Gauntlet™ Slayer Edition - Gauntlet Evan
Hello fellow adventurers!

Since we released Gauntlet v1.1, the response to our new Necromancer hero and Colosseum update has been great! However we still hear that there are lingering issues and so thanks to your valuable feedback we've continued to work hard to make Gauntlet an awesome gaming experience.

With this latest patch, we have addressed a number of issues affecting the community. Rest assured we are still reviewing more community input and will keep you posted on future patches. Please find the patch notes below.


Bug Fixes:

• All Heroes take heed! Questor will always appear properly when equipping a cape while having the ‘Iron Branch Cloak’ equipped.

• Text Chat should remain responsive if finishing a level while typing.

• Heroes rejoice! Rejoining a battle through Steam Friends, which you have been disconnected from; will no longer cause an issue.

• Heroes who lose connection on the floor lost screen of the Colosseum should now receive a message informing them that they need to reconnect in order to post to the Leaderboards.

• All issues with Lilith’s Voice over during the battle with the ‘Beast of Orox’ have been addressed.

• Barrel throwing Heroes be merry! Several Heroes can now throw barrels at the same time without fear of ill effects.

• All heroes’ hard earned Campaign Chapter scores will now appear correctly in the Main Menu’s leaderboards.
Gauntlet™ Slayer Edition - Sabertooth McChillhound
Hello fellow adventurers!

Since we released Gauntlet v1.1, the response to our new Necromancer hero and Colosseum update has been great! However we still hear that there are lingering issues and so thanks to your valuable feedback we've continued to work hard to make Gauntlet an awesome gaming experience.

With this latest patch, we have addressed a number of issues affecting the community. Rest assured we are still reviewing more community input and will keep you posted on future patches. Please find the patch notes below.


Bug Fixes:

• All Heroes take heed! Questor will always appear properly when equipping a cape while having the ‘Iron Branch Cloak’ equipped.

• Text Chat should remain responsive if finishing a level while typing.

• Heroes rejoice! Rejoining a battle through Steam Friends, which you have been disconnected from; will no longer cause an issue.

• Heroes who lose connection on the floor lost screen of the Colosseum should now receive a message informing them that they need to reconnect in order to post to the Leaderboards.

• All issues with Lilith’s Voice over during the battle with the ‘Beast of Orox’ have been addressed.

• Barrel throwing Heroes be merry! Several Heroes can now throw barrels at the same time without fear of ill effects.

• All heroes’ hard earned Campaign Chapter scores will now appear correctly in the Main Menu’s leaderboards.
Gauntlet™ Slayer Edition - Gauntlet Evan
New Game Mode: Colosseum

In the Colosseum game mode you take on Arenas, with increasingly difficult waves of enemies assaulting you, played Solo, or up to 4 players co-op.
• Survive all of the waves in an Arena to complete it and unlock the next one
• Earn Capes for your heroes by completing the toughest Arenas
• Get high scores in each Arena to climb the High Score Leaderboard
• Each new season, the Arenas are swapped out for 3 new ones, with new Capes to earn
• You must be connected to Steam to play the Colosseum game mode


New Hero: Lilith the Necromancer

• Available for purchase now!



