Cities: Skylines - leaderofthemonkeys


Content Creator Pack: Modern Japan introduces a flair of Japanese architecture with 20 unique, ploppable, buildings and six props from modder Ryuichi Kaminogi. Bring ornate models ranging from impressive skyscrapers to cozy udon and ramen shops to your city!

Buy it now on Steam, XBOX, and PS4!

https://store.steampowered.com/app/1148022/Cities_Skylines__Content_Creator_Pack_Modern_Japan/

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"そして日本のプレイヤーの皆様! 今回のCCPに含まれる建物たちは、私たち日本人にとって非常に馴染み深く、また便利で画期的なものになるはずです。このような素晴らしい機会をくれたParadox Interactiveの皆様、そしてここまで私を支援してくださった皆様に、深い感謝を捧げます! Have fun!" - Kaminogi

"This CCP is definitely a milestone for me. I hope more people will become interested in Japan through this work. Thank you Paradox Interactive for this great opportunity! I'd also like to thank the players and creators who have supported me!" - Kaminogi

Subscribe to Kaminogi on Youtube: https://www.youtube.com/RyuichiKaminogi
Follow and check him out on Steam: https://pdxint.at/KaminogiWS


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Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe
Cities: Skylines - Aiwyth
Don't miss your chance to play the base game for free between March 26th and 30th.

Remember - the sky is no limit and you are in charge!

Just when you thought it cannot get any better... Make sure to check Steam Store for some great offers on Cities: Skylines additional content.

https://store.steampowered.com/dlc/255710/Cities_Skylines/

Want to save some time on downloading our latest expansion? You're in luck! You can also play Sunset Harbor on GeForce NOW!
Cities: Skylines - contact@rockpapershotgun.com (Alice O'Connor)

If you ever stared at the beautiful seas, lakes, and rivers around your cities in Cities: Skylines and thought “Surely I can monetise these as more than just dumping grounds for raw sewage?” you might want to check out the latest expansion. Launched today, Sunset Harbor adds new fishing industries to wring that wet silver from your waters. It has a grab bag of other new features too, and a new free update also arrived today with newness for all players.

(more…)

Mar 26, 2020
Cities: Skylines - Avanya
Cities: Skylines comes with a massive workshop full of custom content that lets you customize your game to suit your playstyle, and if you use a lot of mods, you might be worried about what happens to your city now that patch 1.13.0-f7 is here. But fear not! I am here to guide you through the process and help you get back to building.

Since mods change how things work in the game, they are likely to break when a patch makes changes to the game itself, meaning your city won't load/work like it usually does. But don't worry, most mods update pretty quickly or can safely be removed, so you are unlikely to lose your city.

Just don't panic and if you do open your save, don't save over the file - save as a new file instead just to be safe.

If you play with a lot of mods
  • Don’t open your city or cities yet, but wait until most major mods are updated, so nothing breaks.
  • Use the links in this post to see which mods are updated.
  • Disable all mods and start a new city (make sure not to save over your other city!) if you want to check out the new features. This can easily be done by adding the launch option “-noWorkshop” (without the quotation marks)
  • Even if you have broken mods you might still be able to load your city, but depending on the mods things might be messy. If you do load without those mods, make sure to save as a new file just in case!

Will I be able to continue my old city?
Most likely yes, but it might be a few days depending on what mods you use. I'll help you figure out when you can safely start your city again.


Will ‘insert mod’ be updated?
Most likely yes - a lot of our awesome modders are working hard to get everything up and running again. But some mods will need larger fixes and as modders only have their free time, we might wait a while for some of them. Now is a great time to tell them how much we appreciate their work! And if there are already several comments mentioning the mod is broken, you don't need to comment. The modder knows and will update when they can.


Which mods are broken?
Follow this thread for a list of known broken mods, and updates as more are discovered and others are fixed.


Which mods do I absolutely need to load my city?
I don't have a complete list, but generally mods that add a network like Network Extensions 2, More Train Tracks, Metro Overhaul Mod, One Way Train Tracks and Extra Train Station Tracks are needed to load a city once you have used the networks they add in your city. If any of these are broken you'll have to wait for them to be fixed to load your city again. 81 tiles is another mod you'll need to wait for to be updated if you have used it.

