Nov 4, 2014
Dominions 4: Thrones of Ascension - johan
This is quite a large update with 2 completely new nations of which one that spans over all 3 eras. It also comes with a bunch of bug fixes, balance changes as well as some new features. For those interested in modding, this update has event modding added with over 200 new mod commands as well as some additions and fixes to the old modding capabilities.

Game
2 completely new nations: Xibalba (EA, MA & LA) and Nazca (MA)
Mace dmg 4 -> 5
Horror improvements
Improved battle reports for some attacks with temporary monsters
Icons for Disease Res and Dominion Spreader
Network protocol updated, server & client must be updated at the same time
Better enforcement of magic item rules
Wrong icon for battle menu
Typos and stat fixes
Star of Heroes only strikes one magic armor part at a time
Wrong range for multiple missile weapons
Transformation bug fixed
Internal damage (e.g. incinerate, disintegrate) always hits body
Event update
New epithets
Pretender and disciple blesses all units every round
Added some descriptions that were missing
Improved magic item info
Updated insanity orders
Could not use magic item rituals while sieging
Enforce no orders for undisciplined squads
One unit too much from certain send spells
Onaqui random S -> random F
Some rituals could pass through domes unhindered, fixed
New ability: Poisonous Skin
Units target random squares in battle more often
Spell name change: Blood Vengeance -> Damage Reversal
Coastal income bonus info bug fix
Scrying from sites was broken
Squad size not updated after 'remove unable units'
Heart Finding effect now an internal damage
Changes to Erinya's weapons
Wild Hunt conj 9 -> 7
Kindly Ones conj 9 -> 8
Sorcerer pretender for MA Machaka was missing
Bouda pretender for EA Machaka was missing
Barrier (artifact) cannot be used by mounted units
Nonmounted units -2 def / attack, mounted -1 def / attack
New mod command: #limitedregen
Cannot steal mercs blood slaves with 'V'
Graphics for Seraphine/High Seraph prophets were missing
Overpopulation improvement
False cheat detection during fort construction fixed
Random event monster count bug fix
Vengeance of the dead did not ignore orders like other assassinations
Too much info in F1 in certain circumstances
File handle leak fixed
Theurg communicants did not work properly
Negative forge bonus did not work
Valkyrie got light lance like other flyers

AI
AI war states now reset between games

Modding
Event modding added (over 200 new mod commands)
Possible to make global ritual and nation effects with event modding
Modding: #holyboost didn't work properly
New mod commands: #raiseonkill, #raiseshape, #prophetshape, #insane
New mod commands: #clear (for weapons and armors), #copyweapon, #copyarmor
New mod command: #diseaseres
Mod downloading during game setup could lock up the game
Modded nations with nation number > 127 didn't work with network play
Mod #dmg can take higher numbers
Modding: Heat-/Coldrec 0 now works
Nov 4, 2014
Dominions 4: Thrones of Ascension - johan
This is quite a large update with 2 completely new nations of which one that spans over all 3 eras. It also comes with a bunch of bug fixes, balance changes as well as some new features. For those interested in modding, this update has event modding added with over 200 new mod commands as well as some additions and fixes to the old modding capabilities.

