Infinity Wars: Animated Trading Card Game - Lightmare Studios

Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.35. We've hit another milestone on our road to full release, with over 600 cards now implemented in IWC! We also got to implement our first ever community contest winner for the Design A Card competition over on Discord. Congrats again to Xeyron, we hope it's everything you hoped for!

Reminder: FREE DEMO

All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes

Major Features

Now 600+ Cards available

An exciting milestone for us here at the team, we hope to start running additional tournaments, events, and prizes as more and more of the old cards become available.
So get out there and start brewing some new decks.

Deck zone and Card Improvements

Each player's deck is now visible on the play area and can be searched through for cards that look through the deck.
You may also look at what cards remain in your deck at any time, not that this view does not allow you to see the order of your library, instead ordering by cost and type.

Minor Features

New Spotlight Card

Duct Tape Enthusiast Cost:3 Morale:2 (GENx1)
Character - Human
When Duct Tape Enthusiast is deployed, target Artificial Character is healed fully.
4/8
Special thanks to Xeyron for the design during our Genesis design competition

New Cards

New Restricted Cards
  • Confront The Aether
  • Lucca, Returning Passion
  • Secrets of Veroria
  • Seedbearer Angel
These are Intrigue set cards, and are restricted to Devs and special events for testing and balance evaluation.


IW1 Cards Implemented
  • Agent Coyle, Divinedemonic
  • Bromich's Banner
  • Brute Spawn
  • Burden Of Command
  • Called Shot
  • Chain Lightning
  • Cloaked Operative
  • Counting The Days
  • Cowmmando
  • Decimator
  • Demon of Gluttony
  • Flame Dawn Centurion
  • Frontline Warrior
  • Ghost Knight
  • Herald of Dawn
  • Infiltration
  • Inter-Dimensional Phase Bot
  • Master of Demons
  • Mysterious Box Of Wonder
  • Neophyte Summoner
  • Pillage The Village
  • Ritual of Summoning
  • Ruins of an Ancient Civilization
  • Sinister Corruption
  • Spirit Guard
  • Strength In Numbers
  • Suppress
  • Tempus, Champion Of Patience
  • The Dragon Project
  • The Virus of Avarrach
  • Tracks The Cowardly
  • Undisturbed Necropolis
  • Void Split

Balance Changes

Herald of Dawn - now targets a single character card in your hand, rather than applying to the next Character card you cast next turn. At this time it isn't feasible to add a buffer system that modifies the next card cast on a time delay for 1-2 cards. This change keeps the majority of the functionality of the card.
Decimator - now gains extra attacks from any damage dealt, not just combat damage. This will allow for some additional strategy and deckbuilding opputunities with the card to be used either with or against damage based ability cards.


Bugfixes
  • Fixed being able to drag cards out of the deck zone
  • Fixed some new premium battlefields not appearing during multiplayer games
  • Fixed Liand, The Fearless effect fails if Liand dies before the end of the turn.
  • Fixed Feast on the Dead causing the game to freeze
  • Fixed Kael having the "Artificial" sub-type
  • Fixed Spiritualize targetting restrictions
  • Fixed Flame Dawn Purifier's Ability
  • Fixed conflicting deck restrictions, so Adding Swarmer Broodlord & Bek Dragon Tamer to a deck, allows you to pick both Insectoids and Dragons, instead of only insectoids
  • Fixed Conscripted Militia missing "Human" sub-type
  • Fixed Genetic Splicing missing "Ability" type
  • Fixed Champion's Attendant missing Character and Angel types
  • Genetic Splicing: now correctly gives the dragon trait on the card text
  • Fixed EMP Grenade's localisation.
  • Fixed Agent Coyle Zomborg text field having the wrong cost
  • Fixed Lingbao, Sage of Disciple's OnField effect cant be activated
  • Fixed Undisturbed Necropolis having a typo
  • Die Another Day now correctly prevents you losing the game
  • Fixed some spritesheets that were playing in reverse
  • Fixed Shamba not displaying his effect after Enraging.
  • Fixed Agent Coyle, Primal Hunter targetting restrictions
  • Fixed Zunshen's on deploy effect triggered twice, causing units to take quarter damage.
  • Fixed how Nysrugh the Hungry works with replace death effects
  • Fixed The Last Sleeper raising from GY as a 26/26 (should be 16/16)
  • Fixed Feast of the Dead stays on screen after you use it if Tome of the Dead triggers at end of turn
  • Fixed Copying Cards with Nova freezing the game
  • Fixed Demonborn gaining +1/+1 from itself
  • Fixed Many items like titles or profile portraits going missing in the last update.
  • Infinity Heroes - Fixed Wish Transformed Units not updating flying animation until next targeting cycle.
  • Infinity Heroes - Fixed OnPlay/Arrival Trigger Not Working
  • Infinity Heroes - Fixed Hand zone canvas group alpha being overriden, resulting in invisible hand cards
  • Infinity Heroes - Fixed Cornicen does not summon the token in the defense zone when summoned from the hand
  • Infinity Heroes - Call The Crusade no longer gives everyone, not just friendly, not just in the attack zone, +2/0.

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios
Infinity Wars: Animated Trading Card Game - Lightmare Studios

Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.34. The patch landed last week, however the patch notes never got posted up due to a team member being sick. We absolutely do not blame anyone specifically for the delays, especially not Jason. Yeah. Anyway, here's what's new in Patch 0.34

Reminder: FREE DEMO

All players now have the ability to download Infinity Wars Classic through Steam directly. Just make sure your game is up to date and you'll be good to go! This is a great way to get hands-on with what we've created so far as a bit of a sample of what's to come.

Patch Notes

Major Features

Graveyard targeting
Cards in the graveyards can now be targeted when appropriate, cards that only target graveyards will automatically open the graveyard layout. The UI now allows for zooming and easier navigation control within this graveyard layout.
This has allowed us to implement a number of graveyard themed cards from IW1.

