Mount & Blade II: Bannerlord - Dejan


Beta e1.5.3

Singleplayer
Crashes
  • Fixed a crash that occurred when entering a smithy in any town.
  • Fixed a crash that occurred in the inventory while moving items with the drag function.
  • Fixed a crash that occurred when players conquered one of the Scout Enemy Garrison Quest Settlements while having the quest active.
  • Fixed a crash that occurred when leaving a kingdom during a siege event.
  • Fixed a crash that happened when players tried to become a vassal while they were in an army.
  • Fixed a hideout crash that occurred when players attacked an empty hideout. It should no longer be possible to attack empty hideouts now.
  • Fixed a crash that occurred when peace was declared during simulations.
  • Fixed a crash that occurred due to the main storyline mentor characters dying.
  • Fixed a crash that occurred after the rival gang leader quest mission.
  • Fixed a crash that occurred after marriage barter if the marriage partner was in an army.
  • Fixed a crash that occurred in the “Find hideout” main storyline quest.
  • Fixed a crash that occurred when the player died.
  • Fixed a crash that occurred in some save files when attacking a neutral party and starting a war with their faction.
  • Fixed crashes/bugs that occurred when a non player hero died in battle and bugs related with his/her disbanding party.
  • Fixed a crash that occurred during passive usage of weapons (couch lancing & spear bracing).
  • Fixed a crash that occurred due to the brother character not appearing after save & load.
Save & Load
  • Fixed the issue "Could Not Create Save data" for players with unicode PC username.
  • All deleted/removed/changed items from .xml's will become "Trash" items. (Some old saves that used crafting were crashing because they tried to load deleted items. This should be resolved now.).
Localisation
  • Minor text fixes and localization updates.
  • Chinese localisation updates.
  • Simplified chinese translation file row fix.
Art
  • Improvements on khuzait_village_b and khuzait_village_c.
  • Various visual bug fixes on some scenes.
  • Added new workshop wall scene props.
  • Updated cloth patterns and some mesh details for two battanian chainmail armors.
  • Improvements on several Empire building models.
UI
  • Fixed an issue in the army management screen that occurred while closing the popup if the player's influence was below 0.
  • Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign.
Battles and Sieges
  • Fixed a bug which crashed the game when the player transfered troops to custom formations in battle and then gave formation orders.
  • A minor position calculation error in the formation AI was fixed.
  • Cavalry aiming had some errors on hills, which resulted in cavalry not hitting the enemy at all. This was fixed.
  • Fixed attacker's formation and boundary issues on sturgia_town_b.
  • Fixed certain weapons that were stuck to dead agents and were randomly disappearing.
  • Fixed an issue with death cam in battles.
Character Development System
  • Added 18 combat-related archery skill perks. This completes the archery skill perk tree.
  • Added 19 combat-related crossbow skill perks. This completes the crossbow skill perk tree.
  • Added stewardship experience gain for heroes that have been assigned as governors.
  • Opening Face Generator screen with 'V' is re-enabled in the main map. But the hair and beard options are limited to a few simple ones. For haircuts, the Barber NPC can be visited at any town center.
  • Fixed a bug that caused a change of the epic perk under Smithing.
Clan and Party
  • Fixed a bug that allowed marriage to be proposed for dead heroes.
  • Fixed a bug that caused newly assigned governors to not to appear in the settlement menu.
Kingdoms and Diplomacy
  • Fixed a bug that caused prisoners to become neutral yet remain captive in some situations after the AI that besieged a castle that held the prisoners made peace with the owner.
Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that caused settlement tooltips to display the number of ransomed prisoners incorrectly.
  • Fixed a bug that caused the wrong menu to appear after the player selected an aggressive action in the conversation with an army member.
Quests & Issues
  • New quest "The Art of The Deal" added.
  • New quest “Lady's Knight Out” added.
  • Fixed a bug that led to the bandit party in a caravan ambush quest to stay stationary after battle.
  • Disabled dying chance for Radagos and brother. Added a 30 years time limit to the first phase of the storyline.
