Infinity Wars: Animated Trading Card Game - Kryscent

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.78.0



Patch Notes

Major Features

Tutorial 2
Tutorial 2 is now available to play. Go to the Play screen to try it yourself.
We are hard at work to complete the rest of our initial 4 tutorials, with new mission builder systems to speed up this process in the future.

Major Balance Patch
As part of our improved commitment to feedback from our Patreons. We have released a array of major and minor balance changes. All changes required a minimum average vote of 5/10 from our Patreons after being reviewed, with all changes passing with flying colours. We hope these changes shake up the meta in interesting ways, and tone down some of the most powerful or frustrating cards.

Minor Features

New Store Items
New packs available in the store, with weekly rotations for upcoming bundles!
Keep an eye out for new alt arts available by these bundles, as well as full set single packs.

New Keyword: Barrier!
Barrier is a new mechanic being showcased in the next set: Revelations.
Barrier (When a card with Barrier is dealt damage or is killed by a kill effect, instead it breaks a Barrier.)
We are adding this keyword primarily in DoD, and Genesis as a defensive option against both combat and kill effects, with it not being as repeatable as shield, or as permanent as effects like Flame Dawn Paladin.
You'll see more used of the keyword in the next upcoming expansion, which the team is really excited to showcase soon.

Balance Changes

Trading Post 3 Cost Option
Now draws then shuffles.
Goal: Any change to a core gameplay system of IWC such as the Trading Post is not something to be changed lightly, this will very slightly increase the power of this option, but reduce negative experiences created by drawing the exact same card you shuffled away.

Medi, Herald of the Void
Draft Activation cannot be undone.
Goal: Keep the draft ability as a fun casual option for players at low/medium levels of play who want variety each game. But tone down the power of the card at high competitive play, as while it can still find finisher cards, you have to take one of the cards offered each time, no longer granting you a free peek at the options offered.
NOTE: If you cancel the choice or run out of time mid-choice, a card will be Drafted randomly.

The Calamity
Gains "You cannot play Calamity if another copy of this card is in your graveyard."
Goal: Re-adding IW1's Unique tag gameplay to Calamity, but spelled out explicitly to make it easier to understand. Multiple Calamities being cast each game has negatively impacted how control mirrors, and finisher cards play out, especially at a higher levels.

Forerunner of the Champions
Base stats changed from 4/4 -> 3/3.
Goal: A minor nerf to bring down the early game power of Forerunner slightly. We knew the redesign as first released was pushed, but so was the pre-redesign card, and thus wanted to give the community a chance to try out the more powerful version before scaling it back if necessary. After seeing the card's results over the last month or so this is necessary. We'll continue to keep an eye on Forerunner's performance if/when this nerf is applied.

Symbiote Prototype
Card text changed to "When Symbiote Prototype enters the deployed area, if you control an Artifact, Symbiote Prototype gains Barrier 1."
Goal: Symbiote Prototype has consistently been requested as a card to receive a redesign, keeping the "artifact matters" element at a low purity but not actively conflicting with single target buffs. When adding the Barrier mechanic, we looked at if any old cards wanted to receive the new mechanic and Symbiote Prototype seemed like a natural fit. The card is still unlikely to see non-casual play, but will certainly be more interesting in upcoming modes like Rift Runs.

Covert Battlesuit
Wording/minor mechanical change.
"When Covert Battlesuit enters the deployed area, it gains Barrier 1. While Covert Battlesuit has Barrier, it has Untouchable."
Goal: Integrate the Barrier mechanic into a card that essentially already has it, just unkeyworded. Keeps the card playing the same in 95% of situations, only making it slightly more powerful if it gains Barrier due to some other effect.

Shield Generator
Wording/minor mechanical change.
"Exhaust: Target Character you control gains Barrier 1 until end of turn."
Goal: Integrate the Barrier mechanic into a card that essentially already has it, just unkeyworded. Keeps the card playing the same in 90% of situations, only making it slightly more powerful if used to block kill effects or noncombat damage when you have initiative.

Salvage Operation
Can only raise artifacts or characters that cost 10 or less.
Goal: Raising artifacts from the graveyard into play was a previously unseen effect in Infinity War's cardbase. The resulting Omnitron decks have played poorly. Requiring very specific answers for often a low deckbuilding cost. This restriction will mean either reanimating other cards like Omnimind, AI Singularity, or playing enough artifacts to reduce Omnitron's cost to 10 or less.

The BIG-ANATOR
Base stats changed from 1/1 -> 3/3.
When you Overcharge or discard a card, If The Big-anator is deployed, it gains +1/+1. (Previously +2/+2)
Goal: Big-ANATOR is an excellent "build-around" card that currently is just a little too swingy with mass overcharge or discard effects, especially when used in multiples. This could often be used for annoying OTK turns that created negative experiences. This minor modification to its stats will make the card more powerful with small amounts of discharge/overcharge, but not have it scale to such huge sizes as quickly.

Filing Cabinet
Draw a card, then put the two left-most cards in your hand onto the bottom of your deck.
Goal: Filing Cabinet being a cheap factionless artifact that can be activated any number of times per turn could be abused with Overcharge matters cards which was not part of the card's goals. This change keeps the repeatable filtering aspect, but no longer works with cards like Hungry Abomination to create negative play experiences.

Infested Hulker
Added the 'Beast' subtype.
Goal: Most players due to the name and art already assumed it had this type, this change means reality lines up with expectations, while very minorly buffing a fun casual dual faction card.

Bugfixes

General
  • Removed duplicate card entries in the deckbuilder (Proctul Sniper, Devil of Despair).
  • Fixed issues with deck cover art on deck displays in the main menu not properly updating.
  • Fixed deckbuilder incorrectly hiding mixed purity cards even if it was legal with the selected commander purities.
  • Fixed deckbuilder not updating commander faction filtering when mix purity filtering is used.
  • Fixed quest 'Big Boys' counting progression for 7 cost cards.
  • Fixed several cases of cards not getting put into the end of your end due to the cards not being shifted across (E.g. when using Acquire or Denial of Reason).
  • Fixed effects that Gain Control and move into your deck incorrectly putting them on the top.
  • Fixed Graveyard and Deck targeting to close the card viewer if cancelling targeting while the zones are being showed.
  • Refactored card removal system to be fused in with the death system more consistently, to improve queuing or ordering. This fixed inconsistencies between cards that die and then get removed from resulting triggers, e.g. Kali's removal upon killing a card, and two Kali's killing each other.
  • Fixed Graveyard cards not being repositioned when being played from the Graveyard, causing a possible inconsistency between players.
  • Expanded targeting system to support showing a notification when the current effect has no targets available to target.
  • Fixed 'On Enters Deployed' effects sometimes not triggering when being rasied from the graveyard to a deployed zone.
  • Fixed the deck builder cosmetic selector showing outside of the deck builder when zooming a card elsewhere in the main menu.
  • Fixed poor performance issues with the card deployment system for Units due to an inefficient Unique validation check, which caused large frame drops.
  • Fixed the incorrect deck sometimes showing in the deck builder after returning to the main menu from a game.
  • Stopped quests progressing during a tutorial game.
  • Fixed Quest 'Push the Limits' not correctly checking the Max Resources for the player at the end of the game, and incorrectly completing the quest after only 1 game.
  • Fixed Zone Overlays not showing and fading away when first entering the game, resulting in the player not getting feedback for the different zones there are. Also improved performance when dragging cards over the zones due to inefficient checks.
  • Fixed Resources not being consumed for the opponent in Offline game (tutorial/AI) due to Action's ignoring spend cost for opponents.
  • Fixed Deck cards showing modified stats when viewing the cards in the zone, resulting in the player receiving too much feedback on what position in the deck the card is in.
  • Fixed the Graveyard viewing to reverse the order of the cards so that the top of the Graveyard is shown first.
  • Fixed Keyword disabling to remove all card modifier instances of that keyword (This fixed Drag Down, Shattered Veil, Dive and Prowling Hunter sometimes not working properly).
  • Fixed cards with multiple On Field activation abilities (E.g. Agent Coyle, Superior Symbiote), incorrectly having their cost modified due to cost increase cards such as Gabrielle, the Torch in the Dark.
  • Fixed Store pack and bundle items in the store not having correct image and descriptions displayed.
  • Fixed the account transfer info message in the login screen incorrectly showing the localization key instead of the description for new players.
  • Cards
  • Fixed Mysterious Box of Wonder's Alternate Art not having an animated spritesheet.
  • Fixed Raise Dead on an opponent card incorrectly synergizing with Memorial to Heroes causing an additional spirit token being created.
  • Fixed Marina, Touched by Infinity's Lifelink being set as 0 instead of 4.
  • Fixed Mysterious Box of Wonder's Christmas alternate art spritesheet being missing.
  • Fixed Symbiote Prototype causing the game to hang.
  • Fixed Undeath Wish second choice sometimes not moving the killed card to your graveyard.
  • Fixed Denial of Reason not working properly when stealing an opponents ability card from the hand.
  • Fixed Search for the Key not filtering for Unique cards in the deck when targeting.
  • Fixed Zuza Angelic Siren's ability to take control of the character into the same zone type the target was in, and fixed it to move the controlled card back to the opponents zone that it was currently in when it is returned (E.g. If the controlled card had died, then it is moved to the opponents graveyard when Zuza leaves play or takes control of another card).
  • Changed Rally and Unfazed inconsistently removing themselves at different times, due to removal being different from death. (Possible desync solve).
  • Fixed Awaken's graveyard targeting not properly filtering out cards that can't be targeted.
  • Added VFX Painful Lesson for improved player feedback.
  • Added VFX's for the 'Replace Death' effects of the DoD Avatar Cards (Daode, Lingbao, Yuanshi).
  • Added VFX to Pras, The Traitor of Dawn's fortress damage effect.
  • Added a VFX to Extirpate for improved player feedback.
  • Fixed Tormented Thrall not working in synergy with friendly kill effects, such as Mass Death, Ashes to Ashes, Dust to Dust.
  • Fixed Spontaneous Combustion causing the game to crash.
  • Hotfix - v0.78.1 - 13/01/2023
  • Fixed Tutorial 2 softlocks occurring.
  • Fixed cards being viewed in the deck only showing base stats (This affected Deck targeting effects when the cards had reduced costs, such as Nature's Wish).
  • Fixed Evelee not recruiting cards in deck that have their cost reduced.
  • Fixed Extirpate being legal in a deck that has no factionless commanders.
  • Fixed Tome of the Dead not killing the deployed characters and instead moving them the players support zone.
  • Fixed Removal effects of cards from the Graveyard not working (Fixed Aleta, Immortal Sufferer's ability).
  • Fixed Player of the Month profile titles being used by the AI.
  • Fixed the store scroll groups getting hidden by the friend/profile display, resulting in not being able to see the cost.
  • Fixed typos in the descriptions of store items.
  • Fixed Spontaneous Combustion Profile Pic not showing as the new Alternate Art.
  • Fixed Agent Kael Card instances appearing in the profile pictures scroll group in Inventory.
  • Fixed Torment Intruder missing it's description.
  • Fixed missing SFX and VFX from Tutorial 2.
  • Fixed graveyard/deck zones not allowing to be shown when clicked during targeting if the targeting effect allows it (This fixed Raise Dead).
  • Removed duplicate Aubade, Heart of the Empire card in the deck builder.
  • Fixed Aublade, Heart of the Empire's effect working even if it wasn't combat damage.
  • Fixed Empath Battery triggering from opponent cards entering the deployed area.
  • Fixed Rescue Angel causing immense performance drops and freezing the game.
  • Fixed Nature's Wish first choice to only show valid targets that it can pull from the deck.
  • Fixed Merlin, Master Tactician's Factionless choice incorrectly removing the shuffled card from the deck.
  • Discord: https://discord.gg/y8KGxk4Patreon: https://www.patreon.com/lightmarestudios
Infinity Wars: Animated Trading Card Game - Kryscent

