Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.45.
We've got a LOT of content for you, right before the holiday break, so strap in for HUGE patch notes. Also, for players who are patiently waiting for the Free to Play Beta launch, we've got something for you. As we mentioned in a blog post last month, the newest set Intrigue will be coming with a Kickstarter Campaign, that will be launching on the same day the IWC Free to Play Beta begins, so you can sign up to the Kickstarter campaign to get alerted the moment everything goes live! And, while you're there, take a look at our Kickstarter Perks and such. Sign up today HERE, or head to {LINK REMOVED}http://www.bit.ly/iwcintrigue.
Reminder: FREE DEMO
This will be the last time we mention this, as the reminder is being changed to the email alert. All players now have the ability to download [url]Infinity Wars Classic[/url] through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Friends Panel and Private Invites The ability to follow other players and create private games has been added, replacing the discord invite API which we were not particulaly happy with. Private matches and more social features has been a very commonly requested feature, both as a way to tell who is online, but also to better run tournaments and other events. You can access the friends panel in the bottom right hand corner, we look forward to hearing your feedback on this exciting feature.
Alternate Art Systems As we continue to work on porting across Infinity Wars 1 accounts, we have to lay out the groundwork by porting across assets and creating systems to facilitate this. The newest and largest of these systems is the addition of alternate art cards. In the deckbuilder you can change the artwork you have selected by zooming in on the card and clicking the "change artwork" button. For a limited time only, all alternate arts will be available to all players. These work in multiplayer, so be sure to showcase your favorites when you play. Two pieces of alternate art: The 2016 Xmas Taiga, and the 2017 penta-pack Mark of the Demon are unfortunately not currently available. However we have over a dozen never before seen alternate arts for players to discover and use. We'll be sure to have a way to unlock these once collections are fully available.
Quest System A new quest system has been added for more dynamic and modular requirements, as well as better separating out IWC and IH specific quests. 30+ new quests have been added and will be assigned to players every 24 hours. We will continue to iterate on these, so be sure to give us your feedback on which ones you are finding satisfying or challenging. Please note some previous quests have been made invalid, in this case you will receive a new quest.
Minor Features
Hybrid and Gold Frames IWC cards that belong to multiple factions have their card frames restored! Multifaction will have their horizontally blended border while Hybrid cards will have the vertically connected half borders.
New IWC Cards
Drason, Armory Keeper Cost:7 Morale:8 (GENx1) Unique Character - Human When Drason enters the Deployed Area, create an Upgrade in your hand. Whenever you play an ability card, if Drason is in the Assault Zone, deal 2 damage to all enemy Characters on the battlefield. 20/14
Carlotta's Honor Guard Cost:4 Morale:8 (OoSx3) Character - Angel Flying While Carlota, Queen of Solace is deployed, Carolota's Honor Guard gains +8/+8 8/8
Grayscale Cost:6 Morale:4 (Factionless) Unique Character - Artificial Human When Grayscale enters combat with a Character, Grayscale retreats, and that Character loses all text, buffs, and debuffs. This effect is retained when leaving play. 14/6
New Cards But Restricted to Devs only for testing:
Lilariah, Voice of Change
Hinekri, Growing Bored
Siege Engineers
Xac, Lost to Lunacy
New IW1 Cards
Overcharged Bolt
Splat
War Machine
Single Combat
Construction
Dark Vision
Overcharged Bot
Vis, The Furious
Solace's Peace
Hunted Down
Find Your Way
Lanstead
Junkyard
Vasir, The Chained Prince
Aleta, Immortal Traveler
Orion, Master Architect
Tygris, The Architect
Acolyte of the Altar
Suffering Verorian
Champion's Herald
Voracious Goliath
Alearem, The Fate Twister
Nix, Justiciar of Dawn
Evellee, Mage Guild Recruiter
Guard
Rapid Iteration
IWC Redesigns
We have a lot of redesign changes, most engine-based, and some temporary in nature.
Acolyte of the Altar Cost:1 Morale:4 (CoVx1) Character - Human Exhaust: Kill another target friendly unit. If you do and Acolyte of the Altar is deployed, target Ability in your hand costs 1 less. 4/4
Previous iterations of Acolyte of the Altar reduced the cost of an ability card in the planning phase, something we are not supporting. Instead the cost reduction has been made permanent and stackable. Finally changing from sacrifice to Kill better enables some of the "Aristocrats" decks we have been seeing with Commanders like Nero now that Sacrifice and Kill have greater mechanical seperation.
Tygris, The Architect Cost:5 Morale:12 (GENx2) Unique Character - Human Exhaust: Create one of five Artificial Genesis Characters 3/7 Options: 2 Cost: Lil' Timmy Bot 3 Cost Unending Drone 4 Cost Genesis Construct 6 Cost Unmanned Aerial Destroyer 11 Cost Mecha Dragon
Tygris's creation minigame presented us with unique UI design problems, and so while we briefly considered a nested Wish system, in the end giving an option of 5 different classic Genesis cards gave a similiar variety of choices and actually buffed the card in some scenarios due to a greated array of abilities on offer.
Orion, Master Architect Cost:4 Morale:10 (GENx2) Unique Character - Human Exhaust: Transform target card in your graveyard into an X/X Artificial Character, where X is twice its cost. You may play that card from your graveyard next turn. 4/8
Orion now uses the "play cards from graveyard" technology due to X costing. We are aware that this somewhat nerfs the card, will be looking at some possible buffs in the future.
Nix, Justiciar of Dawn Cost:7 Morale:8 (FDx3) Unique Character - Human Charge When you deploy Nix, return up to three target characters to their controller's support zone. 10/10
Creating a "Pay X" system for a tiny handful of cards wasn't feasible so we have locked the cost but made the design slightly more efficient to offset the loss of flexibility. We will revisit this at a later date, so stay tuned.
Vasir, the Chained Prince Cost:7 Morale:12 (CoVx2) Unique Character - Demon Flying, Unstoppable Vasir starts the game Chained, and cannot attack or block while Chained. If Vasir dies or is removed from the game, he is shuffled into your deck Unchained instead. 3, Exhaust: Vasir becomes 34% unchained. If he is 100% unchained, move him to the support zone. 18/18
Vasir's punishment effect unfortunately isn't compatible with the engine currently, so the card has been reworked as a durable finisher that can be slowly freed over time.
Voracious Goliath Cost:10 Morale:15 (CoVx2) Character - Demon Unstoppable When you deploy Voracious Goliath, you may Overcharge it any number of times. For each time you overcharged, your opponent sacrifices a random Character. 20/20
Sacrifice mid-resolution isn't something we are supporting mid-engine, so while random sacrifice will continue to be an exiles mechanic, we are making an exception for this design.
Alearem, The Fate Twister Cost:4 Morale:7 (CoVx2) Unique Character - Human At the end of turn, if Alearem is deployed and your health or morale are less than 1. If Alearem has been deployed for exactly 3 turns, your health and morale are set to 100. 0/10
While the old Alearem design was a really fun callback to the Dune board game, having dedicated UI at the start of a game for the card wasn't feasible, so we have reworked it slightly to be a enters deployed trigger, meaning you only have to guess 3 turns ahead but also giving your opponent a bit more warning of what it coming.