Bug Fixes

• Heroes rejoice! If you need to quit Gauntlet soon after starting the game, the "Gauntlet.exe has stopped working" message should no longer appear.
• Heroes that respawn while the ‘Siren’s Lute’ ability is active will no longer have to worry about being targeted by enemies.
• Hero’s beware! Falling off the drawbridges in the Burning Temple of Dur will now always lead to your demise
• Clients should always be able to exit the Waiting for Host screen even if their Host is reviewing their Masteries
• Heroes be glad! Getting hit when using the jump pad near the final pushable block in The ‘Caverns of Mag’Ash’ will no longer result in a hero falling out of world.
• Heroes will no longer have to fear that they will become trapped inside the wall near the staircase after the room with the Spider Queen in The ‘Caverns of Mag’Ash’.
• The Camera will no longer cause any Hero to become stuck at the altar in the first room with a breakable wall in The ‘Caverns of Mag’Ash’.
• Cheating Heroes will no longer be able to achieve unusually high single player scores by manipulating party size.
• This one is for the Elves! Questor will no longer be damaged or be able to die from the spider-lings poison while in Ethereal state.
• Any Client that joins up to a game where the Host has already begun the countdown to reach the HUB will no longer have to concern themselves with not having enough time to pick their hero or getting disconnected from the game.
• Fashion conscious Wizard’s be merry! For The ‘Lorekeeper’s Vestments’ and ‘Heckdelver Raiment’ gear will appear properly at the in game shop.
• The Spider Queen’s health bar will always appear when she is hit.
• The visual effect of the perk ‘Mysteries of the Elf-Folk’ will always be visible once enabled.
• When using Mouse and Keyboard in the main menu, The ‘Highlight Effect’ that appears with every option in the Menu will no longer remain visible during the screen transition between the Main Menu and the Lobby.
• Heroes need not worry! If a participant of The Gauntlet falls victim to one of Morak’s ‘Purple Explosive Traps’ and gets knocked to the edges of the floor they can now escape before being hit by the next trap.
• Merlin’s ‘Fire Bomb’ spell will no longer pass through the lowered drawbridges in The ‘Burning Temple of Dur’
• Questor will now be able to shoot the food with his ‘Sniper Shot’.
• The Beast of Orox will no longer get stuck on the Braziers when he becomes enraged during the epic battle at the end of The ‘Caverns of Mag’Ash’.
• The Spider Queen now has SFX when she lays her eggs, charges and jumps. Watch out!
• Liftable items will no longer appear on the floor to a client that joins at the same time as a Host who is lugging one of these items around.
• Barrels and Statues will no longer be seen as floating on screen when the client who is carrying them leaves the game.
• The SFX of the Cutscenes on Floor 10 of both The ‘Crypts of the Sun King’ and The ‘Caverns of Mag’Ash’ will no longer continue if a Hero decides to skip them.
• Merlin can now shoot his ‘Fire Bolt’ and ‘Pyro Sphere’ spells everywhere after the first stairs in Floor 4 of the ‘Caverns of Mag’Ash’.
• Cheating Heroes will no longer be able to regain their health by leaving in the ‘Floor Complete’ screen and quickly rejoining the Host who completed the floor.
Balancing Changes:
• Damage bonuses from Slayer-masteries have been reduced
• Enemy Damage Resistance on Hard and Unfair difficulties has been reduced
• Enemy Movement and Attack Speed on Hard and Unfair difficulties has been increased
• Warrior Rush now deals damage and has a slightly shorter windup
• Warrior Leap Attack now staggers enemies around the point of impact
• Valkyrie Shield Throw damage increased
• Wizard Lightning Sphere now blocks melee attacks



Additional Changes:

• The Heroes have cried to the Heavens and the gods have answered! There is now an ‘Auto Aim’ toggle option as well as a ‘HUD Transparency’ option available to the Heroes of The Gauntlet.
• The Tutorial can now be replayed for those who wish to hone their skills before entering the Gauntlet.
• Leaderboards can now be accessed from the Main Menu.
• Various Localization issues have also been addressed over all Languages, including:
o Inconsistent Font sizes and Capitalization issues
o Progression Counter for ‘Masteries’ will now update correctly
o Some small issues in the Credits



Known Issue:

• Several players throwing barrels in the same room during 3 to 4 player matches may Crash the game. Please refrain from this behavior until we can address the issue.
Gauntlet™ Slayer Edition - Sabertooth McChillhound
New Game Mode: Colosseum

In the Colosseum game mode you take on Arenas, with increasingly difficult waves of enemies assaulting you, played Solo, or up to 4 players co-op.
• Survive all of the waves in an Arena to complete it and unlock the next one
• Earn Capes for your heroes by completing the toughest Arenas
• Get high scores in each Arena to climb the High Score Leaderboard
• Each new season, the Arenas are swapped out for 3 new ones, with new Capes to earn
• You must be connected to Steam to play the Colosseum game mode


New Hero: Lilith the Necromancer

• Available for purchase now!