Then there are mods like Traffic Manager: President Edition, any mod that changes population numbers (like Realistic Population and Consumption), Ploppable RICO and Plop the Growables, which you can load your city without, but it's not a good idea as your city will be chaotic at best and fall apart at worst.

A good way to determine how much you need a mod is to think of what it does. If it makes some big changes to how things work in game, removing it will cause problems. If it's something that makes things more convenient for you but doesn't really change how things function once in your city, it isn't a big deal to get rid of.


Still having issues?
You might have mods that broke before this patch - maybe last patch or long before that. I recommend checking out this list of broken and abandoned mods to get rid of any old ones you still have. It's a constant work in progress, so it may not be a complete list. See the tab at the bottom on how to use.
Cities: Skylines - Avanya


https://store.steampowered.com/app/1146930/Cities_Skylines__Sunset_Harbor/

More info
All developer diaries can be found right here
All video turotials can be found on our Youtube channel
Patch notes


What's this about a Content Creator Pack?

https://store.steampowered.com/app/1148022/Cities_Skylines__Content_Creator_Pack_Modern_Japan/

You know Ryuichi Kaminogi from the workshop, and now Paradox has teamed up with him to bring you the first Japanese buildings added to Cities: Skylines, bringing ornate models ranging from impressive skyscrapers to cozy udon and ramen shops. Content Creator Pack: Modern Japan includes 20 buildings and 6 props to give your city that unique feel of Japan.

https://steamcommunity.com/id/kaminogi_works/myworkshopfiles/?appid=255710


And there's a new radio station too?

https://store.steampowered.com/app/1196100/Cities_Skylines__Coast_to_Coast_Radio/
Cities: Skylines - Avanya
Greetings, fellow city-builders, and welcome to another Sunset Harbor Dev Diary! This time we'll check out the free content coming with the update.

Overground Metro
Imagine a busy city center, people walking towards a metro station and a metro train passing by in the background... That's right! One of the most highlyanticipated features, the overground metro, is coming to Cities: Skylines! Now you finally have the ability to build street level metro tracks or even raise them off the ground entirely! Plus, there are two new metro stations and a brand new metro vehicle as well. The new stations can naturally be connected to your old metro lines and underground metro network. These new buildings unlock at Milestone 6.

Since the metro vehicle model now looks more realistic and is longer than the old one, some changes were made to the underground metro stations and pathfinding. This feature won't affect old saves, however you won't be able to make the tracks turn as sharply as was previously possible. Metro lines can still be created the same way as before, by selecting the line tool and adding nodes on metro stations. You can change the elevation of the metro tracks with the same old Page Up and Page Down keys as always. Have fun planning new overground metro lines in your cities!


Elevated metro station takes citizens to new heights.

New Healthcare City Services
As a part of the free content update, we offer a place for all elderly people to gather and spend time together, take part in hobbies and get treatment for the various ailments old age brings. Studies show that placing an Eldercare facility in your city increases the health of all elders, heals sick elders and increases the average lifespan of all citizens. Building Eldercare buildings might also attract more elders to move into your city.

In addition to looking after the elderly, there is also another healthcare city service. The Child Health Center increases the health and, ultimately, the happiness of all children and teenagers in the neighborhood and increases the birth rate nearby. There is also a high chance of a sick minor getting cured when visiting the building. Together, these new additions come with a new Advisor text and an updated Health infoview.


Eldercare and Child Health Center to care for the elderly and children.

Improvements
On top of the free content mentioned above, Sunset Harbor also includes lots of smaller improvements. The biggest of them all is the Tutorial Message Log. You know how sometimes you forget a tutorial text that popped up a moment ago and you want to read it again more thoroughly but can't find it anywhere? Well, now you can access all unlocked tutorial messages from a neat new log! The Tutorial Message Log can be found in the pause menu. It even comes with a search bar and categories to make searching easier when there are lots of unlocked tutorials.


The Tutorial Message Log stores all tutorials.

Another handy new feature is the possibility of loading a game and having it start in a paused state. No more rushing to pause the game immediately after loading. This option will be on by default, and you can turn it off anytime from the Gameplay Options. The camera position can also now be saved when saving the game. This means you get to continue exactly where you left off when you load a saved game. If you save the game while zoomed in on a certain building for example, you will continue from the exact same place when you load the game again.