Game
2 completely new nations: Xibalba (EA, MA & LA) and Nazca (MA)
Mace dmg 4 -> 5
Horror improvements
Improved battle reports for some attacks with temporary monsters
Icons for Disease Res and Dominion Spreader
Network protocol updated, server & client must be updated at the same time
Better enforcement of magic item rules
Wrong icon for battle menu
Typos and stat fixes
Star of Heroes only strikes one magic armor part at a time
Wrong range for multiple missile weapons
Transformation bug fixed
Internal damage (e.g. incinerate, disintegrate) always hits body
Event update
New epithets
Pretender and disciple blesses all units every round
Added some descriptions that were missing
Improved magic item info
Updated insanity orders
Could not use magic item rituals while sieging
Enforce no orders for undisciplined squads
One unit too much from certain send spells
Onaqui random S -> random F
Some rituals could pass through domes unhindered, fixed
New ability: Poisonous Skin
Units target random squares in battle more often
Spell name change: Blood Vengeance -> Damage Reversal
Coastal income bonus info bug fix
Scrying from sites was broken
Squad size not updated after 'remove unable units'
Heart Finding effect now an internal damage
Changes to Erinya's weapons
Wild Hunt conj 9 -> 7
Kindly Ones conj 9 -> 8
Sorcerer pretender for MA Machaka was missing
Bouda pretender for EA Machaka was missing
Barrier (artifact) cannot be used by mounted units
Nonmounted units -2 def / attack, mounted -1 def / attack
New mod command: #limitedregen
Cannot steal mercs blood slaves with 'V'
Graphics for Seraphine/High Seraph prophets were missing
Overpopulation improvement
False cheat detection during fort construction fixed
Random event monster count bug fix
Vengeance of the dead did not ignore orders like other assassinations
Too much info in F1 in certain circumstances
File handle leak fixed
Theurg communicants did not work properly
Negative forge bonus did not work
Valkyrie got light lance like other flyers

AI
AI war states now reset between games

Modding
Event modding added (over 200 new mod commands)
Possible to make global ritual and nation effects with event modding
Modding: #holyboost didn't work properly
New mod commands: #raiseonkill, #raiseshape, #prophetshape, #insane
New mod commands: #clear (for weapons and armors), #copyweapon, #copyarmor
New mod command: #diseaseres
Mod downloading during game setup could lock up the game
Modded nations with nation number > 127 didn't work with network play
Mod #dmg can take higher numbers
Modding: Heat-/Coldrec 0 now works
Aug 11, 2014
Dominions 4: Thrones of Ascension - johan
Dominions update 4.10 has now been released. It features bug fixes, balance changes, many new modding commands, improved performance as well as some small new features.

Game
Disciples now have half the prison time of pretenders
Turn generation performance improvements
Coast & cave income bonus for forts printed
Wooden towers could not be built
No coast fort income bonus during storms or ice
Some pretender cost changes
Caelum can no longer have the Virtue
Berytos coast income bonus 25 -> 10
Star of Heroes can destroy magic armors too
Flails extra bad underwater
Spenta and Gannag lost invulnerability
Ahura of water has reduced retinue
Improved siege message
Casting Iron Walls on sieged castles adds to defence
Regain AP up to at least 2 each round
Some sites can no longer appear in caves
Black Mirror ritual can now only be cast by astral mages
Impassable border type
Crown of Overmight autocasts its spell
New magic items: Champion's Cuirass and Armor of Knights
Spectral Shield protection 7 -> 15
Flying units never get more fatigue than for 20 squares
New hero for Ragha
Random artifacts removed from random events
Temple gem income shown in temple info
New spells known for independents
Arm loss removal from Picus's axe didn't result in drop of magic weapons
'V' to pool blood slaves to a commander
Click pretender name to goto pretender
Moloch can be chosen by Abysia
Axes of rulership only 1 attack, but improved stats
Iron blizzard increased fatigue
Some more spells got blunt/slash/pierce damage
Magma Bolt got a secondary burn effect
Berytos Summon Se'ir now only summons one being
Plants cannot be turned into soulless
Scrying from sites now happens before rituals and battles
Some spell effects were not affected by some scale altering effects
Proper fly rules regarding earthquake immunity
Throne of Air airshield 20 -> 40
Burn damage dependent on size
Improved spell sorting
Transformation Alt 7->6, nature 3->2
Transformation ritual improvements
Knight & Knight Commander sprites updated
Lost eyes and arms did not always heal properly
Scoregraphs can go higher
Shrunken gnomes now get reduced Str/HP as well
Improved sacred rules
Encased in ice could last after battle
Mexican female gods didn't get proper names
Descriptions for Sobek heroes
EA Caelum defense no longer has Iron Crows
Missing slave guardian added for R'lyeh
Rain enchantment now makes it snow in cold provinces
Rain and snow fixes
Rain only doubles the spell's fatigue (not enc) for fire battle spells
Rain heat aura reduction 3 -> 2
New spell: Vermin Feast
Item already forged takes priority over insufficient skill level
Network tried to download nonexisting file after your were eliminated
Communion fatigue drain fix
Scrollbar in province chronicles works now
Rain of Toads research 4->5, cost 10->20, unrest 40->30
Forest Dome research 7->6
Gift of Health research 6->7, nature 5->6
Summon Se'ir -> Scapegoats (summons 2 se'ir)
Dome of Flaming death has a chance of destroying lab
Error if failing to delete old game in network game as well
Death Curse has no magic resistance roll
Return keypress can exit view throne screen
Fata morgana affects team mates too
Fata morgana PD only works in friendly dominion
Mechanical Militia and Guardians of the Deep affects team mates too
Improved weapon info for lesser swallow
Summon giant rituals cheaper
Unburied corpses decay slightly faster
Resistances against shock/cold stun didn't work properly
Gift of Kurgi protective force 10 -> 20
Typos fixed
Many stat fixes

