Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

I’ve checked the RPS master Have You Played document seven times now, convinced that I’ve made an error. How could we not have written one about Vampire Bloodlines yet? In many respects, the modern gothic RPG is the ur-RPS game, a game of promise and ambition way before its time – and way beyond its own capabilities – and one with Things To Say in addition to darkness and choice and strangeness and cities and consequences.

… [visit site to read more]

Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (Alice O'Connor)

Friday evening is the perfect time to do something which is fun and exciting for a bit but doesn’t necessarily mean anything, so let’s gab about how White Wolf recently filed a trademark for “Vampire Bloodlines” specifically in relation to video games.

I realise it’s only been a few weeks since we last crowded around a burning barrel to mutter “Coo yeah, wasn’t Vampire: The Masquerade – Bloodlines lovely? Wasn’t it broken? What could it have been? Where is the first-person immersive sim future I was promised?” so hey, don’t push yourself. Just… quietly nurse a pint for a minute to think about the possibility of a new Bloodlines game.

… [visit site to read more]

Vampire: The Masquerade - Bloodlines

The sharp-eyed folks at RPG Codex noticed something interesting yesterday: In late April, White Wolf Publishing filed for a trademark on Vampire Bloodlines, to cover downloadable publications in relation to role-playing games; downloadable publications in relation to computer games; video game software; application software for mobile phones; computer game software.

That's not the zippiest bit of writing ever, but it is exciting. Vampire: The Masquerade Bloodlines is one of the finest RPGs ever made not arguably, not maybe, it just is and also one that's been sorely neglected since its release all the way back in 2004. Could the new trademark mean that we're finally going to get the sequel it so richly deserved?

White Wolf, unfortunately, declined to be very helpful in the matter: In response to my inquiries, CEO Tobias Sj gren said only, While we don't comment on specifics what I can generally say is that we constantly work with renewing and strengthening our trademarks making sure we got them correctly registered in all countries and categories relevant.

But consider this: White Wolf and all its properties were acquired last year by Paradox Interactive. Paradox Interactive published Obsidian's 2015 fantasy RPG Pillars of Eternity, and will do the same for the recently-announced Tyranny. And Obsidian this is where it gets good recently signed up Leonard Boyarsky, who was the project lead on Bloodlines, and is thus now back together with Tim Cain, who worked as a programmer on the game.

That's a long way from confirmation that Smiling Jack is back, obviously, but it sure sounds good, doesn't it? And given the resurgence in old-school RPGs we've enjoyed over the past few years Wasteland, Divinity, Torment, Underworld, Bard's Tale, even Baldur's Gate I'd say it's worth keeping fingers crossed.

Vampire: The Masquerade - Bloodlines

A couple of interesting bits of news have emerged from GOG today, the first being the kickoff of the Bundleopolis sale, which for the next week will offer a variety of game bundles at up to 80 percent off. The first three bundles on the block are Bit.Trip.Street, the Academy of LucasArts, and Nightmare Avenue, and new deals will be rolled out every six hours.

Games in the bundles can also be picked up individually, although at a lesser discount: The titles in the Nightmare Avenue bundle, for instance, are 60 percent off when purchased separately, but going the bundle route, either by taking them all or putting five or more together in a “build-your-own” package, will increase the discount to 80 percent. GOG also teased a “dark secret, which will be revealed just before the city lights go out.” My guess? All the past bundles in the sale will be brought back for one big “everything's on sale” blowout over the final 24 hours. We'll see.

Sales are great, but even more exciting is the GOG debut of Vampire: The Masquerade—Bloodlines, one of the deepest and most unforgettable RPGs ever made. It's been available on Steam for awhile now, but the GOG release includes third-party fixes created by Werner “Wesp5” Spahl, the man behind the Unofficial Patches that have dramatically improved the game over the past decade-plus. GOG also includes a link to the latest full Unofficial Patch release, which on top of fixing bugs restores quite a bit of cut content to the game, at Patches Scrolls.

The only downside to the GOG release is that the only thing in the “included goodies” is the manual; the brilliant, period-perfect soundtrack is nowhere to be seen (or heard, I guess). Licensing issues likely account for some of that (Ministry built the theme song, for instance) but the original music is really good in its own right and it's a shame those tracks aren't included with the package.

Even so, it's great to see Bloodlines available from another site—the more, the merrier, after all. Alas, it's not currently part of the Bundleopolis sale, so you'll have to pony up $20 for it, although I'll go out on a limb here and say that you're not likely to find too many better ways to drop twenty bucks. As for the sale itself, the action is live now and will run until May 1.

Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (Alice O'Connor)

Hey I have to write this post first but after that, I swear.