Placing buildings on curved roads and slopes has also been made simpler with more flexible building placement. Building onto the inside curve of a curved road, for example, is not challenging anymore. Building pedestrian paths is easier now, too.

And last but not least, we have walkable quays. Quays can now be edited in the Asset Editor to allow pedestrian paths on top of them. This makes quays work like pedestrian paths, which is a nice addition to city-planning and allows for detailing the shoreline in-game.

And this wraps up Sunset Harbor DLC Dev Diaries! In addition to this free content, there are a lot of new features available ranging from the Fishing Industry all the way to Trolleybuses, the Waste Transfer System and Inland Water Treatment Plants. Are you already excited for Cities Skylines: Sunset Harbor? It's coming out soon, so you can already start planning on how to incorporate all these neat features into your new or existing cities!

Best regards,
Your Colossal Order dev team


PS. Don't forget to check out the video tutorial from Bsquiklehausen! Subscribe to our YouTube channel to not miss out on any of them - https://pdxint.at/Subscribe

Cities: Skylines - Aiwyth
Sunset Harbor is almost here!

Upon release, you will automatically download patch 1.13.0-f7 on PC, which will include the changes listed below regardless of if you purchase Sunset Harbor or not.

This means that if you are using mods you may run into some save game incompatibility for a little while after release while mod creators update their mods. This can take some time, but thanks to an amazing modding beta and community, most mods are fixed in under 48 hours.

We’ll have an extra mods troubleshooting guide ready for you tomorrow!

Sunset Harbor 1.13.0-f7

Paid content

Sunset Harbor Expansion

  • Fishing Industry:
    • Different fish types
    • Fishing Harbors and Farms
    • Fishing boats
    • Fishing Routes
    • Fish Factory
    • Fish Market
  • Intercity Bus Service
  • Trolleybus Public Transport Service
  • Passenger Helicopter Public Transport Service
  • 5 New Transport Hubs:
    • Metro-Intercity Bus Hub
    • Bus-Intercity Bus Hub
    • Train-Metro Hub
    • Metropolitan Airport
    • Bus-Metro Hub
  • Waste Transfer System:
    • Waste Transfer Facility
    • Waste Processing Complex
  • Inland Water Treatment:
    • Inland Water Treatment Plant
    • Advanced Inland Water Treatment Plant
    • Eco Inland Water Treatment Plant
    • Advanced Eco Inland Water Treatment Plant
  • Larger Water Tower
  • 5 New maps:
    • Azure Gulf
    • Crater Falls
    • Desert Oasis
    • Fisher Enclave
    • Swamplands
  • New Aviation Club Unique Building
  • 6 New City-wide policies
  • More Chirps
  • 3 New Chirper Hats
  • 7 New Steam Achievements

Coast to Coast Radio Station

Coast to Coast Radio is the perfect destination for music that will make you feel like you’re heading out on a grand adventure! With 16 bold and uplifting songs from DJ Toni G, city builders can clear their minds and focus on creating their dream city with tracks that inspire you to build higher and plan better.
https://store.steampowered.com/app/1196100/Cities_Skylines__Coast_to_Coast_Radio/

Content Creator Pack: Modern Japan

Content Creator Pack: Modern Japan introduces a unique flair inspired by Japanese architecture with 20 buildings and six props from modder Ryuichi Kaminogi. These are the first Japanese buildings to be added to Cities: Skylines, bringing ornate models ranging from impressive skyscrapers to cozy udon and ramen shops.
https://store.steampowered.com/app/1148022/Cities_Skylines__Content_Creator_Pack_Modern_Japan/