AI
Improved AI spell targeting regarding MR


Modding
Auto mod download didn't work while setting up a new game.
Automatic mod error check after enabling a mod
#nofemale and #onlyfemale removed
New nation command: #templegems
New monster commands: #xpshape, #command, #magiccommand, #undcommand, #startingaff, #fixedresearch
New monster commands: #slothresearch, #startitem, #iceforging, #scalewalls, #heatrec, #coldrec
New monster commands: #aciddigest, #acidshield, #drake, #dungeon
New monster commands: #plant, #transformation, #...attuned
New item commands: #clearallitems, #command, #magiccommands, #undcommand, #noimmobile
New item commands: #onlyimmobile, #slothresearch, #iceforging, #scalewalls, #aciddigest, #acidshield
New weapon commands: #dt_aff, #uwok, #nouw
New spell command: #clearallspells
Modding: can use 0 values on magic items
Modding: max length for descriptions 1000 -> 2000
Modding: #restricted didn't work properly on magic items
Improved error messages for modding

Aug 11, 2014
Dominions 4: Thrones of Ascension - johan
Dominions update 4.10 has now been released. It features bug fixes, balance changes, many new modding commands, improved performance as well as some small new features.

Game
Disciples now have half the prison time of pretenders
Turn generation performance improvements
Coast & cave income bonus for forts printed
Wooden towers could not be built
No coast fort income bonus during storms or ice
Some pretender cost changes
Caelum can no longer have the Virtue
Berytos coast income bonus 25 -> 10
Star of Heroes can destroy magic armors too
Flails extra bad underwater
Spenta and Gannag lost invulnerability
Ahura of water has reduced retinue
Improved siege message
Casting Iron Walls on sieged castles adds to defence
Regain AP up to at least 2 each round
Some sites can no longer appear in caves
Black Mirror ritual can now only be cast by astral mages
Impassable border type
Crown of Overmight autocasts its spell
New magic items: Champion's Cuirass and Armor of Knights
Spectral Shield protection 7 -> 15
Flying units never get more fatigue than for 20 squares
New hero for Ragha
Random artifacts removed from random events
Temple gem income shown in temple info
New spells known for independents
Arm loss removal from Picus's axe didn't result in drop of magic weapons
'V' to pool blood slaves to a commander
Click pretender name to goto pretender
Moloch can be chosen by Abysia
Axes of rulership only 1 attack, but improved stats
Iron blizzard increased fatigue
Some more spells got blunt/slash/pierce damage
Magma Bolt got a secondary burn effect
Berytos Summon Se'ir now only summons one being
Plants cannot be turned into soulless
Scrying from sites now happens before rituals and battles
Some spell effects were not affected by some scale altering effects
Proper fly rules regarding earthquake immunity
Throne of Air airshield 20 -> 40
Burn damage dependent on size
Improved spell sorting
Transformation Alt 7->6, nature 3->2
Transformation ritual improvements
Knight & Knight Commander sprites updated
Lost eyes and arms did not always heal properly
Scoregraphs can go higher
Shrunken gnomes now get reduced Str/HP as well
Improved sacred rules
Encased in ice could last after battle
Mexican female gods didn't get proper names
Descriptions for Sobek heroes
EA Caelum defense no longer has Iron Crows
Missing slave guardian added for R'lyeh
Rain enchantment now makes it snow in cold provinces
Rain and snow fixes
Rain only doubles the spell's fatigue (not enc) for fire battle spells
Rain heat aura reduction 3 -> 2
New spell: Vermin Feast
Item already forged takes priority over insufficient skill level
Network tried to download nonexisting file after your were eliminated
Communion fatigue drain fix
Scrollbar in province chronicles works now
Rain of Toads research 4->5, cost 10->20, unrest 40->30
Forest Dome research 7->6
Gift of Health research 6->7, nature 5->6
Summon Se'ir -> Scapegoats (summons 2 se'ir)
Dome of Flaming death has a chance of destroying lab
Error if failing to delete old game in network game as well
Death Curse has no magic resistance roll
Return keypress can exit view throne screen
Fata morgana affects team mates too
Fata morgana PD only works in friendly dominion
Mechanical Militia and Guardians of the Deep affects team mates too
Improved weapon info for lesser swallow
Summon giant rituals cheaper
Unburied corpses decay slightly faster
Resistances against shock/cold stun didn't work properly
Gift of Kurgi protective force 10 -> 20
Typos fixed
Many stat fixes

