Mount & Blade II: Bannerlord - Callum


Greetings warriors of Calradia!

In this development update, we take a look at some recent changes in e1.5.0 and e1.5.1.

As always, a text version of the video can be found below!


Greetings warriors of Calradia!

We’re back again with another development update. This time, we’re taking a look at some of the recent changes that made it into 1.5 and 1.5.1.

So, let’s get to it!

DIPLOMACY IMPROVEMENTS
We recently introduced some huge improvements to how the AI calculates and votes on war and peace decisions. This change looks to address some of the issues that led to snowballing; prevented factions from recovering once they were on the back foot; and in some cases, could lead to long periods of inactivity on the world map. Now, the AI tries to make much more logical decisions when it comes to voting on war and peace. To learn more about this, you can head on over to our forums where the developer that worked on it shared a detailed post explaining the changes: a link can be found in the description below.

https://forums.taleworlds.com/index.php?threads/diplomacy-developments.429850/

DEATH SYSTEM
No matter one's station in life, the Danse Macabre unites all. And now, this applies in Calradia too! From growing old and passing away peacefully, to being run down on the battlefield while still in one's prime, nobody is safe from Death’s embrace!

CAPTAIN ASSIGNMENTS
Companions can now be assigned to formations from the party screen. Once a battle begins, the companion will be assigned as the formation captain, providing formation-wide perk bonuses to their troops. If the captain dies or flees during battle, the next eligible companion in the same formation will take over as the new captain.

PARTY TRACKER
You can now keep track of your own clan parties and faction armies on the world map. A marker is automatically created for each clan party and faction army which you can choose to keep on screen at all times by clicking the small circle at the top of the marker.

FIRST-PERSON CAMERA FIXES
Many of the clipping issues while using the first-person camera mode have been fixed, allowing you to become fully immersed when experiencing Calradia through the eyes of your avatar.

ENCYCLOPAEDIA FAVOURITES
You can now keep track of encyclopedia entries by marking them as favourites. This will make the favourited items appear at the top of their respective lists.

BARBERSHOP
Started courting? Getting a little tired of that shabby beard? Perhaps you want a new haircut to reflect your change in status? Well, it’s time to head to the new culture-specific barbers that can be found in the centre of each town to freshen up your look… for a small fee of course!

NEW STURGIAN OUTFIT
After visiting the barber, why not treat yourself to some new threads? This new light tunic features Slavic style patterns from Sturgia’s finest embroiderers.

WORLD MAP CHANGES
A number of visual and gameplay changes have been made to the world map.

On the visual side, the geometry and texture details have been improved, visual problems with settlements have been resolved, and small details like roads and paths have been added to make the world look more realistic.

Gameplay-wise, pathfinding has been improved, some settlement placements have been moved, and some village production types have changed for balance and lore reasons.

REPLAY SYSTEM
Finally, we want to take a quick peek at a multiplayer update that is in the works. The replay system will allow players to save replays of their multiplayer matches. Right now, the system has basic functionality and is lacking some UI elements, but eventually, it will be similar to replay systems that can be found in other multiplayer games.


And that’s it for Development Update 3!

Thanks for watching! Leave a comment below to let us know what you think and we’ll see you next time.
Mount & Blade II: Bannerlord - Callum


Main
Versions
Native: e1.5.0
SandboxCore: e1.5.0
Sandbox: e1.5.0
Storymode: e1.5.0
CustomBattle: e1.5.0

  • Chinese localisation fixes.
  • Adjusted swing speeds of all two-handed weapons and maces.
  • Voulgier - Swapped Military Bill Perk with Two-Handed Sword Perk
  • The crash that happened after changing the config is fixed.
  • Fixed an issue with lootable objects disappearing from corpses too quickly.
  • Disabled story quest characters being able to die while the story quests are active.
  • Fixed an issue with the Banner Investigation quest resulting in failure if the Brother character gets killed in a battle.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Beta
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Fixed a crash that happens after clearing Radagos' hideout.
  • Fixed a crash that occurred when leaving kingdom using Kingdom tab during a siege.
  • Fixed a rare crash that occurred when introducing self to a lord/notable.
  • Fixed an issue with companions or the spouse teleporting to other cities.
  • Fixed a crash that occurred on the clan screen.
  • Added all 1.5.0 fixes.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



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Mount & Blade II: Bannerlord - Callum


Greetings warriors of Calradia!