New Premium Battlefields
Added Access to 9 new premium stages from Infinity Wars, these can be accessed via the profiles tab.
These Battlefield are:
  • Altar of Madness
  • Cathedral of Flames
  • Cathedral of Solace
  • Eden Manufacturing
  • Nature's Sanctuary
  • Palace of the Dynasties
  • Western Front
  • Corrupted Lab
  • Hydra Den

Minor Feature:

UI Corner Borders
Added new UI background elements to blend the backgrounds of IW1 into our currrent UI and prevent visual errors from some widescreen users


New Cards

Apothena, The Collector Cost:7 Morale:12 (SoA x2)

Unique Character - Undead
Infect
At the end of turn, if Apothena is deployed, all enemy Characters on the battlefield become Poisoned, taking 2 damage at the end of turn. (This poison stacks and is infectious.)
16/24

New Restricted Cards
  • Conflagation Engine
  • Drill Sergeant
  • Duct Tape Enthusiast
  • Gao Han, With Purpose
  • Shamba's Unity
  • Skittering Tide
  • Finds the Hidden
  • Battlefield Shade

IW1 Cards Implemented
  • Agent Coyle, Zomborg
  • Awaken
  • Black Bind Witch
  • Champion's Attendant
  • Extended Operation
  • Genetic Splicing
  • Kills By Leaping
  • Pilgrimage Monk
  • Precautionary Measures
  • Raise Dead
  • Reborn
  • Siphon Structure
  • Swarmer Broodlord
  • Temporary Mass Reality Shift
  • Tome of The Dead
  • Word of Command
  • Zom-B-Gone 4000
  • Agent Coyle, Primal Hunter
  • Recycle

Cards Temporarily removed for technical reasons
Shrine to the Heavens
Inevitable Dead

Balance Changes
Grandmaster Rome | +1 Resource Cost, Angel stats changed to 6/2 and 2/6 (from 8/2 and 2/8)
Rome was overtuned for a number of reasons, adding too much stats to the board at his cost.
Kali, Reluctant Leader | activated ability now exhausts for 2 turns.
We are looking forward to seeing Aspirant based decks be an alternative gameplan for Flame Dawn, but the activated ability had low cost of opputunity from either combat or the command zone, and thus has been adjusted to require more thoughtful timing.
United Front | now activates each Sage automatically when played and spawns the sages in the support zone.
United Front was released without sufficient internal testing and was far far too weak, it has been given a significant boost in initial impact and no longer can cause you to lose huge amounts of morale due to the sages going directly into the defense zone.
Tygris, Politically Inclined | Artificial Token Buff changed to a +1/+1 buff to all tokens you control.
Tygris's previous design was too narrow, and artificial decks have had sufficient support. This new design will allow for different styles of decks to emerge while still working well with GI's internal synergies.
Black Bind Witch | Overcharge is now optional and any card that kills her is sacrificed to prevent infinite loops
While Black Bind Witch is already a powerful CoV option, we ran into several technical implimentation issues that indirectly causes the following buffs:
because Overcharge now happens on resolution, it can't predict if there will be cards in hand to overcharge. This means Black Bind Witch can be played as a vanilla 3/3 with no abilities.
The 2nd change is because her trigger is something that then can reapply the same effect as what causes the trigger, meaning that if two black bind witches hit and kill each other it would cause an infinite loop with our current systems. sacrifice is more powerful (lack of morale loss aside.) but prevents these loops.

Genetic Splicing | now adds all of the following types:
Human, Beast, Demon, Artifical, Angel and Insectoid
This card was very weak but comes with the dream of using tribal effects outside their usual context, so we did not have UI available to choose a single type to add, so it instead adds all the options, as well as Artificial to help support that tribal theme.

Champion's Attendant | now buffs a target champion
Due to us removing the mechanical downside of Champion, Attendant can now choose between any champions rather than it autoselecting for you.


Bugfixes

Lots of major bugfixes for the resolution phase after our large changes last patch.
  • Fixed End turn ordering and behaviour to have more consistent behaviour between modifiers and triggers.
  • Fixed lots of VFX and dissolve errors that caused cards to either get stuck in the middle of the screen or not appear in the resolution phase.
  • Fixed OnReplaceDeath and OnRemove to now correctly handle VFX nodes
  • Fixed Yobo's Who Nobody Likes OnReplaceDeath trigger
  • Fixed Mass Death and other kill noodes not kill anything
  • Fixed the Trading post Shuffle option causing the game to desync if you target or swap the left-most card first
  • Fixed Nero, Crypt Delver description; Change OnField ability text to: "Pay 1: Kill target friendly unit. If you do, Nero gains +4/+4.""
  • Fixed Game Freezing when interacting with Removed from the Game cards
  • Fixed Game freezing when using reanimation effects
  • Heat Wave no longer has preemptive
  • Fixed Spontainious Combustion doing no damage
  • Fixed Decrepit Crytal's effect working from your hand or graveyard
  • Fixed The Last Sleeper's effect does not activating when it is raised from the graveyard by a different effect.
  • Fixed Super Infected Zombie not working with non-infect reanimation effects
  • Fixed Kyrallic Origin of The Virus effect not working if the infectious character dies in combat
  • Fixed Pyr not making tokens
  • Fixed Grimmish The Persuader's Game Loss effect sometimes not working
  • Fixed Die Another Day not correctly dissolving and getting stuck on the UI
  • Fixed OnReplaceDeath triggers not work properly if the condition for the trigger is not valid
  • Price of Fame doesn't destroy unique character
  • Fixed Missing tags on Xac and Cassical
  • Fixed Nova Mind Reader causing the game to crash when activating her ability
  • Fixed Zushen the Resolute General sometimes activates his effect twice
  • Fixed Undead corruption not raising killed cards sometimes
  • Fixed Evolving Parasite, Apparition, Rabid Rabbit and other cards that copy other cards
  • Fixed Shockwave Giant hitting the support zone
  • Fixed 2 lives keyword not working
  • Fixed Avatar of Lingbao freezing the game
  • Fixed Klore not get buffed if his attack is at 0 when attacking the fortress
  • Fixed Infested Scavenger's ability does not work while in command
  • Fixed Omnitron Creating 15/15 tokens rather than 10/10's that then get a buff.
  • Fixed Lucca Ascended buffing Artificial Angel characters twice
  • Fixed an Infinite Mana bug with Untapped Wilderness and Merlin due to how it changed faction
  • Fixed Granthar the Elder Ape enrage effect
  • Fixed Some death effects not being ReplaceDeath effects
  • Fixed Cathleen not buffing tokens that enter the deployed zone
  • Fixed Omnimind's cost reduction ability
  • Fixed Temporary Mass Reality Shift, and other flicker cards not bringing cards back in the same order they were removed
  • Fixed Rabid Rabbit transformed Bloodthrist not triggering
  • Fixed Medi and other random card effects not able to get incomplete or dev only cards
  • Fixed Vanguard of the Bond not correctly gaining multi-strike

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios
Infinity Wars: Animated Trading Card Game - Lightmare Studios

Welcome to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.33. Our biggest focuses for this patch have been the new Demo mode that just went live earlier today, as well as the reworked resolution phase, which has been several months in development.