Suffering Verorian Cost:1 Morale:2 (EXx1) Character - Human Exile 2 Whenever you discard a card, if Suffering Verorian is in your hand or graveyard, it gains +1/+1. The bonuses from this effect are retained between zones. 3/3
With the greater reliance on discard synergies and the exile mechanic in the faction, we didn't want a card with an Exile 0 ability and also felt the previous design tread too closely to Demonic Disciple. So we have reworked the card as a synergy piece, it getting bigger as you discard other cards or itself.
Evellee, Mage Guild Recruiter Cost:5 Morale:12 (Factionless) Unique Character - Human Pay 1, Exhaust, remove target deployed Character you control from the game: Recruit a Character costing X+1, where X is that Character's cost. 5/10
Due to both textbox size and the need to create a "Pay X" system for a tiny handful of cards, Evellee has been streamlined to be an exciting and much more reliable "Birthing Pod" style ability. We are aware some players might be disapointed by the removal of the other ability, but hope to see this enable a number of whacky and interesting decks. And, again, we will be revisiting this in the future.
Aleta, Immortal Traveller Cost:5 Morale:5 (Factionless) Unique Character - Human If Aleta is in the graveyard for 6 consecutive turns, she is raised to the Support Zone at the end of the turn. 1, Exhaust: Search your deck for target Unlimited card, that card is placed in your hand. 6/16
The previous design let you create any Unlimited Character, this proved to have UI challenges that were not worthwhile for a single card design, thus we have modified the card to Tutor Unlimited cards, but buffed it by allowing you to also get Unlimited Ability cards such as Time for Fun.
Balance Changes
Defiant Hunter's buff is no longer persistent between zones
Nemophilist Angel's overcharge ability now only gives 1 extra resource, but grants an additional 4 morale.
Bugfixes
Fixed Activated abilities and Exile graveyard cards not correctly checking player resources, meaning you can create infinite resources.
Fixed Secluded Constructor only buffing via base stats, not full stats
Fixed Secluded Constructor targetting
Factionless cards added to your deck no longer make it illegal
Fixed profiles and titles being reset in the future
Fixed Caretaker of the Young's activation ability exhausting for 2 turns, not 1.
Fixed Humble not permanently removing activated abilities if the humbled card was reanimated or returned to hand.
Fixed Altar of Binding being a location, not a type.
Fixed Once was Clean losing haste.
Fixed Humble not working correctly with Infect
Fixed Defensive Perimeter exhausting for two turns.
Fixed Wild Hunt not putting cards in graveyard if you hit no targets
Fixed Enlightenator overcharging every turn.
Fixed flame dawn centurion and other cards that count characters in a certain zone not counting themselves
Fixed artist credits on several tokens
Fixed some exile tokens having factionless frames
Fixed some cards using alternate arts as their default art
Fixed Astatoth's spritesheet shaking around due to misalignment
Fixed commanders being able to be played while exhausted
Fixed Overcharged Bot not using the overcharge mechanic
Fixed an issue with some overcharge cards that allowed you to infinitly overcharge the same card.
Fixed Siphon Structure and other cards that cared about resources remaining causing desyncs
Fixed Activation effects that have multiple variable costs not working correctly
Fixed redirecting damage to a card that was already dead
Fixed floating targeting arrows if the target was killed for a multitargetting card
Fixed hand targetting cards working on queued ability cards
Again, check out the INTRIGUE PRE-LAUNCH PAGE to register your email, and hear all about our Free to Play launch and Kickstarter launch.
Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.44.
Releasing with today is a HUGE list of balance and redesign changes, as well as a pretty long and serious article on Design Direction, from the entire team of us at Lightmare Studios. It also gives some details about the IWC Open-Beta, so if you're waiting for the game to come back in its free-to-play form, then this one interests you. Check out the full post here: https://www.patreon.com/posts/59029066
Reminder: FREE DEMO
All players now have the ability to download [url]Infinity Wars Classic[/url] through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Multi Targeting The first iteration of multi-targeting is here! A key feature to helping the majority of the remaining Infinity Wars 1 cards to be ported across is multi-targeting, the ability to target multiple cards with a single source as well as allow multiple activations of cards with on-field abilities. This feature required a significant rewritting of our targeting UI as well as some networking code. This is due to the Infinity Engine being built initially for only mobile play in mind, meaning that ease of targeting and network packet size were significant limitations. However as our focus has shifted to IWC, Multi-Targeting has been a long standing feature request from the community and we are happy to finally be able to release it to everyone. With the release of this feature we are also able to revert several card redesigns such as Cannon Fire and Fight! Expect to see many more multi-targeting cards in future patches. Please report any bugs found to us, as this feature touches many different systems in the codebase.
New Targeting Arrow Graphics While overhauling our targeting UI for multitargeting we have modified the targeting arrows to a lovely new look, as well as being more consistent with the color coding of each arrow to showcase if the effect is positive (Blue), Negative (Red), or Neutral (Yellow)
Minor Features
Store Updates The cosmetics section of the Store is now open, with a number of purchasable Portraits and Titles for your profile. Be sure to take a look!
Card Pack Price changes Intrigue Phase 1 packs were incorrectly costed due to an internal miscommunication, they now cost 500 gold. We will be looking at potentially refunding gold for those who purchased packs at the incorrect price.
New Cards
Putrifying Elkmare Cost:6 Morale:4 (WP OR EX) Character - Beast Demon Untouchable 14/14
Confront the Aether Cost:7 (CoVx2) Ability Whenever you play an ability card, If Confront the Aether is in your hand reduce its cost by 1. Draw 4 cards.
Escalating Stain Cost:4 (EXx1) Location When you deploy Escalating Stain, your opponent gains control of it and you gain control of any location they control. At the end of turn, you lose 4 Health.
New IW1 Cards
Blood Arrow
Cannon Fire
Fight!
Shrine to the Heavens
Secluded Constructor
Intimidating Rally
Overcharged Bolt
Laser Cannon
IWC Redesigns
A large number of cards have been redesigned over the last several week due to gameplay or engine reasons.
Denial Cycle: Having already redesigned Denial of Surprise, it won't come as a shock that we planned to redesign the entire cycle, each being a powerful but ciche sidebard style cards at double purity. The previous designs used "Can't be Undone" something which we neither support nor want to use in Infinity Wars Classic for technical and design reasons. We'll be redesigning the rest of this cycle shortly, where possible we want the card to maintain its hate against the same style of card.
Denial of Force Cost:2 (DoDx2) Ability Enemy Characters with attack 10 or greater can't attack this turn.
We have seen how powerful cards like Fear can be, delaying the game to give defensive decks breathing room. While we don't want unconditional "Can't Attack" cards to nessesarily be common in DoD due to how defensive they already are, this conditional card can be a useful too against decks that are not trying to swarm the board.
Denial of Flight Cost:8 (GENx2) Ability Kill all enemy Characters with flying.