AI
Improved AI spell targeting regarding MR


Modding
Auto mod download didn't work while setting up a new game.
Automatic mod error check after enabling a mod
#nofemale and #onlyfemale removed
New nation command: #templegems
New monster commands: #xpshape, #command, #magiccommand, #undcommand, #startingaff, #fixedresearch
New monster commands: #slothresearch, #startitem, #iceforging, #scalewalls, #heatrec, #coldrec
New monster commands: #aciddigest, #acidshield, #drake, #dungeon
New monster commands: #plant, #transformation, #...attuned
New item commands: #clearallitems, #command, #magiccommands, #undcommand, #noimmobile
New item commands: #onlyimmobile, #slothresearch, #iceforging, #scalewalls, #aciddigest, #acidshield
New weapon commands: #dt_aff, #uwok, #nouw
New spell command: #clearallspells
Modding: can use 0 values on magic items
Modding: max length for descriptions 1000 -> 2000
Modding: #restricted didn't work properly on magic items
Improved error messages for modding

Jun 26, 2014
Dominions 4: Thrones of Ascension - johan
This update brings a new nation to Dominions called Ragha. It is a nation that likes both cold and heat as some of the better units require extreme temperatures to recruit. There are also many bug fixes, new features and some improvements for modders.

Game
New nation called Ragha
Caelum nations have got some new/altered units, equipment, descriptions and sites
Ice Crafting for MA Caelum
Ice Lances have charge ability
Many new Pretenders for Caelum and Abysia
New Summons for Caelum/Ragha
New national spells for Caelum/Ragha
Can only blood sacrifice in own lands
Just Man's Cross is now armor piercing
Event fixes and new events
Could transform into a ... with Transformation ritual
Awe now printed among bless effects
Never healing wound now gives -20% of start HP instead of -20% of modified HP
Chi Kick is now a bonus weapon
Improved error detection for map loading
Fixed unit2com inconsistency bug when viewing casualty reports
Increased chance of getting the better divine titles
New divine titles
HTML status page divided by teams
Smooth scrolling for GUI
Fliers get size*2 as charge damage if it exceeds the old AP/3
Added 2048*1152 and 2880*1800 screen resolutions.
Fixed undefined behaviour in CRC caclulation
Typos fixed
High level Thrones didn't spread more dominion
'l' to send item to lab didn't work properly
Wraith Lord from Ghost Riders looked wrong
Crystal Throne and Throne of Knowledge had wrong dominions spread
Reduced chance of starting behind rivers or mountain passes
Tainted Presence affliction
Transformed priests could not be blessed
Unclaiming of thrones now happens before victory and before income
Bless effects were not always removed when losing a throne
Set name of home province even on maps with fixed province names
Fixed UW shark knight defence
Removal of smouldercones that could be created by incorrect random events in 4.05
Don't print 'army routed' for Vengeance of the Dead
Wrong popup text for Dispel ritual
Helheim can no longer trace income across oceans
Special random names for wastes and farm coasts.
More random province names
Random maps with <500 provinces will never have any duplicate names.
Tower of the Moon changed to summon Dire Wolves
Serpent King got nature 1 in snake form too
Innate Spellcasters skipped every other scripted spell
Events can yield horror marks
Select unit shows more of the more interesting targets and at least 2