Free update for all players and DLCs owners

Base game changes

  • 2 New Healthcare buildings:
    • Child Health Center
    • Eldercare
  • Overground Metro
    • Vehicle Model
    • Metro Tracks
    • New Stations
  • Miscellaneous improvements:
    • Tutorial Message Log
    • Pause on Load gameplay option
    • Camera position saved on save game gameplay option
    • More flexible building placement
  • Update budget panel City Service tooltips to match owned expansions
  • Updated Public Transport Line and Pathways tooltip images with transport type icon
  • Updated Metro Tracks placement
  • Added pedestrian pathway snapping to quay network m_class
  • Line customization tool expanded to all types of transportation
  • Fixed: Players do not get Chirps randomly from enabled policies
  • Fixed: Weekly Tourist Visits text prompts incorrect tooltip in Tourism Info View
  • Fixed: Updated custom roads lose their reference in existing saves
  • Fixed: Consistent night illumination across sub-buildings
  • Fixed: Localized translations are not used consistently throughout the Asset Editor
  • Fixed: ES - Sick citizens in Healthcare info view has overlapping issue
  • Fixed: Not enough workers and Not enough educated workers do not have critical warning icon
  • Fixed: Custom Unique Buildings share "Already Built" icon with their respective buildings
  • Fixed: All City Service buildings, parks, unique building and monuments remain functional when placed next to elevated road
  • Fixed: Adjusting Roads budget slide increases / decreases Toll Booths upkeep without any other effect
  • Fixed: Public Transport Line Details panel Passenger section arrows are not properly aligned
  • Fixed: Info view tooltips sometimes hide under the panel when prompted
  • Fixed: Description of new scenario is not scroll-able in New Game panel
  • Fixed: Various panels in Main Menu are misaligned
  • Fixed: Income from Industrial and Office Zones bars overflow in Economy panel
  • Fixed: Player is unable to add trailers to vehicles in Asset Editor


Content Creator Pack: University City
  • Fixed: Content Creator Pack 4 assets are missing DLC logo in the Asset Editor

Snowfall expansion
  • Fixed: Loading to a Winter theme save directly from European theme can get player stuck with an error

Mass Transit expansion
  • Added Public Transport Hubs construction sub-tab under Transport category for After Dark, Mass Transit and Sunset Harbor expansions owners
  • Fixed: Ferries operating on set day/night time do not return to depots when the day/night cycle changes and ferries shift end

Industries expansion
  • Fixed: Park and Industry Areas are highlighted in Education info view > University tab for players who do not have Campus DLC enabled
  • Fixed: Naphtha Cracker Plant has typo in asset name
  • Fixed: Trucks from Industry Area buildings are marked as City Service vehicles in Traffic Info View
  • Fixed: Rebuild button of Warehouses and Raw Material Storage does not fit the building info panel in DE, RU
  • Fixed: Unable to trigger Tutorial tag for Warehouses
  • Fixed: Offshore Assets achievement description can be misleading

Green Cities expansion
  • Fixed: Landfill Site is unable to empty to Recycling Center
  • Fixed: Ultimate Recycling Plant has pollution icon visible

Campus expansion
  • Fixed: Liberal Arts (Propless) path has graphic issues in Asset Editor
  • Fixed: Varsity Sport arenas and Match Day stadiums do not lose all of their visitor capacity when collapsed
  • Fixed: Campus Paths are not located under paths construction menu in Roads Asset Editor
  • Fixed: Scenario trigger "Build x Education buildings" does not get triggered from Campus Buildings
  • Fixed: Public Library and Unused Campus Area tutorial tags can appear several times in a single save

Console changes
  • Added mouse and keyboard support
  • Added bulldozer brush mode
  • Added Simplified Chinese language support
  • Workplaces and destinations in Inspector windows can now be targeted
  • When placing service buildings, the highlight on existing buildings of the same type flashes
  • Added DLC icon to Advisor and Inspector windows
  • Improved draw distance of small placeable props
  • Fixed graphics artifacts on footpaths of four-lane roads
  • Tweaked vehicle handling in Explorer Mode
  • Bug fixes
  • Performance and memory improvements
Cities: Skylines - Avanya
Greetings fellow city-builders and welcome to another Sunset Harbor Dev Diary!

This time, we look at new maps and policies as well as the new unique building, all of which are coming in Sunset Harbor. Let's start with the maps!

Maps
Sunset Harbor introduces five new maps to the game. The maps differ from each other significantly, and each one brings along new challenges into your city-building. Are you ready to take the first steps and start on this journey that will take us from serpentine river filled swamp lands all the way to something we've never done before in Cities: Skylines, a desert? Join us!

Located in a large, open bay area overlooking the vast ocean, Azure Gulf offers good outside connections by ship. With small lakes and several rivers of various sizes, Azure Gulf is an ideal place to start a booming Fishing Industry. This temperate map is also rich in ore and forests.


