It is an exciting summer for TaleWorlds Entertainment: our community & communications team recently showcased Mount & Blade II: Bannerlord at E3 in Los Angeles, and next month they will visit Gamescom, Europe’s biggest games industry show, to give hands-on demos to quite a number of journalists.
In the meantime, there’s something that we want to talk with you about. We realise that we haven’t communicated with you as frequently and as openly as we should have. We failed at connecting with our community, and sometimes it might appear as if we are not paying you as much attention as you deserve. We are incredibly grateful for having such fantastic support and we were unsuccessful in letting you know just how much we appreciate you being there for us over the years.
We want to improve our relationship and communication with you – starting right now. We know that you can’t wait to get your hands on Mount & Blade II: Bannerlord, and we understand that after all these years you have a lot of questions. Moving forward, we think that the best way to engage with you is by being transparent, by opening our doors to introduce you to our daily work, as well as by having clear channels to communicate with you about everything related to TaleWorlds Entertainment and Mount & Blade that we can – or cannot – talk about at this moment in time. We are striving to create the best game that we can deliver, which is a tough task that has taken us many years, and it is your support that motivates us to work harder!
That is why we are starting a new weekly blog! Every Thursday, you will get to know who is behind Mount & Blade, the diverse and talented team of designers, artists, programmers and others that make the game possible; you will glimpse our struggles and hopes, our daily work, and our favourite parts of the game… We hope that you enjoy the read – and also that it makes the waiting easier! This blog will be available in several languages, because we value all of our different communities and their languages, there are no “first class” or “second class” players for us. At the same time, as we will explain later on, we currently cannot confirm that any particular language will be supported by the game at the day of its release. So please keep it in mind that if this blog is available in, say, Catalan, it does not automatically mean that the game will release in full Catalan.
In the coming weeks we will start a series of short interviews with different members of the development team… and who could be better to start with than TaleWorlds’ founder and CEO, Armagan Yavuz! Armagan founded the company back in 2005 and he is still the driving force behind it. If you would like to know something in particular about him or his work, then leave a question in the comment section and we will pick one to add to our Q&A.
We are also working to improve our social media channels so that you know exactly where to reach us – but we will tell you more about that later this summer. In the meantime, if you want to talk with us and keep up to date with everything relating to TaleWorlds Entertainment and the Mount & Blade franchise, you can find us on our existing channels on Twitter and Facebook – as well as on our official forums, where we just opened a new Mount & Blade II: Bannerlord section where you can talk about the upcoming game.
It is an exciting summer for TaleWorlds Entertainment: our community & communications team recently showcased Mount & Blade II: Bannerlord at E3 in Los Angeles, and next month they will visit Gamescom, Europe’s biggest games industry show, to give hands-on demos to quite a number of journalists.
In the meantime, there’s something that we want to talk with you about. We realise that we haven’t communicated with you as frequently and as openly as we should have. We failed at connecting with our community, and sometimes it might appear as if we are not paying you as much attention as you deserve. We are incredibly grateful for having such fantastic support and we were unsuccessful in letting you know just how much we appreciate you being there for us over the years.
We want to improve our relationship and communication with you – starting right now. We know that you can’t wait to get your hands on Mount & Blade II: Bannerlord, and we understand that after all these years you have a lot of questions. Moving forward, we think that the best way to engage with you is by being transparent, by opening our doors to introduce you to our daily work, as well as by having clear channels to communicate with you about everything related to TaleWorlds Entertainment and Mount & Blade that we can – or cannot – talk about at this moment in time. We are striving to create the best game that we can deliver, which is a tough task that has taken us many years, and it is your support that motivates us to work harder!
That is why we are starting a new weekly blog! Every Thursday, you will get to know who is behind Mount & Blade, the diverse and talented team of designers, artists, programmers and others that make the game possible; you will glimpse our struggles and hopes, our daily work, and our favourite parts of the game… We hope that you enjoy the read – and also that it makes the waiting easier! This blog will be available in several languages, because we value all of our different communities and their languages, there are no “first class” or “second class” players for us. At the same time, as we will explain later on, we currently cannot confirm that any particular language will be supported by the game at the day of its release. So please keep it in mind that if this blog is available in, say, Catalan, it does not automatically mean that the game will release in full Catalan.