With the merriments of the Gamescom 2020 Online event behind us, we want to take a moment to reflect on the weekend’s proceedings. But before we continue, please allow us to give a massive thanks to everyone that was able to take part! We had such a great time interacting with and playing alongside you all, and it was amazing to see so many of you come to share in our celebrations.

And for those of you that were unable to attend, don’t panic! We’ve got your back with links below to VODs of the live streams that you can watch at your leisure.

Live Streams
On Thursday evening, we kicked things off in true Gamescom fashion by inviting HandOfBlood to guest host a special stream for our German community. The stream featured both singleplayer and multiplayer gameplay, with assistant producer, Falk Engel, and level-designer, Paul Kaloff, alongside for the ride. You can watch the VOD of this live stream here: https://youtu.be/SdgX1FJd34Y
On Friday afternoon we continued proceedings with a Developer Workshop hosted by level-designer, Gökçen Karaağaç, and engine lead, Murat Türe. In this stream, we looked at the Map Editor tool that we hope to share with you all very soon! You can watch the VOD of this live stream here: https://youtu.be/ovQiJfeQB8s
And by Friday evening, it was guest host ESO’s turn to step forward and carry the banner for our English speaking community, with Mount & Blade creator, Armağan Yavuz, on hand to discuss some of the changes since launch and our plans for the near future. You can watch the VOD of this live stream here: https://youtu.be/4dixWUtlSNE
To bring things to a close, on Saturday evening we invited NerdrageFred to stream our Play With Developers multiplayer event featuring Captain, Siege, Skirmish and Team Deathmatch gameplay. You can watch the VOD of this live stream here: https://youtu.be/SBQEzJ7q6M4
Badges
Three new multiplayer badges were introduced and up for grabs during the event:
  • Gamescom Champion: 4 of these badges were handed out to the winners of the daily PvP events. You can find out who those winners are below!
  • Manhunter: 14,611 players earned this by killing someone who had this badge, or the TaleWorlds developer badge equipped.
  • Call to Arms: 2,264 players earned this badge by winning 5 matchmaking games during the event.


Daily PvP Competitions
On each day of the event, a new multiplayer challenge was issued for players to score the top kills in solo or group, captain or skirmish matchmaking games. Congratulations to DadFneih, Hairless the Fool, Goldry Bluszco, and {INFAMOUS} 1or3 each of who has won an Intel Core i7 8700K CPU and has been awarded the Gamescom Champion badge for emerging victorious in those challenges.

And for all you numberphiles out there, here are some stats from the weekend’s PvP:
  • Total kills across all game modes: 1,195,837
  • Skirmish Kills: 205,244
  • Captain Kills: 456,842
  • Skirmish Matches: 3,243
  • Captain Matches: 3,235
Character Portrait Competition
We know that multiplayer isn’t everyone’s cup of tea so we decided to host a Character Portrait competition that invited players to get their creative juices flowing in the game’s character creator. Each day a new theme was announced, with entries being judged by a panel of game developers. Our congratulations go out to Bilal33890946, Levente Horváth, Cem Temeltaş, and vickie21579 each of who won an Intel Core i7 8700K CPU and will see their creations added to the game in a future patch!



And that’s it for Gamescom 2020! Obviously, this wasn’t the same as being in Cologne and getting to meet you in person, but we hope that you enjoyed what we had to offer nevertheless. Thank you again to everyone who took part and make sure to follow our social media channels to keep up to date with announcements on similar events in the future!