Azure Gulf

With its Boreal theme, Crater Falls is a large crater area surrounded by a mountain range with several trickling rivers flowing into small lakes in the middle. Cliff faces rising from the riverbeds, ever flowing rapids, deep lakes and beautiful waterfalls all invite fishers to come and seize the day and take their pick from the different types of fish the waters hold. In addition to providing good Fishing Industry possibilities, the mountains are rich in ore and there are plenty of forests and fertile land areas between the rivers.


Crater Falls

Made possible by the new Inland Water Treatment Plants and the Water Tower, Desert Oasis is a map with no flowing water. Surrounded by an endless desert hiding only a few oases, this map offers a completely unique place for a city. With so little fresh water, the Tropical Desert Oasis may not be best for fishing, but the dunes are rich in both ore and oil.


Desert Oasis

As the name suggests, Fisher Enclave is a great place to start a Fishing Industry. With huge bodies of still water surrounding it, Fisher Enclave consists of several small and a few larger islands. This European themed map filled with forests offers mainly two kinds of fish. Just be careful, as the still waters are easily polluted.


Fisher Enclave

While its defining feature are the flowing, serpentine rivers carrying every type of fish, Swamplands also offers large flat areas suitable for building. This map with a Boreal theme is rich in forests and fertile land. Take care, though, as you might accidentally make the rivers overflow, flooding large areas of land.


Swamplands

Policies
Sunset Harbor also includes 6 new policies, four of which are fishing related. The Fishing License policy creates residential tax income from the city selling affordable fishing licenses to its citizens. The policy unlocks at Milestone 3, and it increases crime and decreases citizen happiness by a small amount. With the Sustainable Fishing policy, the fishing industry can take steps to ensure that the fish population sizes stay at healthy levels. This increases the price of fish sold but lowers the fish yield, as fishing boats leave more fish in the ocean to minimize the environmental impact. With the Dolphin-safe Fishing policy, the fishing industry adopts new techniques to ensure minimal dolphin fatalities resulting from fishing. This increases citizen happiness but also lowers the fish yield. Sustainable and Dolphin-safe Fishing both unlock at Milestone 6. When Algae-based Water Filtering is enabled, the water service network uses algae as a natural filtering system. This policy is unlocked after an Algae Farm is built and Milestone 5 is reached. It increases the purification level of drain pipes and water treatment plants but also increases the water facility upkeep cost and decreases algae farm production.

After building an intercity station or terminal, you can increase bus-based tourism with the Tourist Travel Card policy. The city's tourism department then starts a campaign to increase tourism in the city by offering affordable intercity bus tickets to people living in the surrounding cities. This increases the upkeep costs of the Intercity Bus Station. The Airplane Tours policy is available after building the new unique building (more of which in next part of the diary). By opening its door to tourists, the building's attractiveness and entertainment are increased. The downside is higher levels of noise pollution. These two city policies unlock at Milestone 6.

Aviation Club
Now is the time to finally reveal the new unique building. Can we get a drum roll, please! Sunset Harbor's unique building is the Aviation Club! It consists of a small terminal, an air traffic control tower and a runway for light aircraft. Planes take off, fly high into the sky, circle around the city and land safely back on the runway. Local aviation hobbyists and owners of small planes can use the field as a base for recreational flying within the city's limits. The Aviation Club also attracts tourists and increases the city's attractiveness and entertainment. Once unlocked at Milestone 6, the building is found in the Unique Buildings build menu, under Level 5 Unique Buildings tab.


Light aircraft taking off from the Aviation Club.

That's all for this Dev Diary. We hope you are as excited about the new maps and the unique building as we are! Tune in again next time when we look at the upcoming free content.

Best regards,
Your Colossal Order dev team


PS. Don't forget to check out the video tutorial from Bsquiklehausen! Subscribe to our YouTube channel to not miss out on any of them - https://pdxint.at/Subscribe

Cities: Skylines - Avanya
Hello! Welcome yet again to another Cities Skylines: Sunset Harbor Dev Diary! So please, stay a while and... read!

In this Dev Diary, we'll be taking a look at the Waste Transfer System and Inland Water Treatment features coming with the Sunset Harbor DLC!

