Fixed a Save & Load crash that occurred because of armies that were on an invalid navigation mesh after map changes and had the wrong parties attached to them.
Fixed a crash that occurred after a rival gang quest battle mission.
Fixed a crash that occurred when creating a kingdom during a siege.
Fixed a crash that happened when the Company of Trouble issue quest completed.
Fixed a crash that happened when a party tried to disband and merge to a neutral city with prisoners that are in a war with the disbanding party's faction, but not in war with the merge city's faction.
Fixed a crash that occurred after character creation.
Save & Load
Fixed a crash that happened during saving.
Localisation
Chinese localisation updates.
Turkish translation updates.
Minor text and punctuation fixes.
Art
Removed old sheep model. Added new sheep model and animations.
Fixed lighting issues on one of the Empire Towns (empire_town_h).
Fixed gate problem on one of the Aserai Castles (aserai_town_b).
Tree size corrections were made (flora_tree_high_004).
Minor texture improvement on harness Saddle of Aeneas.
Added new Battanian chainmail armour (battanian_chainmail_armor_03).
UI
Improved Select Ruler, Policy, Make Peace, Declare War and Expel Clan decision panels in kingdom decision popup.
Fixed some localisation issues.
Added new crafting material icons to inventory.
Battles and Sieges
Fixed an issue on siege tower connection to Khuzait castle walls.
Improvement on some of the Battania villages.
Fixed a bug that caused sieges to continue in the background if a player became a prisoner during the siege.
Character Development System
Entering the character creator window with V key is enabled again but hair and beard options are kept limited to few basic ones. Hairs and beards can be changed using the barber NPC.
Fixed missing perk description parts in Non-English languages.
Clan and Party
Disabled infertility chance and instead introduced a reduced pregnancy probability with every additional child.
Fixed a bug that caused a governor companion to disappear from the governed city.
Armies
Fixed a bug that allowed players to pay 0 influence while asking lords to join their army through the dialogue option.
Kingdoms and Diplomacy
Fixed a bug that caused a settlement claimant decision to be proposed for enemy kingdoms.
Fixed a bug with clearing old diplomatic states when joining a kingdom.
Settlement Actions (Town, Village, Castle and Hideout)
Fixed a bug that caused alley gang leaders to start the conversation with the wrong dialogue after the second phase of the fight.
Quests & Issues
Notable Wants Daughter Found quest:
Companions will get more scouting experience when completing this quest.
Quest effects (quest giver power, town security) won't scale with issue difficulty.
While searching for the daughter, the player's scouting skill amount will affect the quest.
If players activate Rival Gang Leader quest and wait for the quest battle in the quest settlement, they will be directed to a new menu when the battle is ready.
Fixed a bug that caused the Lord Needs Horses quest to end immediately after starting it.
Fixed a bug that caused the Family Feud quest to fail after a successful persuasion.
Conversations & Encounters
Fixed a bug that allowed players to move and control the camera freely in a multi-agent conversation.
Other
Training field ranged agents were not shooting to entity targets. This was fixed.
A mounted trainee was added to the training field.
An option to disable map notifications was added
Party speed now updates as soon as the day ends. This should resolve issues with the night’s movement penalty not being applied properly.
Not being able to talk to prisoners between cell bars is fixed.
Modding tool fixes in preparation of the eventual release.
Automatic nav mesh generation improvements for the modding tools.
Multiplayer
Map Related
Mp_siege_map_007_battania
Added a new asset to breach the wall. Small bug fixes.
Other - Miscellaneous
One-handed throwing axes can now be used as melee weapons. (Default button: "X")
Fixed a physics bug that occurred while riding a horse over a ladder that is on the ground.
Both
Crashes
Ranged weapon calculation could cause an application crash. This was fixed.
Dropped equipment from dead agents could cause a crash related to weapon calculation specifics. This was fixed.
Performance
The format of streaming textures was changed. This improves texture streaming speed and reduces hard disk size of the game by 10GB.
Combat
Mount and dismount animations and timings updated.
Other
Pushed mounts used to push back against agents to restore their original position. They now no longer do this and remain at their new positions.
In this development update, we take a look at some recent changes in e1.5.0 and e1.5.1.
As always, a text version of the video can be found below!
Greetings warriors of Calradia!
We’re back again with another development update. This time, we’re taking a look at some of the recent changes that made it into 1.5 and 1.5.1.
So, let’s get to it!
DIPLOMACY IMPROVEMENTS
We recently introduced some huge improvements to how the AI calculates and votes on war and peace decisions. This change looks to address some of the issues that led to snowballing; prevented factions from recovering once they were on the back foot; and in some cases, could lead to long periods of inactivity on the world map. Now, the AI tries to make much more logical decisions when it comes to voting on war and peace. To learn more about this, you can head on over to our forums where the developer that worked on it shared a detailed post explaining the changes: a link can be found in the description below.
No matter one's station in life, the Danse Macabre unites all. And now, this applies in Calradia too! From growing old and passing away peacefully, to being run down on the battlefield while still in one's prime, nobody is safe from Death’s embrace!
CAPTAIN ASSIGNMENTS
Companions can now be assigned to formations from the party screen. Once a battle begins, the companion will be assigned as the formation captain, providing formation-wide perk bonuses to their troops. If the captain dies or flees during battle, the next eligible companion in the same formation will take over as the new captain.