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Mount & Blade II: Bannerlord - Callum


Beta
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Added all 1.5.0 fixes.
  • Adjusted healing for heroes:
    • Base healing rate was increased from 5 to 8
    • Settlement healing bonus was decreased from 10 to 8
    • Bonus from medicine skill for heroes was increased from 0.1% to 0.5% of base healing per skill level.
  • Fixed a crash that happened when the meet with Arzagos/Istiana quest timed out.
  • Fixed a crash that could occur during battles.
  • Chinese localisation fixes.
  • War & Peace declarations were adjusted so that there are fewer short wars.
  • Tribute amounts were reduced by 33%.
  • Fixed an issue that caused dead clan members to be considered for marriage.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



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Mount & Blade II: Bannerlord - Callum


Main
Versions
Native: e1.5.0
SandboxCore: e1.5.0
Sandbox: e1.5.0
Storymode: e1.5.0
CustomBattle: e1.5.0

  • Fixed a crash related to object trackers.
  • Fixed a crash that occurred after Rival Gang quest battle mission.
  • Players can no longer activate quests if the same type of quest is already being solved by the companion (alternative) solution.
  • Fixed an issue with cheats using key combinations.
  • Fixed a bug that decreased campaign issues over time.
  • Fixed a crash with the Inn and Out quest if the player had already won a board game in the target settlement.
  • Fixed a crash when players closed the game with ALT F4 while the game was loading.
  • Fixed several cases of disconnect to login screen in multiplayer. If you are still having issues please report them.
  • Fixed a crash that sometimes happened at the end of a battle.
  • Fixed not being able to remove a pending friend request.
  • Fixed a crash that happened when a change occurred in the player's clan when that player was in-game.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



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Mount & Blade II: Bannerlord - Callum
Join guest host NerdrageFred as he dives into some Mount & Blade II: Bannerlord multiplayer mayhem!

The stream starts at 20:00 CEST!
Mount & Blade II: Bannerlord - Callum
Join guest host ESO and TaleWorlds developers as we take a look at some campaign and multiplayer gameplay!

The stream starts at 20:00 CEST!
Mount & Blade II: Bannerlord - Callum
Join level-designer, Gökçen Karaağaç, and engine lead, Murat Türe, as they discuss the Map Editor tool that will be shared with modders soon!
Mount & Blade II: Bannerlord - Callum
Schaltet ein, wenn wir zusammen mit unserem Gastmoderator HandOfBlood, in die Gamescom 2020 starten!
Mount & Blade II: Bannerlord - Callum


Beta
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1


Singleplayer

Crashes
  • Two end of battle crashes were fixed.
  • Fixed an issue with dead agents dropping equipment that was causing the game to crash.
  • Fixed a crash that occurred after arena practice fights.
  • Fixed a crash that was caused by garrisons without a bound settlement.
  • Fixed a crash that occurred due to a dialogue condition in the main storyline.
  • Fixed a crash that was related to corporal punishment.

Save & Load
  • Added a notification that informs the player that the game was successfully quicksaved.

Localisation
  • Updated Chinese translations.
  • Turkish translation updates.
  • Minor text and punctuation fixes.

Art
  • Fixed a visual issue with an Aserai Helmet
  • horse_harness_a, horse_harness_roman_b and horse_harness_saxon have been remastered. Brought to your service under the names Saddle of Aeneas, Fortuna's Choice and Celtic Frost.
  • Added new Battanian chainmail armour.
  • Fixed some clipping issues on civilian clothes.
  • Updated some spear fur guard meshes for better aesthetics and optimized crafting spear pieces for future updates.
  • Fixed a bug where arrows went through some solid pots instead of getting stuck.
  • improved on some of the Aserai and Vlandia village scenes.

Animations
  • Added new death animations for camel riders.

UI
Changes
  • Added missing troop tier and type icons to the new hideout troop selection popup
  • The selected skill now stays the same when the current character is changed in character developer screen for easier comparison
Fixes
  • Fixed a bug that caused a crash while preparing tooltip for villages in the town management popup.
  • Fixed some localization bugs in the encyclopedia.
  • Fixed a bug that caused development stats for items to be visible in item tooltip (Culture, StringId).
  • Fixed a bug that caused selected clan to change in Kingdom clan tab after supporting a clan.
  • Fixed an issue in character naming that didn't allow for 1 character names in Asian languages.
  • Fixed an issue that caused the raid icon to become visible in village nameplates when there is a battle happening nearby.

Battles and Sieges
  • Not being able to defend against ranged attacks when the Auto option was selected for blocking direction has been fixed.
  • AI will be less cautious while they are besieging settlements so the player has a greater chance to experience defensive sieges by breaking into a castle or town. In previous versions, the AI was giving up the siege in most scenarios when the player joined the defenders because of changed power ratios. Because of this sieges will also be won more frequently by defenders compared to past versions.

