Mount & Blade II: Bannerlord

The first time I saw a regiment of horse archers crest a dune, kicking up a cloud of sand that masked their numbers, I realized that Bannerlord wasn't just a prettier Mount & Blade. The combat is still built upon the same foundation—by flicking my mouse during an attack, I can determine the direction my character swings his sword. But a host of subtle changes and a major step up in presentation makes the action more satisfying than it ever did in Mount & Blade: Warband. With a quick command, I instructed my own cavalry unit to follow me and we charged headlong into the enemy horse archers before they could turn around to retreat. My spear caught one soldier and he toppled from his horse in a spray of blood. And all I could think was, dammit, why doesn't this game have a release date?

It's been nearly five years since Bannerlord was first announced. And during E3, I finally got a chance to play it for myself. The wait has been a tough one—the Twitch chat seemed particularly frustrated (and eager) during the Bannerlord presentation at the PC Gaming Show—but Bannerlord is coming together extremely well. Taleworlds was only showing off the combat, which is a small portion of everything that comprises a Mount & Blade game. But if it's indicative of how the rest is coming along, I have very high hopes.

A host of subtle changes and a major step up in presentation makes the action more satisfying than it ever did in Mount & Blade: Warband.

During the first part of my demo, I was dropped into an arena to test my mettle against waves of spawning enemies. As someone who has played an embarrassing amount of Warband, I felt immediately at home with Bannerlord's demanding combat. But enemies were noticeably less foolhardy in attacking me than in Warband. Improved AI means that, one on one, enemies tend to put up a much better fight. Instead of just rushing me and exposing themselves for a quick kill, they seemed to be more cautious and chose their attacks more carefully.

One of the biggest changes to the combat is the introduction of directional shield blocking. In Warband, shields were powerful because they could block attacks no matter the direction. That's still true, but now skilled swordsman are rewarded even more than before. When matching a directional attack with the same directional shield block, shields take less damage. It's imperative that you block properly with a shield so that aggressive foes don't quickly hack it to pieces.

Another new improvement to combat is chain attacks, which not only offer more offensive options but also look fantastic. Bannerlord is still firmly rooted in methodical combat, but seeing my character twirl his sword over his head as he repeatedly hacked at an enemy's face was really fun to watch. Getting the hang of them, however, will require some practice. When flicking the mouse in a direction to initiate an attack, you have to flick the mouse in that same direction but also hold the attack button immediately after your first attack connects. It's hard to explain, but after a few minutes chain attacks wove themselves into the rhythm of attacking and blocking that I love in Warband.

Oh captain, my captain

Both of those changes are small and will only be fully appreciated by Mount & Blade veterans. Taking to the field in a proper full-scale battle is where Bannerlord's improvements really take effect. While hand to hand combat in Warband was relatively easy to grasp, the overarching tactics of its massive battles were not. The obtuse interface made giving commands a real pain—especially for new players. Bannerlord's new interface is a lot easier to understand and work with and, for apprentice tacticians, the new sergeant system greatly relieves the burden of commanding a hundred soldiers.

As part of a more complex military hierarchy in Bannerlord, it's now possible that you won't be the one calling the shots during a fight. Instead, as a sergeant, you'll have a unit to command directly but you'll receive orders from a commanding officer. I was slightly disappointed to find out those orders are more like suggestions, as there's no consequence for ignoring them entirely and doing your own thing in battle. That seems like a bit of a missed opportunity since the bigger political metagame of Warband was all about juggling favors for various lords as you climbed the ranks. Still, having an AI general issuing commands offers a sense of direction for players who struggle with the chaos of clashing armies.

I played through three separate fights during my demo, each one placing me in command of a cavalry unit. During the battle, my general would frequently bark orders at me toprotect flanks, charge enemy units, or fall back when things got too heated. The orders were never overly complex, but I enjoyed having someone else call the shots while I focused on leading my unit and skewering enemies.

It was in these bigger battles that the improvements to Mount & Blade's visual and audio presentation really excited me. As I already said, horses kick up clouds of sand that add a great deal of visual noise to a fight on desert terrain. I'm not sure if it could ever be used strategically, but it's a gorgeous effect all the same.