Patch Notes


Major Features

Demo Mode
We have added a Demo Mode for players to get a preview of Infinity Wars classic for those that are not subscribed to our Patreon campaign, this gives only single-player preset decks that you can try out a small fragment of the game against AI opponents. We'll be looking at a full free to play launch once the game is further along in it's development, but for now this should make a nice hit of nostalgia to old players, or a good way to try it before you buy it as someone considering becoming a Patron subscriber. Regardless, it's now sitting on the main branch of Infinity Wars 1, so you should be able to get in super easy. Enjoy!

Trading Post and Mulligan Changes
The Trading Post has undergone a massive rework, restored to it's former IW1 functionality, cards are now drawn instantly for the trading post and Mulligans now work the same as in IW1 and you can mulligan any number of times on the first turn. Do note that Trading Post actions cannot be undone.
Trading post actions now happen before any other triggers or effects in resolution.

Resolution Rework
The resolution phase has undergone a large rewrite of it's codebase, allowing us to support more gamemodes and projects in the Infinity Engine, as well as bring the order of resolution in IWC into line with IW1, without disrupting IH.
Triggers can now also interrupt the resolution phase at any time, allowing us to add more VFX and feedback to different triggers such as "On Enters Combat" or "On Attack" triggers.

Trigger Rework
In conjunction with the resolution rework, we also have done a large rework of the trigger system, allowing us to grant temporary or permanent triggers via our modifier system, this allows us to make many new types of cards and many old cards that were previously difficult to implement.

Click To Continue Resolution Option
To help assist players in complex board states or those newer to the game, we have added multiple "Click to Continue" resolution options that will pause the resolution phase during triggers and effects until you wish to continue. This can be enabled for just your opponent's cards, all cards, or disabled. See the Options Menu dropdown.

Minor Features:
  • Turn Timer Syncing - Multiplayer turn timers will now synchronize much more accurately as well as work with both the "click to continue" resolution and fast forward options.

Balance Changes:
  • Xac's Demon Form changed from 15/15 Consume 2 and "If Xac kills a character as a Lord of the Pit, that Character's controller must sacrifice a Character next turn. This effect can only happen once per turn." to 16/16 Consume 6 and Plunder 1.

New IWC Cards:

Cathleen

Cost:2 Morale:4 (WPx1 & FDx1)
Unique Character - Human
As long as Cathleen is Deployed, whenever another character you control is deployed, it gains +2/+2 until end of turn.
6/6

New IW1 Cards:
  • Cassical, The Selfless
  • Crazed Augmenter
  • Flux Capacitor
  • Fortress Golem
  • Glory of the Empire
  • Intimidating Brute
  • Liand, The Fearless
  • Lilariah, the Rebel
  • Logrithmatron
  • Malignant
  • Monk Of The Second Moon
  • Morningstar Accelerator
  • Omnimind
  • Pain Stone
  • Recruit Of Solace
  • Rite Of Rage
  • Spirit of Vengeance
  • Super Infectious Zombie
  • Treasure Hunter 3000
  • Unending Drone
  • Vanguard Of The Bond
  • Xac
  • POST-Patch - Controlled Temporal Anomaly

New Cards But Restricted to Devs only for testing:
  • Battlefield Shade

Bug Fixes:
  • Fixed Conscripted Militia is receiving it's stat buff while in hand
  • Fixed Tranquil Swarmer having 0 moral (should be 4)
  • Fixed Undisturbed Necropolis having incorrect faction
  • Fixed Infested Hulker's enraged missing card text "Infect" (the infect still works this is only visual)
  • Fixed Adaptive Construct overcharge version is 8/8 before it gains the +2+2 ending up as a 10/10 (should be a 8/8)
  • Fixed new profile title "The Dedicated" shows as "Of Another World" in the drop down menu to select titles
  • Fixed Infested Hulker blank Wish card was available in the deckbuilder
  • Fixed Infested Hulker gaining +1+1 for ALL cards in graveyard (should only count characters)
  • Fixed that Hero Selection Panel doesn't come up on the first turn for player in Infinity Heroes
  • Fixed Removing from game using a VFX causes Assertion to occur when removing card before a VFX node is used
  • Fixed avatar of yuanshi's death effect locking the resolution stage
  • Fixed Azael's cost reduction having unintended interactions with undo
  • Fixed Ju-lin's trigger creating copies of himself
  • Fixed "Avarrach has Risen" with "Zombie Scavenger" in play triggers treating the cards returning from graveyards as characters dying
  • Fixed Hero card stuck to mouse cursor
  • Fixed Growth in Infinity Heroes having ambigious wording
  • Fixed various other wording issues
  • Fixed Some cards having additional line breaks
  • Fixed some Missing artist credits, especially on card Tokens, please report any cards with missing artist credits
  • Fixed VFX behaviour for Unstable Bomb Bot.
  • Fix Eucalyptus Tree having an incorrect base cost of 4 (Should be 5)
  • Fixed Ju-Lin, Who Rewrites History from triggering it's OnDeath and OnRemoved effects if its in the hand, stopping it from being moved to support zone upon discarding using trading post.
  • Removed incorrect filtering behaviour from Kyrallic, Origin of the Virus location.
  • Fixed Infectious Zombie infect behaviour.
  • Fixed Eaten By Zombies not reanimating the killed card as well as many other revival from graveyard effects.
  • Fixed Protector of the Dead causing a visual flickering on affected cards.
  • Fixed behaviour for whenever an effect moves a card to properly reset stats when going to hand, going to command zone, and changing owner
  • Fixed commander cards being moved to hand still having commander placement abilities.
  • Fixed all cards with OnDeath triggers not working with the Infect keyword (e.g. all the Splitter bots).
  • Fixed the resolution fast forwarding behaviour from locking sometimes when entering the next turn.
  • Fixed the account panel breaking in the main menu due to a failed/delayed retrieval of account data from the cloud.
  • Fixed the Spotlight zoomed card still showing over the full zoom overlay screen.
  • Fixed targeting filter for Undead Corruption not allowing targeting of commanders.
  • Fixed Turn Timer for real-time games still running after leaving the room and returning to the main menu into another real-time game
  • POST-Patch - removed Champion tag from Champion's Companion
  • POST-Patch - added Champion tag to Sol, Tyrant of Solace

Community Update

We haven't made a community update video in a while, so we can update you on some of the things from not only this patch, but some other updates along the way.




Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios
Infinity Wars: Animated Trading Card Game - Lightmare Studios

Welcome everyone to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.32. With a focus on UI and making good on some incomplete areas, let's jump into the patch!

Patch Notes


Major Features

New IH Hero: Basker, The Junkyard Dog
A Dog is a hero's best friend! Support your team lineup with Basker's flexible array of support cards.
You can even recycle your ultimate units to be played again for devestating effect.

100 lvl Prestige Pass
The Prestige rewards pass has been expanded to it's full 100 levels, any players who previously passed level 30 will have any rewards granted to them automatically. This pass includes a large number of new cosmetics and other exciting reasons to level up.

Card Display and Artist Names
We have reworked the Infinity Wars Classic card frames to be much closer to the originals including adding important information such as artist credits and rarity. Card set release symbols and numbers are not yet implemented.



Minor Features:
  • Overcharge cards have begun to be added using our wish system. While we continue working on the multi-targetting system, this beloved mechanic will work by allowing you to remove the left-most card from your hand. Be sure to shuffle your hand cards to not discard something by mistake.

Balance Changes:
  • none this week

New IWC Cards:

Sol, Tyrant of Solace

Cost: 9 Morale: 15 (OoSx2)
Unique Character - Angel
Flying, Lives 2
When you deploy Sol, set a fortress's health to 50.
20/20


New Cards But Restricted to Devs only for testing:
  • Shamba, Reborn

Bug Fixes:
  • Fixed targeting filter for Ancient Agression Emblem
  • Fixed Leader of the Charge's breaking after Fortress combat
  • Fixed Unending Drone end step effect reviving multiple copies
  • Fixed Unfazed incorrect effect chain loop.
  • Fixed IH Hero cards costing different amounts to the one displayed
  • Shrapnel launcher no longer runs its sacrifice and damage effect multiple times
  • Undisturbed Necropolis now properly creates tokens based on only units that died in play
  • Fixed Avatar of Lingbao soft locking the game upon revival.
  • Fixed Avatar of Lingbao and Spirit of the Serpent's damage behaviour not correctly calculating morale damage when attack the fortress.
  • Fixed Avatar of Yuanshi incorrectly exhausting all other units in play.
  • Infected Drone now correctly applies Artificial and Undead tags to its token
  • Decrepid Crystal no longer activates from the hand zone.
  • Corrected Reckless Zealot's missing tags
  • Corrected Soldier of the Wall missing tags
  • Fixed Primal Rage not applying stat buff and death avoidance to its target.
  • Fixed Agent Coyle, Alpha One's damage reduction effect to correctly limit the damage being dealt.
  • Fixed duplicated deployment effect of Lucca, Combat Mechanic.
  • Fixed Sydern from preventing resource gain after being deployed or getting increase from other resource increasing cards
  • Fixed Cartographer being able to draw Artifacts and Missions from the deck. Will now only draw a location card, if there is one in the deck.
  • Fixed the Spotlight featured card not correctly setting the IWC text displays when on an Infinity Heroes gamemode.
  • Fixed the account panel not completely resetting stored account info after logging out.
  • Fixed account login behaviour not handling all network error responses and causing the game to freeze if unlinking account info when not connected to internet.
  • Fixed the glow effect in the main menu appearing extremely bright when opening the account panel.
  • Fixed the positioning of the displayed battlefields when selecting an IWC battlefield in the account panel (All battlefields now align in the desired position).
  • Fixed Merlin, Master Tactician not giving Infect to itself when it doesn't target
  • Fixed Carlota, Queen of Solace triggering in the command zone

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios
Infinity Wars: Animated Trading Card Game - Lightmare Studios

Welcome everyone to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.31. This also comes with some news on our focus being renewed from community feedback, and the end result of that feedback already coming through.

So, let's dive right into what's new!

A New Priority & 50+ IW1 Cards!

We've been working on the Infinity Card Engine to support new and old gameplay options while also creating a new set of cards in Intrigue, giving fans a huge chunk of nostalgia, while also giving them something new and exciting. However, our approach to designing this new set was a little experimental, as the strength of a digital, in-production product is we can make changes, and nothing is set in stone. However, many of our active players have been clear that they're much more excited for old content returning, and the game having increased functionality. So, we're making some changes.

Going forward, you should be seeing somewhat less brand new content in the game, and more old content imported and remastered. And, as a way to speak with our actions over our words, a lot of focus has been placed on the Wish system the past month, which was required for a number of cards to be imported into IWC. The result? Over 50 IW1 cards are making it into the game this week!


Patch Notes

Major Features:
Wish Card System
We have expanded the Infinity Heroes Upgrade system to support a far far larger range of cards that require multiple choices or modes. This means we can begin adding activated abilities with multiple modes, Wish cards, and much much more. We are really excited about how many cards this now allows us to impliment as well as new design place in the future.
While only a handful of cards use the system in this update, many more are on the way.

More Battlefields
28 IWC Battlefields Are Now Available by Default for all players.
The following are not included, either due to their assets requiring further cleanup or us wanting to make them available on a more limited scale:
  • Practice Fortress (IW1 Alpha)
  • Dragon Factory (IW1 Beta)
  • Corrupted Forest
  • Dimensional Rift
  • Hellmouth
All location cards available will change your selected battlefield ingame as well to copy their original Infinity Wars behaviour.

Minor Features:
  • Lots of new trigger types and modifications to the resolution window.
Balance Changes:
  • Reverted Bombard's change now that the engine allows original functionality.
New IWC Cards:

Merlin, Master Tactician

Cost: 3 Morale: 8 (Factionless)
Unique Character - Human
When you deploy Merlin, Master Tactician, choose a faction in your deck's purity or factionless and gain that effect.
6/6

The rest of the effects do get a little complicated, and it's too much to fit on the text of the card, but here's what each of those choices does.

FD: +2/+0 and is moved to the assault zone.
DoD: +0/+4 and is moved to the defense zone.
GI: Merlin becomes Artificial and gives another target Artificial Character +3/+3
SoA: Merlin or target Undead Character you control gains infect.
OoS: Merlin gains flying. Restore 6 HP to your fortress.
CoV: Deal 4 damage to target deployed Character.
Ex: Target Character gets -2/-2.
WP: Merlin becomes a Beast and gives all Beasts you control +1/+1.
Factionless: Shuffle the left-most card in your hand into your deck, draw a card.