Floating units were not immune to Earth Attack
Lure of the Deep could crash the game
Battle log details for Ethereal, luck, etc.
Non artifact items can be unique
Poison from poison dagger ignored etherealness
Improved spell info for some spells
Lance is now before second weapon
Population capped at 300000
Enchantment and dispel strength was calculated incorrectly
Tome of High Power boosts ritual range
Ichtytaur had wrong shape change
Arcane Nexus got more basic income
Acorn Neclace shockres 5 -> 15
Ice forging icon
Multiple secondary spell effects works now
Communion slave/master icons
Ambdextrous icon
New monster: Flame Spirit
Magic for some secondary shapes for gift of reason purpose
Raiding could crash the game
Trade Wind could be cast on non coastal provinces
No items found in messages for defeating sneaking enemy
Wrong message when a third party fights outside a castle
Added missing description for Cleansing Chime
Certain effects (e.g. blood vengeance) are no longer affected by mirror image
Reinvigoration now removes all (up to 200) fatigue
Burning ground should look correct on fast forward now
Shape changing back to original form after battle didn't work
'c' to view combat spells only
'g' to view globals only
Can no longer yank Monument with harpoon
Ziz couldn't fly during storms
Give pretender capital as home province
Shapechange starting pretenders if necessary
More + info on spells
Improved popup info for storm power
Heroes get capital as home province
Improved pluralisation of unit names
Red warning when having an impossible throne setting
New start options for random maps: --mapdscol, --mapccol
Air Bless gives range bonus
Slave Markets and some other sites are less common
Fix for slow rec with limited resources
Vine Bow now has on hit effect instead of on damage
Black bow of Botulf now affects on damage
Some magic bows got 1 increase in damage
Units without headslots didn't die from soulslay
Monster fish can damage large targets
Icons for dominion scale changing effects
More likely to use gems against small armies of only mages
Some spells will never be cast unless scripted (communions + VoR)
Improved battle log details
3rd player assassins could assassinate besieged units too
Items of enslaved commanders have a chance of being found now
Gelatinous Cube now got an Acid Splash defensive ability
Swallow on trample no longer swallows those who evade the trample
Vile Water ritual cost 8 -> 4
New Worm Mage sprite

AI
Don't charge with centaur archers
AI can now upgrade forts
Spell AI less likely to target immobilized units

Modding
Automatic mod downloading of mods in network games
New sitch: --nodownlmods to skip automatic mod download
Improved mod error checking
New nation mod commands: #cavenation, #coastnation
Changed names to #restricteditem and #userestricteditem
Removing a secondary path from an existing spell made it unchoosable
Fixed random priest level
Command #undeadonly didn't work
New commands: #guardspirt, #guardspiritbonus, #restricted, #userestricted
Mod sanity check button to check for missing files
Jun 26, 2014
Dominions 4: Thrones of Ascension - johan
This update brings a new nation to Dominions called Ragha. It is a nation that likes both cold and heat as some of the better units require extreme temperatures to recruit. There are also many bug fixes, new features and some improvements for modders.