  • Fixed a bug where Radagos' hideout could not be created properly.
  • Fixed issues that caused Radagos to be dead in his hideout or other bandit bosses to appear.
  • Fixed a bug that caused the player's death to cancel the Neretzes' Folly quest.
  • Added scaling influence costs for the Lord Solutions of the quests “Lady's Knight Out”, “Overpriced Raw Materials” and “Extortion by a Robber Knight”.
  • “Nearby Bandit Base” quest can now be taken only from villages.
  • Some text and dialogue improvements for "Army Needs Supplies" quest.
  • If a player is waiting inside the “Army of Poachers” quest settlement, the quest menu will be opened automatically when poachers arrive at the village.
  • Fixed a bug that caused the “Deliver the Herd” quest to become impossible to complete.
Conversations & Encounters
  • Added a few new dialogues and comments for guards and other NPCs.
  • If a player is waiting in a village and the village gets raided by someone, the player will be directed to an encounter menu which allows them to join the raid - either by helping the village or helping the attackers.
Other
  • There was a visual bug showing butter in inventories as unavailable while players were within settlements. Butter is once again allowed within cities.
  • Steppe Marauders and Raiders are now assigned as Horse Archers.
  • Rhomphalias now use "Bent Razor Head" as their blade.
  • Khan's Guard units now have an additional set of arrows instead of their one-handed mace.
  • Ridged Short Gladius Blade (Battania_blade_2) can not be used as a two handed sword anymore. The blade itself was too short as the name implies.
  • Blunt Arrows have issues with inconsistent damage. It won’t be possible to purchase them for the time being.
  • Infantry can now dismount mounted enemies with hooked guarded spears. Battanian Oathsworn and Picked Warrior are the troops with this feature. Spear Guards with Dismount feature are: Double Huge Hooks With Fur Covering, Double Hooks, Weighted Long Thorns, Singular Hook Wing, Double Hook Wings and Double Thorn Wings.
  • You can now use new heroes for custom battles. Heroes with couch lances, long bows and more are available for your custom battles.
  • Disabled wounded character animations in inappropriate situations.
  • Added cheat commands to change settlement loyalty, security, militia and prosperity.
  • When entering a village, your companions now use battle outfits instead of civilian outfits.
  • Fixed a bug which made hideouts belong to the player faction.
  • Improved crash logging for the dump system.
  • Fixed a bug that caused some settlements' security value to be NaN.
  • Lords hall character agent spawning algorithm improvements. The settlement's owner will spawn on the throne but if the kingdom's ruler is inside the settlement, the ruler will override it.
Multiplayer
Design & Balance
  • Fixed a bug where inaccuracy for shooting/throwing wasn’t applied on horseback.
  • Reduced the maximum inaccuracy for throwing weapons.
  • Adjusted the movement inaccuracy for archers and made it more consistent between MP and SP.
Map Related
  • Visual improvements all around on the new skirmish scene, Port at Omor. Atmosphere was changed, because it was hard to see Aserai troops on the scene. Bug fixes for physics issues and problems with getting stuck.
  • Echerion
    • Blocked the gallery (but not stairs) of flag C.
    • Added railings to stairs at C to indicate where they can be jumped off from.
    • Made stairs faster to traverse for cavalry and infantry.
    • Some small detail work.
  • Baravenos Encirclement
    • Added a new breach to the G flag.
    • Overhauled the G Flag.
    • Moved a lot of defender spawns.
    • Added some new destructible wooden structures.
    • Made some of the current structures destructible.
    • Adjustments to lighting.
    • Some detail work (replaced old trees, improved terrain for low settings, physics fixes etc.).
Other - Miscellaneous
  • Fixed some troops appearing too old.
  • Auto team selection button will put the player into the team with a low amount of players.
Both
Crashes
  • Fixed a crash that occurred after changing the graphics settings.
Animations
  • Missing camel rider falling animations added.
Combat
  • Fixed a bug that caused battering rams to not deliver damage.
  • Fixed a bug that stopped range indicators on siege weapons from moving.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Mount & Blade II: Bannerlord - William