Or click here to see the image version in full.


IWC Cards:
  • Aberion's Banner
  • Agent Coyle, Alpha One
  • Ancient Aether
  • Ancient Aggression Emblem
  • Apparition
  • Azael
  • Best Fiends
  • Bloodbath
  • Bombard
  • Brimstone
  • Call the Warpath
  • Cheryl, The Forward Scout
  • Dead Feaster
  • Decrepit Crystal
  • Defender of the Realm
  • Engine of Reincarnation
  • Fiery Wish
  • Flame Dawn Fanatic
  • Heaven's Assistance
  • Heavenly Wish
  • Honor Hill
  • Infected Drone
  • Infectious Zombie
  • Infested Scavenger
  • Jialan, Guardian of Life
  • Ju-Lin, Who Rewrites History
  • Kyrallic, Origin Of The Virus
  • Luftkrieg Xi, Anti-Air Array
  • Mark Of The Demon
  • One of Many Exhumed
  • Overclock
  • Overload
  • Placebotron
  • Primal Rage
  • Protector of the Dead
  • Radariah, The Untouchable
  • Reckless Zealot
  • Shifting Stone
  • Sleeper of Avarrach
  • Soldier of the Wall
  • Sol, Champion of Vengeance
  • Splatterer
  • Survival Swarmer
  • The Strength of Unity
  • Tusked Behemoth, Exhumed
  • Undead Corruption
  • Undistrubed Necropolis
  • Unfazed
  • Verorian Hydra
  • Yobo, Who Nobody Likes

New Restricted Intrigue cards:
  • Battlefield Shade
  • Ao Shun, incognito
  • Umbral Warden
  • Mutating Dead
  • Augmented Ninja
  • Extirpate
  • United Front
  • Covert Battlesuit
  • Cathleen
  • Sol, Tyrant of Solace
These cards are locked behind a dev only token, and you can play with them by tuning into a livestream and challenging one of our devs to a game and getting permissions sorted. These are cards currently still having their designs finalised, so their effects stats ect. may change completely.

Bug Fixes:
  • IH - Heroes can now use use their abilities without throwing a nullRef error.
  • Tech Knight's spritesheet is now fixed.
  • Avatar of Lingbao and Spirit of the Serpent no longer deals morale damage at incorrect timing.
  • Tygris no longer causes infinite attack and health loop. External passive not setup correcty.
  • Targeting a card with an ability then, undoing then trying to target the same card no longer throws an assertion error, the card becomes unable to be targeted by that ability card.
  • Re-targeting or undoing a targeted On-Field ablity no longer seems to break the game.
  • Transforming functionality now performs properly if it has modifiers on it that are controlled by an external passive.
  • Fixed Disarm targeting effect and incorrect purity labels.


Other News: Card Design Competition

in April, we held a Card Design Competition on our Discord server, and it received a lot of attention, with over 90 entries! And while a lot of designs definitely have sparked our curiosity for the future, only one had the honor of being selected as the winner. So, congratulations to Xeyron, for their suggested design of Duct-Tape Enthusiast. The card will be making it's way into the game in the coming months, once we have the art created.

Going from this, we also get to announce that the new card design competition is now live! The premise is a little more restrictive, as you're given design limitations to work within. You need to make a non-unique Flamedawn unit. Cost, style, effects and such are completely up to you, but that's the core idea. So, get in there and good luck!

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios
Infinity Wars: Animated Trading Card Game - Lightmare Studios


Welcome everyone to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.29. We're announcing our tournament, as well as full patch notes for everything new to IWC, including our new group select feature, a much requested feature from the original game finally seeing the light of day!

So, let's just jump into things.

IWC April 2021 Tournament
As a part of our commitment to making competitive Infinity Wars Classic rewarding and fun, we're having our monthly tournament this weekend, marking half a year of tournaments with cash prizes in Infinity Wars Classic!

These are completely free to join for our existing Patreon supporters, and prizing is set to scale with our patreon campaign and player turnout, with 10% of our Patreon funds going directly back into the game's competitive scene with direct prizing. So, if we see an influx of players before this weekend, prizing amounts may increase beyond their currently published level.

WHEN: 24th of April, 11AM (AEST / GMT+10)
WHERE: Discord, sign-ups already open, with check-ins half an hour before the event.
PRIZEPOOL:
4+ Players - $30 First place.
8+ Players - $35 First Place, $10 Second Place.
16+ Players - $40 First place, $10 Second place, $5 Third place


You can find all the information, including rules, countdown timers and signing up to compete either on Discord, or in the post below.

Info Here


Major Features

Multi Selection and Dragging

Holding Shift will now allow you to box select cards, moving them much faster.
Hold Shift and drag selected cards to move them about as a group.
Hold Shift and single click to add to remove cards from the selection.
This works with our new sliding zone system to make it as easy as possible to move the cards you want and rearrange them for the perfect resolution step.
We'd love to hear your feedback on this new feature we are very excited about.



Double XP!

We've set up our system to handle double exp limited time modes, and our first one will be happening this weekend during the IWC Summit! More events like this are slated to happen at some point in the future, and being active on Discord is the best way to hear more.

New IH Hero: Hinekri, the Chaotic

An additional update to Infinity Heroes, send the battlefield and your opponent into ruin with this unpredictable exiles deck.
Will you risk everything on the chance to gamble, or will you bend luck to your will?


Minor Features

Locations & Artifacts reworked

The original system from 0.01 of IWC allowed for a singular artifact OR location to be deployed, and playing another simply destroyed the previous, which isn't how it worked in IW1. We've now got it set up correctly to allow a singular location, and as many artifacts as you can handle, replicating the IW1 gameplay style.

Decking Out

We've changed decking out to work similarly to how it did in IWC, with each card drawn after reaching zero in deck resulting in 10 morale damage to the player.