Bug Fixes

• Heroes rejoice! If you need to quit Gauntlet soon after starting the game, the "Gauntlet.exe has stopped working" message should no longer appear.
• Heroes that respawn while the ‘Siren’s Lute’ ability is active will no longer have to worry about being targeted by enemies.
• Hero’s beware! Falling off the drawbridges in the Burning Temple of Dur will now always lead to your demise
• Clients should always be able to exit the Waiting for Host screen even if their Host is reviewing their Masteries
• Heroes be glad! Getting hit when using the jump pad near the final pushable block in The ‘Caverns of Mag’Ash’ will no longer result in a hero falling out of world.
• Heroes will no longer have to fear that they will become trapped inside the wall near the staircase after the room with the Spider Queen in The ‘Caverns of Mag’Ash’.
• The Camera will no longer cause any Hero to become stuck at the altar in the first room with a breakable wall in The ‘Caverns of Mag’Ash’.
• Cheating Heroes will no longer be able to achieve unusually high single player scores by manipulating party size.
• This one is for the Elves! Questor will no longer be damaged or be able to die from the spider-lings poison while in Ethereal state.
• Any Client that joins up to a game where the Host has already begun the countdown to reach the HUB will no longer have to concern themselves with not having enough time to pick their hero or getting disconnected from the game.
• Fashion conscious Wizard’s be merry! For The ‘Lorekeeper’s Vestments’ and ‘Heckdelver Raiment’ gear will appear properly at the in game shop.
• The Spider Queen’s health bar will always appear when she is hit.
• The visual effect of the perk ‘Mysteries of the Elf-Folk’ will always be visible once enabled.
• When using Mouse and Keyboard in the main menu, The ‘Highlight Effect’ that appears with every option in the Menu will no longer remain visible during the screen transition between the Main Menu and the Lobby.
• Heroes need not worry! If a participant of The Gauntlet falls victim to one of Morak’s ‘Purple Explosive Traps’ and gets knocked to the edges of the floor they can now escape before being hit by the next trap.
• Merlin’s ‘Fire Bomb’ spell will no longer pass through the lowered drawbridges in The ‘Burning Temple of Dur’
• Questor will now be able to shoot the food with his ‘Sniper Shot’.
• The Beast of Orox will no longer get stuck on the Braziers when he becomes enraged during the epic battle at the end of The ‘Caverns of Mag’Ash’.
• The Spider Queen now has SFX when she lays her eggs, charges and jumps. Watch out!
• Liftable items will no longer appear on the floor to a client that joins at the same time as a Host who is lugging one of these items around.
• Barrels and Statues will no longer be seen as floating on screen when the client who is carrying them leaves the game.
• The SFX of the Cutscenes on Floor 10 of both The ‘Crypts of the Sun King’ and The ‘Caverns of Mag’Ash’ will no longer continue if a Hero decides to skip them.
• Merlin can now shoot his ‘Fire Bolt’ and ‘Pyro Sphere’ spells everywhere after the first stairs in Floor 4 of the ‘Caverns of Mag’Ash’.
• Cheating Heroes will no longer be able to regain their health by leaving in the ‘Floor Complete’ screen and quickly rejoining the Host who completed the floor.
Balancing Changes:
• Damage bonuses from Slayer-masteries have been reduced
• Enemy Damage Resistance on Hard and Unfair difficulties has been reduced
• Enemy Movement and Attack Speed on Hard and Unfair difficulties has been increased
• Warrior Rush now deals damage and has a slightly shorter windup
• Warrior Leap Attack now staggers enemies around the point of impact
• Valkyrie Shield Throw damage increased
• Wizard Lightning Sphere now blocks melee attacks



Additional Changes:

• The Heroes have cried to the Heavens and the gods have answered! There is now an ‘Auto Aim’ toggle option as well as a ‘HUD Transparency’ option available to the Heroes of The Gauntlet.
• The Tutorial can now be replayed for those who wish to hone their skills before entering the Gauntlet.
• Leaderboards can now be accessed from the Main Menu.
• Various Localization issues have also been addressed over all Languages, including:
o Inconsistent Font sizes and Capitalization issues
o Progression Counter for ‘Masteries’ will now update correctly
o Some small issues in the Credits



Known Issue:

• Several players throwing barrels in the same room during 3 to 4 player matches may Crash the game. Please refrain from this behavior until we can address the issue.
Gauntlet™ Slayer Edition - Gauntlet Evan
Hello fellow adventurers!

Thanks to your valuable feedback we have been able to keep working on making Gauntlet the best gaming experience. With Gauntlet v1.04 we have addressed many of your remarks. We are still reviewing more community input and will keep you posted on future patches. Please find the patch notes below.

Patch 4 New Features:

• The Heroes have cried out... and the gods have answered: Heroes can now join in and help each other during the heat of battle.
o Join in progress is now integrated in Gauntlet!

• Heroes will now be able to skip cut-scenes.

• Thor’s abilities have been adjusted to help him compete fiercely during the arduous battles of the Gauntlet!

• Heroes can now text chat to other co-op heroes in-game!
o However please be considerate and do not text chat while fighting.



Bug Fixes

• Questor will now have appropriate language audio at the beginning of the 'Crypts of the Sun King' first chapter, 2nd floor.
o Applicable Languages: French, German, Portuguese (BR), Polish and Russian.