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.77.



Patch Notes

Major Features

Deckbuilder Improvements
A significant number of changes have been made to the deckbuilder to make changing the card cosmetics and deckbuilding in general more satisfying.
[h4]Improved Card Decoration Selection[/h4]
You can now better select the exact card decoration/cosmetics you want for your deck cards. Clicking to zoom a card in the deck builder, whether that be from the selection grid or the current deck cards will show a list view on the left with the available cosmetic variations you own for that card.
[h4]Grid Decoration Cycling[/h4]
While hovering over a card display in the deck builder grid, you can cycle between all the available cosmetics for that card. Do this by using W/S keys, Up Arrow/Down Arrow or by holding Ctrl+Scrolling.
[h4]Filtering[/h4]
More customized faction filtering for filtering for specific purities: left clicking on the faction filters now allows cycling between single, dual, or tri purity cards of that faction (right clicking resets faction filter).
Filtering performance in general has been improved (especially searching).

Improved deck displays in both the Play menu and Deck Explorer menu uses a slimmer design which allows showing more decks at once.

Finally we have deck "Face Card" selection coming soon, however it didn't quite make it into todays patch.

Minor Features

Community Voting
Social menu now has in-game voting, allowing the community to vote on upcoming features, card designs, art designs, etc.
Our first vote is up right now, let us know what Christmas gift you want this year.

In-Game Multiplayer Timer HUD flashing
Added red pulsing HUD when in a multiplayer match and the turn timer is about to exceed to give additional user feedback that they need to finish making their turn.

Balance Changes
No balance changes this patch, we'll be having a balance change incoming in January that'll test our new Patreon voting system.

Bugfixes

Cards
  • Fixed The Strength of Unity not working and added VFX's for improved user feedback on the effect going off.
  • Fixed Drill Sergeant not buffing itself.
  • Fixed VFX on Rita Shadow Priestess.
  • Fixed several incorrect Alternate Art's on cards.
  • Fixed Ancient Aether incorrectly working from the hand.
  • Fixed Find Your Way.
  • Fixed Tactical Retreat.
  • Fixed Denial of Flight.
  • Fixed Empath Battery not properly working for tokens that get created in the deployed area.
  • Fixed Avarrach, Sealed Again incorrectly removing the effects/triggers of the deck card that's moved to the graveyard.
  • Fixed Umbral Warden not working properly.
  • Fixed Infested Scavenger and Decrepit Crystal not triggering their buffs for Exile cards played from the graveyard.
  • Fixed Secluded Constructor not allowing targeting of the same character twice.
  • Fixed Avatar of Daode gaining to much power from consecutive combat.
  • Fixed Medi, Herald of The Unknown's draft pick ability causing a desync.
  • Fixed Yobo, Who Nobody Likes.
  • Fixed Precautionary Measures.
  • Fixed Agent Coyle, Divinedemonic's Pay1 activation ability.
  • Fixed Alearem, The Fate Twister not triggering it's effect.
  • Fixed Low orbit Ion Cannon not damaging cards.
  • Fixed Champion's Companion constantly adding new modifiers to itself (this caused game to lag).
  • Removed incorrect exiles passive from Intimidating Monk.
  • Fixed Aubade's effect triggering for both players.
  • Fixed Tygris Architect not exhausting on activation, and fixed it from being activated multiple times.
  • Fixed Fiery Wish's first choice not applying Charge keyword.
  • Fixed Rita, Unshackled failing to draw cards when the Hand is empty.
  • Fixed Redirect Bot not correctly swapping its affected player when swapping control.
  • Game/UI
  • Fixed several real-time server connection issues and inconsistencies for queue joining, leaving queue, creating private room, and returning from a game. This should fix issues where friends would appear offline even if they weren't.
  • Fixed cosmetic store tiles incorrectly using size adjusting instead of scale for profile portraits
  • Fixed the matchup loading screen sometimes not showing the users profile title and fixed vertical layout incorrectly adjusting.
  • Fixed the Deck zone sometimes causing a soft lock when performing deck movement effects.
  • Fixed pack opening sometimes failing to open pack due to invalid client session credentials, resulting in loss of the pack item but no cards being granted (If user had invalid credentials, it will now validate them and not let the user open a pack, notifying the user of possible steps to take to fix the issue locally).
  • Fixed Exile mechanic persisting for 2 turns after discarding it.
  • Fixed card displays in the deck viewer not handling right click to zoom, and changed the card displays in your deck in the deck builder to be more consistent with the other displays in Play and Deck screens.
  • Fixed the leaderboard wins column not showing the correct statistic for the wins of the player in the current month.
  • HOTFIX - 0.77.1
  • Removed old quest "Heroism" due to Champion no longer existing.
  • Added VFX to Mortar Cannon for better user feedback on the effect going off.
  • Fixed Empath Battery not working properly with Human deployed cards.
  • Fixed Death Ray Alternate Art text not showing properly
  • Fixed the card decoration selection showing outside the deck builder
  • Removed duplicate Devil of Despair cards from the deck builder.
  • Fixed incorrect deck/card counts showing on the card decoration selection.
  • Fixed the deck title text on deck displays overlapping with other deck displays.
  • Fixed the deck builder description search system not properly handling terms like "target artifact".
  • Fixed Heavenly Wish not adding an additional life.
  • Fixed deck builder grid/list display not showing mixed purity cards when all commanders are selected.
  • Fixed the targeting system to support additional filtering for Locations, Artifacts and Missions. E.g. If targeting location in deck, it will only show location cards. This fixed targeting on the following cards: Find Your Way, Cartographer, Rift to the Old World, Vandalize, Ablaze, Pillage the Village, Aleta's Discovery, Cleanse the Land, Overload, Weaponize, Innovative Wish (Second choice), Consecration, Denial of Advancement, Seal the Rifts, Corrupt Machinery, Wrackful Walrus.
  • Discord: https://discord.gg/y8KGxk4Patreon: https://www.patreon.com/lightmarestudios
Infinity Wars: Animated Trading Card Game - Kryscent

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.76.

