Fixed a bug which crashed the game when the player attempted to pick up an item just before and during the hideout boss cinematic. Item interaction is now disabled during cinematics.
Fixed a bug which prevented heavy infantry, skirmisher, heavy cavalry and light cavalry formations from spawning correctly in certain missions. This could cause crashes.
Fixed a problem which crashed the game when the player transferred troops from one formation to an empty one and then gave a formation order.
Fixed a crash that occurred while dragging-dropping items in the inventory.
Fixed a crash that occurred when a player failed at romance bartering.
Fixed a crash that occurred when an army leader died.
Fixed a crash that occurred when forming caravans.
Fixed a crash that occurred when clicking "take a walk around" after loading, if the save file was created while waiting in a village.
Fixed a crash that occurred when the player bartered with bandits for safe passage.
Fixed a crash that occurred when creating a kingdom.
Fixed a crash that occurred with battle simulations.
Fixed a crash that occurred when involved kingdoms made peace during a simulation.
Fixed a crash that occurred when the main hero tried to marry someone within the same AI-led party.
Fixed a crash that occurred when the player loaded a save file that was taken in the tutorial village menu in the tutorial phase.
Fixed a crash that occurred when the main hero died with an active quest.
Fixed a bug that made companions transport to another city while they were in the main hero's party. Also fixed a crash that occurred when the main hero clicked on the clan tab while the previously mentioned bug occurred.
Fixed a crash that occurred while opening the Smithy in towns.
Fixed some crashes and bugs that occurred when a nonplayer hero died in battle.
Performance
Loading core assets separately to speed-up first meaningful render during game launch.
Fixed CPU spikes on the campaign map caused by the distance checking algorithm.
Various CPU memory leaks were removed.
Save & Load
Clans are saved now. Clans added to XML will not be added to games that have already started and will only be available in new games. Deleting a clan from an XML will not affect save games.
Save game files are now categorized by their game in the UI.
Art
5 new empire villages added.
Various improvements on castle gates for better AI behaviours.
Improvements to empire_town_j_siege's navigation mesh for better AI behaviours.
There was a minor visual bug in Aserai parley scenes, about the flags getting into the walls. That bug was fixed on all the levels.
Improvements to workshop scene props scaling.
Visual improvements to Khuzait villages.
Visual improvements on Vlandia keep model.
Added rein rope simulation to chain_horse_harness.
Northern light harness and Imperial riding harness were replaced with newer versions.
Fixed visual issues on Sturgia and Khuzait keep banners.
Fixed stair physics and some visual issues on one of the Empire towers.
Fixed the player falling into emptiness issue in Empire dungeons.
Fixed prison bars visibility issue in Vlandian dungeons.
Fixed a bug that prevented smooth grass LOD transition.
Improved quality of tree billboard rendering.
Some GI updates were made to the empire_town_j_siege.
Updated and enriched flora on the Tsagaan castle scene. Fixed barrier bugs and some physics issues which were preventing fall damage.
Added a new male voice set.
Added additional colours for skin, hair and eyes to the character creation screen. Various improvements on the textures and blendshapes. Also added bushy eyebrows.
UI Changes:
Town Quick Talks:
Players can now talk to notables in town centres, companions in taverns, and lords in keeps through the map conversation screen without a loading screen by using the "Quick Talk" button.
Crafting screen changes
New visuals for the crafting final stage pop-up.
Stamina bars for smithing heroes so that players can see the stamina without hovering over each hero.
A "Civilian" icon will be shown if the crafted weapon is also usable in the civilian equipment set.
Added a new icon to the inventory that shows the current hero's skills on hover.
Added sorting to SP scoreboards and now heroes are shown at the top of their party lists.
Added an option to swap character and mount places in the inventory for a more focused view of the equipped mount.
Now if a locked item is removed from the inventory, it won't lose it's lock status when that item is added back to the inventory until the player removes the lock themselves.
Added "Enable Tutorials" and "Reset Tutorials" controls to the campaign options window.
Added new Scouting and Tactics perk icons.
Added a dropdown for hero selection to inventory (similar to character developer).
Added a quest icon to army nameplates if a lord in that army has a quest.
Removed the "over the limit" warning if the player didn't make any changes in the party screen.
Added hero's health and wounded information to hideout troop management window.
Now query pop-ups can be closed with Enter or Escape key.
Added wage of the party and tooltips to troop icons in the clan/parties tab.
Added a confirmation query to "Disband Army" in Kingdom/Armies tab.
Fixes:
Fixed the damage amount for throwing weapons showing incorrect values in some cases.
Fixed the rotations of items in the inventory preview window.
Fixed an issue that caused the army management window to close improperly.