While Warpath are the master of the Reach keyword, GEN has access to anti-air ability removal but lacked an expensive high impact version. While pricy, this can allow powerful alpha strikes if you yourself are relying on fliers to close out the game.
Denial of Advancement Cost:1 (OoSx2) Ability Return target artifact to its owner's hand. Increase its cost by 3.
Overseers have access to some of the most premium artifact and location removal, but as part of a larger balancing of artifact and location interaction, we want to give players a very cheap option to interact that wasn't as permanent as removal but could be used for a tempo advantage.
Defiant Cycle Redesign:
The defiant cycle was a cycle of cards that had an effect when removed from the game, designed most likely to work with overcharge that you got the effect without paying any resources often meant their effects were very low impact, and the card was overall useless, or the card was very powerful. In addition, the artwork for these cards are nearly all showing interactions between factions. Therefore to create more multi-faction options for deckbuilding this cycle is being redesigned to be various multi-faction Character cards. Notably the most played card of this cycle, Defiant Footman, we plan to move to Morningstar Accelerator so that it is still an option in decks.
Defiant Monk Cost:1 Morale:3 (DoD + EX) Character - Human At the beginning of combat, if this is in the Defence Zone, transform the front Character of your Defence Zone into a random Character that costs 1 more. 2/6
Defiant Hunter Cost:4 Morale:6 (WP + FD) Character - Beast When you deploy Defiant Hunter, target Character in your hand costs 2 less and gain "At the end of turn if this is deployed, return it to your Hand." 12/8
Defiant Engineer Cost:5 Morale:5 (WP + GEN) Character - Human At the start of combat, if Defiant Engineer is deployed and you control a deployed Character with attack 20 or greater, create a 4/4 Beast token in your Assault and Defence Zones. 10/12
Defiant Herald Cost:2 Morale:4 (OoS + DoD) Character - Angel Vigilance When you deploy Defiant Herald, target deployed Character you control is returned to its controller's hand. Its cost is reduced to 0. 2/8
Off-Faction Overcharge Cards: This faction was a series of Overcharge cards in Rebellion that were single faction cards that required a card of a second faction as overcharge targets. This essentially made them poorly designed dual faction cards. With the change of the defiant cycle, we felt like a cycle of Hybrid cards with Overcharge effects would allow Overcharge decks to have more options across many factions.
Enlightenator XT2500 Cost:4 Morale:6 (GEN OR DoD) Character - Artificial When you deploy Enlightenator XT2500, you may Overcharge it once. At the end of turn, if this was overcharged when it was deployed, it heals all damage from itself and gains +2/+2. 8/12
A defensive tool for DoD and GEN that works extremely well with the health buffs of both factions. Angel's Bane Cost:2 Morale:3 (CoV OR OoS) Character - Human When you deploy Angel's Bane, you may Overcharge it once. If you do, target Character in the Command Zone has its resource cost increased by 2. 6/6
Verore and Overseers often want to control the gameplan of the opponents deck, which is often based around certain command zone cards. This gives another tool to that strategy if your willing to pay the card disadvantage.
Once Was Clean Cost:5 Morale:6 (EX OR WP) Character - Beast Demon Haste When you deploy Once Was Clean, you may Overcharge it once. If you do, Once Was Clean gains +10/-10. 10/11
20 haste damage is incredibly scary, but the low health means even a single defensive token can be a huge swing
Nemophilist Angel Cost:3 Morale:4 (OoS OR WP) Character - Angel When you deploy Nemophilist Angel, you may Overcharge it once. If you do, you temporarily gain 2 extra resources next turn. 8/8
*Overseers will now have some access to temporary bursts of extra resources to highlight their ability to gain a tempo advantage.
Drag Down Cost:1 (SoAx1) Ability If target Character you don't control has flying, it loses flying and you draw a card.
As we were adjusting the Denial cycle, we also looked at other sideboard style cards. Drag down was one of the lowest impact cards in the cardbase and so was chosen to be card-neutral if it hits a target successfully.
Ancient Egg Cost:2 (WPx1) Artifact At the start of turn, Ancient Egg's age increases. Activate: Choose one- - Pay 3 then Ancient Egg's age increases twice - Sacrifice Ancient Egg: Create an X/X Beast token with unstoppable. Where X is four times Ancient Egg's age.
Ancient Egg's old design was incredibly random and unintuitive. Creating random beasts with modified stats based on the age of the egg. This also made the card an awful topdeck, as games didn't last long enough to age your egg if you couldn't play it early. With this new design, you can now pay the extra resources that warpath decks can access to age faster. Also the stats of the beast created are now much more predictable, but the unstoppable keyword still encourages growing the beast to a large size.
Balance Changes
Twins in Gray - We are keeping an eye on this card currently, but have no changes to it at this time
Ruins of an Ancient Civilization - Whenever a Character deals combat damage to your fortress, it also creates a 4/4 Beast token.
Honor Hill - text changed to "All Characters you control have their morale cost reduced to 0."
Bugfixes
Fixed a soft lock when the opponent leaves and the victory screen appears when looking at deck or graveyard.
Fixed Fiery Resolve lasting more than 1 turn in some situations
Fixed Chain lightning not correctly checking artificial status
Fixed Tome of the Dead being marked as both a location and Artifact.
Fixed Jade Witch overcharge not removing a card from have if the target becomes invalid
Fixed errors with the executable name that sometimes wiped decks that were built when releasing a new version
Chalice of Madness no longer causes desyncs and has been added back to the deck collection
Fixed Transformed conditionals not working
Fixed location cards not correctly setting battlefield graphics in multiplayer
Fixed Untouchable preventing graveyard targeting
Fixed Adaptive Construct triggering twice when deployed
Fixed On Play Wish effects (such as overcharge cards) not properly executing with it's wish effect trigger. This fixed Jade Witch and Angel's Bane.
Fixed Fight!'s effect behavior
Fixed the opponents battlefield cards not "squishing" within the layout width of the zone when processing the opponents moves in multiplayer.
Fixed turn timer not showing properly on the first turn of following real-time games.
Fixed deployment targeting actions not working properly, and not removing targeting arrows.
We've made a pretty big leap recently in terms of gameplay direction, driven by player feedback and guidance, and we hope it's everything you would want out of a redesign focused patch. Of course, there's the Design Direction post above to go and see again, but in the meantime, jump into some Infinity Wars Classic (or jump into the free demo) and we'll see you there!
Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.42. With the vast majority of IW1 cards being implemented, and major improvements to our engine's stability & performance, we're ready for you to be opening packs and adding to your Infinity Wars Classic collections. Collection Porting had hit a roadblock thanks to Steam's card collection system ironically not be well suited to a card game. We've found a solution through our existing account system Playfab and are well underway to being implemented already thanks to progress made on the Steam port.
Porting collections is our main focus now & Intrigue Phase 1 allows us to fully refine our collections & pack opening systems, just before we finalise bringing 10's of thousands of your previous collections across.