Beta
Versions
Native: e1.5.2
SandboxCore: e1.5.2
Sandbox: e1.5.2
Storymode: e1.5.2
CustomBattle: e1.5.2

  • Fixed a problem with animation sampling.
  • Fixed a bug that caused the player to get captured, lose all troops and companions despite a successful battle.
  • Both player and the bandit camp boss were forced to start the duel or battle without a wielded weapon. Now the boss wields the weapon when the dialogue is over and the player holds his weapon in his hands if he had already had one.
  • Removed the dismounting feature from spear blade parts. Dismounting can now only be applied with spear guard pieces.
  • Various problems with companion and lord deaths were resolved. (Parties that lost their party leader in special circumstances should not become stuck. Clan party creation & clan role assignment should not be locked if a companion party leader dies. A number of crashes were handled.) This fix does not resolve the issue in already broken save games.
  • Fixed a crash that occurred if the player failed at romance bartering.
  • Minor improvement in autosave timings.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Mount & Blade II: Bannerlord - Callum


Main
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Fixed a crash that happened when the main hero tried to marry someone that was in the same AI-led army.
  • Fixed a crash that occurred when giving an order to a formation that was created with the F7 Transfer feature.
  • Fixed an issue related to the entry request when the player waited for some time in a castle settlement.
  • Fixed the issue for save games that have dead quest givers.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta
Versions
Native: e1.5.2
SandboxCore: e1.5.2
Sandbox: e1.5.2
Storymode: e1.5.2
CustomBattle: e1.5.2

  • All 1.5.1 fixes above.
  • Fixed a bug that caused new notables to not spawn in some situations.
  • Fixed a bug that made the wrong menu appear if the player selected an aggressive action in a conversation with an army member.
  • Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Mount & Blade II: Bannerlord - Callum


Main
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Prevented storyline related heroes from being able to be killed in battles during storyline quests.
  • Fixed an issue that prevented locations of characters being updated in a settlement that the player was in after a declaration of war or peace.
  • Fixed an issue that made players able to open conversations with prisoners without entering the castle.
  • Fixed an issue that caused the player and conversation partner to spawn in the enemy lords hall during a siege.
  • Fixed a crash that happened when entering a hideout.
  • Fixed a rare issue that caused villages to start raiding themselves without an enemy encounter.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta
Versions
Native: e1.5.2
SandboxCore: e1.5.2
Sandbox: e1.5.2
Storymode: e1.5.2
CustomBattle: e1.5.2

  • All 1.5.1 fixes above.
  • Fixed an issue that prevented player-led army parties from recruiting troops.
  • Fixed an issue that caused party icons to disappear after exiting a settlement.
  • Fixed a crash that occurred when entering the smithy in any town.
  • Fixed a crash that occurred when the Trade screen opened.
  • Fixed a crash that occurred if the player kingdom makes peace during a battle simulation.
  • Players will no longer create caravans for the Lord Needs a Tutor quest NPC.
  • Fixed the issue of multiplayer player avatars looking older than their own setting.
  • Fixed a bug that threw the player out if the player was disguised in an enemy town and the player's clan declared war/peace with another faction.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Mount & Blade II: Bannerlord - Callum


Main
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Fixed a trade screen related crash.
  • Fixed a crash that occurred when entering the smithy in any town.
  • Fixed a crash that occurred if the player kingdom made peace during a battle simulation.
  • Fixed a crash that occurred when a rider dismounted from their mount outside the map borders and their mount was damaged within a small time window.
  • Fixed a crash that occurred when changing the owner of an issue when the issue owner died.
  • Fixed a server-side crash that happened while cleaning up dynamic scene objects, such as dropped weapons.
  • Fixed a crash that happened when the player opened the journal screen with a tier 4 clan and with Neretze's Folly quest active.
  • Fixed a bug that made Radagos disappear from the tutorial.
  • Creating caravan for Lord Needs Tutor quest NPC is disabled.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Sep 8, 2020
Mount & Blade II: Bannerlord - Callum