Fixed an issue in the hideout troop management window that caused troop counts to go negative.
Fixed an issue that caused modifiers of items to be removed on party screen reset.
Fixed an issue that caused the "Leave Members" button to be enabled while the player was in the tutorial stage.
Fixed an issue in the crafting screen that caused smithing heroes to overflow out of bounds.
Fixed an issue in the crafting screen that caused the order of smelting items to reset after smelting.
Fixed an error in the item preview window that caused reins of a saddle to not be added.
Fixed an error in the crafting screen that caused refinement recipes to not update on smithing hero change.
Fixed an error in the conversation screen that caused wrong relation values to be shown.
Fixed and improved encounter overlay food and morale values and tooltips.
Fixed an error in the conversation screen that caused encounter parties to overflow out of bounds in some cases.
Battles and Sieges
A bug in the tactical AI that caused a defending army to become indecisive between different tactical positions and go back and forth was fixed.
Fixed some unintended behaviour of the battering ram that could stop it from delivering damage among other things.
Fixed a bug that caused players to spawn as spectators in battles.
Character Development System
Added 31 combat-related primary and secondary throwing perk effects to the game. This should complete all throwing perks in the current design.
Added 25 campaign side Roguery perks.
Added 31 campaign side Tactics perks.
Added 40 campaign side Scouting perks.
Added 38 campaign side Steward perks.
Added 33 campaign side Trade perks.
Fixed the following riding combat perks:
Mounted Warrior: Secondary effect was accidentally set as party leader effect. This is correctly set as a captain effect now.
Horse Archer: Corrected the perk explanation text.
Sagittarius: Fixed a problem which accidentally reduced ranged accuracy when it should increase it.
Fixed an issue that caused players to start the campaign with 0 renown regardless of what was chosen in character creation.
Fixed a problem with the epic perk of smithing which changed into another perk after save and load process.
Fixed the levelling up of scouting skills of non-player party leaders.
Fixed the levelling up of heroes when they didn't level up without their skill level up.
Clan and Party
Clans will respawn their parties based on settlement location data rather than saved coordinates to avoid situations where data loss during loading could lead to parties glitching into the geometry of settlements. This change f.e. prevents enemy lords from spawning inside settlements and blocking the settlement’s gate.
Healing skill did not affect the healing speed for larger armies. Instead of scaling healing rate with army size, it now scales better with medicine skill. This change should make the medicine skill more meaningful.
Changed healing for regulars from 0.2 + 0.2 x WoundedCount to a fixed 5 base heal.
Changed settlement healing for regulars from 8 to 10 settlement base healing.
Changed the skill bonus for healing regulars from 0.1% per skill level to 1% per skill level.
Increased the lower boundary of the herd speed penalty players receive, if you have a high amount of animals in relation to your party size.
Fixed some issues with the disbanding of dead non-player heroes' parties.
Armies
Fixed a bug that caused NPC lords to calculate influence values wrong while thinking about creating an army.
Kingdoms and Diplomacy
Added new clans.
Fixed an issue that caused nobles to oppose some decisions they had proposed after some time.
Fixed a bug that led to dead clan leaders being awarded fiefs through kingdom decisions.
Fixed a bug that prevented minor faction leaders from being replaced once they were dead.
Settlement Actions (Town, Village, Castle and Hideout)
Fixed a bug that forced players into the request entry menu of a castle when they stopped waiting there.
Fixed a bug that enabled players to request a meeting at settlements with lords in their army.
Artisans now offer troops like other notables.
Stashes were added to player-owned castles.
Fixed a bug that prevented the location character list of a settlement to not refresh after prisoners in the settlement were changed.
The same access rules will be applied to all player clan members in a settlement. If a player doesn't have access to the lord’s hall, their clan members (family members, companions) will spawn in the tavern. Once access is gained, all clan members will appear in the lord’s hall.
To fix some potential bugs after releasing/donating prisoners to settlements, a code refactor was made for the party screen.
Fixed a bug that caused the request meeting button to be greyed out even if there are nobles inside.
Fixed a problem with having negative or more than 100% disguise probability values when the player wants to sneak into a town.
Fixed a bug that caused the Land Tax policy tooltip to display incorrect numbers.
Fixed a bug that led to notable supports not being updated during the game.
Quests & Issues
The “Prodigal Son” issue quest has been implemented.
The "Village Needs Draught Animals" issue quest has been implemented.
“Lord Needs Horses” quest will now cancel correctly if the quest giver is imprisoned.
Fixed an issue with the "Inn & Out" quest that caused it to not provide any rewards to players even when the quest was completed successfully.
Players will be able to sell poachers characters to progress in the “Manual Laborers” quest.