Patch Notes

Minor Updates

Tutorial Improvements
We've made some adjustments to the tutorial based on player reports, this will help new players learn the game, thanks for your feedback.
Tutorials now also display the rewards from completing them, in the tutorial selection screen.

Matchmaking Improvements
Fixed Silent disconnect issues. Previously if you disconnected with a player while in a game, there was a case where the the game would get stuck on "Waiting for opponent", this will now notify you of a disconnection and complete your game with the player, we will be continuing to look into this connection issue and if it is something related to our networking services, thanks for your patience

Pack Descriptions
Improved readability for Packs & bundles in the store to now have clearer information to what they contain. This was a community suggestion, thank you for your feedback.

Increased Quest XP
Quest Experience rewards have been multiplied by 15. Was created referencing an outdated EXP calculation, making them nearly meaningless.

Balance Changes/Redesigns
Overall Goals of these balance changes:
  1. Prepare the groundwork for the next set by getting any last major factional mechanical theme reworks completed. Primarily changing Champions Matter to Unique Matters in OoS and buffing triple FD.
  2. Complete any outstanding redesigns/buffs/nerfs, including Devil of Despair.

Devil of Despair Redesigned to:
Devil of Despair Cost:3 Morale:7
Character - Demon
Consume 1, Cannot be killed from non-damage sources.
Pay 1, Discard your left-most card: CARDNAME gains +3/+1. It gains untouchable until end of turn. This activation is preemptive, and can only be activated once per turn, and only while deployed.
6/6
Removed haste with more aggressive stat gain and base. As haste doesn't work from command zone anyway.

Champion Rework Changes
Goals: Overseers have for a long time had two parallel insular mechanical themes (themes that don't work well with other factions). Those being Angel tribal and Champion matters. This being made even more intertwined with all Champions being Angels.
In addition to this, Champions have a very strict lore role, that makes them very difficult to print more Champions or Champion support cards in the future that doesn't continue this insular design.
So the solution is to remove the Champion type, and split all Champion's matters cards between the insular Angel tribal, and the new less insular Unique matters subtheme, especially creating an overlap in OoS+FD.
At the same time this can also help rearrange the gameplay of some of OoS's 1 drops.
Overall this is supposed to leave OoS at about the same power level. We'll be keeping a close eye on if these any additional tuning.

All Champion cards Remove the Champion type
Sol's Loyalist Redesign text to "When Sol's Loyalist enters the deployed area, all Unique Characters you control in play, hand, and deck permanently gain +1/+0."
Strength of Leadership Redesign text to "Target Unique Character gains +8/+8"
Forerunner of the Champions Increase base stats to 4/4. Redesign text to "When a Unique Character enters the deployed area under your control, CARDNAME permanently gains +3/+3 and loses this ability."
Champion's Herald Redesign text to "Flying
Exhaust: If Champion's Herald is deployed, return Champion's Herald to your hand, then target Unique Character in your hand costs 1 less and gains haste next turn."
Champion's Companion Redesign text to "Flying
While Champion's Companion is deployed all Angels you control have Vigilance."
Increased cost to 6, increased stats to 10/10.
Champion's Attendant Reduce purity to 1P. Redesign text to "When you deploy Champion's Attendant, you may Overcharge it once. If you do, target Unique Character gains +5/+5."
Fiery Ascension Redesign text to "Target Character in your hand gains +4/+0, Flying, Charge, and becomes Unique in addition to their other types."

Flame Dawn Reworks/Buffs

Hilderic Change cost to 15-ish (Gonna be testing the exact cost sometime soon) and Reworking the cost reduction to "Hilderic's cost is reduced by the number of Characters you control that have attacked this game, divided by 3.
Increase stats by +0/+5 (20/15 total stats.)
Goal: Buff triple flame dawn's top end finishers and better reward their aggression only playstyle.

Vis +0/+10 (6/20 total stats)
Goal: Increase Vis's "floor" so that she is less useless when not overcharged for large amounts.

Fiery Wish First Mode changed to "All Characters in your hand and deck gain +4/+0 and charge until the end of the next turn."
Third mode changed to "Target Character in the Assault Zone gains Indestructible and Multistrike 2 until end of turn"
Goal: Buff triple flame dawn's midgame effects.

Proctul Pay 1, Exhaust: Deal 4 damage to target Character in the Support Zone.
Pay 4, Exhaust: Kill target Character in the Support Zone.
Goal: Keep Proctul's ability to punish Wealthy Nobles etc, but give her greater lategame sniping potential

Aberion's Apprentice Redesign to "When Aberion's Apprentice attacks, Characters in your Assault Zone gain +1/+0."
Goal: Add more small go-wide attack buffs to Flame Dawn to take the pressure off very swingy cards like Warcry.

Glory of the Empire "Redesign to:
"Aubade, Heart of the Empire Cost:2
Location
When a Character you control deals combat damage to the enemy fortress, that Character gains +3/+0 until the end of the next turn.""
Goal: Redesign a card so useless it was the wrong cost for over a year and nobody noticed.

Mega/Ultra Unit Rework
All Mega Units and Ultra Unit moved to 1P
Mega Unit 01 - 1P, Reduce Pilot ability cost to 0
Mega Unit 02 - 1P, Reduce cost to 10, Activated ability can only be activated from battlefield. Stats reduced to 28/28.
Goal creates a cleaner 8->9->10 curve for mega units. Encourages Activated ability to not be used safely from support in an non-interactive manner.
Mega Unit 03 - 1P, Ability changed to: Sacrifice a Artificial Character: Until end of turn Mega Unit 03 gains unstoppable and "When this enters combat for the first time this turn, it gains indestructible until the end of that combat."
Goal: The old ability was overpriced and conflicted with the shield of Unit 02. Instead I wanted to focus on its unstoppable, giving it the Shield Generator style ability.

Misc Buffs/Nerfs
Mysterious Box of Wonder Increase cost by 1
Goal: Mysterious Boxx of wonder is both very efficient as a one-shot flicker, very efficient as a repeatable flicker engine, and can be used as a stall/tempo tool against enemies. For such power flexibility, it is just a little too efficient and restricts design space of future deployment zone effects.

Acolyte of the Altar Activated ability changed to Sacrifice
Goal: Revert of the Kill vs Sacrifice costing after the recent death effect changes.

Tibat No longer flickerable ("When CARDNAME is deployed")
Goal: Tibat is one of the best flicker targets in the game, especially in the mid-game. Due to not being in a core flicker focused color pair such as GI or OoS, we'd rather keep the card's strong effect but remove this synergy.

Denial of Surprise +1 Cost
Goal: Denial is not the source of Cov's core strength, but something that makes it much more narrow to adapt a deck against them, covering a weakness too well essentially in a way that is unlikely to be healthy medium-long term.

Cottontail VX1600 Increase stats to 18/18. Make the ability free but only once per turn while deployed.
Goal: Add more top end mechs to GI and make the card far less awkward to use.

Carrion Creeper Increase stats by +0/+3. (8/7 total stats)
Goal: While Carrion Creeper's previous nerf has given it the intended Gameplay experience, its stats were not at the right place, especially it's durability.

Dragon of Autumn Wind
Ability changed to:
Flying, Unstoppable
When you deploy Dragon of Autumn Wind or it deals damage to the enemy fortress, draw two non-Dragon Characters that cost 5 or more.
30/30
Goal: This card remains as one of the largest and most impactful cards in the game for Timmy players, but no longer be as impossible to predict with its Haste, but players still draw into more cards immediately. The non-dragon clause is to prevent it drawing copies of itself, which was a poor gameplay loop, especially with recycle etc.

One of Many Exhumed: Reduce One of Many Exhumed to 3 cost and give it -1 attack. (7/9 Stats in total)
Goal: One of Many Exhumed is currently too high a cost for an enabler and competing for slots too heavily with many of the payoff cards at 4 cost such as Infested Knight and Infested Hulker.

Aether Adept Reduce base stats to 4/4 reduce morale cost to 4
Goal: Slightly weaken Cov's early game board presence, and provide more counterplay to one of the faction's great early game commanders. While at the same time being a slight buff to Twins in Gray

Tygrugh, the Insane Change end of turn ability to require Tygrugh to be on the Battlefield, not Deployed.
Goal: As a top end finisher for triple Exiles, Tygrugh is certainly impactful enough, the main issue is that that impact doesn't quite have enough foreshadowing when played from hand and doesn't risk the card in combat at all. The effect will remain very powerful, but now gives the opponent a chance to know they need to play out their hand more.