Bug Fixes

  • You can no longer use targetting animations to gain contextual clues about what is in the enemy hand
  • Using Agent Coyle's hero power in the mirror match no longer causes an error
  • Fixed issue where Rita sometimes didn't draw the correct number of cards
  • AI is now smarter with draft choices and trading post use
  • Gao Han no longer vanishes from the game and then causes errors
  • Omnitron now correctly applies shield
  • Omnitrons discount now applies correctly
  • Rock chucker now throws the correct amount of rocks
  • IH AI Battle now shows the AI name on the result screen
  • Untapped Wilderness now reduces ability costs as intended
  • Tithe Collector and Genesis Researcher no longer can cause you to lose resources if you use the undo in a specific order
  • Fortress now correctly receiving events
  • Gaining control of a unit now correctly adds it to the player's card list, then returns it if they die or are removed from game.
  • Fixed Two-Face freezing the game if reanimated due to trying to belong to both players at once
  • Hehkeem no longer stalls the game after being deploying in some situations
  • Xi, Who honors the Many's activated ability now works correctly
  • Fixed some misc tags and sprite sheet errors

Other News

  • We'll be trialling double XP during livestreams for the coming future.
  • Our "Battlepass" system is currently being reworded, as it doesn't accurately describe what the system does. Further news will be coming in the future weeks.
  • Discord now has an announcements tab that allows you to subscribe to our announcements on your personal Discord channels.

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios
Infinity Wars: Animated Trading Card Game - Lightmare Studios
Major Features

New Zone Movement System

Infinity Wars unlike many other TCGs often involves large scale battles with a lot of tokens and cards. To help the play experience in these situations we have totally reworked the way to move cards around the battlefield, using a smooth sliding system rather than the old slot based system that was built for Infinity Heroes' limited cards per zone.

We have further improvements to this system in the works as well, including RTS style "box select" to allow you to easily move multiple cards at once.

Minor Features

Framerate cap

Added a framerate cap to help with the stability of menus. This should help players who were having difficulty loading into the game on lower end PC's, and is the precursor to even further optimisation improvements to come.

Improved AI

AI improvements, the AI will be a little bit smarter in targeting positive or negative effects on the right targets. Hopefully no more death raying their own Aleta just because they feel like it.

Loading screen changes

Multiplayer loading screen, when a player connects to you on queue and each player is transferring room data, there is now a loading screen rather than just freezing. This should especially help the UX for those with slower internet connections.

Balance Changes

Medi, Herald of the Unknown's stats changed from 8cost 31/13 -> 7cost 15/15

Medi's 31 damage attack, and his immortal nature meant he was super threatening as an aggressive lategame threat. Medi's design was never meant to have an attack value higher than any other base stats of a creature, and his strength and play opportunities should primarily come from his drafting potential. Now, to make sure he's not bordering on unplayable as a core card, he has had his cost reduced by 1 in the meantime.

Rhaziel, the Solitary now gains +2/+2 (from +3/+3) when attacking alone

Due to the champion mechanic being changed Rhazial no longer had a drawback that justified the pace at which he grew. This minor change keeps the design but just tones down the numbers, making him require more support.

Tygris, Politically Inclined stats changed from 1/6 -> 1/10

The statline for this card were simply just too low to justify the very narrow but potentially powerful anthem effect. This new statline helps diversify some of the options for Genesis at this resource cost as well, while showcasing his supporting flavor.

New IWC Cards

  • Carlota, Queen of Solace
  • Kali, Reluctant Leader
  • Tygris, Politically Inclined

Bug Fixes

  • Fixed exhaust preventing attacking and blocking when moved from the support zone in the same turn
  • Granthar, the Elder Ape: If him kill effect misses due to the target dying before Granthar's kill effect can resolve he now correctly enrages.
  • Growth now only destroys artifacts
  • IH roguelike mode no longer locks up the game after fighting the final boss
  • IH roguelike mode no longer disables some menu options after completing or pausing a run.
  • Aberion, Fallen from Grace now keeps buffs and debuffs when transforming
  • Fixed Alpha Demon's wording
  • Fixed a number of graveyard issues when reviving multiple characters at once
  • Fixed Runis of Veroria not killing
  • Fixed Breeding Grounds does not giving a 6/6 Beast when activated within its conditions.
  • Fixed chaos in the ranks causing the game to sometimes crash
  • Fixed Omnitron miscalculating its cost reduction
  • Fixed Champion's Companion not giving haste to cards in your hand, only to cards already in play
  • Fixed Bug where activating two abilities that added cards to the top of the deck, would do so in an unintentional way
  • Fixed multiple spritesheets that were either shaky or played in the wrong order


Other News
  • IWC's First free weekend was super popular, and coming into the next patch, a new default deck will be added celebrating one of the favourite decks of our returning players.
  • April Tournament will be between the 23rd and 25th of April, stay tuned for exact times and dates to vote on over on Patreon.
  • The Design a Card competition has closed, with over 90 entries received, and one being chosen to become an actual card in Infinity Wars Classic
  • Another Design a Card competition will be posted imminently over on Discord, so join today
  • Lightmare's Partner Program has just soft-launched, so if you're interested in content creation for IWC, this is a good thing to check out.


Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios
Infinity Wars: Animated Trading Card Game - Lightmare Studios
Hello Rift Runners! Here's your 0.26 patch notes for Infinity Wars Classic, as well as an ending bit of info on the Free Weekend we're hosting soon!

Major Changes
Battlepass
We have a brand new Battlepass progression system, level up and gain rewards for both Infinity Wars Classic and Infinity Heroes
You can find the Battlepass on the Profile tab in the main menu and scroll through the first 32 levels we have implimented with 100 levels planned in total.
Players who are high level will be re-imburshed items they have mixed in the next day or two.

Health and Morale UI
We have a new Health and Morale UI that also showcases your player profile and titles to showcase to others.
Be sure to set your profile pictures and other cosmetics in the Profile tab on the main menu

Tokens
Token cards now correctly showing their supertype.

Spritesheet Fixes
We have reordered over a dozen spritesheets that had errors in their order or how they looped.
There are several others that didn't quite get added in time for this week, so expect more in the coming weeks

Card Changes
  • Time for Fun is now unlimited
  • Marina the Selfless now only costs 3 but cannot steal enemy characters
New Cards:
New IWC Cards:
  • Marina the Selfless
  • The Strength of Unity
  • Nova, Mind Reader
  • Rita, Unshackled
  • Scarab Spybug
New Cards But Restricted to Devs only for testing
  • Carlota, Queen of Solace
  • Kali, Reluctant Leader
  • Tygris, Politically Inclined