Some dialogue updates were made to the “Company Of Trouble” quest.
The “Needs Help With Outlaws” quest will fail if a raid starts in the quest settlement or war breaks out between the player and the quest giver's faction.
Quest NPC skills for “The Spy Among Us” quest were updated. NPC's will have higher skill values and they will scale according to quest difficulty.
The “Needs Access to Village Commons” quest will cancel if a raid starts in the target settlement. Players are now allowed to simulate the quest battle.
Improvements & fixes related to “Notable Wants Daughter Found” quest:
Rogue characters and their equipment are changed.
New dialogues and new ending added to the quest if a raid starts in the village that the rogue and the daughter escaped from.
New pop-ups are added when entering the quest villages based on the village status.
The quest will be cancelled if war breaks out between the player's and the quest giver's faction.
Fixed a bug that caused quest pop-ups to appear multiple times.
Improvements & fixes related to “Manual Laborers” quest:
Added a prisoner transfer limit (random between 50-80). Players won't be able to trade unlimited prisoners.
New dialogues were added to the quest.
Improvements & fixes related to “Escort Caravan” quest:
Every time the quest caravan exits a town, the caravan leader notifies the player about where the caravan is going.
Bandit parties are divided into 3 levels. Each wave will appear based on chance when the caravan exits a settlement.
Bandits will not spawn in front of the town gate.
Quest time limit added.
Fixed a bug that decreases the caravan party's speed too much after winning a hard fight.
Some dialogues are updated. Now the quest giver gives the info about the reward amount.
Improvements & fixes related to the “Family Feud” quest:
New dialogues were added after the quest fight.
Agent behaviours were improved after the fight.
Fixed a crash that occurred when the player opened a conversation with the target notable via the Quick Talk button.
Fixed some camera-related bugs while multiple conversations were active.
Fixed a bug that caused the ”Train Troops” quest to be cancelled if the borrowed troops are selected for Rival Gang quest battle.
Fixed a bug that causes players to get double quest rewards after completing a quest with an alternative solution.
Alternative solution companion reward experiences are tweaked in all quests.
Improved main storyline kingdom creation quest logs.
Fixed a bug that caused the quest parties in “Caravan Ambush” quest to remain still after battle.
Fixed a bug related to the "Caravan Ambush" quest that caused caravans to get stuck in towns.
Fixed a bug that caused the player to be stuck in the tutorial when the player loaded an autosave that was taken in battle with Radagos.
Fixed the bug that let Story Mode heroes die in battles.
Fixed a bug that made Radagos disappear on Tutorial Phase.
Conversations & Encounters
After trading with a caravan, the player now returns to the greeting dialogue instead of the map screen.
Fixed a bug that allowed players to open conversations with prisoners without entering a settlement.
Fixed a bug that caused the army menu to open after talking to an army member and initiating combat through dialogue. Instead of the army menu, the encounter menu will open.
Fixed a bug that froze the game when quick talk dialogue and Rescue Family quest Radagos dialogue conflicted.
Many of the conversations that were using the old mission system were changed to the new quicker conversation system.
Added clan leader noble titles in dialogue boxes.
Ensured player's children have met the player to avoid an awkward conversation.
Expanded post-battle comments for army battles where the player was a participant.
Added new comments to frequently encountered conversations.
Fixed the bug that caused some nobles to talk like the main hero's brother.
Other
Fixed some troops appearing older than they should.
One of the Battanian companion templates was using armour that was too high tier. It now uses a weaker one.
Body armours with arm, leg covers now provide more armour to those parts. Armour pieces have been rebalanced and recalibrated. Most troops now use different armour pieces that are balanced for their tier and troop type.
Some behaviour of advanced training melee NPCs has been fixed.
Tournament participants don't spawn near other participants anymore.
Added notifications for prisoners who escape from our settlements or our party.
An issue with the taskbar icon of the game was fixed.
Troops belonging to a faction will use faction colours instead of civilian colours in civilian scenes.
Players can use ALT + LMB to escort a party.
Added encyclopedia entries for imperial factions.
Fixed typos, gave lords and minor faction heroes a minimum riding skill of 100 to make sure they can ride assigned horses.
Fixed a bug that caused villager parties to go to a castle or town while disbanding.
Removed a shield from Tacteos that was unsuitable for his character.
Multiplayer
Design & Balance
Crush Through:
Increased crush through energy threshold.
Made it slightly easier to crush through with 2h maces in relation to the energy threshold change.
Game Modes
Destroying siege equipment granting gold during warmup is fixed.