In the coming weeks we will start a series of short interviews with different members of the development team… and who could be better to start with than TaleWorlds’ founder and CEO, Armagan Yavuz! Armagan founded the company back in 2005 and he is still the driving force behind it. If you would like to know something in particular about him or his work, then leave a question in the comment section and we will pick one to add to our Q&A.
We are also working to improve our social media channels so that you know exactly where to reach us – but we will tell you more about that later this summer. In the meantime, if you want to talk with us and keep up to date with everything relating to TaleWorlds Entertainment and the Mount & Blade franchise, you can find us on our existing channels on Twitter and Facebook – as well as on our official forums, where we just opened a new Mount & Blade II: Bannerlord section where you can talk about the upcoming game.
Mount & Blade II: Bannerlord - Callum [TaleWorlds]
We are extremely excited to be able to share with you two new videos showcasing our advanced battle AI and deep and intuitive combat system! Both of the battles shown are available as demos for press to play throughout E3. This is the first time we have made the game available to play outside of our office, marking a huge milestone in the development of Mount & Blade II: Bannerlord. We hope you enjoy them!
We are extremely excited to be able to share with you two new videos showcasing our advanced battle AI and deep and intuitive combat system! Both of the battles shown are available as demos for press to play throughout E3. This is the first time we have made the game available to play outside of our office, marking a huge milestone in the development of Mount & Blade II: Bannerlord. We hope you enjoy them!
Mount & Blade II: Bannerlord - Callum [TaleWorlds]
We are extremely excited to be at E3 this year demonstrating battles in Mount & Blade II: Bannerlord. Our focus at this year’s expo is to showcase the game’s deep and intuitive combat system and advanced battle AI in more depth.
Your first chance to see some of what we have to reveal will be on the PC Gaming Show which starts today at 10:00 PDT / 18:00 BST. Our announcements will follow, so make sure you keep an eye on our channels for all of the latest news on Bannerlord!
We are extremely excited to be at E3 this year demonstrating battles in Mount & Blade II: Bannerlord. Our focus at this year’s expo is to showcase the game’s deep and intuitive combat system and advanced battle AI in more depth.
Your first chance to see some of what we have to reveal will be on the PC Gaming Show which starts today at 10:00 PDT / 18:00 BST. Our announcements will follow, so make sure you keep an eye on our channels for all of the latest news on Bannerlord!
E3 is just around the corner now and this year we're back in force! For the first time at an event, we'll be giving hands-on demonstrations of battles in Bannerlord to the world's press. Look forward to our videos that will come out during E3 and hopefully the thoughts of those who try out the game!
TaleWorlds Entertainment will offer hands-on demonstrations of its upcoming title to press at the expo in Los Angeles, June 13-15. Attendees will experience Mount & Blade’s deep and intuitive combat system firsthand in an epic, large scale battle, featuring hundreds of on-screen combatants; supported by an all-new tailor made engine. Multiple gameplay videos will be shared during the event, giving fans a detailed look at the game’s field combat.
“We are excited to see how attendees react to playing Bannerlord and receive feedback on the game. Putting the game in the hands of players represents another major milestone as we work towards a release.” Ali Erkin – Managing Director, TaleWorlds
This will be the first time Mount & Blade II: Bannerlord has been available to play outside of the TaleWorlds studio. A team of TaleWorlds developers, led by company CEO / Founder Armagan Yavuz, will be on hand to guide attendees through the demo and answer questions.
“Last year E3 was a tremendous success and learning experience for us as a company. This year, we have a great hands-on demo lined up and are thrilled to be giving visitors their best-ever look at Bannerlord.” Armagan Yavuz – CEO / Founder, TaleWorlds
Demonstrations will be given by appointment only, conducted at TaleWorlds booth in the Concourse Hall (Booth Address: 8613/8712); those attending E3 this year should contact Jesse Radonski (http://mailto:jesse@evolve-pr.com) for a press appointment.