Main
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1


Previous Beta Hotfixes:

04/09/20
  • Fixed a crash that happens after clearing Radagos' hideout.
  • Fixed a crash that occurred when leaving a kingdom using the Kingdom tab during a siege.
  • Fixed a rare crash that occurred when introducing self to a lord/notable.
  • Fixed an issue with companions or the spouse teleporting to other cities.
  • Fixed a crash that occurred on the clan screen.
02/09/20
  • Adjusted healing for heroes:
    • Base healing rate was increased from 5 to 8
    • Settlement healing bonus was decreased from 10 to 8
    • Bonus from medicine skill for heroes was increased from 0.1% to 0.5% of base healing per skill level.
  • Fixed a crash that happened when the meet with Arzagos/Istiana quest timed out.
  • Fixed a crash that could occur during battles.
  • Chinese localisation fixes.
  • War & Peace declarations were adjusted so that there are fewer short wars.
  • Tribute amounts were reduced by 33%.
  • Fixed an issue that caused dead clan members to be considered for marriage.

Initial Beta Changelog:

Singleplayer
Crashes
  • Two end of battle crashes were fixed.
  • Fixed an issue with dead agents dropping equipment that was causing the game to crash.
  • Fixed a crash that occurred after arena practice fights.
  • Fixed a crash that was caused by garrisons without a bound settlement.
  • Fixed a crash that occurred due to a dialogue condition in the main storyline.
  • Fixed a crash that was related to corporal punishment.
Save & Load
  • Added a notification that informs the player that the game was successfully quicksaved.
Localisation
  • Updated Chinese translations.
  • Turkish translation updates.
  • Minor text and punctuation fixes.
Art
  • Fixed a visual issue with an Aserai helmet
  • horse_harness_a, horse_harness_roman_b and horse_harness_saxon have been remastered. Brought to your service under the names Saddle of Aeneas, Fortuna's Choice and Celtic Frost.
  • Added new Battanian chainmail armour.
  • Fixed some clipping issues on civilian clothes.
  • Updated some spear fur guard meshes for better aesthetics and optimized crafting spear pieces for future updates.
  • Fixed a bug where arrows went through some solid pots instead of getting stuck.
  • improved on some of the Aserai and Vlandia village scenes.
Animations
  • Added new death animations for camel riders.
UI
Changes
  • Added missing troop tier and type icons to the new hideout troop selection popup.
  • The selected skill now stays the same when the current character is changed in character developer screen for easier comparison.
Fixes
  • Fixed a bug that caused a crash while preparing tooltips for villages in the town management popup.
  • Fixed some localisation bugs in the encyclopedia.
  • Fixed a bug that caused development stats for items to be visible in item tooltip (Culture, StringId).
  • Fixed a bug that caused the selected clan to change in the Kingdom clan tab after supporting a clan.
  • Fixed an issue in character naming that didn't allow for 1 character names in Asian languages.
  • Fixed an issue that caused the raid icon to become visible in village nameplates when there is a battle happening nearby.
Battles and Sieges
  • Not being able to defend against ranged attacks when the Auto option was selected for blocking direction has been fixed.
  • AI will be less cautious while they are besieging settlements so the player has a greater chance to experience defensive sieges by breaking into a castle or town. In previous versions, the AI was giving up the siege in most scenarios when the player joined the defenders because of changed power ratios. Because of this sieges will also be won more frequently by defenders compared to past versions.
Character Development System
  • We have removed some of the starting equipment that was too strong or too expensive. This will create a more even starting point for each selection.
  • Added 24 for combat-related perks for Riding. This completes the perks for this skill.
  • Added 6 new campaign-related throwing perk.
Clan and Party
  • Starving parties healthy troops will be wounded 50% slower.
Armies
  • AI changes its siege targets less frequently now so they lose less time while travelling from one target to another