Thank you to each and every one of you again for all your support, whether you're a Patron, a Discord community member or someone commenting and upvoting our patches to get the update out to more of our incredible fanbase. Onto the rest of this massive patch's notes!
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come. Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.
Patch Notes
Major Features
Pack opening and store initial implementation As we make progress to get in systems such as player collections, we have updated and opened up the player store to buy phase 1 Intrigue card packs. This includes a list of 25 released Intrigue cards that can now be permanently added to your collection as well as gaining special cosmetic versions. Additional iterations of both the store and pack opening will be coming shortly, with elements like more player profile cosmetics and titles available for sale soon.
New Game UI The Infinity Wars Classic user interface has undergone some changes to create a more integrated look that also will scale better at various resolutions. We hope this provides a good mix of the IW1 look with the visual themes of other parts of the game.
Minor Features
Card Cosmetics Intrigue Phase 1 packs will have a small chance of various cosmetics, including different card frames. While these are not currently available in the deckbuilder, we hope to have that feature ready shortly.
Deck builder improvements: Significant improvements have been made to the deckbuilder in preparation of player collections, cosmetics and other features in the pipeline. These include: - Expanded advanced search to include toggles to filter by card type. - Added button to clear search bar. - Added button to hide cards that you do not own. - Added ability to switch purity of duel purity commanders by clicking on their purity icon. - Added button to remove commanders. - Added card sorting, deck builder cards can be ordered by dragging categories around within the sorting menu. - Added list view. - Improved deck builder performance
Wiki Updates The official Infinity Wars Wiki has begun to receive more updates from our staff to include all Intrigue cards currently available to play, as well as the set pages for Intrigue and other updates. We'll be continuing to update the wiki to be useful as a community resource. You can find a link to the wiki here: https://infinity-wars.fandom.com/wiki/Intrigue
New Cards
Twins in Gray Cost: 4 Morale: 10 (CoVx1) Character - Human - 8/8 When you play an ability, Twins in Gray gains +1/+1 At the end of turn, if Twins in Gray is deployed and you have played an ability this turn, create an Aether Acolyte.
Puppet the Feeble Cost: 3 (EXx1) Ability Exile 3 Until end of turn, gain control of target enemy Character on the battlefield that costs 4 or less. Move that Character to the Assault Zone.
Pyr Quartermaster Cost: 3 Morale: 5 (FDx2) Character - Human - 6/4 When you deploy Pyr Quartermaster, choose one: - Draw a Pyr Fortress of the Flame Dawn from your deck. - Create a Flame Dawn Aspirants in your assault zone.
Concealed Infection Cost: 4 (SoAx1) Ability Characters you control in the Assault Zone gain deadly until end of turn.
Seedbearer Angel Cost: 3 Morale: 6 (WPx1 AND OoSx1) Character - Angel - 2/8 Flying When Seedbearer Angel enters the deployed area, all Characters in your hand gain +1/+1 and have their cost reduced by 1.
Balance Changes
We have several balance changes this week, all bought about directly by community feedback from our Patrons, as well as the free weekend.
Speaks with Wind
Now makes two Brings Life By Passing in your support zone when overcharged instead of permanently increasing your resources.
The previous version was not very interactive or dynamic, this change should help the card play a little differently from other ramp cards as well as be interactable by board wipes in matches where both decks are slugging out the late game.
Demonborn
Now only gains its +2/+2 bonus if it is deployed
With the increase in the number of playable demons and the redesign of this card, playing these in the command zone very easily created absurdly large flying demons. This change will mean the card should still be a powerful tool in demon decks, but can't stay safe in the command zone.
Tormented Thrall
Base stats changed to a 4 cost 7/7 that transforms into a 16/16.
The cheap cost of the card when killed in the command zone was creating some undesirable play patterns, allowing CoV decks to fend off early aggression without using their ability cards. By making the card more expensive and increasing the stats this play pattern can still be present but far less efficient.
Decrepit Crystal
Changed from SoAx2 purity to SoAx1 Purity, stat bonus increased from +2/+2
As an ongoing look at many of the game's more expensive artifacts and locations, this card has recieved a puff to allow it to be used in more combinations of decks and have more differences to the Infested Scavenger card. We are keeping an eye on if this ends up being problematic with mass reanimation effects like Hekeem however.
Scramble
Has been redesigned to the following and removed from the Ban List:
Scramble Cost: 8 (EXx2) Ability Exile 6 Transform all deployed Characters you control into random Characters that cost 1 more. Transform all deployed Characters you don't control into random Characters that cost 1 less.
HOTFIX Balance Changes:
Increased cost of Seedbearer Angel by 1
Increased cost of Twins in Gray by 1.
Spawn, Fierce Companion stats reduced from 9/10 -> 7/8
Spawn, Fierce Companion text changed to:
"Haste - Whenever Spawn enters combat with a Character for the first time each turn, a random Character in your hand gains +4/+2 and has its cost reduced by 1."
Bugfixes
Fixed the morale and casting cost of lots of transformation and token cards to prevent abuse with reanimation etc
Fixed Various typos and wording errors
Fixed Ablaze sometimes immolating the caster's characters
Fixed Cathleen not working correctly with Memorial to Heroes
Fixed Spirit of Vengence not gaining stat buffs from dying
Fixed Maytr of Life deck stat buffs not being permanent
Fixed cards with zone conditional passives like Defender of the Realm causing a game freeze with Memorial to Heroes
Fixed Nero gaining stats from his activated ability even when the character targetted doesn't die
Fixed Acolyte of the Crypt gets stats from ability cards in the graveyard
Fixed a major issue with Consume, causing it to sometimes heal the character when it should of died, depending on which player had initiative.
Fixed Angeli Veil preventing all damage, including combat damage
Fixed an infinite combat loop when unstoppable is combined with a trigger that increases attack when damage is dealt
Fixed Raise Dead not giving the undead tag
Fixed Malignent reanimating itself even if it is no longer in the graveyard
Fixed Untouchable woring while in the graveyard
Fixed Navi's passive ability to work in the command zone
Fixed Engine of Reincarnation bringing back zombies for every character killed that gamme, not just the last turn
Characters with multiple lives will now only lose morale once
Gorgon Beam now correctly removes the "remove from game" modifier to prevent various infinite loops
Fixed Mass Death killing Characters with replace death effects
Fixed Sydern's resource reduction sworking from the graveyard
Fixed Bloodcrazed Initiate not gaining the undead tag after transforming into Bloodthirsty Dead.
Fixed Nature's Wish not killing Artifacts
Fixed Martyr of Chaos doesn't not having Untouchable
Fixed Dark Wish not letting players tutor for any card type
Fixed missing VFX on some common activated abilities like Caretaker of the Young
Fixed the game desyncing when Character's had health or power over 32k
Fixed Genesis Scavenger's missing Human tag
Hotfix Bugfixes
Fixed the inventory items sometimes not showing up in the account panel for cosmetic items (Battlefields, Profile Titles & Avatars).
Fixed the Steam linking panel incorrectly showing up when attempting to access the store and not linking properly; changed linking system to only be required when purchasing items using real money (Steam wallet).
Fixed the Intrigue store page not showing any items.
