Cities: Skylines

So you've built yourself a swanky modern Cities: Skylines metropolis, full of glass and steel and the hippest sorts of digital urbanites, and now you want to show it off to your friends. You could share your map through the normal channels—or you could fire up the new First Person Multiplayer mod, and then invite them over for an in-your-face tour.

The video above is from April, but the creator, Fr0sZ, said on Reddit that it accurately illustrates what the mod looks like in action. It's far enough along to share but still "in really early stages," he added, and so users may run into some bugs or notice a lack of polish in places. It supports other mods, but since there's no way to force clients to download any mods being used by the server, he recommended that anyone who wants to play with them keep their multiplayer server private.

The character animations aren't the most lifelike I've ever seen, but the city itself looks great, and the level of detail is especially remarkable given that the game was never meant to be seen from this perspective. You can even use the built-in grappling hook to latch onto a seagull and take it for a ride. That's just weird enough to make it must-play stuff in my books.

Cities: Skylines - TotalyMoo


Yesterday we talked about the content update coming to all players. Free stuff is good and all - but what do you actually get when you buy After Dark?

First and foremost; you make it possible for us to continue developing Cities: Skylines.

Beyond that...

- Several new landmark buildings
- Prison & attached functionality
- International airport
- New large cargo hub
- Massive bus station
- Taxis, taxi stand & depot
- Bikes and bike paths
- Roads with bike and bus lanes
- Leisure specialization + buildings
- Tourism specialization + buildings
- New beautification (parks and other ploppables)
- New props, vehicles, citizens and more!

Only 9 days left! Are you as excited as we are?
Cities: Skylines - TotalyMoo


Yesterday we talked about the content update coming to all players. Free stuff is good and all - but what do you actually get when you buy After Dark?

First and foremost; you make it possible for us to continue developing Cities: Skylines.

Beyond that...

- Several new landmark buildings
- Prison & attached functionality
- International airport
- New large cargo hub
- Massive bus station
- Taxis, taxi stand & depot
- Bikes and bike paths
- Roads with bike and bus lanes
- Leisure specialization + buildings
- Tourism specialization + buildings
- New beautification (parks and other ploppables)
- New props, vehicles, citizens and more!

Only 9 days left! Are you as excited as we are?
Cities: Skylines - TotalyMoo
Greetings Chirpies!



For all of you that aren't particularly interested in buying After Dark - fret not! The expansion also comes with a substantial free update to ensure you're not left behind.

Our goal is to bundle paid expansions with free updates to ensure our community, especially the ones who use mods, isn't split by who owns what content.


Regards,
The Cities: Skylines Team
Cities: Skylines - TotalyMoo
Greetings Chirpies!



For all of you that aren't particularly interested in buying After Dark - fret not! The expansion also comes with a substantial free update to ensure you're not left behind.

Our goal is to bundle paid expansions with free updates to ensure our community, especially the ones who use mods, isn't split by who owns what content.


Regards,
The Cities: Skylines Team
Cities: Skylines - TotalyMoo
Greetings Chirpies!

We just released yet another developer diary on After Dark, this time we're going deeper into what you can expect from the leisure and tourism specializations.

Read all about it here: https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-after-dark-dev-diary-4-commercial-specializations.881088/#post-19913458

Cheers,
The Cities: Skylines Team







Cities: Skylines - TotalyMoo
Greetings Chirpies!

We just released yet another developer diary on After Dark, this time we're going deeper into what you can expect from the leisure and tourism specializations.

Read all about it here: https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-after-dark-dev-diary-4-commercial-specializations.881088/#post-19913458

Cheers,
The Cities: Skylines Team







Cities: Skylines - TotalyMoo
Greetings Chirpies!

Lots of things have happened since we last posted an announcement. So here's a brief update on what's going on with After Dark.

We posted this here trailer with loads of in-game footage the other day:
https://www.youtube.com/watch?v=bUzFUfPkYxU
There's been several developer diaries.

DD #1 - Night Time: https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-after-dark-dev-diary-1-night-time-what-is-it.877721

DD #2 - Modding changes: https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-after-dark-dev-diary-2-whats-new-with-modding.878916/

DD #3 - Expanded city services: https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-after-dark-dev-diary-3-expanded-city-services.880137

And we hosted a panel during PAX Prime where we talked modding (and invited one of our core modders, Gula!)

Watch it here:
https://www.youtube.com/watch?v=LJsHHBh7iT4
What does the future hold?
  • Weekly developer diaries until launch! (Sep 24)
  • AMA with CO & PDX a few days prior to launch
  • Closed beta test for small group of core modders (more on this real soon)
  • Video contest (post After Dark release) - get hyped!
  • More!!!
Finally, check out this awesome city /u/ARCLab posted on reddit. Cool or what?



Cheers,
Your friends in the Cities: Skylines team
Cities: Skylines - TotalyMoo
Greetings Chirpies!

Lots of things have happened since we last posted an announcement. So here's a brief update on what's going on with After Dark.

We posted this here trailer with loads of in-game footage the other day:
https://www.youtube.com/watch?v=bUzFUfPkYxU
There's been several developer diaries.

DD #1 - Night Time: https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-after-dark-dev-diary-1-night-time-what-is-it.877721

DD #2 - Modding changes: https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-after-dark-dev-diary-2-whats-new-with-modding.878916/

DD #3 - Expanded city services: https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-after-dark-dev-diary-3-expanded-city-services.880137

And we hosted a panel during PAX Prime where we talked modding (and invited one of our core modders, Gula!)

Watch it here:
https://www.youtube.com/watch?v=LJsHHBh7iT4
What does the future hold?
  • Weekly developer diaries until launch! (Sep 24)
  • AMA with CO & PDX a few days prior to launch
  • Closed beta test for small group of core modders (more on this real soon)
  • Video contest (post After Dark release) - get hyped!
  • More!!!
Finally, check out this awesome city /u/ARCLab posted on reddit. Cool or what?



Cheers,
Your friends in the Cities: Skylines team
Cities: Skylines - contact@rockpapershotgun.com (Philippa Warr)

Somehow I ended up thinking Cities: Skylines – After Dark [official site] would be a scuzzy, sleazy, neon affair. I was expecting a rain-soaked trailer with buzzing lights advertising GIRLS GIRLS GIRLS or CHAPS CHAPS CHAPS or something and soundtracked by Electric 6. Maybe Devil Nights off Senor Smoke.

It isn’t. There are streetlights and windowlit office blocks and the soundtrack is perky and plinky plonky as it showcases the expansion’s new nightspots:

… [visit site to read more]

...