Waste Transfer System
The Garbage city service is getting expanded with a Waste Transfer System feature. Players have at times experienced difficulties with the Landfill site's reach or the fact that it creates highly polluted areas in the middle of the city. The Waste Transfer System is an upgrade to the base game's garbage service, and it focuses on solving these problems and improving the gameplay in relation to the Garbage city service. While the base game Landfill Sites and Incinerators, along with Green Cities DLC Recycling Centers, can be used alongside the new Waste Transfer System, the new system's core idea is to make handling garbage easier and more flexible without compromising the city layout as drastically.

The Waste Transfer System contains a Waste Processing Complex and a Waste Transfer Facility along with two new vehicles, the Waste Transfer Truck and the Waste Collection Truck. With the new additions, you can build a Waste Processing Complex far away from your beautiful city and extend its reach by building smaller, less polluting Waste Transfer Facilities in the city.

If you have either the Sunset Harbor or the Industries DLC enabled, you will find that the Garbage build menu has been renamed to Garbage and Industry and that's where, under the Garbage tab, all the new Waste Transfer System buildings can be found once they are unlocked at the Grand City milestone (9).


A Waste Processing Complex in a spot perfect for processing garbage: far away from the city, in a industrial district.

When you have unlocked the Waste Transfer System buildings, you can begin using them by building Waste Transfer Facilities at essential locations around the city. When facilities and landfills are getting full, it is a good idea to build a Waste Processing Complex, which will begin sending out Waste Transfer Trucks to pick up garbage from any Landfill Site, Recycling Center, Incineration Plant or Waste Transfer Facility. It is worth noting, however, that a Waste Processing Complex can't work on it's own, as it doesn't collect garbage directly from buildings, only from other garbage-storing facilities.


Waste processing chain differences between base game garbage service and the Waste Transfer System.

The Waste Transfer System will come in handy for example when the city is looking to expand, when the roads are getting filled with garbage trucks, or when landfill sites just can no longer reasonably keep up with the amounts of garbage the city produces. By having Waste Transfer Facilities scattered across the city, garbage can be collected from buildings more swiftly, while a centralized Waste Processing Complex then handles the collection of garbage from those temporary holding sites. This keeps pollution away from city and saves up space for more zoning possibilities.


A Waste Transfer Facility can operate safely even in residential neighborhoods.


Inland Water Treatment
The Inland Water Treatment Plant is an expansion of the Water service, and it enables you to build cities completely inland, far away from open water sources. With the Inland Water Treatment Plant, your city can process waste water without pumping sewage into lakes, rivers or the ocean. The Inland Water Treatment Plant does create high ground pollution however, so placing it next to residential areas or bodies of water is not advisable. Advanced variants of the Inland Water Treatment can process higher quantities of sewage while creating less ground pollution. The Eco variant produces even lower ground pollution levels but also has a lower drain capacity.

The Inland Water Treatment Plant and all of its variants can be found under the Water and Sewage build menu. The Inland Water Treatment Plant and the Eco Inland Water Treatment Plant are unlocked at city milestone 0. The Advanced Inland Water Treatment Plant is unlocked at city milestone 8, and finally the Eco Advanced Inland Water Treatment Plant is unlocked at milestone 10.


Large Water Tower compared to its smaller sibling.

The Inland Water Treatment Plant is built on land, alongside a road. It can be connected to the water network simply by building water pipes to its connector node underground, in the exact same way as every other water pump, tower and drain pipe. Once functional, the Inland Water Treatment Plant starts generating ground pollution around the building but purifying the water.

Also included in the extended Water city services is the Large Water Tower. It shares the same functionality as the base game Water Tower, but has a much higher pumping capacity! And just like the base game Water Tower, the Large Water Tower can be placed anywhere on the ground. Once placed and connected to the water pipe and electricity networks, it will start pumping water. Ground pollution affects the quality of water, and if water is pumped from an area with ground pollution, citizens will become sick.

With these additions to the Water and Sewage city services, cities can now also form skylines even in places where plenitudes of water aren't available!


An Inland Water Treatment Plant and its Advanced version take care of the sewage but produce a lot of ground pollution! Better place these away from the city!

And that wraps it up for this Dev Diary. We look forward to seeing you again on the next one, where we will be taking a more in-depth look at the new maps, policies and the new unique building!