Fixed Genetic Splicing not working on targets in the command zone
Fixed available card packs in the players inventory not showing up in the pack opening scene.
In addition to accounts being worked on, and the core game experiences we're missing such as multi-targetting, we'll be reaching out to our Patreon and Discord communities for feedback on what additional features they are most interested to see. Stay tuned for those of course, and if you haven't, join the Discord Server. Please. We love friends, and we promise to be nice and stuff.
Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.41c. What started as a hotfix patch with bugfixing ended up being a lot larger than anticipated, and while we don't normally make full announcement posts for hotfixes, there was a lot that was fixed up timed directly with another free weekend, which will hopefully be a lot more fun this time around thanks to the aforementioned bug fixes. So, hopefully we'll see you there!
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come. Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.
Patch Notes
Major Features
Animation Fix All card animations in game should now play in the correct order and the correct speed, this was caused by our recent optimisation efforts.
Deck Pasting Pressing CTRL+C in the main menu will copy a decklist of your currently selected deck to the clipboard Try posting your decklists to the Discord, we wanna see your amazing creations.
Expanded Deck View Decklists in the main menu will now automatically expand to better allow you to see your full decklist.
Minor Features
Max Hex values increased Increased max health and attack values of character to +-32,767, any Character with values higher/lower than this will have that value set to this. This is due to the way data is packed in the network packets.
New Cards
Extripate Cost:7 (Factionless) Ability Remove target Character, Location, Mission, or Artifact from the game. This ignores all abilities.
This new card design will provide an overcosted but surefire method of any deck from removing problematic cards of any type from the game, especially those with Untouchable, reanimation or other defensive abilities.
Balance Changes
We have several balance changes this week, all bought about directly by community feedback from our Patrons, as well as the free weekend.
Grandmaster Rome
Hyrid Purity Changed to Multi-Faction Purity (OoS AND DoD)
Increased base stats by +1/+1
Fixed wording errors: eg: calling the Assault Zone the Attack Zone
Grandmaster Rome has been an interesting new addition to the cardpool, providing flicker synergies, token generation and evasive threats and defense to a large variety of decks, however while the Intrigue set is looking to add additional Hybrid cards to the card pool, Grandmaster Rome's high impact and many uses meant we are restricting it to a more narrow purity with a slight buff to compensate. We've redesign some future Intrigue cards to be Hybrid cards to offset this change.
Umbral Warden
Text changed to "Bloodthirst 3 If your fortress is below 40 health, Umbral Warden gains Haste"
Stats changed to 4/12
Umbral Warden's role to specifically counteract swarms of small aggressive Character cards was overshadowed by the cost reduction mechanic of the previous design and it could often be quite difficult to remember as an opponent if you had dealt 20 damage the previous turn. Thus this new version uses technology similar to Rescue Angel which is easier to track and puts more of it's power in it's stats and bloodthirst, with the haste being conditional. The team will continue to keep an eye on how the card performs but feels it should be much better suited to its role now.
Bugfixes
Fixed all transform cards to work consistently, Transforming will always remove all buffs, debuffs and damage. This also fixes issues with Kali, and with Rabbid Rabbit.
Fixed Secrets of Veroria sometimes not working on tokens
Fixed Tome of the Dead not activating if the board state was empty
Fixed Scintilla healing the fortress even when Characters it was attacking didn't die
Fixed Hellkeeper created two 6/6 Demons with the cost of 4 instead of 0 into the deck
Fixed Verore Death Worshippers gaining power even in the graveyard
Fixed Purge the Unworthy mission completion
Fixed Deployed Ultra-unit, sometimes not killing other Characters
Fixed Cloning effects sometimes not copying Buffs and Debuffs correctly, especially those that prevent movement from specific zones
Fixed Logrithmatron health doubling not working correctly with damage
Fixed Characters that get over 128 health or attack in multiplayer incorrectly triggering the Desync detection due to data types
Fixed Game Version checks for multiplayer matches not working correctly with hotfix patches
Fixed Deck collection errors sometimes causing custom decks to get wiped
Fixed Entangle sometimes creating errors if multiple effects were telling the card to be stuck in different zones
Fixed Bloodthirsty Dead's spritesheet
Fixed Win/Loss tie bug
Fixed Morale not being correctly checked by the desync detection
Fixed Stat multiplication not calculating correctly in some instances
The free weekend is going to be seeing a lot of people returning and jumping into the game, so jump into the Discord server and find an opponent!
Welcome to the newest patch for Infinity Wars Classic, Alpha version 0.41. It's official, we've finally launched into Alpha! And to celebrate, we're running a free weekend until sunday/monday (timezone dependent) for all our players, and not just our Patreon supporters. Not only that, but you'll receive a free pack of cards just for playing this weekend, that will be credited to your account. So jump in and play!
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come. Yes, free demo is less important when there's a free weekend, but if you're reading this when the free weekend is over, you can still jump in to the demo whenever you like.
Patch Notes
Major Features
Alpha Release With the recent optimisation updates, as well as both the current state of the Infinity Card Engine and the current core gameplay loop looking better than ever, we're happy enough to officially move out of our Pre-Alpha phase, and we've now officially hit the next stage of development, Alpha!
Free Weekend Systems We will be having a Free Weekend on the 24th-26th of September and 9th-10th of October, anyone logging in during this date will have full access to the game regardless of Patreon status, and will recieve 1x Intrigue Phase 1 Booster Pack plus an additional 3x Intrigue Phase 1 Booster Packs if you are already a patreon. These rewards will be given out for each free weekend event, so be sure to play during both events to maximize your prizes.
Card Pack Systems While opening card boosters to convert into steam cards with specific cosmetics is still being actively developed, card pack inventory systems have been added to keep all your rewards attached to your accounts. This is part of our medium term plan to allow account transfers from IW1 into IWC, an exciting step for much of our community.
Minor Features
Deck Builder Improvements Deck builder now has advance serching options allowing you to search for keywords and types. You can search for multiple criteria at the same time using ',' or ';' between search terms. More improvements coming in the future with additional search filtering and sorting.
New Cards
Umbral Warden Cost:5 Morale:7 (WPx1) Character - Beast Haste, Bloodthirst 2 If your fortress took 20 or more damage last turn, the cost of this card is decreased by 3. 8/14
Civil Turmoil Cost:2 (OoSx1) Ability Choose one: - All Characters you control with flying gain +2/+1 this turn. - All Characters you control without flying gain +1/+2 this turn.
Restricted new cards for Devs only for testing:
Raider's Ambush
Displacement
Abandoned Symbiote
Corrupting Magics
New IW1 Release Cards (5)
Varyus, Master of Choice
Zuza, Angelic Siren
Wall of The Dead
Prophet Karani
Phalanx Commander
Balance Changes
Gao Han - nerf, now has his cost reduced to 1 when in the command zone rather than being free. We will be keeping an eye on this card to see if further changes are nessesary.
