Hyper Light Drifter - Pill Box
We had an odd door/transition bug in the East, so we're going back to the 4/6 build. Please update so your progress isnt blocked!
Hyper Light Drifter - Pill Box
We had an odd door/transition bug in the East, so we're going back to the 4/6 build. Please update so your progress isnt blocked!
Hyper Light Drifter - Pill Box
Hey everyone,

New patch is UP in default for Windows (Mac/Linux coming soon), so no need to get finicky with betas! Check it:

  • TEXTURE Page cleanup part 2! (trying to kill all stutters in the game)
  • Zaliska now does 3 damage instead of 2
  • NG+ gun bug
  • Fixed Televator bug - falling off if holding down
  • Save deadEnemies as sprite string names (no more enemy death sprites changing into odd things magically)
  • Various level tweaks to scenery
  • Two potential death loops fixed (north and east)
  • Fixed potential progression stoppers in North
  • Better support for more controllers
  • Fixed hitting a wall and sitting causes hitting anim loop
  • Fixed Gold DLC oddities
  • Fixed - LevelLoad - give pistol if Alt Drift or new game plus
  • Credits bug fixed?
  • Fixed Leaper not finding target bug
  • Maybe fixed west boss double corpse madness!??

Also, we now have a "last_build" section in BETAS in case this breaks things for anyone!
Hyper Light Drifter - Pill Box
Hey everyone,

New patch is UP in default for Windows (Mac/Linux coming soon), so no need to get finicky with betas! Check it:

  • TEXTURE Page cleanup part 2! (trying to kill all stutters in the game)
  • Zaliska now does 3 damage instead of 2
  • NG+ gun bug
  • Fixed Televator bug - falling off if holding down
  • Save deadEnemies as sprite string names (no more enemy death sprites changing into odd things magically)
  • Various level tweaks to scenery
  • Two potential death loops fixed (north and east)
  • Fixed potential progression stoppers in North
  • Better support for more controllers
  • Fixed hitting a wall and sitting causes hitting anim loop
  • Fixed Gold DLC oddities
  • Fixed - LevelLoad - give pistol if Alt Drift or new game plus
  • Credits bug fixed?
  • Fixed Leaper not finding target bug
  • Maybe fixed west boss double corpse madness!??

Also, we now have a "last_build" section in BETAS in case this breaks things for anyone!
Hyper Light Drifter - contact@rockpapershotgun.com (John Walker)

Last week I played Hyper Light Drifter [official site] and wrote my thoughts – thoughts stymied by reaching a boss I couldn’t even get close to killing, and believing my progress was blocked. It seems I was wrong. Sorry about that. Due to a combination of incorrect assumptions I’d made while playing, and some poor communication from the game, I had failed to notice I could have gone off in other directions that weren’t flagged as now open, and gathered more abilities, before making another attempt on that boss, and indeed the others. So I’ve gone back to the game to reappraise based on this.>

… [visit site to read more]

Hyper Light Drifter - Pill Box
This patch has been pushed live and is now default: http://steamcommunity.com/games/257850/announcements/detail/598225299147871795

Please update you game if it doesn't automatically do so already!

Also, please warp back to any warp pad to clear out some old cached sprites, just in case.
Hyper Light Drifter - Pill Box
This patch has been pushed live and is now default: http://steamcommunity.com/games/257850/announcements/detail/598225299147871795

Please update you game if it doesn't automatically do so already!

Also, please warp back to any warp pad to clear out some old cached sprites, just in case.
Hyper Light Drifter - teknopants
Hey Drifters, in this latest BETA patch, we’ve overhauled how our textures are loaded to minimize memory crashes, hangs, game launch black screens, and driver crashes.

We’re putting this up in the BETAS tab, so to try it out:
  1. Right click on Hyper Light Drifter in your Steam Library
  2. Navigate to properties
  3. Hit the BETAS tab
  4. Use the drop down to select “next_update”

In this patch:
  • Massive Texture Optimization
  • You now heal 2 frames faster
  • Grenade is thrown in mouse direction (KBM)
  • Alt f4 to quit always works
  • Alt Drifter intro sequence fix
  • Changed final gearbit requirement for Gearbit achievement
  • Hoarder achievement now achievable
  • Various bug fixes for levels (couple of warp/death loops)
  • Various level patching for missing floor/odd collisions
  • Adjusted Gearbit counts/slight change to few placements
  • Various health kit placement adjustments
  • No more West Boss skip (sorry speedrunners; you can still skip East with your super tricks)
Hyper Light Drifter - teknopants
Hey Drifters, in this latest BETA patch, we’ve overhauled how our textures are loaded to minimize memory crashes, hangs, game launch black screens, and driver crashes.

We’re putting this up in the BETAS tab, so to try it out:
  1. Right click on Hyper Light Drifter in your Steam Library
  2. Navigate to properties
  3. Hit the BETAS tab
  4. Use the drop down to select “next_update”

In this patch:
  • Massive Texture Optimization
  • You now heal 2 frames faster
  • Grenade is thrown in mouse direction (KBM)
  • Alt f4 to quit always works
  • Alt Drifter intro sequence fix
  • Changed final gearbit requirement for Gearbit achievement
  • Hoarder achievement now achievable
  • Various bug fixes for levels (couple of warp/death loops)
  • Various level patching for missing floor/odd collisions
  • Adjusted Gearbit counts/slight change to few placements
  • Various health kit placement adjustments
  • No more West Boss skip (sorry speedrunners; you can still skip East with your super tricks)
Hyper Light Drifter - teknopants
Hey everyone,
We’ve updated the game with several notable additions, and smaller clean-up details.
We’re putting this up in the BETAS tab, so to try it out:

  1. Right click on Hyper Light Drifter in your Steam Library
  2. Navigate to properties
  3. Hit the BETAS tab
  4. Use the drop down to select “next_update”

  • Aim cursor is now easier to see!
  • Fixed nasty Final Boss bug where final hit cutscene can get interrupted
  • New ‘Max-sized Windowed’ fullscreen option
  • Borderless Window
  • Inventory/Map show all correct keyboard rebindings
  • UI - Blunderbuss upgrade pips are correct size
  • Fixed inactive selection in menus if alt key held
  • Texture Optimization (more coming VERY soon so people won't have to edit the .ini file!)
  • Fixed audio bug when volume was all the way down breaking game
  • Fixed RecessingScenery game crash error
  • Several infinite death loops fixed in East + North
  • Fixed crash on flame thrower/pole audio bug
  • Various level edits - fixed South broken door/televator, random missing floors across regions, cleaned collisions in rooms
...