  • Because of some bugs, weak factions were having problems in forming armies. Now they will form armies even if they are weak and they will not simply give up. In rare cases, some factions which have no settlements left will make comebacks by conquering a new settlement.
Kingdoms and Diplomacy
  • AI clans make their war/peace decisions more cleverly and take into account a broader range of situations. They generally do not want to face more than 1-2 enemies at the same time. So if they have lots of enemies they will try to make peace with some of them. This will reduce wiped out factions because in previous versions some factions were not giving logical decisions at diplomatic votings. Clans which have settlements that border the enemy will want peace more frequently. Similarly, they will not want wars in peace times. Rich kingdoms will not care about paying tribute as much as poor ones. If a faction has fewer men in garrisons or lord parties or if lots of settlements have food problems they will try to end the war with their recent enemies. There will be less snowballing due to all these changes because clans will try to act in the interest of their kingdom.
Settlement Actions (Town, Village, Castle and Hideout)
  • New "Barber" NPC added to the town centre of every town. For 100 denars, this NPC lets you decide on a new haircut. Depending on the culture of the town, these haircuts and beards can change.
Quests & Issues
  • Lord Needs Horses
    • Companions assigned for the alternative solution were not getting quest experience. This is fixed.
    • Added more detailed quest log entries for Lord Needs Horses quest.
    • Fixed an issue that caused the party encounter menu to pop up once the player finishes a conversation with the quest giver.
    • Minor faction leaders can no longer give Lord Needs Horses quest.
  • Landlord needs Manual Labor
    • Fixed a bug that allowed players to get infinite relation with the quest giver.
    • Fixed a bug that caused the counter offer NPC's dialogue to be wrong.
  • Defender and deserter parties spawned during Extortion by Deserters quest have their cultures set to the quest village's original culture.
  • Wrong usages of the gold transaction action were fixed in multiple parts of the code. This should fix wrong or missing logs.
  • Fixed a bug that causes dialogue counts to be wrong in Artisan Can't Sell Products quest.
  • Fixed a bug that prevents quest NPC's from sheathing their weapons after Family Feud quest fight.
  • Fixed duplicated persuasion dialogue text in Army of Poacher quest persuasion.
  • Fixed a bug that blocked quests from being completed with alternative (companion) solutions and made alternative solution companions disappear in some cases.
  • Fixed a bug that caused a Nearby Bandit Base quest to get stuck when players also had an active Needs Help With Bandits quest.
Conversations & Encounters
  • An issue with encounter side based logic was fixed. This caused the spawn points of heroes in hostile town and castle conversation missions to be reversed.
  • Fixed a bug that caused conversation buttons to become unresponsive after a bandit/looter party encounter.
Other
  • Tournaments will now use blunt weapons. Blunt weapons will make sure these events occur in a more friendly manner.
  • Fixed a bug that prevented removing corpses while ending a tournament round.
  • A new menu that notifies players about their situation has been added for cases where the village that they are staying in gets raided by someone else
  • Improvements for the automatic navmesh creation system were made
  • Fixed multiple encyclopedia log entries for 2 heroes meeting for the first time
  • Added a console command to disable day/night cycle.
  • Fixed a bug related to the atmosphere selection algorithm based on the location of the main map.
Multiplayer
Other - Miscellaneous
  • A player can from now on report the same player only 3 times per session.
UI
  • Added missing spear brace icons.
Both
Other
  • Couched lance and braced spear damages are reduced to a point where they are mainly effective with a high relative speed only.
  • First-person camera positioning is changed so that the clipping and being able to see the neck part of the body is significantly reduced.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Mount & Blade II: Bannerlord - Callum


Beta
Versions
Native: e1.5.2
SandboxCore: e1.5.2
Sandbox: e1.5.2
Storymode: e1.5.2
CustomBattle: e1.5.2