PARTY TRACKER
You can now keep track of your own clan parties and faction armies on the world map. A marker is automatically created for each clan party and faction army which you can choose to keep on screen at all times by clicking the small circle at the top of the marker.
FIRST-PERSON CAMERA FIXES
Many of the clipping issues while using the first-person camera mode have been fixed, allowing you to become fully immersed when experiencing Calradia through the eyes of your avatar.
ENCYCLOPAEDIA FAVOURITES
You can now keep track of encyclopedia entries by marking them as favourites. This will make the favourited items appear at the top of their respective lists.
BARBERSHOP
Started courting? Getting a little tired of that shabby beard? Perhaps you want a new haircut to reflect your change in status? Well, it’s time to head to the new culture-specific barbers that can be found in the centre of each town to freshen up your look… for a small fee of course!
NEW STURGIAN OUTFIT
After visiting the barber, why not treat yourself to some new threads? This new light tunic features Slavic style patterns from Sturgia’s finest embroiderers.
WORLD MAP CHANGES
A number of visual and gameplay changes have been made to the world map.
On the visual side, the geometry and texture details have been improved, visual problems with settlements have been resolved, and small details like roads and paths have been added to make the world look more realistic.
Gameplay-wise, pathfinding has been improved, some settlement placements have been moved, and some village production types have changed for balance and lore reasons.
REPLAY SYSTEM
Finally, we want to take a quick peek at a multiplayer update that is in the works. The replay system will allow players to save replays of their multiplayer matches. Right now, the system has basic functionality and is lacking some UI elements, but eventually, it will be similar to replay systems that can be found in other multiplayer games.
And that’s it for Development Update 3!
Thanks for watching! Leave a comment below to let us know what you think and we’ll see you next time.
With the merriments of the Gamescom 2020 Online event behind us, we want to take a moment to reflect on the weekend’s proceedings. But before we continue, please allow us to give a massive thanks to everyone that was able to take part! We had such a great time interacting with and playing alongside you all, and it was amazing to see so many of you come to share in our celebrations.
And for those of you that were unable to attend, don’t panic! We’ve got your back with links below to VODs of the live streams that you can watch at your leisure.
Live Streams
On Thursday evening, we kicked things off in true Gamescom fashion by inviting HandOfBlood to guest host a special stream for our German community. The stream featured both singleplayer and multiplayer gameplay, with assistant producer, Falk Engel, and level-designer, Paul Kaloff, alongside for the ride. You can watch the VOD of this live stream here: https://youtu.be/SdgX1FJd34Y On Friday afternoon we continued proceedings with a Developer Workshop hosted by level-designer, Gökçen Karaağaç, and engine lead, Murat Türe. In this stream, we looked at the Map Editor tool that we hope to share with you all very soon! You can watch the VOD of this live stream here: https://youtu.be/ovQiJfeQB8s And by Friday evening, it was guest host ESO’s turn to step forward and carry the banner for our English speaking community, with Mount & Blade creator, Armağan Yavuz, on hand to discuss some of the changes since launch and our plans for the near future. You can watch the VOD of this live stream here: https://youtu.be/4dixWUtlSNE To bring things to a close, on Saturday evening we invited NerdrageFred to stream our Play With Developers multiplayer event featuring Captain, Siege, Skirmish and Team Deathmatch gameplay. You can watch the VOD of this live stream here: https://youtu.be/SBQEzJ7q6M4
Badges
Three new multiplayer badges were introduced and up for grabs during the event:
Gamescom Champion: 4 of these badges were handed out to the winners of the daily PvP events. You can find out who those winners are below!
Manhunter: 14,611 players earned this by killing someone who had this badge, or the TaleWorlds developer badge equipped.
Call to Arms: 2,264 players earned this badge by winning 5 matchmaking games during the event.
Daily PvP Competitions
On each day of the event, a new multiplayer challenge was issued for players to score the top kills in solo or group, captain or skirmish matchmaking games. Congratulations to DadFneih, Hairless the Fool, Goldry Bluszco, and {INFAMOUS} 1or3 each of who has won an Intel Core i7 8700K CPU and has been awarded the Gamescom Champion badge for emerging victorious in those challenges.
And for all you numberphiles out there, here are some stats from the weekend’s PvP:
Total kills across all game modes: 1,195,837
Skirmish Kills: 205,244
Captain Kills: 456,842
Skirmish Matches: 3,243
Captain Matches: 3,235
Character Portrait Competition
We know that multiplayer isn’t everyone’s cup of tea so we decided to host a Character Portrait competition that invited players to get their creative juices flowing in the game’s character creator. Each day a new theme was announced, with entries being judged by a panel of game developers. Our congratulations go out to Bilal33890946, Levente Horváth, Cem Temeltaş, and vickie21579 each of who won an Intel Core i7 8700K CPU and will see their creations added to the game in a future patch!
And that’s it for Gamescom 2020! Obviously, this wasn’t the same as being in Cologne and getting to meet you in person, but we hope that you enjoyed what we had to offer nevertheless. Thank you again to everyone who took part and make sure to follow our social media channels to keep up to date with announcements on similar events in the future!