It shouldn't be a surprise, given that it's sold over one million copies, but Cities: Skylines developer Colossal Order has pledged to support the game for "as long as we possibly and technically can while people enjoy playing."
In a huge TechRadar interview, CEO Mariina Hallikainen talks about the overwhelming success of the Paradox-backed citybuilder, as well as the work undertaken by the community through mods.
In recognition of the game's support, Hallikainen explains that they won't move on to a sequel until it doesn't make sense to continue supporting last March's release.
"I think the point where we have to move on to a sequel is when the technology is in such a state that it doesn't make any sense to continue working on Cities: Skylines," Hallikainen says. "I'm hoping that will be some years in the future because there's so many ideas we want to add to the game before going there."
As for what's next for the game, Hallikainen says, "We're going to be focusing on some great expansions and getting free updates out to generally improve the game. We're also very focused on improving the modding tools to allow them to do even cooler stuff."
More information is due out at Gamescom, this August. The game's most recent patch brought new buildings and pedestrian tunnels.
Thanks, VG247.
A new Cities: Skylines patch brings 30 new buildings, pedestrian tunnels, better auto-save functionality and a tonne of bug fixes, according to an announcement on the Paradox website. The patch addresses a bunch of mod-related bugs, which means some installed mods will be affected until their creators have made a few adjustments.
The bug fixes include trains no longer getting stuck on map borders, de-zoned areas no longer magically re-zoning themselves, and a long list of more subtle fixes. It's also possible to unsubscribe from all mods at once now, which will come in handy as modders work to fix their wares to accommodate the new patch.
"Due to some improvements with how mod-specific options are displayed in-game a fair amount of popular mods will be incompatible with 1.1.1b," the post reads. "We recommend using the steam launch options "-disableMods" and "-noWorkshop" until the mod creators have done the necessary, albeit very small, changes. More info on what needs to be done by our modders can be found here."
The full patch notes are over here. In the meantime, why not check out some of the most hellish cities ever created in Cities: Skyline, or see what happens when you build a city with only one house.
We recently received a free update for Cities: Skylines in the form of European buildings and maps to use them in. Thing is, these new buildings will only grow in the European-themed maps. They won't show up in the cities you were building before the update, or in maps with other themes.
Modders, of course, have found a way to eliminate that peculiar restriction. There are two mods you'll need, the first of which is European Building Unlocker, by modder BloodyPenguin, which unlocks all the new European buildings and props for use in any map you want. This includes the buildings that grow in zoned areas, as well as the ones you place, like the European-style police stations, colleges, and so on. It also allows you to use the original buildings on any of the new Euro maps.
The second mod is Building Themes by modder boformer. This mod adds a 'Theme' tab to your districts panel that lets you control which districts the residential, commercial, and industrial European buildings will grow in. If you don't want the European buildings sprouting up all over the place, now you can specify where you'd like to see them.
Essentially, you can now play with those cool European buildings in whatever city and map you want, and dictate where they'll appear. Plus, if you change your mind about a district, you can just switch the theme. If there are buildings already in the district, they won't vanish, but will change to match the new theme the next time they level up. Pretty cool.
I tried the mods out on an old city of mine that I haven't played with in the past few months, and it works great. I just laid down some new residential and commercial zones on the map, used the new European district theme, and waited. Sure enough, European buildings began to grow, and I was able to place specialty buildings like fire stations and schools as well.
The Building Theme mod is in beta, and the modder is planning to add a theme manager tool, to allow players to create their own theme that can be used with custom assets. You can subscribe to both the Building Themes and European Buildings Unlocker mods on the Steam Workshop.
What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 3 of the sale.>
Hi folks!
Here’s what happened in May in the RPS community.
In this alliterative edition: Blood Bowl [official site] brethren batter and bludgeon in preparation for the new game; Cities: Skylines [official site] succession games subsequently succeed; Dirt Rally [official site] roadsters rack-up a riveting league; Guild Wars 2 [official site] troopers take to hammering out their differences; and PlanetSide 2 [official site] players participate profoundly in another smashing of servers.
Sorry for the delay on concluding this – one person got behind, then we had a domino effect where everyone else was off-schedule, then we got distracted by a bumblebee and… Here it is, though: the final part of the Cities: Skyline succession game I’ve been playing with Jonathan Shipley and Dan Corns, in which we pass our savefile onto the next person whenever our shared city levels up. In this last part: so much death, and yet not enough.> … [visit site to read more]