Singleplayer
Crashes
  • Fixed a Save & Load crash that occurred because of armies that were on an invalid navigation mesh after map changes and had the wrong parties attached to them.
  • Fixed a crash that occurred after a rival gang quest battle mission.
  • Fixed a crash that occurred when creating a kingdom during a siege.
  • Fixed a crash that happened when the Company of Trouble issue quest completed.
  • Fixed a crash that happened when a party tried to disband and merge to a neutral city with prisoners that are in a war with the disbanding party's faction, but not in war with the merge city's faction.
  • Fixed a crash that occurred after character creation.
Save & Load
  • Fixed a crash that happened during saving.
Localisation
  • Chinese localisation updates.
  • Turkish translation updates.
  • Minor text and punctuation fixes.
Art
  • Removed old sheep model. Added new sheep model and animations.
  • Fixed lighting issues on one of the Empire Towns (empire_town_h).
  • Fixed gate problem on one of the Aserai Castles (aserai_town_b).
  • Tree size corrections were made (flora_tree_high_004).
  • Minor texture improvement on harness Saddle of Aeneas.
  • Added new Battanian chainmail armour (battanian_chainmail_armor_03).
UI
  • Improved Select Ruler, Policy, Make Peace, Declare War and Expel Clan decision panels in kingdom decision popup.
  • Fixed some localisation issues.
  • Added new crafting material icons to inventory.
Battles and Sieges
  • Fixed an issue on siege tower connection to Khuzait castle walls.
  • Improvement on some of the Battania villages.
  • Fixed a bug that caused sieges to continue in the background if a player became a prisoner during the siege.
Character Development System
  • Entering the character creator window with V key is enabled again but hair and beard options are kept limited to few basic ones. Hairs and beards can be changed using the barber NPC.
  • Fixed missing perk description parts in Non-English languages.
Clan and Party
  • Disabled infertility chance and instead introduced a reduced pregnancy probability with every additional child.
  • Fixed a bug that caused a governor companion to disappear from the governed city.
Armies
  • Fixed a bug that allowed players to pay 0 influence while asking lords to join their army through the dialogue option.
Kingdoms and Diplomacy
  • Fixed a bug that caused a settlement claimant decision to be proposed for enemy kingdoms.
  • Fixed a bug with clearing old diplomatic states when joining a kingdom.
Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that caused alley gang leaders to start the conversation with the wrong dialogue after the second phase of the fight.
Quests & Issues
  • Notable Wants Daughter Found quest:
    • Companions will get more scouting experience when completing this quest.
    • Quest rewards (relation changes, Renown changes) won't scale with issue difficulty.
    • Quest effects (quest giver power, town security) won't scale with issue difficulty.
    • While searching for the daughter, the player's scouting skill amount will affect the quest.
  • If players activate Rival Gang Leader quest and wait for the quest battle in the quest settlement, they will be directed to a new menu when the battle is ready.
  • Fixed a bug that caused the Lord Needs Horses quest to end immediately after starting it.
  • Fixed a bug that caused the Family Feud quest to fail after a successful persuasion.
Conversations & Encounters
  • Fixed a bug that allowed players to move and control the camera freely in a multi-agent conversation.
Other
  • Training field ranged agents were not shooting to entity targets. This was fixed.
  • A mounted trainee was added to the training field.
  • An option to disable map notifications was added
  • Party speed now updates as soon as the day ends. This should resolve issues with the night’s movement penalty not being applied properly.
  • Not being able to talk to prisoners between cell bars is fixed.
  • Modding tool fixes in preparation of the eventual release.
  • Automatic nav mesh generation improvements for the modding tools.
Multiplayer
Map Related
  • Mp_siege_map_007_battania
    • Added a new asset to breach the wall. Small bug fixes.
Other - Miscellaneous
  • One-handed throwing axes can now be used as melee weapons. (Default button: "X")
  • Fixed a physics bug that occurred while riding a horse over a ladder that is on the ground.
Both
Crashes
  • Ranged weapon calculation could cause an application crash. This was fixed.
  • Dropped equipment from dead agents could cause a crash related to weapon calculation specifics. This was fixed.
Performance
  • The format of streaming textures was changed. This improves texture streaming speed and reduces hard disk size of the game by 10GB.
Combat
  • Mount and dismount animations and timings updated.
Other
  • Pushed mounts used to push back against agents to restore their original position. They now no longer do this and remain at their new positions.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/
Mount & Blade II: Bannerlord - Callum


Greetings warriors of Calradia!