Game
New nation called Ragha
Caelum nations have got some new/altered units, equipment, descriptions and sites
Ice Crafting for MA Caelum
Ice Lances have charge ability
Many new Pretenders for Caelum and Abysia
New Summons for Caelum/Ragha
New national spells for Caelum/Ragha
Can only blood sacrifice in own lands
Just Man's Cross is now armor piercing
Event fixes and new events
Could transform into a ... with Transformation ritual
Awe now printed among bless effects
Never healing wound now gives -20% of start HP instead of -20% of modified HP
Chi Kick is now a bonus weapon
Improved error detection for map loading
Fixed unit2com inconsistency bug when viewing casualty reports
Increased chance of getting the better divine titles
New divine titles
HTML status page divided by teams
Smooth scrolling for GUI
Fliers get size*2 as charge damage if it exceeds the old AP/3
Added 2048*1152 and 2880*1800 screen resolutions.
Fixed undefined behaviour in CRC caclulation
Typos fixed
High level Thrones didn't spread more dominion
'l' to send item to lab didn't work properly
Wraith Lord from Ghost Riders looked wrong
Crystal Throne and Throne of Knowledge had wrong dominions spread
Reduced chance of starting behind rivers or mountain passes
Tainted Presence affliction
Transformed priests could not be blessed
Unclaiming of thrones now happens before victory and before income
Bless effects were not always removed when losing a throne
Set name of home province even on maps with fixed province names
Fixed UW shark knight defence
Removal of smouldercones that could be created by incorrect random events in 4.05
Don't print 'army routed' for Vengeance of the Dead
Wrong popup text for Dispel ritual
Helheim can no longer trace income across oceans
Special random names for wastes and farm coasts.
More random province names
Random maps with <500 provinces will never have any duplicate names.
Tower of the Moon changed to summon Dire Wolves
Serpent King got nature 1 in snake form too
Innate Spellcasters skipped every other scripted spell
Events can yield horror marks
Select unit shows more of the more interesting targets and at least 2
Floating units were not immune to Earth Attack
Lure of the Deep could crash the game
Battle log details for Ethereal, luck, etc.
Non artifact items can be unique
Poison from poison dagger ignored etherealness
Improved spell info for some spells
Lance is now before second weapon
Population capped at 300000
Enchantment and dispel strength was calculated incorrectly
Tome of High Power boosts ritual range
Ichtytaur had wrong shape change
Arcane Nexus got more basic income
Acorn Neclace shockres 5 -> 15
Ice forging icon
Multiple secondary spell effects works now
Communion slave/master icons
Ambdextrous icon
New monster: Flame Spirit
Magic for some secondary shapes for gift of reason purpose
Raiding could crash the game
Trade Wind could be cast on non coastal provinces
No items found in messages for defeating sneaking enemy
Wrong message when a third party fights outside a castle
Added missing description for Cleansing Chime
Certain effects (e.g. blood vengeance) are no longer affected by mirror image
Reinvigoration now removes all (up to 200) fatigue
Burning ground should look correct on fast forward now
Shape changing back to original form after battle didn't work
'c' to view combat spells only
'g' to view globals only
Can no longer yank Monument with harpoon
Ziz couldn't fly during storms
Give pretender capital as home province
Shapechange starting pretenders if necessary
More + info on spells
Improved popup info for storm power
Heroes get capital as home province
Improved pluralisation of unit names
Red warning when having an impossible throne setting
New start options for random maps: --mapdscol, --mapccol
Air Bless gives range bonus
Slave Markets and some other sites are less common
Fix for slow rec with limited resources
Vine Bow now has on hit effect instead of on damage
Black bow of Botulf now affects on damage
Some magic bows got 1 increase in damage
Units without headslots didn't die from soulslay
Monster fish can damage large targets
Icons for dominion scale changing effects
More likely to use gems against small armies of only mages
Some spells will never be cast unless scripted (communions + VoR)
Improved battle log details
3rd player assassins could assassinate besieged units too
Items of enslaved commanders have a chance of being found now
Gelatinous Cube now got an Acid Splash defensive ability
Swallow on trample no longer swallows those who evade the trample
Vile Water ritual cost 8 -> 4
New Worm Mage sprite