Where Warband relied too much on ragdoll effects, Bannerlord mixes them with traditional animation, making attacks feel more vicious and deadly. When I charged into an enemy unit on horseback, soldiers collapsed and twisted under the stampede of hooves, armor crunching as they shrieked in pain. I raked my sword across a soldier's face and he spun with the force of the blow, dropping his sword to clutch his wound as he fell dead. It's this kind of attention to the moment-to-moment violence that makes combat in Bannerlord completely absorbing. When my allotted time for the demo was up, it was hard to leave. I just wanted to experience the thrill of a mounted cavalry charge again and again.

Everything Taleworlds has shown us of Bannerlord is promising, but it's reassuring to finally get my hands on it and know that it's not all for show—at least with the combat. It's evident that a lot of love has gone into this sequel and the result is that Bannerlord doesn't feel as janky or B-tier as previous Mount & Blade games. No one at Taleworlds was willing to reveal even a rough window of when the game would launch (despite my persistent asking). If Taleworlds can also improve on the social simulation and overarching strategy the same way they're improving the combat, the wait will be worth it.

Jun 12, 2017
Mount & Blade II: Bannerlord - Callum [TaleWorlds]


We are extremely excited to be able to share with you two new videos showcasing our advanced battle AI and deep and intuitive combat system! Both of the battles shown are available as demos for press to play throughout E3. This is the first time we have made the game available to play outside of our office, marking a huge milestone in the development of Mount & Blade II: Bannerlord. We hope you enjoy them!

https://youtu.be/IUkL42p3Mss
https://youtu.be/BMeqj8WG0a8
You can read the full article on our website.
Jun 12, 2017
Mount & Blade II: Bannerlord - Callum


We are extremely excited to be able to share with you two new videos showcasing our advanced battle AI and deep and intuitive combat system! Both of the battles shown are available as demos for press to play throughout E3. This is the first time we have made the game available to play outside of our office, marking a huge milestone in the development of Mount & Blade II: Bannerlord. We hope you enjoy them!

https://youtu.be/IUkL42p3Mss
https://youtu.be/BMeqj8WG0a8
You can read the full article on our website.
Mount & Blade II: Bannerlord

There are strands of PC gaming that feel specific to our desktop boxes – that no other gaming device could do as well, or with such vigour. Driving a truck across a barren patch of Nevada, for instance, or relentlessly clicking on goblins until you're covered in loot. Or, more relevantly in this instance, ordering angry, bearded men across a huge battlefield. If the latter is your jam, you'll be wanting to see this new footage of Mount & Blade 2: Bannerlord, exclusively unveiled at the PC Gaming Show.

Taleworlds' sandbox RPG is an exciting prospect, and these new trailers show off a major feature: soldiers smacking each other with swords and axes, sometimes on horseback.

First up, a cavalry sergeant!

Next, a horse archer sergeant!

Mount & Blade: Warband fans will know broadly what to expect, but Bannerlord offers some major improvements – not least to the graphics. Here, via Taleworlds' press release, is a roundup of Bannerlord's major new combat features:

  • Advanced Formations – Merge and split forces at your behest, with intuitive but powerful control over the movement, form and behavior of every unit! Order heavy infantry to hold together, shoulder-to-shoulder in a slowly advancing but near impenetrable shield wall; or launch your cavalry in lightning charges using the skein formation.
  • Battlefield AI – AI commanders can execute complex tactics, utilizing the advanced formation options to present a formidable challenge. Their behavior is drawn from actual historical tacticians, for example Alexander the great, who used his superior cavalry forces to rout their counterparts in the opposing army, before delivering a crushing blow to the enemy’s main force. This not only creates the feeling of an authentic medieval battle but also proves effective in-game, as in reality.
  • Sergeant System – Commanders now designate units to other lords in battle, including the player! Execute the orders issued by your commander throughout the fight, and use your own instincts to do your part and help secure victory on the field of battle. Lead the horse archers as they skirmish and harass the enemy to disrupt their lines before your allies finish them off, or take control of the cavalry and charge into the fray to devastate entire units at once!