RPS will not – cannot, even – stop going on about Vampire: The Masquerade – Bloodlines. Look! Kieron tried to be less of a dick, Jim wished for more games like its “action-soap opera”, we interviewed writer Brian Mitsoda, and Cara got all S.EXEtwice. And it’s one of the best RPGs, the best horror games, the best RPG worlds… we like it, okay. So sure, I’ll mention that Troika’s 2004 RPG is now sold on GOG too, with some vital community-made fixes included and all.

… [visit site to read more]

Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (Richard Cobbett)

Not for the first time, I’ve spent quite a while recently pondering the nature of roles – more specifically, mechanical> role versus narrative> role. When we think of RPGs, what we’re usually thinking of is the latter. You play the role of the Hero, but in a universe that’s typically designed to let you define that however you like. I’m not saying that’s a bad thing, but there’s a key difference between that and stepping into the shoes of someone more specific. Geralt in The Witcher 3 for instance is – spoiler alert – a Witcher. Every encounter revolves around that, every system involves it, every decision has, whether it’s by your choice or Geralt bringing it up, a mercenary element that reinforces that asking for money in exchange for your services is expected and not, as is often the case, the first step towards douchery and getting the Evil ending.

I’ve also been playing a lot of Hearthstone. The two things are linked.

… [visit site to read more]

Vampire: The Masquerade - Bloodlines
Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (Richard Cobbett)

There’s something oddly comforting about radio. Comforting because it’s so familiar, so natural. Odd because it’s a comfort that most of us don’t really use all that much these days, at least not in the ways that games just casually assume. It’s a little like the whole audio diaries thing – it makes a vague> sense that everyone in a city like Rapture might record their daily crimes and schemes onto audio tapes, even though in reality that whole idea became obsolete when Facebook/Twitter added status updates.

But I do love in-game radio. It’s an amazing narrative tool, a great way of filling in the gaps the screen can’t show, a constant companion in the loneliest of situations, and not a bad way of making music diegetic – a term that translates to ‘let’s see who now sneakily Googles diegetic’. Forget Spotify. Never mind video. In RPGs, nothing can kill the radio star, unless of course you walk up to them and shoot ‘em in the face. Then, sometimes. Though usually nature still finds a way of keeping them on the air.

… [visit site to read more]

Vampire: The Masquerade - Bloodlines - contact@rockpapershotgun.com (Adam Smith)

The news that Paradox Interactive had purchased World of Darkness creator and publisher White Wolf a couple of weeks ago came as something of a surprise. It also raised a lot of questions: what would become of existing third-party relationships? What are the plans for digital spin-offs of White Wolf properties? Can we expect another Vampire: The Masquerade CRPG at any point in the near future?

We contacted new White Wolf CEO Tobias Sj gren to discover the answers to those questions and many more.>

… [visit site to read more]

Vampire: The Masquerade - Bloodlines

Paradox Interactive has acquired the White Wolf license from CCP Games, who at one time had plans to make an ambitious modern gothic MMO by the name of World of Darkness. Alas, that did not come to pass, with CCP cancelling the game and rededicating itself to the EVE universe. Now, it's sold the White Wolf license—which includes the World of Darkness and Vampire: The Masquerade pen 'n' paper RPGs—to Paradox. The sale includes previously released games such as Redemption and Bloodlines, but also all the assets from CCP's cancelled MMO—it "includes everything", in other words.

Shams Jorjani, Paradox's VP of Acquisition & Portfolio Strategy, announced the news on Twitter, stating that "Paradox Interactive has bought White wolf and all properties from CCP. Very very very exciting." Yes 'tis, as it was a huge shame to see the license lying dormant.

"We've been huge fans of the white wolf IPs for a long time," Shams added in another tweet, "especially World of Darkness/Vampire. Gonna be great to give it some fresh blood."

A press release sent out after the tweets added a bit more information, including that White Wolf Publishing will "operate as an independent entity with a dedicated team".

Paradox Interactive's CEO and president, Fredrik Wester, added that "like Paradox s games, White Wolf s properties have dedicated, passionate communities. While there are similarities in spirit, White Wolf s IPs have very different themes than Paradox s titles, and deserve their own brand and team".

Whoever that team is, can they make Vampire: The Masquerade - Bloodlines 2 top priority, please? Oh, and have someone finish World of Darkness while you're at it, cheers.

Hilmar Veigar P tursson, CEO of CCP Games, had this to say. "At CCP, we have great admiration for the White Wolf brands and communities, and it was extremely important to us that the acquiring company share the same respect and understanding. With Paradox, we know we are leaving the brands in good hands."

(Thanks, RPS.)

...