E3 is just around the corner now and this year we're back in force! For the first time at an event, we'll be giving hands-on demonstrations of battles in Bannerlord to the world's press. Look forward to our videos that will come out during E3 and hopefully the thoughts of those who try out the game!
TaleWorlds Entertainment will offer hands-on demonstrations of its upcoming title to press at the expo in Los Angeles, June 13-15. Attendees will experience Mount & Blade’s deep and intuitive combat system firsthand in an epic, large scale battle, featuring hundreds of on-screen combatants; supported by an all-new tailor made engine. Multiple gameplay videos will be shared during the event, giving fans a detailed look at the game’s field combat.
“We are excited to see how attendees react to playing Bannerlord and receive feedback on the game. Putting the game in the hands of players represents another major milestone as we work towards a release.” Ali Erkin – Managing Director, TaleWorlds
This will be the first time Mount & Blade II: Bannerlord has been available to play outside of the TaleWorlds studio. A team of TaleWorlds developers, led by company CEO / Founder Armagan Yavuz, will be on hand to guide attendees through the demo and answer questions.
“Last year E3 was a tremendous success and learning experience for us as a company. This year, we have a great hands-on demo lined up and are thrilled to be giving visitors their best-ever look at Bannerlord.” Armagan Yavuz – CEO / Founder, TaleWorlds
Demonstrations will be given by appointment only, conducted at TaleWorlds booth in the Concourse Hall (Booth Address: 8613/8712); those attending E3 this year should contact Jesse Radonski (http://mailto:jesse@evolve-pr.com) for a press appointment.
Mount & Blade II: Bannerlord - Captain Lust [TaleWorlds]
The Battle of Bucharest is the first live Mount & Blade esports tournament. The event is organized by the Lithuanian Esport Federation in partnership with the game’s developers TaleWorlds Entertainment. The finals of the tournament are hosted at the PGL Studio in Bucharest, Romania with the support of Intel and G-Core Labs.
20 players will compete live in Bucharest, Romania on May 20 in the team mode, and 8 players will compete in the duel mode – playing Mount & Blade: Warband. Mount & Blade: Warband has a long history of competitive play, spanning right back to its closed beta phase in 2009. A strong and resilient core of players have carved out a rich history, tracking the rise and fall of great players and teams.
Today, the competitive scene is comprised of thousands of players, many with hundreds and hundreds of hours of playtime logged, boasting a level of skill that it is both impressive to witness and fearsome to oppose. With The Battle of Bucharest, our intention is to pave the path for the competitive aspect of the game to develop further, offering the top players a chance to showcase their talents to the wider community all over the world.
Hi All,
We're really excited to be partnered with the Lithuanian Esport Federation and PGL to bring this great event to the community! If you think you have what it takes or just want to find out more visit: http://battle.lef.lt/
The Battle of Bucharest is the first live Mount & Blade esports tournament. The event is organized by the Lithuanian Esport Federation in partnership with the game’s developers TaleWorlds Entertainment. The finals of the tournament are hosted at the PGL Studio in Bucharest, Romania with the support of Intel and G-Core Labs.
20 players will compete live in Bucharest, Romania on May 20 in the team mode, and 8 players will compete in the duel mode – playing Mount & Blade: Warband. Mount & Blade: Warband has a long history of competitive play, spanning right back to its closed beta phase in 2009. A strong and resilient core of players have carved out a rich history, tracking the rise and fall of great players and teams.
Today, the competitive scene is comprised of thousands of players, many with hundreds and hundreds of hours of playtime logged, boasting a level of skill that it is both impressive to witness and fearsome to oppose. With The Battle of Bucharest, our intention is to pave the path for the competitive aspect of the game to develop further, offering the top players a chance to showcase their talents to the wider community all over the world.
Hi All,
We're really excited to be partnered with the Lithuanian Esport Federation and PGL to bring this great event to the community! If you think you have what it takes or just want to find out more visit: http://battle.lef.lt/