Bug Fixes:
  • Sacrifice effects no longer trigger death effects and morale loss
  • Avarach has Risen and other mass reanimation effects no longer cause desyncs
  • Remove from game effects no longer trigger morale loss
  • Fixed Desyncs caused by mass reanimation, as it was reviving cards in different order for each player
  • Cards in the graveyard that are currently dissolving no longer get stuck, causing the game to freeze.
  • Protector of Dawn no longer reveals all cards in hand when effect is resolving
  • Xi, Ascended now correctly costs resources on the activated ability
  • Flag Bearer now targets the correct unit
  • Lumbering Goliath and Force Against the Law no longer have their spritesheets swapped
  • Humble now removes tags
  • Humble now removes external passive abilities such as "Anthem" effects like Beastmaster
  • Infested Abomination now no longer deals damage to yourself
  • EMP Grenade now deals 8 dmg to secondary targets correctly
  • Shrapnel Launcher can now target the correct zones
  • Genesis Researcher and other cost reduction cards can no longer create infinite resources
  • Consecration no longer able to target locations in hand
  • Passing gift now gives resources for the correct amount of time
  • Infected Pack Leader now buffs as intended
  • Deckbuilder no longer always shows 1 morale
  • Infinity Heros Awaken was broken by a change in our reanimation system
  • Fixed Fight spells calculating damage based on the damage the units have already taken, rather than their power etc.
  • Tibat, the Mad Monk and Spontaneous Combustion no longer overkill unless there are no more valid targets
  • Multi life reworked to get closer to it's original use.
  • Nova on field ability cost is now correct
  • Rock Chucker now throws rocks at the correct time
  • Agent Coyle, Soulseller can now die as intended, please go kill him.
  • Other misc. bugfixes
Free Weekend!
As a mini announcement to celebrate the holidays and long weekend next week, we will be having a Free Weekend / Free Week* starting next week!

* = there is a condition, but you can play IWC all week if you meet it.

Full details will be posted up on Sunday on our Discord, and we'll likely be making a follow-up post about it here on Steam too. If you're not part of the Discord server, you should fix that.

https://discord.gg/y8KGxk4

See you all on the Battlefield in the coming days, Rift Runners!
Infinity Wars: Animated Trading Card Game - Lightmare Studios
https://www.youtube.com/watch?v=Hmprmcq_4eY

When the original development team set out to create a fun proof of concept card game to pitch to publishers and investors back in 2012, I don’t think anyone would have predicted the journey that would follow. The brightest of highs, the darkest of lows, Wealthy Noble… It’s been one heck of a journey, and after being quiet for a while… I think it’s time we let you in on where we’re at.

We launched our Infinity Wars Classic version 0.01 on the first week of October, and with it, the Lightmare Studios Patreon page. Since then, the number of cards has grown from less than 100 to over 200, with countless bug fixes, quality of life changes, a new deck builder, animated endgame screens (which are also now being used in Infinity Heroes) and more. The original launch was deliberately quiet, but we’ve slowly been getting louder and louder as Infinity Wars Classic reached a position where we were happy with it, and we now want to offer it to everyone here on Steam!

Do keep in mind that version 0.10 is still a pre-alpha product, and while we’re pushing to get into a competitive spirit around the game even now, there are bugs and glitches from time to time as you’d expect in any pre-alpha. However, the progress and updates we’ve seen in just the last two months have been very promising, and going into the Alpha in Q1 of 2021, we’re bringing our trusted Council members to lead the charge when it comes to card balancing and redesign, to make the game as balanced and fun as possible.

https://www.youtube.com/watch?v=F1_ZzG2VCfU

==Why the Silence?==
Infinity Wars is such an important part of so many players’ journeys into TCGs, digital and physical. When we have positive things to share, there’s a large chunk of vocal support that we get, but we can also get the opposite side of the same coin just as loudly. Players upset that their favorite game is offline, that it got to this state as a spaghetti code project in the first place, and facing these voices is daunting and intimidating. We’re doing our absolute best, and there will always be those that don’t accept it as good enough, and we can’t fault them for that at all. That doesn’t make it easier to do.

So, for those of you who were encouraging, understanding, or even just patient to see what happens next, thankyou. I hope what we’re putting out is enough to fill you with determination and resolve. For those that aren’t happy, just know that we will be working our hardest to make something you really can enjoy, whether you think we can or not. I just look forward to seeing you on the other side of this journey.

==What about IW2?==
Infinity Wars 2 is a much bigger project than Infinity Wars Classic. IW Classic allows us to work on refining our core systems and engine in the Infinity Card Engine, which will immediately see benefits in IW Classic, and in Infinity Heroes in the short term, eventually making IW2 easier when we inevitably tackle that project. It will also act as a great litmus test for all the new and revised systems for IW2. Also helping this is that while people were keen to see what we as a studio could do next, there was a very loud and clear demand for us to revisit and rework what we’ve already done in Infinity Wars, so IW2 being a low priority for now makes a lot of sense overall.

==What about IH?==
Infinity Heroes has had some minor fixes and additions as a result of improvements made to the Infinity Card Engine, and we also have a new hero that launched today, with two more on the horizon for next month before the christmas break. We have more in the pipeline like progression and unique rewards that will help both games, as well as some minor Infinity Heroes features like an interactive tutorial coming. Once we get through some bug fixing and balance passes, we’ll be looking to release as our free to play open beta on Steam, as well as getting our mobile version ready to release as well. We made a promise to our IH backers that we have full intention of fulfilling, however the majority of them are very happy to see us moving to revisit and work on Infinity Wars Classic again, which is really supportive.

==And our inventories from IW?==
Player collections are still saved and ready to be accessed, and we are currently investigating how to convert old data into something that’ll work better with our current systems but they will be making a return as soon as we reasonably can. We have also been researching a missing collections bug reported by some players, and while evidence is slim and documentation is nonexistent, our current working theory is that a player found an exploit in the old inventory system to send someone a trade request they could control, and then force a player to give them their entire collection of tradable cards without the original player even logging in. Due to the outdated broken systems, there’s no trade log or data, but we did find some login data that rules out accounts being compromised, as players wouldn’t even log in and the trade would be completed. Combine that with two accounts suddenly having hundreds, even thousands of tradable copies of every card, as well as very large numbers of gold, foil and plat rarities, a lot of coincidences are beginning to add up.

We’re still technically investigating, but with evidence essentially dried up, and all leads exhausted, we don’t really have many other places to look. That’s part of why we’re addressing this, as we want to let you know where we’re at currently, and if you happen to have any information that might help us out, that would be greatly appreciated. It’s an issue that moving to our new systems is going to solve, but if there’s a specific mistake that was made in the past, it’s crucial we know what it is so we can learn from it.

