlement.
  • Fixed a bug that caused the bandit party banner colour to be wrong after loading a game.
  • Fixed a bug that caused minor factions to have wrong banner colours after leaving a kingdom.
  • The player family's last seen location information at the beginning of the game has been fixed.
  • Fixed grammatical errors and unidiomatic expressions in some of the log entries.
  • Changed the weapon price calculation formula to correctly price Bastard Swords as two-handed weapons.
  • Fixed a bug that made the main party disappear when the player died as a prisoner.


Multiplayer

Crashes
  • Fixed a crash that occurred on round start if a castle gate was destroyed during the warmup phase.
  • Fixed a crash that occurred when entering the team selection screen.
  • Fixed a crash that occurred after loading into Skirmish matches.

Design & Balance
  • Adjusted cavalry blocking cones. Shields no longer cover below the boots of the rider, making it easier to hit the horse. Check this forum post for more info.
  • Khuzait Throwing Spear damage decreased from 113 to 87.
  • Ash Throwing Spear damage decreased from 105 to 77.
  • Pilum damage decreased from 113 to 83.

Map Related
  • Echerion
  • Xauna
  • Ayzar Stronghold
    • Adjusted many spawn positions for both teams, added new choke points around the map, added new details all around the scene and made many physics fixes. Check this forum post for more info.
  • Fixed various physics problems on Tsagaan Castle.
  • Fixed some barricade issues on Baravenos Encirclement.
  • Fixed various bugs on Domogtul Castle.

Other - Miscellaneous
  • Added player kick polls to all game modes. They can be started directly from the scoreboard. A majority of the team needs to vote "yes" for a player to be kicked.
  • Added automatic kick for excessive team damage and kills.
  • Throwing spears now play an animation properly while switching between melee/ranged.
  • Fixed animation glitches that occurred when a player took over an NPC unit in Captain mode.
  • Reduced incorrect client predictions of chain attacks.

Server & Network
  • Fixed character crouch state synchronisation issues between the server and clients.

UI
Changes
  • Added new, and improved existing equipment perk icons.
  • Added icons to context menu items in the “Recent Games” tab.
  • Clan invitation button now only appears for the leader and the officers of the clan.
Fixes
  • Fixed the Exposure and Brightness options.
  • Fixed the Login and Exit button visuals.
  • Fixed being able to change tabs while entering text in the lobby.
  • Fixed a bug that made the brace ready icon visible when it wasn’t available.


Both

UI
Changes
  • Added “last hitter” information to melee and ranged blows. The Last hitter of an agent will now get the kill score if the hit agent suicides shortly after it is hit.
  • A headshot kill indicator has been added to the kill feed.
  • Date and time shown is now correct with the selected language. English is GB format by default.
  • Mission item outline colours are now different for Ammo and Throwable weapons.
  • Equipment control (item equip/drop) system has been changed for gamepads. Players will now change their equipped weapons with the RB/R1 button (with this change, the keybinds will reset).
Fixes
  • Fixed a bug that caused centre top notifications to disappear when a loading screen had been opened.
  • Fixed a bug that caused the combat log to print incorrect damage amounts.

Performance
  • Performance improvements related to memory usage.
  • Improved CPU multi-core performance.

Animations
  • Fixed position jump issues on some death animations.

Combat
  • Increased the flee radius to make it easier for riderless horses to flee battles.
  • Improved cavalry charging AI decisions by reducing the amount of time a unit spends moving away from the enemy in certain scenarios.
  • Adjusted the range calculation of range units to prevent targeting of very distant targets.
  • A bug that caused formation unit frames that had no valid path to the ordered position to be accepted as valid unit frames was fixed.

Other
  • Throwing weapon spawn positions have been corrected when dropped from characters so that they no longer spawn under the ground.
  • Fixed a bug that caused the camera to get stuck when a ballista was destroyed while in use by the player.
  • Many localisation fixes.

Modding
  • Added a warning for assigning invalid textures to terrain paint layers.
  • Improved the world map terrain layer painting performance.
  • We now support .xslt extension alongside the .xsl extension.
  • Skill effects are no longer serialisable, it's not possible to save skill effects by default anymore.
  • Fixed a bug that caused command line console texts to be cut after non-English characters.
  • Fixed a bug that caused some terrain layers to use the wrong textures for blending with meshes.
  • Fixed a crash that occurred after launching a new campaign after leaving the editor mode in the modding toolkit.
  • Fixed the faulty XML issue generated via the "Create new module" button in the modding toolkit.
  • Fixed a bug that prevented multiple weapon components to be read from an XML item.
  • Fixed a bug that caused existing mods' localization files to be loaded even if the mod wasn’t loaded.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues.401168/
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