Map Related
Druimmor Forest was fixed in terms of barriers, exploits and visual bugs. Proper barriers have been applied on cliffs and roofs. Also, there are some fixes made in Ruins of Jawwali, which includes having matching rock and cliff textures, fixing the barriers around unused areas and fixing the navmesh problems.
Physics problems like getting stuck in the wooden columns and visual bugs are solved in the skirmish scenes Trading Post and Town Outskirts. Many exploitable situations are eliminated.
Fixed many possible causes for crashes in Baravenos Encirclement.
Other - Miscellaneous
Fixed a condition where the rider's animation state gets broken when the mount gets killed while the rider is mounting
Player was not losing any score on suicides, fixed.
The number of missiles in quivers while selecting a character fixed.
Server & Network
Clan game creator no longer crashes upon returning to the lobby.
UI
Added dead teammate indicators.
Added sorting to MP clans tab.
Now party member names will be shown in a different colour in the 'ALT' behaviour in MP battles.
Small tweaks and improvements.
Both
UI
Added UI Scale control.
Changed the "Show Banners On Friendly Troops" option into a slider that controls the opacity of these banners.
Added a new (or old depending on how you look at it) Warband style 3 part crosshair.
"Finalize Chat" key is now re-bindable.
Separated general kill-feed (top right) and personal feed (centre middle) controls in the options.
Gauntlet memory and performance improvements.
Fixed some layout issues that appeared in panels that come out of frame.
Performance
Significant performance improvements for the animation system. This will benefit situations with lots of animations such as battles and very populated town scenes.
Animations
Idle and standing animations of agents now always start from the beginning instead of a random location, for both better visual effects and optimisation.
Combat
Chasing agents followed the same path, which caused them to move in a line. Now they spread out a little bit, which looks more natural.
Agents surround enemy agents and choose a position based on the weapon length of the enemy. If the enemy had a longer weapon like a spear, the surrounding agents moved a bit far from the enemy. Now they compare the enemy's weapon length with their weapon length and move closer if the enemy's weapon is longer.
Cavalry:
Reduced the angle of possible rear ups.
Increased rearing damage threshold a tiny bit.
Braced spears can now also rear-up cavalry.
Other
Fixed, when someone mounts a horse that is running away, the horse becomes unattackable beyond map borders.
Modding
A new cheat "reserve_houses_in_settlement" that activates all houses in a settlement has been added for testing purposes. The cheat reserves and adds 1 dummy NPC to all houses in the settlement that the player is currently in - making them easily accessible. The reserved tag for the houses is not cleared after saving, so use the cheat with caution.
By now, you’ve probably heard that we recently shared the first batch of modding tools. We are really excited by the initial reaction and blown away by many of the amazing creations that have already been shared on our modding forums and the community modding Discord!
To celebrate this key milestone, and to show our appreciation of the creative talent within our community that has long supported our games, we’ve decided to host an event with some pretty substantial prizes up for grabs thanks to our friends at Intel!
First up, we have a Scene Design Contest where entrants will need to create a village scene using the Scene Editor tools in the Mount & Blade II: Bannerlord - Modding Kit. Now, we know that this might sound like a bit of a daunting task, so we went ahead and prepared a Scene Design Contest FAQ detailing all of the information you need on how to access the tools all the way through to submitting your scene, including a handy checklist for ensuring your scene contains all of the relevant elements. When the contest ends, all of the submissions will then be released publicly to be used by our modding community for inclusion in various Mount & Blade II: Bannerlord modifications.
Scene Design Contest Prizes: 1st Place - BANNERLORD CUSTOM PC by Intel® 2nd Place - Intel® NUC 9 Extreme Kit 3rd Place - Intel® Core™ i7-8700K Processor
Next, we have a 2D Art Contest where entrants will need to submit an original piece of Bannerlord themed 2D art. All kinds of works will be accepted, be it a painting, a hand-drawn sketch, or digital art, so please feel free to get involved using whichever format works best for you! Details on how to enter the competition can be found in the 2D Art Contest FAQ.
And finally, if scening or drawing isn’t for you, we have a Screenshot Contest where entrants are challenged to share a single screenshot alongside a caption describing the event. For this contest, we want entrants to imagine themselves as a war reporter and capture an iconic moment from their adventures. Details on the rules and requirements can be found in the Screenshot Contest FAQ.
In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.
INTRO
Greetings warriors of Calradia and welcome to Development Update #4!
In this video, we’ll be taking a look at the progress we’ve been making on perks before having a quick peek at some of the new maps that are being added to the game.