Empath Battery Redesigned to "At the end of turn, if two or more Characters you control have entered the deployed area this turn, your Fortress gains 3 Health and you gain 3 Morale. If one of those Characters was a Human, your Fortress gains 6 Health and you gain 6 Morale instead."
Goal: The card is supposed to be about gaining incremental morale and health over the course of the game, however the card is proving problematic when spawning 6+ Characters on the field at once. This will only get worse with incoming Sleeper token creator cards.

Purification Stone Can no longer hit artifacts, locations, or the Command zone
Purification Stone hitting Artifacts and Locations has ended up being too swingy and out of the factional mechanical color pie of the faction, likewise the ability to hit multiple Command Zone slots often shut down opposing deck's gameplans in ways that make harder control plans smoother and takes pressure off the need to use other important cards like Humble on that zone.

There are several other balance changes we are potentially looking at soon, specifically Medi's unintended use at high level play and if Calamity's current implementation is contributing too much to overly long games.

Bugfixes
  • Fixed issue where cards in the deckbuilder list view could display incorrect text
  • Music no longer plays at the same time as the trailer
  • Fixed some compiler errors from vanity changes
  • Fixed Crystal of Madness not working with zero cards in hand
  • Fixed deck loading issues
  • Fixed Xac, Lost in Lunacy to properly filter for exile keyword based cards (including ability cards), and handle enabling it's exile mechanic, so that it can be played next turn as if it has been discarded.
  • Fixed premade vanity validation
  • Fixed AI using incorrect target filters for wish cards
  • Fixed some tooltip i2 inconsistencies
  • Fixed Masking on the tutorial Selection display, added savedata appending module, minor tutorial 1 tweaks
  • Added Notification ID matching so duplicate notifications wont get created if they already exists and are shown
  • Fixed Taiga on death not accounting for tags given through card effects
  • Fixed a bug with registration incorrectly not updating PlayFab title data when first registering an account.
  • Fixed the loading panel async behaviour still running if the user exits back to the main menu due to photon room connection issues
  • Fixed game getting stuck waiting for the opponent to make their turn when in a multiplayer match due to networking issues with room joining/leaving.
  • Fixed several issues with card cosmetics not showing properly in decks, and being incorrectly reverted back to grey-scale.
  • Fixed several issues with exile mechanic.
  • Fixed Augmented Ninja's Targeting trigger affecting other ability cards casted after it.
  • Fixed cards appearing semi-transparent in the graveyard after dissolving.
  • Fixed Xac, Lost in Lunacy not correctly giving all exile cards the ability to be played after you use Xac's exile.
  • Fixed card Stamps being displayed on the battlefield.
  • Fixed Exclusive unreleased cards available shown in the deck builder.
  • Fixed several card description issues not using correct text.
  • HOTFIXES
  • Fixed Carrior Creeper's 2nd mode cost 2 resources in total
  • Fixed Aubaude's effect being symmetrical
  • Fixed an issue with drawing cards of a specific type
  • Fixed Dragon of Autumn Wind not having its updated stats
  • Fixed flame strike applying itself and other corner cases
  • Fixed some cards that cared about other cards dying triggering themselves
  • Fixed United Front not creating all tokens in some situations
  • Fixed Purification Stone targeting
  • Fixed Surprise Defense not always correctly shuffling
  • Fixed the inventory screen breaking when logging out and back in to a different account due to search systems.
  • Changed the item count text on inventory displays to be consistent with the count displays for card items.
  • Improved performance of pack opening
  • Fixed issue where you could enter a tutorial while in queue for an online gamemode
  • Fixed some broken text boxes
  • Fixed external passives not being reset properly when an external passive card changes owner
  • Fixed Fiery Wish not giving +4 attack to Characters played in the next turn.
  • Updated Marina, Touched by Infinity description to make it more clear that it's an OnReplaceDeath effect that's granted to the target card, so it's more understood that the target card is supposed to lose it's buffs upon dying.
  • Fixed Ability cards shrinking and flying into the middle of the screen after they execute their effect.
  • Changed card animations not to play when their effects trigger, and only animate if they actually go into a VFX.
  • Fixed quests sometimes causing the game to hang if they were not implemented properly.
  • Fixed Candit, The Demonic not properly removing the targeted card and token cards she creates.
  • Changed Medi draft to not always give an Epic or Legendary card as it's last one
  • Fixed cost displaying red on preview cards when the player cant afford them (E.g. Draft Panel card displays)
  • Fixed Aubade location only working for the opponent
  • The Tutorial will have some time to go before it has all four missions completed and voiced properly, but we're already working on that as we speak, while also working on the systems that will help some of our other upcoming features. Thanks for checking out the patch notes, remember to tell a friend about our game until they're minorly annoyed by you, and we'll see you on the battlefield, Rift Runner!Discord: https://discord.gg/y8KGxk4Patreon: https://www.patreon.com/lightmarestudios
Infinity Wars: Animated Trading Card Game - Kryscent

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.75.

Patch Notes

Major Updates

Tutorial 1 Available
The first of our planned 4 initial tutorials has been completed and is now available to all players via the play menu.
Play as the Descendants of the Dragons against the recent exile onslaught as Candit guides you: her new initiate in the ways of command.
This feature has taken a significant amount of time to allow us to properly create a framework for future single player content which is an important part of introducing new players to the amazing game of Infinity Wars Classic.
We plan to be releasing the coming tutorials over the next few months.
In addition, voice acting will be added to the new tutorial shortly as we make some minor changes thank to feedback from our Patreons.

Keyword Overhaul and Improved Tooltips
All cards now have important text highlighted in yellow, as well as being able to be hovered over to see the associated tooltips.
While a number of improvements and polish is still required, this is another important step to help players understand how the game works so they can craft their own amazing plays and strategies.

Minor Updates

Full Zoom Improvements
Clicking on a card during the game will now showcase the card bigger and clearer than ever, also showcasing the card's purity that is normally hidden on the smaller ingame view.
In addition, you can now activate this zoomed view during resolution, allowing you to clearly view a card you might not be 100% familiar with as it shows up.

Intrigue trailer on start-up
We are proud of the cinematic intrigue trailer created for the release of the set, and so now we have it in game on start-up, it is fully skippable with the press of any key.

Foiling changes
Thanks to community feedback, some changes have been made to our foiling textures and renderers, this will help these special cards seem more shiny, and less crinkled, with less downtime between foil flashes.

Balance Changes/Redesigns
No changes this patch, however a large balance patch is now in active testing and will be coming soon.

Bugfixes
  • Fixed player Levels not correctly being applied in users account data, causing the user to continuously level up when playing another game.
  • Fixed Locations, Missions and Artifact cards incorrectly being shifted into the wrong slot upon resolving the turn (visual bug).
  • Fixed Torment Intruder causing the game to hang due to incorrect damage calculations.
  • Fixed several card movement and swapping issues, such a calculating the correct slot, hiding the selection box when not group selecting etc.
  • Fixed Alternate Art IDs for Mark Of The Demon & Taiga, Combat Reconstructor. Those who received these Alternate Arts from account transfer should be able to see them properly now.
  • Fixed Genesis Scavenger description to better reflect behaviour.
  • Fixed Supply Depot & Red Refinery VFXs showing in the main menu profile screen.
  • Fixed Issue where Lighting would not apply when previewing battlefields in the profile screen.
  • Fixed Bek, Dragon Tamer triggering its effect from Deck.
  • Fixed 'Permanent' stat buffs not properly keeping the buffs or copying the buffs with several effects. This includes Wish OnPlay Effects (E.g. Sol, Tyran of Solace), 'Creating Copy' effects and transform effects (E.g. Demonic Reflection and Evolving Parasite).
  • Fixed Marina, The Selfless' replace death behaviour to properly remove granted buffs upon reviving the chosen Characters, and updated the description wording to be more accurate.
  • Fixed Agent Coyle, Divinedemonic's first onField ability.
  • Fixed the premium Agent border failing to display sometimes in the deck due to delays of receiving Patreon status from the cloud.
  • Fixed several issues with card cosmetics not correctly displaying when using a custom deck for the AI deck in-game.
  • Fixed card viewer for Graveyard and Deck not properly handling scrolling when mouse is outside the scroll view.
  • Added background overlay shroud when zooming a card in-game, to better see the tooltips being highlighted.
  • Fixed group selection still working while waiting for the opponent to make their turn.
  • Fixed the inventory top bar button not re-enabling sometimes even after inventory had been received.
  • Fixed the prompt panel not rendering over the top of the displayed card in the main menu, causing you to not be able to customize card titles.
  • Fixed Stamps being shown on cards in-game when they're on the battlefield or in the ability queue.
  • HOTFIXES
  • Fixed several card descriptions with incorrect spelling, wording and wrongly assigned description.
  • Fixed keyword tooltips not replacing {0} values with 'X' in the inventory screen.
  • Fixed Tormented Thrall not being killed from opponent abilities and fixed it's death replacement to only work for non-sacrifice effects for ability cards you play.
  • Fixed cards not animating in the deck builder when full zooming them.
  • Fixed card displays having incorrect text positioning in the deck builder.
  • Fixed Natures Sanctuary Egg & Pitcher Plant Scaling & Tweaked Visuals.
  • Fixed Descent into madness not giving it's buffs permanently.
  • Fixed Azael, the Torn not returning the removed character.
  • Fixed removed cards sometimes coming back half faded.

