Cities: Skylines - TotalyMoo
Traffic is an important thing in any city.

Traffic and winter is a whole different challenge! For Snowfall, we wanted to make sure there’s something new affecting traffic. We settled on to two major things: snow on the roads and road maintenance. While the snow plows will be discussed later, this text will shed some light on what else is new in the game.



The road maintenance service, unlike the snow plows, is available on all maps. What the maintenance service does is that it gives some extra care to roads, allowing vehicles to travel on them faster. Normal roads in normal condition are fine and good, but with a road maintenance service covering the city streets, the traffic can get an extra boost from higher maximum speeds on the roads. The boost a maintenance truck gives fades away with time, but if the service covers the city well, the trucks travel to boost the roads that have the least boost left on them. Road maintenance can be used with the snow plow services, so that boosted roads don’t suffer from snow as fast as non-boosted roads.

Then the thing many people have been waiting for: trams! They are something we have been planning for a long time and finally get to share with you. Trams operate on tracks and reside in a tram depot when they are not on lines. The basic principle is much the same as with buses: the budget defines how many trams are available in the depot or depots, and the vehicles are divided between lines depending on line length. Longer lines get more vehicles than shorter lines. To get more vehicles, increase the city budget for the service. Trams need to be able to reach the line from the depot, so you may need to lay some extra tracks to allow trams to get to lines further away from the depot.



To build tracks, you can upgrade/downgrade existing roads to versions with tracks, or build new roads with tracks. There are both regular two-way roads and one way roads with tracks. As a finishing touch, tram tracks have overhead wires.

To give the trams some advantages over buses, tram tracks can also be built as standalone versions with no road beneath them. The standalone tracks are very handy for getting your trams to avoid busy intersections or streets known to be crowded. Stops can only be placed on roads and pedestrian pathways, but the standalone tracks allow for nice little detours to keep your trams free from traffic jams.



Trams have a higher passenger capacity than buses (20 for buses, 30 for trams), but also have a little higher upkeep costs per distance traveled, about 15% more than for buses. For best results, trams should be used as short inner city lines, and buses and metros can handle longer distances. Trams do not benefit from road maintenance boost, but also are not hindered by snow.



To get the winter theme really going, we have done lots of variations of existing buildings. This means your city does not need to have palm trees waving in the snow storm, or citizens hanging out on piers in the freezing cold. Things like flower pots are modified to fit the winter to keep the city looking consistent. Some buildings are only available to players who also own After Dark, but many are variations to the base game ones. My favourites are the agricultural buildings on fertile land, which are greenhouses on winter maps. You will also see many new parks that fit winter time better than the default parks.


These new additions to the game are available in the paid expansion. We feel they give a lot of new possibilities to handling roads, traffic and public transportation. I can’t wait to see all the cool tram systems you will be building!
Cities: Skylines - TotalyMoo
Traffic is an important thing in any city.

Traffic and winter is a whole different challenge! For Snowfall, we wanted to make sure there’s something new affecting traffic. We settled on to two major things: snow on the roads and road maintenance. While the snow plows will be discussed later, this text will shed some light on what else is new in the game.



The road maintenance service, unlike the snow plows, is available on all maps. What the maintenance service does is that it gives some extra care to roads, allowing vehicles to travel on them faster. Normal roads in normal condition are fine and good, but with a road maintenance service covering the city streets, the traffic can get an extra boost from higher maximum speeds on the roads. The boost a maintenance truck gives fades away with time, but if the service covers the city well, the trucks travel to boost the roads that have the least boost left on them. Road maintenance can be used with the snow plow services, so that boosted roads don’t suffer from snow as fast as non-boosted roads.

Then the thing many people have been waiting for: trams! They are something we have been planning for a long time and finally get to share with you. Trams operate on tracks and reside in a tram depot when they are not on lines. The basic principle is much the same as with buses: the budget defines how many trams are available in the depot or depots, and the vehicles are divided between lines depending on line length. Longer lines get more vehicles than shorter lines. To get more vehicles, increase the city budget for the service. Trams need to be able to reach the line from the depot, so you may need to lay some extra tracks to allow trams to get to lines further away from the depot.



To build tracks, you can upgrade/downgrade existing roads to versions with tracks, or build new roads with tracks. There are both regular two-way roads and one way roads with tracks. As a finishing touch, tram tracks have overhead wires.