• Valkyries can no longer interrupt spear thrust attack recovery with shield block.

• Heroes will no longer lose their hard earned keys when walking through a previously opened door after they have died.

• Heroes that are traversing the 'Crypts of The Sun King' need not worry! The third statue will always fit in its slot when unlocking the gate.

• Heroes that are traversing the 'Caverns of Mag’Ash' need not worry! The third block will always fit in its slot when unlocking the stone door.

• Re-spawning Heroes should no longer spawn Out of World when joining the battle while their Co-op Heroes are in mid jump.

• Heroes should no longer hear any stuttering music during their Gauntlet experience.

• Heroes will be able to use the 'Siren's Lute' relic while moving or being knocked back without fear of losing any of its effects.

• Enemies will no longer attack at any point while the 'Siren's Lute' is active.

• The 'Golden Feather', ’Ring of Mirrors' and 'Demonic Effigy' relics will no longer target potions.

• The 'Crypt Kicker', 'Cave Crusher' and 'Temple Toppler' Masteries shall no longer incorrectly trigger when dying in the last floor of a chapter.
Gauntlet™ Slayer Edition - Sabertooth McChillhound
Hello fellow adventurers!

Thanks to your valuable feedback we have been able to keep working on making Gauntlet the best gaming experience. With Gauntlet v1.04 we have addressed many of your remarks. We are still reviewing more community input and will keep you posted on future patches. Please find the patch notes below.

Patch 4 New Features:

• The Heroes have cried out... and the gods have answered: Heroes can now join in and help each other during the heat of battle.
o Join in progress is now integrated in Gauntlet!

• Heroes will now be able to skip cut-scenes.

• Thor’s abilities have been adjusted to help him compete fiercely during the arduous battles of the Gauntlet!

• Heroes can now text chat to other co-op heroes in-game!
o However please be considerate and do not text chat while fighting.



Bug Fixes

• Questor will now have appropriate language audio at the beginning of the 'Crypts of the Sun King' first chapter, 2nd floor.
o Applicable Languages: French, German, Portuguese (BR), Polish and Russian.

• Valkyries can no longer interrupt spear thrust attack recovery with shield block.

• Heroes will no longer lose their hard earned keys when walking through a previously opened door after they have died.

• Heroes that are traversing the 'Crypts of The Sun King' need not worry! The third statue will always fit in its slot when unlocking the gate.

• Heroes that are traversing the 'Caverns of Mag’Ash' need not worry! The third block will always fit in its slot when unlocking the stone door.

• Re-spawning Heroes should no longer spawn Out of World when joining the battle while their Co-op Heroes are in mid jump.

• Heroes should no longer hear any stuttering music during their Gauntlet experience.

• Heroes will be able to use the 'Siren's Lute' relic while moving or being knocked back without fear of losing any of its effects.

• Enemies will no longer attack at any point while the 'Siren's Lute' is active.

• The 'Golden Feather', ’Ring of Mirrors' and 'Demonic Effigy' relics will no longer target potions.

• The 'Crypt Kicker', 'Cave Crusher' and 'Temple Toppler' Masteries shall no longer incorrectly trigger when dying in the last floor of a chapter.
Gauntlet™ Slayer Edition - Gauntlet Warrior
Hello fellow adventurers,

Thanks to your valuable feedback we have been able to keep working on making Gauntlet the best gaming experience. With Gauntlet v1.03 (Patch 3) we have addressed many of your remarks. Rest assured we are still reviewing more community input and will keep you posted on future patches. Please find the patch notes below.

Bug Fixes
• Heroes are no longer able to fall into lava in Labyrinth of the 3rd Door of the Temple of Dur.
• Solo heroes will no longer be brought back to the main menu when their internet connection is lost.
• Heroes will now see the controller swap button even if their GamePad isn’t connected/supported and be given a pop-up with supported controller information.
• The title shall now launch on the last selected display screen.
• The title should no longer launch minimized and will detect the monitor’s current resolution
• All heroes will be awarded their mastery after defeating Morak.
• We believe that we have identified and implemented a fix for the ‘Gauntlet.exe has stopped working’ error, at launch. If this issue is still observed please report.
• Heroes shall no longer be stuck behind metal doors in the Crypts of the Sun King

Patch 3 Additional changes:
• Subtitle text will no longer clutter the Hero’s shop and pause menu.
• Heroes shall no longer encounter private matches when searching for public matches.
• Several Key binding and Text issues have been addressed and fixed
• Leaderboards: In order to level the playing field we have reset the leaderboards with this patch. Happy high score hunting!
Gauntlet™ Slayer Edition - Gauntlet Warrior
Hello fellow adventurers,

Thanks to your valuable feedback we have been able to keep working on making Gauntlet the best gaming experience. With Gauntlet v1.03 (Patch 3) we have addressed many of your remarks. Rest assured we are still reviewing more community input and will keep you posted on future patches. Please find the patch notes below.