MODDING TOOLS BETA
But before we move on to look at the upcoming changes to the game, we just want to remind you all that we recently released the first batch of modding tools alongside some documentation to get you up to speed. Currently, you will need to own the game on Steam in order to access this beta version of the tools. This is something we hope to rectify in the future by making the tools available to everyone who owns the game, regardless of where they bought it. To access the tools, you need to head to your Steam library, select Tools from the filter, and search for Mount & Blade II: Bannerlord - Modding Kit. You will need to ensure that you have the game installed alongside the tools and that the version numbers match between the two for the tools to work. Then, you can simply launch the modding kit and press CTRL+E at the main menu to open the editor.
To keep up to date with the latest announcements regarding the tools, or to leave feedback or seek assistance, we encourage you to head on over to our modding forums or to join the modding Discord. Links can be found in the description below.
Perks have been a work in progress for quite some time now, to the point that community member Gregorio246 made a useful website for checking which perks are implemented and working in-game.
Thankfully, this is something that we’ve made great progress on as of late, with many skill trees now almost fully implemented, and the remaining few being actively worked on. You can expect to see Crossbow, Throwing, Trade, and Scouting completed very soon, with others to follow shortly after.
NEW EMPIRE VILLAGES
Another part of the game that we are starting to make progress on is singleplayer scenes, with 5 new Empire village maps being added to the game, bringing some additional variety to the world. Scening will be an ongoing long-term process, so you should expect to see new scenes added to the game over time, and well on into the distant future.
SAVE CATEGORIES
A new structure for organising save files has been added to the game. This new structure groups saves from the same playthrough under a single header, making your save files easier to navigate.
TOWN QUICK-TALK
A quick talk button has been added to the town menu, allowing you to talk to settlement notables without needing to load the entire scene. This works in the same way as conversations on the world map and massively reduces dead time.
CLASSIC CROSSHAIR
A three-part crosshair has been added to the game allowing ranged veterans of the series to use something a little more familiar when hunting their prey.
CRAFTING POP-UP
The weapon crafting pop-up has been reworked to display a weapon’s stats more clearly, as well as to show which weapons are classed as civilian, meaning that they can be used in town scenes.
CAPTAIN MAPS
And finally, two new maps are almost ready to be added to the multiplayer Captain mode map pool.
The Cliffs of Akkalat is a map from the early days of the multiplayer beta that has been reworked and made ready to reintroduce to the game. This map pitches players against each other amongst canyons and over steppes, with a wide front line that gives plenty of opportunities for flanking and intercepting manoeuvres.
Ebereth Hillfort is a walled settlement in the Battanian highlands. Both teams start outside of the walls and will have to push to secure valuable positions within the settlement. The map’s close quarters approach lends itself to ambushes and crossfires, while the asymmetrical layout will demand that teams constantly have to adjust their tactics.
OUTRO
And that’s it for development update #4! Please be aware that most of these changes are not currently on the live branch just yet, and will be arriving in upcoming beta patches.
Make sure to leave a reply in the comment section below to let us know what you think, and as always, thank you for watching and we hope to see you again next time!
Crash from the "Start Mission" button is fixed. It opens a mounted agent mission.
Added a new tool to create a new module within the modding tools. It will populate the module with empty registered files for ease of modding.
Modding tools terrain operations crash fixes.
Added new checks and better error reporting for mismatched, not located DLL's from mods, both for the base game and the modding tools.
Easier overriding for materials and animation clips added to the right-click menu to the assets in Resource Browser. "Create Override" creates an override for those assets in the selected new module. You do not need to create an empty resource with the same name and change the properties to be same with the overridden resource.
After a short delay, the first batch of modding tools is ready for a beta release! It includes:
Scene Editor Toolset
Entity Placement Tools
Terrain Import, Export, and Editing Tools
Navigation Mesh Tools
GI Baking Tools
Level System Editing Tool
Path Editing Tools
Resource Editors
Resource Browser
Material Editor
Mesh Editor
Texture Editor
Body Editor
Cloth Editor
Atmosphere Editor
Skeleton Editor
Particle Editor
Model & Animation Viewer
Currently, you will need to own the game on Steam in order to access the tools. To download them, you should head to your Library page and select TOOLS from the list filter. You can then search for Mount & Blade II: Bannerlord - Modding Kit and proceed to download the tools after accepting the Mod Tools License Agreement. Please note that you will need to have the game installed for the tools to work. Likewise, your game version and tool version need to match in order for the tools to operate.
With tools in hand, you can then head over to http://docs.modding.bannerlord.com/ to access the modding documentation. Please be aware that these are living documents and, as such, they will be adjusted and updated over time. With that in mind, if you experience any issues or have any feedback you would like to share in regards to the documentation, you can head on over to the Official Modding Documentation thread. Similarly, you can go to the Official Tools section of our modding forums to provide suggestions and report any problems you run into while using the modding tools. And if forums aren’t really your thing, you can join the Modding Discord to find like-minded users to discuss the tools with.