    The Tutorial will have some time to go before it has all four missions completed and voiced properly, but we're already working on that as we speak, while also working on the systems that will help some of our other upcoming features. Thanks for checking out the patch notes, remember to tell a friend about our game until they're minorly annoyed by you, and we'll see you on the battlefield, Rift Runner!

    Discord: https://discord.gg/y8KGxk4
    Patreon: https://www.patreon.com/lightmarestudios

Infinity Wars: Animated Trading Card Game - Jason (Infinity Wars Classic - C

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.74. We just had our first IWC Open Tournament this past week, and overall we'd say it was a pretty decent success! We'll be looking towards some balance changes happening in the next few weeks, using the data and feedback we got from the tournament itself, so if you have any balance opinions, now's a great time to make your voice heard either here, or over on Discord. See you there!

Missing Items or Rewards
We will be looking into missing items and remaining kickstarter rewards next week, if you believe you have been affected by this, be sure to let us know on Discord.

Patch Notes

Major Updates

Tutorial Available to Patreons
A new Tutorial is available to Patreons for initial testing, this is the first of 4 initial single player missions. This first Mission will be available to non-patreons in the next patch after any rough edges have been smoothed out.

Minor Updates

Group Selection Inprovements
We have modified Mass Character selection to be easier to use. Now you can just click and drag to make a box to select multiple units. You can also hold CTRL to select multiple units, and deselect selected units. Heck yeah, functionality.

New VFX
Many new VFX effects have been added to various Character and Ability cards, often also including sound effects as well. Bu sure to especially check out the Useless Cow in all its glory.

Leaderboard Changes
The leaderboard now only takes into account multiplayer games, and some adjustments have been made to exp gain overall when playing against AI.
Unfortunately we have had to reset the leaderboard for this month.

Patreon border changes
Minor visual changes have been made to the Patreon Border to make it clash less visually with various elements.

Foundation Bundles + Store
Foundation Alt art bundle #3 is now available
"Contains a bundle with tradable alternate art cards with gold borders.
- 3x Pacify
- 3x Drone
- 3x Armored Landcrawler"

We are keeping the Halloween Bundle and Foundation bundle #2 Available until Monday 7th because we know some folks have been effected by a store steam ticket bug that has now been fixed.


Balance Changes
No changes this patch, however a large balance patch should be coming in the next few weeks now that the most recent tournament is over.

See you there!

Bugfixes
  • Fixed Cosmetic pack visual bug that meant duplicate cards didn't appear visually in pack opening.
  • Fixed some OnKilled Triggers
  • Fixed Fight! not using itself as the instigator or the damage
  • Fixed 'Kill Them All' quest not working at all
  • Fixed group selection not hiding the group selection box when the turn timer ends while selecting
  • Fixed loading display for inventory showing again when returning to the main menu, and fixed the disable check for category buttons happening multiple times due to new requirement system.
  • Fixed in-game cards not displaying over the top of the card viewer when clicking to zoom due to canvas sorting overriding.
  • Fixed several cards not having 'Once' activation limit set for their onField abilities that only allow once a turn activation.
  • Fixed all Enrage characters to properly use the enrage bundle consistently, and activate once a turn, adding SFX and VFX consistently.
  • Fixed the graveyard and deck viewer failing to auto update the circular layout when opening and closing it instantly due to co-routines.
  • Fixed shockwave VFX causing the game to hang.
  • Fixed Quest 'Hulk Out' not working for all enrage characters
  • Fixed swapping of Character cards in the hand not working.
  • Fixed 'Never Existed' quest incorrectly requiring the removal to all happen in one game.
  • Fixed 'They Rise' quest incorrectly adding progress for cards played from anywhere.
  • Added Missing Promotional Items & Added to Item Collection
  • Fixed Aberon, Fallen from Glory being able to be activated multiple times
  • Fixed Restricted Text not masking correctly as well as Highlight Effects in Tutorial
  • Re-Added single selection behaviour for group selecting by holding Left or Right Ctrl to individually add to the selected group cards.
  • Fixed Unit cards not properly handling dragging and dropping onto the field on top of another card in the zone.
  • Fixed group selection behaviour incorrectly handling OnDrag behaviour for cards individually when group selecting.
  • Fixed Inter-Dimensional Phase Bot's being able to be activated multiple times per turn
  • Fixed Items displaying as Plurals in prestige pass and rewards screen
  • Fixed hover zoomer not showing the correct highlight for the card when zooming.
  • Disabled showing the card highlight when full zooming the card.
  • Fixed group selection not returning the cards to their original slots when failing to do placement.
  • Fixed the toggle loading display not showing when entering the main menu without the inventory received.
  • Fixed card highlighting to properly handle switching between graveyard and group selection highlight when group selecting.
  • Fixed Crystal of madness not working
  • Fixed all Quests that relate to 'Winning a game' or completing something 'In One Game'.
  • Fixed zone layout positioning and card drag cancelling when failing to place card, and when cancelling current dragged cards when the turn timer times out
  • Fixed denial of magic soft lock
  • Fixed Inventory Item Static displays (Card Back) incorrectly receiving raycasting for selecting.
  • Fixed the Card Back selection in the deck builder being too close together, causing overlapping.
  • Added GUI enabling of the Item Granting Tool, so that you can edit item bundles while validating player lists.
  • Fixed the group selection box still showing if selecting upon the turn timer ending.
  • Fixed Mass Death not showing VFX when it has no targets.
  • Fixed pending game invites not showing up in the friends panel upon returning to the main menu

HOTFIX BUG FIXES - 0.74.1
  • Fixed Quests: A New Threat, Anything For Power, Archmage, Feeling Lucky, Heaven's Fracture, Insane In The Membrane, Seek Safety, Spellslinger, Stolen Property.
  • Fixed movement of battlefield cards incorrectly doing a swap sometimes, which can had a small case of causing a desync.
  • Fixed the deck count text display not showing when hovering over the deck cards and added functionality to display the count at the center of the top card in the zone.
  • Fixed the zone viewer for Deck and Graveyard not opening when clicking on the actual cards.
  • Fixed Purification Stone not allowing targeting of commanders.
  • Fixed Redirect and Redirect Bot incorrectly cancelling other abilities triggering, fixed them cancelling your own abilities, and fixed them to only redirect the effect when the targeted ability is targeting only 1 card (E.g. This will now still work if a Cannon Fire targets the same card twice).
  • Fixed External Passive's not properly affecting ability cards played that turn (This fixed the interaction between Pain Stone and Heat Wave).
  • Fixed several group selection issues with the tilting of selected cards.
  • Fixed incorrect Dragon Token artwork for Agent Coyle, Hellbringer and Descension.
  • Fixed deck builder grid layout cropping cards off-screen at certain aspect ratios.

The Tutorial will have some time to go before it has all four missions completed and voiced properly, but we're already working on that as we speak, while also working on the systems that will help some of our other upcoming features. Thanks for checking out the patch notes, remember to tell a friend about our game until they're minorly annoyed by you, and we'll see you on the battlefield, Rift Runner!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios

Infinity Wars: Animated Trading Card Game - Kryscent

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.73.4.

Missing Items or Rewards
We will be looking into missing items and remaining kickstarter rewards next week, if you believe you have been effected by this, be sure to let us known on Discord.



Patch Notes

Major Updates

Stability Fixes
A huge number of bug fixes have been applied in preparation of the tournament this week.
Thanks to everyone who helped submit bug reports recently.

Halloween Bundle
A new alternate art themed bundle has been released.
All cards included are gold bordered and non tradable.
  • Alt Art Yagron
  • Alt Art Rita
  • Fear
  • Defiant Trickster
  • Demon of Dark Bargains
  • Hungry Abomination

Improved Cost Display
Cards that are unable to be afforded this turn will now have a red cost visual to help make it clearer what is able to be played that turn.