Bug Fixes
• Heroes are no longer able to fall into lava in Labyrinth of the 3rd Door of the Temple of Dur.
• Solo heroes will no longer be brought back to the main menu when their internet connection is lost.
• Heroes will now see the controller swap button even if their GamePad isn’t connected/supported and be given a pop-up with supported controller information.
• The title shall now launch on the last selected display screen.
• The title should no longer launch minimized and will detect the monitor’s current resolution
• All heroes will be awarded their mastery after defeating Morak.
• We believe that we have identified and implemented a fix for the ‘Gauntlet.exe has stopped working’ error, at launch. If this issue is still observed please report.
• Heroes shall no longer be stuck behind metal doors in the Crypts of the Sun King

Patch 3 Additional changes:
• Subtitle text will no longer clutter the Hero’s shop and pause menu.
• Heroes shall no longer encounter private matches when searching for public matches.
• Several Key binding and Text issues have been addressed and fixed
• Leaderboards: In order to level the playing field we have reset the leaderboards with this patch. Happy high score hunting!
Gauntlet™ Slayer Edition - Gauntlet Warrior
Hello fellow adventurers!

Thank you for your continuing feedback on Gauntlet. With Gauntlet v1.02 (Patch 2) we have addressed the most urgent topics like the addition of key bindings and previously hidden resolution settings. Please find the full patch notes below and don’t shoot the food!


Gauntlet v1.02 (Patch 2) 10-02-14

* Key binding settings now available for Keyboard and Mouse Controls.

* All Resolution Options should now be displayed in the Settings UI.

* The Spider Queen will no longer spawn hatchlings behind the entrance gate in ‘The Caverns of Mag’Ash.

* Our heroes can now successfully navigate through the Chasm in ‘The Burning Temple of Dur’ where they previously encountered issues.

* User will no longer be blocked by Grabbing the Block before it
explodes in Cavern of Mag'Ash.

* Previously 1 local save file was being used regardless of number of steam accounts used on a PC in this Patch, local save files will be unique to the different Steam users that created them.

* Heroes can now successfully traverse the ‘Crypts of the Sun King’ even in rooms with 3 locked doors.

* Undying Heroes will now be awarded their Masteries upon completing the chapter.

* The user will no longer fall out of world when respawning in the area near the
first block to push down in Caverns of Mag’Ash.

* Life bar no longer overlaps ‘Enemy Encountered’ text in Beast of Orox boss battle.

* Various overlapping and cut off text fixes have been addressed in different languages.
Gauntlet™ Slayer Edition - Gauntlet Warrior
Hello fellow adventurers!

Thank you for your continuing feedback on Gauntlet. With Gauntlet v1.02 (Patch 2) we have addressed the most urgent topics like the addition of key bindings and previously hidden resolution settings. Please find the full patch notes below and don’t shoot the food!


Gauntlet v1.02 (Patch 2) 10-02-14

* Key binding settings now available for Keyboard and Mouse Controls.

* All Resolution Options should now be displayed in the Settings UI.

* The Spider Queen will no longer spawn hatchlings behind the entrance gate in ‘The Caverns of Mag’Ash.

* Our heroes can now successfully navigate through the Chasm in ‘The Burning Temple of Dur’ where they previously encountered issues.

* User will no longer be blocked by Grabbing the Block before it
explodes in Cavern of Mag'Ash.

* Previously 1 local save file was being used regardless of number of steam accounts used on a PC in this Patch, local save files will be unique to the different Steam users that created them.

* Heroes can now successfully traverse the ‘Crypts of the Sun King’ even in rooms with 3 locked doors.

* Undying Heroes will now be awarded their Masteries upon completing the chapter.

* The user will no longer fall out of world when respawning in the area near the
first block to push down in Caverns of Mag’Ash.

* Life bar no longer overlaps ‘Enemy Encountered’ text in Beast of Orox boss battle.

* Various overlapping and cut off text fixes have been addressed in different languages.
...