Best regards,
Your Colossal Order dev team


PS. Don't forget to check out the video tutorial from Bsquiklehausen! Subscribe to our YouTube channel to not miss out on any of them - https://pdxint.at/Subscribe

Cities: Skylines - Avanya
Greetings, fellow city-builders, and welcome to another Sunset Harbor Dev Diary!

As the previous diary was dedicated to Trolleybuses, we think it's a good idea to follow it with even more public transport services coming to you in Sunset Harbor.

Intercity Bus Service
Intercity Bus is a public transport service that opens up a new outside connection. In addition to transporting tourists, the Intercity Bus Service also makes traveling easier for your citizens and ultimately decreases traffic, as people leave their own vehicles at home.


There's something to it when you travel by night, with home waiting in the distance.

The Intercity Bus Service unlocks at Milestone 6, but you can already see intercity buses on the highways at the start of the game. The new intercity bus station and terminal are located in the same build menu tab as the local bus service. There is no need to create any stops or lines, just build an intercity bus station or terminal and you can notice intercity buses making frequent stops at your city. This new service also comes with a brand new intercity bus vehicle model and an updated Public Transport Infoview. Adjusting the old bus budget slider also encourages people to use intercity buses more.


An intercity bus station in the morning.


Passenger Helicopter
The next new public transport service takes citizens to new heights. Passenger helicopters circumvent traffic altogether and zip through the sky, connecting people in a whole new way. This service unlocks at Milestone 11, right before airports, and uses the same build menu tab as other Air transport services. The new assets that unlock with the service are the helicopter vehicle model, helicopter depot and helicopter stop. There is also an updated Public Transport Infoview and helicopters are added to the existing Air Transport budget slider. To start building your first passenger helicopter line, you first need to place a helicopter depot that sends out the helicopters. Then you build as many helicopter stops as you want and connect them with the new Helicopter pathway tool. Don't forget to connect the depot to one of the stops because helicopters can't move without pathways! Lastly, you can create helicopter lines by selecting joined Helicopter stops with the Helicopter Line tool. There are also two helicopter stops in one of the new transport hubs we are going to talk about next!


Connecting a Passenger Helicopter Depot to a Helicopter Stop using the Helicopter Pathway tool.


Transport Hubs
You read it right, we are adding new transport hubs to the game! There are five new hubs in total coming with Sunset Harbor. Transport hubs connect different transport networks together, making changing from one transport type to another easy and fast without the need to walk from one stop to another. All new hubs are added to a brand new build menu tab together with the older hubs. Transport hubs function the same way as public transport stops: If a transport hub has been built and is connected to a road, train track or metro track, it can be used as a stop when creating a public transport line.


Train-Metro hub, at your service!

Here are short introductions to the new assets:
  • Bus-Intercity Bus Hub utilizes the new intercity bus service introduced above and connects it to the good old local bus service. Bus lines can be created on the bus platforms and citizens can change between local and intercity buses with ease. At Milestone 6, this hub is the first of the five to unlock.
  • Metro-Intercity Bus Hub combines the intercity bus service with an underground metro network to get your travelers all around town! This hub unlocks at Milestone 7.
  • Bus-Metro Hub connects the local bus service and two metro networks together. You can see citizens taking the escalator to the metro and hurrying to the bus platforms as they change lines. Unlocks at Milestone 9.
  • Train-Metro Hub has two large stations connected together by a road and a bridge over the road that makes it easy for train passengers to change to a metro line. But hang on, is that an overground metro line? More about that in the Dev Diaries to come. This beauty unlocks at Milestone 8.
  • Metropolitan Airport brings with it the largest building to Cities: Skylines so far! This hub wraps together an international airport, two underground metro stations and two landing pads for the passenger helicopter. This colossal building unlocks at Milestone 13.


The Metropolitan Airport will bring citizens together from around the world.

With these hubs, we've tied together all the new public transport services. The next Dev Diary is going to focus on completely different city services. We hope you liked these new features and are looking forward to the next ones!

Until next time, city-builders!

Colossal Order dev team


PS. Don't forget to check out the video tutorial from Bsquiklehausen! Subscribe to our YouTube channel to not miss out on any of them - https://pdxint.at/Subscribe

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