AI
Don't charge with centaur archers
AI can now upgrade forts
Spell AI less likely to target immobilized units

Modding
Automatic mod downloading of mods in network games
New sitch: --nodownlmods to skip automatic mod download
Improved mod error checking
New nation mod commands: #cavenation, #coastnation
Changed names to #restricteditem and #userestricteditem
Removing a secondary path from an existing spell made it unchoosable
Fixed random priest level
Command #undeadonly didn't work
New commands: #guardspirt, #guardspiritbonus, #restricted, #userestricted
Mod sanity check button to check for missing files
Apr 12, 2014
Dominions 4: Thrones of Ascension - johan
This is a quick patch to fix the music that doesn't loop properly and a crash bug when hosting an old game in Linux. Dominions 4.05b is fully compatible with version 4.05 and those versions can be mixed in multiplayer games.
Apr 12, 2014
Dominions 4: Thrones of Ascension - johan
This is a quick patch to fix the music that doesn't loop properly and a crash bug when hosting an old game in Linux. Dominions 4.05b is fully compatible with version 4.05 and those versions can be mixed in multiplayer games.
Dominions 4: Thrones of Ascension - johan
This update of Dominions brings story events to the game. These are events that requires more interaction than usual or has really powerful effects, e.g. the northmen can start raiding coastal provinces all over the world. There are also a few new pretender gods to choose from including the Celestial Carp for the east Asia inspired nations. In addition to this there are many other new features and bug fixes, see below for more detailed information.

Game
Story events
Press 'i' for province info and history
New pretenders: Maharishi, Raksharani and the Celestial Carp
Shrinked affliction was not properly permanent
A map could appear twice in load maps, fixed
Map fixes (wrong terrains and incorrect connections)
No separate messages for items found after battle
New weapon effect: Lesser swallow (can only be used on human size or smaller)
Hill Giant got 'grab and swallow' attack
Vafur flames improved
Items in forge that are too high level are shown, but grayed out
Shift+tab to go backwards in graphs
Shift+click to reverse AI difficulty selection
Dark skies had -1 penalty in non dominion too, fixed
Press 9 to show province names on map in map editor
Button to change province name color in map editor
Volume setting no affects 'new turn ready' sound too
Gave a lot of maps black province names
Green highlight on allies when choosing receiver for message
Description fixed for Oceania and more
Message when God is recalled
Forest Troll Tribe summons 15 trolls and cheaper
Celestial Chastisement didn't enslave
Lifeless weren't immune to Bloodletting
Umbral summons corrected
Speed up particle effects too when fast forwarding
Ice weapons are not affected by fire bless
Whip of command commands more but gives morale penalty
Scale Walls ability for some assassins
Improved information for targets of Wrath of God and some other powerful spells
Boots of the Messenger reinvigoration 2 -> 3
Red numbers for Vortex of Unlife too
Fixed starting age for Golem and some other constructs
Bunch of maps didn't support wrapping properly
The hero Sialuk got his proper name now
Fix scrollbar when choosing nation to play
Need not eat canceled gluttony and supply bonuses, fixed
New look for elf shot
Sprites from summon sprites shoots instead of doing a flying charge
Wraith Lord commander for ghost riders is back
Improved weapon info
HP capped at 10000.
T'ien Chi will no longer get land troops in underwater PD.
T'ien Chi also gets indep commander at PD 20.
Swallowed units are killed hard at end of battle.
It was possible to start underwater with overwater nation on Talis map.
Print heal effect in site info.
Never create provinces with no exits
More restrictive showing of the map raid symbol.
Alt+home = select prophet
Robe of Caelius the Druid resistances 5 -> 10
The Iron and Silver throne spreads 2 dominion
Print actual worth of thrones from when game was started
Seasonal mages
Fire and death bless arrows now requires a hit to take effect
Banefire bow no longer armor piercing
Starting client with --ipadr cleared old connections.
Improved detection of dead prophets
Don't get an arena prize