Combat has also been improved, giving your beardy boys directional shield blocking, attack chaining that lets you catch your opponent off guard, and animation and engine improvements. For more about why Bannerlord is one of the most exciting RPGs on the horizon, take a look at out our massive preview feature.

Check out this post for more from The PC Gaming Show at E3 2017. You can watch the show live on Twitch, and catch up on all the news from this year's show right here

Jun 12, 2017
Mount & Blade II: Bannerlord - Callum [TaleWorlds]


We are extremely excited to be at E3 this year demonstrating battles in Mount & Blade II: Bannerlord. Our focus at this year’s expo is to showcase the game’s deep and intuitive combat system and advanced battle AI in more depth.

Your first chance to see some of what we have to reveal will be on the PC Gaming Show which starts today at 10:00 PDT / 18:00 BST. Our announcements will follow, so make sure you keep an eye on our channels for all of the latest news on Bannerlord!

https://www.taleworlds.com/
https://www.facebook.com/mountandblade/
https://twitter.com/Mount_and_Blade/
https://www.youtube.com/user/taleworldschannel/

We look forward to showing you more from the game and hope that you enjoy what we have to offer!
Jun 12, 2017
Mount & Blade II: Bannerlord - Callum


We are extremely excited to be at E3 this year demonstrating battles in Mount & Blade II: Bannerlord. Our focus at this year’s expo is to showcase the game’s deep and intuitive combat system and advanced battle AI in more depth.

Your first chance to see some of what we have to reveal will be on the PC Gaming Show which starts today at 10:00 PDT / 18:00 BST. Our announcements will follow, so make sure you keep an eye on our channels for all of the latest news on Bannerlord!

https://www.taleworlds.com/
https://www.facebook.com/mountandblade/
https://twitter.com/Mount_and_Blade/
https://www.youtube.com/user/taleworldschannel/

We look forward to showing you more from the game and hope that you enjoy what we have to offer!
Mount & Blade II: Bannerlord - Frank [TaleWorlds]


E3 is just around the corner now and this year we're back in force! For the first time at an event, we'll be giving hands-on demonstrations of battles in Bannerlord to the world's press. Look forward to our videos that will come out during E3 and hopefully the thoughts of those who try out the game!

TaleWorlds Entertainment will offer hands-on demonstrations of its upcoming title to press at the expo in Los Angeles, June 13-15. Attendees will experience Mount & Blade’s deep and intuitive combat system firsthand in an epic, large scale battle, featuring hundreds of on-screen combatants; supported by an all-new tailor made engine. Multiple gameplay videos will be shared during the event, giving fans a detailed look at the game’s field combat.

“We are excited to see how attendees react to playing Bannerlord and receive feedback on the game. Putting the game in the hands of players represents another major milestone as we work towards a release.”
Ali Erkin – Managing Director, TaleWorlds

This will be the first time Mount & Blade II: Bannerlord has been available to play outside of the TaleWorlds studio. A team of TaleWorlds developers, led by company CEO / Founder Armagan Yavuz, will be on hand to guide attendees through the demo and answer questions.

“Last year E3 was a tremendous success and learning experience for us as a company. This year, we have a great hands-on demo lined up and are thrilled to be giving visitors their best-ever look at Bannerlord.”
Armagan Yavuz – CEO / Founder, TaleWorlds

Demonstrations will be given by appointment only, conducted at TaleWorlds booth in the Concourse Hall (Booth Address: 8613/8712); those attending E3 this year should contact Jesse Radonski (http://mailto:jesse@evolve-pr.com) for a press appointment.
Mount & Blade II: Bannerlord - Frank


E3 is just around the corner now and this year we're back in force! For the first time at an event, we'll be giving hands-on demonstrations of battles in Bannerlord to the world's press. Look forward to our videos that will come out during E3 and hopefully the thoughts of those who try out the game!

TaleWorlds Entertainment will offer hands-on demonstrations of its upcoming title to press at the expo in Los Angeles, June 13-15. Attendees will experience Mount & Blade’s deep and intuitive combat system firsthand in an epic, large scale battle, featuring hundreds of on-screen combatants; supported by an all-new tailor made engine. Multiple gameplay videos will be shared during the event, giving fans a detailed look at the game’s field combat.