Bugfixes
Fixed major bug that caused spritesheets to play too fast
Fixed Augmented Ninja Ability
Fixed some battlefields not being added correctly to our new optimisation systems
Fixed players sometimes being unable to load their profiles and icon data
Fixed Onleave Triggers not working correctly
The cards Mutating Dead and United Front have been added back to the deck collection after accidently ending up on the restricted list again.
Fixed some cards that spawn multiple tokens at once to create "ghost" cards
Fixed multi life cards not correctly removing certain debuffs that could cause infinite loops
Fixed Pilgrimage monk is buffing everyone +4/+4.
Fixed Demon of Dark Bargains external passive cost reduction working while he is in the command zone
Fixed Strength of Leadership's targetting
Fixed some OOS cards that were missing the Champion tag
Fixed Mass Death etc not killing cards with OnOtherDeath triggers while those triggers were queued to resolve, for example Zombie Scavenger.
Fixed Beasts created with Stampede not correctly removing themselves from the game
Fixed Cards Created by Stampede freezing the game if they are removed from the game by another effect before the end of the turn.
Fixed Corrupted Forest not changing the battlefield background
Fixed a visual glitch with token creation
Fixed Demonic Mercenary having plunder twice.
Fixed Orion's Grave having two different versions in the deckbuilder
Fixed Mecha Dragon's card description
Fixed Agent Coyle, Divine Demonic not correctly discarding cards in a manner that matches his description.
Fixed Roguelike mode can sometimes start you off with negative HP, resulting in an instant loss.
Fixed Summoning stone not consuming it's counters upon activation
Fixed Memorial To Heroes not working with tokens being created by other cards triggers
Fixed Tormented Thrall sometimes triggering incorrectly
Fixed Shattered Veil not effecting some zones correctly
Fixed Nature wish's kill all artifacts mode.
Fixed Reach keyword not always working correctly when granted
Fixed Aleta's Discovery tutoring Missions and Locations
The free weekend is going to be seeing a lot of people returning and jumping into the game, so jump into the Discord server and find an opponent!
Infinity Wars: Animated Trading Card Game - Lightmare Studios
Heya everyone, an official update that's been some time in the making we finally get to share.
We're leaving Pre-Alpha, and celebrating with a free weekend!
With the recent optimisation updates, as well as the current state of the Infinity Card Engine, we're happy enough to officially move out of our Pre-Alpha phase, starting with our upcoming patch next week! With this, we'll also be opening the game up to everyone to enjoy for the weekend, where we'll be stress-testing the servers, and getting more data on how the game is performing on average setups. We'll also have a Dev chat happening on that same day, and livestreams over the weekend. The weekend will start from the moment the patch goes live, and will stay active until the Monday to follow. And, as part of this weekend, all users will have double XP enabled for the Summit, so come check it out between the 24th and 26th.
Additionally, we have our first implementation of a new feature that we're hoping for some feedback on; Pack Openings. For this, we'll be giving our existing Patrons their owed packs as per their Patreon tier and subscription length. We'll also have packs to give away to people who play against devs on live stream, and it goes without saying that the cards you get will be yours to keep.
Our full free-to-play open beta and kickstarter for the new set Intrigue are both on the way, likely happening pretty closely to one another, and while we can't promise these will be out by the end of the year, it's certainly what we are working towards. Please keep your expectations tempered though, we generally don't like speaking of dates to manage expectations, but we wanted to share because honestly, it's super exciting, and we wanna see you get hyped with us.
Be sure to tell a friend about the free weekend, and jump in to play some games against those who show up to play! And, for those who aren't patrons and just want to get involved in the free weekend, you can start by installing the game through Steam using the link here; https://store.steampowered.com/app/257730/Infinity_Wars_Animated_Trading_Card_Game/
You'll have access to the Demo of the game before the weekend comes if you want to get a feel for the game again, and when the update goes live you'll be free to build your decks and play your friends to your heart's content.
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.40. An update that's been cooking behind the scenes for over a month now, Optimisation is here! This means people should be able to play on their PCs as long as they are somewhat modern. You'll no longer need the world's strongest 2080TI's to play a card game.
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Loading Optimisation The Infinity Engine has undergone a sweeping change in how assets, especially spritesheets and animations are loaded and unloaded This takes advantage of the powerful Addressables system in new versions of Unity to dynamically load and unload assets in a way that doesn't consume huge amounts of RAM that made the game very unstable on lower end machines and long long load times even on newer hardware In addition to this new system that has improved RAM usage by up to 80% this also provides much smaller build sizes and update sizes in the future. Finally during profiling of our low end systems we have found a number of inefficient pieces of code that has now been rewritten to also reduce CPU usage
Tooltip Improvements Tooltips have undergone a significant improvement in its backend systems (and we hope to have prettier tooltips soon) These new systems will better showcase keywords that have been added to a card after creation, will better handle larger numbers of tooltips, and allow for custom card specific tooltips such as on cards that place counters on themselves or have specific status effects like if they are currently Piloted. Not all cards that meet this criteria have had the system hooked up yet, and we look forward to hearing the community's ideas on what existing cards could take advantage of these systems to better improve clarity.
New Cards
Drill Sergeant Cost:2 Morale:6 (FDx1) Character - Human When Drill Sergeant enters the Deployed Area, create two Flame Dawn Aspirants in your hand. Whenever a Flame Dawn Aspirant enters the Deployed Area under your control, If Drill Sergeant is deployed, it gains +2/+0. 2/5
Memorial to Heroes Cost:8 (FDx1) Location When a non-Spirit character enters the deployed area under your control, create a copy of that Character in the Assault Zone. The created Character is a Spirit in addition to its other subtypes. At the end of turn, remove the created Character from the game.
Secrets of Veroria Cost:2 (CoVx1) Ability Lose 15 life. Characters your opponent controls cannot attack this turn.
Restricted new cards for Devs only for testing:
Avarrach, Sealed Again
Blightmaker
Civil Turmoil
Concealed Infection
Dirge for the Demised
Drason, Armory Keeper
Glimpse the Nightmare
Innovative Wish
Pyr, Quartermaster
Touch of Oblivion
Twins in Gray
Torment Intruder
New Release Cards (5)
Blood Crazed Initiate
Candit's Thrall
Genesis Scavenger
Purge The Unworthy
The BIG-ANATOR
Balance Changes
Decreased Vandalize and Rift to the Old World's cost by 1
Taiga nerf: Text changed to "If an Artificial Character you control in the same zone as Taiga dies, all other Characters you control in that zone gain +1/+1."