AI
AI improved item distribution
AI improved thug creation
AI improved research item creation

Mac
Changed OSX priority for finding data directory
Mac version no longer default to multiple CPUs for AI processing

Modding
#defector should work now
New commands: #deathpower and #deathrec
Different maxages for shape changer forms now only prints a warning
possible to combine e.g. #nodemon and #noundead
#iceprot always had 2 as value
Commands #onlygeosrc, #onlygeodest, #likesterr, #hatesterr didn't work
Dominions 4: Thrones of Ascension - johan
This update of Dominions brings story events to the game. These are events that requires more interaction than usual or has really powerful effects, e.g. the northmen can start raiding coastal provinces all over the world. There are also a few new pretender gods to choose from including the Celestial Carp for the east Asia inspired nations. In addition to this there are many other new features and bug fixes, see below for more detailed information.

Game
Story events
Press 'i' for province info and history
New pretenders: Maharishi, Raksharani and the Celestial Carp
Shrinked affliction was not properly permanent
A map could appear twice in load maps, fixed
Map fixes (wrong terrains and incorrect connections)
No separate messages for items found after battle
New weapon effect: Lesser swallow (can only be used on human size or smaller)
Hill Giant got 'grab and swallow' attack
Vafur flames improved
Items in forge that are too high level are shown, but grayed out
Shift+tab to go backwards in graphs
Shift+click to reverse AI difficulty selection
Dark skies had -1 penalty in non dominion too, fixed
Press 9 to show province names on map in map editor
Button to change province name color in map editor
Volume setting no affects 'new turn ready' sound too
Gave a lot of maps black province names
Green highlight on allies when choosing receiver for message
Description fixed for Oceania and more
Message when God is recalled
Forest Troll Tribe summons 15 trolls and cheaper
Celestial Chastisement didn't enslave
Lifeless weren't immune to Bloodletting
Umbral summons corrected
Speed up particle effects too when fast forwarding
Ice weapons are not affected by fire bless
Whip of command commands more but gives morale penalty
Scale Walls ability for some assassins
Improved information for targets of Wrath of God and some other powerful spells
Boots of the Messenger reinvigoration 2 -> 3
Red numbers for Vortex of Unlife too
Fixed starting age for Golem and some other constructs
Bunch of maps didn't support wrapping properly
The hero Sialuk got his proper name now
Fix scrollbar when choosing nation to play
Need not eat canceled gluttony and supply bonuses, fixed
New look for elf shot
Sprites from summon sprites shoots instead of doing a flying charge
Wraith Lord commander for ghost riders is back
Improved weapon info
HP capped at 10000.
T'ien Chi will no longer get land troops in underwater PD.
T'ien Chi also gets indep commander at PD 20.
Swallowed units are killed hard at end of battle.
It was possible to start underwater with overwater nation on Talis map.
Print heal effect in site info.
Never create provinces with no exits
More restrictive showing of the map raid symbol.
Alt+home = select prophet
Robe of Caelius the Druid resistances 5 -> 10
The Iron and Silver throne spreads 2 dominion
Print actual worth of thrones from when game was started
Seasonal mages
Fire and death bless arrows now requires a hit to take effect
Banefire bow no longer armor piercing
Starting client with --ipadr cleared old connections.
Improved detection of dead prophets
Don't get an arena prize

AI
AI improved item distribution
AI improved thug creation
AI improved research item creation

Mac
Changed OSX priority for finding data directory
Mac version no longer default to multiple CPUs for AI processing

Modding
#defector should work now
New commands: #deathpower and #deathrec
Different maxages for shape changer forms now only prints a warning
possible to combine e.g. #nodemon and #noundead
#iceprot always had 2 as value
Commands #onlygeosrc, #onlygeodest, #likesterr, #hatesterr didn't work
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