Character Development System
  • We have removed some of the starting equipment that was too strong or too expensive. This will create a more even starting point for each selection.
  • Added 24 for combat-related perks for Riding. This completes the perks for this skill.
  • Added 6 new campaign-related throwing perk.

Clan and Party
  • Starving parties healthy troops will be wounded 50% slower

Armies
  • AI changes its siege targets less frequently now so they lose less time while travelling from one target to another
  • Because of some bugs, weak factions were having problems in forming armies. Now they will form armies even if they are weak and they will not simply give up. In rare cases, some factions which have no settlements left will make comebacks by conquering a new settlement.

Kingdoms and Diplomacy
  • AI clans make their war/peace decisions more cleverly and take into account a broader range of situations. They generally do not want to face more than 1-2 enemies at the same time. So if they have lots of enemies they will try to make peace with some of them. This will reduce wiped out factions because in previous versions some factions were not giving logical decisions at diplomatic votings. Clans which have settlements that border the enemy will want peace more frequently. Similarly, they will not want wars in peace times. Rich kingdoms will not care about paying tribute as much as poor ones. If a faction has fewer men in garrisons or lord parties or if lots of settlements have food problems they will try to end the war with their recent enemies. There will be less snowballing due to all these changes because clans will try to act in the interest of their kingdom.

Settlement Actions (Town, Village, Castle and Hideout)
  • New "Barber" NPC added to the town centre of every town. For 100 denars, this NPC lets you decide on a new haircut. Depending on the culture of the town, these haircuts and beards can change.

Quests & Issues
  • Lord Needs Horses
    • Companions assigned for the alternative solution were not getting quest experience. This is fixed.
    • Added more detailed quest log entries for Lord Needs Horses quest.
    • Fixed an issue that caused the party encounter menu to pop up once the player finishes a conversation with the quest giver.
    • Minor faction leaders can no longer give Lord Needs Horses quest.
  • Landlord needs Manual Labor
    • Fixed a bug that allowed players to get infinite relation with the quest giver.
    • Fixed a bug that caused the counter offer NPC's dialogue to be wrong.
  • Defender and deserter parties spawned during Extortion by Deserters quest have their cultures set to the quest village's original culture.
  • Wrong usages of the gold transaction action were fixed in multiple parts of the code. This should fix wrong or missing logs.
  • Fixed a bug that causes dialogue counts to be wrong in Artisan Can't Sell Products quest.
  • Fixed a bug that prevents quest NPC's from sheathing their weapons after Family Feud quest fight.
  • Fixed duplicated persuasion dialogue text in Army of Poacher quest persuasion.
  • Fixed a bug that blocked quests from being completed with alternative (companion) solutions and made alternative solution companions disappear in some cases.
  • Fixed a bug that caused a Nearby Bandit Base quest to get stuck when players also had an active Needs Help With Bandits quest.

Conversations & Encounters
  • An issue with encounter side based logic was fixed. This caused the spawn points of heroes in hostile town and castle conversation missions to be reversed.
  • Fixed a bug that caused conversation buttons to become unresponsive after a bandit/looter party encounter.

Other
  • Tournaments will now use blunt weapons. Blunt weapons will make sure these events occur in a more friendly manner.
  • Fixed a bug that prevented removing corpses while ending a tournament round.
  • A new menu that notifies players about their situation has been added for cases where the village that they are staying in gets raided by someone else
  • Improvements for the automatic navmesh creation system were made
  • Fixed multiple encyclopedia log entries for 2 heroes meeting for the first time
  • Added a console command to disable day/night cycle.
  • Fixed a bug related to the atmosphere selection algorithm based on the location of the main map.

Multiplayer

Other - Miscellaneous
  • A player can from now on report the same player only 3 times per session.

UI
  • Added missing spear brace icons.

Both

Other
  • Couched lance and braced spear damages are reduced to a point where they are mainly effective with a high relative speed only.
  • First-person camera positioning is changed so that the clipping and being able to see the neck part of the body is significantly reduced.

Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/



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