The Impervious only gains his conditional indestructible on entering the deployed area
Agent Coyle Mechborn's activated ability buff reduced to +3/+3
Vicious Ransacker gains +2 health and fortress damage trigger now deals 4 damage
Increased The Demon Wastes cost by 1
Gao Han nerf will be coming next patch
Bugfixes
Fixed major issues with consume that was causing desyncs and combat to freeze up
Fixed major issues with some cost reduction cards
Fixed Search for the Key sometimes letting you tutor non-unique characters
Fixed Ritual of Summoning sometimes summoning nothing
Fixed random damage distribution favoring killing a single target
Fixed Covert Battlesuit ability not working sometimes
Fixed Dark Wish "Deal 10 Damage to Target Character" mode targetting
Fixed Dehumanize targetting
Fixed Crystal of Madness working when you had 1 card in hand but not 0
Fixed how Demon of Dark bargain interacted with cards that added resources
Fixed Demon of Dark Bargains text implying it's cost reduction worked from the command zone
Fixed layout used for graveyard and deck targetting to allow for right click zooming
Fixed ESC not cancelling targetting
Fixed healing cards not interacting correctly with max health increases
Fixed Card zooming causing card tooltips to partially overlap
Fixed Zealous Protectors Vigilance
Fixed Avatar of Linbao deals fortress damage AND morale damage instead of converting the fortress damage to morale damage
Fixed Orion's Grave missing the artifact tag
Fixed Noble protector granting immunity to combat damage, not non-combat damage
Fixed some locations like Undisturbed Necropolis triggering VFX even when it's condition isn't met
Fixed Altar of Binding being marked as a location, not an artifact
Fixed Avatar of Ling-Boi not being unique
Fixed Martyr of chaos death trigger only working on Character cards
Fixed Carrion Creeper purity
Fixed Kali and other cards that remove cards from the game sometimes causing errors due to trying to remove a card multiple times
Fixed Urn tokens no freeze the game if they are removed before end of turn
Fixed discarding effects not correctly interacting with ability cards you are casting in the same turn
Fixed Bomb Bot sometimes not exploding correctly
Fixed some cards still discarding cards randomly despite their text box
Fixed Suprise defence not moving the target card to the front of the zone
Fixed Tagia buffing opponents creatures
Fixed Gorgon beam 9000's art
Fixed Rescue Angel not setting it's cost to 0
Optimisation was one of the biggest things standing in our way when it comes to moving out of a Pre-Alpha, so we'll be looking at the last of the features on our list that we see as necessary, and coming with an update on where we're at in the bigger picture in the next few weeks. Thanks everyone for your support as always, and we'll see you on the Battlefield!
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.39. Firstly, thanks for checking out the Exiles in the last big patch! Speaking of, you'll most likely notice that we went from version 0.37 to 0.39, this is because we had a hotfix
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Engine Changes for upcoming features We have been hard at work on two of the most requested features, multi targetting and optimization While neither of these changes are in this build, many behind the scene systems had undergone minor changes to allow us to roll these out soon.
Infinity Heroes Stability improvements: The last couple of patches due to a number of system changes for Infinity Wars classic have negatively effected Infinity Heroes, we have added new testing processes in place to make sure this doesn't happen again and have done some major bugfixes to IH.
Minor Features
Gif/Mp4 Animated Card Generator We now have new tools to allow us to generate animated versions of all cards in the game quickly. We will be sharing these resources soon, and even look into a discord bot or other similar resource in the future to help the community.
Dev Gamemode Modifiers Those with special access can now add game modifier relics to multiplayer matches to be used in special events or streams Can you beat an endlessly spawning horde of zombies? or regenerating health that means some sort of combo is required? Visit JasonOCE's IWC streams soon for more info
New Cards
Finds the Hidden Cost:2 Morale:4 (WPx2) Character - Beast When you deploy Finds the Hidden, choose an enemy character in the support or command zone. Whenever Find the Hidden attacks, move the chosen character to the defense zone. 6/6
Covert Battlesuit Cost:6 Morale:8 (GENx1) Character - Artificial Indestructible, untouchable When Covert Battlesuit enters combat, it loses Indestructible and untouchable at the end of that combat. 16/6
Carrion Creeper Cost:1 Morale:3 (SoAx1) Character - Undead Beast When you deploy CARDNAME, sacrifice another Character or Pay 2. Carrion Creeper has deadly while in the Assault Zone. 8/4
Restricted new cards for Devs only for testing:
Aleta, The Cured Immortal
Gray Lurker
Memorial to Heroes
Puppet The Feeble
New Release Cards (36)
Agent Coyle, Immovable
Altar of Binding
Angelic Veil
Boyo, Who Everybody Likes
Corrupted Forest
Dark Wish
Defiant Footman
Denial Of Surprise
Ex, The Oppressor
Hilderic, The Fist of Dawn
Irial, Champion of Resolve
Jade Witch
Kung Ji, The Glorious Strategist
Martyr of Death
Mecha Dragon
Mega Unit 01
Mega Unit 03
Nature's Wish
Orion's Grave
Orion, Master Engineer
Raa
Resilient Slime
Struggle for Power
Summoning Stone
Taiga, Combat Reconstructor
Titan of the New World
Tormented Thrall
Tower of Truth
Ultra-Unit
Undisturbed Monk
Warped Swarmer
Wild Hunt
Zealous Protector
Balance Changes
Nature's Wish This card has received a significant buff its new modes are now: Put target Character in your deck that costs 6 or less into the support zone. Kill all artifacts you don't control. Increase your max resources by 2. Give all Characters you control +2/+2 and Reach.
Jade Witch Jade Witch has been redesigned into a CoV OR DoD purity card with the following ability: When you deploy Jade Witch, you may Overcharge it once. If you do, it deals 12 damage to target attacking Character.
Denial Of Surprise Denial Of Surprise has been redesigned as part of our redesign of that entire cycle due to engine reasons. Text changed to: Kill all enemy Characters in the Assault and Defence Zone that were Deployed this turn.
Kung Ji, The Glorious Strategist He's received a minor change to reduce ambiguity. Text changed to: Whenever a Character you control blocks, that Character moves to the back of the Defence Zone. At the end of the turn, if that Character is deployed, your opponent loses 1 morale.
Bugfixes
Fixed Major IH Roguelike save issues
Fixed IH carddraw mechanics not being correctly separated from IWC codebase
Fixed AI in IH attempting to check a zone that doesn't exist and therefore saying "waiting for opponent" forever
Fixed Currency text for gold on the account panel not expanding bigger than 5 digits
Fixed Tormented Thrall Not transforming into Tormented Brute, but rather creating a token
Fixed Overclock playing VFX indiviually to all cards instead of as a group
Fixed Last Sleeper, working when allowed to be cast from graveyard
Fixed Merlin master tactician SoA mode
Fixed demonic presence incorrect purity
Fixed Descension consume
Fixed Princess Hinekri missing tags
Fixed Silfustar OnDeath trigger
Fixed various OnAbilityResolves triggers
Within the next few patches, we'll be improving our optimisation in a big way, so hoThanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.37. We've been talking with the community and designing away for the past month or so, and after a few teases, we're finally showing off the redesign of the Exiles faction! Randomness should be much more controlled, and will hopefully give the faction a new sense of identity around what they want to do - Discard, exile, and create chaos.
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Exiles Rework This is the main feature of the patch, and below you'll be able to check out the entire list below.
Minor Features
Enhanced Leaderboard stats Added Offline Wins and other additional analytics as well as making improvements to the xp system. We've had some questions, and currently the most efficient way to gain XP is in matchmade games, just in case anyone was wondering.