In this development update, we take a look at some recent changes in e1.5.0 and e1.5.1.

As always, a text version of the video can be found below!


Greetings warriors of Calradia!

We’re back again with another development update. This time, we’re taking a look at some of the recent changes that made it into 1.5 and 1.5.1.

So, let’s get to it!

DIPLOMACY IMPROVEMENTS
We recently introduced some huge improvements to how the AI calculates and votes on war and peace decisions. This change looks to address some of the issues that led to snowballing; prevented factions from recovering once they were on the back foot; and in some cases, could lead to long periods of inactivity on the world map. Now, the AI tries to make much more logical decisions when it comes to voting on war and peace. To learn more about this, you can head on over to our forums where the developer that worked on it shared a detailed post explaining the changes: a link can be found in the description below.

https://forums.taleworlds.com/index.php?threads/diplomacy-developments.429850/

DEATH SYSTEM
No matter one's station in life, the Danse Macabre unites all. And now, this applies in Calradia too! From growing old and passing away peacefully, to being run down on the battlefield while still in one's prime, nobody is safe from Death’s embrace!

CAPTAIN ASSIGNMENTS
Companions can now be assigned to formations from the party screen. Once a battle begins, the companion will be assigned as the formation captain, providing formation-wide perk bonuses to their troops. If the captain dies or flees during battle, the next eligible companion in the same formation will take over as the new captain.

PARTY TRACKER
You can now keep track of your own clan parties and faction armies on the world map. A marker is automatically created for each clan party and faction army which you can choose to keep on screen at all times by clicking the small circle at the top of the marker.

FIRST-PERSON CAMERA FIXES
Many of the clipping issues while using the first-person camera mode have been fixed, allowing you to become fully immersed when experiencing Calradia through the eyes of your avatar.

ENCYCLOPAEDIA FAVOURITES
You can now keep track of encyclopedia entries by marking them as favourites. This will make the favourited items appear at the top of their respective lists.

BARBERSHOP
Started courting? Getting a little tired of that shabby beard? Perhaps you want a new haircut to reflect your change in status? Well, it’s time to head to the new culture-specific barbers that can be found in the centre of each town to freshen up your look… for a small fee of course!

NEW STURGIAN OUTFIT
After visiting the barber, why not treat yourself to some new threads? This new light tunic features Slavic style patterns from Sturgia’s finest embroiderers.

WORLD MAP CHANGES
A number of visual and gameplay changes have been made to the world map.

On the visual side, the geometry and texture details have been improved, visual problems with settlements have been resolved, and small details like roads and paths have been added to make the world look more realistic.

Gameplay-wise, pathfinding has been improved, some settlement placements have been moved, and some village production types have changed for balance and lore reasons.

REPLAY SYSTEM
Finally, we want to take a quick peek at a multiplayer update that is in the works. The replay system will allow players to save replays of their multiplayer matches. Right now, the system has basic functionality and is lacking some UI elements, but eventually, it will be similar to replay systems that can be found in other multiplayer games.


And that’s it for Development Update 3!

Thanks for watching! Leave a comment below to let us know what you think and we’ll see you next time.
Mount & Blade II: Bannerlord - Callum


Main
Versions
Native: e1.5.0
SandboxCore: e1.5.0
Sandbox: e1.5.0
Storymode: e1.5.0
CustomBattle: e1.5.0

  • Chinese localisation fixes.
  • Adjusted swing speeds of all two-handed weapons and maces.
  • Voulgier - Swapped Military Bill Perk with Two-Handed Sword Perk
  • The crash that happened after changing the config is fixed.
  • Fixed an issue with lootable objects disappearing from corpses too quickly.
  • Disabled story quest characters being able to die while the story quests are active.
  • Fixed an issue with the Banner Investigation quest resulting in failure if the Brother character gets killed in a battle.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Fixed a crash that happens after clearing Radagos' hideout.
  • Fixed a crash that occurred when leaving kingdom using Kingdom tab during a siege.
  • Fixed a rare crash that occurred when introducing self to a lord/notable.
  • Fixed an issue with companions or the spouse teleporting to other cities.
  • Fixed a crash that occurred on the clan screen.
  • Added all 1.5.0 fixes.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



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Mount & Blade II: Bannerlord - Callum


Greetings warriors of Calradia!