“We are excited to see how attendees react to playing Bannerlord and receive feedback on the game. Putting the game in the hands of players represents another major milestone as we work towards a release.”
Ali Erkin – Managing Director, TaleWorlds

This will be the first time Mount & Blade II: Bannerlord has been available to play outside of the TaleWorlds studio. A team of TaleWorlds developers, led by company CEO / Founder Armagan Yavuz, will be on hand to guide attendees through the demo and answer questions.

“Last year E3 was a tremendous success and learning experience for us as a company. This year, we have a great hands-on demo lined up and are thrilled to be giving visitors their best-ever look at Bannerlord.”
Armagan Yavuz – CEO / Founder, TaleWorlds

Demonstrations will be given by appointment only, conducted at TaleWorlds booth in the Concourse Hall (Booth Address: 8613/8712); those attending E3 this year should contact Jesse Radonski (http://mailto:jesse@evolve-pr.com) for a press appointment.
Mount & Blade II: Bannerlord - Captain Lust [TaleWorlds]


The Battle of Bucharest is the first live Mount & Blade esports tournament. The event is organized by the Lithuanian Esport Federation in partnership with the game’s developers TaleWorlds Entertainment. The finals of the tournament are hosted at the PGL Studio in Bucharest, Romania with the support of Intel and G-Core Labs.

20 players will compete live in Bucharest, Romania on May 20 in the team mode, and 8 players will compete in the duel mode – playing Mount & Blade: Warband. Mount & Blade: Warband has a long history of competitive play, spanning right back to its closed beta phase in 2009. A strong and resilient core of players have carved out a rich history, tracking the rise and fall of great players and teams.

Today, the competitive scene is comprised of thousands of players, many with hundreds and hundreds of hours of playtime logged, boasting a level of skill that it is both impressive to witness and fearsome to oppose. With The Battle of Bucharest, our intention is to pave the path for the competitive aspect of the game to develop further, offering the top players a chance to showcase their talents to the wider community all over the world.


Hi All,

We're really excited to be partnered with the Lithuanian Esport Federation and PGL to bring this great event to the community! If you think you have what it takes or just want to find out more visit: http://battle.lef.lt/

Or just hop over to the Steam forum discussion thread to ask a question: http://steamcommunity.com/app/48700/discussions/0/1326718197223511755/

Sign-ups close May 9th!

TaleWorlds
__________________________________

Sponsors:
https://www.intel.com/
https://gcore.lu/
Mount & Blade II: Bannerlord - Frank


The Battle of Bucharest is the first live Mount & Blade esports tournament. The event is organized by the Lithuanian Esport Federation in partnership with the game’s developers TaleWorlds Entertainment. The finals of the tournament are hosted at the PGL Studio in Bucharest, Romania with the support of Intel and G-Core Labs.

20 players will compete live in Bucharest, Romania on May 20 in the team mode, and 8 players will compete in the duel mode – playing Mount & Blade: Warband. Mount & Blade: Warband has a long history of competitive play, spanning right back to its closed beta phase in 2009. A strong and resilient core of players have carved out a rich history, tracking the rise and fall of great players and teams.

Today, the competitive scene is comprised of thousands of players, many with hundreds and hundreds of hours of playtime logged, boasting a level of skill that it is both impressive to witness and fearsome to oppose. With The Battle of Bucharest, our intention is to pave the path for the competitive aspect of the game to develop further, offering the top players a chance to showcase their talents to the wider community all over the world.


Hi All,

We're really excited to be partnered with the Lithuanian Esport Federation and PGL to bring this great event to the community! If you think you have what it takes or just want to find out more visit: http://battle.lef.lt/

Or just hop over to the Steam forum discussion thread to ask a question: http://steamcommunity.com/app/48700/discussions/0/1326718197223511755/

Sign-ups close May 9th!

TaleWorlds
__________________________________

Sponsors:
https://www.intel.com/
https://gcore.lu/
...