For those of you that are new to modding, or for those that simply want to get up to speed with our tools, you can check out this recent Developer Workshop livestream where we gave a detailed overview of the scene editor and its many features. We hope to share more content like this in the near future, so make sure to follow our channels to keep up to date with those announcements.
Finally, we just want to say how thrilled we are to be able to share these tools with you all! There are already so many amazing mods out there and others with huge potential that are still in the works, and we are just happy to be involved and to be able to support these kinds of efforts with the release of this first batch of tools. So, on that note, we want to give a huge shoutout and thanks to our amazing modding community, in particular the testing group that helped us to bring these to release, and say that we are truly excited to see what you manage to accomplish with these tools!
Fixed a bug that caused the player to get captured, lose all troops and companions despite a successful battle.
Both player and the bandit camp boss were forced to start the duel or battle without a wielded weapon. Now the boss wields the weapon when the dialogue is over and the player holds his weapon in his hands if he had already had one.
Removed the dismounting feature from spear blade parts. Dismounting can now only be applied with spear guard pieces.
Various problems with companion and lord deaths were resolved. (Parties that lost their party leader in special circumstances should not become stuck. Clan party creation & clan role assignment should not be locked if a companion party leader dies. A number of crashes were handled.) This fix does not resolve the issue in already broken save games.
Fixed a crash that occurred if the player failed at romance bartering.
Minor improvement in autosave timings.
22/09/20
Fixed a bug that caused new notables to not spawn in some situations.
Fixed a bug that made the wrong menu appear if the player selected an aggressive action in a conversation with an army member.
Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign.
17/09/20
Fixed an issue that prevented player-led army parties from recruiting troops.
Fixed an issue that caused party icons to disappear after exiting a settlement.
Fixed a crash that occurred when entering the smithy in any town.
Fixed a crash that occurred when the Trade screen opened.
Fixed a crash that occurred if the player kingdom makes peace during a battle simulation.
Players will no longer create caravans for the Lord Needs a Tutor quest NPC.
Fixed the issue of multiplayer player avatars looking older than their own setting.
Fixed a bug that threw the player out if the player was disguised in an enemy town and the player's clan declared war/peace with another faction.
Initial Beta Changelog:
Singleplayer
Crashes
Fixed a Save & Load crash that occurred because of armies that were on an invalid navigation mesh after map changes and had the wrong parties attached to them.
Fixed a crash that occurred after a rival gang quest battle mission.
Fixed a crash that occurred when creating a kingdom during a siege.
Fixed a crash that happened when the Company of Trouble issue quest completed.
Fixed a crash that happened when a party tried to disband and merge to a neutral city with prisoners that are in a war with the disbanding party's faction, but not in war with the merge city's faction.
Fixed a crash that occurred after character creation.
Save & Load
Fixed a crash that happened during saving.
Localisation
Chinese localisation updates.
Turkish translation updates.
Minor text and punctuation fixes.
Art
Removed old sheep model. Added new sheep model and animations.
Fixed lighting issues on one of the Empire Towns (empire_town_h).
Fixed gate problem on one of the Aserai Castles (aserai_town_b).
Tree size corrections were made (flora_tree_high_004).
Minor texture improvement on harness Saddle of Aeneas.
Added new Battanian chainmail armour (battanian_chainmail_armor_03).
UI
Improved Select Ruler, Policy, Make Peace, Declare War and Expel Clan decision panels in kingdom decision popup.
Fixed some localisation issues.
Added new crafting material icons to inventory.
Battles and Sieges
Fixed an issue on siege tower connection to Khuzait castle walls.
Improvement on some of the Battania villages.
Fixed a bug that caused sieges to continue in the background if a player became a prisoner during the siege.
Character Development System
Entering the character creator window with V key is enabled again but hair and beard options are kept limited to few basic ones. Hairs and beards can be changed using the barber NPC.
Fixed missing perk description parts in Non-English languages.
Clan and Party
Disabled infertility chance and instead introduced a reduced pregnancy probability with every additional child.
Fixed a bug that caused a governor companion to disappear from the governed city.
Armies
Fixed a bug that allowed players to pay 0 influence while asking lords to join their army through the dialogue option.
Kingdoms and Diplomacy
Fixed a bug that caused a settlement claimant decision to be proposed for enemy kingdoms.
Fixed a bug with clearing old diplomatic states when joining a kingdom.
Settlement Actions (Town, Village, Castle and Hideout)
Fixed a bug that caused alley gang leaders to start the conversation with the wrong dialogue after the second phase of the fight.