Balance Changes
Ruins of an Ancient Civilization: End of Combat trigger changed to end of turn trigger
Helps prevent some infinite resolution loops in the game, we'll be adding a more permanent solution to infinite loops in the future however.

Bugfixes
  • Fixed Rita sacrifice not working correctly.
  • Fixed Tokens getting created at the front of the zone.
  • Fixed Winds of war moving incorrectly.
  • Fixed Rabid Rabbit transform.
  • Fixed Blightmaker's enter the deployed ability.
  • Fixed Undo Turn Requests not working when the opponent is still resolving the previous turn, so that players can still undo their turn if the opponent is still running the previous turn.
  • Fixed CTRL+V deckbuilder import bugs when used on menus it wasn't designed for.
  • Fixed deck importing failing to find the associated card if you are using a custom title for that card.
  • Fixed the deck builder sometimes not closing, causing you to get stuck in the main menu screen with the deck builder open.
  • Fixed a number of alt art animations.
  • Fixed Splat not correctly working when various targets become invalid.
  • Fixed fight not being counted as noncombat damage.
  • Improved the External Passive system to more correctly calculate all valid targets to affect, which fixed cost reduction External Passives from flickering between the values when multiple external passives of that type is also in play.
  • Fixed dealing damage when its controller lost morale.
  • Fixed Redirect command zone targeting.
  • Fixed Divine demonic failing to discard abilities.
  • Fixed Divine demonic transformed version.
  • Fixed Crystal of Madness working from the graveyard or removed zone.
  • Fixed End of Turn triggers being doubled in some instances.
  • Fixed Enyah counting commanders as in your deck for her ability.
  • Fixed Mysterious Box of Wonder not sacrificing itself if it has an invalid target.
  • Fixed Covert Battlesuit interaction with the fortress.
  • Fixed Gorgon Beam not doing any damage unless the target has 12 or less HP.
  • Fixed Siege Engineers targetting.
  • Fixed Undeath Wish interaction with multi lives.
  • Fixed Last Sleeper wording to be clearer.
  • Fixed Spirit of Vengeance interaction with Deadly.
  • Fixed Denial of Reason countering opponent ability cards played that turn.
  • Fixed Denial of Magic countering your own ability cards.
  • Fixed Maria working after death.
  • Fixed The Great Fortress of XiaHan interaction with other locations.
  • Fixed The Strength of Unity buff.
  • Fixed Overcharged Bot overcharge.
  • Fixed Ancient Egg giving too many stats.
  • Fixed Bek and Demon of Dark Bargain not reducing the cost of characters in your deck.
  • Fixed Ancient Egg sacrifice.
  • Fixed Never Forget the Fallen not working against calamity.
  • Fixed activated abilities being able to be stolen.
  • Fixed grimmish control trigger.
  • Fixed Infinite Possibilities creating multiple dragons.
  • Fixed Rabid Rabbit's Bloodthirst effect not properly triggering when it first transforms and enters combat.
  • Other various wording changes.

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios

Infinity Wars: Animated Trading Card Game - Jason (Infinity Wars Classic - C

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.72.

We're working away behind the scenes at prepping everything for the Kickstarter rewards coming on the 10th of October, and we've got something for the late comers to the Kickstarter, a late backer store for people looking for a last chance at scoring some Platinum cards, as well as work towards stretch goals and score other awesome perks. To check out the store, click the link below, and if you're already a part of the campaign - let's jump into the patch notes!

Post-Kickstarter store open until October 6th!




Patch Notes

Major Updates

Pack opening improvements
A major rework has been started on pack opening animations. Snag some packs now and check it out!

Minor Updates

Combat layout speed adjustments
We are experimenting with a faster combat animation speed to help multiple combats not dragging on.
We'd appreciate any feedback on if it feels too fast or slow so we can continue to adjust it.

Exhaust Consistency
All Move to Support effects changed to Exhaust-ing for consistency
This effects the following Cards:
  • Flashbang
  • Nix
  • Stumble
  • Demon of Fear
  • Flagbearer
  • Harbinger of Law
  • Distraction Drone
  • Harbinger of Light
  • Exhaust
Goal: To create consistency in move effects vs exhausting, allow for more "exhaust matters" design space in the future. and make FD slightly more powerful against activated abilities.

Card Updates

Balance Changes

A large batch of balance changes with this patch. we'll be seeing how the meta plays out after this and the release of intrigue but likely have another moderate sized balance patch in the works.

Devil of Despair
Temp ban the card so that variants can be tested.
We have a number of balance changes we have been testing, we want to get this change right and are therefore temporarily banning this card while we do further internal tests.

Hungry Abomination
Now gains a flat +6/+6 when discarding or removing a Character from hand.
Character stat based discard was too swingy, and hindered making large statlines. this keeps it as a powerful discard/overcharge engine card, but can no longer gain 30+ attack out of nowhere.

Champion's Herald
Cost reduction now only lasts a single turn
OoS are only allowed Character cost reduction as a tempo play, not in a stackable manner. This also means the haste and the cost reduction line up and make playing the card on turn 1 less safe.

Mutating Dead
Once per Turn activation restriction to activated ability
Helps it grow a little slower and not pick up sometime a 5-6 keywords in a single turn, which can be frustrating gameplay.

Unstable Demon
Increase Exile cost by 1
Make this powerful deadly character come down a little slower when discarded, as its body was huge for turn 4.

Xi, Martyr of Peace
Reduce healing to 15
Make the card less effective in multiples and allow the Spirit transform to being the more central focus of the effect.

Carrion Creeper
Can only sacrifice deployed Characters
Make the card not come down on turn 1 and make the sacrifice version be more equal in value to the 3 cost mode.

Escalated Stain
Increase Cost by 1. Purity increased to 2P
Reduce the value provided by the stealing mode and bring in line with other steal effects

Blightmaker
Purity reduced to 1P
Swapping purity with Stain as a splashable lategame card that can also be location removal.

Corrupted Celestial Dragon
Increase cost to 11
Retain a flexible purity lategame option but not overshadow other lategame cards as much, while also slowing down flicker strategies.

Flame Dawn Purifier
Gains "When you deploy CARDNAME, remove target card from the enemy graveyard. "
Want to add a little more main-deckable graveyard removal to flame dawn and give the card further differentiation from Kali.

Hehkeem, Corrupted
Increase cost by 1.
Make 3xSoA deckbuilding more diverse in the long term. The power of this card often warped the number of 1-3 cost characters the deck played, making it really difficult to justify playing anything more expensive.

Aberion, Fallen from Glory
1P -> 2P
Aberion, Hammer of the Dawn
2P -> 1P
Increase stats from 8/8->10/10
Allow 2FD to be more appealing and bring the transformed aberion in line with the original.

Vengeful Warrior Redesign
Vengeful Warrior v2 Cost:3 Morale:0 (DoDx1)
Vigilance
When another Character you control dies, Vengeful Warrior gains deadly until end of turn.
2/4
Redesign a horrifically statted DoD character and add more options for them to use against huge bodies.

Vah'nash, the Ritual Master
Now buffs himself
Becomes less vulnerable to commander removal, but requires early activations.

Hell's Gambler
Cost Increased by 1
Massive cost reduction can happen a little too early if your really lucky. Now a bit slower when the game can handle it.

Pyr, Fortress of the Flame Dawn
Text changed to "At the beginning of combat, create a Flame Dawn Aspirant in the Assault Zone."
Buff the new 3 drop in Intrigue and make the card have more immediate impact.

Greedy Ransacker
Gains charge
FD was missing a charge unit at 3 cost, and plunder plays really well so we wanted to push this a little.

Memorial to Heroes
Increased cost by 1.
With the way Memorial changes everything that comes after, and considering how flexible it is at 1p, it's cost has been aligned properly.

Cleanse Impurities
Text changed to:
"Preemptive
Remove a card from you opponent's graveyard.
Draw a card."
Redesigned to hit graveyard to act as a future safeguard for graveyard strategies and prevent the deck info issue.

Agent Mereor
Activated ability can only be activated once per turn.
Reposition the power of the card into specifically the Agent coyle casual decks, not a board melting machine gun.

Hinekri, Growing Bored
Cost:4 Morale:6 (EXx1)
Unique Character - Demon
Flying
When you deploy Hinekri, put a Madness on top of your opponent's deck.
If Hinekri would die, if your opponent has a Madness in their hand, return her to your hand instead.
8/6
The reanimation effect was both a little too powerful, but also the card was being used for flickering which overshadowed its main ability.