With the merriments of the Gamescom 2020 Online event behind us, we want to take a moment to reflect on the weekend’s proceedings. But before we continue, please allow us to give a massive thanks to everyone that was able to take part! We had such a great time interacting with and playing alongside you all, and it was amazing to see so many of you come to share in our celebrations.

And for those of you that were unable to attend, don’t panic! We’ve got your back with links below to VODs of the live streams that you can watch at your leisure.

Live Streams
On Thursday evening, we kicked things off in true Gamescom fashion by inviting HandOfBlood to guest host a special stream for our German community. The stream featured both singleplayer and multiplayer gameplay, with assistant producer, Falk Engel, and level-designer, Paul Kaloff, alongside for the ride. You can watch the VOD of this live stream here: https://youtu.be/SdgX1FJd34Y
On Friday afternoon we continued proceedings with a Developer Workshop hosted by level-designer, Gökçen Karaağaç, and engine lead, Murat Türe. In this stream, we looked at the Map Editor tool that we hope to share with you all very soon! You can watch the VOD of this live stream here: https://youtu.be/ovQiJfeQB8s
And by Friday evening, it was guest host ESO’s turn to step forward and carry the banner for our English speaking community, with Mount & Blade creator, Armağan Yavuz, on hand to discuss some of the changes since launch and our plans for the near future. You can watch the VOD of this live stream here: https://youtu.be/4dixWUtlSNE
To bring things to a close, on Saturday evening we invited NerdrageFred to stream our Play With Developers multiplayer event featuring Captain, Siege, Skirmish and Team Deathmatch gameplay. You can watch the VOD of this live stream here: https://youtu.be/SBQEzJ7q6M4
Badges
Three new multiplayer badges were introduced and up for grabs during the event:
  • Gamescom Champion: 4 of these badges were handed out to the winners of the daily PvP events. You can find out who those winners are below!
  • Manhunter: 14,611 players earned this by killing someone who had this badge, or the TaleWorlds developer badge equipped.
  • Call to Arms: 2,264 players earned this badge by winning 5 matchmaking games during the event.


Daily PvP Competitions
On each day of the event, a new multiplayer challenge was issued for players to score the top kills in solo or group, captain or skirmish matchmaking games. Congratulations to DadFneih, Hairless the Fool, Goldry Bluszco, and {INFAMOUS} 1or3 each of who has won an Intel Core i7 8700K CPU and has been awarded the Gamescom Champion badge for emerging victorious in those challenges.

And for all you numberphiles out there, here are some stats from the weekend’s PvP:
  • Total kills across all game modes: 1,195,837
  • Skirmish Kills: 205,244
  • Captain Kills: 456,842
  • Skirmish Matches: 3,243
  • Captain Matches: 3,235
Character Portrait Competition
We know that multiplayer isn’t everyone’s cup of tea so we decided to host a Character Portrait competition that invited players to get their creative juices flowing in the game’s character creator. Each day a new theme was announced, with entries being judged by a panel of game developers. Our congratulations go out to Bilal33890946, Levente Horváth, Cem Temeltaş, and vickie21579 each of who won an Intel Core i7 8700K CPU and will see their creations added to the game in a future patch!



And that’s it for Gamescom 2020! Obviously, this wasn’t the same as being in Cologne and getting to meet you in person, but we hope that you enjoyed what we had to offer nevertheless. Thank you again to everyone who took part and make sure to follow our social media channels to keep up to date with announcements on similar events in the future!



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