Quests & Issues
Notable Wants Daughter Found quest:
Companions will get more scouting experience when completing this quest.
Quest effects (quest giver power, town security) won't scale with issue difficulty.
While searching for the daughter, the player's scouting skill amount will affect the quest.
If players activate Rival Gang Leader quest and wait for the quest battle in the quest settlement, they will be directed to a new menu when the battle is ready.
Fixed a bug that caused the Lord Needs Horses quest to end immediately after starting it.
Fixed a bug that caused the Family Feud quest to fail after a successful persuasion.
Conversations & Encounters
Fixed a bug that allowed players to move and control the camera freely in a multi-agent conversation.
Other
Training field ranged agents were not shooting to entity targets. This was fixed.
A mounted trainee was added to the training field.
An option to disable map notifications was added
Party speed now updates as soon as the day ends. This should resolve issues with the night’s movement penalty not being applied properly.
Not being able to talk to prisoners between cell bars is fixed.
Modding tool fixes in preparation of the eventual release.
Automatic nav mesh generation improvements for the modding tools.
Multiplayer
Map Related
Mp_siege_map_007_battania
Added a new asset to breach the wall. Small bug fixes.
Other - Miscellaneous
One-handed throwing axes can now be used as melee weapons. (Default button: "X")
Fixed a physics bug that occurred while riding a horse over a ladder that is on the ground.
Both
Crashes
Ranged weapon calculation could cause an application crash. This was fixed.
Dropped equipment from dead agents could cause a crash related to weapon calculation specifics. This was fixed.
Performance
The format of streaming textures was changed. This improves texture streaming speed and reduces hard disk size of the game by 10GB.
Combat
Mount and dismount animations and timings updated.
Other
Pushed mounts used to push back against agents to restore their original position. They now no longer do this and remain at their new positions.
Fixed a crash that occurred when entering a smithy in any town.
Fixed a crash that occurred in the inventory while moving items with the drag function.
Fixed a crash that occurred when players conquered one of the Scout Enemy Garrison Quest Settlements while having the quest active.
Fixed a crash that occurred when leaving a kingdom during a siege event.
Fixed a crash that happened when players tried to become a vassal while they were in an army.
Fixed a hideout crash that occurred when players attacked an empty hideout. It should no longer be possible to attack empty hideouts now.
Fixed a crash that occurred when peace was declared during simulations.
Fixed a crash that occurred due to the main storyline mentor characters dying.
Fixed a crash that occurred after the rival gang leader quest mission.
Fixed a crash that occurred after marriage barter if the marriage partner was in an army.
Fixed a crash that occurred in the “Find hideout” main storyline quest.
Fixed a crash that occurred when the player died.
Fixed a crash that occurred in some save files when attacking a neutral party and starting a war with their faction.
Fixed crashes/bugs that occurred when a non player hero died in battle and bugs related with his/her disbanding party.
Fixed a crash that occurred during passive usage of weapons (couch lancing & spear bracing).
Fixed a crash that occurred due to the brother character not appearing after save & load.
Save & Load
Fixed the issue "Could Not Create Save data" for players with unicode PC username.
All deleted/removed/changed items from .xml's will become "Trash" items. (Some old saves that used crafting were crashing because they tried to load deleted items. This should be resolved now.).
Localisation
Minor text fixes and localization updates.
Chinese localisation updates.
Simplified chinese translation file row fix.
Art
Improvements on khuzait_village_b and khuzait_village_c.
Various visual bug fixes on some scenes.
Added new workshop wall scene props.
Updated cloth patterns and some mesh details for two battanian chainmail armors.
Improvements on several Empire building models.
UI
Fixed an issue in the army management screen that occurred while closing the popup if the player's influence was below 0.
Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign.
Battles and Sieges
Fixed a bug which crashed the game when the player transfered troops to custom formations in battle and then gave formation orders.
A minor position calculation error in the formation AI was fixed.
Cavalry aiming had some errors on hills, which resulted in cavalry not hitting the enemy at all. This was fixed.
Fixed attacker's formation and boundary issues on sturgia_town_b.
Fixed certain weapons that were stuck to dead agents and were randomly disappearing.
Fixed an issue with death cam in battles.
Character Development System
Added 18 combat-related archery skill perks. This completes the archery skill perk tree.
Added 19 combat-related crossbow skill perks. This completes the crossbow skill perk tree.
Added stewardship experience gain for heroes that have been assigned as governors.
Opening Face Generator screen with 'V' is re-enabled in the main map. But the hair and beard options are limited to a few simple ones. For haircuts, the Barber NPC can be visited at any town center.
Fixed a bug that caused a change of the epic perk under Smithing.