Bugfixes
  • Fixed Bek not working correctly with Flciker abilities
  • Fixed low orbit cannon exhaustion when having no targets
  • Fixed Kung Ji causing the game to lock up.
  • Fixed Champion's herald being exhausted in hand
  • Fixed Warden of the wall applies it's morale damage due to surviving combat even if it dies."
  • Fixed Tome of the dead mission tooltip sometimes not counting up
  • Fixed "LeavesPlay" triggers getting incrrectly effected if moved between two in play zones
  • Fixed Overcharged storm wording and effect
  • Fixed Aventure time quest
  • Fixed Firebolt being a token card by default
  • Fixed Consecrating Angel destroying locations too when attacking characters
  • Fixed Astatoth's damage trigger
  • Fixed Pain stone not adding damage correctly
  • Fixed dancer of jinhai's text not saying it can only be activated once per turn
  • Fixed hunted down text
  • Fixed Aleta, Cured Immortal missing the unique tag
  • Fixed The Innovative Wish not being able to target enemies
  • Fixed Defiance not hitting command zones
  • Fixed Defiant Brute death being able to sacrifice the target that was already dead due to combat
  • Fixed Morningstar Wayclearer not hitting the fortress
  • Fixed Tempus tags
  • Fixed Hunted Dragon having the incorrect trigger
  • Fixed Flame Dawn Purifier causing combat to freeze sometimes
  • Fixed Rita's guard cost and morale
  • Fixed infected devil not correctly transforming again
  • Fixed splitter-lite creating tokens when it dies in command zone
  • Fixed Plunder triggering on effect damage
  • Fixed Nix pull commanders out of command
  • Fixed Humble wearing off some parts of its effects if a card goes to the graveyard.
  • Fixed Dropbear activating multiple times
  • Fixed Overload being able to kill locations and missions
  • Fixed Agent Coyle DivineDemonic discard.
  • Fixed Tracks the Cowardly targetting
  • Fixed Strength in Numbers being dynamic
  • Fixed many minor templating issues
  • Other Misc bugs

HOTFIX BUG FIXES
  • Fixed Nero working with sacrifice
  • Fixed Bek cost reduction not being setup to be consistent with other similar cards
  • Fixed Tome of the Dead
  • Fixed Spirit jittering
  • Fixed Commander remove button disabled by default in deckbuilder
  • Fixed some minor issues with pack opening
  • Fixed Promo Store display tiles not linking corectly

The balance changes being pushed through are sure to shake things up a bunch, and I'm excited to see what everyone manages to make in the coming weeks! And, to reaffirm, rewards for the Kickstarter (and post-kickstarter store backers) should be going out around the 10th, so we'll see you all around that time with packs and cards galore!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios

Infinity Wars: Animated Trading Card Game - Jason (Infinity Wars Classic - C

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.71.

A lot has happened this last week. The resurgence of the community, the Kickstarter being funded, the content from us, the content from our community - It's amazing, but we'll have time to talk about that in a few weeks when things have calmed down. For now, let's just keep it brief, with the most important thing being that the Kickstarter is ending soon - so get in now for your plat cards, never to return after the set releases on October 10th!

https://www.kickstarter.com/projects/elphie/intrigue-infinity-wars-classic-expansion-set

Patch Notes

Major Updates

Desyncs
Thanks to everyone who has played recently and reported bugs. We have been working hard to squash any remaining desyncs thanks to our improved logging systems.
We've fixed a few more of them this patch and will be keeping an eye on if any more remain over the weekend.

Card Packs
Collector Booster Packs are now available in the store!
  • These booster packs contain 5 cards from a pool of all available cards. Get cards from the released intrigue cards, or from older sets, even promo cards can rarely appear.
  • Each booster contains 1 card guaranteed to be Uncommon or rarer and all cards have a chance to be Foiled, Gold Bordered, or both.
  • Buy premium boosters to more than double your odds of finding rarer cards or cosmetics, and all cards from premium boosters are marked as Tradable when that feature is enabled.
  • Bundles of 5 Packs can be bought to provide a discounted price.

Minor Updates

Resolution Changing
New Resolution options and better support for less common resolutions have now been included. We'll be continuing to see how we can support different resolutions more in the future.

Miscelaneous additions
  • Better notifications when you receive new Quests
  • Updates to the Account Transfer Tools to better serve high demand
  • New Tooltip messages for keywords
  • Added additional Fast Forwarding options
  • Deck Exporter now Export Cards in order of cost than name
  • New sound effects
  • New Exhaust indicators (Zzzzz)
  • Changed default AI to be Hard instead of Insane to make it cheat less.
  • Changed notification message for deck exporting
  • Disabled arranging of field cards for AI to avoid the AI putting 2 cards in the same slot
  • Random Deck selection button, useful when playing offline
  • Deckbuilder Searching Improvements
  • Remember Me login toggle

Card Updates

Promo Cards and New Artworks
4 new Promo cards have been added to the game, as well as new artworks for Shamba's Hunt and Siege Engineers.

Thanks to the amazing content creators that have supported the game and helped us reach our Kickstarter goals.
  • Thea Wolfborn
  • Daniel Money
  • Shady Bunny
  • Rio, Nice Dragonborn


Ban List

As of now, the ban list is completely empty, as all bugs related to keeping cards on that list for extended periods seem to have been dealt with. If a card gets banned, you'll hear about it first on Discord.

Balance Changes

Confront the Aether
Increase cost by 2
This card was giving less dedicated CoV decks too much lategame gas, now the card will be able to be made very cheap in dedicated spell matters decks, but be a much more awkward topdeck in other situations.

Sol, Tyrant of Solace
Increase cost by 1
The huge body and very powerful effect came down just a little quicker than we liked, making it difficult to rush down. We'll be keeping an eye on this still very powerful card to see if it needs further adjustments in the future.

Bugfixes
  • Fixed Issue with some players being randomly logged into other player's accounts
  • Added some Missing lore to existing cards
  • Fixed Custom Card Names not correctly saving between sessions
  • Fixed lighting on some battlefields
  • Fixed Default Verore battlefield animations
  • Fixed Wish activated abilities such as Omnitron getting cost increased or decreased by the card's modifiers
  • Fixed Cost increase effects not syncing correctly sometimes between players
  • Fixed Card Items not correctly showing the correct amounts in the inventory
  • Fixed Excess Damage on cards like Profane Critter Calculating correctly
  • Fixed Excess Damage on cards like Profane Critter working correctly with flying
  • Fixed some missing spritesheets
  • Fixed deck importer now correctly working with banned cards
  • Fixed Queue timer to display the correct text
  • Fixed Multi-Strike tooltip
  • Fixed broken alt art cards
  • Fixed Adaptive Master being considered artificial
  • Fixed Pacify somehow being a human
  • Fixed Crystal of Madness drawing cards from hand or graveyard
  • Fixed Lost Knight increasing its own cost
  • Fixed Aleta, Immortal Traveller's activation cost
  • Fixed Single Combat targetting
  • Fixed Martyr of Chaos's graveyard effect
  • Fixed Bad-Bot having the IH Pacify tooltip
  • Fixed Demon of Fear targeting
  • Fixed Grotesque Brute tooltip
  • Fixed Infest targetting
  • Fixed Sol, Tyrant of Solace triggering damage effects
  • Fixed Preview Cards in the history queue having passive triggers, causing slowness
  • Fixed stealing a character not updating external passives
  • Fixed Karani not correctly reducing artifacts or locations
  • Fixed Ixxi's renanimation
  • Fixed Hand Reveal Effects causing desyncs
  • Fixed Infected Cycle to use Exhaust wording
  • Fixed OnceWasClean overcharge ability not working.
  • Fixed Missing Red Refinery and Supply Depot battlefields
  • Fixed dynamic zone layout spacing for the relic zone, so that it can automatically fit the relics into the zone by squishing when it exceeds a certain amount of cards.
  • Fixed Card Tooltip to Anchor to the edge of the card
  • Fixed Rubble Golem not working with Humble
  • Fixed Azael the Torn bringing back Removed cards from other sources
  • Fixed Azael the Torn not returning her target if she dies
  • Fixed Vasir, Chained Prince movement nodes
  • Fixed Drason not triggering on abilities
  • Fixed Astatoth trigger too many times

HOTFIX BUG FIXES
  • Fixed Major Desync issues caused by broken wish panel actions
  • Fixed Major Desync issues caused by Movement effects
  • Fixed Cheryl Forward Scout not having unique
  • Fixed Legionnaire of Dawn not correctly dealing damage
  • Fixed Drason Armory Keeper having an OnPlay effect, not an OnEntersDeployed effect, and thus not working with flicker
  • Fixed Agent Coyle Zomborg, killing itself if damaged while transforming
  • Fixed Defiant Brute triggering twice with sacrifice effects
  • Fixed Thea Wolfborne triggering from graveyard
  • Fixed visual error with ingame UI
  • Fixed Ju-lin moving instead of exhausting
  • Fixed account transfer screen showing transferred levels as 'Wins' instead.
  • Fixed Store Folding to centre of the screen
  • Fixed missing VFX in Chaos in the Ranks, causing bad player feedback
  • Fixed Ixxi freezing the game
  • Fixed In-Game settings starting at the bottom of the menu
  • Fixed opponent hand cards not being revealed when being affected by VFX


Content Launch

Our biggest thing to share here is the Lore Abridged videos, which may be getting their own news post separately in the future based on everyone's feedback and love for them.