New Spotlight Card
Demon Wastes Cost:2 Morale: n.a. (Exiles x1) Location The first time you discard or remove a card from your hand this turn, create a 5/5 demon with Consume 2. no stats
New Cards
New Restricted Cards
N.A.
IW1 Cards Implemented
Agent Coyle, Hellbringer
Aleta's Discovery
Brief Visit To Torment
Bury
Corrupted Celestial Dragon
Demonic Disciple
Demonic Presence
Disruption Sphere
Fiery Ascension
Gorgon Beam
Hell's Gambler
Hellcaller
Lost Knight
Mind Splinter
Mindbender
Misery Stone
Navi
Never Forget The Fallen
Orion's Grave
Patient Zero
Rampant Virus
Reckless Abandon
Scramble
Search for the Key
Speaks with Wind
Suffering Verorian
Surprise Defense
Unending Swarmer
Yagron
Balance Changes
This is the exiles changes, primarily.
You can also see all of the cards themselves, art and all, by checking out this dropbox folder Here
Grimmish, The Persuader: Gains 3/+3
Waste Chucker: Now discards left most card in hand, +1/+1 stats
We'll be working on and experimenting with some marketing and advertising to see what we can do to recapture a lot of our older players, and we've recently finished one of our first public trial ads. You can check it out in the link below.
Also, as a side note, we released the "Our Progress So Far" video with the previous patch, and it's been received amazingly, with a lot of people getting hype for IWC, and enjoying an infotainment style video. Honestly, we appreciate the love and support, and you could end up seeing more new video content in the coming weeks as a result.
Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!
Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.36. A lot of stuff that happened recently has been boring technical behind the scenes stuff and bug fixes, but we've also had a pretty large sweeping balance change list coming out for the first time, based on community feedback and playtesting. We've also got a new video at the bottom of this article that is TOTALLY worth the watch, so check it out!
Reminder: FREE DEMO
All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.
Patch Notes
Major Features
Major Stability Improvements We have been seeing some major stability issues with games freezing up. This has been in part due to our recent large overhauls of the Resolution, Deck, and internal systems. We have found the cause of many of these issues and fixed them. As well as updated our internal Unity version to make use of some of its powerful testing tools, optimisation, and resource alocation to improve stability.
Exile Mechanic I think it's very fair to say that of all the factions, Exiles nearly always received the short end of the stick. However one of their unique traits has been its titular mechanic and discard themes. We have finally implimented this mechanic, allowing you to open up the graveyard scroll view and drag cards directly from their into play.
Exile Rework Sneak Peek Exiles themselves are also in the process of getting a variety of redesigns, buffs, and tweaks to over half of their cards to help reduce the pure amount of randomness in the faction, make them not have more cross-synergy with other factions, and improve their cost curves so they have a better variety of early, mid, and lategame options. These changes are currently still in progress and are scheduled to be complete next patch, in the meantime enjoy getting an early look at some of the changes and give us your feedback.
Minor Features
Dynamic Banlist We have added a network enabled banlist that will allow us to disable certain cards from multiplayer matches without requiring a new patch. This means that if game-breaking bugs are found we can make sure it doesn't ruin people's experience.
New Spotlight Card
Ao Shun, Incognito Cost:1 Morale:8 (DoDx1) Unique Character - Dragon At the end of each turn, if Ao Shun is deployed and an opponent lost 8 or more morale this turn, draw a card. 0/6
Gorgon Beam 9000 Gorgon beam now deals 12 Damage to a battlefield character. If that Character dies it is removed from the game and you create a Mechanism. Rescue Angel Cost Threshold increased to 25 Health Cyber infested Dragon Stat increase and on entering the deployed zone adds six Risen of Avarrach to your graveyard Rampant Virus Total Redesign. Rampant Virus Cost:3 (SoAx2) Ability Target Character gains infect and +1/+0 for each character card in your graveyard. If Rampant Virus is in the Graveyard for 3 consecutive turns, move it to your hand. Gao Han, Champion of Warding Purity changed to OoSx1 + DoDx1. Stats increased. Now grants its protection ability to all Characters you control with flying. Aberion, Champion of Force Purity changed to OoSx1 + FDx1. Stats changed to 14/10. Awaken Redesign, Sleepers had a large lack of diversity in their reanimation options that we wished to address for both their current cardpool and designs we plan to impliment in Intrigue. Awaken Cost:2 (SoAx2) Ability Target Character in your graveyard that costs 3 or less is raised to your Assault Zone. It becomes Undead. Raise Dead Soa x2 Purity changed to SoAx1 Purity Speaks with Wind Redesigned due to engine issues, overcharging now increases your max resources by 2. Fiery Ascension Redesign. Fiery Ascension Cost:2 (FD OR OoSx1) Ability Target Character in your hand gains +4/+0, Flying, Charge, and becomes a Champion in addition to their other sub-types. Brute Spawn +8 Health
Bugfixes
Fixed major stability fixes caused by cards getting stuck on idle when dissolving, meaning the turn never completed, leaving both players stuck.
Fixed Defense Perimeter not being able to activate if no targets were available
Fixed Agent Coyle Mechborn wish activation costs not being correctly setup
Fixed Sky Reaper not correctly adding cards to the top of the deck
Fixed Herald of the Dawn having graphic issues with it's ability
Fixed Recycle not correctly adding the targetted card to the deck
Fixed Gather Thoughts not working for cards put into the graveyard during the resolution phase or if your graveyard is empty.
Fixed Ao shun Incognito drawing cards either player loses 8+ morale that turn
Fixed Banish causesing the game to crash
Fixed Kali, Ascended not correctly overriding death triggers
Fixed Recycle causeing the left most card in hand to be discarded.
Fixed Spirit of vengence giving ALL your chracters +5/+5 on resurrect
Fixed Pain Stone increasing combat damage
Fixed Void Split tokens having flying
Fixed Primal Rage recieving X2 damage rather than gaining +2/+2
Fixed Ritual of Summoning gains completion from enemy ability cards
Fixed Rancid's ETB not working
Fixed Rescue Angel working on any health value
Fixed Ruins of an Ancient Civilization removing all cards in the game, not just the attacker
Fixed Shrapnel Launcher dealing 4 damage twice per activation
Fixed Unending Drone chaining together in a single turn
Fixed Crazed Augmenter being unable to target himself
Fixed Infested Abomination's effect sometimes not working from graveyard
Fixed Decimator not attacking twice if when blocked.
Fixed Inter-Dimensional Phase Bot activating from command
Fixed Contained Parallel Rift Shuffling itself back into deck
Fixed Mysterious Box Of Wonder activations
Fixed Two Face
Fixed alternate win/loss conditions ending the game but not checking who won correctly
Fixed Pillage the Village purity
Fixed Agent Coyle, Mechborn wish choices are in the deck builder
Fixed Marina the Selfless
Fixed negative attack values not displaying correctly
Fixed Called Shot targetting not being consistent
Various small Infinity Heroes stability fixes
Our Progress So Far
The above video helps put into context exactly how far we've come, and gives info on what is left to be done. A lot of time went into it, so hopefully you enjoy it.
Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!