Cities: Skylines - contact@rockpapershotgun.com (Alice O'Connor)

Building and running a safe and efficient city can be fun, sure. Cities: Skylines [official site] is already great for that. You know what’s also fun? Smashing things. Cities: Skylines is now trying harder with that. Publishers Paradox today announced a new expansion for Colossal Order’s city-builder, named Natural Disasters. Oh yes!

… [visit site to read more]

Cities: Skylines - contact@rockpapershotgun.com (John Walker)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

I was certain I was done with city building sims. In fact, I think I thought I was done with sims. Gone was the magic of the classic Sim City 2000, the perfect balance of cartoony mayhem and rude interruptions of graphs. It felt like play, not work, even connecting up the water pipes. The genre disappeared down a hole I wasn’t interested in descending, a terrifying underground world where graphs ruled. And then along came Cities: Skylines, and I was proven wrong.

… [visit site to read more]

Cities: Skylines

Paradox Interactive has released a new bit of free Cities: Skylines DLC called Match Day that enables digital mayors to build a football stadium in their cities, attract a team, and then deal with the consequences: The ticket income is sweet, but traffic on game day can be a real headache. The DLC also adds new stadium-related policies, and there's a new hat (and new chirps) for Chirper, too.

The DLC comes alongside a small update that makes a handful of relatively minor fixes and tweaks to the game lowering the amount of power that Solar Plants produce during the night, for instance, and setting snowplow blades to face in the proper direction when using left-hand traffic and also adds five in-game items that had previously been available only to those who had preordered the game: the Carousel, Dog Park, Bouncy Castle, Basketball Court, and Botanical Garden.

The Match Day DLC is live now on Steam, and you can see the full patch notes on the Paradox forums. You can also, since you're here, feast your eyes on a stunning, 50,000-building Cities: Skylines recreation of the city of Seattle, or if you're in the mood for something different, watch 200,000 innocent people get swept away in a deluge of liquid poop.

The PC Gaming Show returns to E3 on Monday June 13, featuring game announcements, updates to existing favourites, and conversation with top developers. You can find out what to expect here, and also book free tickets to attend in person at pcgamingshow.com. The PC Gaming Show will be broadcast live through twitch.tv/pcgamer from 11:30 am PT/2:30 pm ET/6:30 pm GMT, but be sure to tune in beforehand to check out The Steam Speedrun, in which one lucky winner will buy as many games as they can in three minutes.

Cities: Skylines - contact@rockpapershotgun.com (Alice O'Connor)

With Euro 2016 ‘kicking off’ [a technical footballing term meaning ‘throwing a wobbler’ -ballkicking ed.]> tomorrow, Cities: Skylines [official site] has brought football home with a little free DLC. The ‘Match Day’ DLC lets players build a stadium in their city, pick kit colours for their home team, earn a cut of ticket sales, enact stadium-related policies, and – oh god help – try to deal with the increased traffic of match day.

This is accompanied by a new update which gives the city-building game’s pre-order bonus DLC bits to all players. Hello, bouncy castles and botanical gardens!

… [visit site to read more]

Cities: Skylines - Valve
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*Offer ends Monday at 10AM Pacific Time
Cities: Skylines

Intrepid Cities: Skylines player inthoughtwelive has recreated downtown Seattle using 49,152 buildings, at which point the building limit put an end to his architectural dreams. I haven't been to Seattle this could be a replica Mombasa for all I know but Google Maps seems to corroborate things.

Starting with a template by Tanis_2589, inthoughtwelive "redid all the highways, and then eyeballed the rest using Google Earth as a reference". Traffic lights had to be forcibly disabled so as to avoid a traffic jam of apocalyptic proportions.

Seattle residents can attempt to spot their house in the full gallery here.

Cities: Skylines - contact@rockpapershotgun.com (Philippa Warr)

Okay, so in a situation which rapidly escalated I started off admiring someone’s recreation of Seattle in Cities: Skylines, ended up browsing some of the Steam Workshop mods and assets and am now trying to build a clown retirement community complete with clown cemetery.

Here is the awesome Seattle thing:

… [visit site to read more]

Cities: Skylines - [Pdx] Escher


A whole bunch of updates and fixes landed in today's patch, you can get the full run-down here: https://forum.paradoxplaza.com/forum/index.php?threads/co-word-of-the-week-4-12-2016-patch-notes-1-4-0-f3.915105/
Cities: Skylines - Graham


A whole bunch of updates and fixes landed in today's patch, you can get the full run-down here: https://forum.paradoxplaza.com/forum/index.php?threads/co-word-of-the-week-4-12-2016-patch-notes-1-4-0-f3.915105/
Cities: Skylines - [Pdx] Escher

STOCKHOLM – Mar. 10, 2016 — Paradox Interactive, a publisher of games that’s run an effective residential campaign, today announced that Cities: Skylines, the award-winning city-building game by Colossal Order, has now sold over two million copies worldwide. Released to critical acclaim one year ago on March 10, 2015, Cities: Skylines has rapidly built a community of over two million players across Windows, Mac, and Linux PCs, setting records at Paradox Interactive for the publisher’s fastest-selling title in company history. To celebrate the game’s one-year anniversary and outstanding success, Paradox will release a free content update for Cities: Skylines later this month, adding new features to the game for all current and future players.

See how the community has built up Cities: Skylines in this anniversary video:

https://www.youtube.com/watch?v=gjyaaMHe09s&feature=youtu.be


“Our team is floored by the response players have had to Cities: Skylines and by the level of success the game has achieved in such a short time,” said Mariina Hallikainen, CEO of Colossal Order. “We knew that trying to create a city-building game with such a small team was an ambitious project, but we’d been working towards that goal ever since the first Cities in Motion title, and we knew, if given the chance, that we could make it happen. A year ago, we achieved that goal, and the results have been nothing short of incredible. We’ve got so much more in store for all two million of our players, and I want to thank each and every one of them.”

“The remarkable thing about our fans for Cities: Skylines isn’t just their number, but how active they are in keeping the game growing and changing,” said Fredrik Wester, CEO of Paradox Interactive. “Giving the modding community the keys to our cities has resulted in so much passion and creativity. As of this month there are over 76,000 pieces of mod content on Steam Workshop for Cities: Skylines, from custom buildings to new road designs and beyond. Together with Colossal Order we intend to keep supporting this game and our players with more updates and content of our own for a long time.”

Later this month, Cities: Skylines will receive a free content update which will add new features and options for ambitious player-mayors. Players should be formally informed that they can perform mild terraforming on their cities’ formations, to reform former landforms into malformed formats. Canals and quays will also be available for construction, so that Paradox can officially say they have handed over the quays to the city.

In addition, Colossal Order will celebrate the game’s anniversary with a party in their own scenic city of Tampere, Finland, the proud home of Chirpy. One lucky player will be invited to join the festivities, winning a trip to Finland, a tour of the Colossal Order office, attendance to the anniversary party, and more. Fans can enter at http://colossalorder.fi/ChirpyContest/ by submitting their best Chirper-related art, poetry, song, game mod, or anything else they are inspired to create. Full details and rules of the contest are available at the above link.

For more information on Cities: Skylines, visit http://www.citiesskylines.com/.
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