To give the trams some advantages over buses, tram tracks can also be built as standalone versions with no road beneath them. The standalone tracks are very handy for getting your trams to avoid busy intersections or streets known to be crowded. Stops can only be placed on roads and pedestrian pathways, but the standalone tracks allow for nice little detours to keep your trams free from traffic jams.



Trams have a higher passenger capacity than buses (20 for buses, 30 for trams), but also have a little higher upkeep costs per distance traveled, about 15% more than for buses. For best results, trams should be used as short inner city lines, and buses and metros can handle longer distances. Trams do not benefit from road maintenance boost, but also are not hindered by snow.



To get the winter theme really going, we have done lots of variations of existing buildings. This means your city does not need to have palm trees waving in the snow storm, or citizens hanging out on piers in the freezing cold. Things like flower pots are modified to fit the winter to keep the city looking consistent. Some buildings are only available to players who also own After Dark, but many are variations to the base game ones. My favourites are the agricultural buildings on fertile land, which are greenhouses on winter maps. You will also see many new parks that fit winter time better than the default parks.


These new additions to the game are available in the paid expansion. We feel they give a lot of new possibilities to handling roads, traffic and public transportation. I can’t wait to see all the cool tram systems you will be building!
Cities: Skylines - TotalyMoo
STOCKHOLM - Jan. 19, 2016 — Paradox Interactive, a seasoned publisher of games, today announced the newest expansion to Cities: Skylines, the best-selling city-builder from Colossal Order. The new expansion is titled “Snowfall” and will be available for players of Cities: Skylines on Windows, Mac, and Linux PCs later this year. Snowfall will allow mayor-players to expand and grow their cities using new transportation options while challenging them to meet citizens’ needs using several new in-game tools. All of these new inclusions will revolve around the expansion’s central feature: an in-game weather system.

Watch the Snowfall trailer and add your participation to our precipitation:
http://www.youtube.com/watch?v=D16RJNPRFxQ
In Snowfall, the difficulty heats up when the city cools down, thanks to a new in-game temperature reading that will have residents bundling up for warmth when the weather outside is frightful. Cosmetic weather, including rain and fog, will be added to Cities: Skylines as part of a free update, along with other features to be announced soon. Players who own Snowfall will get to face new challenges such as ensuring that their city infrastructure can handle seasonal heating demands – and, when the snow starts falling, that the roads can stay clear. New snowplow services will be required to prevent traffic from freezing in place, while new all-weather trams and expanded public transit options can help residents and visitors alike get around town – and visit the new winter parks and landmarks available in Snowfall.

Snowfall will include:

Now is the Winter of This Content: Rain and fog for existing maps, plus a new “Winter” map theme with snow and all of its challenges
The Streetcars You Desire: Expanded public transportation options, including easier management of existing lines – and Trams, a new system demanded by fans
World Warmth, Too: Cold weather increases demands for electricity, unless new water-based heat systems are in place
Plowers to the People: Build a snowplow depot to keep traffic flowing during winter weather, and employ new road maintenance systems to keep your streets in shape
New Chirps: #yeahthereare



Cities: Skylines - TotalyMoo
STOCKHOLM - Jan. 19, 2016 — Paradox Interactive, a seasoned publisher of games, today announced the newest expansion to Cities: Skylines, the best-selling city-builder from Colossal Order. The new expansion is titled “Snowfall” and will be available for players of Cities: Skylines on Windows, Mac, and Linux PCs later this year. Snowfall will allow mayor-players to expand and grow their cities using new transportation options while challenging them to meet citizens’ needs using several new in-game tools. All of these new inclusions will revolve around the expansion’s central feature: an in-game weather system.

Watch the Snowfall trailer and add your participation to our precipitation:
http://www.youtube.com/watch?v=D16RJNPRFxQ
In Snowfall, the difficulty heats up when the city cools down, thanks to a new in-game temperature reading that will have residents bundling up for warmth when the weather outside is frightful. Cosmetic weather, including rain and fog, will be added to Cities: Skylines as part of a free update, along with other features to be announced soon. Players who own Snowfall will get to face new challenges such as ensuring that their city infrastructure can handle seasonal heating demands – and, when the snow starts falling, that the roads can stay clear. New snowplow services will be required to prevent traffic from freezing in place, while new all-weather trams and expanded public transit options can help residents and visitors alike get around town – and visit the new winter parks and landmarks available in Snowfall.