As for those that had their collections affected in some way, we will be doing what we can to make sure you have a more than fair compensation based off of things like play time, spending data, any information you have on your old collections, and anything else that’s relevant. What this system will look like is unclear as it’s too early on to focus so hard on solving an issue that a very small percentage of players encountered. In the currently live IWC Patreon, inventories are just plainly not available as you have access to full playsets of every single card we code in as we do for testing purposes. Just know, you are on our mind, and we’ll be working with you on a solution when accounts get transferred that will have you more than satisfied.

https://www.youtube.com/watch?v=ogX-3rcJ314

==Cool, where do I go then?==
For those interested in checking out Infinity Wars Classic, the best way of doing that is via our Patreon link below, which will give you not only access to the entire game, but a lot of other cool patreon perks including access to the Patreon only discord area, unique (eventually tradeable) aesthetic content that won’t be available to anyone else (at least until way down the line, if ever), and early teases and releases of cards, artwork, videos and more.

For more, visit infinitywarsclassic.com

We’re incredibly thankful to our Patreon backers who’ve already been supporting us this last while, you’re our inspiration and we welcome your ideas for features you’d like to see and suggestions for balance and new cards.

Well, that’s a lot of information to take in, but if you’re keen on getting more, check out the Infinity Wars Classic playlist on our Youtube page for all of our official IWC related video projects, including gameplay reveals, patch updates info, and some fun competitive games that we played internally.

https://www.youtube.com/playlist?list=PLfl3bFv3CAqmWw0v7IH11nDhdPmM8-4CA

Thanks for reading, and we’ll see you on Discord everyone!

~Jason Thomas
Community & Media Manager, Lightmare Studios
Infinity Wars: Animated Trading Card Game - Lightmare Studios
Announcing: IW2’s Prototype

Recently, Agent Coyle and JasonOCE sat down to discuss the IW2 prototype, giving you more information on what to expect, and how to get involved.

You can see their full video here:

https://www.youtube.com/watch?v=fQ7a8vObiTk

There’s some points that bare reiterating, and one or two things that were skipped in the video, so remember to read on here after you’ve finished the video above.

Purpose, Access, Timing, Value, Infection, and Communication.

Firstly, purpose.
The main purpose is to give the prototype to IW’s veteran players to get involved in, so they can give feedback on early development core systems, while also giving a refreshing experience to indulge in while Infinity Wars is suspended. We do want to innovate on systems that we liked in IW to make them feel even better, but we need your help making sure we’re getting the balance right, and that the features we’re implementing are improvements, and good for the core of what we want in our games.

Secondly, access.
The prototype will be instantly given for free to all of our backers on kickstarter and indiegogo, as well as all of the people who have purchased Infinity Heroes on Steam, as a thankyou for being one of our early supporters, as well as council members for Infinity Heroes. IW1 Council members can reach out and discuss things with community coordinator Jason if they’re interested in the project. As for everyone else, they can purchase the pre-order for the Prototype directly through Infinity Heroes for $5 ( 66% off ). This price will be active for the first 200 people who gain access, before going up to $10. It will require access to Infinity Heroes, but will come with it’s own perks, appropriate to the total price you pay. ( See: Value )

Third, Timing.
We have an internal timeframe we’re working towards, but with changes to how we work ( and the entire world in the outbreak ) we’re less comfortable committing to these overtly. We’re sharing our roadmap at the bottom of this post to give you an idea on what we want to get done before we release to you all, but please keep in mind that we’ll be doing a lot to make sure that things are released slowly, when they are ready, to avoid overly pressuring the dev team, and putting strain on ourselves in a VERY sensitive year of our existence. ( See: Infection )


Fourth, Value.
The value associated with the purchase needs to be worthwhile as a thankyou. There’s a large series of benefits for getting into Infinity Heroes beta which you can find on the Steam Page, but let’s talk about IW2’s prototype specifically. Number one is impact, being able to give feedback on the core systems directly to the dev team and influence development of the game we ALL want to play. Number two is access to IW2, and a timed exclusive volcanic play area in both IW2 and IH to keep forever. We’re not taking to crowdfunding IW2 any time soon, and this will be acting in it’s place for people who want to support the project financially early on, and get access to the full game when it releases. Important note, IW2’s monetisation is still not yet finalized, and we’re not sure if it will be free to play or not, but in the instance of IW2 being a pay to play title, all prototype build players will be acting as preorders to the game itself. Number three, is just giving our core IW players something to do during the world’s downtime, and seeing how the game shapes up over the coming months. It won’t be a replacement for Infinity Wars for some time, but hopefully you enjoy what it becomes.



Fifth, Infection.
Our team is spread over both our studios in two different states, so transitioning to working from home hasn’t been overly difficult, with very few communication and production issues arising so far, but as a studio we’ve been doing what we can to help our team do what they can to stay safe, and we’re looking to do more as a company. So, we’ll be donating a portion of all our sales and proceeds during all of April to supporting the Covid-19 relief effort. Our current plan is to donate directly to the World Health Organization’s Covid-19 Response fund. Alongside this, we have plans for charity events and live streams in the future when we work out the details. Keep an eye out on Facebook and Discord for information on when they come about.

And finally, Communication.
Due to lockdowns and our team’s safety, we’re placing the InfinityCast onto an indefinite hiatus, and in it’s place, we’ll be having sit down interview style chats between Jason and Coyle, as we did with the original video. The rest of the dev team has a lot to focus on with IH and IW2, so we’ll be seeing a bit less of them in video form, but we might find fun ways to bring them in and include their input from the safety of their own homes, while not impacting development efforts. Most of our updates towards IW2 will be taking place on Youtube and Facebook, as well as the Discord. Updates via Steam news will be infrequent, only giving you the most important bits, so if you want to follow updates actively, check out the social media links in this post, or at the bottom below the roadmap.



Roadmap
(Subject to change)
0.1
Base account features, premade decks for basic games.
Concepts: Card Cycling & Commander system
May/June 2020

0.15
Test mode: 2v2 Co-op vs AI, barebones Deckbuilder

0.2
Concepts: Purity System, Card Classes, Card Types, War Abilities


We've got so much more planned, you'll just have to stay tuned to hear more as the game evolves. You can find our information for social media channels below, thankyou for reading. We're super excited to see how IW2 will be shaping up over the next few months, and we hope to see you and your friends join us on this journey!

Elphie AgentCoyle & JasonOCE!


Facebook: https://www.facebook.com/infinitywarsgame
Youtube: https://www.youtube.com/lightmarestudios
Discord: https://discordapp.com/invite/NqJ7ZQf
Infinity Heroes: https://store.steampowered.com/app/892310/Infinity_Heroes/
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