You can watch the entire playlist starting from episode 1 here: https://www.youtube.com/watch?v=z2lE2IOSL3g&list=PLfl3bFv3CAqnhpk96fxBEY8W2jqhWhCnD&index=1




We're so grateful to everyone who is making this whole revival possible, and while there's plenty left to go, each patch brings strides in improvements and bug fixes. We'll be done shortly, for sure!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios

Infinity Wars: Animated Trading Card Game - Jason (Infinity Wars Classic - C
Hey Everyone, Jason from Lightmare Studios here.

We're in the final days for the Intrigue set Kickstarter, so now's your final chance to get in and snag some limited and exclusive perks! We've already sold out of 4 of our perk windows, so if you're looking to get involved, you're running out of reasons not to.

Platinum cards, intrigue sets, posters, shirts, cosmetics for days, and so many packs of cards - you can have it all!




Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios

Infinity Wars: Animated Trading Card Game - Jason (Infinity Wars Classic - C

Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.70.

It's finally here. Two years in the making, and a long way to go, but we're finally releasing our early access free to play build of Infinity Wars Classic to the world. FINALLY! We've got a lot of content going on, we've had our premiere live stream event celebration, we've had our Kickstarter launch, and we're got so much more to show off in the next two weeks! Want to be up to date with everything? Join us on Discord, where we've seen a massive influx of activity, and we're almost at 2100 members! https://discord.gg/y8KGxk4

https://www.kickstarter.com/projects/elphie/intrigue-infinity-wars-classic-expansion-set

Patch Notes

Major Updates

Free to play launch

We are excited to announce the public early release of Infinity Wars Classic! The game is no longer locked for non-patreons and we have just started the Intrigue set Kickstarter. Along with this, we have the introduction of the CTCG model, so tell your friends and get them involved so they can play with every single card in the game, for free, just by making an account!

For more info on the CTCG model, check out this video we did revealing our direction from earlier last year.

https://www.youtube.com/watch?v=wQdLfnTzJzs
New Quest System
Gain 3 Quests every day, and lock in your favourites. There are over 30 quests currently implemented, with more coming soon.
Be sure to lock in any quests you wish to keep over multiple days, as they refresh every 24 hours.

New Premade decks
12 new premade decks have been added, replacing the old outdated decks. These include decks provided by our amazing community, such as Gameipedia, and Tyrantherus. We'll probably be doing another deck building competition after the Kickstarter, this one went really well.

Minor Updates

Complete user interface scaling support
All menu screens in both main menu and in-game now fully support different resolutions including 16:9, 16:10, 12:9, 32:9, 3:2 and more.

Deck Favouriting system
Major improvements have been made to user decks, including "last time played" checks, so that your custom deck list is sorted with your favourited and most recently played ones at the top of the list.

Deck Builder Improvements
The deckbuilder has received another pass of internal improvements, including better performance, better filtering for card types, stats and search functionality. We have also adjusted the size of cards in the deck builder for better visibility.

New Ingame and Menu vfx
A huge new pass has been done to both menus and ingame abilities with dozens of new particles effects.

New sound effects
The menus have received a number of new sound effects to create a better audio experience, with even more on the way.

Faction based Music
When playing games, the music will change based on the purity of your deck.

New Premade decks
12 new premade decks have been added, replacing the old outdated decks. These include decks provided by our amazing community.

Card Updates

Balance Changes

With the public release and the Intrigue Kickstarter happening, balance changes mostly be delayed until after Intrigue's full release in 3 weeks as the team focuses on other areas. However we do have a few small changes of already released intrigue cards:

Tygris, Politically Inclined
Removed deploy requirement.
The token "Lord" effect we felt was playing out a bit lower impact than expected, and thus wanted to try out Tyrgis as more of a command zone option.

Carlotta, Queen of Solace
Attack prevention ability now only effects the opponent
The Queen of Solace's ability previously prevented an Overseers deck from fulfilling its own go-wide plans. So we have removed the restriction from yourself.

Bek
Gains +2/+2
This dragon based Character needs to get onto the battlefield, so we have increased her stats so she can survive there more often.

Astatoth
Damage trigger changed from an end step trigger -> "When Astatoth is dealt damage for the first time each turn"
This small buff means that Astatoth doesn't need to survive till the end of turn, meaning he no longer is sometimes anti-synergistic with his unstoppable keyword.

Bug Fixes

  • Lots of various stability fixes
  • Huge amounts of UI fixes
  • Fixed Graveyard and deck not correctly allowing targeting
  • Fixed two major sources of game desyncs, caused by decks not getting sent over the network correctly, and the undo turn system not waiting for a network response correctly.
  • Fixed Scarab Spybug targeting multiple targets
  • Fixed Dragon Collar still hitting the support zone
  • Fixed Infected Purifier, Spirit of Vengence and other OnReplaceDeath cards not using the forceAlive heal.
  • Fixed Ruins of Veroria working from the graveyard
  • Fixed Mutating Dead not checking if the target of its ability is still in the graveyard
  • Fixed Heavenly Wish 1st mode being Unable to target command zone during the planning phase
  • Fixed Recruit of Solace being unable to target command zone during the planning phase
  • Fixed Protcul being unable to target friendly units
  • Fixed Mark 1 'Brimstone' Battle Tank being unable to target command zone during the planning phase
  • Fixed card dragging interacting with the ESC menu poorly
  • Fixed Imported decks always defaulting to greyscale.
  • Fixed Finds the Hidden keeping its target even if it dies or leaves play
  • Fixed Zuza returning dead units to life when she dies or uses her ability again.
  • Fixed Risen of Avarrach raising from the dead too slowly.
  • Fixed Tied game checking, now ties caused by morale or alt win cons will work correctly
  • Fixed Big-anators gaining +2/+2 from enemy discards
  • Fixed Ethereal fusion causes the game to freeze
  • Fixed Void split tokens having flying
  • Fixed a number of card name and card text misspellings
  • Fixed Boyo incorrectly costing 2
  • Fixed Verore Channeller not working on commanders
  • Fixed Alter of Binding being unable to target Commanders during the planning phase
  • Fixed Lance of jinhai being unable to target enemy characters
  • Fixed Higher Calling targeting and zone movement
  • Fixed Filing cabinet activation not correctly checking the number of valid targets
  • Fixed Ancient aggression Emblem being unable to target commanders during the planning phase
  • Fixed Guard unable being unable to target commanders during the planning phase
  • Fixed Tribal Medicine targeting
  • Fixed Power of the Underdog failing if used on a commander
  • Fixed Swift Strikes failing if used on a commander
  • Fixed Intimidating Rally targeting
  • Fixed Bek's cost reduction ability
  • Fixed Siege Engineers not working on non-combat damage
  • Fixed Tooltip displays for keywords and missions
  • Fixed Activated Abilities not correctly disabling the activation button
  • Fixed Consecration Angel not destroying locations
  • Fixed Blood Crazed Initiate transform

HOTFIX BUG FIXES
  • Fixed issue with store real money purchases button not working.
  • Fixed notifications not appearing in the friends panel.
  • Fixed issue where sliders weren't update music volume.
  • Fixed manual account transfer button not working in the account transfer screen.
  • Fixed issue causing cards to appear greyscale even when they are owned.
  • Fixed issue where the inventory would sometimes fail to display.
  • Fixed issue where the featured page in the Store screen would fail to display the items.
  • Fixed being able to open cosmetic packs in the pack opening screen.

Kickstarter Launch

We're doing really well on Kickstarter already, after an amazing stream! The entire team is so grateful for everyone's contributions and support. We're sitting at Kicktraq's second place after only 12 hours! Here's hoping the rest of the campaign goes as swimmingly as the launch has!

Check out the Kickstarter page to get a look at all those awesome perks, and take a look at the Kickstarter video for more info on what we're up to and such.

Content Launch

We've got two videos we've released, being the teaser trailer to Intrigue, as well as the updated tutorial. There's a lot more content coming though, so subscribe on youtube or join us on Discord to stay up to date with everything.

https://youtu.be/oeuBVLLrPNA
Thankyou all for your patience as we worked on the foundations of Infinity Wars Classic, and I hope you're excited for everything still to come. Join us on the Kickstarter, and let's bring death to pay to win!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios

...