Snowfall will include:

Now is the Winter of This Content: Rain and fog for existing maps, plus a new “Winter” map theme with snow and all of its challenges
The Streetcars You Desire: Expanded public transportation options, including easier management of existing lines – and Trams, a new system demanded by fans
World Warmth, Too: Cold weather increases demands for electricity, unless new water-based heat systems are in place
Plowers to the People: Build a snowplow depot to keep traffic flowing during winter weather, and employ new road maintenance systems to keep your streets in shape
New Chirps: #yeahthereare



Cities: Skylines - TotalyMoo


Greetings, modding Chirpies!

We are hosting a contest together with Alienware to celebrate the release of the steam machine, something we are very excited about!

It's a relatively open format where you're at liberty to be creative as long as you adhere to the rules and recommendations.

Grand Prize (1st Place): Top Model Alienware Steam Machine!
2nd Place: Base Model Alienware Steam Machine!
3rd Place: $250 Steam gift card
4th & 5th Place: $100 Steam gift card

Read more about the Shape the Horizon contest here.
Cities: Skylines - TotalyMoo


Greetings, modding Chirpies!

We are hosting a contest together with Alienware to celebrate the release of the steam machine, something we are very excited about!

It's a relatively open format where you're at liberty to be creative as long as you adhere to the rules and recommendations.

Grand Prize (1st Place): Top Model Alienware Steam Machine!
2nd Place: Base Model Alienware Steam Machine!
3rd Place: $250 Steam gift card
4th & 5th Place: $100 Steam gift card

Read more about the Shape the Horizon contest here.
Cities: Skylines - TotalyMoo


Patch notes for 1.2.2-f2
  • Zone limit increased 50%
  • Building limit increased 50%
  • Road segment limit increased 12.5%
  • Fixed some issues when loading saves with missing assets.
  • Commercial specializations exposed in the Asset Editor for DLC owners
  • Fixed an issue where pre-DLC vehicles would fail to load in the Asset Editor
  • AfterDark badge added on top of assets thumbnails in the Template selector of the asset editor which uses AfterDark only features
  • Content Manager also disable the asset using DLC feature which wont work in the base game and offer a link to the DLC store page
  • Fixed Tropical and European cliff textures showing disgusting lines
  • After Dark expansion: Text: UI: The mouse over text of the Specializations income is incorrect.
  • After Dark expansion: LOC: RUS: Asset Editor: The "Day/Night Control" text is cut off.
  • After Dark expansion: Text: Menu: Incorrect mouse over tooltip text for Prisoners and Cyclists in the City Statistics menu.
  • Fixed tree lod shadow clipping with tall trees
  • Fixed bikes coming out of the plane at airports
  • Updated the storage method for Paradox account credentials
  • Fixed the day/night control slider label position in Map and Asset editor

More information and full thread here.

Regards,
The Cities Team
Cities: Skylines - TotalyMoo


Patch notes for 1.2.2-f2
  • Zone limit increased 50%
  • Building limit increased 50%
  • Road segment limit increased 12.5%
  • Fixed some issues when loading saves with missing assets.
  • Commercial specializations exposed in the Asset Editor for DLC owners
  • Fixed an issue where pre-DLC vehicles would fail to load in the Asset Editor
  • AfterDark badge added on top of assets thumbnails in the Template selector of the asset editor which uses AfterDark only features
  • Content Manager also disable the asset using DLC feature which wont work in the base game and offer a link to the DLC store page
  • Fixed Tropical and European cliff textures showing disgusting lines
  • After Dark expansion: Text: UI: The mouse over text of the Specializations income is incorrect.
  • After Dark expansion: LOC: RUS: Asset Editor: The "Day/Night Control" text is cut off.
  • After Dark expansion: Text: Menu: Incorrect mouse over tooltip text for Prisoners and Cyclists in the City Statistics menu.
  • Fixed tree lod shadow clipping with tall trees
  • Fixed bikes coming out of the plane at airports
  • Updated the storage method for Paradox account credentials
  • Fixed the day/night control slider label position in Map and Asset editor

More information and full thread here.

Regards,
The Cities Team
Cities: Skylines - TotalyMoo


Cities: Skylines is half the price until October 5th.

Haven't got the game yet? Want to pick it up for a friend?

This is the perfect opportunity!

Honestly, need we say more?
Cities: Skylines - TotalyMoo


Cities: Skylines is half the price until October 5th.

Haven't got the game yet? Want to pick it up for a friend?

This is the perfect opportunity!

Honestly, need we say more?
...