Clan and Party
Fixed a bug that allowed marriage to be proposed for dead heroes.
Fixed a bug that caused newly assigned governors to not to appear in the settlement menu.
Kingdoms and Diplomacy
Fixed a bug that caused prisoners to become neutral yet remain captive in some situations after the AI that besieged a castle that held the prisoners made peace with the owner.
Settlement Actions (Town, Village, Castle and Hideout)
Fixed a bug that caused settlement tooltips to display the number of ransomed prisoners incorrectly.
Fixed a bug that caused the wrong menu to appear after the player selected an aggressive action in the conversation with an army member.
Quests & Issues
New quest "The Art of The Deal" added.
New quest “Lady's Knight Out” added.
Fixed a bug that led to the bandit party in a caravan ambush quest to stay stationary after battle.
Disabled dying chance for Radagos and brother. Added a 30 years time limit to the first phase of the storyline.
Fixed a bug where Radagos' hideout could not be created properly.
Fixed issues that caused Radagos to be dead in his hideout or other bandit bosses to appear.
Fixed a bug that caused the player's death to cancel the Neretzes' Folly quest.
Added scaling influence costs for the Lord Solutions of the quests “Lady's Knight Out”, “Overpriced Raw Materials” and “Extortion by a Robber Knight”.
“Nearby Bandit Base” quest can now be taken only from villages.
Some text and dialogue improvements for "Army Needs Supplies" quest.
If a player is waiting inside the “Army of Poachers” quest settlement, the quest menu will be opened automatically when poachers arrive at the village.
Fixed a bug that caused the “Deliver the Herd” quest to become impossible to complete.
Conversations & Encounters
Added a few new dialogues and comments for guards and other NPCs.
If a player is waiting in a village and the village gets raided by someone, the player will be directed to an encounter menu which allows them to join the raid - either by helping the village or helping the attackers.
Other
There was a visual bug showing butter in inventories as unavailable while players were within settlements. Butter is once again allowed within cities.
Steppe Marauders and Raiders are now assigned as Horse Archers.
Rhomphalias now use "Bent Razor Head" as their blade.
Khan's Guard units now have an additional set of arrows instead of their one-handed mace.
Ridged Short Gladius Blade (Battania_blade_2) can not be used as a two handed sword anymore. The blade itself was too short as the name implies.
Blunt Arrows have issues with inconsistent damage. It won’t be possible to purchase them for the time being.
Infantry can now dismount mounted enemies with hooked guarded spears. Battanian Oathsworn and Picked Warrior are the troops with this feature. Spear Guards with Dismount feature are: Double Huge Hooks With Fur Covering, Double Hooks, Weighted Long Thorns, Singular Hook Wing, Double Hook Wings and Double Thorn Wings.
You can now use new heroes for custom battles. Heroes with couch lances, long bows and more are available for your custom battles.
Disabled wounded character animations in inappropriate situations.
Added cheat commands to change settlement loyalty, security, militia and prosperity.
When entering a village, your companions now use battle outfits instead of civilian outfits.
Fixed a bug which made hideouts belong to the player faction.
Improved crash logging for the dump system.
Fixed a bug that caused some settlements' security value to be NaN.
Lords hall character agent spawning algorithm improvements. The settlement's owner will spawn on the throne but if the kingdom's ruler is inside the settlement, the ruler will override it.
Multiplayer
Design & Balance
Fixed a bug where inaccuracy for shooting/throwing wasn’t applied on horseback.
Reduced the maximum inaccuracy for throwing weapons.
Adjusted the movement inaccuracy for archers and made it more consistent between MP and SP.
Map Related
Visual improvements all around on the new skirmish scene, Port at Omor. Atmosphere was changed, because it was hard to see Aserai troops on the scene. Bug fixes for physics issues and problems with getting stuck.
Echerion
Blocked the gallery (but not stairs) of flag C.
Added railings to stairs at C to indicate where they can be jumped off from.
Made stairs faster to traverse for cavalry and infantry.
Some small detail work.
Baravenos Encirclement
Added a new breach to the G flag.
Overhauled the G Flag.
Moved a lot of defender spawns.
Added some new destructible wooden structures.
Made some of the current structures destructible.
Adjustments to lighting.
Some detail work (replaced old trees, improved terrain for low settings, physics fixes etc.).
Other - Miscellaneous
Fixed some troops appearing too old.
Auto team selection button will put the player into the team with a low amount of players.
Both
Crashes
Fixed a crash that occurred after changing the graphics settings.
Animations
Missing camel rider falling animations added.
Combat
Fixed a bug that caused battering rams to not deliver damage.
Fixed a bug that stopped range indicators on siege weapons from moving.